2025-07-18 15:38:28 +08:00

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<title>Class GL | HiAPI-C# 2025 </title>
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<article data-uid="Hi.Disp.GL">
<h1 id="Hi_Disp_GL" data-uid="Hi.Disp.GL" class="text-break">
Class GL
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Disp.html">Disp</a></dd></dl>
<dl><dt>Assembly</dt><dd>HiDisp.dll</dd></dl>
</div>
<div class="markdown summary"><p>Native opengl functions wrapper.</p>
</div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static class GL</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">GL</span></div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<h2 class="section" id="fields">Fields
</h2>
<h3 id="Hi_Disp_GL_GL_ACTIVE_ATTRIBUTES" data-uid="Hi.Disp.GL.GL_ACTIVE_ATTRIBUTES">
GL_ACTIVE_ATTRIBUTES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_ATTRIBUTES = 35721</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" data-uid="Hi.Disp.GL.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_TEXTURE" data-uid="Hi.Disp.GL.GL_ACTIVE_TEXTURE">
GL_ACTIVE_TEXTURE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_TEXTURE = 34016</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_UNIFORMS" data-uid="Hi.Disp.GL.GL_ACTIVE_UNIFORMS">
GL_ACTIVE_UNIFORMS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_UNIFORMS = 35718</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_UNIFORM_BLOCKS" data-uid="Hi.Disp.GL.GL_ACTIVE_UNIFORM_BLOCKS">
GL_ACTIVE_UNIFORM_BLOCKS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_UNIFORM_BLOCKS = 35382</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" data-uid="Hi.Disp.GL.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH">
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ACTIVE_UNIFORM_MAX_LENGTH" data-uid="Hi.Disp.GL.GL_ACTIVE_UNIFORM_MAX_LENGTH">
GL_ACTIVE_UNIFORM_MAX_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ALIASED_LINE_WIDTH_RANGE" data-uid="Hi.Disp.GL.GL_ALIASED_LINE_WIDTH_RANGE">
GL_ALIASED_LINE_WIDTH_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ALIASED_LINE_WIDTH_RANGE = 33902</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ALPHA" data-uid="Hi.Disp.GL.GL_ALPHA">
GL_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ALPHA = 6406</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ALREADY_SIGNALED" data-uid="Hi.Disp.GL.GL_ALREADY_SIGNALED">
GL_ALREADY_SIGNALED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ALREADY_SIGNALED = 37146</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ALWAYS" data-uid="Hi.Disp.GL.GL_ALWAYS">
GL_ALWAYS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ALWAYS = 519</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_AND" data-uid="Hi.Disp.GL.GL_AND">
GL_AND
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_AND = 5377</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_AND_INVERTED" data-uid="Hi.Disp.GL.GL_AND_INVERTED">
GL_AND_INVERTED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_AND_INVERTED = 5380</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_AND_REVERSE" data-uid="Hi.Disp.GL.GL_AND_REVERSE">
GL_AND_REVERSE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_AND_REVERSE = 5378</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ANY_SAMPLES_PASSED" data-uid="Hi.Disp.GL.GL_ANY_SAMPLES_PASSED">
GL_ANY_SAMPLES_PASSED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ANY_SAMPLES_PASSED = 35887</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ARRAY_BUFFER" data-uid="Hi.Disp.GL.GL_ARRAY_BUFFER">
GL_ARRAY_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ARRAY_BUFFER = 34962</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ARRAY_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_ARRAY_BUFFER_BINDING">
GL_ARRAY_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ARRAY_BUFFER_BINDING = 34964</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ATTACHED_SHADERS" data-uid="Hi.Disp.GL.GL_ATTACHED_SHADERS">
GL_ATTACHED_SHADERS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ATTACHED_SHADERS = 35717</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BACK" data-uid="Hi.Disp.GL.GL_BACK">
GL_BACK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BACK = 1029</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BACK_LEFT" data-uid="Hi.Disp.GL.GL_BACK_LEFT">
GL_BACK_LEFT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BACK_LEFT = 1026</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BACK_RIGHT" data-uid="Hi.Disp.GL.GL_BACK_RIGHT">
GL_BACK_RIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BACK_RIGHT = 1027</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BGR" data-uid="Hi.Disp.GL.GL_BGR">
GL_BGR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BGR = 32992</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BGRA" data-uid="Hi.Disp.GL.GL_BGRA">
GL_BGRA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BGRA = 32993</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BGRA_INTEGER" data-uid="Hi.Disp.GL.GL_BGRA_INTEGER">
GL_BGRA_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BGRA_INTEGER = 36251</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BGR_INTEGER" data-uid="Hi.Disp.GL.GL_BGR_INTEGER">
GL_BGR_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BGR_INTEGER = 36250</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND" data-uid="Hi.Disp.GL.GL_BLEND">
GL_BLEND
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND = 3042</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_COLOR" data-uid="Hi.Disp.GL.GL_BLEND_COLOR">
GL_BLEND_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_COLOR = 32773</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_DST" data-uid="Hi.Disp.GL.GL_BLEND_DST">
GL_BLEND_DST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_DST = 3040</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_DST_ALPHA" data-uid="Hi.Disp.GL.GL_BLEND_DST_ALPHA">
GL_BLEND_DST_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_DST_ALPHA = 32970</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_DST_RGB" data-uid="Hi.Disp.GL.GL_BLEND_DST_RGB">
GL_BLEND_DST_RGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_DST_RGB = 32968</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_EQUATION" data-uid="Hi.Disp.GL.GL_BLEND_EQUATION">
GL_BLEND_EQUATION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_EQUATION = 32777</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_EQUATION_ALPHA" data-uid="Hi.Disp.GL.GL_BLEND_EQUATION_ALPHA">
GL_BLEND_EQUATION_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_EQUATION_ALPHA = 34877</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_EQUATION_RGB" data-uid="Hi.Disp.GL.GL_BLEND_EQUATION_RGB">
GL_BLEND_EQUATION_RGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_EQUATION_RGB = 32777</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_SRC" data-uid="Hi.Disp.GL.GL_BLEND_SRC">
GL_BLEND_SRC
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_SRC = 3041</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_SRC_ALPHA" data-uid="Hi.Disp.GL.GL_BLEND_SRC_ALPHA">
GL_BLEND_SRC_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_SRC_ALPHA = 32971</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLEND_SRC_RGB" data-uid="Hi.Disp.GL.GL_BLEND_SRC_RGB">
GL_BLEND_SRC_RGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLEND_SRC_RGB = 32969</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLUE" data-uid="Hi.Disp.GL.GL_BLUE">
GL_BLUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLUE = 6405</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BLUE_INTEGER" data-uid="Hi.Disp.GL.GL_BLUE_INTEGER">
GL_BLUE_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BLUE_INTEGER = 36246</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BOOL" data-uid="Hi.Disp.GL.GL_BOOL">
GL_BOOL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BOOL = 35670</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BOOL_VEC2" data-uid="Hi.Disp.GL.GL_BOOL_VEC2">
GL_BOOL_VEC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BOOL_VEC2 = 35671</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BOOL_VEC3" data-uid="Hi.Disp.GL.GL_BOOL_VEC3">
GL_BOOL_VEC3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BOOL_VEC3 = 35672</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BOOL_VEC4" data-uid="Hi.Disp.GL.GL_BOOL_VEC4">
GL_BOOL_VEC4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BOOL_VEC4 = 35673</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_ACCESS" data-uid="Hi.Disp.GL.GL_BUFFER_ACCESS">
GL_BUFFER_ACCESS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_ACCESS = 35003</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_ACCESS_FLAGS" data-uid="Hi.Disp.GL.GL_BUFFER_ACCESS_FLAGS">
GL_BUFFER_ACCESS_FLAGS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_ACCESS_FLAGS = 37151</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_MAPPED" data-uid="Hi.Disp.GL.GL_BUFFER_MAPPED">
GL_BUFFER_MAPPED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_MAPPED = 35004</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_MAP_LENGTH" data-uid="Hi.Disp.GL.GL_BUFFER_MAP_LENGTH">
GL_BUFFER_MAP_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_MAP_LENGTH = 37152</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_MAP_OFFSET" data-uid="Hi.Disp.GL.GL_BUFFER_MAP_OFFSET">
GL_BUFFER_MAP_OFFSET
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_MAP_OFFSET = 37153</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_MAP_POINTER" data-uid="Hi.Disp.GL.GL_BUFFER_MAP_POINTER">
GL_BUFFER_MAP_POINTER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_MAP_POINTER = 35005</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_SIZE" data-uid="Hi.Disp.GL.GL_BUFFER_SIZE">
GL_BUFFER_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_SIZE = 34660</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BUFFER_USAGE" data-uid="Hi.Disp.GL.GL_BUFFER_USAGE">
GL_BUFFER_USAGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BUFFER_USAGE = 34661</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_BYTE" data-uid="Hi.Disp.GL.GL_BYTE">
GL_BYTE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_BYTE = 5120</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CCW" data-uid="Hi.Disp.GL.GL_CCW">
GL_CCW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CCW = 2305</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLAMP_READ_COLOR" data-uid="Hi.Disp.GL.GL_CLAMP_READ_COLOR">
GL_CLAMP_READ_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLAMP_READ_COLOR = 35100</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLAMP_TO_BORDER" data-uid="Hi.Disp.GL.GL_CLAMP_TO_BORDER">
GL_CLAMP_TO_BORDER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLAMP_TO_BORDER = 33069</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLAMP_TO_EDGE" data-uid="Hi.Disp.GL.GL_CLAMP_TO_EDGE">
GL_CLAMP_TO_EDGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLAMP_TO_EDGE = 33071</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLEAR" data-uid="Hi.Disp.GL.GL_CLEAR">
GL_CLEAR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLEAR = 5376</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE0" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE0">
GL_CLIP_DISTANCE0
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE0 = 12288</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE1" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE1">
GL_CLIP_DISTANCE1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE1 = 12289</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE2" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE2">
GL_CLIP_DISTANCE2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE2 = 12290</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE3" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE3">
GL_CLIP_DISTANCE3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE3 = 12291</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE4" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE4">
GL_CLIP_DISTANCE4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE4 = 12292</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE5" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE5">
GL_CLIP_DISTANCE5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE5 = 12293</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE6" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE6">
GL_CLIP_DISTANCE6
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE6 = 12294</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CLIP_DISTANCE7" data-uid="Hi.Disp.GL.GL_CLIP_DISTANCE7">
GL_CLIP_DISTANCE7
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CLIP_DISTANCE7 = 12295</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR" data-uid="Hi.Disp.GL.GL_COLOR">
GL_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR = 6144</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT0" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT0">
GL_COLOR_ATTACHMENT0
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT0 = 36064</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT1" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT1">
GL_COLOR_ATTACHMENT1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT1 = 36065</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT10" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT10">
GL_COLOR_ATTACHMENT10
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT10 = 36074</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT11" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT11">
GL_COLOR_ATTACHMENT11
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT11 = 36075</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT12" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT12">
GL_COLOR_ATTACHMENT12
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT12 = 36076</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT13" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT13">
GL_COLOR_ATTACHMENT13
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT13 = 36077</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT14" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT14">
GL_COLOR_ATTACHMENT14
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT14 = 36078</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT15" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT15">
GL_COLOR_ATTACHMENT15
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT15 = 36079</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT16" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT16">
GL_COLOR_ATTACHMENT16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT16 = 36080</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT17" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT17">
GL_COLOR_ATTACHMENT17
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT17 = 36081</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT18" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT18">
GL_COLOR_ATTACHMENT18
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT18 = 36082</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT19" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT19">
GL_COLOR_ATTACHMENT19
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT19 = 36083</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT2" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT2">
GL_COLOR_ATTACHMENT2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT2 = 36066</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT20" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT20">
GL_COLOR_ATTACHMENT20
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT20 = 36084</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT21" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT21">
GL_COLOR_ATTACHMENT21
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT21 = 36085</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT22" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT22">
GL_COLOR_ATTACHMENT22
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT22 = 36086</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT23" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT23">
GL_COLOR_ATTACHMENT23
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT23 = 36087</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT24" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT24">
GL_COLOR_ATTACHMENT24
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT24 = 36088</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT25" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT25">
GL_COLOR_ATTACHMENT25
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT25 = 36089</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT26" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT26">
GL_COLOR_ATTACHMENT26
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT26 = 36090</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT27" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT27">
GL_COLOR_ATTACHMENT27
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT27 = 36091</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT28" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT28">
GL_COLOR_ATTACHMENT28
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT28 = 36092</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT29" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT29">
GL_COLOR_ATTACHMENT29
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT29 = 36093</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT3" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT3">
GL_COLOR_ATTACHMENT3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT3 = 36067</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT30" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT30">
GL_COLOR_ATTACHMENT30
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT30 = 36094</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT31" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT31">
GL_COLOR_ATTACHMENT31
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT31 = 36095</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT4" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT4">
GL_COLOR_ATTACHMENT4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT4 = 36068</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT5" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT5">
GL_COLOR_ATTACHMENT5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT5 = 36069</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT6" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT6">
GL_COLOR_ATTACHMENT6
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT6 = 36070</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT7" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT7">
GL_COLOR_ATTACHMENT7
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT7 = 36071</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT8" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT8">
GL_COLOR_ATTACHMENT8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT8 = 36072</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_ATTACHMENT9" data-uid="Hi.Disp.GL.GL_COLOR_ATTACHMENT9">
GL_COLOR_ATTACHMENT9
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_ATTACHMENT9 = 36073</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_BUFFER_BIT" data-uid="Hi.Disp.GL.GL_COLOR_BUFFER_BIT">
GL_COLOR_BUFFER_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_BUFFER_BIT = 16384</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_CLEAR_VALUE" data-uid="Hi.Disp.GL.GL_COLOR_CLEAR_VALUE">
GL_COLOR_CLEAR_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_CLEAR_VALUE = 3106</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_LOGIC_OP" data-uid="Hi.Disp.GL.GL_COLOR_LOGIC_OP">
GL_COLOR_LOGIC_OP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_LOGIC_OP = 3058</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COLOR_WRITEMASK" data-uid="Hi.Disp.GL.GL_COLOR_WRITEMASK">
GL_COLOR_WRITEMASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COLOR_WRITEMASK = 3107</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPARE_REF_TO_TEXTURE" data-uid="Hi.Disp.GL.GL_COMPARE_REF_TO_TEXTURE">
GL_COMPARE_REF_TO_TEXTURE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPARE_REF_TO_TEXTURE = 34894</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPILE_STATUS" data-uid="Hi.Disp.GL.GL_COMPILE_STATUS">
GL_COMPILE_STATUS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPILE_STATUS = 35713</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RED" data-uid="Hi.Disp.GL.GL_COMPRESSED_RED">
GL_COMPRESSED_RED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RED = 33317</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RED_RGTC1" data-uid="Hi.Disp.GL.GL_COMPRESSED_RED_RGTC1">
GL_COMPRESSED_RED_RGTC1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RED_RGTC1 = 36283</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RG" data-uid="Hi.Disp.GL.GL_COMPRESSED_RG">
GL_COMPRESSED_RG
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RG = 33318</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RGB" data-uid="Hi.Disp.GL.GL_COMPRESSED_RGB">
GL_COMPRESSED_RGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RGB = 34029</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RGBA" data-uid="Hi.Disp.GL.GL_COMPRESSED_RGBA">
GL_COMPRESSED_RGBA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RGBA = 34030</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_RG_RGTC2" data-uid="Hi.Disp.GL.GL_COMPRESSED_RG_RGTC2">
GL_COMPRESSED_RG_RGTC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_RG_RGTC2 = 36285</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_SIGNED_RED_RGTC1" data-uid="Hi.Disp.GL.GL_COMPRESSED_SIGNED_RED_RGTC1">
GL_COMPRESSED_SIGNED_RED_RGTC1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_SIGNED_RG_RGTC2" data-uid="Hi.Disp.GL.GL_COMPRESSED_SIGNED_RG_RGTC2">
GL_COMPRESSED_SIGNED_RG_RGTC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_SRGB" data-uid="Hi.Disp.GL.GL_COMPRESSED_SRGB">
GL_COMPRESSED_SRGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_SRGB = 35912</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_SRGB_ALPHA" data-uid="Hi.Disp.GL.GL_COMPRESSED_SRGB_ALPHA">
GL_COMPRESSED_SRGB_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_SRGB_ALPHA = 35913</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COMPRESSED_TEXTURE_FORMATS" data-uid="Hi.Disp.GL.GL_COMPRESSED_TEXTURE_FORMATS">
GL_COMPRESSED_TEXTURE_FORMATS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COMPRESSED_TEXTURE_FORMATS = 34467</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONDITION_SATISFIED" data-uid="Hi.Disp.GL.GL_CONDITION_SATISFIED">
GL_CONDITION_SATISFIED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONDITION_SATISFIED = 37148</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONSTANT_ALPHA" data-uid="Hi.Disp.GL.GL_CONSTANT_ALPHA">
GL_CONSTANT_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONSTANT_ALPHA = 32771</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONSTANT_COLOR" data-uid="Hi.Disp.GL.GL_CONSTANT_COLOR">
GL_CONSTANT_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONSTANT_COLOR = 32769</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT" data-uid="Hi.Disp.GL.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT">
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONTEXT_CORE_PROFILE_BIT" data-uid="Hi.Disp.GL.GL_CONTEXT_CORE_PROFILE_BIT">
GL_CONTEXT_CORE_PROFILE_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONTEXT_CORE_PROFILE_BIT = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONTEXT_FLAGS" data-uid="Hi.Disp.GL.GL_CONTEXT_FLAGS">
GL_CONTEXT_FLAGS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONTEXT_FLAGS = 33310</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" data-uid="Hi.Disp.GL.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT">
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CONTEXT_PROFILE_MASK" data-uid="Hi.Disp.GL.GL_CONTEXT_PROFILE_MASK">
GL_CONTEXT_PROFILE_MASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CONTEXT_PROFILE_MASK = 37158</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COPY" data-uid="Hi.Disp.GL.GL_COPY">
GL_COPY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COPY = 5379</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COPY_INVERTED" data-uid="Hi.Disp.GL.GL_COPY_INVERTED">
GL_COPY_INVERTED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COPY_INVERTED = 5388</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COPY_READ_BUFFER" data-uid="Hi.Disp.GL.GL_COPY_READ_BUFFER">
GL_COPY_READ_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COPY_READ_BUFFER = 36662</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_COPY_WRITE_BUFFER" data-uid="Hi.Disp.GL.GL_COPY_WRITE_BUFFER">
GL_COPY_WRITE_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_COPY_WRITE_BUFFER = 36663</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CULL_FACE" data-uid="Hi.Disp.GL.GL_CULL_FACE">
GL_CULL_FACE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CULL_FACE = 2884</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CULL_FACE_MODE" data-uid="Hi.Disp.GL.GL_CULL_FACE_MODE">
GL_CULL_FACE_MODE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CULL_FACE_MODE = 2885</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CURRENT_PROGRAM" data-uid="Hi.Disp.GL.GL_CURRENT_PROGRAM">
GL_CURRENT_PROGRAM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CURRENT_PROGRAM = 35725</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CURRENT_QUERY" data-uid="Hi.Disp.GL.GL_CURRENT_QUERY">
GL_CURRENT_QUERY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CURRENT_QUERY = 34917</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CURRENT_VERTEX_ATTRIB" data-uid="Hi.Disp.GL.GL_CURRENT_VERTEX_ATTRIB">
GL_CURRENT_VERTEX_ATTRIB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CURRENT_VERTEX_ATTRIB = 34342</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_CW" data-uid="Hi.Disp.GL.GL_CW">
GL_CW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_CW = 2304</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DECR" data-uid="Hi.Disp.GL.GL_DECR">
GL_DECR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DECR = 7683</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DECR_WRAP" data-uid="Hi.Disp.GL.GL_DECR_WRAP">
GL_DECR_WRAP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DECR_WRAP = 34056</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DELETE_STATUS" data-uid="Hi.Disp.GL.GL_DELETE_STATUS">
GL_DELETE_STATUS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DELETE_STATUS = 35712</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH" data-uid="Hi.Disp.GL.GL_DEPTH">
GL_DEPTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH = 6145</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH24_STENCIL8" data-uid="Hi.Disp.GL.GL_DEPTH24_STENCIL8">
GL_DEPTH24_STENCIL8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH24_STENCIL8 = 35056</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH32F_STENCIL8" data-uid="Hi.Disp.GL.GL_DEPTH32F_STENCIL8">
GL_DEPTH32F_STENCIL8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH32F_STENCIL8 = 36013</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_ATTACHMENT" data-uid="Hi.Disp.GL.GL_DEPTH_ATTACHMENT">
GL_DEPTH_ATTACHMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_ATTACHMENT = 36096</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_BUFFER_BIT" data-uid="Hi.Disp.GL.GL_DEPTH_BUFFER_BIT">
GL_DEPTH_BUFFER_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_BUFFER_BIT = 256</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_CLAMP" data-uid="Hi.Disp.GL.GL_DEPTH_CLAMP">
GL_DEPTH_CLAMP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_CLAMP = 34383</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_CLEAR_VALUE" data-uid="Hi.Disp.GL.GL_DEPTH_CLEAR_VALUE">
GL_DEPTH_CLEAR_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_CLEAR_VALUE = 2931</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_COMPONENT" data-uid="Hi.Disp.GL.GL_DEPTH_COMPONENT">
GL_DEPTH_COMPONENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_COMPONENT = 6402</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_COMPONENT16" data-uid="Hi.Disp.GL.GL_DEPTH_COMPONENT16">
GL_DEPTH_COMPONENT16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_COMPONENT16 = 33189</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_COMPONENT24" data-uid="Hi.Disp.GL.GL_DEPTH_COMPONENT24">
GL_DEPTH_COMPONENT24
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_COMPONENT24 = 33190</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_COMPONENT32" data-uid="Hi.Disp.GL.GL_DEPTH_COMPONENT32">
GL_DEPTH_COMPONENT32
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_COMPONENT32 = 33191</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_COMPONENT32F" data-uid="Hi.Disp.GL.GL_DEPTH_COMPONENT32F">
GL_DEPTH_COMPONENT32F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_COMPONENT32F = 36012</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_FUNC" data-uid="Hi.Disp.GL.GL_DEPTH_FUNC">
GL_DEPTH_FUNC
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_FUNC = 2932</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_RANGE" data-uid="Hi.Disp.GL.GL_DEPTH_RANGE">
GL_DEPTH_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_RANGE = 2928</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_STENCIL" data-uid="Hi.Disp.GL.GL_DEPTH_STENCIL">
GL_DEPTH_STENCIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_STENCIL = 34041</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_STENCIL_ATTACHMENT" data-uid="Hi.Disp.GL.GL_DEPTH_STENCIL_ATTACHMENT">
GL_DEPTH_STENCIL_ATTACHMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_STENCIL_ATTACHMENT = 33306</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_TEST" data-uid="Hi.Disp.GL.GL_DEPTH_TEST">
GL_DEPTH_TEST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_TEST = 2929</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DEPTH_WRITEMASK" data-uid="Hi.Disp.GL.GL_DEPTH_WRITEMASK">
GL_DEPTH_WRITEMASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DEPTH_WRITEMASK = 2930</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DITHER" data-uid="Hi.Disp.GL.GL_DITHER">
GL_DITHER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DITHER = 3024</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DONT_CARE" data-uid="Hi.Disp.GL.GL_DONT_CARE">
GL_DONT_CARE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DONT_CARE = 4352</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DOUBLE" data-uid="Hi.Disp.GL.GL_DOUBLE">
GL_DOUBLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DOUBLE = 5130</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DOUBLEBUFFER" data-uid="Hi.Disp.GL.GL_DOUBLEBUFFER">
GL_DOUBLEBUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DOUBLEBUFFER = 3122</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER">
GL_DRAW_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER = 3073</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER0" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER0">
GL_DRAW_BUFFER0
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER0 = 34853</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER1" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER1">
GL_DRAW_BUFFER1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER1 = 34854</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER10" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER10">
GL_DRAW_BUFFER10
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER10 = 34863</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER11" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER11">
GL_DRAW_BUFFER11
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER11 = 34864</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER12" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER12">
GL_DRAW_BUFFER12
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER12 = 34865</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER13" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER13">
GL_DRAW_BUFFER13
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER13 = 34866</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER14" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER14">
GL_DRAW_BUFFER14
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER14 = 34867</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER15" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER15">
GL_DRAW_BUFFER15
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER15 = 34868</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER2" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER2">
GL_DRAW_BUFFER2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER2 = 34855</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER3" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER3">
GL_DRAW_BUFFER3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER3 = 34856</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER4" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER4">
GL_DRAW_BUFFER4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER4 = 34857</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER5" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER5">
GL_DRAW_BUFFER5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER5 = 34858</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER6" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER6">
GL_DRAW_BUFFER6
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER6 = 34859</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER7" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER7">
GL_DRAW_BUFFER7
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER7 = 34860</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER8" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER8">
GL_DRAW_BUFFER8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER8 = 34861</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_BUFFER9" data-uid="Hi.Disp.GL.GL_DRAW_BUFFER9">
GL_DRAW_BUFFER9
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_BUFFER9 = 34862</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_FRAMEBUFFER" data-uid="Hi.Disp.GL.GL_DRAW_FRAMEBUFFER">
GL_DRAW_FRAMEBUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_FRAMEBUFFER = 36009</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DRAW_FRAMEBUFFER_BINDING" data-uid="Hi.Disp.GL.GL_DRAW_FRAMEBUFFER_BINDING">
GL_DRAW_FRAMEBUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DRAW_FRAMEBUFFER_BINDING = 36006</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DST_ALPHA" data-uid="Hi.Disp.GL.GL_DST_ALPHA">
GL_DST_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DST_ALPHA = 772</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DST_COLOR" data-uid="Hi.Disp.GL.GL_DST_COLOR">
GL_DST_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DST_COLOR = 774</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DYNAMIC_COPY" data-uid="Hi.Disp.GL.GL_DYNAMIC_COPY">
GL_DYNAMIC_COPY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DYNAMIC_COPY = 35050</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DYNAMIC_DRAW" data-uid="Hi.Disp.GL.GL_DYNAMIC_DRAW">
GL_DYNAMIC_DRAW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DYNAMIC_DRAW = 35048</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_DYNAMIC_READ" data-uid="Hi.Disp.GL.GL_DYNAMIC_READ">
GL_DYNAMIC_READ
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_DYNAMIC_READ = 35049</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ELEMENT_ARRAY_BUFFER" data-uid="Hi.Disp.GL.GL_ELEMENT_ARRAY_BUFFER">
GL_ELEMENT_ARRAY_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ELEMENT_ARRAY_BUFFER = 34963</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ELEMENT_ARRAY_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_ELEMENT_ARRAY_BUFFER_BINDING">
GL_ELEMENT_ARRAY_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_EQUAL" data-uid="Hi.Disp.GL.GL_EQUAL">
GL_EQUAL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_EQUAL = 514</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_EQUIV" data-uid="Hi.Disp.GL.GL_EQUIV">
GL_EQUIV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_EQUIV = 5385</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_EXTENSIONS" data-uid="Hi.Disp.GL.GL_EXTENSIONS">
GL_EXTENSIONS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_EXTENSIONS = 7939</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FALSE" data-uid="Hi.Disp.GL.GL_FALSE">
GL_FALSE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FALSE = 0</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FASTEST" data-uid="Hi.Disp.GL.GL_FASTEST">
GL_FASTEST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FASTEST = 4353</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FILL" data-uid="Hi.Disp.GL.GL_FILL">
GL_FILL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FILL = 6914</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FIRST_VERTEX_CONVENTION" data-uid="Hi.Disp.GL.GL_FIRST_VERTEX_CONVENTION">
GL_FIRST_VERTEX_CONVENTION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FIRST_VERTEX_CONVENTION = 36429</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FIXED_ONLY" data-uid="Hi.Disp.GL.GL_FIXED_ONLY">
GL_FIXED_ONLY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FIXED_ONLY = 35101</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT" data-uid="Hi.Disp.GL.GL_FLOAT">
GL_FLOAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT = 5126</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV" data-uid="Hi.Disp.GL.GL_FLOAT_32_UNSIGNED_INT_24_8_REV">
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT2" data-uid="Hi.Disp.GL.GL_FLOAT_MAT2">
GL_FLOAT_MAT2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT2 = 35674</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT2x3" data-uid="Hi.Disp.GL.GL_FLOAT_MAT2x3">
GL_FLOAT_MAT2x3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT2x3 = 35685</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT2x4" data-uid="Hi.Disp.GL.GL_FLOAT_MAT2x4">
GL_FLOAT_MAT2x4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT2x4 = 35686</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT3" data-uid="Hi.Disp.GL.GL_FLOAT_MAT3">
GL_FLOAT_MAT3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT3 = 35675</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT3x2" data-uid="Hi.Disp.GL.GL_FLOAT_MAT3x2">
GL_FLOAT_MAT3x2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT3x2 = 35687</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT3x4" data-uid="Hi.Disp.GL.GL_FLOAT_MAT3x4">
GL_FLOAT_MAT3x4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT3x4 = 35688</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT4" data-uid="Hi.Disp.GL.GL_FLOAT_MAT4">
GL_FLOAT_MAT4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT4 = 35676</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT4x2" data-uid="Hi.Disp.GL.GL_FLOAT_MAT4x2">
GL_FLOAT_MAT4x2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT4x2 = 35689</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_MAT4x3" data-uid="Hi.Disp.GL.GL_FLOAT_MAT4x3">
GL_FLOAT_MAT4x3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_MAT4x3 = 35690</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_VEC2" data-uid="Hi.Disp.GL.GL_FLOAT_VEC2">
GL_FLOAT_VEC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_VEC2 = 35664</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_VEC3" data-uid="Hi.Disp.GL.GL_FLOAT_VEC3">
GL_FLOAT_VEC3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_VEC3 = 35665</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FLOAT_VEC4" data-uid="Hi.Disp.GL.GL_FLOAT_VEC4">
GL_FLOAT_VEC4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FLOAT_VEC4 = 35666</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAGMENT_SHADER" data-uid="Hi.Disp.GL.GL_FRAGMENT_SHADER">
GL_FRAGMENT_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAGMENT_SHADER = 35632</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT" data-uid="Hi.Disp.GL.GL_FRAGMENT_SHADER_DERIVATIVE_HINT">
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER">
GL_FRAMEBUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER = 36160</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_LAYERED" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_LAYERED">
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_BINDING" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_BINDING">
GL_FRAMEBUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_BINDING = 36006</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_COMPLETE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_COMPLETE">
GL_FRAMEBUFFER_COMPLETE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_COMPLETE = 36053</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_DEFAULT" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_DEFAULT">
GL_FRAMEBUFFER_DEFAULT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_DEFAULT = 33304</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER">
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS">
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER">
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_SRGB" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_SRGB">
GL_FRAMEBUFFER_SRGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_SRGB = 36281</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_UNDEFINED" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_UNDEFINED">
GL_FRAMEBUFFER_UNDEFINED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_UNDEFINED = 33305</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRAMEBUFFER_UNSUPPORTED" data-uid="Hi.Disp.GL.GL_FRAMEBUFFER_UNSUPPORTED">
GL_FRAMEBUFFER_UNSUPPORTED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRAMEBUFFER_UNSUPPORTED = 36061</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRONT" data-uid="Hi.Disp.GL.GL_FRONT">
GL_FRONT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRONT = 1028</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRONT_AND_BACK" data-uid="Hi.Disp.GL.GL_FRONT_AND_BACK">
GL_FRONT_AND_BACK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRONT_AND_BACK = 1032</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRONT_FACE" data-uid="Hi.Disp.GL.GL_FRONT_FACE">
GL_FRONT_FACE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRONT_FACE = 2886</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRONT_LEFT" data-uid="Hi.Disp.GL.GL_FRONT_LEFT">
GL_FRONT_LEFT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRONT_LEFT = 1024</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FRONT_RIGHT" data-uid="Hi.Disp.GL.GL_FRONT_RIGHT">
GL_FRONT_RIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FRONT_RIGHT = 1025</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FUNC_ADD" data-uid="Hi.Disp.GL.GL_FUNC_ADD">
GL_FUNC_ADD
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FUNC_ADD = 32774</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FUNC_REVERSE_SUBTRACT" data-uid="Hi.Disp.GL.GL_FUNC_REVERSE_SUBTRACT">
GL_FUNC_REVERSE_SUBTRACT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FUNC_REVERSE_SUBTRACT = 32779</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_FUNC_SUBTRACT" data-uid="Hi.Disp.GL.GL_FUNC_SUBTRACT">
GL_FUNC_SUBTRACT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_FUNC_SUBTRACT = 32778</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GEOMETRY_INPUT_TYPE" data-uid="Hi.Disp.GL.GL_GEOMETRY_INPUT_TYPE">
GL_GEOMETRY_INPUT_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GEOMETRY_INPUT_TYPE = 35095</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GEOMETRY_OUTPUT_TYPE" data-uid="Hi.Disp.GL.GL_GEOMETRY_OUTPUT_TYPE">
GL_GEOMETRY_OUTPUT_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GEOMETRY_OUTPUT_TYPE = 35096</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GEOMETRY_SHADER" data-uid="Hi.Disp.GL.GL_GEOMETRY_SHADER">
GL_GEOMETRY_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GEOMETRY_SHADER = 36313</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GEOMETRY_VERTICES_OUT" data-uid="Hi.Disp.GL.GL_GEOMETRY_VERTICES_OUT">
GL_GEOMETRY_VERTICES_OUT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GEOMETRY_VERTICES_OUT = 35094</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GEQUAL" data-uid="Hi.Disp.GL.GL_GEQUAL">
GL_GEQUAL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GEQUAL = 518</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GREATER" data-uid="Hi.Disp.GL.GL_GREATER">
GL_GREATER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GREATER = 516</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GREEN" data-uid="Hi.Disp.GL.GL_GREEN">
GL_GREEN
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GREEN = 6404</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_GREEN_INTEGER" data-uid="Hi.Disp.GL.GL_GREEN_INTEGER">
GL_GREEN_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_GREEN_INTEGER = 36245</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INCR" data-uid="Hi.Disp.GL.GL_INCR">
GL_INCR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INCR = 7682</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INCR_WRAP" data-uid="Hi.Disp.GL.GL_INCR_WRAP">
GL_INCR_WRAP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INCR_WRAP = 34055</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INFO_LOG_LENGTH" data-uid="Hi.Disp.GL.GL_INFO_LOG_LENGTH">
GL_INFO_LOG_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INFO_LOG_LENGTH = 35716</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT" data-uid="Hi.Disp.GL.GL_INT">
GL_INT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT = 5124</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INTERLEAVED_ATTRIBS" data-uid="Hi.Disp.GL.GL_INTERLEAVED_ATTRIBS">
GL_INTERLEAVED_ATTRIBS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INTERLEAVED_ATTRIBS = 35980</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_2_10_10_10_REV" data-uid="Hi.Disp.GL.GL_INT_2_10_10_10_REV">
GL_INT_2_10_10_10_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_2_10_10_10_REV = 36255</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_1D" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_1D">
GL_INT_SAMPLER_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_1D = 36297</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_1D_ARRAY" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_1D_ARRAY">
GL_INT_SAMPLER_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_1D_ARRAY = 36302</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_2D" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_2D">
GL_INT_SAMPLER_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_2D = 36298</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_2D_ARRAY" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_2D_ARRAY">
GL_INT_SAMPLER_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_2D_ARRAY = 36303</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_2D_MULTISAMPLE">
GL_INT_SAMPLER_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_2D_MULTISAMPLE = 37129</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_2D_RECT" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_2D_RECT">
GL_INT_SAMPLER_2D_RECT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_2D_RECT = 36301</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_3D" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_3D">
GL_INT_SAMPLER_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_3D = 36299</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_BUFFER" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_BUFFER">
GL_INT_SAMPLER_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_BUFFER = 36304</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_SAMPLER_CUBE" data-uid="Hi.Disp.GL.GL_INT_SAMPLER_CUBE">
GL_INT_SAMPLER_CUBE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_SAMPLER_CUBE = 36300</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_VEC2" data-uid="Hi.Disp.GL.GL_INT_VEC2">
GL_INT_VEC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_VEC2 = 35667</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_VEC3" data-uid="Hi.Disp.GL.GL_INT_VEC3">
GL_INT_VEC3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_VEC3 = 35668</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INT_VEC4" data-uid="Hi.Disp.GL.GL_INT_VEC4">
GL_INT_VEC4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INT_VEC4 = 35669</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVALID_ENUM" data-uid="Hi.Disp.GL.GL_INVALID_ENUM">
GL_INVALID_ENUM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INVALID_ENUM = 1280</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVALID_FRAMEBUFFER_OPERATION" data-uid="Hi.Disp.GL.GL_INVALID_FRAMEBUFFER_OPERATION">
GL_INVALID_FRAMEBUFFER_OPERATION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INVALID_FRAMEBUFFER_OPERATION = 1286</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVALID_INDEX" data-uid="Hi.Disp.GL.GL_INVALID_INDEX">
GL_INVALID_INDEX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const uint GL_INVALID_INDEX = 4294967295</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVALID_OPERATION" data-uid="Hi.Disp.GL.GL_INVALID_OPERATION">
GL_INVALID_OPERATION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INVALID_OPERATION = 1282</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVALID_VALUE" data-uid="Hi.Disp.GL.GL_INVALID_VALUE">
GL_INVALID_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INVALID_VALUE = 1281</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_INVERT" data-uid="Hi.Disp.GL.GL_INVERT">
GL_INVERT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_INVERT = 5386</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_KEEP" data-uid="Hi.Disp.GL.GL_KEEP">
GL_KEEP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_KEEP = 7680</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LAST_VERTEX_CONVENTION" data-uid="Hi.Disp.GL.GL_LAST_VERTEX_CONVENTION">
GL_LAST_VERTEX_CONVENTION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LAST_VERTEX_CONVENTION = 36430</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LEFT" data-uid="Hi.Disp.GL.GL_LEFT">
GL_LEFT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LEFT = 1030</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LEQUAL" data-uid="Hi.Disp.GL.GL_LEQUAL">
GL_LEQUAL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LEQUAL = 515</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LESS" data-uid="Hi.Disp.GL.GL_LESS">
GL_LESS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LESS = 513</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE" data-uid="Hi.Disp.GL.GL_LINE">
GL_LINE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE = 6913</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINEAR" data-uid="Hi.Disp.GL.GL_LINEAR">
GL_LINEAR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINEAR = 9729</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINEAR_MIPMAP_LINEAR" data-uid="Hi.Disp.GL.GL_LINEAR_MIPMAP_LINEAR">
GL_LINEAR_MIPMAP_LINEAR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINEAR_MIPMAP_LINEAR = 9987</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINEAR_MIPMAP_NEAREST" data-uid="Hi.Disp.GL.GL_LINEAR_MIPMAP_NEAREST">
GL_LINEAR_MIPMAP_NEAREST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINEAR_MIPMAP_NEAREST = 9985</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINES" data-uid="Hi.Disp.GL.GL_LINES">
GL_LINES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINES = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINES_ADJACENCY" data-uid="Hi.Disp.GL.GL_LINES_ADJACENCY">
GL_LINES_ADJACENCY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINES_ADJACENCY = 10</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_LOOP" data-uid="Hi.Disp.GL.GL_LINE_LOOP">
GL_LINE_LOOP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_LOOP = 2</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_SMOOTH" data-uid="Hi.Disp.GL.GL_LINE_SMOOTH">
GL_LINE_SMOOTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_SMOOTH = 2848</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_SMOOTH_HINT" data-uid="Hi.Disp.GL.GL_LINE_SMOOTH_HINT">
GL_LINE_SMOOTH_HINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_SMOOTH_HINT = 3154</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_STRIP" data-uid="Hi.Disp.GL.GL_LINE_STRIP">
GL_LINE_STRIP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_STRIP = 3</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_STRIP_ADJACENCY" data-uid="Hi.Disp.GL.GL_LINE_STRIP_ADJACENCY">
GL_LINE_STRIP_ADJACENCY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_STRIP_ADJACENCY = 11</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_WIDTH" data-uid="Hi.Disp.GL.GL_LINE_WIDTH">
GL_LINE_WIDTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_WIDTH = 2849</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_WIDTH_GRANULARITY" data-uid="Hi.Disp.GL.GL_LINE_WIDTH_GRANULARITY">
GL_LINE_WIDTH_GRANULARITY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_WIDTH_GRANULARITY = 2851</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINE_WIDTH_RANGE" data-uid="Hi.Disp.GL.GL_LINE_WIDTH_RANGE">
GL_LINE_WIDTH_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINE_WIDTH_RANGE = 2850</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LINK_STATUS" data-uid="Hi.Disp.GL.GL_LINK_STATUS">
GL_LINK_STATUS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LINK_STATUS = 35714</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LOGIC_OP_MODE" data-uid="Hi.Disp.GL.GL_LOGIC_OP_MODE">
GL_LOGIC_OP_MODE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LOGIC_OP_MODE = 3056</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_LOWER_LEFT" data-uid="Hi.Disp.GL.GL_LOWER_LEFT">
GL_LOWER_LEFT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_LOWER_LEFT = 36001</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAJOR_VERSION" data-uid="Hi.Disp.GL.GL_MAJOR_VERSION">
GL_MAJOR_VERSION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAJOR_VERSION = 33307</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_FLUSH_EXPLICIT_BIT" data-uid="Hi.Disp.GL.GL_MAP_FLUSH_EXPLICIT_BIT">
GL_MAP_FLUSH_EXPLICIT_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_FLUSH_EXPLICIT_BIT = 16</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_INVALIDATE_BUFFER_BIT" data-uid="Hi.Disp.GL.GL_MAP_INVALIDATE_BUFFER_BIT">
GL_MAP_INVALIDATE_BUFFER_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_INVALIDATE_BUFFER_BIT = 8</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_INVALIDATE_RANGE_BIT" data-uid="Hi.Disp.GL.GL_MAP_INVALIDATE_RANGE_BIT">
GL_MAP_INVALIDATE_RANGE_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_INVALIDATE_RANGE_BIT = 4</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_READ_BIT" data-uid="Hi.Disp.GL.GL_MAP_READ_BIT">
GL_MAP_READ_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_READ_BIT = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_UNSYNCHRONIZED_BIT" data-uid="Hi.Disp.GL.GL_MAP_UNSYNCHRONIZED_BIT">
GL_MAP_UNSYNCHRONIZED_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_UNSYNCHRONIZED_BIT = 32</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAP_WRITE_BIT" data-uid="Hi.Disp.GL.GL_MAP_WRITE_BIT">
GL_MAP_WRITE_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAP_WRITE_BIT = 2</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX" data-uid="Hi.Disp.GL.GL_MAX">
GL_MAX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX = 32776</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_3D_TEXTURE_SIZE" data-uid="Hi.Disp.GL.GL_MAX_3D_TEXTURE_SIZE">
GL_MAX_3D_TEXTURE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_3D_TEXTURE_SIZE = 32883</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_ARRAY_TEXTURE_LAYERS" data-uid="Hi.Disp.GL.GL_MAX_ARRAY_TEXTURE_LAYERS">
GL_MAX_ARRAY_TEXTURE_LAYERS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_ARRAY_TEXTURE_LAYERS = 35071</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_CLIP_DISTANCES" data-uid="Hi.Disp.GL.GL_MAX_CLIP_DISTANCES">
GL_MAX_CLIP_DISTANCES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_CLIP_DISTANCES = 3378</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COLOR_ATTACHMENTS" data-uid="Hi.Disp.GL.GL_MAX_COLOR_ATTACHMENTS">
GL_MAX_COLOR_ATTACHMENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COLOR_ATTACHMENTS = 36063</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COLOR_TEXTURE_SAMPLES" data-uid="Hi.Disp.GL.GL_MAX_COLOR_TEXTURE_SAMPLES">
GL_MAX_COLOR_TEXTURE_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COLOR_TEXTURE_SAMPLES = 37134</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS">
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" data-uid="Hi.Disp.GL.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COMBINED_UNIFORM_BLOCKS" data-uid="Hi.Disp.GL.GL_MAX_COMBINED_UNIFORM_BLOCKS">
GL_MAX_COMBINED_UNIFORM_BLOCKS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_CUBE_MAP_TEXTURE_SIZE" data-uid="Hi.Disp.GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE">
GL_MAX_CUBE_MAP_TEXTURE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_DEPTH_TEXTURE_SAMPLES" data-uid="Hi.Disp.GL.GL_MAX_DEPTH_TEXTURE_SAMPLES">
GL_MAX_DEPTH_TEXTURE_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_DRAW_BUFFERS" data-uid="Hi.Disp.GL.GL_MAX_DRAW_BUFFERS">
GL_MAX_DRAW_BUFFERS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_DRAW_BUFFERS = 34852</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_DUAL_SOURCE_DRAW_BUFFERS" data-uid="Hi.Disp.GL.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS">
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_ELEMENTS_INDICES" data-uid="Hi.Disp.GL.GL_MAX_ELEMENTS_INDICES">
GL_MAX_ELEMENTS_INDICES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_ELEMENTS_INDICES = 33001</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_ELEMENTS_VERTICES" data-uid="Hi.Disp.GL.GL_MAX_ELEMENTS_VERTICES">
GL_MAX_ELEMENTS_VERTICES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_ELEMENTS_VERTICES = 33000</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_FRAGMENT_INPUT_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_FRAGMENT_INPUT_COMPONENTS">
GL_MAX_FRAGMENT_INPUT_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS" data-uid="Hi.Disp.GL.GL_MAX_FRAGMENT_UNIFORM_BLOCKS">
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_INPUT_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_INPUT_COMPONENTS">
GL_MAX_GEOMETRY_INPUT_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_OUTPUT_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS">
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_OUTPUT_VERTICES" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_OUTPUT_VERTICES">
GL_MAX_GEOMETRY_OUTPUT_VERTICES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS">
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS">
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_UNIFORM_BLOCKS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_UNIFORM_BLOCKS">
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_GEOMETRY_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS">
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_INTEGER_SAMPLES" data-uid="Hi.Disp.GL.GL_MAX_INTEGER_SAMPLES">
GL_MAX_INTEGER_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_INTEGER_SAMPLES = 37136</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_PROGRAM_TEXEL_OFFSET" data-uid="Hi.Disp.GL.GL_MAX_PROGRAM_TEXEL_OFFSET">
GL_MAX_PROGRAM_TEXEL_OFFSET
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_PROGRAM_TEXEL_OFFSET = 35077</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_RECTANGLE_TEXTURE_SIZE" data-uid="Hi.Disp.GL.GL_MAX_RECTANGLE_TEXTURE_SIZE">
GL_MAX_RECTANGLE_TEXTURE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_RENDERBUFFER_SIZE" data-uid="Hi.Disp.GL.GL_MAX_RENDERBUFFER_SIZE">
GL_MAX_RENDERBUFFER_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_RENDERBUFFER_SIZE = 34024</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_SAMPLES" data-uid="Hi.Disp.GL.GL_MAX_SAMPLES">
GL_MAX_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_SAMPLES = 36183</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_SAMPLE_MASK_WORDS" data-uid="Hi.Disp.GL.GL_MAX_SAMPLE_MASK_WORDS">
GL_MAX_SAMPLE_MASK_WORDS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_SAMPLE_MASK_WORDS = 36441</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_SERVER_WAIT_TIMEOUT" data-uid="Hi.Disp.GL.GL_MAX_SERVER_WAIT_TIMEOUT">
GL_MAX_SERVER_WAIT_TIMEOUT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_SERVER_WAIT_TIMEOUT = 37137</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TEXTURE_BUFFER_SIZE" data-uid="Hi.Disp.GL.GL_MAX_TEXTURE_BUFFER_SIZE">
GL_MAX_TEXTURE_BUFFER_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TEXTURE_BUFFER_SIZE = 35883</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TEXTURE_IMAGE_UNITS" data-uid="Hi.Disp.GL.GL_MAX_TEXTURE_IMAGE_UNITS">
GL_MAX_TEXTURE_IMAGE_UNITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TEXTURE_IMAGE_UNITS = 34930</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TEXTURE_LOD_BIAS" data-uid="Hi.Disp.GL.GL_MAX_TEXTURE_LOD_BIAS">
GL_MAX_TEXTURE_LOD_BIAS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TEXTURE_LOD_BIAS = 34045</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TEXTURE_SIZE" data-uid="Hi.Disp.GL.GL_MAX_TEXTURE_SIZE">
GL_MAX_TEXTURE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TEXTURE_SIZE = 3379</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" data-uid="Hi.Disp.GL.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_UNIFORM_BLOCK_SIZE" data-uid="Hi.Disp.GL.GL_MAX_UNIFORM_BLOCK_SIZE">
GL_MAX_UNIFORM_BLOCK_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_UNIFORM_BLOCK_SIZE = 35376</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_UNIFORM_BUFFER_BINDINGS" data-uid="Hi.Disp.GL.GL_MAX_UNIFORM_BUFFER_BINDINGS">
GL_MAX_UNIFORM_BUFFER_BINDINGS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VARYING_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_VARYING_COMPONENTS">
GL_MAX_VARYING_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VARYING_COMPONENTS = 35659</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VARYING_FLOATS" data-uid="Hi.Disp.GL.GL_MAX_VARYING_FLOATS">
GL_MAX_VARYING_FLOATS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VARYING_FLOATS = 35659</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VERTEX_ATTRIBS" data-uid="Hi.Disp.GL.GL_MAX_VERTEX_ATTRIBS">
GL_MAX_VERTEX_ATTRIBS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VERTEX_ATTRIBS = 34921</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VERTEX_OUTPUT_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_VERTEX_OUTPUT_COMPONENTS">
GL_MAX_VERTEX_OUTPUT_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" data-uid="Hi.Disp.GL.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VERTEX_UNIFORM_BLOCKS" data-uid="Hi.Disp.GL.GL_MAX_VERTEX_UNIFORM_BLOCKS">
GL_MAX_VERTEX_UNIFORM_BLOCKS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VERTEX_UNIFORM_COMPONENTS" data-uid="Hi.Disp.GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS">
GL_MAX_VERTEX_UNIFORM_COMPONENTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MAX_VIEWPORT_DIMS" data-uid="Hi.Disp.GL.GL_MAX_VIEWPORT_DIMS">
GL_MAX_VIEWPORT_DIMS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MAX_VIEWPORT_DIMS = 3386</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MIN" data-uid="Hi.Disp.GL.GL_MIN">
GL_MIN
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MIN = 32775</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MINOR_VERSION" data-uid="Hi.Disp.GL.GL_MINOR_VERSION">
GL_MINOR_VERSION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MINOR_VERSION = 33308</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MIN_PROGRAM_TEXEL_OFFSET" data-uid="Hi.Disp.GL.GL_MIN_PROGRAM_TEXEL_OFFSET">
GL_MIN_PROGRAM_TEXEL_OFFSET
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MIN_PROGRAM_TEXEL_OFFSET = 35076</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MIRRORED_REPEAT" data-uid="Hi.Disp.GL.GL_MIRRORED_REPEAT">
GL_MIRRORED_REPEAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MIRRORED_REPEAT = 33648</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_MULTISAMPLE">
GL_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_MULTISAMPLE = 32925</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NAND" data-uid="Hi.Disp.GL.GL_NAND">
GL_NAND
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NAND = 5390</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NEAREST" data-uid="Hi.Disp.GL.GL_NEAREST">
GL_NEAREST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NEAREST = 9728</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NEAREST_MIPMAP_LINEAR" data-uid="Hi.Disp.GL.GL_NEAREST_MIPMAP_LINEAR">
GL_NEAREST_MIPMAP_LINEAR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NEAREST_MIPMAP_LINEAR = 9986</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NEAREST_MIPMAP_NEAREST" data-uid="Hi.Disp.GL.GL_NEAREST_MIPMAP_NEAREST">
GL_NEAREST_MIPMAP_NEAREST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NEAREST_MIPMAP_NEAREST = 9984</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NEVER" data-uid="Hi.Disp.GL.GL_NEVER">
GL_NEVER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NEVER = 512</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NICEST" data-uid="Hi.Disp.GL.GL_NICEST">
GL_NICEST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NICEST = 4354</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NONE" data-uid="Hi.Disp.GL.GL_NONE">
GL_NONE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NONE = 0</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NOOP" data-uid="Hi.Disp.GL.GL_NOOP">
GL_NOOP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NOOP = 5381</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NOR" data-uid="Hi.Disp.GL.GL_NOR">
GL_NOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NOR = 5384</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NOTEQUAL" data-uid="Hi.Disp.GL.GL_NOTEQUAL">
GL_NOTEQUAL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NOTEQUAL = 517</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NO_ERROR" data-uid="Hi.Disp.GL.GL_NO_ERROR">
GL_NO_ERROR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NO_ERROR = 0</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NUM_COMPRESSED_TEXTURE_FORMATS" data-uid="Hi.Disp.GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS">
GL_NUM_COMPRESSED_TEXTURE_FORMATS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_NUM_EXTENSIONS" data-uid="Hi.Disp.GL.GL_NUM_EXTENSIONS">
GL_NUM_EXTENSIONS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_NUM_EXTENSIONS = 33309</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_OBJECT_TYPE" data-uid="Hi.Disp.GL.GL_OBJECT_TYPE">
GL_OBJECT_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_OBJECT_TYPE = 37138</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE" data-uid="Hi.Disp.GL.GL_ONE">
GL_ONE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_CONSTANT_ALPHA" data-uid="Hi.Disp.GL.GL_ONE_MINUS_CONSTANT_ALPHA">
GL_ONE_MINUS_CONSTANT_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_CONSTANT_ALPHA = 32772</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_CONSTANT_COLOR" data-uid="Hi.Disp.GL.GL_ONE_MINUS_CONSTANT_COLOR">
GL_ONE_MINUS_CONSTANT_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_CONSTANT_COLOR = 32770</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_DST_ALPHA" data-uid="Hi.Disp.GL.GL_ONE_MINUS_DST_ALPHA">
GL_ONE_MINUS_DST_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_DST_ALPHA = 773</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_DST_COLOR" data-uid="Hi.Disp.GL.GL_ONE_MINUS_DST_COLOR">
GL_ONE_MINUS_DST_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_DST_COLOR = 775</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_SRC1_ALPHA" data-uid="Hi.Disp.GL.GL_ONE_MINUS_SRC1_ALPHA">
GL_ONE_MINUS_SRC1_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_SRC1_ALPHA = 35067</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_SRC1_COLOR" data-uid="Hi.Disp.GL.GL_ONE_MINUS_SRC1_COLOR">
GL_ONE_MINUS_SRC1_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_SRC1_COLOR = 35066</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_SRC_ALPHA" data-uid="Hi.Disp.GL.GL_ONE_MINUS_SRC_ALPHA">
GL_ONE_MINUS_SRC_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_SRC_ALPHA = 771</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ONE_MINUS_SRC_COLOR" data-uid="Hi.Disp.GL.GL_ONE_MINUS_SRC_COLOR">
GL_ONE_MINUS_SRC_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ONE_MINUS_SRC_COLOR = 769</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_OR" data-uid="Hi.Disp.GL.GL_OR">
GL_OR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_OR = 5383</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_OR_INVERTED" data-uid="Hi.Disp.GL.GL_OR_INVERTED">
GL_OR_INVERTED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_OR_INVERTED = 5389</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_OR_REVERSE" data-uid="Hi.Disp.GL.GL_OR_REVERSE">
GL_OR_REVERSE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_OR_REVERSE = 5387</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_OUT_OF_MEMORY" data-uid="Hi.Disp.GL.GL_OUT_OF_MEMORY">
GL_OUT_OF_MEMORY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_OUT_OF_MEMORY = 1285</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_ALIGNMENT" data-uid="Hi.Disp.GL.GL_PACK_ALIGNMENT">
GL_PACK_ALIGNMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_ALIGNMENT = 3333</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_IMAGE_HEIGHT" data-uid="Hi.Disp.GL.GL_PACK_IMAGE_HEIGHT">
GL_PACK_IMAGE_HEIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_IMAGE_HEIGHT = 32876</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_LSB_FIRST" data-uid="Hi.Disp.GL.GL_PACK_LSB_FIRST">
GL_PACK_LSB_FIRST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_LSB_FIRST = 3329</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_ROW_LENGTH" data-uid="Hi.Disp.GL.GL_PACK_ROW_LENGTH">
GL_PACK_ROW_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_ROW_LENGTH = 3330</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_SKIP_IMAGES" data-uid="Hi.Disp.GL.GL_PACK_SKIP_IMAGES">
GL_PACK_SKIP_IMAGES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_SKIP_IMAGES = 32875</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_SKIP_PIXELS" data-uid="Hi.Disp.GL.GL_PACK_SKIP_PIXELS">
GL_PACK_SKIP_PIXELS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_SKIP_PIXELS = 3332</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_SKIP_ROWS" data-uid="Hi.Disp.GL.GL_PACK_SKIP_ROWS">
GL_PACK_SKIP_ROWS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_SKIP_ROWS = 3331</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PACK_SWAP_BYTES" data-uid="Hi.Disp.GL.GL_PACK_SWAP_BYTES">
GL_PACK_SWAP_BYTES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PACK_SWAP_BYTES = 3328</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PIXEL_PACK_BUFFER" data-uid="Hi.Disp.GL.GL_PIXEL_PACK_BUFFER">
GL_PIXEL_PACK_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PIXEL_PACK_BUFFER = 35051</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PIXEL_PACK_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_PIXEL_PACK_BUFFER_BINDING">
GL_PIXEL_PACK_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PIXEL_PACK_BUFFER_BINDING = 35053</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PIXEL_UNPACK_BUFFER" data-uid="Hi.Disp.GL.GL_PIXEL_UNPACK_BUFFER">
GL_PIXEL_UNPACK_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PIXEL_UNPACK_BUFFER = 35052</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PIXEL_UNPACK_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_PIXEL_UNPACK_BUFFER_BINDING">
GL_PIXEL_UNPACK_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PIXEL_UNPACK_BUFFER_BINDING = 35055</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT" data-uid="Hi.Disp.GL.GL_POINT">
GL_POINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT = 6912</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINTS" data-uid="Hi.Disp.GL.GL_POINTS">
GL_POINTS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINTS = 0</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT_FADE_THRESHOLD_SIZE" data-uid="Hi.Disp.GL.GL_POINT_FADE_THRESHOLD_SIZE">
GL_POINT_FADE_THRESHOLD_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT_FADE_THRESHOLD_SIZE = 33064</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT_SIZE" data-uid="Hi.Disp.GL.GL_POINT_SIZE">
GL_POINT_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT_SIZE = 2833</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT_SIZE_GRANULARITY" data-uid="Hi.Disp.GL.GL_POINT_SIZE_GRANULARITY">
GL_POINT_SIZE_GRANULARITY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT_SIZE_GRANULARITY = 2835</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT_SIZE_RANGE" data-uid="Hi.Disp.GL.GL_POINT_SIZE_RANGE">
GL_POINT_SIZE_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT_SIZE_RANGE = 2834</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POINT_SPRITE_COORD_ORIGIN" data-uid="Hi.Disp.GL.GL_POINT_SPRITE_COORD_ORIGIN">
GL_POINT_SPRITE_COORD_ORIGIN
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POINT_SPRITE_COORD_ORIGIN = 36000</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_MODE" data-uid="Hi.Disp.GL.GL_POLYGON_MODE">
GL_POLYGON_MODE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_MODE = 2880</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_OFFSET_FACTOR" data-uid="Hi.Disp.GL.GL_POLYGON_OFFSET_FACTOR">
GL_POLYGON_OFFSET_FACTOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_OFFSET_FACTOR = 32824</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_OFFSET_FILL" data-uid="Hi.Disp.GL.GL_POLYGON_OFFSET_FILL">
GL_POLYGON_OFFSET_FILL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_OFFSET_FILL = 32823</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_OFFSET_LINE" data-uid="Hi.Disp.GL.GL_POLYGON_OFFSET_LINE">
GL_POLYGON_OFFSET_LINE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_OFFSET_LINE = 10754</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_OFFSET_POINT" data-uid="Hi.Disp.GL.GL_POLYGON_OFFSET_POINT">
GL_POLYGON_OFFSET_POINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_OFFSET_POINT = 10753</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_OFFSET_UNITS" data-uid="Hi.Disp.GL.GL_POLYGON_OFFSET_UNITS">
GL_POLYGON_OFFSET_UNITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_OFFSET_UNITS = 10752</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_SMOOTH" data-uid="Hi.Disp.GL.GL_POLYGON_SMOOTH">
GL_POLYGON_SMOOTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_SMOOTH = 2881</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_POLYGON_SMOOTH_HINT" data-uid="Hi.Disp.GL.GL_POLYGON_SMOOTH_HINT">
GL_POLYGON_SMOOTH_HINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_POLYGON_SMOOTH_HINT = 3155</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PRIMITIVES_GENERATED" data-uid="Hi.Disp.GL.GL_PRIMITIVES_GENERATED">
GL_PRIMITIVES_GENERATED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PRIMITIVES_GENERATED = 35975</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PRIMITIVE_RESTART" data-uid="Hi.Disp.GL.GL_PRIMITIVE_RESTART">
GL_PRIMITIVE_RESTART
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PRIMITIVE_RESTART = 36765</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PRIMITIVE_RESTART_INDEX" data-uid="Hi.Disp.GL.GL_PRIMITIVE_RESTART_INDEX">
GL_PRIMITIVE_RESTART_INDEX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PRIMITIVE_RESTART_INDEX = 36766</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROGRAM_POINT_SIZE" data-uid="Hi.Disp.GL.GL_PROGRAM_POINT_SIZE">
GL_PROGRAM_POINT_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROGRAM_POINT_SIZE = 34370</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROVOKING_VERTEX" data-uid="Hi.Disp.GL.GL_PROVOKING_VERTEX">
GL_PROVOKING_VERTEX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROVOKING_VERTEX = 36431</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_1D" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_1D">
GL_PROXY_TEXTURE_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_1D = 32867</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_1D_ARRAY" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_1D_ARRAY">
GL_PROXY_TEXTURE_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_1D_ARRAY = 35865</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_2D" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_2D">
GL_PROXY_TEXTURE_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_2D = 32868</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_2D_ARRAY" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_2D_ARRAY">
GL_PROXY_TEXTURE_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_2D_ARRAY = 35867</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_2D_MULTISAMPLE">
GL_PROXY_TEXTURE_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY">
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_3D" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_3D">
GL_PROXY_TEXTURE_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_3D = 32880</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_CUBE_MAP" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_CUBE_MAP">
GL_PROXY_TEXTURE_CUBE_MAP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_CUBE_MAP = 34075</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_PROXY_TEXTURE_RECTANGLE" data-uid="Hi.Disp.GL.GL_PROXY_TEXTURE_RECTANGLE">
GL_PROXY_TEXTURE_RECTANGLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_PROXY_TEXTURE_RECTANGLE = 34039</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" data-uid="Hi.Disp.GL.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION">
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_BY_REGION_NO_WAIT" data-uid="Hi.Disp.GL.GL_QUERY_BY_REGION_NO_WAIT">
GL_QUERY_BY_REGION_NO_WAIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_BY_REGION_NO_WAIT = 36374</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_BY_REGION_WAIT" data-uid="Hi.Disp.GL.GL_QUERY_BY_REGION_WAIT">
GL_QUERY_BY_REGION_WAIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_BY_REGION_WAIT = 36373</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_COUNTER_BITS" data-uid="Hi.Disp.GL.GL_QUERY_COUNTER_BITS">
GL_QUERY_COUNTER_BITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_COUNTER_BITS = 34916</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_NO_WAIT" data-uid="Hi.Disp.GL.GL_QUERY_NO_WAIT">
GL_QUERY_NO_WAIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_NO_WAIT = 36372</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_RESULT" data-uid="Hi.Disp.GL.GL_QUERY_RESULT">
GL_QUERY_RESULT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_RESULT = 34918</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_RESULT_AVAILABLE" data-uid="Hi.Disp.GL.GL_QUERY_RESULT_AVAILABLE">
GL_QUERY_RESULT_AVAILABLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_RESULT_AVAILABLE = 34919</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_QUERY_WAIT" data-uid="Hi.Disp.GL.GL_QUERY_WAIT">
GL_QUERY_WAIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_QUERY_WAIT = 36371</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R11F_G11F_B10F" data-uid="Hi.Disp.GL.GL_R11F_G11F_B10F">
GL_R11F_G11F_B10F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R11F_G11F_B10F = 35898</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R16" data-uid="Hi.Disp.GL.GL_R16">
GL_R16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R16 = 33322</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R16F" data-uid="Hi.Disp.GL.GL_R16F">
GL_R16F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R16F = 33325</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R16I" data-uid="Hi.Disp.GL.GL_R16I">
GL_R16I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R16I = 33331</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R16UI" data-uid="Hi.Disp.GL.GL_R16UI">
GL_R16UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R16UI = 33332</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R16_SNORM" data-uid="Hi.Disp.GL.GL_R16_SNORM">
GL_R16_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R16_SNORM = 36760</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R32F" data-uid="Hi.Disp.GL.GL_R32F">
GL_R32F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R32F = 33326</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R32I" data-uid="Hi.Disp.GL.GL_R32I">
GL_R32I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R32I = 33333</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R32UI" data-uid="Hi.Disp.GL.GL_R32UI">
GL_R32UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R32UI = 33334</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R3_G3_B2" data-uid="Hi.Disp.GL.GL_R3_G3_B2">
GL_R3_G3_B2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R3_G3_B2 = 10768</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R8" data-uid="Hi.Disp.GL.GL_R8">
GL_R8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R8 = 33321</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R8I" data-uid="Hi.Disp.GL.GL_R8I">
GL_R8I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R8I = 33329</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R8UI" data-uid="Hi.Disp.GL.GL_R8UI">
GL_R8UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R8UI = 33330</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_R8_SNORM" data-uid="Hi.Disp.GL.GL_R8_SNORM">
GL_R8_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_R8_SNORM = 36756</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RASTERIZER_DISCARD" data-uid="Hi.Disp.GL.GL_RASTERIZER_DISCARD">
GL_RASTERIZER_DISCARD
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RASTERIZER_DISCARD = 35977</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_READ_BUFFER" data-uid="Hi.Disp.GL.GL_READ_BUFFER">
GL_READ_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_READ_BUFFER = 3074</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_READ_FRAMEBUFFER" data-uid="Hi.Disp.GL.GL_READ_FRAMEBUFFER">
GL_READ_FRAMEBUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_READ_FRAMEBUFFER = 36008</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_READ_FRAMEBUFFER_BINDING" data-uid="Hi.Disp.GL.GL_READ_FRAMEBUFFER_BINDING">
GL_READ_FRAMEBUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_READ_FRAMEBUFFER_BINDING = 36010</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_READ_ONLY" data-uid="Hi.Disp.GL.GL_READ_ONLY">
GL_READ_ONLY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_READ_ONLY = 35000</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_READ_WRITE" data-uid="Hi.Disp.GL.GL_READ_WRITE">
GL_READ_WRITE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_READ_WRITE = 35002</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RED" data-uid="Hi.Disp.GL.GL_RED">
GL_RED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RED = 6403</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RED_INTEGER" data-uid="Hi.Disp.GL.GL_RED_INTEGER">
GL_RED_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RED_INTEGER = 36244</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER" data-uid="Hi.Disp.GL.GL_RENDERBUFFER">
GL_RENDERBUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER = 36161</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_ALPHA_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_ALPHA_SIZE">
GL_RENDERBUFFER_ALPHA_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_ALPHA_SIZE = 36179</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_BINDING" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_BINDING">
GL_RENDERBUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_BINDING = 36007</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_BLUE_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_BLUE_SIZE">
GL_RENDERBUFFER_BLUE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_BLUE_SIZE = 36178</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_DEPTH_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_DEPTH_SIZE">
GL_RENDERBUFFER_DEPTH_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_DEPTH_SIZE = 36180</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_GREEN_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_GREEN_SIZE">
GL_RENDERBUFFER_GREEN_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_GREEN_SIZE = 36177</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_HEIGHT" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_HEIGHT">
GL_RENDERBUFFER_HEIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_HEIGHT = 36163</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_INTERNAL_FORMAT" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_INTERNAL_FORMAT">
GL_RENDERBUFFER_INTERNAL_FORMAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_INTERNAL_FORMAT = 36164</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_RED_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_RED_SIZE">
GL_RENDERBUFFER_RED_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_RED_SIZE = 36176</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_SAMPLES" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_SAMPLES">
GL_RENDERBUFFER_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_SAMPLES = 36011</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_STENCIL_SIZE" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_STENCIL_SIZE">
GL_RENDERBUFFER_STENCIL_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_STENCIL_SIZE = 36181</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERBUFFER_WIDTH" data-uid="Hi.Disp.GL.GL_RENDERBUFFER_WIDTH">
GL_RENDERBUFFER_WIDTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERBUFFER_WIDTH = 36162</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RENDERER" data-uid="Hi.Disp.GL.GL_RENDERER">
GL_RENDERER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RENDERER = 7937</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_REPEAT" data-uid="Hi.Disp.GL.GL_REPEAT">
GL_REPEAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_REPEAT = 10497</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_REPLACE" data-uid="Hi.Disp.GL.GL_REPLACE">
GL_REPLACE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_REPLACE = 7681</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG" data-uid="Hi.Disp.GL.GL_RG">
GL_RG
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG = 33319</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG16" data-uid="Hi.Disp.GL.GL_RG16">
GL_RG16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG16 = 33324</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG16F" data-uid="Hi.Disp.GL.GL_RG16F">
GL_RG16F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG16F = 33327</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG16I" data-uid="Hi.Disp.GL.GL_RG16I">
GL_RG16I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG16I = 33337</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG16UI" data-uid="Hi.Disp.GL.GL_RG16UI">
GL_RG16UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG16UI = 33338</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG16_SNORM" data-uid="Hi.Disp.GL.GL_RG16_SNORM">
GL_RG16_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG16_SNORM = 36761</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG32F" data-uid="Hi.Disp.GL.GL_RG32F">
GL_RG32F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG32F = 33328</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG32I" data-uid="Hi.Disp.GL.GL_RG32I">
GL_RG32I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG32I = 33339</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG32UI" data-uid="Hi.Disp.GL.GL_RG32UI">
GL_RG32UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG32UI = 33340</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG8" data-uid="Hi.Disp.GL.GL_RG8">
GL_RG8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG8 = 33323</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG8I" data-uid="Hi.Disp.GL.GL_RG8I">
GL_RG8I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG8I = 33335</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG8UI" data-uid="Hi.Disp.GL.GL_RG8UI">
GL_RG8UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG8UI = 33336</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG8_SNORM" data-uid="Hi.Disp.GL.GL_RG8_SNORM">
GL_RG8_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG8_SNORM = 36757</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB" data-uid="Hi.Disp.GL.GL_RGB">
GL_RGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB = 6407</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB10" data-uid="Hi.Disp.GL.GL_RGB10">
GL_RGB10
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB10 = 32850</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB10_A2" data-uid="Hi.Disp.GL.GL_RGB10_A2">
GL_RGB10_A2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB10_A2 = 32857</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB10_A2UI" data-uid="Hi.Disp.GL.GL_RGB10_A2UI">
GL_RGB10_A2UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB10_A2UI = 36975</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB12" data-uid="Hi.Disp.GL.GL_RGB12">
GL_RGB12
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB12 = 32851</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB16" data-uid="Hi.Disp.GL.GL_RGB16">
GL_RGB16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB16 = 32852</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB16F" data-uid="Hi.Disp.GL.GL_RGB16F">
GL_RGB16F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB16F = 34843</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB16I" data-uid="Hi.Disp.GL.GL_RGB16I">
GL_RGB16I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB16I = 36233</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB16UI" data-uid="Hi.Disp.GL.GL_RGB16UI">
GL_RGB16UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB16UI = 36215</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB16_SNORM" data-uid="Hi.Disp.GL.GL_RGB16_SNORM">
GL_RGB16_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB16_SNORM = 36762</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB32F" data-uid="Hi.Disp.GL.GL_RGB32F">
GL_RGB32F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB32F = 34837</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB32I" data-uid="Hi.Disp.GL.GL_RGB32I">
GL_RGB32I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB32I = 36227</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB32UI" data-uid="Hi.Disp.GL.GL_RGB32UI">
GL_RGB32UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB32UI = 36209</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB4" data-uid="Hi.Disp.GL.GL_RGB4">
GL_RGB4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB4 = 32847</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB5" data-uid="Hi.Disp.GL.GL_RGB5">
GL_RGB5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB5 = 32848</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB5_A1" data-uid="Hi.Disp.GL.GL_RGB5_A1">
GL_RGB5_A1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB5_A1 = 32855</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB8" data-uid="Hi.Disp.GL.GL_RGB8">
GL_RGB8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB8 = 32849</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB8I" data-uid="Hi.Disp.GL.GL_RGB8I">
GL_RGB8I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB8I = 36239</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB8UI" data-uid="Hi.Disp.GL.GL_RGB8UI">
GL_RGB8UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB8UI = 36221</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB8_SNORM" data-uid="Hi.Disp.GL.GL_RGB8_SNORM">
GL_RGB8_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB8_SNORM = 36758</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB9_E5" data-uid="Hi.Disp.GL.GL_RGB9_E5">
GL_RGB9_E5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB9_E5 = 35901</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA" data-uid="Hi.Disp.GL.GL_RGBA">
GL_RGBA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA = 6408</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA12" data-uid="Hi.Disp.GL.GL_RGBA12">
GL_RGBA12
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA12 = 32858</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA16" data-uid="Hi.Disp.GL.GL_RGBA16">
GL_RGBA16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA16 = 32859</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA16F" data-uid="Hi.Disp.GL.GL_RGBA16F">
GL_RGBA16F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA16F = 34842</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA16I" data-uid="Hi.Disp.GL.GL_RGBA16I">
GL_RGBA16I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA16I = 36232</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA16UI" data-uid="Hi.Disp.GL.GL_RGBA16UI">
GL_RGBA16UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA16UI = 36214</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA16_SNORM" data-uid="Hi.Disp.GL.GL_RGBA16_SNORM">
GL_RGBA16_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA16_SNORM = 36763</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA2" data-uid="Hi.Disp.GL.GL_RGBA2">
GL_RGBA2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA2 = 32853</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA32F" data-uid="Hi.Disp.GL.GL_RGBA32F">
GL_RGBA32F
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA32F = 34836</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA32I" data-uid="Hi.Disp.GL.GL_RGBA32I">
GL_RGBA32I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA32I = 36226</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA32UI" data-uid="Hi.Disp.GL.GL_RGBA32UI">
GL_RGBA32UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA32UI = 36208</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA4" data-uid="Hi.Disp.GL.GL_RGBA4">
GL_RGBA4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA4 = 32854</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA8" data-uid="Hi.Disp.GL.GL_RGBA8">
GL_RGBA8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA8 = 32856</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA8I" data-uid="Hi.Disp.GL.GL_RGBA8I">
GL_RGBA8I
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA8I = 36238</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA8UI" data-uid="Hi.Disp.GL.GL_RGBA8UI">
GL_RGBA8UI
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA8UI = 36220</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA8_SNORM" data-uid="Hi.Disp.GL.GL_RGBA8_SNORM">
GL_RGBA8_SNORM
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA8_SNORM = 36759</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGBA_INTEGER" data-uid="Hi.Disp.GL.GL_RGBA_INTEGER">
GL_RGBA_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGBA_INTEGER = 36249</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RGB_INTEGER" data-uid="Hi.Disp.GL.GL_RGB_INTEGER">
GL_RGB_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RGB_INTEGER = 36248</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RG_INTEGER" data-uid="Hi.Disp.GL.GL_RG_INTEGER">
GL_RG_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RG_INTEGER = 33320</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_RIGHT" data-uid="Hi.Disp.GL.GL_RIGHT">
GL_RIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_RIGHT = 1031</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_1D" data-uid="Hi.Disp.GL.GL_SAMPLER_1D">
GL_SAMPLER_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_1D = 35677</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_1D_ARRAY" data-uid="Hi.Disp.GL.GL_SAMPLER_1D_ARRAY">
GL_SAMPLER_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_1D_ARRAY = 36288</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_1D_ARRAY_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_1D_ARRAY_SHADOW">
GL_SAMPLER_1D_ARRAY_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_1D_ARRAY_SHADOW = 36291</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_1D_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_1D_SHADOW">
GL_SAMPLER_1D_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_1D_SHADOW = 35681</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D" data-uid="Hi.Disp.GL.GL_SAMPLER_2D">
GL_SAMPLER_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D = 35678</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_ARRAY" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_ARRAY">
GL_SAMPLER_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_ARRAY = 36289</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_ARRAY_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_ARRAY_SHADOW">
GL_SAMPLER_2D_ARRAY_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_ARRAY_SHADOW = 36292</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_MULTISAMPLE">
GL_SAMPLER_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_MULTISAMPLE = 37128</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_MULTISAMPLE_ARRAY">
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_RECT" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_RECT">
GL_SAMPLER_2D_RECT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_RECT = 35683</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_RECT_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_RECT_SHADOW">
GL_SAMPLER_2D_RECT_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_RECT_SHADOW = 35684</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_2D_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_2D_SHADOW">
GL_SAMPLER_2D_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_2D_SHADOW = 35682</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_3D" data-uid="Hi.Disp.GL.GL_SAMPLER_3D">
GL_SAMPLER_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_3D = 35679</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_BINDING" data-uid="Hi.Disp.GL.GL_SAMPLER_BINDING">
GL_SAMPLER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_BINDING = 35097</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_BUFFER" data-uid="Hi.Disp.GL.GL_SAMPLER_BUFFER">
GL_SAMPLER_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_BUFFER = 36290</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_CUBE" data-uid="Hi.Disp.GL.GL_SAMPLER_CUBE">
GL_SAMPLER_CUBE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_CUBE = 35680</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLER_CUBE_SHADOW" data-uid="Hi.Disp.GL.GL_SAMPLER_CUBE_SHADOW">
GL_SAMPLER_CUBE_SHADOW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLER_CUBE_SHADOW = 36293</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLES" data-uid="Hi.Disp.GL.GL_SAMPLES">
GL_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLES = 32937</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLES_PASSED" data-uid="Hi.Disp.GL.GL_SAMPLES_PASSED">
GL_SAMPLES_PASSED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLES_PASSED = 35092</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_ALPHA_TO_COVERAGE" data-uid="Hi.Disp.GL.GL_SAMPLE_ALPHA_TO_COVERAGE">
GL_SAMPLE_ALPHA_TO_COVERAGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_ALPHA_TO_ONE" data-uid="Hi.Disp.GL.GL_SAMPLE_ALPHA_TO_ONE">
GL_SAMPLE_ALPHA_TO_ONE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_ALPHA_TO_ONE = 32927</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_BUFFERS" data-uid="Hi.Disp.GL.GL_SAMPLE_BUFFERS">
GL_SAMPLE_BUFFERS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_BUFFERS = 32936</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_COVERAGE" data-uid="Hi.Disp.GL.GL_SAMPLE_COVERAGE">
GL_SAMPLE_COVERAGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_COVERAGE = 32928</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_COVERAGE_INVERT" data-uid="Hi.Disp.GL.GL_SAMPLE_COVERAGE_INVERT">
GL_SAMPLE_COVERAGE_INVERT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_COVERAGE_INVERT = 32939</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_COVERAGE_VALUE" data-uid="Hi.Disp.GL.GL_SAMPLE_COVERAGE_VALUE">
GL_SAMPLE_COVERAGE_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_COVERAGE_VALUE = 32938</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_MASK" data-uid="Hi.Disp.GL.GL_SAMPLE_MASK">
GL_SAMPLE_MASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_MASK = 36433</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_MASK_VALUE" data-uid="Hi.Disp.GL.GL_SAMPLE_MASK_VALUE">
GL_SAMPLE_MASK_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_MASK_VALUE = 36434</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SAMPLE_POSITION" data-uid="Hi.Disp.GL.GL_SAMPLE_POSITION">
GL_SAMPLE_POSITION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SAMPLE_POSITION = 36432</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SCISSOR_BOX" data-uid="Hi.Disp.GL.GL_SCISSOR_BOX">
GL_SCISSOR_BOX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SCISSOR_BOX = 3088</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SCISSOR_TEST" data-uid="Hi.Disp.GL.GL_SCISSOR_TEST">
GL_SCISSOR_TEST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SCISSOR_TEST = 3089</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SEPARATE_ATTRIBS" data-uid="Hi.Disp.GL.GL_SEPARATE_ATTRIBS">
GL_SEPARATE_ATTRIBS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SEPARATE_ATTRIBS = 35981</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SET" data-uid="Hi.Disp.GL.GL_SET">
GL_SET
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SET = 5391</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SHADER_SOURCE_LENGTH" data-uid="Hi.Disp.GL.GL_SHADER_SOURCE_LENGTH">
GL_SHADER_SOURCE_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SHADER_SOURCE_LENGTH = 35720</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SHADER_TYPE" data-uid="Hi.Disp.GL.GL_SHADER_TYPE">
GL_SHADER_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SHADER_TYPE = 35663</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SHADING_LANGUAGE_VERSION" data-uid="Hi.Disp.GL.GL_SHADING_LANGUAGE_VERSION">
GL_SHADING_LANGUAGE_VERSION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SHADING_LANGUAGE_VERSION = 35724</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SHORT" data-uid="Hi.Disp.GL.GL_SHORT">
GL_SHORT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SHORT = 5122</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SIGNALED" data-uid="Hi.Disp.GL.GL_SIGNALED">
GL_SIGNALED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SIGNALED = 37145</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SIGNED_NORMALIZED" data-uid="Hi.Disp.GL.GL_SIGNED_NORMALIZED">
GL_SIGNED_NORMALIZED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SIGNED_NORMALIZED = 36764</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SMOOTH_LINE_WIDTH_GRANULARITY" data-uid="Hi.Disp.GL.GL_SMOOTH_LINE_WIDTH_GRANULARITY">
GL_SMOOTH_LINE_WIDTH_GRANULARITY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SMOOTH_LINE_WIDTH_RANGE" data-uid="Hi.Disp.GL.GL_SMOOTH_LINE_WIDTH_RANGE">
GL_SMOOTH_LINE_WIDTH_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SMOOTH_LINE_WIDTH_RANGE = 2850</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SMOOTH_POINT_SIZE_GRANULARITY" data-uid="Hi.Disp.GL.GL_SMOOTH_POINT_SIZE_GRANULARITY">
GL_SMOOTH_POINT_SIZE_GRANULARITY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SMOOTH_POINT_SIZE_RANGE" data-uid="Hi.Disp.GL.GL_SMOOTH_POINT_SIZE_RANGE">
GL_SMOOTH_POINT_SIZE_RANGE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SMOOTH_POINT_SIZE_RANGE = 2834</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRC1_ALPHA" data-uid="Hi.Disp.GL.GL_SRC1_ALPHA">
GL_SRC1_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRC1_ALPHA = 34185</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRC1_COLOR" data-uid="Hi.Disp.GL.GL_SRC1_COLOR">
GL_SRC1_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRC1_COLOR = 35065</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRC_ALPHA" data-uid="Hi.Disp.GL.GL_SRC_ALPHA">
GL_SRC_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRC_ALPHA = 770</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRC_ALPHA_SATURATE" data-uid="Hi.Disp.GL.GL_SRC_ALPHA_SATURATE">
GL_SRC_ALPHA_SATURATE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRC_ALPHA_SATURATE = 776</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRC_COLOR" data-uid="Hi.Disp.GL.GL_SRC_COLOR">
GL_SRC_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRC_COLOR = 768</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRGB" data-uid="Hi.Disp.GL.GL_SRGB">
GL_SRGB
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRGB = 35904</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRGB8" data-uid="Hi.Disp.GL.GL_SRGB8">
GL_SRGB8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRGB8 = 35905</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRGB8_ALPHA8" data-uid="Hi.Disp.GL.GL_SRGB8_ALPHA8">
GL_SRGB8_ALPHA8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRGB8_ALPHA8 = 35907</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SRGB_ALPHA" data-uid="Hi.Disp.GL.GL_SRGB_ALPHA">
GL_SRGB_ALPHA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SRGB_ALPHA = 35906</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STATIC_COPY" data-uid="Hi.Disp.GL.GL_STATIC_COPY">
GL_STATIC_COPY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STATIC_COPY = 35046</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STATIC_DRAW" data-uid="Hi.Disp.GL.GL_STATIC_DRAW">
GL_STATIC_DRAW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STATIC_DRAW = 35044</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STATIC_READ" data-uid="Hi.Disp.GL.GL_STATIC_READ">
GL_STATIC_READ
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STATIC_READ = 35045</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL" data-uid="Hi.Disp.GL.GL_STENCIL">
GL_STENCIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL = 6146</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_ATTACHMENT" data-uid="Hi.Disp.GL.GL_STENCIL_ATTACHMENT">
GL_STENCIL_ATTACHMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_ATTACHMENT = 36128</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_FAIL" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_FAIL">
GL_STENCIL_BACK_FAIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_FAIL = 34817</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_FUNC" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_FUNC">
GL_STENCIL_BACK_FUNC
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_FUNC = 34816</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_PASS_DEPTH_FAIL" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_PASS_DEPTH_FAIL">
GL_STENCIL_BACK_PASS_DEPTH_FAIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_PASS_DEPTH_PASS" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_PASS_DEPTH_PASS">
GL_STENCIL_BACK_PASS_DEPTH_PASS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_REF" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_REF">
GL_STENCIL_BACK_REF
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_REF = 36003</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_VALUE_MASK" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_VALUE_MASK">
GL_STENCIL_BACK_VALUE_MASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_VALUE_MASK = 36004</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BACK_WRITEMASK" data-uid="Hi.Disp.GL.GL_STENCIL_BACK_WRITEMASK">
GL_STENCIL_BACK_WRITEMASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BACK_WRITEMASK = 36005</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_BUFFER_BIT" data-uid="Hi.Disp.GL.GL_STENCIL_BUFFER_BIT">
GL_STENCIL_BUFFER_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_BUFFER_BIT = 1024</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_CLEAR_VALUE" data-uid="Hi.Disp.GL.GL_STENCIL_CLEAR_VALUE">
GL_STENCIL_CLEAR_VALUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_CLEAR_VALUE = 2961</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_FAIL" data-uid="Hi.Disp.GL.GL_STENCIL_FAIL">
GL_STENCIL_FAIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_FAIL = 2964</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_FUNC" data-uid="Hi.Disp.GL.GL_STENCIL_FUNC">
GL_STENCIL_FUNC
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_FUNC = 2962</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_INDEX" data-uid="Hi.Disp.GL.GL_STENCIL_INDEX">
GL_STENCIL_INDEX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_INDEX = 6401</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_INDEX1" data-uid="Hi.Disp.GL.GL_STENCIL_INDEX1">
GL_STENCIL_INDEX1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_INDEX1 = 36166</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_INDEX16" data-uid="Hi.Disp.GL.GL_STENCIL_INDEX16">
GL_STENCIL_INDEX16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_INDEX16 = 36169</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_INDEX4" data-uid="Hi.Disp.GL.GL_STENCIL_INDEX4">
GL_STENCIL_INDEX4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_INDEX4 = 36167</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_INDEX8" data-uid="Hi.Disp.GL.GL_STENCIL_INDEX8">
GL_STENCIL_INDEX8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_INDEX8 = 36168</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_PASS_DEPTH_FAIL" data-uid="Hi.Disp.GL.GL_STENCIL_PASS_DEPTH_FAIL">
GL_STENCIL_PASS_DEPTH_FAIL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_PASS_DEPTH_FAIL = 2965</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_PASS_DEPTH_PASS" data-uid="Hi.Disp.GL.GL_STENCIL_PASS_DEPTH_PASS">
GL_STENCIL_PASS_DEPTH_PASS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_PASS_DEPTH_PASS = 2966</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_REF" data-uid="Hi.Disp.GL.GL_STENCIL_REF">
GL_STENCIL_REF
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_REF = 2967</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_TEST" data-uid="Hi.Disp.GL.GL_STENCIL_TEST">
GL_STENCIL_TEST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_TEST = 2960</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_VALUE_MASK" data-uid="Hi.Disp.GL.GL_STENCIL_VALUE_MASK">
GL_STENCIL_VALUE_MASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_VALUE_MASK = 2963</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STENCIL_WRITEMASK" data-uid="Hi.Disp.GL.GL_STENCIL_WRITEMASK">
GL_STENCIL_WRITEMASK
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STENCIL_WRITEMASK = 2968</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STEREO" data-uid="Hi.Disp.GL.GL_STEREO">
GL_STEREO
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STEREO = 3123</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STREAM_COPY" data-uid="Hi.Disp.GL.GL_STREAM_COPY">
GL_STREAM_COPY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STREAM_COPY = 35042</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STREAM_DRAW" data-uid="Hi.Disp.GL.GL_STREAM_DRAW">
GL_STREAM_DRAW
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STREAM_DRAW = 35040</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_STREAM_READ" data-uid="Hi.Disp.GL.GL_STREAM_READ">
GL_STREAM_READ
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_STREAM_READ = 35041</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SUBPIXEL_BITS" data-uid="Hi.Disp.GL.GL_SUBPIXEL_BITS">
GL_SUBPIXEL_BITS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SUBPIXEL_BITS = 3408</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_CONDITION" data-uid="Hi.Disp.GL.GL_SYNC_CONDITION">
GL_SYNC_CONDITION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_CONDITION = 37139</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_FENCE" data-uid="Hi.Disp.GL.GL_SYNC_FENCE">
GL_SYNC_FENCE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_FENCE = 37142</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_FLAGS" data-uid="Hi.Disp.GL.GL_SYNC_FLAGS">
GL_SYNC_FLAGS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_FLAGS = 37141</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_FLUSH_COMMANDS_BIT" data-uid="Hi.Disp.GL.GL_SYNC_FLUSH_COMMANDS_BIT">
GL_SYNC_FLUSH_COMMANDS_BIT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_FLUSH_COMMANDS_BIT = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_GPU_COMMANDS_COMPLETE" data-uid="Hi.Disp.GL.GL_SYNC_GPU_COMMANDS_COMPLETE">
GL_SYNC_GPU_COMMANDS_COMPLETE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_GPU_COMMANDS_COMPLETE = 37143</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_SYNC_STATUS" data-uid="Hi.Disp.GL.GL_SYNC_STATUS">
GL_SYNC_STATUS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_SYNC_STATUS = 37140</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE" data-uid="Hi.Disp.GL.GL_TEXTURE">
GL_TEXTURE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE = 5890</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE0" data-uid="Hi.Disp.GL.GL_TEXTURE0">
GL_TEXTURE0
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE0 = 33984</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE1" data-uid="Hi.Disp.GL.GL_TEXTURE1">
GL_TEXTURE1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE1 = 33985</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE10" data-uid="Hi.Disp.GL.GL_TEXTURE10">
GL_TEXTURE10
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE10 = 33994</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE11" data-uid="Hi.Disp.GL.GL_TEXTURE11">
GL_TEXTURE11
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE11 = 33995</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE12" data-uid="Hi.Disp.GL.GL_TEXTURE12">
GL_TEXTURE12
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE12 = 33996</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE13" data-uid="Hi.Disp.GL.GL_TEXTURE13">
GL_TEXTURE13
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE13 = 33997</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE14" data-uid="Hi.Disp.GL.GL_TEXTURE14">
GL_TEXTURE14
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE14 = 33998</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE15" data-uid="Hi.Disp.GL.GL_TEXTURE15">
GL_TEXTURE15
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE15 = 33999</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE16" data-uid="Hi.Disp.GL.GL_TEXTURE16">
GL_TEXTURE16
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE16 = 34000</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE17" data-uid="Hi.Disp.GL.GL_TEXTURE17">
GL_TEXTURE17
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE17 = 34001</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE18" data-uid="Hi.Disp.GL.GL_TEXTURE18">
GL_TEXTURE18
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE18 = 34002</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE19" data-uid="Hi.Disp.GL.GL_TEXTURE19">
GL_TEXTURE19
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE19 = 34003</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE2" data-uid="Hi.Disp.GL.GL_TEXTURE2">
GL_TEXTURE2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE2 = 33986</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE20" data-uid="Hi.Disp.GL.GL_TEXTURE20">
GL_TEXTURE20
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE20 = 34004</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE21" data-uid="Hi.Disp.GL.GL_TEXTURE21">
GL_TEXTURE21
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE21 = 34005</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE22" data-uid="Hi.Disp.GL.GL_TEXTURE22">
GL_TEXTURE22
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE22 = 34006</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE23" data-uid="Hi.Disp.GL.GL_TEXTURE23">
GL_TEXTURE23
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE23 = 34007</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE24" data-uid="Hi.Disp.GL.GL_TEXTURE24">
GL_TEXTURE24
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE24 = 34008</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE25" data-uid="Hi.Disp.GL.GL_TEXTURE25">
GL_TEXTURE25
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE25 = 34009</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE26" data-uid="Hi.Disp.GL.GL_TEXTURE26">
GL_TEXTURE26
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE26 = 34010</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE27" data-uid="Hi.Disp.GL.GL_TEXTURE27">
GL_TEXTURE27
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE27 = 34011</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE28" data-uid="Hi.Disp.GL.GL_TEXTURE28">
GL_TEXTURE28
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE28 = 34012</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE29" data-uid="Hi.Disp.GL.GL_TEXTURE29">
GL_TEXTURE29
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE29 = 34013</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE3" data-uid="Hi.Disp.GL.GL_TEXTURE3">
GL_TEXTURE3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE3 = 33987</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE30" data-uid="Hi.Disp.GL.GL_TEXTURE30">
GL_TEXTURE30
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE30 = 34014</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE31" data-uid="Hi.Disp.GL.GL_TEXTURE31">
GL_TEXTURE31
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE31 = 34015</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE4" data-uid="Hi.Disp.GL.GL_TEXTURE4">
GL_TEXTURE4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE4 = 33988</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE5" data-uid="Hi.Disp.GL.GL_TEXTURE5">
GL_TEXTURE5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE5 = 33989</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE6" data-uid="Hi.Disp.GL.GL_TEXTURE6">
GL_TEXTURE6
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE6 = 33990</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE7" data-uid="Hi.Disp.GL.GL_TEXTURE7">
GL_TEXTURE7
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE7 = 33991</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE8" data-uid="Hi.Disp.GL.GL_TEXTURE8">
GL_TEXTURE8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE8 = 33992</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE9" data-uid="Hi.Disp.GL.GL_TEXTURE9">
GL_TEXTURE9
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE9 = 33993</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_1D" data-uid="Hi.Disp.GL.GL_TEXTURE_1D">
GL_TEXTURE_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_1D = 3552</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_1D_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_1D_ARRAY">
GL_TEXTURE_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_1D_ARRAY = 35864</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_2D" data-uid="Hi.Disp.GL.GL_TEXTURE_2D">
GL_TEXTURE_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_2D = 3553</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_2D_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_2D_ARRAY">
GL_TEXTURE_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_2D_ARRAY = 35866</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_TEXTURE_2D_MULTISAMPLE">
GL_TEXTURE_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_2D_MULTISAMPLE = 37120</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_2D_MULTISAMPLE_ARRAY">
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_3D" data-uid="Hi.Disp.GL.GL_TEXTURE_3D">
GL_TEXTURE_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_3D = 32879</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_ALPHA_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_ALPHA_SIZE">
GL_TEXTURE_ALPHA_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_ALPHA_SIZE = 32863</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_ALPHA_TYPE" data-uid="Hi.Disp.GL.GL_TEXTURE_ALPHA_TYPE">
GL_TEXTURE_ALPHA_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_ALPHA_TYPE = 35859</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BASE_LEVEL" data-uid="Hi.Disp.GL.GL_TEXTURE_BASE_LEVEL">
GL_TEXTURE_BASE_LEVEL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BASE_LEVEL = 33084</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_1D" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_1D">
GL_TEXTURE_BINDING_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_1D = 32872</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_1D_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_1D_ARRAY">
GL_TEXTURE_BINDING_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_1D_ARRAY = 35868</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_2D" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_2D">
GL_TEXTURE_BINDING_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_2D = 32873</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_2D_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_2D_ARRAY">
GL_TEXTURE_BINDING_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_2D_ARRAY = 35869</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_2D_MULTISAMPLE">
GL_TEXTURE_BINDING_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY">
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_3D" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_3D">
GL_TEXTURE_BINDING_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_3D = 32874</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_BUFFER" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_BUFFER">
GL_TEXTURE_BINDING_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_BUFFER = 35884</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_CUBE_MAP" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_CUBE_MAP">
GL_TEXTURE_BINDING_CUBE_MAP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_CUBE_MAP = 34068</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BINDING_RECTANGLE" data-uid="Hi.Disp.GL.GL_TEXTURE_BINDING_RECTANGLE">
GL_TEXTURE_BINDING_RECTANGLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BINDING_RECTANGLE = 34038</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BLUE_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_BLUE_SIZE">
GL_TEXTURE_BLUE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BLUE_SIZE = 32862</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BLUE_TYPE" data-uid="Hi.Disp.GL.GL_TEXTURE_BLUE_TYPE">
GL_TEXTURE_BLUE_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BLUE_TYPE = 35858</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BORDER_COLOR" data-uid="Hi.Disp.GL.GL_TEXTURE_BORDER_COLOR">
GL_TEXTURE_BORDER_COLOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BORDER_COLOR = 4100</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BUFFER" data-uid="Hi.Disp.GL.GL_TEXTURE_BUFFER">
GL_TEXTURE_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BUFFER = 35882</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING" data-uid="Hi.Disp.GL.GL_TEXTURE_BUFFER_DATA_STORE_BINDING">
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_COMPARE_FUNC" data-uid="Hi.Disp.GL.GL_TEXTURE_COMPARE_FUNC">
GL_TEXTURE_COMPARE_FUNC
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_COMPARE_FUNC = 34893</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_COMPARE_MODE" data-uid="Hi.Disp.GL.GL_TEXTURE_COMPARE_MODE">
GL_TEXTURE_COMPARE_MODE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_COMPARE_MODE = 34892</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_COMPRESSED" data-uid="Hi.Disp.GL.GL_TEXTURE_COMPRESSED">
GL_TEXTURE_COMPRESSED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_COMPRESSED = 34465</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_COMPRESSED_IMAGE_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_COMPRESSED_IMAGE_SIZE">
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_COMPRESSION_HINT" data-uid="Hi.Disp.GL.GL_TEXTURE_COMPRESSION_HINT">
GL_TEXTURE_COMPRESSION_HINT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_COMPRESSION_HINT = 34031</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP">
GL_TEXTURE_CUBE_MAP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP = 34067</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_POSITIVE_X" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X">
GL_TEXTURE_CUBE_MAP_POSITIVE_X
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_CUBE_MAP_SEAMLESS" data-uid="Hi.Disp.GL.GL_TEXTURE_CUBE_MAP_SEAMLESS">
GL_TEXTURE_CUBE_MAP_SEAMLESS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_DEPTH" data-uid="Hi.Disp.GL.GL_TEXTURE_DEPTH">
GL_TEXTURE_DEPTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_DEPTH = 32881</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_DEPTH_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_DEPTH_SIZE">
GL_TEXTURE_DEPTH_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_DEPTH_SIZE = 34890</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_DEPTH_TYPE" data-uid="Hi.Disp.GL.GL_TEXTURE_DEPTH_TYPE">
GL_TEXTURE_DEPTH_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_DEPTH_TYPE = 35862</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS" data-uid="Hi.Disp.GL.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS">
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_GREEN_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_GREEN_SIZE">
GL_TEXTURE_GREEN_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_GREEN_SIZE = 32861</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_GREEN_TYPE" data-uid="Hi.Disp.GL.GL_TEXTURE_GREEN_TYPE">
GL_TEXTURE_GREEN_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_GREEN_TYPE = 35857</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_HEIGHT" data-uid="Hi.Disp.GL.GL_TEXTURE_HEIGHT">
GL_TEXTURE_HEIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_HEIGHT = 4097</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_INTERNAL_FORMAT" data-uid="Hi.Disp.GL.GL_TEXTURE_INTERNAL_FORMAT">
GL_TEXTURE_INTERNAL_FORMAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_INTERNAL_FORMAT = 4099</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_LOD_BIAS" data-uid="Hi.Disp.GL.GL_TEXTURE_LOD_BIAS">
GL_TEXTURE_LOD_BIAS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_LOD_BIAS = 34049</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_MAG_FILTER" data-uid="Hi.Disp.GL.GL_TEXTURE_MAG_FILTER">
GL_TEXTURE_MAG_FILTER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_MAG_FILTER = 10240</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_MAX_LEVEL" data-uid="Hi.Disp.GL.GL_TEXTURE_MAX_LEVEL">
GL_TEXTURE_MAX_LEVEL
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_MAX_LEVEL = 33085</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_MAX_LOD" data-uid="Hi.Disp.GL.GL_TEXTURE_MAX_LOD">
GL_TEXTURE_MAX_LOD
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_MAX_LOD = 33083</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_MIN_FILTER" data-uid="Hi.Disp.GL.GL_TEXTURE_MIN_FILTER">
GL_TEXTURE_MIN_FILTER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_MIN_FILTER = 10241</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_MIN_LOD" data-uid="Hi.Disp.GL.GL_TEXTURE_MIN_LOD">
GL_TEXTURE_MIN_LOD
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_MIN_LOD = 33082</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_RECTANGLE" data-uid="Hi.Disp.GL.GL_TEXTURE_RECTANGLE">
GL_TEXTURE_RECTANGLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_RECTANGLE = 34037</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_RED_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_RED_SIZE">
GL_TEXTURE_RED_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_RED_SIZE = 32860</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_RED_TYPE" data-uid="Hi.Disp.GL.GL_TEXTURE_RED_TYPE">
GL_TEXTURE_RED_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_RED_TYPE = 35856</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SAMPLES" data-uid="Hi.Disp.GL.GL_TEXTURE_SAMPLES">
GL_TEXTURE_SAMPLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SAMPLES = 37126</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SHARED_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_SHARED_SIZE">
GL_TEXTURE_SHARED_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SHARED_SIZE = 35903</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_STENCIL_SIZE" data-uid="Hi.Disp.GL.GL_TEXTURE_STENCIL_SIZE">
GL_TEXTURE_STENCIL_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_STENCIL_SIZE = 35057</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SWIZZLE_A" data-uid="Hi.Disp.GL.GL_TEXTURE_SWIZZLE_A">
GL_TEXTURE_SWIZZLE_A
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SWIZZLE_A = 36421</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SWIZZLE_B" data-uid="Hi.Disp.GL.GL_TEXTURE_SWIZZLE_B">
GL_TEXTURE_SWIZZLE_B
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SWIZZLE_B = 36420</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SWIZZLE_G" data-uid="Hi.Disp.GL.GL_TEXTURE_SWIZZLE_G">
GL_TEXTURE_SWIZZLE_G
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SWIZZLE_G = 36419</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SWIZZLE_R" data-uid="Hi.Disp.GL.GL_TEXTURE_SWIZZLE_R">
GL_TEXTURE_SWIZZLE_R
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SWIZZLE_R = 36418</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_SWIZZLE_RGBA" data-uid="Hi.Disp.GL.GL_TEXTURE_SWIZZLE_RGBA">
GL_TEXTURE_SWIZZLE_RGBA
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_SWIZZLE_RGBA = 36422</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_WIDTH" data-uid="Hi.Disp.GL.GL_TEXTURE_WIDTH">
GL_TEXTURE_WIDTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_WIDTH = 4096</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_WRAP_R" data-uid="Hi.Disp.GL.GL_TEXTURE_WRAP_R">
GL_TEXTURE_WRAP_R
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_WRAP_R = 32882</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_WRAP_S" data-uid="Hi.Disp.GL.GL_TEXTURE_WRAP_S">
GL_TEXTURE_WRAP_S
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_WRAP_S = 10242</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TEXTURE_WRAP_T" data-uid="Hi.Disp.GL.GL_TEXTURE_WRAP_T">
GL_TEXTURE_WRAP_T
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TEXTURE_WRAP_T = 10243</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TIMEOUT_EXPIRED" data-uid="Hi.Disp.GL.GL_TIMEOUT_EXPIRED">
GL_TIMEOUT_EXPIRED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TIMEOUT_EXPIRED = 37147</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TIMEOUT_IGNORED" data-uid="Hi.Disp.GL.GL_TIMEOUT_IGNORED">
GL_TIMEOUT_IGNORED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const ulong GL_TIMEOUT_IGNORED = 18446744073709551615</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TIMESTAMP" data-uid="Hi.Disp.GL.GL_TIMESTAMP">
GL_TIMESTAMP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TIMESTAMP = 36392</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TIME_ELAPSED" data-uid="Hi.Disp.GL.GL_TIME_ELAPSED">
GL_TIME_ELAPSED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TIME_ELAPSED = 35007</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_BUFFER" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_BUFFER">
GL_TRANSFORM_FEEDBACK_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_BUFFER = 35982</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_BUFFER_MODE" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_BUFFER_MODE">
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_BUFFER_START" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_BUFFER_START">
GL_TRANSFORM_FEEDBACK_BUFFER_START
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_VARYINGS" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_VARYINGS">
GL_TRANSFORM_FEEDBACK_VARYINGS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_VARYINGS = 35971</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" data-uid="Hi.Disp.GL.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRIANGLES" data-uid="Hi.Disp.GL.GL_TRIANGLES">
GL_TRIANGLES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRIANGLES = 4</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRIANGLES_ADJACENCY" data-uid="Hi.Disp.GL.GL_TRIANGLES_ADJACENCY">
GL_TRIANGLES_ADJACENCY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRIANGLES_ADJACENCY = 12</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRIANGLE_FAN" data-uid="Hi.Disp.GL.GL_TRIANGLE_FAN">
GL_TRIANGLE_FAN
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRIANGLE_FAN = 6</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRIANGLE_STRIP" data-uid="Hi.Disp.GL.GL_TRIANGLE_STRIP">
GL_TRIANGLE_STRIP
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRIANGLE_STRIP = 5</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRIANGLE_STRIP_ADJACENCY" data-uid="Hi.Disp.GL.GL_TRIANGLE_STRIP_ADJACENCY">
GL_TRIANGLE_STRIP_ADJACENCY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRIANGLE_STRIP_ADJACENCY = 13</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_TRUE" data-uid="Hi.Disp.GL.GL_TRUE">
GL_TRUE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_TRUE = 1</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UInt16_FLOAT" data-uid="Hi.Disp.GL.GL_UInt16_FLOAT">
GL_UInt16_FLOAT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UInt16_FLOAT = 5131</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_ARRAY_STRIDE" data-uid="Hi.Disp.GL.GL_UNIFORM_ARRAY_STRIDE">
GL_UNIFORM_ARRAY_STRIDE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_ARRAY_STRIDE = 35388</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS">
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES">
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_BINDING" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_BINDING">
GL_UNIFORM_BLOCK_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_BINDING = 35391</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_DATA_SIZE" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_DATA_SIZE">
GL_UNIFORM_BLOCK_DATA_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_DATA_SIZE = 35392</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_INDEX" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_INDEX">
GL_UNIFORM_BLOCK_INDEX
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_INDEX = 35386</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_NAME_LENGTH" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_NAME_LENGTH">
GL_UNIFORM_BLOCK_NAME_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_NAME_LENGTH = 35393</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER">
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER">
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" data-uid="Hi.Disp.GL.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER">
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BUFFER" data-uid="Hi.Disp.GL.GL_UNIFORM_BUFFER">
GL_UNIFORM_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BUFFER = 35345</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_UNIFORM_BUFFER_BINDING">
GL_UNIFORM_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BUFFER_BINDING = 35368</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" data-uid="Hi.Disp.GL.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BUFFER_SIZE" data-uid="Hi.Disp.GL.GL_UNIFORM_BUFFER_SIZE">
GL_UNIFORM_BUFFER_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BUFFER_SIZE = 35370</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_BUFFER_START" data-uid="Hi.Disp.GL.GL_UNIFORM_BUFFER_START">
GL_UNIFORM_BUFFER_START
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_BUFFER_START = 35369</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_IS_ROW_MAJOR" data-uid="Hi.Disp.GL.GL_UNIFORM_IS_ROW_MAJOR">
GL_UNIFORM_IS_ROW_MAJOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_IS_ROW_MAJOR = 35390</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_MATRIX_STRIDE" data-uid="Hi.Disp.GL.GL_UNIFORM_MATRIX_STRIDE">
GL_UNIFORM_MATRIX_STRIDE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_MATRIX_STRIDE = 35389</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_NAME_LENGTH" data-uid="Hi.Disp.GL.GL_UNIFORM_NAME_LENGTH">
GL_UNIFORM_NAME_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_NAME_LENGTH = 35385</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_OFFSET" data-uid="Hi.Disp.GL.GL_UNIFORM_OFFSET">
GL_UNIFORM_OFFSET
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_OFFSET = 35387</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_SIZE" data-uid="Hi.Disp.GL.GL_UNIFORM_SIZE">
GL_UNIFORM_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_SIZE = 35384</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNIFORM_TYPE" data-uid="Hi.Disp.GL.GL_UNIFORM_TYPE">
GL_UNIFORM_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNIFORM_TYPE = 35383</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_ALIGNMENT" data-uid="Hi.Disp.GL.GL_UNPACK_ALIGNMENT">
GL_UNPACK_ALIGNMENT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_ALIGNMENT = 3317</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_IMAGE_HEIGHT" data-uid="Hi.Disp.GL.GL_UNPACK_IMAGE_HEIGHT">
GL_UNPACK_IMAGE_HEIGHT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_IMAGE_HEIGHT = 32878</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_LSB_FIRST" data-uid="Hi.Disp.GL.GL_UNPACK_LSB_FIRST">
GL_UNPACK_LSB_FIRST
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_LSB_FIRST = 3313</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_ROW_LENGTH" data-uid="Hi.Disp.GL.GL_UNPACK_ROW_LENGTH">
GL_UNPACK_ROW_LENGTH
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_ROW_LENGTH = 3314</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_SKIP_IMAGES" data-uid="Hi.Disp.GL.GL_UNPACK_SKIP_IMAGES">
GL_UNPACK_SKIP_IMAGES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_SKIP_IMAGES = 32877</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_SKIP_PIXELS" data-uid="Hi.Disp.GL.GL_UNPACK_SKIP_PIXELS">
GL_UNPACK_SKIP_PIXELS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_SKIP_PIXELS = 3316</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_SKIP_ROWS" data-uid="Hi.Disp.GL.GL_UNPACK_SKIP_ROWS">
GL_UNPACK_SKIP_ROWS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_SKIP_ROWS = 3315</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNPACK_SWAP_BYTES" data-uid="Hi.Disp.GL.GL_UNPACK_SWAP_BYTES">
GL_UNPACK_SWAP_BYTES
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNPACK_SWAP_BYTES = 3312</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNALED" data-uid="Hi.Disp.GL.GL_UNSIGNALED">
GL_UNSIGNALED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNALED = 37144</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_BYTE" data-uid="Hi.Disp.GL.GL_UNSIGNED_BYTE">
GL_UNSIGNED_BYTE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_BYTE = 5121</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_BYTE_2_3_3_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_BYTE_2_3_3_REV">
GL_UNSIGNED_BYTE_2_3_3_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_BYTE_2_3_3_REV = 33634</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_BYTE_3_3_2" data-uid="Hi.Disp.GL.GL_UNSIGNED_BYTE_3_3_2">
GL_UNSIGNED_BYTE_3_3_2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_BYTE_3_3_2 = 32818</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT">
GL_UNSIGNED_INT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT = 5125</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_10F_11F_11F_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_10F_11F_11F_REV">
GL_UNSIGNED_INT_10F_11F_11F_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_10F_11F_11F_REV = 35899</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_10_10_10_2" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_10_10_10_2">
GL_UNSIGNED_INT_10_10_10_2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_10_10_10_2 = 32822</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_24_8" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_24_8">
GL_UNSIGNED_INT_24_8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_24_8 = 34042</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_2_10_10_10_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_2_10_10_10_REV">
GL_UNSIGNED_INT_2_10_10_10_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_2_10_10_10_REV = 33640</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_5_9_9_9_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_5_9_9_9_REV">
GL_UNSIGNED_INT_5_9_9_9_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_5_9_9_9_REV = 35902</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_8_8_8_8" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_8_8_8_8">
GL_UNSIGNED_INT_8_8_8_8
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_8_8_8_8 = 32821</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_8_8_8_8_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_8_8_8_8_REV">
GL_UNSIGNED_INT_8_8_8_8_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_8_8_8_8_REV = 33639</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_1D" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_1D">
GL_UNSIGNED_INT_SAMPLER_1D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_1D = 36305</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_1D_ARRAY" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY">
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_2D" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_2D">
GL_UNSIGNED_INT_SAMPLER_2D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_2D = 36306</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE">
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY">
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_2D_RECT" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_2D_RECT">
GL_UNSIGNED_INT_SAMPLER_2D_RECT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_3D" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_3D">
GL_UNSIGNED_INT_SAMPLER_3D
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_3D = 36307</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_BUFFER" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_BUFFER">
GL_UNSIGNED_INT_SAMPLER_BUFFER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_SAMPLER_CUBE" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_SAMPLER_CUBE">
GL_UNSIGNED_INT_SAMPLER_CUBE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_SAMPLER_CUBE = 36308</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_VEC2" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_VEC2">
GL_UNSIGNED_INT_VEC2
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_VEC2 = 36294</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_VEC3" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_VEC3">
GL_UNSIGNED_INT_VEC3
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_VEC3 = 36295</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_INT_VEC4" data-uid="Hi.Disp.GL.GL_UNSIGNED_INT_VEC4">
GL_UNSIGNED_INT_VEC4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_INT_VEC4 = 36296</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_NORMALIZED" data-uid="Hi.Disp.GL.GL_UNSIGNED_NORMALIZED">
GL_UNSIGNED_NORMALIZED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_NORMALIZED = 35863</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT">
GL_UNSIGNED_SHORT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT = 5123</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_1_5_5_5_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_1_5_5_5_REV">
GL_UNSIGNED_SHORT_1_5_5_5_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_4_4_4_4" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_4_4_4_4">
GL_UNSIGNED_SHORT_4_4_4_4
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_4_4_4_4 = 32819</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_4_4_4_4_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_4_4_4_4_REV">
GL_UNSIGNED_SHORT_4_4_4_4_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_5_5_5_1" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_5_5_5_1">
GL_UNSIGNED_SHORT_5_5_5_1
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_5_5_5_1 = 32820</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_5_6_5" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_5_6_5">
GL_UNSIGNED_SHORT_5_6_5
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_5_6_5 = 33635</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UNSIGNED_SHORT_5_6_5_REV" data-uid="Hi.Disp.GL.GL_UNSIGNED_SHORT_5_6_5_REV">
GL_UNSIGNED_SHORT_5_6_5_REV
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UNSIGNED_SHORT_5_6_5_REV = 33636</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_UPPER_LEFT" data-uid="Hi.Disp.GL.GL_UPPER_LEFT">
GL_UPPER_LEFT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_UPPER_LEFT = 36002</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VALIDATE_STATUS" data-uid="Hi.Disp.GL.GL_VALIDATE_STATUS">
GL_VALIDATE_STATUS
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VALIDATE_STATUS = 35715</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VENDOR" data-uid="Hi.Disp.GL.GL_VENDOR">
GL_VENDOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VENDOR = 7936</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERSION" data-uid="Hi.Disp.GL.GL_VERSION">
GL_VERSION
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERSION = 7938</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ARRAY_BINDING" data-uid="Hi.Disp.GL.GL_VERTEX_ARRAY_BINDING">
GL_VERTEX_ARRAY_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ARRAY_BINDING = 34229</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_DIVISOR">
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_ENABLED" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_ENABLED">
GL_VERTEX_ATTRIB_ARRAY_ENABLED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_INTEGER" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_INTEGER">
GL_VERTEX_ATTRIB_ARRAY_INTEGER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_POINTER" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_POINTER">
GL_VERTEX_ATTRIB_ARRAY_POINTER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_SIZE" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_SIZE">
GL_VERTEX_ATTRIB_ARRAY_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_STRIDE" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_STRIDE">
GL_VERTEX_ATTRIB_ARRAY_STRIDE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_ATTRIB_ARRAY_TYPE" data-uid="Hi.Disp.GL.GL_VERTEX_ATTRIB_ARRAY_TYPE">
GL_VERTEX_ATTRIB_ARRAY_TYPE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_PROGRAM_POINT_SIZE" data-uid="Hi.Disp.GL.GL_VERTEX_PROGRAM_POINT_SIZE">
GL_VERTEX_PROGRAM_POINT_SIZE
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_PROGRAM_POINT_SIZE = 34370</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VERTEX_SHADER" data-uid="Hi.Disp.GL.GL_VERTEX_SHADER">
GL_VERTEX_SHADER
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VERTEX_SHADER = 35633</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_VIEWPORT" data-uid="Hi.Disp.GL.GL_VIEWPORT">
GL_VIEWPORT
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_VIEWPORT = 2978</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_WAIT_FAILED" data-uid="Hi.Disp.GL.GL_WAIT_FAILED">
GL_WAIT_FAILED
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_WAIT_FAILED = 37149</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_WRITE_ONLY" data-uid="Hi.Disp.GL.GL_WRITE_ONLY">
GL_WRITE_ONLY
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_WRITE_ONLY = 35001</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_XOR" data-uid="Hi.Disp.GL.GL_XOR">
GL_XOR
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_XOR = 5382</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h3 id="Hi_Disp_GL_GL_ZERO" data-uid="Hi.Disp.GL.GL_ZERO">
GL_ZERO
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const int GL_ZERO = 0</code></pre>
</div>
<h4 class="section">Field Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h2 class="section" id="methods">Methods
</h2>
<a id="Hi_Disp_GL_glAccum_" data-uid="Hi.Disp.GL.glAccum*"></a>
<h3 id="Hi_Disp_GL_glAccum_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glAccum(System.UInt32,System.Single)">
glAccum(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAccum(uint op, float value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveProgramEXT_" data-uid="Hi.Disp.GL.glActiveProgramEXT*"></a>
<h3 id="Hi_Disp_GL_glActiveProgramEXT_System_UInt32_" data-uid="Hi.Disp.GL.glActiveProgramEXT(System.UInt32)">
glActiveProgramEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveProgramEXT(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveShaderProgram_" data-uid="Hi.Disp.GL.glActiveShaderProgram*"></a>
<h3 id="Hi_Disp_GL_glActiveShaderProgram_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glActiveShaderProgram(System.UInt32,System.UInt32)">
glActiveShaderProgram(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveShaderProgram(uint pipeline, uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveStencilFaceEXT_" data-uid="Hi.Disp.GL.glActiveStencilFaceEXT*"></a>
<h3 id="Hi_Disp_GL_glActiveStencilFaceEXT_System_UInt32_" data-uid="Hi.Disp.GL.glActiveStencilFaceEXT(System.UInt32)">
glActiveStencilFaceEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveStencilFaceEXT(uint face)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveTexture_" data-uid="Hi.Disp.GL.glActiveTexture*"></a>
<h3 id="Hi_Disp_GL_glActiveTexture_System_UInt32_" data-uid="Hi.Disp.GL.glActiveTexture(System.UInt32)">
glActiveTexture(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveTexture(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveTextureARB_" data-uid="Hi.Disp.GL.glActiveTextureARB*"></a>
<h3 id="Hi_Disp_GL_glActiveTextureARB_System_UInt32_" data-uid="Hi.Disp.GL.glActiveTextureARB(System.UInt32)">
glActiveTextureARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveTextureARB(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glActiveVaryingNV_" data-uid="Hi.Disp.GL.glActiveVaryingNV*"></a>
<h3 id="Hi_Disp_GL_glActiveVaryingNV_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glActiveVaryingNV(System.UInt32,System.String)">
glActiveVaryingNV(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glActiveVaryingNV(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAlphaFragmentOp1ATI_" data-uid="Hi.Disp.GL.glAlphaFragmentOp1ATI*"></a>
<h3 id="Hi_Disp_GL_glAlphaFragmentOp1ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glAlphaFragmentOp1ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glAlphaFragmentOp1ATI(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAlphaFragmentOp1ATI(uint op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAlphaFragmentOp2ATI_" data-uid="Hi.Disp.GL.glAlphaFragmentOp2ATI*"></a>
<h3 id="Hi_Disp_GL_glAlphaFragmentOp2ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glAlphaFragmentOp2ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glAlphaFragmentOp2ATI(uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAlphaFragmentOp2ATI(uint op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAlphaFragmentOp3ATI_" data-uid="Hi.Disp.GL.glAlphaFragmentOp3ATI*"></a>
<h3 id="Hi_Disp_GL_glAlphaFragmentOp3ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glAlphaFragmentOp3ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glAlphaFragmentOp3ATI(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAlphaFragmentOp3ATI(uint op, uint dst, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAlphaFunc_" data-uid="Hi.Disp.GL.glAlphaFunc*"></a>
<h3 id="Hi_Disp_GL_glAlphaFunc_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glAlphaFunc(System.UInt32,System.Single)">
glAlphaFunc(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAlphaFunc(uint func, float @ref)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>func</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ref</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glApplyTextureEXT_" data-uid="Hi.Disp.GL.glApplyTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glApplyTextureEXT_System_UInt32_" data-uid="Hi.Disp.GL.glApplyTextureEXT(System.UInt32)">
glApplyTextureEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glApplyTextureEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAreProgramsResidentNV_" data-uid="Hi.Disp.GL.glAreProgramsResidentNV*"></a>
<h3 id="Hi_Disp_GL_glAreProgramsResidentNV_System_Int32_System_UInt32__System_Boolean__" data-uid="Hi.Disp.GL.glAreProgramsResidentNV(System.Int32,System.UInt32*,System.Boolean*)">
glAreProgramsResidentNV(int, uint*, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern bool glAreProgramsResidentNV(int n, uint* programs, bool* residences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>residences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAreTexturesResident_" data-uid="Hi.Disp.GL.glAreTexturesResident*"></a>
<h3 id="Hi_Disp_GL_glAreTexturesResident_System_Int32_System_UInt32__System_Boolean__" data-uid="Hi.Disp.GL.glAreTexturesResident(System.Int32,System.UInt32*,System.Boolean*)">
glAreTexturesResident(int, uint*, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern bool glAreTexturesResident(int n, uint* textures, bool* residences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>residences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAreTexturesResidentEXT_" data-uid="Hi.Disp.GL.glAreTexturesResidentEXT*"></a>
<h3 id="Hi_Disp_GL_glAreTexturesResidentEXT_System_Int32_System_UInt32__System_Boolean__" data-uid="Hi.Disp.GL.glAreTexturesResidentEXT(System.Int32,System.UInt32*,System.Boolean*)">
glAreTexturesResidentEXT(int, uint*, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern bool glAreTexturesResidentEXT(int n, uint* textures, bool* residences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>residences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glArrayElement_" data-uid="Hi.Disp.GL.glArrayElement*"></a>
<h3 id="Hi_Disp_GL_glArrayElement_System_Int32_" data-uid="Hi.Disp.GL.glArrayElement(System.Int32)">
glArrayElement(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glArrayElement(int i)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>i</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glArrayElementEXT_" data-uid="Hi.Disp.GL.glArrayElementEXT*"></a>
<h3 id="Hi_Disp_GL_glArrayElementEXT_System_Int32_" data-uid="Hi.Disp.GL.glArrayElementEXT(System.Int32)">
glArrayElementEXT(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glArrayElementEXT(int i)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>i</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glArrayObjectATI_" data-uid="Hi.Disp.GL.glArrayObjectATI*"></a>
<h3 id="Hi_Disp_GL_glArrayObjectATI_System_UInt32_System_Int32_System_UInt32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glArrayObjectATI(System.UInt32,System.Int32,System.UInt32,System.Int32,System.UInt32,System.UInt32)">
glArrayObjectATI(uint, int, uint, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glArrayObjectATI(uint array, int size, uint type, int stride, uint buffer, uint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAsyncMarkerSGIX_" data-uid="Hi.Disp.GL.glAsyncMarkerSGIX*"></a>
<h3 id="Hi_Disp_GL_glAsyncMarkerSGIX_System_UInt32_" data-uid="Hi.Disp.GL.glAsyncMarkerSGIX(System.UInt32)">
glAsyncMarkerSGIX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAsyncMarkerSGIX(uint marker)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAttachObjectARB_" data-uid="Hi.Disp.GL.glAttachObjectARB*"></a>
<h3 id="Hi_Disp_GL_glAttachObjectARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glAttachObjectARB(System.UInt32,System.UInt32)">
glAttachObjectARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAttachObjectARB(uint containerObj, uint obj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>containerObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glAttachShader_" data-uid="Hi.Disp.GL.glAttachShader*"></a>
<h3 id="Hi_Disp_GL_glAttachShader_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glAttachShader(System.UInt32,System.UInt32)">
glAttachShader(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glAttachShader(uint program, uint shader)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBegin_" data-uid="Hi.Disp.GL.glBegin*"></a>
<h3 id="Hi_Disp_GL_glBegin_System_UInt32_" data-uid="Hi.Disp.GL.glBegin(System.UInt32)">
glBegin(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBegin(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginConditionalRender_" data-uid="Hi.Disp.GL.glBeginConditionalRender*"></a>
<h3 id="Hi_Disp_GL_glBeginConditionalRender_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBeginConditionalRender(System.UInt32,System.UInt32)">
glBeginConditionalRender(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginConditionalRender(uint id, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginConditionalRenderNV_" data-uid="Hi.Disp.GL.glBeginConditionalRenderNV*"></a>
<h3 id="Hi_Disp_GL_glBeginConditionalRenderNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBeginConditionalRenderNV(System.UInt32,System.UInt32)">
glBeginConditionalRenderNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginConditionalRenderNV(uint id, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginFragmentShaderATI_" data-uid="Hi.Disp.GL.glBeginFragmentShaderATI*"></a>
<h3 id="Hi_Disp_GL_glBeginFragmentShaderATI" data-uid="Hi.Disp.GL.glBeginFragmentShaderATI">
glBeginFragmentShaderATI()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginFragmentShaderATI()</code></pre>
</div>
<a id="Hi_Disp_GL_glBeginOcclusionQueryNV_" data-uid="Hi.Disp.GL.glBeginOcclusionQueryNV*"></a>
<h3 id="Hi_Disp_GL_glBeginOcclusionQueryNV_System_UInt32_" data-uid="Hi.Disp.GL.glBeginOcclusionQueryNV(System.UInt32)">
glBeginOcclusionQueryNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginOcclusionQueryNV(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginPerfMonitorAMD_" data-uid="Hi.Disp.GL.glBeginPerfMonitorAMD*"></a>
<h3 id="Hi_Disp_GL_glBeginPerfMonitorAMD_System_UInt32_" data-uid="Hi.Disp.GL.glBeginPerfMonitorAMD(System.UInt32)">
glBeginPerfMonitorAMD(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginPerfMonitorAMD(uint monitor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>monitor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginQuery_" data-uid="Hi.Disp.GL.glBeginQuery*"></a>
<h3 id="Hi_Disp_GL_glBeginQuery_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBeginQuery(System.UInt32,System.UInt32)">
glBeginQuery(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginQuery(uint target, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginQueryARB_" data-uid="Hi.Disp.GL.glBeginQueryARB*"></a>
<h3 id="Hi_Disp_GL_glBeginQueryARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBeginQueryARB(System.UInt32,System.UInt32)">
glBeginQueryARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginQueryARB(uint target, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginQueryIndexed_" data-uid="Hi.Disp.GL.glBeginQueryIndexed*"></a>
<h3 id="Hi_Disp_GL_glBeginQueryIndexed_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBeginQueryIndexed(System.UInt32,System.UInt32,System.UInt32)">
glBeginQueryIndexed(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginQueryIndexed(uint target, uint index, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginTransformFeedback_" data-uid="Hi.Disp.GL.glBeginTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glBeginTransformFeedback_System_UInt32_" data-uid="Hi.Disp.GL.glBeginTransformFeedback(System.UInt32)">
glBeginTransformFeedback(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginTransformFeedback(uint primitiveMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>primitiveMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginTransformFeedbackEXT_" data-uid="Hi.Disp.GL.glBeginTransformFeedbackEXT*"></a>
<h3 id="Hi_Disp_GL_glBeginTransformFeedbackEXT_System_UInt32_" data-uid="Hi.Disp.GL.glBeginTransformFeedbackEXT(System.UInt32)">
glBeginTransformFeedbackEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginTransformFeedbackEXT(uint primitiveMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>primitiveMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginTransformFeedbackNV_" data-uid="Hi.Disp.GL.glBeginTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glBeginTransformFeedbackNV_System_UInt32_" data-uid="Hi.Disp.GL.glBeginTransformFeedbackNV(System.UInt32)">
glBeginTransformFeedbackNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginTransformFeedbackNV(uint primitiveMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>primitiveMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBeginVertexShaderEXT_" data-uid="Hi.Disp.GL.glBeginVertexShaderEXT*"></a>
<h3 id="Hi_Disp_GL_glBeginVertexShaderEXT" data-uid="Hi.Disp.GL.glBeginVertexShaderEXT">
glBeginVertexShaderEXT()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginVertexShaderEXT()</code></pre>
</div>
<a id="Hi_Disp_GL_glBeginVideoCaptureNV_" data-uid="Hi.Disp.GL.glBeginVideoCaptureNV*"></a>
<h3 id="Hi_Disp_GL_glBeginVideoCaptureNV_System_UInt32_" data-uid="Hi.Disp.GL.glBeginVideoCaptureNV(System.UInt32)">
glBeginVideoCaptureNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBeginVideoCaptureNV(uint video_capture_slot)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindAttribLocation_" data-uid="Hi.Disp.GL.glBindAttribLocation*"></a>
<h3 id="Hi_Disp_GL_glBindAttribLocation_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glBindAttribLocation(System.UInt32,System.UInt32,System.String)">
glBindAttribLocation(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindAttribLocation(uint program, uint index, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindAttribLocationARB_" data-uid="Hi.Disp.GL.glBindAttribLocationARB*"></a>
<h3 id="Hi_Disp_GL_glBindAttribLocationARB_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glBindAttribLocationARB(System.UInt32,System.UInt32,System.String)">
glBindAttribLocationARB(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindAttribLocationARB(uint programObj, uint index, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBuffer_" data-uid="Hi.Disp.GL.glBindBuffer*"></a>
<h3 id="Hi_Disp_GL_glBindBuffer_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindBuffer(System.UInt32,System.UInt32)">
glBindBuffer(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBuffer(uint target, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferARB_" data-uid="Hi.Disp.GL.glBindBufferARB*"></a>
<h3 id="Hi_Disp_GL_glBindBufferARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindBufferARB(System.UInt32,System.UInt32)">
glBindBufferARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferARB(uint target, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferBase_" data-uid="Hi.Disp.GL.glBindBufferBase*"></a>
<h3 id="Hi_Disp_GL_glBindBufferBase_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindBufferBase(System.UInt32,System.UInt32,System.UInt32)">
glBindBufferBase(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferBase(uint target, uint index, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferBaseEXT_" data-uid="Hi.Disp.GL.glBindBufferBaseEXT*"></a>
<h3 id="Hi_Disp_GL_glBindBufferBaseEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindBufferBaseEXT(System.UInt32,System.UInt32,System.UInt32)">
glBindBufferBaseEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferBaseEXT(uint target, uint index, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferBaseNV_" data-uid="Hi.Disp.GL.glBindBufferBaseNV*"></a>
<h3 id="Hi_Disp_GL_glBindBufferBaseNV_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindBufferBaseNV(System.UInt32,System.UInt32,System.UInt32)">
glBindBufferBaseNV(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferBaseNV(uint target, uint index, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferOffsetEXT_" data-uid="Hi.Disp.GL.glBindBufferOffsetEXT*"></a>
<h3 id="Hi_Disp_GL_glBindBufferOffsetEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glBindBufferOffsetEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glBindBufferOffsetEXT(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferOffsetEXT(uint target, uint index, uint buffer, nint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferOffsetNV_" data-uid="Hi.Disp.GL.glBindBufferOffsetNV*"></a>
<h3 id="Hi_Disp_GL_glBindBufferOffsetNV_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glBindBufferOffsetNV(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glBindBufferOffsetNV(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferOffsetNV(uint target, uint index, uint buffer, nint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferRange_" data-uid="Hi.Disp.GL.glBindBufferRange*"></a>
<h3 id="Hi_Disp_GL_glBindBufferRange_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glBindBufferRange(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
glBindBufferRange(uint, uint, uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferRange(uint target, uint index, uint buffer, nint offset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferRangeEXT_" data-uid="Hi.Disp.GL.glBindBufferRangeEXT*"></a>
<h3 id="Hi_Disp_GL_glBindBufferRangeEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glBindBufferRangeEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
glBindBufferRangeEXT(uint, uint, uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferRangeEXT(uint target, uint index, uint buffer, nint offset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindBufferRangeNV_" data-uid="Hi.Disp.GL.glBindBufferRangeNV*"></a>
<h3 id="Hi_Disp_GL_glBindBufferRangeNV_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glBindBufferRangeNV(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
glBindBufferRangeNV(uint, uint, uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindBufferRangeNV(uint target, uint index, uint buffer, nint offset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFragDataLocation_" data-uid="Hi.Disp.GL.glBindFragDataLocation*"></a>
<h3 id="Hi_Disp_GL_glBindFragDataLocation_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glBindFragDataLocation(System.UInt32,System.UInt32,System.String)">
glBindFragDataLocation(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFragDataLocation(uint program, uint color, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFragDataLocationEXT_" data-uid="Hi.Disp.GL.glBindFragDataLocationEXT*"></a>
<h3 id="Hi_Disp_GL_glBindFragDataLocationEXT_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glBindFragDataLocationEXT(System.UInt32,System.UInt32,System.String)">
glBindFragDataLocationEXT(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFragDataLocationEXT(uint program, uint color, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFragDataLocationIndexed_" data-uid="Hi.Disp.GL.glBindFragDataLocationIndexed*"></a>
<h3 id="Hi_Disp_GL_glBindFragDataLocationIndexed_System_UInt32_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glBindFragDataLocationIndexed(System.UInt32,System.UInt32,System.UInt32,System.String)">
glBindFragDataLocationIndexed(uint, uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFragDataLocationIndexed(uint program, uint colorNumber, uint index, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>colorNumber</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFragmentShaderATI_" data-uid="Hi.Disp.GL.glBindFragmentShaderATI*"></a>
<h3 id="Hi_Disp_GL_glBindFragmentShaderATI_System_UInt32_" data-uid="Hi.Disp.GL.glBindFragmentShaderATI(System.UInt32)">
glBindFragmentShaderATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFragmentShaderATI(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFramebuffer_" data-uid="Hi.Disp.GL.glBindFramebuffer*"></a>
<h3 id="Hi_Disp_GL_glBindFramebuffer_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindFramebuffer(System.UInt32,System.UInt32)">
glBindFramebuffer(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFramebuffer(uint target, uint framebuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindFramebufferEXT_" data-uid="Hi.Disp.GL.glBindFramebufferEXT*"></a>
<h3 id="Hi_Disp_GL_glBindFramebufferEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindFramebufferEXT(System.UInt32,System.UInt32)">
glBindFramebufferEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindFramebufferEXT(uint target, uint framebuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindImageTextureEXT_" data-uid="Hi.Disp.GL.glBindImageTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glBindImageTextureEXT_System_UInt32_System_UInt32_System_Int32_System_Boolean_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glBindImageTextureEXT(System.UInt32,System.UInt32,System.Int32,System.Boolean,System.Int32,System.UInt32,System.Int32)">
glBindImageTextureEXT(uint, uint, int, bool, int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindImageTextureEXT(uint index, uint texture, int level, bool layered, int layer, uint access, int format)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>layered</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>layer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindLightParameterEXT_" data-uid="Hi.Disp.GL.glBindLightParameterEXT*"></a>
<h3 id="Hi_Disp_GL_glBindLightParameterEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindLightParameterEXT(System.UInt32,System.UInt32)">
glBindLightParameterEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glBindLightParameterEXT(uint light, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindMaterialParameterEXT_" data-uid="Hi.Disp.GL.glBindMaterialParameterEXT*"></a>
<h3 id="Hi_Disp_GL_glBindMaterialParameterEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindMaterialParameterEXT(System.UInt32,System.UInt32)">
glBindMaterialParameterEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glBindMaterialParameterEXT(uint face, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindMultiTextureEXT_" data-uid="Hi.Disp.GL.glBindMultiTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glBindMultiTextureEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindMultiTextureEXT(System.UInt32,System.UInt32,System.UInt32)">
glBindMultiTextureEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindMultiTextureEXT(uint texunit, uint target, uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindParameterEXT_" data-uid="Hi.Disp.GL.glBindParameterEXT*"></a>
<h3 id="Hi_Disp_GL_glBindParameterEXT_System_UInt32_" data-uid="Hi.Disp.GL.glBindParameterEXT(System.UInt32)">
glBindParameterEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glBindParameterEXT(uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindProgramARB_" data-uid="Hi.Disp.GL.glBindProgramARB*"></a>
<h3 id="Hi_Disp_GL_glBindProgramARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindProgramARB(System.UInt32,System.UInt32)">
glBindProgramARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindProgramARB(uint target, uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindProgramNV_" data-uid="Hi.Disp.GL.glBindProgramNV*"></a>
<h3 id="Hi_Disp_GL_glBindProgramNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindProgramNV(System.UInt32,System.UInt32)">
glBindProgramNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindProgramNV(uint target, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindProgramPipeline_" data-uid="Hi.Disp.GL.glBindProgramPipeline*"></a>
<h3 id="Hi_Disp_GL_glBindProgramPipeline_System_UInt32_" data-uid="Hi.Disp.GL.glBindProgramPipeline(System.UInt32)">
glBindProgramPipeline(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindProgramPipeline(uint pipeline)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindRenderbuffer_" data-uid="Hi.Disp.GL.glBindRenderbuffer*"></a>
<h3 id="Hi_Disp_GL_glBindRenderbuffer_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindRenderbuffer(System.UInt32,System.UInt32)">
glBindRenderbuffer(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindRenderbuffer(uint target, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindRenderbufferEXT_" data-uid="Hi.Disp.GL.glBindRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glBindRenderbufferEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindRenderbufferEXT(System.UInt32,System.UInt32)">
glBindRenderbufferEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindRenderbufferEXT(uint target, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindSampler_" data-uid="Hi.Disp.GL.glBindSampler*"></a>
<h3 id="Hi_Disp_GL_glBindSampler_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindSampler(System.UInt32,System.UInt32)">
glBindSampler(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindSampler(uint unit, uint sampler)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>unit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTexGenParameterEXT_" data-uid="Hi.Disp.GL.glBindTexGenParameterEXT*"></a>
<h3 id="Hi_Disp_GL_glBindTexGenParameterEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTexGenParameterEXT(System.UInt32,System.UInt32,System.UInt32)">
glBindTexGenParameterEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glBindTexGenParameterEXT(uint unit, uint coord, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>unit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTexture_" data-uid="Hi.Disp.GL.glBindTexture*"></a>
<h3 id="Hi_Disp_GL_glBindTexture_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTexture(System.UInt32,System.UInt32)">
glBindTexture(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindTexture(uint target, uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTextureEXT_" data-uid="Hi.Disp.GL.glBindTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glBindTextureEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTextureEXT(System.UInt32,System.UInt32)">
glBindTextureEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindTextureEXT(uint target, uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTextureUnitParameterEXT_" data-uid="Hi.Disp.GL.glBindTextureUnitParameterEXT*"></a>
<h3 id="Hi_Disp_GL_glBindTextureUnitParameterEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTextureUnitParameterEXT(System.UInt32,System.UInt32)">
glBindTextureUnitParameterEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glBindTextureUnitParameterEXT(uint unit, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>unit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTransformFeedback_" data-uid="Hi.Disp.GL.glBindTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glBindTransformFeedback_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTransformFeedback(System.UInt32,System.UInt32)">
glBindTransformFeedback(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindTransformFeedback(uint target, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindTransformFeedbackNV_" data-uid="Hi.Disp.GL.glBindTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glBindTransformFeedbackNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindTransformFeedbackNV(System.UInt32,System.UInt32)">
glBindTransformFeedbackNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindTransformFeedbackNV(uint target, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindVertexArray_" data-uid="Hi.Disp.GL.glBindVertexArray*"></a>
<h3 id="Hi_Disp_GL_glBindVertexArray_System_UInt32_" data-uid="Hi.Disp.GL.glBindVertexArray(System.UInt32)">
glBindVertexArray(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindVertexArray(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindVertexArrayAPPLE_" data-uid="Hi.Disp.GL.glBindVertexArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glBindVertexArrayAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glBindVertexArrayAPPLE(System.UInt32)">
glBindVertexArrayAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindVertexArrayAPPLE(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindVertexShaderEXT_" data-uid="Hi.Disp.GL.glBindVertexShaderEXT*"></a>
<h3 id="Hi_Disp_GL_glBindVertexShaderEXT_System_UInt32_" data-uid="Hi.Disp.GL.glBindVertexShaderEXT(System.UInt32)">
glBindVertexShaderEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindVertexShaderEXT(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindVideoCaptureStreamBufferNV_" data-uid="Hi.Disp.GL.glBindVideoCaptureStreamBufferNV*"></a>
<h3 id="Hi_Disp_GL_glBindVideoCaptureStreamBufferNV_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glBindVideoCaptureStreamBufferNV(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glBindVideoCaptureStreamBufferNV(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindVideoCaptureStreamBufferNV(uint video_capture_slot, uint stream, uint frame_region, nint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>frame_region</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBindVideoCaptureStreamTextureNV_" data-uid="Hi.Disp.GL.glBindVideoCaptureStreamTextureNV*"></a>
<h3 id="Hi_Disp_GL_glBindVideoCaptureStreamTextureNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBindVideoCaptureStreamTextureNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBindVideoCaptureStreamTextureNV(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBindVideoCaptureStreamTextureNV(uint video_capture_slot, uint stream, uint frame_region, uint target, uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>frame_region</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3bEXT_" data-uid="Hi.Disp.GL.glBinormal3bEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3bEXT_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glBinormal3bEXT(System.SByte,System.SByte,System.SByte)">
glBinormal3bEXT(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3bEXT(sbyte bx, sbyte by, sbyte bz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>by</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>bz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3bvEXT_" data-uid="Hi.Disp.GL.glBinormal3bvEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3bvEXT_System_SByte__" data-uid="Hi.Disp.GL.glBinormal3bvEXT(System.SByte*)">
glBinormal3bvEXT(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3bvEXT(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3dEXT_" data-uid="Hi.Disp.GL.glBinormal3dEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3dEXT_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glBinormal3dEXT(System.Double,System.Double,System.Double)">
glBinormal3dEXT(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3dEXT(double bx, double by, double bz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>by</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>bz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3dvEXT_" data-uid="Hi.Disp.GL.glBinormal3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3dvEXT_System_Double__" data-uid="Hi.Disp.GL.glBinormal3dvEXT(System.Double*)">
glBinormal3dvEXT(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3dvEXT(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3fEXT_" data-uid="Hi.Disp.GL.glBinormal3fEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3fEXT_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glBinormal3fEXT(System.Single,System.Single,System.Single)">
glBinormal3fEXT(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3fEXT(float bx, float by, float bz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>by</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>bz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3fvEXT_" data-uid="Hi.Disp.GL.glBinormal3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3fvEXT_System_Single__" data-uid="Hi.Disp.GL.glBinormal3fvEXT(System.Single*)">
glBinormal3fvEXT(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3fvEXT(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3iEXT_" data-uid="Hi.Disp.GL.glBinormal3iEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3iEXT_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glBinormal3iEXT(System.Int32,System.Int32,System.Int32)">
glBinormal3iEXT(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3iEXT(int bx, int by, int bz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>by</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3ivEXT_" data-uid="Hi.Disp.GL.glBinormal3ivEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3ivEXT_System_Int32__" data-uid="Hi.Disp.GL.glBinormal3ivEXT(System.Int32*)">
glBinormal3ivEXT(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3ivEXT(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3sEXT_" data-uid="Hi.Disp.GL.glBinormal3sEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3sEXT_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glBinormal3sEXT(System.Int16,System.Int16,System.Int16)">
glBinormal3sEXT(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3sEXT(short bx, short by, short bz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>by</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>bz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormal3svEXT_" data-uid="Hi.Disp.GL.glBinormal3svEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormal3svEXT_System_Int16__" data-uid="Hi.Disp.GL.glBinormal3svEXT(System.Int16*)">
glBinormal3svEXT(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormal3svEXT(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBinormalPointerEXT_" data-uid="Hi.Disp.GL.glBinormalPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glBinormalPointerEXT_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glBinormalPointerEXT(System.UInt32,System.Int32,System.IntPtr)">
glBinormalPointerEXT(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBinormalPointerEXT(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBitmap_" data-uid="Hi.Disp.GL.glBitmap*"></a>
<h3 id="Hi_Disp_GL_glBitmap_System_Int32_System_Int32_System_Single_System_Single_System_Single_System_Single_System_Byte__" data-uid="Hi.Disp.GL.glBitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte*)">
glBitmap(int, int, float, float, float, float, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte* bitmap)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xorig</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>yorig</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>xmove</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ymove</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>bitmap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendColor_" data-uid="Hi.Disp.GL.glBlendColor*"></a>
<h3 id="Hi_Disp_GL_glBlendColor_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glBlendColor(System.Single,System.Single,System.Single,System.Single)">
glBlendColor(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendColor(float red, float green, float blue, float alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendColorEXT_" data-uid="Hi.Disp.GL.glBlendColorEXT*"></a>
<h3 id="Hi_Disp_GL_glBlendColorEXT_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glBlendColorEXT(System.Single,System.Single,System.Single,System.Single)">
glBlendColorEXT(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendColorEXT(float red, float green, float blue, float alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquation_" data-uid="Hi.Disp.GL.glBlendEquation*"></a>
<h3 id="Hi_Disp_GL_glBlendEquation_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquation(System.UInt32)">
glBlendEquation(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquation(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationEXT_" data-uid="Hi.Disp.GL.glBlendEquationEXT*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationEXT_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationEXT(System.UInt32)">
glBlendEquationEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationIndexedAMD_" data-uid="Hi.Disp.GL.glBlendEquationIndexedAMD*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationIndexedAMD_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationIndexedAMD(System.UInt32,System.UInt32)">
glBlendEquationIndexedAMD(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationIndexedAMD(uint buf, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationSeparate_" data-uid="Hi.Disp.GL.glBlendEquationSeparate*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationSeparate_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationSeparate(System.UInt32,System.UInt32)">
glBlendEquationSeparate(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationSeparate(uint modeRGB, uint modeAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>modeRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationSeparateEXT_" data-uid="Hi.Disp.GL.glBlendEquationSeparateEXT*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationSeparateEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationSeparateEXT(System.UInt32,System.UInt32)">
glBlendEquationSeparateEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationSeparateEXT(uint modeRGB, uint modeAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>modeRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationSeparateIndexedAMD_" data-uid="Hi.Disp.GL.glBlendEquationSeparateIndexedAMD*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationSeparateIndexedAMD_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationSeparateIndexedAMD(System.UInt32,System.UInt32,System.UInt32)">
glBlendEquationSeparateIndexedAMD(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationSeparateIndexedAMD(uint buf, uint modeRGB, uint modeAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationSeparatei_" data-uid="Hi.Disp.GL.glBlendEquationSeparatei*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationSeparatei_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationSeparatei(System.UInt32,System.UInt32,System.UInt32)">
glBlendEquationSeparatei(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationSeparatei(uint buf, uint modeRGB, uint modeAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationSeparateiARB_" data-uid="Hi.Disp.GL.glBlendEquationSeparateiARB*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationSeparateiARB_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationSeparateiARB(System.UInt32,System.UInt32,System.UInt32)">
glBlendEquationSeparateiARB(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationSeparateiARB(uint buf, uint modeRGB, uint modeAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>modeAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationi_" data-uid="Hi.Disp.GL.glBlendEquationi*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationi_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationi(System.UInt32,System.UInt32)">
glBlendEquationi(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationi(uint buf, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendEquationiARB_" data-uid="Hi.Disp.GL.glBlendEquationiARB*"></a>
<h3 id="Hi_Disp_GL_glBlendEquationiARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendEquationiARB(System.UInt32,System.UInt32)">
glBlendEquationiARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendEquationiARB(uint buf, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFunc_" data-uid="Hi.Disp.GL.glBlendFunc*"></a>
<h3 id="Hi_Disp_GL_glBlendFunc_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFunc(System.UInt32,System.UInt32)">
glBlendFunc(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFunc(uint sfactor, uint dfactor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sfactor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncIndexedAMD_" data-uid="Hi.Disp.GL.glBlendFuncIndexedAMD*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncIndexedAMD_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncIndexedAMD(System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncIndexedAMD(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncIndexedAMD(uint buf, uint src, uint dst)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparate_" data-uid="Hi.Disp.GL.glBlendFuncSeparate*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparate_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparate(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparate(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparate(uint sfactorRGB, uint dfactorRGB, uint sfactorAlpha, uint dfactorAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparateEXT_" data-uid="Hi.Disp.GL.glBlendFuncSeparateEXT*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparateEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparateEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparateEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparateEXT(uint sfactorRGB, uint dfactorRGB, uint sfactorAlpha, uint dfactorAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparateINGR_" data-uid="Hi.Disp.GL.glBlendFuncSeparateINGR*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparateINGR_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparateINGR(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparateINGR(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparateINGR(uint sfactorRGB, uint dfactorRGB, uint sfactorAlpha, uint dfactorAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dfactorAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparateIndexedAMD_" data-uid="Hi.Disp.GL.glBlendFuncSeparateIndexedAMD*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparateIndexedAMD_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparateIndexedAMD(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparateIndexedAMD(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparateIndexedAMD(uint buf, uint srcRGB, uint dstRGB, uint srcAlpha, uint dstAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparatei_" data-uid="Hi.Disp.GL.glBlendFuncSeparatei*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparatei_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparatei(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparatei(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparatei(uint buf, uint srcRGB, uint dstRGB, uint srcAlpha, uint dstAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFuncSeparateiARB_" data-uid="Hi.Disp.GL.glBlendFuncSeparateiARB*"></a>
<h3 id="Hi_Disp_GL_glBlendFuncSeparateiARB_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFuncSeparateiARB(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glBlendFuncSeparateiARB(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFuncSeparateiARB(uint buf, uint srcRGB, uint dstRGB, uint srcAlpha, uint dstAlpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstRGB</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstAlpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFunci_" data-uid="Hi.Disp.GL.glBlendFunci*"></a>
<h3 id="Hi_Disp_GL_glBlendFunci_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFunci(System.UInt32,System.UInt32,System.UInt32)">
glBlendFunci(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFunci(uint buf, uint src, uint dst)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlendFunciARB_" data-uid="Hi.Disp.GL.glBlendFunciARB*"></a>
<h3 id="Hi_Disp_GL_glBlendFunciARB_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlendFunciARB(System.UInt32,System.UInt32,System.UInt32)">
glBlendFunciARB(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlendFunciARB(uint buf, uint src, uint dst)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlitFramebuffer_" data-uid="Hi.Disp.GL.glBlitFramebuffer*"></a>
<h3 id="Hi_Disp_GL_glBlitFramebuffer_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlitFramebuffer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32)">
glBlitFramebuffer(int, int, int, int, int, int, int, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>srcX0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcY0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcX1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcY1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstX0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstY0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstX1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstY1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>filter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBlitFramebufferEXT_" data-uid="Hi.Disp.GL.glBlitFramebufferEXT*"></a>
<h3 id="Hi_Disp_GL_glBlitFramebufferEXT_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glBlitFramebufferEXT(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32)">
glBlitFramebufferEXT(int, int, int, int, int, int, int, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>srcX0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcY0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcX1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcY1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstX0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstY0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstX1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstY1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>filter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferAddressRangeNV_" data-uid="Hi.Disp.GL.glBufferAddressRangeNV*"></a>
<h3 id="Hi_Disp_GL_glBufferAddressRangeNV_System_UInt32_System_UInt32_System_UInt64_System_IntPtr_" data-uid="Hi.Disp.GL.glBufferAddressRangeNV(System.UInt32,System.UInt32,System.UInt64,System.IntPtr)">
glBufferAddressRangeNV(uint, uint, ulong, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferAddressRangeNV(uint pname, uint index, ulong address, nint length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>address</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferData_" data-uid="Hi.Disp.GL.glBufferData*"></a>
<h3 id="Hi_Disp_GL_glBufferData_System_UInt32_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glBufferData(System.UInt32,System.IntPtr,System.IntPtr,System.UInt32)">
glBufferData(uint, nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferData(uint target, nint size, nint data, uint usage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>usage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferDataARB_" data-uid="Hi.Disp.GL.glBufferDataARB*"></a>
<h3 id="Hi_Disp_GL_glBufferDataARB_System_UInt32_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glBufferDataARB(System.UInt32,System.IntPtr,System.IntPtr,System.UInt32)">
glBufferDataARB(uint, nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferDataARB(uint target, nint size, nint data, uint usage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>usage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferParameteriAPPLE_" data-uid="Hi.Disp.GL.glBufferParameteriAPPLE*"></a>
<h3 id="Hi_Disp_GL_glBufferParameteriAPPLE_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glBufferParameteriAPPLE(System.UInt32,System.UInt32,System.Int32)">
glBufferParameteriAPPLE(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferParameteriAPPLE(uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferSubData_" data-uid="Hi.Disp.GL.glBufferSubData*"></a>
<h3 id="Hi_Disp_GL_glBufferSubData_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glBufferSubData(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glBufferSubData(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferSubData(uint target, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glBufferSubDataARB_" data-uid="Hi.Disp.GL.glBufferSubDataARB*"></a>
<h3 id="Hi_Disp_GL_glBufferSubDataARB_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glBufferSubDataARB(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glBufferSubDataARB(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glBufferSubDataARB(uint target, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCallList_" data-uid="Hi.Disp.GL.glCallList*"></a>
<h3 id="Hi_Disp_GL_glCallList_System_UInt32_" data-uid="Hi.Disp.GL.glCallList(System.UInt32)">
glCallList(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCallList(uint list)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCallLists_" data-uid="Hi.Disp.GL.glCallLists*"></a>
<h3 id="Hi_Disp_GL_glCallLists_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glCallLists(System.Int32,System.UInt32,System.IntPtr)">
glCallLists(int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCallLists(int n, uint type, nint lists)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>lists</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCheckFramebufferStatus_" data-uid="Hi.Disp.GL.glCheckFramebufferStatus*"></a>
<h3 id="Hi_Disp_GL_glCheckFramebufferStatus_System_UInt32_" data-uid="Hi.Disp.GL.glCheckFramebufferStatus(System.UInt32)">
glCheckFramebufferStatus(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glCheckFramebufferStatus(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCheckFramebufferStatusEXT_" data-uid="Hi.Disp.GL.glCheckFramebufferStatusEXT*"></a>
<h3 id="Hi_Disp_GL_glCheckFramebufferStatusEXT_System_UInt32_" data-uid="Hi.Disp.GL.glCheckFramebufferStatusEXT(System.UInt32)">
glCheckFramebufferStatusEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glCheckFramebufferStatusEXT(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCheckNamedFramebufferStatusEXT_" data-uid="Hi.Disp.GL.glCheckNamedFramebufferStatusEXT*"></a>
<h3 id="Hi_Disp_GL_glCheckNamedFramebufferStatusEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glCheckNamedFramebufferStatusEXT(System.UInt32,System.UInt32)">
glCheckNamedFramebufferStatusEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glCheckNamedFramebufferStatusEXT(uint framebuffer, uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClampColor_" data-uid="Hi.Disp.GL.glClampColor*"></a>
<h3 id="Hi_Disp_GL_glClampColor_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glClampColor(System.UInt32,System.UInt32)">
glClampColor(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClampColor(uint target, uint clamp)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>clamp</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClampColorARB_" data-uid="Hi.Disp.GL.glClampColorARB*"></a>
<h3 id="Hi_Disp_GL_glClampColorARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glClampColorARB(System.UInt32,System.UInt32)">
glClampColorARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClampColorARB(uint target, uint clamp)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>clamp</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClear_" data-uid="Hi.Disp.GL.glClear*"></a>
<h3 id="Hi_Disp_GL_glClear_System_UInt32_" data-uid="Hi.Disp.GL.glClear(System.UInt32)">
glClear(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClear(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearAccum_" data-uid="Hi.Disp.GL.glClearAccum*"></a>
<h3 id="Hi_Disp_GL_glClearAccum_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glClearAccum(System.Single,System.Single,System.Single,System.Single)">
glClearAccum(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearAccum(float red, float green, float blue, float alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearBufferfi_" data-uid="Hi.Disp.GL.glClearBufferfi*"></a>
<h3 id="Hi_Disp_GL_glClearBufferfi_System_UInt32_System_Int32_System_Single_System_Int32_" data-uid="Hi.Disp.GL.glClearBufferfi(System.UInt32,System.Int32,System.Single,System.Int32)">
glClearBufferfi(uint, int, float, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearBufferfi(uint buffer, int drawbuffer, float depth, int stencil)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>drawbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>stencil</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearBufferfv_" data-uid="Hi.Disp.GL.glClearBufferfv*"></a>
<h3 id="Hi_Disp_GL_glClearBufferfv_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glClearBufferfv(System.UInt32,System.Int32,System.Single*)">
glClearBufferfv(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearBufferfv(uint buffer, int drawbuffer, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>drawbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearBufferiv_" data-uid="Hi.Disp.GL.glClearBufferiv*"></a>
<h3 id="Hi_Disp_GL_glClearBufferiv_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glClearBufferiv(System.UInt32,System.Int32,System.Int32*)">
glClearBufferiv(uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearBufferiv(uint buffer, int drawbuffer, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>drawbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearBufferuiv_" data-uid="Hi.Disp.GL.glClearBufferuiv*"></a>
<h3 id="Hi_Disp_GL_glClearBufferuiv_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glClearBufferuiv(System.UInt32,System.Int32,System.UInt32*)">
glClearBufferuiv(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearBufferuiv(uint buffer, int drawbuffer, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>drawbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearColor_" data-uid="Hi.Disp.GL.glClearColor*"></a>
<h3 id="Hi_Disp_GL_glClearColor_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glClearColor(System.Single,System.Single,System.Single,System.Single)">
glClearColor(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearColor(float red, float green, float blue, float alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearColorIiEXT_" data-uid="Hi.Disp.GL.glClearColorIiEXT*"></a>
<h3 id="Hi_Disp_GL_glClearColorIiEXT_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glClearColorIiEXT(System.Int32,System.Int32,System.Int32,System.Int32)">
glClearColorIiEXT(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearColorIiEXT(int red, int green, int blue, int alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearColorIuiEXT_" data-uid="Hi.Disp.GL.glClearColorIuiEXT*"></a>
<h3 id="Hi_Disp_GL_glClearColorIuiEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glClearColorIuiEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glClearColorIuiEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearColorIuiEXT(uint red, uint green, uint blue, uint alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearDepth_" data-uid="Hi.Disp.GL.glClearDepth*"></a>
<h3 id="Hi_Disp_GL_glClearDepth_System_Double_" data-uid="Hi.Disp.GL.glClearDepth(System.Double)">
glClearDepth(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearDepth(double depth)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearDepthdNV_" data-uid="Hi.Disp.GL.glClearDepthdNV*"></a>
<h3 id="Hi_Disp_GL_glClearDepthdNV_System_Double_" data-uid="Hi.Disp.GL.glClearDepthdNV(System.Double)">
glClearDepthdNV(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearDepthdNV(double depth)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearDepthf_" data-uid="Hi.Disp.GL.glClearDepthf*"></a>
<h3 id="Hi_Disp_GL_glClearDepthf_System_Single_" data-uid="Hi.Disp.GL.glClearDepthf(System.Single)">
glClearDepthf(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearDepthf(float d)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>d</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearIndex_" data-uid="Hi.Disp.GL.glClearIndex*"></a>
<h3 id="Hi_Disp_GL_glClearIndex_System_Single_" data-uid="Hi.Disp.GL.glClearIndex(System.Single)">
glClearIndex(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearIndex(float c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClearStencil_" data-uid="Hi.Disp.GL.glClearStencil*"></a>
<h3 id="Hi_Disp_GL_glClearStencil_System_Int32_" data-uid="Hi.Disp.GL.glClearStencil(System.Int32)">
glClearStencil(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClearStencil(int s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClientActiveTexture_" data-uid="Hi.Disp.GL.glClientActiveTexture*"></a>
<h3 id="Hi_Disp_GL_glClientActiveTexture_System_UInt32_" data-uid="Hi.Disp.GL.glClientActiveTexture(System.UInt32)">
glClientActiveTexture(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClientActiveTexture(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClientActiveTextureARB_" data-uid="Hi.Disp.GL.glClientActiveTextureARB*"></a>
<h3 id="Hi_Disp_GL_glClientActiveTextureARB_System_UInt32_" data-uid="Hi.Disp.GL.glClientActiveTextureARB(System.UInt32)">
glClientActiveTextureARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClientActiveTextureARB(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClientActiveVertexStreamATI_" data-uid="Hi.Disp.GL.glClientActiveVertexStreamATI*"></a>
<h3 id="Hi_Disp_GL_glClientActiveVertexStreamATI_System_UInt32_" data-uid="Hi.Disp.GL.glClientActiveVertexStreamATI(System.UInt32)">
glClientActiveVertexStreamATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClientActiveVertexStreamATI(uint stream)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClientAttribDefaultEXT_" data-uid="Hi.Disp.GL.glClientAttribDefaultEXT*"></a>
<h3 id="Hi_Disp_GL_glClientAttribDefaultEXT_System_UInt32_" data-uid="Hi.Disp.GL.glClientAttribDefaultEXT(System.UInt32)">
glClientAttribDefaultEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClientAttribDefaultEXT(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClientWaitSync_" data-uid="Hi.Disp.GL.glClientWaitSync*"></a>
<h3 id="Hi_Disp_GL_glClientWaitSync_System_IntPtr_System_UInt32_System_UInt64_" data-uid="Hi.Disp.GL.glClientWaitSync(System.IntPtr,System.UInt32,System.UInt64)">
glClientWaitSync(nint, uint, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glClientWaitSync(nint sync, uint flags, ulong timeout)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>flags</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>timeout</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glClipPlane_" data-uid="Hi.Disp.GL.glClipPlane*"></a>
<h3 id="Hi_Disp_GL_glClipPlane_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glClipPlane(System.UInt32,System.Double*)">
glClipPlane(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glClipPlane(uint plane, double* equation)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>plane</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>equation</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3b_" data-uid="Hi.Disp.GL.glColor3b*"></a>
<h3 id="Hi_Disp_GL_glColor3b_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glColor3b(System.SByte,System.SByte,System.SByte)">
glColor3b(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3b(sbyte red, sbyte green, sbyte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3bv_" data-uid="Hi.Disp.GL.glColor3bv*"></a>
<h3 id="Hi_Disp_GL_glColor3bv_System_SByte__" data-uid="Hi.Disp.GL.glColor3bv(System.SByte*)">
glColor3bv(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3bv(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3d_" data-uid="Hi.Disp.GL.glColor3d*"></a>
<h3 id="Hi_Disp_GL_glColor3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glColor3d(System.Double,System.Double,System.Double)">
glColor3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3d(double red, double green, double blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3dv_" data-uid="Hi.Disp.GL.glColor3dv*"></a>
<h3 id="Hi_Disp_GL_glColor3dv_System_Double__" data-uid="Hi.Disp.GL.glColor3dv(System.Double*)">
glColor3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3f_" data-uid="Hi.Disp.GL.glColor3f*"></a>
<h3 id="Hi_Disp_GL_glColor3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor3f(System.Single,System.Single,System.Single)">
glColor3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3f(float red, float green, float blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3fVertex3fSUN_" data-uid="Hi.Disp.GL.glColor3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glColor3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glColor3fVertex3fSUN(float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glColor3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glColor3fVertex3fvSUN_System_Single__System_Single__" data-uid="Hi.Disp.GL.glColor3fVertex3fvSUN(System.Single*,System.Single*)">
glColor3fVertex3fvSUN(float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3fVertex3fvSUN(float* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3fv_" data-uid="Hi.Disp.GL.glColor3fv*"></a>
<h3 id="Hi_Disp_GL_glColor3fv_System_Single__" data-uid="Hi.Disp.GL.glColor3fv(System.Single*)">
glColor3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3hNV_" data-uid="Hi.Disp.GL.glColor3hNV*"></a>
<h3 id="Hi_Disp_GL_glColor3hNV_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glColor3hNV(System.UInt16,System.UInt16,System.UInt16)">
glColor3hNV(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3hNV(ushort red, ushort green, ushort blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3hvNV_" data-uid="Hi.Disp.GL.glColor3hvNV*"></a>
<h3 id="Hi_Disp_GL_glColor3hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glColor3hvNV(System.UInt16*)">
glColor3hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3i_" data-uid="Hi.Disp.GL.glColor3i*"></a>
<h3 id="Hi_Disp_GL_glColor3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glColor3i(System.Int32,System.Int32,System.Int32)">
glColor3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3i(int red, int green, int blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3iv_" data-uid="Hi.Disp.GL.glColor3iv*"></a>
<h3 id="Hi_Disp_GL_glColor3iv_System_Int32__" data-uid="Hi.Disp.GL.glColor3iv(System.Int32*)">
glColor3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3s_" data-uid="Hi.Disp.GL.glColor3s*"></a>
<h3 id="Hi_Disp_GL_glColor3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glColor3s(System.Int16,System.Int16,System.Int16)">
glColor3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3s(short red, short green, short blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3sv_" data-uid="Hi.Disp.GL.glColor3sv*"></a>
<h3 id="Hi_Disp_GL_glColor3sv_System_Int16__" data-uid="Hi.Disp.GL.glColor3sv(System.Int16*)">
glColor3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3ub_" data-uid="Hi.Disp.GL.glColor3ub*"></a>
<h3 id="Hi_Disp_GL_glColor3ub_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glColor3ub(System.Byte,System.Byte,System.Byte)">
glColor3ub(byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3ub(byte red, byte green, byte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3ubv_" data-uid="Hi.Disp.GL.glColor3ubv*"></a>
<h3 id="Hi_Disp_GL_glColor3ubv_System_Byte__" data-uid="Hi.Disp.GL.glColor3ubv(System.Byte*)">
glColor3ubv(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3ubv(byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3ui_" data-uid="Hi.Disp.GL.glColor3ui*"></a>
<h3 id="Hi_Disp_GL_glColor3ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColor3ui(System.UInt32,System.UInt32,System.UInt32)">
glColor3ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3ui(uint red, uint green, uint blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3uiv_" data-uid="Hi.Disp.GL.glColor3uiv*"></a>
<h3 id="Hi_Disp_GL_glColor3uiv_System_UInt32__" data-uid="Hi.Disp.GL.glColor3uiv(System.UInt32*)">
glColor3uiv(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3uiv(uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3us_" data-uid="Hi.Disp.GL.glColor3us*"></a>
<h3 id="Hi_Disp_GL_glColor3us_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glColor3us(System.UInt16,System.UInt16,System.UInt16)">
glColor3us(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3us(ushort red, ushort green, ushort blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor3usv_" data-uid="Hi.Disp.GL.glColor3usv*"></a>
<h3 id="Hi_Disp_GL_glColor3usv_System_UInt16__" data-uid="Hi.Disp.GL.glColor3usv(System.UInt16*)">
glColor3usv(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor3usv(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4b_" data-uid="Hi.Disp.GL.glColor4b*"></a>
<h3 id="Hi_Disp_GL_glColor4b_System_SByte_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glColor4b(System.SByte,System.SByte,System.SByte,System.SByte)">
glColor4b(sbyte, sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4b(sbyte red, sbyte green, sbyte blue, sbyte alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4bv_" data-uid="Hi.Disp.GL.glColor4bv*"></a>
<h3 id="Hi_Disp_GL_glColor4bv_System_SByte__" data-uid="Hi.Disp.GL.glColor4bv(System.SByte*)">
glColor4bv(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4bv(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4d_" data-uid="Hi.Disp.GL.glColor4d*"></a>
<h3 id="Hi_Disp_GL_glColor4d_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glColor4d(System.Double,System.Double,System.Double,System.Double)">
glColor4d(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4d(double red, double green, double blue, double alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4dv_" data-uid="Hi.Disp.GL.glColor4dv*"></a>
<h3 id="Hi_Disp_GL_glColor4dv_System_Double__" data-uid="Hi.Disp.GL.glColor4dv(System.Double*)">
glColor4dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4f_" data-uid="Hi.Disp.GL.glColor4f*"></a>
<h3 id="Hi_Disp_GL_glColor4f_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor4f(System.Single,System.Single,System.Single,System.Single)">
glColor4f(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4f(float red, float green, float blue, float alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glColor4fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4fNormal3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor4fNormal3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glColor4fNormal3fVertex3fSUN(float, float, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glColor4fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4fNormal3fVertex3fvSUN_System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glColor4fNormal3fVertex3fvSUN(System.Single*,System.Single*,System.Single*)">
glColor4fNormal3fVertex3fvSUN(float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4fNormal3fVertex3fvSUN(float* c, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4fv_" data-uid="Hi.Disp.GL.glColor4fv*"></a>
<h3 id="Hi_Disp_GL_glColor4fv_System_Single__" data-uid="Hi.Disp.GL.glColor4fv(System.Single*)">
glColor4fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4hNV_" data-uid="Hi.Disp.GL.glColor4hNV*"></a>
<h3 id="Hi_Disp_GL_glColor4hNV_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glColor4hNV(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glColor4hNV(ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4hNV(ushort red, ushort green, ushort blue, ushort alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4hvNV_" data-uid="Hi.Disp.GL.glColor4hvNV*"></a>
<h3 id="Hi_Disp_GL_glColor4hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glColor4hvNV(System.UInt16*)">
glColor4hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4i_" data-uid="Hi.Disp.GL.glColor4i*"></a>
<h3 id="Hi_Disp_GL_glColor4i_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glColor4i(System.Int32,System.Int32,System.Int32,System.Int32)">
glColor4i(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4i(int red, int green, int blue, int alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4iv_" data-uid="Hi.Disp.GL.glColor4iv*"></a>
<h3 id="Hi_Disp_GL_glColor4iv_System_Int32__" data-uid="Hi.Disp.GL.glColor4iv(System.Int32*)">
glColor4iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4s_" data-uid="Hi.Disp.GL.glColor4s*"></a>
<h3 id="Hi_Disp_GL_glColor4s_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glColor4s(System.Int16,System.Int16,System.Int16,System.Int16)">
glColor4s(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4s(short red, short green, short blue, short alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4sv_" data-uid="Hi.Disp.GL.glColor4sv*"></a>
<h3 id="Hi_Disp_GL_glColor4sv_System_Int16__" data-uid="Hi.Disp.GL.glColor4sv(System.Int16*)">
glColor4sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ub_" data-uid="Hi.Disp.GL.glColor4ub*"></a>
<h3 id="Hi_Disp_GL_glColor4ub_System_Byte_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glColor4ub(System.Byte,System.Byte,System.Byte,System.Byte)">
glColor4ub(byte, byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ub(byte red, byte green, byte blue, byte alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ubVertex2fSUN_" data-uid="Hi.Disp.GL.glColor4ubVertex2fSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4ubVertex2fSUN_System_Byte_System_Byte_System_Byte_System_Byte_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor4ubVertex2fSUN(System.Byte,System.Byte,System.Byte,System.Byte,System.Single,System.Single)">
glColor4ubVertex2fSUN(byte, byte, byte, byte, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ubVertex2fvSUN_" data-uid="Hi.Disp.GL.glColor4ubVertex2fvSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4ubVertex2fvSUN_System_Byte__System_Single__" data-uid="Hi.Disp.GL.glColor4ubVertex2fvSUN(System.Byte*,System.Single*)">
glColor4ubVertex2fvSUN(byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ubVertex2fvSUN(byte* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ubVertex3fSUN_" data-uid="Hi.Disp.GL.glColor4ubVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4ubVertex3fSUN_System_Byte_System_Byte_System_Byte_System_Byte_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glColor4ubVertex3fSUN(System.Byte,System.Byte,System.Byte,System.Byte,System.Single,System.Single,System.Single)">
glColor4ubVertex3fSUN(byte, byte, byte, byte, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ubVertex3fvSUN_" data-uid="Hi.Disp.GL.glColor4ubVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glColor4ubVertex3fvSUN_System_Byte__System_Single__" data-uid="Hi.Disp.GL.glColor4ubVertex3fvSUN(System.Byte*,System.Single*)">
glColor4ubVertex3fvSUN(byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ubVertex3fvSUN(byte* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ubv_" data-uid="Hi.Disp.GL.glColor4ubv*"></a>
<h3 id="Hi_Disp_GL_glColor4ubv_System_Byte__" data-uid="Hi.Disp.GL.glColor4ubv(System.Byte*)">
glColor4ubv(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ubv(byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4ui_" data-uid="Hi.Disp.GL.glColor4ui*"></a>
<h3 id="Hi_Disp_GL_glColor4ui_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColor4ui(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glColor4ui(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4ui(uint red, uint green, uint blue, uint alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4uiv_" data-uid="Hi.Disp.GL.glColor4uiv*"></a>
<h3 id="Hi_Disp_GL_glColor4uiv_System_UInt32__" data-uid="Hi.Disp.GL.glColor4uiv(System.UInt32*)">
glColor4uiv(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4uiv(uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4us_" data-uid="Hi.Disp.GL.glColor4us*"></a>
<h3 id="Hi_Disp_GL_glColor4us_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glColor4us(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glColor4us(ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4us(ushort red, ushort green, ushort blue, ushort alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColor4usv_" data-uid="Hi.Disp.GL.glColor4usv*"></a>
<h3 id="Hi_Disp_GL_glColor4usv_System_UInt16__" data-uid="Hi.Disp.GL.glColor4usv(System.UInt16*)">
glColor4usv(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColor4usv(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorFormatNV_" data-uid="Hi.Disp.GL.glColorFormatNV*"></a>
<h3 id="Hi_Disp_GL_glColorFormatNV_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glColorFormatNV(System.Int32,System.UInt32,System.Int32)">
glColorFormatNV(int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorFormatNV(int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorFragmentOp1ATI_" data-uid="Hi.Disp.GL.glColorFragmentOp1ATI*"></a>
<h3 id="Hi_Disp_GL_glColorFragmentOp1ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorFragmentOp1ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glColorFragmentOp1ATI(uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorFragmentOp1ATI(uint op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorFragmentOp2ATI_" data-uid="Hi.Disp.GL.glColorFragmentOp2ATI*"></a>
<h3 id="Hi_Disp_GL_glColorFragmentOp2ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorFragmentOp2ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glColorFragmentOp2ATI(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorFragmentOp2ATI(uint op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorFragmentOp3ATI_" data-uid="Hi.Disp.GL.glColorFragmentOp3ATI*"></a>
<h3 id="Hi_Disp_GL_glColorFragmentOp3ATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorFragmentOp3ATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glColorFragmentOp3ATI(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorFragmentOp3ATI(uint op, uint dst, uint dstMask, uint dstMod, uint arg1, uint arg1Rep, uint arg1Mod, uint arg2, uint arg2Rep, uint arg2Mod, uint arg3, uint arg3Rep, uint arg3Mod)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstMod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3Rep</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3Mod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorMask_" data-uid="Hi.Disp.GL.glColorMask*"></a>
<h3 id="Hi_Disp_GL_glColorMask_System_Boolean_System_Boolean_System_Boolean_System_Boolean_" data-uid="Hi.Disp.GL.glColorMask(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
glColorMask(bool, bool, bool, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorMask(bool red, bool green, bool blue, bool alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorMaskIndexedEXT_" data-uid="Hi.Disp.GL.glColorMaskIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glColorMaskIndexedEXT_System_UInt32_System_Boolean_System_Boolean_System_Boolean_System_Boolean_" data-uid="Hi.Disp.GL.glColorMaskIndexedEXT(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
glColorMaskIndexedEXT(uint, bool, bool, bool, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorMaskIndexedEXT(uint index, bool r, bool g, bool b, bool a)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorMaski_" data-uid="Hi.Disp.GL.glColorMaski*"></a>
<h3 id="Hi_Disp_GL_glColorMaski_System_UInt32_System_Boolean_System_Boolean_System_Boolean_System_Boolean_" data-uid="Hi.Disp.GL.glColorMaski(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
glColorMaski(uint, bool, bool, bool, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorMaski(uint index, bool r, bool g, bool b, bool a)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorMaterial_" data-uid="Hi.Disp.GL.glColorMaterial*"></a>
<h3 id="Hi_Disp_GL_glColorMaterial_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorMaterial(System.UInt32,System.UInt32)">
glColorMaterial(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorMaterial(uint face, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorP3ui_" data-uid="Hi.Disp.GL.glColorP3ui*"></a>
<h3 id="Hi_Disp_GL_glColorP3ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorP3ui(System.UInt32,System.UInt32)">
glColorP3ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorP3ui(uint type, uint color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorP3uiv_" data-uid="Hi.Disp.GL.glColorP3uiv*"></a>
<h3 id="Hi_Disp_GL_glColorP3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glColorP3uiv(System.UInt32,System.UInt32*)">
glColorP3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorP3uiv(uint type, uint* color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorP4ui_" data-uid="Hi.Disp.GL.glColorP4ui*"></a>
<h3 id="Hi_Disp_GL_glColorP4ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glColorP4ui(System.UInt32,System.UInt32)">
glColorP4ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorP4ui(uint type, uint color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorP4uiv_" data-uid="Hi.Disp.GL.glColorP4uiv*"></a>
<h3 id="Hi_Disp_GL_glColorP4uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glColorP4uiv(System.UInt32,System.UInt32*)">
glColorP4uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorP4uiv(uint type, uint* color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorPointer_" data-uid="Hi.Disp.GL.glColorPointer*"></a>
<h3 id="Hi_Disp_GL_glColorPointer_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glColorPointer(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorPointer(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorPointerEXT_" data-uid="Hi.Disp.GL.glColorPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glColorPointerEXT_System_Int32_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorPointerEXT(System.Int32,System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glColorPointerEXT(int, uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorPointerEXT(int size, uint type, int stride, int count, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorPointerListIBM_" data-uid="Hi.Disp.GL.glColorPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glColorPointerListIBM_System_Int32_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glColorPointerListIBM(System.Int32,System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glColorPointerListIBM(int, uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorPointerListIBM(int size, uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorPointervINTEL_" data-uid="Hi.Disp.GL.glColorPointervINTEL*"></a>
<h3 id="Hi_Disp_GL_glColorPointervINTEL_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorPointervINTEL(System.Int32,System.UInt32,System.IntPtr)">
glColorPointervINTEL(int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorPointervINTEL(int size, uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorSubTable_" data-uid="Hi.Disp.GL.glColorSubTable*"></a>
<h3 id="Hi_Disp_GL_glColorSubTable_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorSubTable(System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glColorSubTable(uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorSubTable(uint target, int start, int count, uint format, uint type, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorSubTableEXT_" data-uid="Hi.Disp.GL.glColorSubTableEXT*"></a>
<h3 id="Hi_Disp_GL_glColorSubTableEXT_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorSubTableEXT(System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glColorSubTableEXT(uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorSubTableEXT(uint target, int start, int count, uint format, uint type, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTable_" data-uid="Hi.Disp.GL.glColorTable*"></a>
<h3 id="Hi_Disp_GL_glColorTable_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorTable(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glColorTable(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTable(uint target, uint internalformat, int width, uint format, uint type, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableEXT_" data-uid="Hi.Disp.GL.glColorTableEXT*"></a>
<h3 id="Hi_Disp_GL_glColorTableEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorTableEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glColorTableEXT(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableEXT(uint target, uint internalFormat, int width, uint format, uint type, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableParameterfv_" data-uid="Hi.Disp.GL.glColorTableParameterfv*"></a>
<h3 id="Hi_Disp_GL_glColorTableParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glColorTableParameterfv(System.UInt32,System.UInt32,System.Single*)">
glColorTableParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableParameterfvSGI_" data-uid="Hi.Disp.GL.glColorTableParameterfvSGI*"></a>
<h3 id="Hi_Disp_GL_glColorTableParameterfvSGI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glColorTableParameterfvSGI(System.UInt32,System.UInt32,System.Single*)">
glColorTableParameterfvSGI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableParameterfvSGI(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableParameteriv_" data-uid="Hi.Disp.GL.glColorTableParameteriv*"></a>
<h3 id="Hi_Disp_GL_glColorTableParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glColorTableParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glColorTableParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableParameterivSGI_" data-uid="Hi.Disp.GL.glColorTableParameterivSGI*"></a>
<h3 id="Hi_Disp_GL_glColorTableParameterivSGI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glColorTableParameterivSGI(System.UInt32,System.UInt32,System.Int32*)">
glColorTableParameterivSGI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableParameterivSGI(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glColorTableSGI_" data-uid="Hi.Disp.GL.glColorTableSGI*"></a>
<h3 id="Hi_Disp_GL_glColorTableSGI_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glColorTableSGI(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glColorTableSGI(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glColorTableSGI(uint target, uint internalformat, int width, uint format, uint type, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerInputNV_" data-uid="Hi.Disp.GL.glCombinerInputNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerInputNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glCombinerInputNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glCombinerInputNV(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerInputNV(uint stage, uint portion, uint variable, uint input, uint mapping, uint componentUsage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>input</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mapping</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>componentUsage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerOutputNV_" data-uid="Hi.Disp.GL.glCombinerOutputNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerOutputNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Boolean_System_Boolean_System_Boolean_" data-uid="Hi.Disp.GL.glCombinerOutputNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Boolean,System.Boolean,System.Boolean)">
glCombinerOutputNV(uint, uint, uint, uint, uint, uint, uint, bool, bool, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerOutputNV(uint stage, uint portion, uint abOutput, uint cdOutput, uint sumOutput, uint scale, uint bias, bool abDotProduct, bool cdDotProduct, bool muxSum)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>abOutput</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>cdOutput</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sumOutput</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>scale</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bias</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>abDotProduct</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>cdDotProduct</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>muxSum</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerParameterfNV_" data-uid="Hi.Disp.GL.glCombinerParameterfNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerParameterfNV_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glCombinerParameterfNV(System.UInt32,System.Single)">
glCombinerParameterfNV(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerParameterfNV(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerParameterfvNV_" data-uid="Hi.Disp.GL.glCombinerParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerParameterfvNV_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glCombinerParameterfvNV(System.UInt32,System.Single*)">
glCombinerParameterfvNV(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerParameterfvNV(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerParameteriNV_" data-uid="Hi.Disp.GL.glCombinerParameteriNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerParameteriNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glCombinerParameteriNV(System.UInt32,System.Int32)">
glCombinerParameteriNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerParameteriNV(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerParameterivNV_" data-uid="Hi.Disp.GL.glCombinerParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerParameterivNV_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glCombinerParameterivNV(System.UInt32,System.Int32*)">
glCombinerParameterivNV(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerParameterivNV(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCombinerStageParameterfvNV_" data-uid="Hi.Disp.GL.glCombinerStageParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glCombinerStageParameterfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glCombinerStageParameterfvNV(System.UInt32,System.UInt32,System.Single*)">
glCombinerStageParameterfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCombinerStageParameterfvNV(uint stage, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompileShader_" data-uid="Hi.Disp.GL.glCompileShader*"></a>
<h3 id="Hi_Disp_GL_glCompileShader_System_UInt32_" data-uid="Hi.Disp.GL.glCompileShader(System.UInt32)">
glCompileShader(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompileShader(uint shader)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompileShaderARB_" data-uid="Hi.Disp.GL.glCompileShaderARB*"></a>
<h3 id="Hi_Disp_GL_glCompileShaderARB_System_UInt32_" data-uid="Hi.Disp.GL.glCompileShaderARB(System.UInt32)">
glCompileShaderARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompileShaderARB(uint shaderObj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shaderObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompileShaderIncludeARB_" data-uid="Hi.Disp.GL.glCompileShaderIncludeARB*"></a>
<h3 id="Hi_Disp_GL_glCompileShaderIncludeARB_System_UInt32_System_Int32_System_String___System_Int32__" data-uid="Hi.Disp.GL.glCompileShaderIncludeARB(System.UInt32,System.Int32,System.String[],System.Int32*)">
glCompileShaderIncludeARB(uint, int, string[], int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompileShaderIncludeARB(uint shader, int count, string[] path, int* length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>path</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexImage1DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedMultiTexImage1DEXT(uint, uint, int, uint, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexImage1DEXT(uint texunit, uint target, int level, uint internalformat, int width, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexImage2DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedMultiTexImage2DEXT(uint, uint, int, uint, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexImage2DEXT(uint texunit, uint target, int level, uint internalformat, int width, int height, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexImage3DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedMultiTexImage3DEXT(uint, uint, int, uint, int, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexImage3DEXT(uint texunit, uint target, int level, uint internalformat, int width, int height, int depth, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexSubImage1DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedMultiTexSubImage1DEXT(uint, uint, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexSubImage1DEXT(uint texunit, uint target, int level, int xoffset, int width, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexSubImage2DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedMultiTexSubImage2DEXT(uint, uint, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexSubImage2DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int width, int height, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedMultiTexSubImage3DEXT_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedMultiTexSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedMultiTexSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedMultiTexSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedMultiTexSubImage3DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage1D_" data-uid="Hi.Disp.GL.glCompressedTexImage1D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage1D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage1D(uint, int, uint, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage1D(uint target, int level, uint internalformat, int width, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage1DARB_" data-uid="Hi.Disp.GL.glCompressedTexImage1DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage1DARB_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage1DARB(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage1DARB(uint, int, uint, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage1DARB(uint target, int level, uint internalformat, int width, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage2D_" data-uid="Hi.Disp.GL.glCompressedTexImage2D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage2D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage2D(uint, int, uint, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage2D(uint target, int level, uint internalformat, int width, int height, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage2DARB_" data-uid="Hi.Disp.GL.glCompressedTexImage2DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage2DARB_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage2DARB(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage2DARB(uint, int, uint, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage2DARB(uint target, int level, uint internalformat, int width, int height, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage3D_" data-uid="Hi.Disp.GL.glCompressedTexImage3D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage3D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage3D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage3D(uint, int, uint, int, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage3D(uint target, int level, uint internalformat, int width, int height, int depth, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexImage3DARB_" data-uid="Hi.Disp.GL.glCompressedTexImage3DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexImage3DARB_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexImage3DARB(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTexImage3DARB(uint, int, uint, int, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexImage3DARB(uint target, int level, uint internalformat, int width, int height, int depth, int border, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage1D_" data-uid="Hi.Disp.GL.glCompressedTexSubImage1D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage1D_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage1D(uint, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage1D(uint target, int level, int xoffset, int width, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage1DARB_" data-uid="Hi.Disp.GL.glCompressedTexSubImage1DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage1DARB_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage1DARB(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage1DARB(uint, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage1DARB(uint target, int level, int xoffset, int width, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage2D_" data-uid="Hi.Disp.GL.glCompressedTexSubImage2D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage2D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage2D(uint, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage2D(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage2DARB_" data-uid="Hi.Disp.GL.glCompressedTexSubImage2DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage2DARB_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage2DARB(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage2DARB(uint, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage2DARB(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage3D_" data-uid="Hi.Disp.GL.glCompressedTexSubImage3D*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage3D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage3D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage3D(uint, int, int, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage3D(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTexSubImage3DARB_" data-uid="Hi.Disp.GL.glCompressedTexSubImage3DARB*"></a>
<h3 id="Hi_Disp_GL_glCompressedTexSubImage3DARB_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTexSubImage3DARB(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTexSubImage3DARB(uint, int, int, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTexSubImage3DARB(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureImage1DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTextureImage1DEXT(uint, uint, int, uint, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureImage1DEXT(uint texture, uint target, int level, uint internalformat, int width, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureImage2DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTextureImage2DEXT(uint, uint, int, uint, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureImage2DEXT(uint texture, uint target, int level, uint internalformat, int width, int height, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureImage3DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
glCompressedTextureImage3DEXT(uint, uint, int, uint, int, int, int, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureImage3DEXT(uint texture, uint target, int level, uint internalformat, int width, int height, int depth, int border, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureSubImage1DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTextureSubImage1DEXT(uint, uint, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureSubImage1DEXT(uint texture, uint target, int level, int xoffset, int width, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureSubImage2DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTextureSubImage2DEXT(uint, uint, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureSubImage2DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int width, int height, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCompressedTextureSubImage3DEXT_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCompressedTextureSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glCompressedTextureSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glCompressedTextureSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCompressedTextureSubImage3DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int imageSize, nint bits)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>imageSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionFilter1D_" data-uid="Hi.Disp.GL.glConvolutionFilter1D*"></a>
<h3 id="Hi_Disp_GL_glConvolutionFilter1D_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glConvolutionFilter1D(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glConvolutionFilter1D(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionFilter1D(uint target, uint internalformat, int width, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionFilter1DEXT_" data-uid="Hi.Disp.GL.glConvolutionFilter1DEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionFilter1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glConvolutionFilter1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glConvolutionFilter1DEXT(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionFilter1DEXT(uint target, uint internalformat, int width, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionFilter2D_" data-uid="Hi.Disp.GL.glConvolutionFilter2D*"></a>
<h3 id="Hi_Disp_GL_glConvolutionFilter2D_System_UInt32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glConvolutionFilter2D(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glConvolutionFilter2D(uint, uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionFilter2D(uint target, uint internalformat, int width, int height, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionFilter2DEXT_" data-uid="Hi.Disp.GL.glConvolutionFilter2DEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionFilter2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glConvolutionFilter2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glConvolutionFilter2DEXT(uint, uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionFilter2DEXT(uint target, uint internalformat, int width, int height, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameterf_" data-uid="Hi.Disp.GL.glConvolutionParameterf*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameterf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glConvolutionParameterf(System.UInt32,System.UInt32,System.Single)">
glConvolutionParameterf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameterf(uint target, uint pname, float @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameterfEXT_" data-uid="Hi.Disp.GL.glConvolutionParameterfEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameterfEXT_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glConvolutionParameterfEXT(System.UInt32,System.UInt32,System.Single)">
glConvolutionParameterfEXT(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameterfEXT(uint target, uint pname, float @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameterfv_" data-uid="Hi.Disp.GL.glConvolutionParameterfv*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glConvolutionParameterfv(System.UInt32,System.UInt32,System.Single*)">
glConvolutionParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameterfvEXT_" data-uid="Hi.Disp.GL.glConvolutionParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glConvolutionParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glConvolutionParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameteri_" data-uid="Hi.Disp.GL.glConvolutionParameteri*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameteri_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glConvolutionParameteri(System.UInt32,System.UInt32,System.Int32)">
glConvolutionParameteri(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameteri(uint target, uint pname, int @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameteriEXT_" data-uid="Hi.Disp.GL.glConvolutionParameteriEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameteriEXT_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glConvolutionParameteriEXT(System.UInt32,System.UInt32,System.Int32)">
glConvolutionParameteriEXT(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameteriEXT(uint target, uint pname, int @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameteriv_" data-uid="Hi.Disp.GL.glConvolutionParameteriv*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glConvolutionParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glConvolutionParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glConvolutionParameterivEXT_" data-uid="Hi.Disp.GL.glConvolutionParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glConvolutionParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glConvolutionParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glConvolutionParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glConvolutionParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyBufferSubData_" data-uid="Hi.Disp.GL.glCopyBufferSubData*"></a>
<h3 id="Hi_Disp_GL_glCopyBufferSubData_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glCopyBufferSubData(System.UInt32,System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glCopyBufferSubData(uint, uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyBufferSubData(uint readTarget, uint writeTarget, nint readOffset, nint writeOffset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>readTarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>writeTarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>readOffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>writeOffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyColorSubTable_" data-uid="Hi.Disp.GL.glCopyColorSubTable*"></a>
<h3 id="Hi_Disp_GL_glCopyColorSubTable_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyColorSubTable(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyColorSubTable(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyColorSubTable(uint target, int start, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyColorSubTableEXT_" data-uid="Hi.Disp.GL.glCopyColorSubTableEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyColorSubTableEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyColorSubTableEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyColorSubTableEXT(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyColorSubTableEXT(uint target, int start, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyColorTable_" data-uid="Hi.Disp.GL.glCopyColorTable*"></a>
<h3 id="Hi_Disp_GL_glCopyColorTable_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyColorTable(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32)">
glCopyColorTable(uint, uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyColorTable(uint target, uint internalformat, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyColorTableSGI_" data-uid="Hi.Disp.GL.glCopyColorTableSGI*"></a>
<h3 id="Hi_Disp_GL_glCopyColorTableSGI_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyColorTableSGI(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32)">
glCopyColorTableSGI(uint, uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyColorTableSGI(uint target, uint internalformat, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyConvolutionFilter1D_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter1D*"></a>
<h3 id="Hi_Disp_GL_glCopyConvolutionFilter1D_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter1D(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32)">
glCopyConvolutionFilter1D(uint, uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyConvolutionFilter1D(uint target, uint internalformat, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyConvolutionFilter1DEXT_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyConvolutionFilter1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32)">
glCopyConvolutionFilter1DEXT(uint, uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyConvolutionFilter1DEXT(uint target, uint internalformat, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyConvolutionFilter2D_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter2D*"></a>
<h3 id="Hi_Disp_GL_glCopyConvolutionFilter2D_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter2D(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyConvolutionFilter2D(uint, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyConvolutionFilter2D(uint target, uint internalformat, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyConvolutionFilter2DEXT_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyConvolutionFilter2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyConvolutionFilter2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyConvolutionFilter2DEXT(uint, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyConvolutionFilter2DEXT(uint target, uint internalformat, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyImageSubDataNV_" data-uid="Hi.Disp.GL.glCopyImageSubDataNV*"></a>
<h3 id="Hi_Disp_GL_glCopyImageSubDataNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyImageSubDataNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyImageSubDataNV(uint, uint, int, int, int, int, uint, uint, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyImageSubDataNV(uint srcName, uint srcTarget, int srcLevel, int srcX, int srcY, int srcZ, uint dstName, uint dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>srcName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcTarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>srcLevel</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcX</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcY</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>srcZ</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstTarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dstLevel</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstX</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstY</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>dstZ</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyMultiTexImage1DEXT_" data-uid="Hi.Disp.GL.glCopyMultiTexImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyMultiTexImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyMultiTexImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyMultiTexImage1DEXT(uint, uint, int, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyMultiTexImage1DEXT(uint texunit, uint target, int level, uint internalformat, int x, int y, int width, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyMultiTexImage2DEXT_" data-uid="Hi.Disp.GL.glCopyMultiTexImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyMultiTexImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyMultiTexImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyMultiTexImage2DEXT(uint, uint, int, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyMultiTexImage2DEXT(uint texunit, uint target, int level, uint internalformat, int x, int y, int width, int height, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyMultiTexSubImage1DEXT_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyMultiTexSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyMultiTexSubImage1DEXT(uint, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyMultiTexSubImage1DEXT(uint texunit, uint target, int level, int xoffset, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyMultiTexSubImage2DEXT_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyMultiTexSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyMultiTexSubImage2DEXT(uint, uint, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyMultiTexSubImage2DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyMultiTexSubImage3DEXT_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyMultiTexSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyMultiTexSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyMultiTexSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyMultiTexSubImage3DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyPixels_" data-uid="Hi.Disp.GL.glCopyPixels*"></a>
<h3 id="Hi_Disp_GL_glCopyPixels_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glCopyPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32)">
glCopyPixels(int, int, int, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyPixels(int x, int y, int width, int height, uint type)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexImage1D_" data-uid="Hi.Disp.GL.glCopyTexImage1D*"></a>
<h3 id="Hi_Disp_GL_glCopyTexImage1D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexImage1D(uint, int, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexImage1D(uint target, int level, uint internalformat, int x, int y, int width, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexImage1DEXT_" data-uid="Hi.Disp.GL.glCopyTexImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTexImage1DEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexImage1DEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexImage1DEXT(uint, int, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexImage1DEXT(uint target, int level, uint internalformat, int x, int y, int width, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexImage2D_" data-uid="Hi.Disp.GL.glCopyTexImage2D*"></a>
<h3 id="Hi_Disp_GL_glCopyTexImage2D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexImage2D(uint, int, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexImage2D(uint target, int level, uint internalformat, int x, int y, int width, int height, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexImage2DEXT_" data-uid="Hi.Disp.GL.glCopyTexImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTexImage2DEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexImage2DEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexImage2DEXT(uint, int, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexImage2DEXT(uint target, int level, uint internalformat, int x, int y, int width, int height, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage1D_" data-uid="Hi.Disp.GL.glCopyTexSubImage1D*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage1D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage1D(uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage1D(uint target, int level, int xoffset, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage1DEXT_" data-uid="Hi.Disp.GL.glCopyTexSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage1DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage1DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage1DEXT(uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage1DEXT(uint target, int level, int xoffset, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage2D_" data-uid="Hi.Disp.GL.glCopyTexSubImage2D*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage2D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage2D(uint, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage2D(uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage2DEXT_" data-uid="Hi.Disp.GL.glCopyTexSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage2DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage2DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage2DEXT(uint, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage2DEXT(uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage3D_" data-uid="Hi.Disp.GL.glCopyTexSubImage3D*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage3D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage3D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage3D(uint, int, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage3D(uint target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTexSubImage3DEXT_" data-uid="Hi.Disp.GL.glCopyTexSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTexSubImage3DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTexSubImage3DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTexSubImage3DEXT(uint, int, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTexSubImage3DEXT(uint target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTextureImage1DEXT_" data-uid="Hi.Disp.GL.glCopyTextureImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTextureImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTextureImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTextureImage1DEXT(uint, uint, int, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTextureImage1DEXT(uint texture, uint target, int level, uint internalformat, int x, int y, int width, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTextureImage2DEXT_" data-uid="Hi.Disp.GL.glCopyTextureImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTextureImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTextureImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTextureImage2DEXT(uint, uint, int, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTextureImage2DEXT(uint texture, uint target, int level, uint internalformat, int x, int y, int width, int height, int border)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTextureSubImage1DEXT_" data-uid="Hi.Disp.GL.glCopyTextureSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTextureSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTextureSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTextureSubImage1DEXT(uint, uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTextureSubImage1DEXT(uint texture, uint target, int level, int xoffset, int x, int y, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTextureSubImage2DEXT_" data-uid="Hi.Disp.GL.glCopyTextureSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTextureSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTextureSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTextureSubImage2DEXT(uint, uint, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTextureSubImage2DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCopyTextureSubImage3DEXT_" data-uid="Hi.Disp.GL.glCopyTextureSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glCopyTextureSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glCopyTextureSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glCopyTextureSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCopyTextureSubImage3DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateProgram_" data-uid="Hi.Disp.GL.glCreateProgram*"></a>
<h3 id="Hi_Disp_GL_glCreateProgram" data-uid="Hi.Disp.GL.glCreateProgram">
glCreateProgram()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateProgram()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateProgramObjectARB_" data-uid="Hi.Disp.GL.glCreateProgramObjectARB*"></a>
<h3 id="Hi_Disp_GL_glCreateProgramObjectARB" data-uid="Hi.Disp.GL.glCreateProgramObjectARB">
glCreateProgramObjectARB()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateProgramObjectARB()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateShader_" data-uid="Hi.Disp.GL.glCreateShader*"></a>
<h3 id="Hi_Disp_GL_glCreateShader_System_UInt32_" data-uid="Hi.Disp.GL.glCreateShader(System.UInt32)">
glCreateShader(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateShader(uint type)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateShaderObjectARB_" data-uid="Hi.Disp.GL.glCreateShaderObjectARB*"></a>
<h3 id="Hi_Disp_GL_glCreateShaderObjectARB_System_UInt32_" data-uid="Hi.Disp.GL.glCreateShaderObjectARB(System.UInt32)">
glCreateShaderObjectARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateShaderObjectARB(uint shaderType)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shaderType</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateShaderProgramEXT_" data-uid="Hi.Disp.GL.glCreateShaderProgramEXT*"></a>
<h3 id="Hi_Disp_GL_glCreateShaderProgramEXT_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glCreateShaderProgramEXT(System.UInt32,System.String)">
glCreateShaderProgramEXT(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateShaderProgramEXT(uint type, string @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateShaderProgramv_" data-uid="Hi.Disp.GL.glCreateShaderProgramv*"></a>
<h3 id="Hi_Disp_GL_glCreateShaderProgramv_System_UInt32_System_Int32_System_String___" data-uid="Hi.Disp.GL.glCreateShaderProgramv(System.UInt32,System.Int32,System.String[])">
glCreateShaderProgramv(uint, int, string[])
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glCreateShaderProgramv(uint type, int count, string[] strings)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>strings</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCreateSyncFromCLeventARB_" data-uid="Hi.Disp.GL.glCreateSyncFromCLeventARB*"></a>
<h3 id="Hi_Disp_GL_glCreateSyncFromCLeventARB_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glCreateSyncFromCLeventARB(System.IntPtr,System.IntPtr,System.UInt32)">
glCreateSyncFromCLeventARB(nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glCreateSyncFromCLeventARB(nint context, nint @event, uint flags)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>context</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>event</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>flags</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCullFace_" data-uid="Hi.Disp.GL.glCullFace*"></a>
<h3 id="Hi_Disp_GL_glCullFace_System_UInt32_" data-uid="Hi.Disp.GL.glCullFace(System.UInt32)">
glCullFace(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCullFace(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCullParameterdvEXT_" data-uid="Hi.Disp.GL.glCullParameterdvEXT*"></a>
<h3 id="Hi_Disp_GL_glCullParameterdvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glCullParameterdvEXT(System.UInt32,System.Double*)">
glCullParameterdvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCullParameterdvEXT(uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCullParameterfvEXT_" data-uid="Hi.Disp.GL.glCullParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glCullParameterfvEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glCullParameterfvEXT(System.UInt32,System.Single*)">
glCullParameterfvEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCullParameterfvEXT(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glCurrentPaletteMatrixARB_" data-uid="Hi.Disp.GL.glCurrentPaletteMatrixARB*"></a>
<h3 id="Hi_Disp_GL_glCurrentPaletteMatrixARB_System_Int32_" data-uid="Hi.Disp.GL.glCurrentPaletteMatrixARB(System.Int32)">
glCurrentPaletteMatrixARB(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glCurrentPaletteMatrixARB(int index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDebugMessageControlARB_" data-uid="Hi.Disp.GL.glDebugMessageControlARB*"></a>
<h3 id="Hi_Disp_GL_glDebugMessageControlARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32__System_Boolean_" data-uid="Hi.Disp.GL.glDebugMessageControlARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32*,System.Boolean)">
glDebugMessageControlARB(uint, uint, uint, int, uint*, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDebugMessageControlARB(uint source, uint type, uint severity, int count, uint* ids, bool enabled)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>source</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>severity</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>enabled</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDebugMessageEnableAMD_" data-uid="Hi.Disp.GL.glDebugMessageEnableAMD*"></a>
<h3 id="Hi_Disp_GL_glDebugMessageEnableAMD_System_UInt32_System_UInt32_System_Int32_System_UInt32__System_Boolean_" data-uid="Hi.Disp.GL.glDebugMessageEnableAMD(System.UInt32,System.UInt32,System.Int32,System.UInt32*,System.Boolean)">
glDebugMessageEnableAMD(uint, uint, int, uint*, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDebugMessageEnableAMD(uint category, uint severity, int count, uint* ids, bool enabled)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>category</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>severity</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>enabled</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDebugMessageInsertAMD_" data-uid="Hi.Disp.GL.glDebugMessageInsertAMD*"></a>
<h3 id="Hi_Disp_GL_glDebugMessageInsertAMD_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_String_" data-uid="Hi.Disp.GL.glDebugMessageInsertAMD(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.String)">
glDebugMessageInsertAMD(uint, uint, uint, int, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDebugMessageInsertAMD(uint category, uint severity, uint id, int length, string buf)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>category</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>severity</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDebugMessageInsertARB_" data-uid="Hi.Disp.GL.glDebugMessageInsertARB*"></a>
<h3 id="Hi_Disp_GL_glDebugMessageInsertARB_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_String_" data-uid="Hi.Disp.GL.glDebugMessageInsertARB(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.String)">
glDebugMessageInsertARB(uint, uint, uint, uint, int, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDebugMessageInsertARB(uint source, uint type, uint id, uint severity, int length, string buf)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>source</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>severity</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buf</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeformSGIX_" data-uid="Hi.Disp.GL.glDeformSGIX*"></a>
<h3 id="Hi_Disp_GL_glDeformSGIX_System_UInt32_" data-uid="Hi.Disp.GL.glDeformSGIX(System.UInt32)">
glDeformSGIX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeformSGIX(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeformationMap3dSGIX_" data-uid="Hi.Disp.GL.glDeformationMap3dSGIX*"></a>
<h3 id="Hi_Disp_GL_glDeformationMap3dSGIX_System_UInt32_System_Double_System_Double_System_Int32_System_Int32_System_Double_System_Double_System_Int32_System_Int32_System_Double_System_Double_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glDeformationMap3dSGIX(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
glDeformationMap3dSGIX(uint, double, double, int, int, double, double, int, int, double, double, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeformationMap3dSGIX(uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>wstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>worder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeformationMap3fSGIX_" data-uid="Hi.Disp.GL.glDeformationMap3fSGIX*"></a>
<h3 id="Hi_Disp_GL_glDeformationMap3fSGIX_System_UInt32_System_Single_System_Single_System_Int32_System_Int32_System_Single_System_Single_System_Int32_System_Int32_System_Single_System_Single_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glDeformationMap3fSGIX(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
glDeformationMap3fSGIX(uint, float, float, int, int, float, float, int, int, float, float, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeformationMap3fSGIX(uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>wstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>worder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteAsyncMarkersSGIX_" data-uid="Hi.Disp.GL.glDeleteAsyncMarkersSGIX*"></a>
<h3 id="Hi_Disp_GL_glDeleteAsyncMarkersSGIX_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glDeleteAsyncMarkersSGIX(System.UInt32,System.Int32)">
glDeleteAsyncMarkersSGIX(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteAsyncMarkersSGIX(uint marker, int range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteBuffers_" data-uid="Hi.Disp.GL.glDeleteBuffers*"></a>
<h3 id="Hi_Disp_GL_glDeleteBuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteBuffers(System.Int32,System.UInt32*)">
glDeleteBuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteBuffers(int n, uint* buffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteBuffersARB_" data-uid="Hi.Disp.GL.glDeleteBuffersARB*"></a>
<h3 id="Hi_Disp_GL_glDeleteBuffersARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteBuffersARB(System.Int32,System.UInt32*)">
glDeleteBuffersARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteBuffersARB(int n, uint* buffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteFencesAPPLE_" data-uid="Hi.Disp.GL.glDeleteFencesAPPLE*"></a>
<h3 id="Hi_Disp_GL_glDeleteFencesAPPLE_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteFencesAPPLE(System.Int32,System.UInt32*)">
glDeleteFencesAPPLE(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteFencesAPPLE(int n, uint* fences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteFencesNV_" data-uid="Hi.Disp.GL.glDeleteFencesNV*"></a>
<h3 id="Hi_Disp_GL_glDeleteFencesNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteFencesNV(System.Int32,System.UInt32*)">
glDeleteFencesNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteFencesNV(int n, uint* fences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteFragmentShaderATI_" data-uid="Hi.Disp.GL.glDeleteFragmentShaderATI*"></a>
<h3 id="Hi_Disp_GL_glDeleteFragmentShaderATI_System_UInt32_" data-uid="Hi.Disp.GL.glDeleteFragmentShaderATI(System.UInt32)">
glDeleteFragmentShaderATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteFragmentShaderATI(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteFramebuffers_" data-uid="Hi.Disp.GL.glDeleteFramebuffers*"></a>
<h3 id="Hi_Disp_GL_glDeleteFramebuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteFramebuffers(System.Int32,System.UInt32*)">
glDeleteFramebuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteFramebuffers(int n, uint* framebuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>framebuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteFramebuffersEXT_" data-uid="Hi.Disp.GL.glDeleteFramebuffersEXT*"></a>
<h3 id="Hi_Disp_GL_glDeleteFramebuffersEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteFramebuffersEXT(System.Int32,System.UInt32*)">
glDeleteFramebuffersEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteFramebuffersEXT(int n, uint* framebuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>framebuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteLists_" data-uid="Hi.Disp.GL.glDeleteLists*"></a>
<h3 id="Hi_Disp_GL_glDeleteLists_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glDeleteLists(System.UInt32,System.Int32)">
glDeleteLists(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteLists(uint list, int range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteNamedStringARB_" data-uid="Hi.Disp.GL.glDeleteNamedStringARB*"></a>
<h3 id="Hi_Disp_GL_glDeleteNamedStringARB_System_Int32_System_String_" data-uid="Hi.Disp.GL.glDeleteNamedStringARB(System.Int32,System.String)">
glDeleteNamedStringARB(int, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteNamedStringARB(int namelen, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>namelen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteNamesAMD_" data-uid="Hi.Disp.GL.glDeleteNamesAMD*"></a>
<h3 id="Hi_Disp_GL_glDeleteNamesAMD_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteNamesAMD(System.UInt32,System.UInt32,System.UInt32*)">
glDeleteNamesAMD(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteNamesAMD(uint identifier, uint num, uint* names)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>identifier</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>num</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>names</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteObjectARB_" data-uid="Hi.Disp.GL.glDeleteObjectARB*"></a>
<h3 id="Hi_Disp_GL_glDeleteObjectARB_System_UInt32_" data-uid="Hi.Disp.GL.glDeleteObjectARB(System.UInt32)">
glDeleteObjectARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteObjectARB(uint obj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteOcclusionQueriesNV_" data-uid="Hi.Disp.GL.glDeleteOcclusionQueriesNV*"></a>
<h3 id="Hi_Disp_GL_glDeleteOcclusionQueriesNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteOcclusionQueriesNV(System.Int32,System.UInt32*)">
glDeleteOcclusionQueriesNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteOcclusionQueriesNV(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeletePerfMonitorsAMD_" data-uid="Hi.Disp.GL.glDeletePerfMonitorsAMD*"></a>
<h3 id="Hi_Disp_GL_glDeletePerfMonitorsAMD_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeletePerfMonitorsAMD(System.Int32,System.UInt32*)">
glDeletePerfMonitorsAMD(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeletePerfMonitorsAMD(int n, uint* monitors)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>monitors</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteProgram_" data-uid="Hi.Disp.GL.glDeleteProgram*"></a>
<h3 id="Hi_Disp_GL_glDeleteProgram_System_UInt32_" data-uid="Hi.Disp.GL.glDeleteProgram(System.UInt32)">
glDeleteProgram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteProgram(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteProgramPipelines_" data-uid="Hi.Disp.GL.glDeleteProgramPipelines*"></a>
<h3 id="Hi_Disp_GL_glDeleteProgramPipelines_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteProgramPipelines(System.Int32,System.UInt32*)">
glDeleteProgramPipelines(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteProgramPipelines(int n, uint* pipelines)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pipelines</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteProgramsARB_" data-uid="Hi.Disp.GL.glDeleteProgramsARB*"></a>
<h3 id="Hi_Disp_GL_glDeleteProgramsARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteProgramsARB(System.Int32,System.UInt32*)">
glDeleteProgramsARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteProgramsARB(int n, uint* programs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteProgramsNV_" data-uid="Hi.Disp.GL.glDeleteProgramsNV*"></a>
<h3 id="Hi_Disp_GL_glDeleteProgramsNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteProgramsNV(System.Int32,System.UInt32*)">
glDeleteProgramsNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteProgramsNV(int n, uint* programs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteQueries_" data-uid="Hi.Disp.GL.glDeleteQueries*"></a>
<h3 id="Hi_Disp_GL_glDeleteQueries_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteQueries(System.Int32,System.UInt32*)">
glDeleteQueries(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteQueries(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteQueriesARB_" data-uid="Hi.Disp.GL.glDeleteQueriesARB*"></a>
<h3 id="Hi_Disp_GL_glDeleteQueriesARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteQueriesARB(System.Int32,System.UInt32*)">
glDeleteQueriesARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteQueriesARB(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteRenderbuffers_" data-uid="Hi.Disp.GL.glDeleteRenderbuffers*"></a>
<h3 id="Hi_Disp_GL_glDeleteRenderbuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteRenderbuffers(System.Int32,System.UInt32*)">
glDeleteRenderbuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteRenderbuffers(int n, uint* renderbuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>renderbuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteRenderbuffersEXT_" data-uid="Hi.Disp.GL.glDeleteRenderbuffersEXT*"></a>
<h3 id="Hi_Disp_GL_glDeleteRenderbuffersEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteRenderbuffersEXT(System.Int32,System.UInt32*)">
glDeleteRenderbuffersEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteRenderbuffersEXT(int n, uint* renderbuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>renderbuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteSamplers_" data-uid="Hi.Disp.GL.glDeleteSamplers*"></a>
<h3 id="Hi_Disp_GL_glDeleteSamplers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteSamplers(System.Int32,System.UInt32*)">
glDeleteSamplers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteSamplers(int count, uint* samplers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>samplers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteShader_" data-uid="Hi.Disp.GL.glDeleteShader*"></a>
<h3 id="Hi_Disp_GL_glDeleteShader_System_UInt32_" data-uid="Hi.Disp.GL.glDeleteShader(System.UInt32)">
glDeleteShader(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteShader(uint shader)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteSync_" data-uid="Hi.Disp.GL.glDeleteSync*"></a>
<h3 id="Hi_Disp_GL_glDeleteSync_System_IntPtr_" data-uid="Hi.Disp.GL.glDeleteSync(System.IntPtr)">
glDeleteSync(nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteSync(nint sync)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteTextures_" data-uid="Hi.Disp.GL.glDeleteTextures*"></a>
<h3 id="Hi_Disp_GL_glDeleteTextures_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteTextures(System.Int32,System.UInt32*)">
glDeleteTextures(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteTextures(int n, uint* textures)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteTexturesEXT_" data-uid="Hi.Disp.GL.glDeleteTexturesEXT*"></a>
<h3 id="Hi_Disp_GL_glDeleteTexturesEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteTexturesEXT(System.Int32,System.UInt32*)">
glDeleteTexturesEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteTexturesEXT(int n, uint* textures)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteTransformFeedbacks_" data-uid="Hi.Disp.GL.glDeleteTransformFeedbacks*"></a>
<h3 id="Hi_Disp_GL_glDeleteTransformFeedbacks_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteTransformFeedbacks(System.Int32,System.UInt32*)">
glDeleteTransformFeedbacks(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteTransformFeedbacks(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteTransformFeedbacksNV_" data-uid="Hi.Disp.GL.glDeleteTransformFeedbacksNV*"></a>
<h3 id="Hi_Disp_GL_glDeleteTransformFeedbacksNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteTransformFeedbacksNV(System.Int32,System.UInt32*)">
glDeleteTransformFeedbacksNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteTransformFeedbacksNV(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteVertexArrays_" data-uid="Hi.Disp.GL.glDeleteVertexArrays*"></a>
<h3 id="Hi_Disp_GL_glDeleteVertexArrays_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteVertexArrays(System.Int32,System.UInt32*)">
glDeleteVertexArrays(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteVertexArrays(int n, uint* arrays)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>arrays</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteVertexArraysAPPLE_" data-uid="Hi.Disp.GL.glDeleteVertexArraysAPPLE*"></a>
<h3 id="Hi_Disp_GL_glDeleteVertexArraysAPPLE_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDeleteVertexArraysAPPLE(System.Int32,System.UInt32*)">
glDeleteVertexArraysAPPLE(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteVertexArraysAPPLE(int n, uint* arrays)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>arrays</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDeleteVertexShaderEXT_" data-uid="Hi.Disp.GL.glDeleteVertexShaderEXT*"></a>
<h3 id="Hi_Disp_GL_glDeleteVertexShaderEXT_System_UInt32_" data-uid="Hi.Disp.GL.glDeleteVertexShaderEXT(System.UInt32)">
glDeleteVertexShaderEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDeleteVertexShaderEXT(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthBoundsEXT_" data-uid="Hi.Disp.GL.glDepthBoundsEXT*"></a>
<h3 id="Hi_Disp_GL_glDepthBoundsEXT_System_Double_System_Double_" data-uid="Hi.Disp.GL.glDepthBoundsEXT(System.Double,System.Double)">
glDepthBoundsEXT(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthBoundsEXT(double zmin, double zmax)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>zmin</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zmax</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthBoundsdNV_" data-uid="Hi.Disp.GL.glDepthBoundsdNV*"></a>
<h3 id="Hi_Disp_GL_glDepthBoundsdNV_System_Double_System_Double_" data-uid="Hi.Disp.GL.glDepthBoundsdNV(System.Double,System.Double)">
glDepthBoundsdNV(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthBoundsdNV(double zmin, double zmax)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>zmin</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zmax</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthFunc_" data-uid="Hi.Disp.GL.glDepthFunc*"></a>
<h3 id="Hi_Disp_GL_glDepthFunc_System_UInt32_" data-uid="Hi.Disp.GL.glDepthFunc(System.UInt32)">
glDepthFunc(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthFunc(uint func)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>func</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthMask_" data-uid="Hi.Disp.GL.glDepthMask*"></a>
<h3 id="Hi_Disp_GL_glDepthMask_System_Boolean_" data-uid="Hi.Disp.GL.glDepthMask(System.Boolean)">
glDepthMask(bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthMask(bool flag)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>flag</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthRange_" data-uid="Hi.Disp.GL.glDepthRange*"></a>
<h3 id="Hi_Disp_GL_glDepthRange_System_Double_System_Double_" data-uid="Hi.Disp.GL.glDepthRange(System.Double,System.Double)">
glDepthRange(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthRange(double near, double far)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>near</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>far</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthRangeArrayv_" data-uid="Hi.Disp.GL.glDepthRangeArrayv*"></a>
<h3 id="Hi_Disp_GL_glDepthRangeArrayv_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glDepthRangeArrayv(System.UInt32,System.Int32,System.Double*)">
glDepthRangeArrayv(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthRangeArrayv(uint first, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthRangeIndexed_" data-uid="Hi.Disp.GL.glDepthRangeIndexed*"></a>
<h3 id="Hi_Disp_GL_glDepthRangeIndexed_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glDepthRangeIndexed(System.UInt32,System.Double,System.Double)">
glDepthRangeIndexed(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthRangeIndexed(uint index, double n, double f)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>f</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthRangedNV_" data-uid="Hi.Disp.GL.glDepthRangedNV*"></a>
<h3 id="Hi_Disp_GL_glDepthRangedNV_System_Double_System_Double_" data-uid="Hi.Disp.GL.glDepthRangedNV(System.Double,System.Double)">
glDepthRangedNV(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthRangedNV(double zNear, double zFar)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>zNear</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zFar</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDepthRangef_" data-uid="Hi.Disp.GL.glDepthRangef*"></a>
<h3 id="Hi_Disp_GL_glDepthRangef_System_Single_System_Single_" data-uid="Hi.Disp.GL.glDepthRangef(System.Single,System.Single)">
glDepthRangef(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDepthRangef(float n, float f)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>f</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDetachObjectARB_" data-uid="Hi.Disp.GL.glDetachObjectARB*"></a>
<h3 id="Hi_Disp_GL_glDetachObjectARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDetachObjectARB(System.UInt32,System.UInt32)">
glDetachObjectARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDetachObjectARB(uint containerObj, uint attachedObj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>containerObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachedObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDetachShader_" data-uid="Hi.Disp.GL.glDetachShader*"></a>
<h3 id="Hi_Disp_GL_glDetachShader_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDetachShader(System.UInt32,System.UInt32)">
glDetachShader(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDetachShader(uint program, uint shader)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDetailTexFuncSGIS_" data-uid="Hi.Disp.GL.glDetailTexFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glDetailTexFuncSGIS_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glDetailTexFuncSGIS(System.UInt32,System.Int32,System.Single*)">
glDetailTexFuncSGIS(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDetailTexFuncSGIS(uint target, int n, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisable_" data-uid="Hi.Disp.GL.glDisable*"></a>
<h3 id="Hi_Disp_GL_glDisable_System_UInt32_" data-uid="Hi.Disp.GL.glDisable(System.UInt32)">
glDisable(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisable(uint cap)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>cap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableClientState_" data-uid="Hi.Disp.GL.glDisableClientState*"></a>
<h3 id="Hi_Disp_GL_glDisableClientState_System_UInt32_" data-uid="Hi.Disp.GL.glDisableClientState(System.UInt32)">
glDisableClientState(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableClientState(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableClientStateIndexedEXT_" data-uid="Hi.Disp.GL.glDisableClientStateIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glDisableClientStateIndexedEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDisableClientStateIndexedEXT(System.UInt32,System.UInt32)">
glDisableClientStateIndexedEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableClientStateIndexedEXT(uint array, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableIndexedEXT_" data-uid="Hi.Disp.GL.glDisableIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glDisableIndexedEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDisableIndexedEXT(System.UInt32,System.UInt32)">
glDisableIndexedEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableIndexedEXT(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableVariantClientStateEXT_" data-uid="Hi.Disp.GL.glDisableVariantClientStateEXT*"></a>
<h3 id="Hi_Disp_GL_glDisableVariantClientStateEXT_System_UInt32_" data-uid="Hi.Disp.GL.glDisableVariantClientStateEXT(System.UInt32)">
glDisableVariantClientStateEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableVariantClientStateEXT(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableVertexAttribAPPLE_" data-uid="Hi.Disp.GL.glDisableVertexAttribAPPLE*"></a>
<h3 id="Hi_Disp_GL_glDisableVertexAttribAPPLE_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDisableVertexAttribAPPLE(System.UInt32,System.UInt32)">
glDisableVertexAttribAPPLE(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableVertexAttribAPPLE(uint index, uint pname)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableVertexAttribArray_" data-uid="Hi.Disp.GL.glDisableVertexAttribArray*"></a>
<h3 id="Hi_Disp_GL_glDisableVertexAttribArray_System_UInt32_" data-uid="Hi.Disp.GL.glDisableVertexAttribArray(System.UInt32)">
glDisableVertexAttribArray(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableVertexAttribArray(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisableVertexAttribArrayARB_" data-uid="Hi.Disp.GL.glDisableVertexAttribArrayARB*"></a>
<h3 id="Hi_Disp_GL_glDisableVertexAttribArrayARB_System_UInt32_" data-uid="Hi.Disp.GL.glDisableVertexAttribArrayARB(System.UInt32)">
glDisableVertexAttribArrayARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisableVertexAttribArrayARB(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDisablei_" data-uid="Hi.Disp.GL.glDisablei*"></a>
<h3 id="Hi_Disp_GL_glDisablei_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDisablei(System.UInt32,System.UInt32)">
glDisablei(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDisablei(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArrays_" data-uid="Hi.Disp.GL.glDrawArrays*"></a>
<h3 id="Hi_Disp_GL_glDrawArrays_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawArrays(System.UInt32,System.Int32,System.Int32)">
glDrawArrays(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArrays(uint mode, int first, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArraysEXT_" data-uid="Hi.Disp.GL.glDrawArraysEXT*"></a>
<h3 id="Hi_Disp_GL_glDrawArraysEXT_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawArraysEXT(System.UInt32,System.Int32,System.Int32)">
glDrawArraysEXT(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArraysEXT(uint mode, int first, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArraysIndirect_" data-uid="Hi.Disp.GL.glDrawArraysIndirect*"></a>
<h3 id="Hi_Disp_GL_glDrawArraysIndirect_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawArraysIndirect(System.UInt32,System.IntPtr)">
glDrawArraysIndirect(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArraysIndirect(uint mode, nint indirect)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indirect</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArraysInstanced_" data-uid="Hi.Disp.GL.glDrawArraysInstanced*"></a>
<h3 id="Hi_Disp_GL_glDrawArraysInstanced_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawArraysInstanced(System.UInt32,System.Int32,System.Int32,System.Int32)">
glDrawArraysInstanced(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArraysInstanced(uint mode, int first, int count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArraysInstancedARB_" data-uid="Hi.Disp.GL.glDrawArraysInstancedARB*"></a>
<h3 id="Hi_Disp_GL_glDrawArraysInstancedARB_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawArraysInstancedARB(System.UInt32,System.Int32,System.Int32,System.Int32)">
glDrawArraysInstancedARB(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArraysInstancedARB(uint mode, int first, int count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawArraysInstancedEXT_" data-uid="Hi.Disp.GL.glDrawArraysInstancedEXT*"></a>
<h3 id="Hi_Disp_GL_glDrawArraysInstancedEXT_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawArraysInstancedEXT(System.UInt32,System.Int32,System.Int32,System.Int32)">
glDrawArraysInstancedEXT(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawArraysInstancedEXT(uint mode, int start, int count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawBuffer_" data-uid="Hi.Disp.GL.glDrawBuffer*"></a>
<h3 id="Hi_Disp_GL_glDrawBuffer_System_UInt32_" data-uid="Hi.Disp.GL.glDrawBuffer(System.UInt32)">
glDrawBuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawBuffer(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawBuffers_" data-uid="Hi.Disp.GL.glDrawBuffers*"></a>
<h3 id="Hi_Disp_GL_glDrawBuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDrawBuffers(System.Int32,System.UInt32*)">
glDrawBuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawBuffers(int n, uint* bufs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawBuffersARB_" data-uid="Hi.Disp.GL.glDrawBuffersARB*"></a>
<h3 id="Hi_Disp_GL_glDrawBuffersARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDrawBuffersARB(System.Int32,System.UInt32*)">
glDrawBuffersARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawBuffersARB(int n, uint* bufs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawBuffersATI_" data-uid="Hi.Disp.GL.glDrawBuffersATI*"></a>
<h3 id="Hi_Disp_GL_glDrawBuffersATI_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glDrawBuffersATI(System.Int32,System.UInt32*)">
glDrawBuffersATI(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawBuffersATI(int n, uint* bufs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementArrayAPPLE_" data-uid="Hi.Disp.GL.glDrawElementArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glDrawElementArrayAPPLE_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementArrayAPPLE(System.UInt32,System.Int32,System.Int32)">
glDrawElementArrayAPPLE(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementArrayAPPLE(uint mode, int first, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementArrayATI_" data-uid="Hi.Disp.GL.glDrawElementArrayATI*"></a>
<h3 id="Hi_Disp_GL_glDrawElementArrayATI_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementArrayATI(System.UInt32,System.Int32)">
glDrawElementArrayATI(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementArrayATI(uint mode, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElements_" data-uid="Hi.Disp.GL.glDrawElements*"></a>
<h3 id="Hi_Disp_GL_glDrawElements_System_UInt32_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawElements(System.UInt32,System.Int32,System.UInt32,System.IntPtr)">
glDrawElements(uint, int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElements(uint mode, int count, uint type, nint indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsBaseVertex_" data-uid="Hi.Disp.GL.glDrawElementsBaseVertex*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsBaseVertex_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementsBaseVertex(System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32)">
glDrawElementsBaseVertex(uint, int, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsBaseVertex(uint mode, int count, uint type, nint indices, int basevertex)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>basevertex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsIndirect_" data-uid="Hi.Disp.GL.glDrawElementsIndirect*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsIndirect_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawElementsIndirect(System.UInt32,System.UInt32,System.IntPtr)">
glDrawElementsIndirect(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsIndirect(uint mode, uint type, nint indirect)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indirect</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsInstanced_" data-uid="Hi.Disp.GL.glDrawElementsInstanced*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsInstanced_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementsInstanced(System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32)">
glDrawElementsInstanced(uint, int, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsInstanced(uint mode, int count, uint type, nint indices, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsInstancedARB_" data-uid="Hi.Disp.GL.glDrawElementsInstancedARB*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsInstancedARB_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementsInstancedARB(System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32)">
glDrawElementsInstancedARB(uint, int, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsInstancedARB(uint mode, int count, uint type, nint indices, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsInstancedBaseVertex_" data-uid="Hi.Disp.GL.glDrawElementsInstancedBaseVertex*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsInstancedBaseVertex_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementsInstancedBaseVertex(System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32,System.Int32)">
glDrawElementsInstancedBaseVertex(uint, int, uint, nint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsInstancedBaseVertex(uint mode, int count, uint type, nint indices, int primcount, int basevertex)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>basevertex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawElementsInstancedEXT_" data-uid="Hi.Disp.GL.glDrawElementsInstancedEXT*"></a>
<h3 id="Hi_Disp_GL_glDrawElementsInstancedEXT_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glDrawElementsInstancedEXT(System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32)">
glDrawElementsInstancedEXT(uint, int, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawElementsInstancedEXT(uint mode, int count, uint type, nint indices, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawMeshArraysSUN_" data-uid="Hi.Disp.GL.glDrawMeshArraysSUN*"></a>
<h3 id="Hi_Disp_GL_glDrawMeshArraysSUN_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawMeshArraysSUN(System.UInt32,System.Int32,System.Int32,System.Int32)">
glDrawMeshArraysSUN(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawMeshArraysSUN(uint mode, int first, int count, int width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawPixels_" data-uid="Hi.Disp.GL.glDrawPixels*"></a>
<h3 id="Hi_Disp_GL_glDrawPixels_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glDrawPixels(int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawPixels(int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawRangeElementArrayAPPLE_" data-uid="Hi.Disp.GL.glDrawRangeElementArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glDrawRangeElementArrayAPPLE_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glDrawRangeElementArrayAPPLE(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glDrawRangeElementArrayAPPLE(uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawRangeElementArrayAPPLE(uint mode, uint start, uint end, int first, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawRangeElementArrayATI_" data-uid="Hi.Disp.GL.glDrawRangeElementArrayATI*"></a>
<h3 id="Hi_Disp_GL_glDrawRangeElementArrayATI_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glDrawRangeElementArrayATI(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glDrawRangeElementArrayATI(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawRangeElementArrayATI(uint mode, uint start, uint end, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawRangeElements_" data-uid="Hi.Disp.GL.glDrawRangeElements*"></a>
<h3 id="Hi_Disp_GL_glDrawRangeElements_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawRangeElements(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32,System.IntPtr)">
glDrawRangeElements(uint, uint, uint, int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawRangeElements(uint mode, uint start, uint end, int count, uint type, nint indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawRangeElementsBaseVertex_" data-uid="Hi.Disp.GL.glDrawRangeElementsBaseVertex*"></a>
<h3 id="Hi_Disp_GL_glDrawRangeElementsBaseVertex_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glDrawRangeElementsBaseVertex(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32,System.IntPtr,System.Int32)">
glDrawRangeElementsBaseVertex(uint, uint, uint, int, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawRangeElementsBaseVertex(uint mode, uint start, uint end, int count, uint type, nint indices, int basevertex)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>basevertex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawRangeElementsEXT_" data-uid="Hi.Disp.GL.glDrawRangeElementsEXT*"></a>
<h3 id="Hi_Disp_GL_glDrawRangeElementsEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glDrawRangeElementsEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32,System.IntPtr)">
glDrawRangeElementsEXT(uint, uint, uint, int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawRangeElementsEXT(uint mode, uint start, uint end, int count, uint type, nint indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawTransformFeedback_" data-uid="Hi.Disp.GL.glDrawTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glDrawTransformFeedback_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDrawTransformFeedback(System.UInt32,System.UInt32)">
glDrawTransformFeedback(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawTransformFeedback(uint mode, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawTransformFeedbackNV_" data-uid="Hi.Disp.GL.glDrawTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glDrawTransformFeedbackNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDrawTransformFeedbackNV(System.UInt32,System.UInt32)">
glDrawTransformFeedbackNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawTransformFeedbackNV(uint mode, uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glDrawTransformFeedbackStream_" data-uid="Hi.Disp.GL.glDrawTransformFeedbackStream*"></a>
<h3 id="Hi_Disp_GL_glDrawTransformFeedbackStream_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glDrawTransformFeedbackStream(System.UInt32,System.UInt32,System.UInt32)">
glDrawTransformFeedbackStream(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glDrawTransformFeedbackStream(uint mode, uint id, uint stream)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlag_" data-uid="Hi.Disp.GL.glEdgeFlag*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlag_System_Boolean_" data-uid="Hi.Disp.GL.glEdgeFlag(System.Boolean)">
glEdgeFlag(bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlag(bool flag)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>flag</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlagFormatNV_" data-uid="Hi.Disp.GL.glEdgeFlagFormatNV*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlagFormatNV_System_Int32_" data-uid="Hi.Disp.GL.glEdgeFlagFormatNV(System.Int32)">
glEdgeFlagFormatNV(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlagFormatNV(int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlagPointer_" data-uid="Hi.Disp.GL.glEdgeFlagPointer*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlagPointer_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glEdgeFlagPointer(System.Int32,System.IntPtr)">
glEdgeFlagPointer(int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlagPointer(int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlagPointerEXT_" data-uid="Hi.Disp.GL.glEdgeFlagPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlagPointerEXT_System_Int32_System_Int32_System_Boolean__" data-uid="Hi.Disp.GL.glEdgeFlagPointerEXT(System.Int32,System.Int32,System.Boolean*)">
glEdgeFlagPointerEXT(int, int, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlagPointerEXT(int stride, int count, bool* pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlagPointerListIBM_" data-uid="Hi.Disp.GL.glEdgeFlagPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlagPointerListIBM_System_Int32_System_Boolean__System_Int32_" data-uid="Hi.Disp.GL.glEdgeFlagPointerListIBM(System.Int32,System.Boolean*,System.Int32)">
glEdgeFlagPointerListIBM(int, bool*, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlagPointerListIBM(int stride, bool* pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEdgeFlagv_" data-uid="Hi.Disp.GL.glEdgeFlagv*"></a>
<h3 id="Hi_Disp_GL_glEdgeFlagv_System_Boolean__" data-uid="Hi.Disp.GL.glEdgeFlagv(System.Boolean*)">
glEdgeFlagv(bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEdgeFlagv(bool* flag)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>flag</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glElementPointerAPPLE_" data-uid="Hi.Disp.GL.glElementPointerAPPLE*"></a>
<h3 id="Hi_Disp_GL_glElementPointerAPPLE_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glElementPointerAPPLE(System.UInt32,System.IntPtr)">
glElementPointerAPPLE(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glElementPointerAPPLE(uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glElementPointerATI_" data-uid="Hi.Disp.GL.glElementPointerATI*"></a>
<h3 id="Hi_Disp_GL_glElementPointerATI_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glElementPointerATI(System.UInt32,System.IntPtr)">
glElementPointerATI(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glElementPointerATI(uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnable_" data-uid="Hi.Disp.GL.glEnable*"></a>
<h3 id="Hi_Disp_GL_glEnable_System_UInt32_" data-uid="Hi.Disp.GL.glEnable(System.UInt32)">
glEnable(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnable(uint cap)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>cap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableClientState_" data-uid="Hi.Disp.GL.glEnableClientState*"></a>
<h3 id="Hi_Disp_GL_glEnableClientState_System_UInt32_" data-uid="Hi.Disp.GL.glEnableClientState(System.UInt32)">
glEnableClientState(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableClientState(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableClientStateIndexedEXT_" data-uid="Hi.Disp.GL.glEnableClientStateIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glEnableClientStateIndexedEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEnableClientStateIndexedEXT(System.UInt32,System.UInt32)">
glEnableClientStateIndexedEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableClientStateIndexedEXT(uint array, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableIndexedEXT_" data-uid="Hi.Disp.GL.glEnableIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glEnableIndexedEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEnableIndexedEXT(System.UInt32,System.UInt32)">
glEnableIndexedEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableIndexedEXT(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableVariantClientStateEXT_" data-uid="Hi.Disp.GL.glEnableVariantClientStateEXT*"></a>
<h3 id="Hi_Disp_GL_glEnableVariantClientStateEXT_System_UInt32_" data-uid="Hi.Disp.GL.glEnableVariantClientStateEXT(System.UInt32)">
glEnableVariantClientStateEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableVariantClientStateEXT(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableVertexAttribAPPLE_" data-uid="Hi.Disp.GL.glEnableVertexAttribAPPLE*"></a>
<h3 id="Hi_Disp_GL_glEnableVertexAttribAPPLE_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEnableVertexAttribAPPLE(System.UInt32,System.UInt32)">
glEnableVertexAttribAPPLE(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableVertexAttribAPPLE(uint index, uint pname)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableVertexAttribArray_" data-uid="Hi.Disp.GL.glEnableVertexAttribArray*"></a>
<h3 id="Hi_Disp_GL_glEnableVertexAttribArray_System_UInt32_" data-uid="Hi.Disp.GL.glEnableVertexAttribArray(System.UInt32)">
glEnableVertexAttribArray(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableVertexAttribArray(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnableVertexAttribArrayARB_" data-uid="Hi.Disp.GL.glEnableVertexAttribArrayARB*"></a>
<h3 id="Hi_Disp_GL_glEnableVertexAttribArrayARB_System_UInt32_" data-uid="Hi.Disp.GL.glEnableVertexAttribArrayARB(System.UInt32)">
glEnableVertexAttribArrayARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnableVertexAttribArrayARB(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnablei_" data-uid="Hi.Disp.GL.glEnablei*"></a>
<h3 id="Hi_Disp_GL_glEnablei_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEnablei(System.UInt32,System.UInt32)">
glEnablei(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnablei(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEnd_" data-uid="Hi.Disp.GL.glEnd*"></a>
<h3 id="Hi_Disp_GL_glEnd" data-uid="Hi.Disp.GL.glEnd">
glEnd()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEnd()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndConditionalRender_" data-uid="Hi.Disp.GL.glEndConditionalRender*"></a>
<h3 id="Hi_Disp_GL_glEndConditionalRender" data-uid="Hi.Disp.GL.glEndConditionalRender">
glEndConditionalRender()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndConditionalRender()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndConditionalRenderNV_" data-uid="Hi.Disp.GL.glEndConditionalRenderNV*"></a>
<h3 id="Hi_Disp_GL_glEndConditionalRenderNV" data-uid="Hi.Disp.GL.glEndConditionalRenderNV">
glEndConditionalRenderNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndConditionalRenderNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndFragmentShaderATI_" data-uid="Hi.Disp.GL.glEndFragmentShaderATI*"></a>
<h3 id="Hi_Disp_GL_glEndFragmentShaderATI" data-uid="Hi.Disp.GL.glEndFragmentShaderATI">
glEndFragmentShaderATI()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndFragmentShaderATI()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndList_" data-uid="Hi.Disp.GL.glEndList*"></a>
<h3 id="Hi_Disp_GL_glEndList" data-uid="Hi.Disp.GL.glEndList">
glEndList()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndList()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndOcclusionQueryNV_" data-uid="Hi.Disp.GL.glEndOcclusionQueryNV*"></a>
<h3 id="Hi_Disp_GL_glEndOcclusionQueryNV" data-uid="Hi.Disp.GL.glEndOcclusionQueryNV">
glEndOcclusionQueryNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndOcclusionQueryNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndPerfMonitorAMD_" data-uid="Hi.Disp.GL.glEndPerfMonitorAMD*"></a>
<h3 id="Hi_Disp_GL_glEndPerfMonitorAMD_System_UInt32_" data-uid="Hi.Disp.GL.glEndPerfMonitorAMD(System.UInt32)">
glEndPerfMonitorAMD(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndPerfMonitorAMD(uint monitor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>monitor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEndQuery_" data-uid="Hi.Disp.GL.glEndQuery*"></a>
<h3 id="Hi_Disp_GL_glEndQuery_System_UInt32_" data-uid="Hi.Disp.GL.glEndQuery(System.UInt32)">
glEndQuery(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndQuery(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEndQueryARB_" data-uid="Hi.Disp.GL.glEndQueryARB*"></a>
<h3 id="Hi_Disp_GL_glEndQueryARB_System_UInt32_" data-uid="Hi.Disp.GL.glEndQueryARB(System.UInt32)">
glEndQueryARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndQueryARB(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEndQueryIndexed_" data-uid="Hi.Disp.GL.glEndQueryIndexed*"></a>
<h3 id="Hi_Disp_GL_glEndQueryIndexed_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEndQueryIndexed(System.UInt32,System.UInt32)">
glEndQueryIndexed(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndQueryIndexed(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEndTransformFeedback_" data-uid="Hi.Disp.GL.glEndTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glEndTransformFeedback" data-uid="Hi.Disp.GL.glEndTransformFeedback">
glEndTransformFeedback()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndTransformFeedback()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndTransformFeedbackEXT_" data-uid="Hi.Disp.GL.glEndTransformFeedbackEXT*"></a>
<h3 id="Hi_Disp_GL_glEndTransformFeedbackEXT" data-uid="Hi.Disp.GL.glEndTransformFeedbackEXT">
glEndTransformFeedbackEXT()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndTransformFeedbackEXT()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndTransformFeedbackNV_" data-uid="Hi.Disp.GL.glEndTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glEndTransformFeedbackNV" data-uid="Hi.Disp.GL.glEndTransformFeedbackNV">
glEndTransformFeedbackNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndTransformFeedbackNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndVertexShaderEXT_" data-uid="Hi.Disp.GL.glEndVertexShaderEXT*"></a>
<h3 id="Hi_Disp_GL_glEndVertexShaderEXT" data-uid="Hi.Disp.GL.glEndVertexShaderEXT">
glEndVertexShaderEXT()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndVertexShaderEXT()</code></pre>
</div>
<a id="Hi_Disp_GL_glEndVideoCaptureNV_" data-uid="Hi.Disp.GL.glEndVideoCaptureNV*"></a>
<h3 id="Hi_Disp_GL_glEndVideoCaptureNV_System_UInt32_" data-uid="Hi.Disp.GL.glEndVideoCaptureNV(System.UInt32)">
glEndVideoCaptureNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEndVideoCaptureNV(uint video_capture_slot)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord1d_" data-uid="Hi.Disp.GL.glEvalCoord1d*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord1d_System_Double_" data-uid="Hi.Disp.GL.glEvalCoord1d(System.Double)">
glEvalCoord1d(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord1d(double u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord1dv_" data-uid="Hi.Disp.GL.glEvalCoord1dv*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord1dv_System_Double__" data-uid="Hi.Disp.GL.glEvalCoord1dv(System.Double*)">
glEvalCoord1dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord1dv(double* u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord1f_" data-uid="Hi.Disp.GL.glEvalCoord1f*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord1f_System_Single_" data-uid="Hi.Disp.GL.glEvalCoord1f(System.Single)">
glEvalCoord1f(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord1f(float u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord1fv_" data-uid="Hi.Disp.GL.glEvalCoord1fv*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord1fv_System_Single__" data-uid="Hi.Disp.GL.glEvalCoord1fv(System.Single*)">
glEvalCoord1fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord1fv(float* u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord2d_" data-uid="Hi.Disp.GL.glEvalCoord2d*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord2d_System_Double_System_Double_" data-uid="Hi.Disp.GL.glEvalCoord2d(System.Double,System.Double)">
glEvalCoord2d(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord2d(double u, double v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord2dv_" data-uid="Hi.Disp.GL.glEvalCoord2dv*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord2dv_System_Double__" data-uid="Hi.Disp.GL.glEvalCoord2dv(System.Double*)">
glEvalCoord2dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord2dv(double* u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord2f_" data-uid="Hi.Disp.GL.glEvalCoord2f*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord2f_System_Single_System_Single_" data-uid="Hi.Disp.GL.glEvalCoord2f(System.Single,System.Single)">
glEvalCoord2f(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord2f(float u, float v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalCoord2fv_" data-uid="Hi.Disp.GL.glEvalCoord2fv*"></a>
<h3 id="Hi_Disp_GL_glEvalCoord2fv_System_Single__" data-uid="Hi.Disp.GL.glEvalCoord2fv(System.Single*)">
glEvalCoord2fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalCoord2fv(float* u)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>u</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalMapsNV_" data-uid="Hi.Disp.GL.glEvalMapsNV*"></a>
<h3 id="Hi_Disp_GL_glEvalMapsNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glEvalMapsNV(System.UInt32,System.UInt32)">
glEvalMapsNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalMapsNV(uint target, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalMesh1_" data-uid="Hi.Disp.GL.glEvalMesh1*"></a>
<h3 id="Hi_Disp_GL_glEvalMesh1_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glEvalMesh1(System.UInt32,System.Int32,System.Int32)">
glEvalMesh1(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalMesh1(uint mode, int i1, int i2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>i1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>i2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalMesh2_" data-uid="Hi.Disp.GL.glEvalMesh2*"></a>
<h3 id="Hi_Disp_GL_glEvalMesh2_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glEvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glEvalMesh2(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalMesh2(uint mode, int i1, int i2, int j1, int j2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>i1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>i2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>j1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>j2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalPoint1_" data-uid="Hi.Disp.GL.glEvalPoint1*"></a>
<h3 id="Hi_Disp_GL_glEvalPoint1_System_Int32_" data-uid="Hi.Disp.GL.glEvalPoint1(System.Int32)">
glEvalPoint1(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalPoint1(int i)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>i</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glEvalPoint2_" data-uid="Hi.Disp.GL.glEvalPoint2*"></a>
<h3 id="Hi_Disp_GL_glEvalPoint2_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glEvalPoint2(System.Int32,System.Int32)">
glEvalPoint2(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glEvalPoint2(int i, int j)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>i</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>j</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glExecuteProgramNV_" data-uid="Hi.Disp.GL.glExecuteProgramNV*"></a>
<h3 id="Hi_Disp_GL_glExecuteProgramNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glExecuteProgramNV(System.UInt32,System.UInt32,System.Single*)">
glExecuteProgramNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glExecuteProgramNV(uint target, uint id, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glExtractComponentEXT_" data-uid="Hi.Disp.GL.glExtractComponentEXT*"></a>
<h3 id="Hi_Disp_GL_glExtractComponentEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glExtractComponentEXT(System.UInt32,System.UInt32,System.UInt32)">
glExtractComponentEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glExtractComponentEXT(uint res, uint src, uint num)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>num</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFeedbackBuffer_" data-uid="Hi.Disp.GL.glFeedbackBuffer*"></a>
<h3 id="Hi_Disp_GL_glFeedbackBuffer_System_Int32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glFeedbackBuffer(System.Int32,System.UInt32,System.Single*)">
glFeedbackBuffer(int, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFeedbackBuffer(int size, uint type, float* buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFenceSync_" data-uid="Hi.Disp.GL.glFenceSync*"></a>
<h3 id="Hi_Disp_GL_glFenceSync_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFenceSync(System.UInt32,System.UInt32)">
glFenceSync(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glFenceSync(uint condition, uint flags)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>condition</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>flags</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinalCombinerInputNV_" data-uid="Hi.Disp.GL.glFinalCombinerInputNV*"></a>
<h3 id="Hi_Disp_GL_glFinalCombinerInputNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFinalCombinerInputNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glFinalCombinerInputNV(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinalCombinerInputNV(uint variable, uint input, uint mapping, uint componentUsage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>input</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mapping</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>componentUsage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinish_" data-uid="Hi.Disp.GL.glFinish*"></a>
<h3 id="Hi_Disp_GL_glFinish" data-uid="Hi.Disp.GL.glFinish">
glFinish()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinish()</code></pre>
</div>
<a id="Hi_Disp_GL_glFinishAsyncSGIX_" data-uid="Hi.Disp.GL.glFinishAsyncSGIX*"></a>
<h3 id="Hi_Disp_GL_glFinishAsyncSGIX_System_UInt32__" data-uid="Hi.Disp.GL.glFinishAsyncSGIX(System.UInt32*)">
glFinishAsyncSGIX(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glFinishAsyncSGIX(uint* markerp)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>markerp</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinishFenceAPPLE_" data-uid="Hi.Disp.GL.glFinishFenceAPPLE*"></a>
<h3 id="Hi_Disp_GL_glFinishFenceAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glFinishFenceAPPLE(System.UInt32)">
glFinishFenceAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinishFenceAPPLE(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinishFenceNV_" data-uid="Hi.Disp.GL.glFinishFenceNV*"></a>
<h3 id="Hi_Disp_GL_glFinishFenceNV_System_UInt32_" data-uid="Hi.Disp.GL.glFinishFenceNV(System.UInt32)">
glFinishFenceNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinishFenceNV(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinishObjectAPPLE_" data-uid="Hi.Disp.GL.glFinishObjectAPPLE*"></a>
<h3 id="Hi_Disp_GL_glFinishObjectAPPLE_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFinishObjectAPPLE(System.UInt32,System.Int32)">
glFinishObjectAPPLE(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinishObjectAPPLE(uint @object, int name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>object</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFinishTextureSUNX_" data-uid="Hi.Disp.GL.glFinishTextureSUNX*"></a>
<h3 id="Hi_Disp_GL_glFinishTextureSUNX" data-uid="Hi.Disp.GL.glFinishTextureSUNX">
glFinishTextureSUNX()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFinishTextureSUNX()</code></pre>
</div>
<a id="Hi_Disp_GL_glFlush_" data-uid="Hi.Disp.GL.glFlush*"></a>
<h3 id="Hi_Disp_GL_glFlush" data-uid="Hi.Disp.GL.glFlush">
glFlush()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlush()</code></pre>
</div>
<a id="Hi_Disp_GL_glFlushMappedBufferRange_" data-uid="Hi.Disp.GL.glFlushMappedBufferRange*"></a>
<h3 id="Hi_Disp_GL_glFlushMappedBufferRange_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glFlushMappedBufferRange(System.UInt32,System.IntPtr,System.IntPtr)">
glFlushMappedBufferRange(uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushMappedBufferRange(uint target, nint offset, nint length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFlushMappedBufferRangeAPPLE_" data-uid="Hi.Disp.GL.glFlushMappedBufferRangeAPPLE*"></a>
<h3 id="Hi_Disp_GL_glFlushMappedBufferRangeAPPLE_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glFlushMappedBufferRangeAPPLE(System.UInt32,System.IntPtr,System.IntPtr)">
glFlushMappedBufferRangeAPPLE(uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushMappedBufferRangeAPPLE(uint target, nint offset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFlushMappedNamedBufferRangeEXT_" data-uid="Hi.Disp.GL.glFlushMappedNamedBufferRangeEXT*"></a>
<h3 id="Hi_Disp_GL_glFlushMappedNamedBufferRangeEXT_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glFlushMappedNamedBufferRangeEXT(System.UInt32,System.IntPtr,System.IntPtr)">
glFlushMappedNamedBufferRangeEXT(uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushMappedNamedBufferRangeEXT(uint buffer, nint offset, nint length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFlushPixelDataRangeNV_" data-uid="Hi.Disp.GL.glFlushPixelDataRangeNV*"></a>
<h3 id="Hi_Disp_GL_glFlushPixelDataRangeNV_System_UInt32_" data-uid="Hi.Disp.GL.glFlushPixelDataRangeNV(System.UInt32)">
glFlushPixelDataRangeNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushPixelDataRangeNV(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFlushRasterSGIX_" data-uid="Hi.Disp.GL.glFlushRasterSGIX*"></a>
<h3 id="Hi_Disp_GL_glFlushRasterSGIX" data-uid="Hi.Disp.GL.glFlushRasterSGIX">
glFlushRasterSGIX()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushRasterSGIX()</code></pre>
</div>
<a id="Hi_Disp_GL_glFlushVertexArrayRangeAPPLE_" data-uid="Hi.Disp.GL.glFlushVertexArrayRangeAPPLE*"></a>
<h3 id="Hi_Disp_GL_glFlushVertexArrayRangeAPPLE_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glFlushVertexArrayRangeAPPLE(System.Int32,System.IntPtr)">
glFlushVertexArrayRangeAPPLE(int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushVertexArrayRangeAPPLE(int length, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFlushVertexArrayRangeNV_" data-uid="Hi.Disp.GL.glFlushVertexArrayRangeNV*"></a>
<h3 id="Hi_Disp_GL_glFlushVertexArrayRangeNV" data-uid="Hi.Disp.GL.glFlushVertexArrayRangeNV">
glFlushVertexArrayRangeNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFlushVertexArrayRangeNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glFogCoordFormatNV_" data-uid="Hi.Disp.GL.glFogCoordFormatNV*"></a>
<h3 id="Hi_Disp_GL_glFogCoordFormatNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFogCoordFormatNV(System.UInt32,System.Int32)">
glFogCoordFormatNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordFormatNV(uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordPointer_" data-uid="Hi.Disp.GL.glFogCoordPointer*"></a>
<h3 id="Hi_Disp_GL_glFogCoordPointer_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glFogCoordPointer(System.UInt32,System.Int32,System.IntPtr)">
glFogCoordPointer(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordPointer(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordPointerEXT_" data-uid="Hi.Disp.GL.glFogCoordPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glFogCoordPointerEXT_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glFogCoordPointerEXT(System.UInt32,System.Int32,System.IntPtr)">
glFogCoordPointerEXT(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordPointerEXT(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordPointerListIBM_" data-uid="Hi.Disp.GL.glFogCoordPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glFogCoordPointerListIBM_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glFogCoordPointerListIBM(System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glFogCoordPointerListIBM(uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordPointerListIBM(uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordd_" data-uid="Hi.Disp.GL.glFogCoordd*"></a>
<h3 id="Hi_Disp_GL_glFogCoordd_System_Double_" data-uid="Hi.Disp.GL.glFogCoordd(System.Double)">
glFogCoordd(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordd(double coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoorddEXT_" data-uid="Hi.Disp.GL.glFogCoorddEXT*"></a>
<h3 id="Hi_Disp_GL_glFogCoorddEXT_System_Double_" data-uid="Hi.Disp.GL.glFogCoorddEXT(System.Double)">
glFogCoorddEXT(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoorddEXT(double coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoorddv_" data-uid="Hi.Disp.GL.glFogCoorddv*"></a>
<h3 id="Hi_Disp_GL_glFogCoorddv_System_Double__" data-uid="Hi.Disp.GL.glFogCoorddv(System.Double*)">
glFogCoorddv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoorddv(double* coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoorddvEXT_" data-uid="Hi.Disp.GL.glFogCoorddvEXT*"></a>
<h3 id="Hi_Disp_GL_glFogCoorddvEXT_System_Double__" data-uid="Hi.Disp.GL.glFogCoorddvEXT(System.Double*)">
glFogCoorddvEXT(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoorddvEXT(double* coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordf_" data-uid="Hi.Disp.GL.glFogCoordf*"></a>
<h3 id="Hi_Disp_GL_glFogCoordf_System_Single_" data-uid="Hi.Disp.GL.glFogCoordf(System.Single)">
glFogCoordf(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordf(float coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordfEXT_" data-uid="Hi.Disp.GL.glFogCoordfEXT*"></a>
<h3 id="Hi_Disp_GL_glFogCoordfEXT_System_Single_" data-uid="Hi.Disp.GL.glFogCoordfEXT(System.Single)">
glFogCoordfEXT(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordfEXT(float coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordfv_" data-uid="Hi.Disp.GL.glFogCoordfv*"></a>
<h3 id="Hi_Disp_GL_glFogCoordfv_System_Single__" data-uid="Hi.Disp.GL.glFogCoordfv(System.Single*)">
glFogCoordfv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordfv(float* coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordfvEXT_" data-uid="Hi.Disp.GL.glFogCoordfvEXT*"></a>
<h3 id="Hi_Disp_GL_glFogCoordfvEXT_System_Single__" data-uid="Hi.Disp.GL.glFogCoordfvEXT(System.Single*)">
glFogCoordfvEXT(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordfvEXT(float* coord)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordhNV_" data-uid="Hi.Disp.GL.glFogCoordhNV*"></a>
<h3 id="Hi_Disp_GL_glFogCoordhNV_System_UInt16_" data-uid="Hi.Disp.GL.glFogCoordhNV(System.UInt16)">
glFogCoordhNV(ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordhNV(ushort fog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogCoordhvNV_" data-uid="Hi.Disp.GL.glFogCoordhvNV*"></a>
<h3 id="Hi_Disp_GL_glFogCoordhvNV_System_UInt16__" data-uid="Hi.Disp.GL.glFogCoordhvNV(System.UInt16*)">
glFogCoordhvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogCoordhvNV(ushort* fog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogFuncSGIS_" data-uid="Hi.Disp.GL.glFogFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glFogFuncSGIS_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glFogFuncSGIS(System.Int32,System.Single*)">
glFogFuncSGIS(int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogFuncSGIS(int n, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogf_" data-uid="Hi.Disp.GL.glFogf*"></a>
<h3 id="Hi_Disp_GL_glFogf_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glFogf(System.UInt32,System.Single)">
glFogf(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogf(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogfv_" data-uid="Hi.Disp.GL.glFogfv*"></a>
<h3 id="Hi_Disp_GL_glFogfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glFogfv(System.UInt32,System.Single*)">
glFogfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogfv(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogi_" data-uid="Hi.Disp.GL.glFogi*"></a>
<h3 id="Hi_Disp_GL_glFogi_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFogi(System.UInt32,System.Int32)">
glFogi(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogi(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFogiv_" data-uid="Hi.Disp.GL.glFogiv*"></a>
<h3 id="Hi_Disp_GL_glFogiv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glFogiv(System.UInt32,System.Int32*)">
glFogiv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFogiv(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentColorMaterialSGIX_" data-uid="Hi.Disp.GL.glFragmentColorMaterialSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentColorMaterialSGIX_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFragmentColorMaterialSGIX(System.UInt32,System.UInt32)">
glFragmentColorMaterialSGIX(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentColorMaterialSGIX(uint face, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightModelfSGIX_" data-uid="Hi.Disp.GL.glFragmentLightModelfSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightModelfSGIX_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glFragmentLightModelfSGIX(System.UInt32,System.Single)">
glFragmentLightModelfSGIX(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightModelfSGIX(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightModelfvSGIX_" data-uid="Hi.Disp.GL.glFragmentLightModelfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightModelfvSGIX_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glFragmentLightModelfvSGIX(System.UInt32,System.Single*)">
glFragmentLightModelfvSGIX(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightModelfvSGIX(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightModeliSGIX_" data-uid="Hi.Disp.GL.glFragmentLightModeliSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightModeliSGIX_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFragmentLightModeliSGIX(System.UInt32,System.Int32)">
glFragmentLightModeliSGIX(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightModeliSGIX(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightModelivSGIX_" data-uid="Hi.Disp.GL.glFragmentLightModelivSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightModelivSGIX_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glFragmentLightModelivSGIX(System.UInt32,System.Int32*)">
glFragmentLightModelivSGIX(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightModelivSGIX(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightfSGIX_" data-uid="Hi.Disp.GL.glFragmentLightfSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightfSGIX_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glFragmentLightfSGIX(System.UInt32,System.UInt32,System.Single)">
glFragmentLightfSGIX(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightfSGIX(uint light, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightfvSGIX_" data-uid="Hi.Disp.GL.glFragmentLightfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glFragmentLightfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glFragmentLightfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightfvSGIX(uint light, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightiSGIX_" data-uid="Hi.Disp.GL.glFragmentLightiSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightiSGIX_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFragmentLightiSGIX(System.UInt32,System.UInt32,System.Int32)">
glFragmentLightiSGIX(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightiSGIX(uint light, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentLightivSGIX_" data-uid="Hi.Disp.GL.glFragmentLightivSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentLightivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glFragmentLightivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glFragmentLightivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentLightivSGIX(uint light, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentMaterialfSGIX_" data-uid="Hi.Disp.GL.glFragmentMaterialfSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentMaterialfSGIX_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glFragmentMaterialfSGIX(System.UInt32,System.UInt32,System.Single)">
glFragmentMaterialfSGIX(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentMaterialfSGIX(uint face, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentMaterialfvSGIX_" data-uid="Hi.Disp.GL.glFragmentMaterialfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentMaterialfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glFragmentMaterialfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glFragmentMaterialfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentMaterialfvSGIX(uint face, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentMaterialiSGIX_" data-uid="Hi.Disp.GL.glFragmentMaterialiSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentMaterialiSGIX_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFragmentMaterialiSGIX(System.UInt32,System.UInt32,System.Int32)">
glFragmentMaterialiSGIX(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentMaterialiSGIX(uint face, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFragmentMaterialivSGIX_" data-uid="Hi.Disp.GL.glFragmentMaterialivSGIX*"></a>
<h3 id="Hi_Disp_GL_glFragmentMaterialivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glFragmentMaterialivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glFragmentMaterialivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFragmentMaterialivSGIX(uint face, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFrameTerminatorGREMEDY_" data-uid="Hi.Disp.GL.glFrameTerminatorGREMEDY*"></a>
<h3 id="Hi_Disp_GL_glFrameTerminatorGREMEDY" data-uid="Hi.Disp.GL.glFrameTerminatorGREMEDY">
glFrameTerminatorGREMEDY()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFrameTerminatorGREMEDY()</code></pre>
</div>
<a id="Hi_Disp_GL_glFrameZoomSGIX_" data-uid="Hi.Disp.GL.glFrameZoomSGIX*"></a>
<h3 id="Hi_Disp_GL_glFrameZoomSGIX_System_Int32_" data-uid="Hi.Disp.GL.glFrameZoomSGIX(System.Int32)">
glFrameZoomSGIX(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFrameZoomSGIX(int factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferDrawBufferEXT_" data-uid="Hi.Disp.GL.glFramebufferDrawBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferDrawBufferEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferDrawBufferEXT(System.UInt32,System.UInt32)">
glFramebufferDrawBufferEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferDrawBufferEXT(uint framebuffer, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferDrawBuffersEXT_" data-uid="Hi.Disp.GL.glFramebufferDrawBuffersEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferDrawBuffersEXT_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glFramebufferDrawBuffersEXT(System.UInt32,System.Int32,System.UInt32*)">
glFramebufferDrawBuffersEXT(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferDrawBuffersEXT(uint framebuffer, int n, uint* bufs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferReadBufferEXT_" data-uid="Hi.Disp.GL.glFramebufferReadBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferReadBufferEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferReadBufferEXT(System.UInt32,System.UInt32)">
glFramebufferReadBufferEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferReadBufferEXT(uint framebuffer, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferRenderbuffer_" data-uid="Hi.Disp.GL.glFramebufferRenderbuffer*"></a>
<h3 id="Hi_Disp_GL_glFramebufferRenderbuffer_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferRenderbuffer(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glFramebufferRenderbuffer(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferRenderbuffer(uint target, uint attachment, uint renderbuffertarget, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffertarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferRenderbufferEXT_" data-uid="Hi.Disp.GL.glFramebufferRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferRenderbufferEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferRenderbufferEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glFramebufferRenderbufferEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferRenderbufferEXT(uint target, uint attachment, uint renderbuffertarget, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffertarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture_" data-uid="Hi.Disp.GL.glFramebufferTexture*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTexture(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture(uint target, uint attachment, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture1D_" data-uid="Hi.Disp.GL.glFramebufferTexture1D*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture1D_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture1D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTexture1D(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture1D(uint target, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture1DEXT_" data-uid="Hi.Disp.GL.glFramebufferTexture1DEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture1DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture1DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTexture1DEXT(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture1DEXT(uint target, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture2D_" data-uid="Hi.Disp.GL.glFramebufferTexture2D*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture2D_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture2D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTexture2D(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture2D(uint target, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture2DEXT_" data-uid="Hi.Disp.GL.glFramebufferTexture2DEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture2DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture2DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTexture2DEXT(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture2DEXT(uint target, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture3D_" data-uid="Hi.Disp.GL.glFramebufferTexture3D*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture3D_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture3D(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glFramebufferTexture3D(uint, uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture3D(uint target, uint attachment, uint textarget, uint texture, int level, int zoffset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTexture3DEXT_" data-uid="Hi.Disp.GL.glFramebufferTexture3DEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTexture3DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTexture3DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glFramebufferTexture3DEXT(uint, uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTexture3DEXT(uint target, uint attachment, uint textarget, uint texture, int level, int zoffset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureARB_" data-uid="Hi.Disp.GL.glFramebufferTextureARB*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTextureARB(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTextureARB(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureARB(uint target, uint attachment, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureEXT_" data-uid="Hi.Disp.GL.glFramebufferTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTextureEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glFramebufferTextureEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureEXT(uint target, uint attachment, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureFaceARB_" data-uid="Hi.Disp.GL.glFramebufferTextureFaceARB*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureFaceARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferTextureFaceARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32)">
glFramebufferTextureFaceARB(uint, uint, uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureFaceARB(uint target, uint attachment, uint texture, int level, uint face)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureFaceEXT_" data-uid="Hi.Disp.GL.glFramebufferTextureFaceEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureFaceEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glFramebufferTextureFaceEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32)">
glFramebufferTextureFaceEXT(uint, uint, uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureFaceEXT(uint target, uint attachment, uint texture, int level, uint face)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureLayer_" data-uid="Hi.Disp.GL.glFramebufferTextureLayer*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureLayer_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTextureLayer(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glFramebufferTextureLayer(uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureLayer(uint target, uint attachment, uint texture, int level, int layer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>layer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureLayerARB_" data-uid="Hi.Disp.GL.glFramebufferTextureLayerARB*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureLayerARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTextureLayerARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glFramebufferTextureLayerARB(uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureLayerARB(uint target, uint attachment, uint texture, int level, int layer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>layer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFramebufferTextureLayerEXT_" data-uid="Hi.Disp.GL.glFramebufferTextureLayerEXT*"></a>
<h3 id="Hi_Disp_GL_glFramebufferTextureLayerEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glFramebufferTextureLayerEXT(uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFramebufferTextureLayerEXT(uint target, uint attachment, uint texture, int level, int layer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>layer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFreeObjectBufferATI_" data-uid="Hi.Disp.GL.glFreeObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glFreeObjectBufferATI_System_UInt32_" data-uid="Hi.Disp.GL.glFreeObjectBufferATI(System.UInt32)">
glFreeObjectBufferATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFreeObjectBufferATI(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFrontFace_" data-uid="Hi.Disp.GL.glFrontFace*"></a>
<h3 id="Hi_Disp_GL_glFrontFace_System_UInt32_" data-uid="Hi.Disp.GL.glFrontFace(System.UInt32)">
glFrontFace(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFrontFace(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glFrustum_" data-uid="Hi.Disp.GL.glFrustum*"></a>
<h3 id="Hi_Disp_GL_glFrustum_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glFrustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
glFrustum(double, double, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>left</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>bottom</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>top</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zNear</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zFar</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenAsyncMarkersSGIX_" data-uid="Hi.Disp.GL.glGenAsyncMarkersSGIX*"></a>
<h3 id="Hi_Disp_GL_glGenAsyncMarkersSGIX_System_Int32_" data-uid="Hi.Disp.GL.glGenAsyncMarkersSGIX(System.Int32)">
glGenAsyncMarkersSGIX(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGenAsyncMarkersSGIX(int range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenBuffers_" data-uid="Hi.Disp.GL.glGenBuffers*"></a>
<h3 id="Hi_Disp_GL_glGenBuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenBuffers(System.Int32,System.UInt32*)">
glGenBuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenBuffers(int n, uint* buffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenBuffersARB_" data-uid="Hi.Disp.GL.glGenBuffersARB*"></a>
<h3 id="Hi_Disp_GL_glGenBuffersARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenBuffersARB(System.Int32,System.UInt32*)">
glGenBuffersARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenBuffersARB(int n, uint* buffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenFencesAPPLE_" data-uid="Hi.Disp.GL.glGenFencesAPPLE*"></a>
<h3 id="Hi_Disp_GL_glGenFencesAPPLE_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenFencesAPPLE(System.Int32,System.UInt32*)">
glGenFencesAPPLE(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenFencesAPPLE(int n, uint* fences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenFencesNV_" data-uid="Hi.Disp.GL.glGenFencesNV*"></a>
<h3 id="Hi_Disp_GL_glGenFencesNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenFencesNV(System.Int32,System.UInt32*)">
glGenFencesNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenFencesNV(int n, uint* fences)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fences</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenFragmentShadersATI_" data-uid="Hi.Disp.GL.glGenFragmentShadersATI*"></a>
<h3 id="Hi_Disp_GL_glGenFragmentShadersATI_System_UInt32_" data-uid="Hi.Disp.GL.glGenFragmentShadersATI(System.UInt32)">
glGenFragmentShadersATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGenFragmentShadersATI(uint range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenFramebuffers_" data-uid="Hi.Disp.GL.glGenFramebuffers*"></a>
<h3 id="Hi_Disp_GL_glGenFramebuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenFramebuffers(System.Int32,System.UInt32*)">
glGenFramebuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenFramebuffers(int n, uint* framebuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>framebuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenFramebuffersEXT_" data-uid="Hi.Disp.GL.glGenFramebuffersEXT*"></a>
<h3 id="Hi_Disp_GL_glGenFramebuffersEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenFramebuffersEXT(System.Int32,System.UInt32*)">
glGenFramebuffersEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenFramebuffersEXT(int n, uint* framebuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>framebuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenLists_" data-uid="Hi.Disp.GL.glGenLists*"></a>
<h3 id="Hi_Disp_GL_glGenLists_System_Int32_" data-uid="Hi.Disp.GL.glGenLists(System.Int32)">
glGenLists(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGenLists(int range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenNamesAMD_" data-uid="Hi.Disp.GL.glGenNamesAMD*"></a>
<h3 id="Hi_Disp_GL_glGenNamesAMD_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGenNamesAMD(System.UInt32,System.UInt32,System.UInt32*)">
glGenNamesAMD(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenNamesAMD(uint identifier, uint num, uint* names)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>identifier</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>num</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>names</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenOcclusionQueriesNV_" data-uid="Hi.Disp.GL.glGenOcclusionQueriesNV*"></a>
<h3 id="Hi_Disp_GL_glGenOcclusionQueriesNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenOcclusionQueriesNV(System.Int32,System.UInt32*)">
glGenOcclusionQueriesNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenOcclusionQueriesNV(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenPerfMonitorsAMD_" data-uid="Hi.Disp.GL.glGenPerfMonitorsAMD*"></a>
<h3 id="Hi_Disp_GL_glGenPerfMonitorsAMD_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenPerfMonitorsAMD(System.Int32,System.UInt32*)">
glGenPerfMonitorsAMD(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenPerfMonitorsAMD(int n, uint* monitors)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>monitors</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenProgramPipelines_" data-uid="Hi.Disp.GL.glGenProgramPipelines*"></a>
<h3 id="Hi_Disp_GL_glGenProgramPipelines_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenProgramPipelines(System.Int32,System.UInt32*)">
glGenProgramPipelines(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenProgramPipelines(int n, uint* pipelines)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pipelines</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenProgramsARB_" data-uid="Hi.Disp.GL.glGenProgramsARB*"></a>
<h3 id="Hi_Disp_GL_glGenProgramsARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenProgramsARB(System.Int32,System.UInt32*)">
glGenProgramsARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenProgramsARB(int n, uint* programs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenProgramsNV_" data-uid="Hi.Disp.GL.glGenProgramsNV*"></a>
<h3 id="Hi_Disp_GL_glGenProgramsNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenProgramsNV(System.Int32,System.UInt32*)">
glGenProgramsNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenProgramsNV(int n, uint* programs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenQueries_" data-uid="Hi.Disp.GL.glGenQueries*"></a>
<h3 id="Hi_Disp_GL_glGenQueries_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenQueries(System.Int32,System.UInt32*)">
glGenQueries(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenQueries(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenQueriesARB_" data-uid="Hi.Disp.GL.glGenQueriesARB*"></a>
<h3 id="Hi_Disp_GL_glGenQueriesARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenQueriesARB(System.Int32,System.UInt32*)">
glGenQueriesARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenQueriesARB(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenRenderbuffers_" data-uid="Hi.Disp.GL.glGenRenderbuffers*"></a>
<h3 id="Hi_Disp_GL_glGenRenderbuffers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenRenderbuffers(System.Int32,System.UInt32*)">
glGenRenderbuffers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenRenderbuffers(int n, uint* renderbuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>renderbuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenRenderbuffersEXT_" data-uid="Hi.Disp.GL.glGenRenderbuffersEXT*"></a>
<h3 id="Hi_Disp_GL_glGenRenderbuffersEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenRenderbuffersEXT(System.Int32,System.UInt32*)">
glGenRenderbuffersEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenRenderbuffersEXT(int n, uint* renderbuffers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>renderbuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenSamplers_" data-uid="Hi.Disp.GL.glGenSamplers*"></a>
<h3 id="Hi_Disp_GL_glGenSamplers_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenSamplers(System.Int32,System.UInt32*)">
glGenSamplers(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenSamplers(int count, uint* samplers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>samplers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenSymbolsEXT_" data-uid="Hi.Disp.GL.glGenSymbolsEXT*"></a>
<h3 id="Hi_Disp_GL_glGenSymbolsEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glGenSymbolsEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glGenSymbolsEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGenSymbolsEXT(uint datatype, uint storagetype, uint range, uint components)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>datatype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>storagetype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>components</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenTextures_" data-uid="Hi.Disp.GL.glGenTextures*"></a>
<h3 id="Hi_Disp_GL_glGenTextures_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenTextures(System.Int32,System.UInt32*)">
glGenTextures(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenTextures(int n, uint* textures)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenTexturesEXT_" data-uid="Hi.Disp.GL.glGenTexturesEXT*"></a>
<h3 id="Hi_Disp_GL_glGenTexturesEXT_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenTexturesEXT(System.Int32,System.UInt32*)">
glGenTexturesEXT(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenTexturesEXT(int n, uint* textures)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenTransformFeedbacks_" data-uid="Hi.Disp.GL.glGenTransformFeedbacks*"></a>
<h3 id="Hi_Disp_GL_glGenTransformFeedbacks_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenTransformFeedbacks(System.Int32,System.UInt32*)">
glGenTransformFeedbacks(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenTransformFeedbacks(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenTransformFeedbacksNV_" data-uid="Hi.Disp.GL.glGenTransformFeedbacksNV*"></a>
<h3 id="Hi_Disp_GL_glGenTransformFeedbacksNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenTransformFeedbacksNV(System.Int32,System.UInt32*)">
glGenTransformFeedbacksNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenTransformFeedbacksNV(int n, uint* ids)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenVertexArrays_" data-uid="Hi.Disp.GL.glGenVertexArrays*"></a>
<h3 id="Hi_Disp_GL_glGenVertexArrays_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenVertexArrays(System.Int32,System.UInt32*)">
glGenVertexArrays(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenVertexArrays(int n, uint* arrays)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>arrays</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenVertexArraysAPPLE_" data-uid="Hi.Disp.GL.glGenVertexArraysAPPLE*"></a>
<h3 id="Hi_Disp_GL_glGenVertexArraysAPPLE_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGenVertexArraysAPPLE(System.Int32,System.UInt32*)">
glGenVertexArraysAPPLE(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenVertexArraysAPPLE(int n, uint* arrays)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>arrays</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenVertexShadersEXT_" data-uid="Hi.Disp.GL.glGenVertexShadersEXT*"></a>
<h3 id="Hi_Disp_GL_glGenVertexShadersEXT_System_UInt32_" data-uid="Hi.Disp.GL.glGenVertexShadersEXT(System.UInt32)">
glGenVertexShadersEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGenVertexShadersEXT(uint range)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenerateMipmap_" data-uid="Hi.Disp.GL.glGenerateMipmap*"></a>
<h3 id="Hi_Disp_GL_glGenerateMipmap_System_UInt32_" data-uid="Hi.Disp.GL.glGenerateMipmap(System.UInt32)">
glGenerateMipmap(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenerateMipmap(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenerateMipmapEXT_" data-uid="Hi.Disp.GL.glGenerateMipmapEXT*"></a>
<h3 id="Hi_Disp_GL_glGenerateMipmapEXT_System_UInt32_" data-uid="Hi.Disp.GL.glGenerateMipmapEXT(System.UInt32)">
glGenerateMipmapEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenerateMipmapEXT(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenerateMultiTexMipmapEXT_" data-uid="Hi.Disp.GL.glGenerateMultiTexMipmapEXT*"></a>
<h3 id="Hi_Disp_GL_glGenerateMultiTexMipmapEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glGenerateMultiTexMipmapEXT(System.UInt32,System.UInt32)">
glGenerateMultiTexMipmapEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenerateMultiTexMipmapEXT(uint texunit, uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGenerateTextureMipmapEXT_" data-uid="Hi.Disp.GL.glGenerateTextureMipmapEXT*"></a>
<h3 id="Hi_Disp_GL_glGenerateTextureMipmapEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glGenerateTextureMipmapEXT(System.UInt32,System.UInt32)">
glGenerateTextureMipmapEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGenerateTextureMipmapEXT(uint texture, uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveAttrib_" data-uid="Hi.Disp.GL.glGetActiveAttrib*"></a>
<h3 id="Hi_Disp_GL_glGetActiveAttrib_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveAttrib(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetActiveAttrib(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveAttrib(uint program, uint index, int bufSize, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveAttribARB_" data-uid="Hi.Disp.GL.glGetActiveAttribARB*"></a>
<h3 id="Hi_Disp_GL_glGetActiveAttribARB_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveAttribARB(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetActiveAttribARB(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveAttribARB(uint programObj, uint index, int maxLength, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxLength</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveSubroutineName_" data-uid="Hi.Disp.GL.glGetActiveSubroutineName*"></a>
<h3 id="Hi_Disp_GL_glGetActiveSubroutineName_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveSubroutineName(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetActiveSubroutineName(uint, uint, uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveSubroutineName(uint program, uint shadertype, uint index, int bufsize, int* length, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveSubroutineUniformName_" data-uid="Hi.Disp.GL.glGetActiveSubroutineUniformName*"></a>
<h3 id="Hi_Disp_GL_glGetActiveSubroutineUniformName_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveSubroutineUniformName(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetActiveSubroutineUniformName(uint, uint, uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveSubroutineUniformName(uint program, uint shadertype, uint index, int bufsize, int* length, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveSubroutineUniformiv_" data-uid="Hi.Disp.GL.glGetActiveSubroutineUniformiv*"></a>
<h3 id="Hi_Disp_GL_glGetActiveSubroutineUniformiv_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetActiveSubroutineUniformiv(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetActiveSubroutineUniformiv(uint, uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveSubroutineUniformiv(uint program, uint shadertype, uint index, uint pname, int* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniform_" data-uid="Hi.Disp.GL.glGetActiveUniform*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniform_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveUniform(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetActiveUniform(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniform(uint program, uint index, int bufSize, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniformARB_" data-uid="Hi.Disp.GL.glGetActiveUniformARB*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniformARB_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveUniformARB(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetActiveUniformARB(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniformARB(uint programObj, uint index, int maxLength, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxLength</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniformBlockName_" data-uid="Hi.Disp.GL.glGetActiveUniformBlockName*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniformBlockName_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveUniformBlockName(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetActiveUniformBlockName(uint, uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniformBlockName(uint program, uint uniformBlockIndex, int bufSize, int* length, StringBuilder uniformBlockName)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformBlockIndex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>uniformBlockName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniformBlockiv_" data-uid="Hi.Disp.GL.glGetActiveUniformBlockiv*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniformBlockiv_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetActiveUniformBlockiv(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetActiveUniformBlockiv(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniformBlockiv(uint program, uint uniformBlockIndex, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformBlockIndex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniformName_" data-uid="Hi.Disp.GL.glGetActiveUniformName*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniformName_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveUniformName(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetActiveUniformName(uint, uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniformName(uint program, uint uniformIndex, int bufSize, int* length, StringBuilder uniformName)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformIndex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>uniformName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveUniformsiv_" data-uid="Hi.Disp.GL.glGetActiveUniformsiv*"></a>
<h3 id="Hi_Disp_GL_glGetActiveUniformsiv_System_UInt32_System_Int32_System_UInt32__System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetActiveUniformsiv(System.UInt32,System.Int32,System.UInt32*,System.UInt32,System.Int32*)">
glGetActiveUniformsiv(uint, int, uint*, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveUniformsiv(uint program, int uniformCount, uint* uniformIndices, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformCount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uniformIndices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetActiveVaryingNV_" data-uid="Hi.Disp.GL.glGetActiveVaryingNV*"></a>
<h3 id="Hi_Disp_GL_glGetActiveVaryingNV_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetActiveVaryingNV(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetActiveVaryingNV(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetActiveVaryingNV(uint program, uint index, int bufSize, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetArrayObjectfvATI_" data-uid="Hi.Disp.GL.glGetArrayObjectfvATI*"></a>
<h3 id="Hi_Disp_GL_glGetArrayObjectfvATI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetArrayObjectfvATI(System.UInt32,System.UInt32,System.Single*)">
glGetArrayObjectfvATI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetArrayObjectfvATI(uint array, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetArrayObjectivATI_" data-uid="Hi.Disp.GL.glGetArrayObjectivATI*"></a>
<h3 id="Hi_Disp_GL_glGetArrayObjectivATI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetArrayObjectivATI(System.UInt32,System.UInt32,System.Int32*)">
glGetArrayObjectivATI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetArrayObjectivATI(uint array, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetAttachedObjectsARB_" data-uid="Hi.Disp.GL.glGetAttachedObjectsARB*"></a>
<h3 id="Hi_Disp_GL_glGetAttachedObjectsARB_System_UInt32_System_Int32_System_Int32__System_UInt32__" data-uid="Hi.Disp.GL.glGetAttachedObjectsARB(System.UInt32,System.Int32,System.Int32*,System.UInt32*)">
glGetAttachedObjectsARB(uint, int, int*, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetAttachedObjectsARB(uint containerObj, int maxCount, int* count, uint* obj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>containerObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxCount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetAttachedShaders_" data-uid="Hi.Disp.GL.glGetAttachedShaders*"></a>
<h3 id="Hi_Disp_GL_glGetAttachedShaders_System_UInt32_System_Int32_System_Int32__System_UInt32__" data-uid="Hi.Disp.GL.glGetAttachedShaders(System.UInt32,System.Int32,System.Int32*,System.UInt32*)">
glGetAttachedShaders(uint, int, int*, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetAttachedShaders(uint program, int maxCount, int* count, uint* obj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxCount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetAttribLocation_" data-uid="Hi.Disp.GL.glGetAttribLocation*"></a>
<h3 id="Hi_Disp_GL_glGetAttribLocation_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetAttribLocation(System.UInt32,System.String)">
glGetAttribLocation(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetAttribLocation(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetAttribLocationARB_" data-uid="Hi.Disp.GL.glGetAttribLocationARB*"></a>
<h3 id="Hi_Disp_GL_glGetAttribLocationARB_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetAttribLocationARB(System.UInt32,System.String)">
glGetAttribLocationARB(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetAttribLocationARB(uint programObj, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBooleanIndexedvEXT_" data-uid="Hi.Disp.GL.glGetBooleanIndexedvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetBooleanIndexedvEXT_System_UInt32_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetBooleanIndexedvEXT(System.UInt32,System.UInt32,System.Boolean*)">
glGetBooleanIndexedvEXT(uint, uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBooleanIndexedvEXT(uint target, uint index, bool* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBooleani_v_" data-uid="Hi.Disp.GL.glGetBooleani_v*"></a>
<h3 id="Hi_Disp_GL_glGetBooleani_v_System_UInt32_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetBooleani_v(System.UInt32,System.UInt32,System.Boolean*)">
glGetBooleani_v(uint, uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBooleani_v(uint target, uint index, bool* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBooleanv_" data-uid="Hi.Disp.GL.glGetBooleanv*"></a>
<h3 id="Hi_Disp_GL_glGetBooleanv_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetBooleanv(System.UInt32,System.Boolean*)">
glGetBooleanv(uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBooleanv(uint pname, bool* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferParameteri64v_" data-uid="Hi.Disp.GL.glGetBufferParameteri64v*"></a>
<h3 id="Hi_Disp_GL_glGetBufferParameteri64v_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetBufferParameteri64v(System.UInt32,System.UInt32,System.Int64*)">
glGetBufferParameteri64v(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferParameteri64v(uint target, uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferParameteriv_" data-uid="Hi.Disp.GL.glGetBufferParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetBufferParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetBufferParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetBufferParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferParameterivARB_" data-uid="Hi.Disp.GL.glGetBufferParameterivARB*"></a>
<h3 id="Hi_Disp_GL_glGetBufferParameterivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetBufferParameterivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetBufferParameterivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferParameterivARB(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferParameterui64vNV_" data-uid="Hi.Disp.GL.glGetBufferParameterui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetBufferParameterui64vNV_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetBufferParameterui64vNV(System.UInt32,System.UInt32,System.UInt64*)">
glGetBufferParameterui64vNV(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferParameterui64vNV(uint target, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferPointerv_" data-uid="Hi.Disp.GL.glGetBufferPointerv*"></a>
<h3 id="Hi_Disp_GL_glGetBufferPointerv_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetBufferPointerv(System.UInt32,System.UInt32,System.IntPtr)">
glGetBufferPointerv(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferPointerv(uint target, uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferPointervARB_" data-uid="Hi.Disp.GL.glGetBufferPointervARB*"></a>
<h3 id="Hi_Disp_GL_glGetBufferPointervARB_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetBufferPointervARB(System.UInt32,System.UInt32,System.IntPtr)">
glGetBufferPointervARB(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferPointervARB(uint target, uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferSubData_" data-uid="Hi.Disp.GL.glGetBufferSubData*"></a>
<h3 id="Hi_Disp_GL_glGetBufferSubData_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetBufferSubData(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glGetBufferSubData(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferSubData(uint target, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetBufferSubDataARB_" data-uid="Hi.Disp.GL.glGetBufferSubDataARB*"></a>
<h3 id="Hi_Disp_GL_glGetBufferSubDataARB_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetBufferSubDataARB(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glGetBufferSubDataARB(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetBufferSubDataARB(uint target, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetClipPlane_" data-uid="Hi.Disp.GL.glGetClipPlane*"></a>
<h3 id="Hi_Disp_GL_glGetClipPlane_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetClipPlane(System.UInt32,System.Double*)">
glGetClipPlane(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetClipPlane(uint plane, double* equation)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>plane</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>equation</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTable_" data-uid="Hi.Disp.GL.glGetColorTable*"></a>
<h3 id="Hi_Disp_GL_glGetColorTable_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetColorTable(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetColorTable(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTable(uint target, uint format, uint type, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableEXT_" data-uid="Hi.Disp.GL.glGetColorTableEXT*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetColorTableEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetColorTableEXT(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableEXT(uint target, uint format, uint type, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameterfv_" data-uid="Hi.Disp.GL.glGetColorTableParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetColorTableParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetColorTableParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameterfvEXT_" data-uid="Hi.Disp.GL.glGetColorTableParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetColorTableParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetColorTableParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameterfvSGI_" data-uid="Hi.Disp.GL.glGetColorTableParameterfvSGI*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameterfvSGI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetColorTableParameterfvSGI(System.UInt32,System.UInt32,System.Single*)">
glGetColorTableParameterfvSGI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameterfvSGI(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameteriv_" data-uid="Hi.Disp.GL.glGetColorTableParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetColorTableParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetColorTableParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameterivEXT_" data-uid="Hi.Disp.GL.glGetColorTableParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetColorTableParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetColorTableParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableParameterivSGI_" data-uid="Hi.Disp.GL.glGetColorTableParameterivSGI*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableParameterivSGI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetColorTableParameterivSGI(System.UInt32,System.UInt32,System.Int32*)">
glGetColorTableParameterivSGI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableParameterivSGI(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetColorTableSGI_" data-uid="Hi.Disp.GL.glGetColorTableSGI*"></a>
<h3 id="Hi_Disp_GL_glGetColorTableSGI_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetColorTableSGI(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetColorTableSGI(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetColorTableSGI(uint target, uint format, uint type, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCombinerInputParameterfvNV_" data-uid="Hi.Disp.GL.glGetCombinerInputParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetCombinerInputParameterfvNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetCombinerInputParameterfvNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetCombinerInputParameterfvNV(uint, uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCombinerInputParameterfvNV(uint stage, uint portion, uint variable, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCombinerInputParameterivNV_" data-uid="Hi.Disp.GL.glGetCombinerInputParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glGetCombinerInputParameterivNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetCombinerInputParameterivNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetCombinerInputParameterivNV(uint, uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCombinerInputParameterivNV(uint stage, uint portion, uint variable, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCombinerOutputParameterfvNV_" data-uid="Hi.Disp.GL.glGetCombinerOutputParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetCombinerOutputParameterfvNV_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetCombinerOutputParameterfvNV(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetCombinerOutputParameterfvNV(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCombinerOutputParameterfvNV(uint stage, uint portion, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCombinerOutputParameterivNV_" data-uid="Hi.Disp.GL.glGetCombinerOutputParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glGetCombinerOutputParameterivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetCombinerOutputParameterivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetCombinerOutputParameterivNV(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCombinerOutputParameterivNV(uint stage, uint portion, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>portion</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCombinerStageParameterfvNV_" data-uid="Hi.Disp.GL.glGetCombinerStageParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetCombinerStageParameterfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetCombinerStageParameterfvNV(System.UInt32,System.UInt32,System.Single*)">
glGetCombinerStageParameterfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCombinerStageParameterfvNV(uint stage, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCompressedMultiTexImageEXT_" data-uid="Hi.Disp.GL.glGetCompressedMultiTexImageEXT*"></a>
<h3 id="Hi_Disp_GL_glGetCompressedMultiTexImageEXT_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetCompressedMultiTexImageEXT(System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetCompressedMultiTexImageEXT(uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCompressedMultiTexImageEXT(uint texunit, uint target, int lod, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>lod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCompressedTexImage_" data-uid="Hi.Disp.GL.glGetCompressedTexImage*"></a>
<h3 id="Hi_Disp_GL_glGetCompressedTexImage_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetCompressedTexImage(System.UInt32,System.Int32,System.IntPtr)">
glGetCompressedTexImage(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCompressedTexImage(uint target, int level, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCompressedTexImageARB_" data-uid="Hi.Disp.GL.glGetCompressedTexImageARB*"></a>
<h3 id="Hi_Disp_GL_glGetCompressedTexImageARB_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetCompressedTexImageARB(System.UInt32,System.Int32,System.IntPtr)">
glGetCompressedTexImageARB(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCompressedTexImageARB(uint target, int level, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetCompressedTextureImageEXT_" data-uid="Hi.Disp.GL.glGetCompressedTextureImageEXT*"></a>
<h3 id="Hi_Disp_GL_glGetCompressedTextureImageEXT_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetCompressedTextureImageEXT(System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetCompressedTextureImageEXT(uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetCompressedTextureImageEXT(uint texture, uint target, int lod, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>lod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionFilter_" data-uid="Hi.Disp.GL.glGetConvolutionFilter*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionFilter_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetConvolutionFilter(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetConvolutionFilter(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionFilter(uint target, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionFilterEXT_" data-uid="Hi.Disp.GL.glGetConvolutionFilterEXT*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionFilterEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetConvolutionFilterEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetConvolutionFilterEXT(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionFilterEXT(uint target, uint format, uint type, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionParameterfv_" data-uid="Hi.Disp.GL.glGetConvolutionParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetConvolutionParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetConvolutionParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionParameterfvEXT_" data-uid="Hi.Disp.GL.glGetConvolutionParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetConvolutionParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetConvolutionParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionParameteriv_" data-uid="Hi.Disp.GL.glGetConvolutionParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetConvolutionParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetConvolutionParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetConvolutionParameterivEXT_" data-uid="Hi.Disp.GL.glGetConvolutionParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetConvolutionParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetConvolutionParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetConvolutionParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetConvolutionParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDebugMessageLogAMD_" data-uid="Hi.Disp.GL.glGetDebugMessageLogAMD*"></a>
<h3 id="Hi_Disp_GL_glGetDebugMessageLogAMD_System_UInt32_System_Int32_System_UInt32__System_UInt32__System_UInt32__System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetDebugMessageLogAMD(System.UInt32,System.Int32,System.UInt32*,System.UInt32*,System.UInt32*,System.Int32*,System.Text.StringBuilder)">
glGetDebugMessageLogAMD(uint, int, uint*, uint*, uint*, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetDebugMessageLogAMD(uint count, int bufsize, uint* categories, uint* severities, uint* ids, int* lengths, StringBuilder message)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>categories</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>severities</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>lengths</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>message</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDebugMessageLogARB_" data-uid="Hi.Disp.GL.glGetDebugMessageLogARB*"></a>
<h3 id="Hi_Disp_GL_glGetDebugMessageLogARB_System_UInt32_System_Int32_System_UInt32__System_UInt32__System_UInt32__System_UInt32__System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetDebugMessageLogARB(System.UInt32,System.Int32,System.UInt32*,System.UInt32*,System.UInt32*,System.UInt32*,System.Int32*,System.Text.StringBuilder)">
glGetDebugMessageLogARB(uint, int, uint*, uint*, uint*, uint*, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetDebugMessageLogARB(uint count, int bufsize, uint* sources, uint* types, uint* ids, uint* severities, int* lengths, StringBuilder messageLog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>sources</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>types</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>ids</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>severities</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>lengths</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>messageLog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDetailTexFuncSGIS_" data-uid="Hi.Disp.GL.glGetDetailTexFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetDetailTexFuncSGIS_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetDetailTexFuncSGIS(System.UInt32,System.Single*)">
glGetDetailTexFuncSGIS(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetDetailTexFuncSGIS(uint target, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDoubleIndexedvEXT_" data-uid="Hi.Disp.GL.glGetDoubleIndexedvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetDoubleIndexedvEXT_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetDoubleIndexedvEXT(System.UInt32,System.UInt32,System.Double*)">
glGetDoubleIndexedvEXT(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetDoubleIndexedvEXT(uint target, uint index, double* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDoublei_v_" data-uid="Hi.Disp.GL.glGetDoublei_v*"></a>
<h3 id="Hi_Disp_GL_glGetDoublei_v_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetDoublei_v(System.UInt32,System.UInt32,System.Double*)">
glGetDoublei_v(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetDoublei_v(uint target, uint index, double* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetDoublev_" data-uid="Hi.Disp.GL.glGetDoublev*"></a>
<h3 id="Hi_Disp_GL_glGetDoublev_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetDoublev(System.UInt32,System.Double*)">
glGetDoublev(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetDoublev(uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetError_" data-uid="Hi.Disp.GL.glGetError*"></a>
<h3 id="Hi_Disp_GL_glGetError" data-uid="Hi.Disp.GL.glGetError">
glGetError()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glGetError()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFenceivNV_" data-uid="Hi.Disp.GL.glGetFenceivNV*"></a>
<h3 id="Hi_Disp_GL_glGetFenceivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFenceivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetFenceivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFenceivNV(uint fence, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFinalCombinerInputParameterfvNV_" data-uid="Hi.Disp.GL.glGetFinalCombinerInputParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetFinalCombinerInputParameterfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFinalCombinerInputParameterfvNV(System.UInt32,System.UInt32,System.Single*)">
glGetFinalCombinerInputParameterfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFinalCombinerInputParameterfvNV(uint variable, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFinalCombinerInputParameterivNV_" data-uid="Hi.Disp.GL.glGetFinalCombinerInputParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glGetFinalCombinerInputParameterivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFinalCombinerInputParameterivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetFinalCombinerInputParameterivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFinalCombinerInputParameterivNV(uint variable, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>variable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFloatIndexedvEXT_" data-uid="Hi.Disp.GL.glGetFloatIndexedvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetFloatIndexedvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFloatIndexedvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetFloatIndexedvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFloatIndexedvEXT(uint target, uint index, float* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFloati_v_" data-uid="Hi.Disp.GL.glGetFloati_v*"></a>
<h3 id="Hi_Disp_GL_glGetFloati_v_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFloati_v(System.UInt32,System.UInt32,System.Single*)">
glGetFloati_v(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFloati_v(uint target, uint index, float* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFloatv_" data-uid="Hi.Disp.GL.glGetFloatv*"></a>
<h3 id="Hi_Disp_GL_glGetFloatv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFloatv(System.UInt32,System.Single*)">
glGetFloatv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFloatv(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFogFuncSGIS_" data-uid="Hi.Disp.GL.glGetFogFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetFogFuncSGIS_System_Single__" data-uid="Hi.Disp.GL.glGetFogFuncSGIS(System.Single*)">
glGetFogFuncSGIS(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFogFuncSGIS(float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragDataIndex_" data-uid="Hi.Disp.GL.glGetFragDataIndex*"></a>
<h3 id="Hi_Disp_GL_glGetFragDataIndex_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetFragDataIndex(System.UInt32,System.String)">
glGetFragDataIndex(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetFragDataIndex(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragDataLocation_" data-uid="Hi.Disp.GL.glGetFragDataLocation*"></a>
<h3 id="Hi_Disp_GL_glGetFragDataLocation_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetFragDataLocation(System.UInt32,System.String)">
glGetFragDataLocation(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetFragDataLocation(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragDataLocationEXT_" data-uid="Hi.Disp.GL.glGetFragDataLocationEXT*"></a>
<h3 id="Hi_Disp_GL_glGetFragDataLocationEXT_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetFragDataLocationEXT(System.UInt32,System.String)">
glGetFragDataLocationEXT(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetFragDataLocationEXT(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragmentLightfvSGIX_" data-uid="Hi.Disp.GL.glGetFragmentLightfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetFragmentLightfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFragmentLightfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glGetFragmentLightfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFragmentLightfvSGIX(uint light, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragmentLightivSGIX_" data-uid="Hi.Disp.GL.glGetFragmentLightivSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetFragmentLightivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFragmentLightivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glGetFragmentLightivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFragmentLightivSGIX(uint light, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragmentMaterialfvSGIX_" data-uid="Hi.Disp.GL.glGetFragmentMaterialfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetFragmentMaterialfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetFragmentMaterialfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glGetFragmentMaterialfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFragmentMaterialfvSGIX(uint face, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFragmentMaterialivSGIX_" data-uid="Hi.Disp.GL.glGetFragmentMaterialivSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetFragmentMaterialivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFragmentMaterialivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glGetFragmentMaterialivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFragmentMaterialivSGIX(uint face, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFramebufferAttachmentParameteriv_" data-uid="Hi.Disp.GL.glGetFramebufferAttachmentParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetFramebufferAttachmentParameteriv_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFramebufferAttachmentParameteriv(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetFramebufferAttachmentParameteriv(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFramebufferAttachmentParameteriv(uint target, uint attachment, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFramebufferAttachmentParameterivEXT_" data-uid="Hi.Disp.GL.glGetFramebufferAttachmentParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetFramebufferAttachmentParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFramebufferAttachmentParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetFramebufferAttachmentParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFramebufferAttachmentParameterivEXT(uint target, uint attachment, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetFramebufferParameterivEXT_" data-uid="Hi.Disp.GL.glGetFramebufferParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetFramebufferParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetFramebufferParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetFramebufferParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetFramebufferParameterivEXT(uint framebuffer, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetGraphicsResetStatusARB_" data-uid="Hi.Disp.GL.glGetGraphicsResetStatusARB*"></a>
<h3 id="Hi_Disp_GL_glGetGraphicsResetStatusARB" data-uid="Hi.Disp.GL.glGetGraphicsResetStatusARB">
glGetGraphicsResetStatusARB()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glGetGraphicsResetStatusARB()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHandleARB_" data-uid="Hi.Disp.GL.glGetHandleARB*"></a>
<h3 id="Hi_Disp_GL_glGetHandleARB_System_UInt32_" data-uid="Hi.Disp.GL.glGetHandleARB(System.UInt32)">
glGetHandleARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetHandleARB(uint pname)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogram_" data-uid="Hi.Disp.GL.glGetHistogram*"></a>
<h3 id="Hi_Disp_GL_glGetHistogram_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetHistogram(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.IntPtr)">
glGetHistogram(uint, bool, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogram(uint target, bool reset, uint format, uint type, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogramEXT_" data-uid="Hi.Disp.GL.glGetHistogramEXT*"></a>
<h3 id="Hi_Disp_GL_glGetHistogramEXT_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetHistogramEXT(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.IntPtr)">
glGetHistogramEXT(uint, bool, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogramEXT(uint target, bool reset, uint format, uint type, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogramParameterfv_" data-uid="Hi.Disp.GL.glGetHistogramParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetHistogramParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetHistogramParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetHistogramParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogramParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogramParameterfvEXT_" data-uid="Hi.Disp.GL.glGetHistogramParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetHistogramParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetHistogramParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetHistogramParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogramParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogramParameteriv_" data-uid="Hi.Disp.GL.glGetHistogramParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetHistogramParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetHistogramParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetHistogramParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogramParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetHistogramParameterivEXT_" data-uid="Hi.Disp.GL.glGetHistogramParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetHistogramParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetHistogramParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetHistogramParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetHistogramParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetImageTransformParameterfvHP_" data-uid="Hi.Disp.GL.glGetImageTransformParameterfvHP*"></a>
<h3 id="Hi_Disp_GL_glGetImageTransformParameterfvHP_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetImageTransformParameterfvHP(System.UInt32,System.UInt32,System.Single*)">
glGetImageTransformParameterfvHP(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetImageTransformParameterfvHP(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetImageTransformParameterivHP_" data-uid="Hi.Disp.GL.glGetImageTransformParameterivHP*"></a>
<h3 id="Hi_Disp_GL_glGetImageTransformParameterivHP_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetImageTransformParameterivHP(System.UInt32,System.UInt32,System.Int32*)">
glGetImageTransformParameterivHP(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetImageTransformParameterivHP(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInfoLogARB_" data-uid="Hi.Disp.GL.glGetInfoLogARB*"></a>
<h3 id="Hi_Disp_GL_glGetInfoLogARB_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetInfoLogARB(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetInfoLogARB(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInfoLogARB(uint obj, int maxLength, int* length, StringBuilder infoLog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxLength</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>infoLog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInstrumentsSGIX_" data-uid="Hi.Disp.GL.glGetInstrumentsSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetInstrumentsSGIX" data-uid="Hi.Disp.GL.glGetInstrumentsSGIX">
glGetInstrumentsSGIX()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetInstrumentsSGIX()</code></pre>
</div>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInteger64i_v_" data-uid="Hi.Disp.GL.glGetInteger64i_v*"></a>
<h3 id="Hi_Disp_GL_glGetInteger64i_v_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetInteger64i_v(System.UInt32,System.UInt32,System.Int64*)">
glGetInteger64i_v(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInteger64i_v(uint target, uint index, long* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInteger64v_" data-uid="Hi.Disp.GL.glGetInteger64v*"></a>
<h3 id="Hi_Disp_GL_glGetInteger64v_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetInteger64v(System.UInt32,System.Int64*)">
glGetInteger64v(uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInteger64v(uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetIntegerIndexedvEXT_" data-uid="Hi.Disp.GL.glGetIntegerIndexedvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetIntegerIndexedvEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetIntegerIndexedvEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetIntegerIndexedvEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetIntegerIndexedvEXT(uint target, uint index, int* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetIntegeri_v_" data-uid="Hi.Disp.GL.glGetIntegeri_v*"></a>
<h3 id="Hi_Disp_GL_glGetIntegeri_v_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetIntegeri_v(System.UInt32,System.UInt32,System.Int32*)">
glGetIntegeri_v(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetIntegeri_v(uint target, uint index, int* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetIntegerui64i_vNV_" data-uid="Hi.Disp.GL.glGetIntegerui64i_vNV*"></a>
<h3 id="Hi_Disp_GL_glGetIntegerui64i_vNV_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetIntegerui64i_vNV(System.UInt32,System.UInt32,System.UInt64*)">
glGetIntegerui64i_vNV(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetIntegerui64i_vNV(uint value, uint index, ulong* result)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>result</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetIntegerui64vNV_" data-uid="Hi.Disp.GL.glGetIntegerui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetIntegerui64vNV_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetIntegerui64vNV(System.UInt32,System.UInt64*)">
glGetIntegerui64vNV(uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetIntegerui64vNV(uint value, ulong* result)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>result</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetIntegerv_" data-uid="Hi.Disp.GL.glGetIntegerv*"></a>
<h3 id="Hi_Disp_GL_glGetIntegerv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetIntegerv(System.UInt32,System.Int32*)">
glGetIntegerv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetIntegerv(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInvariantBooleanvEXT_" data-uid="Hi.Disp.GL.glGetInvariantBooleanvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetInvariantBooleanvEXT_System_UInt32_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetInvariantBooleanvEXT(System.UInt32,System.UInt32,System.Boolean*)">
glGetInvariantBooleanvEXT(uint, uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInvariantBooleanvEXT(uint id, uint value, bool* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInvariantFloatvEXT_" data-uid="Hi.Disp.GL.glGetInvariantFloatvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetInvariantFloatvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetInvariantFloatvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetInvariantFloatvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInvariantFloatvEXT(uint id, uint value, float* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetInvariantIntegervEXT_" data-uid="Hi.Disp.GL.glGetInvariantIntegervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetInvariantIntegervEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetInvariantIntegervEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetInvariantIntegervEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetInvariantIntegervEXT(uint id, uint value, int* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetLightfv_" data-uid="Hi.Disp.GL.glGetLightfv*"></a>
<h3 id="Hi_Disp_GL_glGetLightfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetLightfv(System.UInt32,System.UInt32,System.Single*)">
glGetLightfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetLightfv(uint light, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetLightiv_" data-uid="Hi.Disp.GL.glGetLightiv*"></a>
<h3 id="Hi_Disp_GL_glGetLightiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetLightiv(System.UInt32,System.UInt32,System.Int32*)">
glGetLightiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetLightiv(uint light, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetListParameterfvSGIX_" data-uid="Hi.Disp.GL.glGetListParameterfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetListParameterfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetListParameterfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glGetListParameterfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetListParameterfvSGIX(uint list, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetListParameterivSGIX_" data-uid="Hi.Disp.GL.glGetListParameterivSGIX*"></a>
<h3 id="Hi_Disp_GL_glGetListParameterivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetListParameterivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glGetListParameterivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetListParameterivSGIX(uint list, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetLocalConstantBooleanvEXT_" data-uid="Hi.Disp.GL.glGetLocalConstantBooleanvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetLocalConstantBooleanvEXT_System_UInt32_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetLocalConstantBooleanvEXT(System.UInt32,System.UInt32,System.Boolean*)">
glGetLocalConstantBooleanvEXT(uint, uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetLocalConstantBooleanvEXT(uint id, uint value, bool* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetLocalConstantFloatvEXT_" data-uid="Hi.Disp.GL.glGetLocalConstantFloatvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetLocalConstantFloatvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetLocalConstantFloatvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetLocalConstantFloatvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetLocalConstantFloatvEXT(uint id, uint value, float* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetLocalConstantIntegervEXT_" data-uid="Hi.Disp.GL.glGetLocalConstantIntegervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetLocalConstantIntegervEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetLocalConstantIntegervEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetLocalConstantIntegervEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetLocalConstantIntegervEXT(uint id, uint value, int* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapAttribParameterfvNV_" data-uid="Hi.Disp.GL.glGetMapAttribParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetMapAttribParameterfvNV_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMapAttribParameterfvNV(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetMapAttribParameterfvNV(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapAttribParameterfvNV(uint target, uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapAttribParameterivNV_" data-uid="Hi.Disp.GL.glGetMapAttribParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glGetMapAttribParameterivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMapAttribParameterivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetMapAttribParameterivNV(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapAttribParameterivNV(uint target, uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapControlPointsNV_" data-uid="Hi.Disp.GL.glGetMapControlPointsNV*"></a>
<h3 id="Hi_Disp_GL_glGetMapControlPointsNV_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Boolean_System_IntPtr_" data-uid="Hi.Disp.GL.glGetMapControlPointsNV(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32,System.Boolean,System.IntPtr)">
glGetMapControlPointsNV(uint, uint, uint, int, int, bool, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapControlPointsNV(uint target, uint index, uint type, int ustride, int vstride, bool packed, nint points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>packed</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapParameterfvNV_" data-uid="Hi.Disp.GL.glGetMapParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetMapParameterfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMapParameterfvNV(System.UInt32,System.UInt32,System.Single*)">
glGetMapParameterfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapParameterfvNV(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapParameterivNV_" data-uid="Hi.Disp.GL.glGetMapParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glGetMapParameterivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMapParameterivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetMapParameterivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapParameterivNV(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapdv_" data-uid="Hi.Disp.GL.glGetMapdv*"></a>
<h3 id="Hi_Disp_GL_glGetMapdv_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetMapdv(System.UInt32,System.UInt32,System.Double*)">
glGetMapdv(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapdv(uint target, uint query, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapfv_" data-uid="Hi.Disp.GL.glGetMapfv*"></a>
<h3 id="Hi_Disp_GL_glGetMapfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMapfv(System.UInt32,System.UInt32,System.Single*)">
glGetMapfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapfv(uint target, uint query, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMapiv_" data-uid="Hi.Disp.GL.glGetMapiv*"></a>
<h3 id="Hi_Disp_GL_glGetMapiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMapiv(System.UInt32,System.UInt32,System.Int32*)">
glGetMapiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMapiv(uint target, uint query, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMaterialfv_" data-uid="Hi.Disp.GL.glGetMaterialfv*"></a>
<h3 id="Hi_Disp_GL_glGetMaterialfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMaterialfv(System.UInt32,System.UInt32,System.Single*)">
glGetMaterialfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMaterialfv(uint face, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMaterialiv_" data-uid="Hi.Disp.GL.glGetMaterialiv*"></a>
<h3 id="Hi_Disp_GL_glGetMaterialiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMaterialiv(System.UInt32,System.UInt32,System.Int32*)">
glGetMaterialiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMaterialiv(uint face, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmax_" data-uid="Hi.Disp.GL.glGetMinmax*"></a>
<h3 id="Hi_Disp_GL_glGetMinmax_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetMinmax(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.IntPtr)">
glGetMinmax(uint, bool, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmax(uint target, bool reset, uint format, uint type, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmaxEXT_" data-uid="Hi.Disp.GL.glGetMinmaxEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMinmaxEXT_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetMinmaxEXT(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.IntPtr)">
glGetMinmaxEXT(uint, bool, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmaxEXT(uint target, bool reset, uint format, uint type, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmaxParameterfv_" data-uid="Hi.Disp.GL.glGetMinmaxParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetMinmaxParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMinmaxParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetMinmaxParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmaxParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmaxParameterfvEXT_" data-uid="Hi.Disp.GL.glGetMinmaxParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMinmaxParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMinmaxParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetMinmaxParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmaxParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmaxParameteriv_" data-uid="Hi.Disp.GL.glGetMinmaxParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetMinmaxParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMinmaxParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetMinmaxParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmaxParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMinmaxParameterivEXT_" data-uid="Hi.Disp.GL.glGetMinmaxParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMinmaxParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMinmaxParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetMinmaxParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMinmaxParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexEnvfvEXT_" data-uid="Hi.Disp.GL.glGetMultiTexEnvfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexEnvfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultiTexEnvfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetMultiTexEnvfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexEnvfvEXT(uint texunit, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexEnvivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexEnvivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexEnvivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMultiTexEnvivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetMultiTexEnvivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexEnvivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexGendvEXT_" data-uid="Hi.Disp.GL.glGetMultiTexGendvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexGendvEXT_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetMultiTexGendvEXT(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glGetMultiTexGendvEXT(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexGendvEXT(uint texunit, uint coord, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexGenfvEXT_" data-uid="Hi.Disp.GL.glGetMultiTexGenfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexGenfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultiTexGenfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetMultiTexGenfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexGenfvEXT(uint texunit, uint coord, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexGenivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexGenivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexGenivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMultiTexGenivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetMultiTexGenivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexGenivEXT(uint texunit, uint coord, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexImageEXT_" data-uid="Hi.Disp.GL.glGetMultiTexImageEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexImageEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetMultiTexImageEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glGetMultiTexImageEXT(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexImageEXT(uint texunit, uint target, int level, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexLevelParameterfvEXT_" data-uid="Hi.Disp.GL.glGetMultiTexLevelParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexLevelParameterfvEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultiTexLevelParameterfvEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Single*)">
glGetMultiTexLevelParameterfvEXT(uint, uint, int, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexLevelParameterfvEXT(uint texunit, uint target, int level, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexLevelParameterivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexLevelParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexLevelParameterivEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMultiTexLevelParameterivEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32*)">
glGetMultiTexLevelParameterivEXT(uint, uint, int, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexLevelParameterivEXT(uint texunit, uint target, int level, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexParameterIivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexParameterIivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMultiTexParameterIivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetMultiTexParameterIivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexParameterIivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexParameterIuivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetMultiTexParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glGetMultiTexParameterIuivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexParameterIuivEXT(uint texunit, uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexParameterfvEXT_" data-uid="Hi.Disp.GL.glGetMultiTexParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexParameterfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultiTexParameterfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetMultiTexParameterfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexParameterfvEXT(uint texunit, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultiTexParameterivEXT_" data-uid="Hi.Disp.GL.glGetMultiTexParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetMultiTexParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetMultiTexParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetMultiTexParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultiTexParameterivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultisamplefv_" data-uid="Hi.Disp.GL.glGetMultisamplefv*"></a>
<h3 id="Hi_Disp_GL_glGetMultisamplefv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultisamplefv(System.UInt32,System.UInt32,System.Single*)">
glGetMultisamplefv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultisamplefv(uint pname, uint index, float* val)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>val</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetMultisamplefvNV_" data-uid="Hi.Disp.GL.glGetMultisamplefvNV*"></a>
<h3 id="Hi_Disp_GL_glGetMultisamplefvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetMultisamplefvNV(System.UInt32,System.UInt32,System.Single*)">
glGetMultisamplefvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetMultisamplefvNV(uint pname, uint index, float* val)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>val</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedBufferParameterivEXT_" data-uid="Hi.Disp.GL.glGetNamedBufferParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedBufferParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedBufferParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetNamedBufferParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedBufferParameterivEXT(uint buffer, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedBufferParameterui64vNV_" data-uid="Hi.Disp.GL.glGetNamedBufferParameterui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetNamedBufferParameterui64vNV_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetNamedBufferParameterui64vNV(System.UInt32,System.UInt32,System.UInt64*)">
glGetNamedBufferParameterui64vNV(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedBufferParameterui64vNV(uint buffer, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedBufferPointervEXT_" data-uid="Hi.Disp.GL.glGetNamedBufferPointervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedBufferPointervEXT_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetNamedBufferPointervEXT(System.UInt32,System.UInt32,System.IntPtr)">
glGetNamedBufferPointervEXT(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedBufferPointervEXT(uint buffer, uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedBufferSubDataEXT_" data-uid="Hi.Disp.GL.glGetNamedBufferSubDataEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedBufferSubDataEXT_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetNamedBufferSubDataEXT(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glGetNamedBufferSubDataEXT(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedBufferSubDataEXT(uint buffer, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedFramebufferAttachmentParameterivEXT_" data-uid="Hi.Disp.GL.glGetNamedFramebufferAttachmentParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedFramebufferAttachmentParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedFramebufferAttachmentParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetNamedFramebufferAttachmentParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedFramebufferAttachmentParameterivEXT(uint framebuffer, uint attachment, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramLocalParameterIivEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramLocalParameterIivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterIivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetNamedProgramLocalParameterIivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramLocalParameterIivEXT(uint program, uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramLocalParameterIuivEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramLocalParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glGetNamedProgramLocalParameterIuivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramLocalParameterIuivEXT(uint program, uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramLocalParameterdvEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterdvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramLocalParameterdvEXT_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterdvEXT(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glGetNamedProgramLocalParameterdvEXT(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramLocalParameterdvEXT(uint program, uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramLocalParameterfvEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramLocalParameterfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetNamedProgramLocalParameterfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetNamedProgramLocalParameterfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramLocalParameterfvEXT(uint program, uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramStringEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramStringEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramStringEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetNamedProgramStringEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetNamedProgramStringEXT(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramStringEXT(uint program, uint target, uint pname, nint @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedProgramivEXT_" data-uid="Hi.Disp.GL.glGetNamedProgramivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedProgramivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedProgramivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetNamedProgramivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedProgramivEXT(uint program, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedRenderbufferParameterivEXT_" data-uid="Hi.Disp.GL.glGetNamedRenderbufferParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetNamedRenderbufferParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedRenderbufferParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetNamedRenderbufferParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedRenderbufferParameterivEXT(uint renderbuffer, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedStringARB_" data-uid="Hi.Disp.GL.glGetNamedStringARB*"></a>
<h3 id="Hi_Disp_GL_glGetNamedStringARB_System_Int32_System_String_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetNamedStringARB(System.Int32,System.String,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetNamedStringARB(int, string, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedStringARB(int namelen, string name, int bufSize, int* stringlen, StringBuilder @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>namelen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>stringlen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetNamedStringivARB_" data-uid="Hi.Disp.GL.glGetNamedStringivARB*"></a>
<h3 id="Hi_Disp_GL_glGetNamedStringivARB_System_Int32_System_String_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetNamedStringivARB(System.Int32,System.String,System.UInt32,System.Int32*)">
glGetNamedStringivARB(int, string, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetNamedStringivARB(int namelen, string name, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>namelen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetObjectBufferfvATI_" data-uid="Hi.Disp.GL.glGetObjectBufferfvATI*"></a>
<h3 id="Hi_Disp_GL_glGetObjectBufferfvATI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetObjectBufferfvATI(System.UInt32,System.UInt32,System.Single*)">
glGetObjectBufferfvATI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetObjectBufferfvATI(uint buffer, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetObjectBufferivATI_" data-uid="Hi.Disp.GL.glGetObjectBufferivATI*"></a>
<h3 id="Hi_Disp_GL_glGetObjectBufferivATI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetObjectBufferivATI(System.UInt32,System.UInt32,System.Int32*)">
glGetObjectBufferivATI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetObjectBufferivATI(uint buffer, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetObjectParameterfvARB_" data-uid="Hi.Disp.GL.glGetObjectParameterfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetObjectParameterfvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetObjectParameterfvARB(System.UInt32,System.UInt32,System.Single*)">
glGetObjectParameterfvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetObjectParameterfvARB(uint obj, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetObjectParameterivAPPLE_" data-uid="Hi.Disp.GL.glGetObjectParameterivAPPLE*"></a>
<h3 id="Hi_Disp_GL_glGetObjectParameterivAPPLE_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetObjectParameterivAPPLE(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetObjectParameterivAPPLE(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetObjectParameterivAPPLE(uint objectType, uint name, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>objectType</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetObjectParameterivARB_" data-uid="Hi.Disp.GL.glGetObjectParameterivARB*"></a>
<h3 id="Hi_Disp_GL_glGetObjectParameterivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetObjectParameterivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetObjectParameterivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetObjectParameterivARB(uint obj, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetOcclusionQueryivNV_" data-uid="Hi.Disp.GL.glGetOcclusionQueryivNV*"></a>
<h3 id="Hi_Disp_GL_glGetOcclusionQueryivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetOcclusionQueryivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetOcclusionQueryivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetOcclusionQueryivNV(uint id, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetOcclusionQueryuivNV_" data-uid="Hi.Disp.GL.glGetOcclusionQueryuivNV*"></a>
<h3 id="Hi_Disp_GL_glGetOcclusionQueryuivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetOcclusionQueryuivNV(System.UInt32,System.UInt32,System.UInt32*)">
glGetOcclusionQueryuivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetOcclusionQueryuivNV(uint id, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorCounterDataAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterDataAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorCounterDataAMD_System_UInt32_System_UInt32_System_Int32_System_UInt32__System_Int32__" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterDataAMD(System.UInt32,System.UInt32,System.Int32,System.UInt32*,System.Int32*)">
glGetPerfMonitorCounterDataAMD(uint, uint, int, uint*, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorCounterDataAMD(uint monitor, uint pname, int dataSize, uint* data, int* bytesWritten)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>monitor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dataSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>bytesWritten</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorCounterInfoAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterInfoAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorCounterInfoAMD_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterInfoAMD(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glGetPerfMonitorCounterInfoAMD(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorCounterInfoAMD(uint group, uint counter, uint pname, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>group</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>counter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorCounterStringAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterStringAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorCounterStringAMD_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetPerfMonitorCounterStringAMD(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetPerfMonitorCounterStringAMD(uint, uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorCounterStringAMD(uint group, uint counter, int bufSize, int* length, StringBuilder counterString)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>group</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>counter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>counterString</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorCountersAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorCountersAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorCountersAMD_System_UInt32_System_Int32__System_Int32__System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetPerfMonitorCountersAMD(System.UInt32,System.Int32*,System.Int32*,System.Int32,System.UInt32*)">
glGetPerfMonitorCountersAMD(uint, int*, int*, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorCountersAMD(uint group, int* numCounters, int* maxActiveCounters, int counterSize, uint* counters)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>group</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>numCounters</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>maxActiveCounters</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>counterSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>counters</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorGroupStringAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorGroupStringAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorGroupStringAMD_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetPerfMonitorGroupStringAMD(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetPerfMonitorGroupStringAMD(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorGroupStringAMD(uint group, int bufSize, int* length, StringBuilder groupString)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>group</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>groupString</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPerfMonitorGroupsAMD_" data-uid="Hi.Disp.GL.glGetPerfMonitorGroupsAMD*"></a>
<h3 id="Hi_Disp_GL_glGetPerfMonitorGroupsAMD_System_Int32__System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetPerfMonitorGroupsAMD(System.Int32*,System.Int32,System.UInt32*)">
glGetPerfMonitorGroupsAMD(int*, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPerfMonitorGroupsAMD(int* numGroups, int groupsSize, uint* groups)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>numGroups</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>groupsSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>groups</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPixelMapfv_" data-uid="Hi.Disp.GL.glGetPixelMapfv*"></a>
<h3 id="Hi_Disp_GL_glGetPixelMapfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetPixelMapfv(System.UInt32,System.Single*)">
glGetPixelMapfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPixelMapfv(uint map, float* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPixelMapuiv_" data-uid="Hi.Disp.GL.glGetPixelMapuiv*"></a>
<h3 id="Hi_Disp_GL_glGetPixelMapuiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetPixelMapuiv(System.UInt32,System.UInt32*)">
glGetPixelMapuiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPixelMapuiv(uint map, uint* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPixelMapusv_" data-uid="Hi.Disp.GL.glGetPixelMapusv*"></a>
<h3 id="Hi_Disp_GL_glGetPixelMapusv_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glGetPixelMapusv(System.UInt32,System.UInt16*)">
glGetPixelMapusv(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPixelMapusv(uint map, ushort* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPixelTexGenParameterfvSGIS_" data-uid="Hi.Disp.GL.glGetPixelTexGenParameterfvSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetPixelTexGenParameterfvSGIS_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetPixelTexGenParameterfvSGIS(System.UInt32,System.Single*)">
glGetPixelTexGenParameterfvSGIS(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPixelTexGenParameterfvSGIS(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPixelTexGenParameterivSGIS_" data-uid="Hi.Disp.GL.glGetPixelTexGenParameterivSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetPixelTexGenParameterivSGIS_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetPixelTexGenParameterivSGIS(System.UInt32,System.Int32*)">
glGetPixelTexGenParameterivSGIS(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPixelTexGenParameterivSGIS(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPointerIndexedvEXT_" data-uid="Hi.Disp.GL.glGetPointerIndexedvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetPointerIndexedvEXT_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetPointerIndexedvEXT(System.UInt32,System.UInt32,System.IntPtr)">
glGetPointerIndexedvEXT(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPointerIndexedvEXT(uint target, uint index, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPointerv_" data-uid="Hi.Disp.GL.glGetPointerv*"></a>
<h3 id="Hi_Disp_GL_glGetPointerv_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetPointerv(System.UInt32,System.IntPtr)">
glGetPointerv(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPointerv(uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPointervEXT_" data-uid="Hi.Disp.GL.glGetPointervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetPointervEXT_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetPointervEXT(System.UInt32,System.IntPtr)">
glGetPointervEXT(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPointervEXT(uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetPolygonStipple_" data-uid="Hi.Disp.GL.glGetPolygonStipple*"></a>
<h3 id="Hi_Disp_GL_glGetPolygonStipple_System_Byte__" data-uid="Hi.Disp.GL.glGetPolygonStipple(System.Byte*)">
glGetPolygonStipple(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetPolygonStipple(byte* mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramBinary_" data-uid="Hi.Disp.GL.glGetProgramBinary*"></a>
<h3 id="Hi_Disp_GL_glGetProgramBinary_System_UInt32_System_Int32_System_Int32__System_UInt32__System_IntPtr_" data-uid="Hi.Disp.GL.glGetProgramBinary(System.UInt32,System.Int32,System.Int32*,System.UInt32*,System.IntPtr)">
glGetProgramBinary(uint, int, int*, uint*, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramBinary(uint program, int bufSize, int* length, uint* binaryFormat, nint binary)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>binaryFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>binary</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramEnvParameterIivNV_" data-uid="Hi.Disp.GL.glGetProgramEnvParameterIivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramEnvParameterIivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramEnvParameterIivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramEnvParameterIivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramEnvParameterIivNV(uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramEnvParameterIuivNV_" data-uid="Hi.Disp.GL.glGetProgramEnvParameterIuivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramEnvParameterIuivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetProgramEnvParameterIuivNV(System.UInt32,System.UInt32,System.UInt32*)">
glGetProgramEnvParameterIuivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramEnvParameterIuivNV(uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramEnvParameterdvARB_" data-uid="Hi.Disp.GL.glGetProgramEnvParameterdvARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramEnvParameterdvARB_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetProgramEnvParameterdvARB(System.UInt32,System.UInt32,System.Double*)">
glGetProgramEnvParameterdvARB(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramEnvParameterdvARB(uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramEnvParameterfvARB_" data-uid="Hi.Disp.GL.glGetProgramEnvParameterfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramEnvParameterfvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetProgramEnvParameterfvARB(System.UInt32,System.UInt32,System.Single*)">
glGetProgramEnvParameterfvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramEnvParameterfvARB(uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramInfoLog_" data-uid="Hi.Disp.GL.glGetProgramInfoLog*"></a>
<h3 id="Hi_Disp_GL_glGetProgramInfoLog_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetProgramInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetProgramInfoLog(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramInfoLog(uint program, int bufSize, int* length, StringBuilder infoLog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>infoLog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramLocalParameterIivNV_" data-uid="Hi.Disp.GL.glGetProgramLocalParameterIivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramLocalParameterIivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramLocalParameterIivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramLocalParameterIivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramLocalParameterIivNV(uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramLocalParameterIuivNV_" data-uid="Hi.Disp.GL.glGetProgramLocalParameterIuivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramLocalParameterIuivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetProgramLocalParameterIuivNV(System.UInt32,System.UInt32,System.UInt32*)">
glGetProgramLocalParameterIuivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramLocalParameterIuivNV(uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramLocalParameterdvARB_" data-uid="Hi.Disp.GL.glGetProgramLocalParameterdvARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramLocalParameterdvARB_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetProgramLocalParameterdvARB(System.UInt32,System.UInt32,System.Double*)">
glGetProgramLocalParameterdvARB(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramLocalParameterdvARB(uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramLocalParameterfvARB_" data-uid="Hi.Disp.GL.glGetProgramLocalParameterfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramLocalParameterfvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetProgramLocalParameterfvARB(System.UInt32,System.UInt32,System.Single*)">
glGetProgramLocalParameterfvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramLocalParameterfvARB(uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramNamedParameterdvNV_" data-uid="Hi.Disp.GL.glGetProgramNamedParameterdvNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramNamedParameterdvNV_System_UInt32_System_Int32_System_Byte__System_Double__" data-uid="Hi.Disp.GL.glGetProgramNamedParameterdvNV(System.UInt32,System.Int32,System.Byte*,System.Double*)">
glGetProgramNamedParameterdvNV(uint, int, byte*, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramNamedParameterdvNV(uint id, int len, byte* name, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramNamedParameterfvNV_" data-uid="Hi.Disp.GL.glGetProgramNamedParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramNamedParameterfvNV_System_UInt32_System_Int32_System_Byte__System_Single__" data-uid="Hi.Disp.GL.glGetProgramNamedParameterfvNV(System.UInt32,System.Int32,System.Byte*,System.Single*)">
glGetProgramNamedParameterfvNV(uint, int, byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramNamedParameterfvNV(uint id, int len, byte* name, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramParameterdvNV_" data-uid="Hi.Disp.GL.glGetProgramParameterdvNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramParameterdvNV_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetProgramParameterdvNV(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glGetProgramParameterdvNV(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramParameterdvNV(uint target, uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramParameterfvNV_" data-uid="Hi.Disp.GL.glGetProgramParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramParameterfvNV_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetProgramParameterfvNV(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetProgramParameterfvNV(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramParameterfvNV(uint target, uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramPipelineInfoLog_" data-uid="Hi.Disp.GL.glGetProgramPipelineInfoLog*"></a>
<h3 id="Hi_Disp_GL_glGetProgramPipelineInfoLog_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetProgramPipelineInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetProgramPipelineInfoLog(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramPipelineInfoLog(uint pipeline, int bufSize, int* length, StringBuilder infoLog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>infoLog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramPipelineiv_" data-uid="Hi.Disp.GL.glGetProgramPipelineiv*"></a>
<h3 id="Hi_Disp_GL_glGetProgramPipelineiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramPipelineiv(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramPipelineiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramPipelineiv(uint pipeline, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramStageiv_" data-uid="Hi.Disp.GL.glGetProgramStageiv*"></a>
<h3 id="Hi_Disp_GL_glGetProgramStageiv_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramStageiv(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetProgramStageiv(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramStageiv(uint program, uint shadertype, uint pname, int* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramStringARB_" data-uid="Hi.Disp.GL.glGetProgramStringARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramStringARB_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetProgramStringARB(System.UInt32,System.UInt32,System.IntPtr)">
glGetProgramStringARB(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramStringARB(uint target, uint pname, nint @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramStringNV_" data-uid="Hi.Disp.GL.glGetProgramStringNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramStringNV_System_UInt32_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glGetProgramStringNV(System.UInt32,System.UInt32,System.Byte*)">
glGetProgramStringNV(uint, uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramStringNV(uint id, uint pname, byte* program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramSubroutineParameteruivNV_" data-uid="Hi.Disp.GL.glGetProgramSubroutineParameteruivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramSubroutineParameteruivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetProgramSubroutineParameteruivNV(System.UInt32,System.UInt32,System.UInt32*)">
glGetProgramSubroutineParameteruivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramSubroutineParameteruivNV(uint target, uint index, uint* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramiv_" data-uid="Hi.Disp.GL.glGetProgramiv*"></a>
<h3 id="Hi_Disp_GL_glGetProgramiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramiv(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramiv(uint program, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramivARB_" data-uid="Hi.Disp.GL.glGetProgramivARB*"></a>
<h3 id="Hi_Disp_GL_glGetProgramivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramivARB(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetProgramivNV_" data-uid="Hi.Disp.GL.glGetProgramivNV*"></a>
<h3 id="Hi_Disp_GL_glGetProgramivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetProgramivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetProgramivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetProgramivNV(uint id, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryIndexediv_" data-uid="Hi.Disp.GL.glGetQueryIndexediv*"></a>
<h3 id="Hi_Disp_GL_glGetQueryIndexediv_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetQueryIndexediv(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetQueryIndexediv(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryIndexediv(uint target, uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjecti64v_" data-uid="Hi.Disp.GL.glGetQueryObjecti64v*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjecti64v_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetQueryObjecti64v(System.UInt32,System.UInt32,System.Int64*)">
glGetQueryObjecti64v(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjecti64v(uint id, uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjecti64vEXT_" data-uid="Hi.Disp.GL.glGetQueryObjecti64vEXT*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjecti64vEXT_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetQueryObjecti64vEXT(System.UInt32,System.UInt32,System.Int64*)">
glGetQueryObjecti64vEXT(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjecti64vEXT(uint id, uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectiv_" data-uid="Hi.Disp.GL.glGetQueryObjectiv*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetQueryObjectiv(System.UInt32,System.UInt32,System.Int32*)">
glGetQueryObjectiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectiv(uint id, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectivARB_" data-uid="Hi.Disp.GL.glGetQueryObjectivARB*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetQueryObjectivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetQueryObjectivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectivARB(uint id, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectui64v_" data-uid="Hi.Disp.GL.glGetQueryObjectui64v*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectui64v_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetQueryObjectui64v(System.UInt32,System.UInt32,System.UInt64*)">
glGetQueryObjectui64v(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectui64v(uint id, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectui64vEXT_" data-uid="Hi.Disp.GL.glGetQueryObjectui64vEXT*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectui64vEXT_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetQueryObjectui64vEXT(System.UInt32,System.UInt32,System.UInt64*)">
glGetQueryObjectui64vEXT(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectui64vEXT(uint id, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectuiv_" data-uid="Hi.Disp.GL.glGetQueryObjectuiv*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetQueryObjectuiv(System.UInt32,System.UInt32,System.UInt32*)">
glGetQueryObjectuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectuiv(uint id, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryObjectuivARB_" data-uid="Hi.Disp.GL.glGetQueryObjectuivARB*"></a>
<h3 id="Hi_Disp_GL_glGetQueryObjectuivARB_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetQueryObjectuivARB(System.UInt32,System.UInt32,System.UInt32*)">
glGetQueryObjectuivARB(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryObjectuivARB(uint id, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryiv_" data-uid="Hi.Disp.GL.glGetQueryiv*"></a>
<h3 id="Hi_Disp_GL_glGetQueryiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetQueryiv(System.UInt32,System.UInt32,System.Int32*)">
glGetQueryiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryiv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetQueryivARB_" data-uid="Hi.Disp.GL.glGetQueryivARB*"></a>
<h3 id="Hi_Disp_GL_glGetQueryivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetQueryivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetQueryivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetQueryivARB(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetRenderbufferParameteriv_" data-uid="Hi.Disp.GL.glGetRenderbufferParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetRenderbufferParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetRenderbufferParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetRenderbufferParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetRenderbufferParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetRenderbufferParameterivEXT_" data-uid="Hi.Disp.GL.glGetRenderbufferParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetRenderbufferParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetRenderbufferParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetRenderbufferParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetRenderbufferParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSamplerParameterIiv_" data-uid="Hi.Disp.GL.glGetSamplerParameterIiv*"></a>
<h3 id="Hi_Disp_GL_glGetSamplerParameterIiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetSamplerParameterIiv(System.UInt32,System.UInt32,System.Int32*)">
glGetSamplerParameterIiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSamplerParameterIiv(uint sampler, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSamplerParameterIuiv_" data-uid="Hi.Disp.GL.glGetSamplerParameterIuiv*"></a>
<h3 id="Hi_Disp_GL_glGetSamplerParameterIuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetSamplerParameterIuiv(System.UInt32,System.UInt32,System.UInt32*)">
glGetSamplerParameterIuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSamplerParameterIuiv(uint sampler, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSamplerParameterfv_" data-uid="Hi.Disp.GL.glGetSamplerParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetSamplerParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetSamplerParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetSamplerParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSamplerParameterfv(uint sampler, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSamplerParameteriv_" data-uid="Hi.Disp.GL.glGetSamplerParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetSamplerParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetSamplerParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetSamplerParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSamplerParameteriv(uint sampler, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSeparableFilter_" data-uid="Hi.Disp.GL.glGetSeparableFilter*"></a>
<h3 id="Hi_Disp_GL_glGetSeparableFilter_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetSeparableFilter(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glGetSeparableFilter(uint, uint, uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSeparableFilter(uint target, uint format, uint type, nint row, nint column, nint span)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>row</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>column</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>span</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSeparableFilterEXT_" data-uid="Hi.Disp.GL.glGetSeparableFilterEXT*"></a>
<h3 id="Hi_Disp_GL_glGetSeparableFilterEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetSeparableFilterEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glGetSeparableFilterEXT(uint, uint, uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSeparableFilterEXT(uint target, uint format, uint type, nint row, nint column, nint span)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>row</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>column</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>span</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetShaderInfoLog_" data-uid="Hi.Disp.GL.glGetShaderInfoLog*"></a>
<h3 id="Hi_Disp_GL_glGetShaderInfoLog_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetShaderInfoLog(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetShaderInfoLog(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetShaderInfoLog(uint shader, int bufSize, int* length, StringBuilder infoLog)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>infoLog</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetShaderPrecisionFormat_" data-uid="Hi.Disp.GL.glGetShaderPrecisionFormat*"></a>
<h3 id="Hi_Disp_GL_glGetShaderPrecisionFormat_System_UInt32_System_UInt32_System_Int32__System_Int32__" data-uid="Hi.Disp.GL.glGetShaderPrecisionFormat(System.UInt32,System.UInt32,System.Int32*,System.Int32*)">
glGetShaderPrecisionFormat(uint, uint, int*, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetShaderPrecisionFormat(uint shadertype, uint precisiontype, int* range, int* precision)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>precisiontype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>range</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>precision</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetShaderSource_" data-uid="Hi.Disp.GL.glGetShaderSource*"></a>
<h3 id="Hi_Disp_GL_glGetShaderSource_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetShaderSource(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetShaderSource(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetShaderSource(uint shader, int bufSize, int* length, StringBuilder source)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>source</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetShaderSourceARB_" data-uid="Hi.Disp.GL.glGetShaderSourceARB*"></a>
<h3 id="Hi_Disp_GL_glGetShaderSourceARB_System_UInt32_System_Int32_System_Int32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetShaderSourceARB(System.UInt32,System.Int32,System.Int32*,System.Text.StringBuilder)">
glGetShaderSourceARB(uint, int, int*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetShaderSourceARB(uint obj, int maxLength, int* length, StringBuilder source)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>obj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>maxLength</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>source</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetShaderiv_" data-uid="Hi.Disp.GL.glGetShaderiv*"></a>
<h3 id="Hi_Disp_GL_glGetShaderiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetShaderiv(System.UInt32,System.UInt32,System.Int32*)">
glGetShaderiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetShaderiv(uint shader, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSharpenTexFuncSGIS_" data-uid="Hi.Disp.GL.glGetSharpenTexFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetSharpenTexFuncSGIS_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetSharpenTexFuncSGIS(System.UInt32,System.Single*)">
glGetSharpenTexFuncSGIS(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSharpenTexFuncSGIS(uint target, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetString_" data-uid="Hi.Disp.GL.glGetString*"></a>
<h3 id="Hi_Disp_GL_glGetString_System_UInt32_" data-uid="Hi.Disp.GL.glGetString(System.UInt32)">
glGetString(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glGetString(uint name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetStringi_" data-uid="Hi.Disp.GL.glGetStringi*"></a>
<h3 id="Hi_Disp_GL_glGetStringi_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glGetStringi(System.UInt32,System.UInt32)">
glGetStringi(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glGetStringi(uint name, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSubroutineIndex_" data-uid="Hi.Disp.GL.glGetSubroutineIndex*"></a>
<h3 id="Hi_Disp_GL_glGetSubroutineIndex_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetSubroutineIndex(System.UInt32,System.UInt32,System.String)">
glGetSubroutineIndex(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetSubroutineIndex(uint program, uint shadertype, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSubroutineUniformLocation_" data-uid="Hi.Disp.GL.glGetSubroutineUniformLocation*"></a>
<h3 id="Hi_Disp_GL_glGetSubroutineUniformLocation_System_UInt32_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetSubroutineUniformLocation(System.UInt32,System.UInt32,System.String)">
glGetSubroutineUniformLocation(uint, uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetSubroutineUniformLocation(uint program, uint shadertype, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetSynciv_" data-uid="Hi.Disp.GL.glGetSynciv*"></a>
<h3 id="Hi_Disp_GL_glGetSynciv_System_IntPtr_System_UInt32_System_Int32_System_Int32__System_Int32__" data-uid="Hi.Disp.GL.glGetSynciv(System.IntPtr,System.UInt32,System.Int32,System.Int32*,System.Int32*)">
glGetSynciv(nint, uint, int, int*, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetSynciv(nint sync, uint pname, int bufSize, int* length, int* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexBumpParameterfvATI_" data-uid="Hi.Disp.GL.glGetTexBumpParameterfvATI*"></a>
<h3 id="Hi_Disp_GL_glGetTexBumpParameterfvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexBumpParameterfvATI(System.UInt32,System.Single*)">
glGetTexBumpParameterfvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexBumpParameterfvATI(uint pname, float* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexBumpParameterivATI_" data-uid="Hi.Disp.GL.glGetTexBumpParameterivATI*"></a>
<h3 id="Hi_Disp_GL_glGetTexBumpParameterivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexBumpParameterivATI(System.UInt32,System.Int32*)">
glGetTexBumpParameterivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexBumpParameterivATI(uint pname, int* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexEnvfv_" data-uid="Hi.Disp.GL.glGetTexEnvfv*"></a>
<h3 id="Hi_Disp_GL_glGetTexEnvfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexEnvfv(System.UInt32,System.UInt32,System.Single*)">
glGetTexEnvfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexEnvfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexEnviv_" data-uid="Hi.Disp.GL.glGetTexEnviv*"></a>
<h3 id="Hi_Disp_GL_glGetTexEnviv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexEnviv(System.UInt32,System.UInt32,System.Int32*)">
glGetTexEnviv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexEnviv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexFilterFuncSGIS_" data-uid="Hi.Disp.GL.glGetTexFilterFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glGetTexFilterFuncSGIS_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexFilterFuncSGIS(System.UInt32,System.UInt32,System.Single*)">
glGetTexFilterFuncSGIS(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexFilterFuncSGIS(uint target, uint filter, float* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>filter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexGendv_" data-uid="Hi.Disp.GL.glGetTexGendv*"></a>
<h3 id="Hi_Disp_GL_glGetTexGendv_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetTexGendv(System.UInt32,System.UInt32,System.Double*)">
glGetTexGendv(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexGendv(uint coord, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexGenfv_" data-uid="Hi.Disp.GL.glGetTexGenfv*"></a>
<h3 id="Hi_Disp_GL_glGetTexGenfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexGenfv(System.UInt32,System.UInt32,System.Single*)">
glGetTexGenfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexGenfv(uint coord, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexGeniv_" data-uid="Hi.Disp.GL.glGetTexGeniv*"></a>
<h3 id="Hi_Disp_GL_glGetTexGeniv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexGeniv(System.UInt32,System.UInt32,System.Int32*)">
glGetTexGeniv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexGeniv(uint coord, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexImage_" data-uid="Hi.Disp.GL.glGetTexImage*"></a>
<h3 id="Hi_Disp_GL_glGetTexImage_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetTexImage(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glGetTexImage(uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexImage(uint target, int level, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexLevelParameterfv_" data-uid="Hi.Disp.GL.glGetTexLevelParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetTexLevelParameterfv_System_UInt32_System_Int32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexLevelParameterfv(System.UInt32,System.Int32,System.UInt32,System.Single*)">
glGetTexLevelParameterfv(uint, int, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexLevelParameterfv(uint target, int level, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexLevelParameteriv_" data-uid="Hi.Disp.GL.glGetTexLevelParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetTexLevelParameteriv_System_UInt32_System_Int32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexLevelParameteriv(System.UInt32,System.Int32,System.UInt32,System.Int32*)">
glGetTexLevelParameteriv(uint, int, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexLevelParameteriv(uint target, int level, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterIiv_" data-uid="Hi.Disp.GL.glGetTexParameterIiv*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterIiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexParameterIiv(System.UInt32,System.UInt32,System.Int32*)">
glGetTexParameterIiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterIiv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterIivEXT_" data-uid="Hi.Disp.GL.glGetTexParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterIivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexParameterIivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetTexParameterIivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterIivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterIuiv_" data-uid="Hi.Disp.GL.glGetTexParameterIuiv*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterIuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetTexParameterIuiv(System.UInt32,System.UInt32,System.UInt32*)">
glGetTexParameterIuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterIuiv(uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterIuivEXT_" data-uid="Hi.Disp.GL.glGetTexParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetTexParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32*)">
glGetTexParameterIuivEXT(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterIuivEXT(uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterPointervAPPLE_" data-uid="Hi.Disp.GL.glGetTexParameterPointervAPPLE*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterPointervAPPLE_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetTexParameterPointervAPPLE(System.UInt32,System.UInt32,System.IntPtr)">
glGetTexParameterPointervAPPLE(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterPointervAPPLE(uint target, uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameterfv_" data-uid="Hi.Disp.GL.glGetTexParameterfv*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTexParameterfv(System.UInt32,System.UInt32,System.Single*)">
glGetTexParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTexParameteriv_" data-uid="Hi.Disp.GL.glGetTexParameteriv*"></a>
<h3 id="Hi_Disp_GL_glGetTexParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTexParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glGetTexParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTexParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureImageEXT_" data-uid="Hi.Disp.GL.glGetTextureImageEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureImageEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetTextureImageEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glGetTextureImageEXT(uint, uint, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureImageEXT(uint texture, uint target, int level, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureLevelParameterfvEXT_" data-uid="Hi.Disp.GL.glGetTextureLevelParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureLevelParameterfvEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTextureLevelParameterfvEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Single*)">
glGetTextureLevelParameterfvEXT(uint, uint, int, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureLevelParameterfvEXT(uint texture, uint target, int level, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureLevelParameterivEXT_" data-uid="Hi.Disp.GL.glGetTextureLevelParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureLevelParameterivEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTextureLevelParameterivEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32*)">
glGetTextureLevelParameterivEXT(uint, uint, int, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureLevelParameterivEXT(uint texture, uint target, int level, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureParameterIivEXT_" data-uid="Hi.Disp.GL.glGetTextureParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureParameterIivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTextureParameterIivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetTextureParameterIivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureParameterIivEXT(uint texture, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureParameterIuivEXT_" data-uid="Hi.Disp.GL.glGetTextureParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetTextureParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glGetTextureParameterIuivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureParameterIuivEXT(uint texture, uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureParameterfvEXT_" data-uid="Hi.Disp.GL.glGetTextureParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureParameterfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetTextureParameterfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetTextureParameterfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureParameterfvEXT(uint texture, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTextureParameterivEXT_" data-uid="Hi.Disp.GL.glGetTextureParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTextureParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTextureParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetTextureParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTextureParameterivEXT(uint texture, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTrackMatrixivNV_" data-uid="Hi.Disp.GL.glGetTrackMatrixivNV*"></a>
<h3 id="Hi_Disp_GL_glGetTrackMatrixivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTrackMatrixivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetTrackMatrixivNV(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTrackMatrixivNV(uint target, uint address, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>address</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTransformFeedbackVarying_" data-uid="Hi.Disp.GL.glGetTransformFeedbackVarying*"></a>
<h3 id="Hi_Disp_GL_glGetTransformFeedbackVarying_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetTransformFeedbackVarying(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetTransformFeedbackVarying(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTransformFeedbackVarying(uint program, uint index, int bufSize, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTransformFeedbackVaryingEXT_" data-uid="Hi.Disp.GL.glGetTransformFeedbackVaryingEXT*"></a>
<h3 id="Hi_Disp_GL_glGetTransformFeedbackVaryingEXT_System_UInt32_System_UInt32_System_Int32_System_Int32__System_Int32__System_UInt32__System_Text_StringBuilder_" data-uid="Hi.Disp.GL.glGetTransformFeedbackVaryingEXT(System.UInt32,System.UInt32,System.Int32,System.Int32*,System.Int32*,System.UInt32*,System.Text.StringBuilder)">
glGetTransformFeedbackVaryingEXT(uint, uint, int, int*, int*, uint*, StringBuilder)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTransformFeedbackVaryingEXT(uint program, uint index, int bufSize, int* length, int* size, uint* type, StringBuilder name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.text.stringbuilder">StringBuilder</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetTransformFeedbackVaryingNV_" data-uid="Hi.Disp.GL.glGetTransformFeedbackVaryingNV*"></a>
<h3 id="Hi_Disp_GL_glGetTransformFeedbackVaryingNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetTransformFeedbackVaryingNV(System.UInt32,System.UInt32,System.Int32*)">
glGetTransformFeedbackVaryingNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetTransformFeedbackVaryingNV(uint program, uint index, int* location)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformBlockIndex_" data-uid="Hi.Disp.GL.glGetUniformBlockIndex*"></a>
<h3 id="Hi_Disp_GL_glGetUniformBlockIndex_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetUniformBlockIndex(System.UInt32,System.String)">
glGetUniformBlockIndex(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetUniformBlockIndex(uint program, string uniformBlockName)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformBlockName</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformBufferSizeEXT_" data-uid="Hi.Disp.GL.glGetUniformBufferSizeEXT*"></a>
<h3 id="Hi_Disp_GL_glGetUniformBufferSizeEXT_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glGetUniformBufferSizeEXT(System.UInt32,System.Int32)">
glGetUniformBufferSizeEXT(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetUniformBufferSizeEXT(uint program, int location)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformIndices_" data-uid="Hi.Disp.GL.glGetUniformIndices*"></a>
<h3 id="Hi_Disp_GL_glGetUniformIndices_System_UInt32_System_Int32_System_String___System_UInt32__" data-uid="Hi.Disp.GL.glGetUniformIndices(System.UInt32,System.Int32,System.String[],System.UInt32*)">
glGetUniformIndices(uint, int, string[], uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformIndices(uint program, int uniformCount, string[] uniformNames, uint* uniformIndices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformCount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uniformNames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>uniformIndices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformLocation_" data-uid="Hi.Disp.GL.glGetUniformLocation*"></a>
<h3 id="Hi_Disp_GL_glGetUniformLocation_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetUniformLocation(System.UInt32,System.String)">
glGetUniformLocation(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetUniformLocation(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformLocationARB_" data-uid="Hi.Disp.GL.glGetUniformLocationARB*"></a>
<h3 id="Hi_Disp_GL_glGetUniformLocationARB_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetUniformLocationARB(System.UInt32,System.String)">
glGetUniformLocationARB(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetUniformLocationARB(uint programObj, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformOffsetEXT_" data-uid="Hi.Disp.GL.glGetUniformOffsetEXT*"></a>
<h3 id="Hi_Disp_GL_glGetUniformOffsetEXT_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glGetUniformOffsetEXT(System.UInt32,System.Int32)">
glGetUniformOffsetEXT(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glGetUniformOffsetEXT(uint program, int location)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformSubroutineuiv_" data-uid="Hi.Disp.GL.glGetUniformSubroutineuiv*"></a>
<h3 id="Hi_Disp_GL_glGetUniformSubroutineuiv_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetUniformSubroutineuiv(System.UInt32,System.Int32,System.UInt32*)">
glGetUniformSubroutineuiv(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformSubroutineuiv(uint shadertype, int location, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformdv_" data-uid="Hi.Disp.GL.glGetUniformdv*"></a>
<h3 id="Hi_Disp_GL_glGetUniformdv_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glGetUniformdv(System.UInt32,System.Int32,System.Double*)">
glGetUniformdv(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformdv(uint program, int location, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformfv_" data-uid="Hi.Disp.GL.glGetUniformfv*"></a>
<h3 id="Hi_Disp_GL_glGetUniformfv_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glGetUniformfv(System.UInt32,System.Int32,System.Single*)">
glGetUniformfv(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformfv(uint program, int location, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformfvARB_" data-uid="Hi.Disp.GL.glGetUniformfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetUniformfvARB_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glGetUniformfvARB(System.UInt32,System.Int32,System.Single*)">
glGetUniformfvARB(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformfvARB(uint programObj, int location, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformi64vNV_" data-uid="Hi.Disp.GL.glGetUniformi64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetUniformi64vNV_System_UInt32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glGetUniformi64vNV(System.UInt32,System.Int32,System.Int64*)">
glGetUniformi64vNV(uint, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformi64vNV(uint program, int location, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformiv_" data-uid="Hi.Disp.GL.glGetUniformiv*"></a>
<h3 id="Hi_Disp_GL_glGetUniformiv_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glGetUniformiv(System.UInt32,System.Int32,System.Int32*)">
glGetUniformiv(uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformiv(uint program, int location, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformivARB_" data-uid="Hi.Disp.GL.glGetUniformivARB*"></a>
<h3 id="Hi_Disp_GL_glGetUniformivARB_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glGetUniformivARB(System.UInt32,System.Int32,System.Int32*)">
glGetUniformivARB(uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformivARB(uint programObj, int location, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformui64vNV_" data-uid="Hi.Disp.GL.glGetUniformui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetUniformui64vNV_System_UInt32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glGetUniformui64vNV(System.UInt32,System.Int32,System.UInt64*)">
glGetUniformui64vNV(uint, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformui64vNV(uint program, int location, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformuiv_" data-uid="Hi.Disp.GL.glGetUniformuiv*"></a>
<h3 id="Hi_Disp_GL_glGetUniformuiv_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetUniformuiv(System.UInt32,System.Int32,System.UInt32*)">
glGetUniformuiv(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformuiv(uint program, int location, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetUniformuivEXT_" data-uid="Hi.Disp.GL.glGetUniformuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetUniformuivEXT_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetUniformuivEXT(System.UInt32,System.Int32,System.UInt32*)">
glGetUniformuivEXT(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetUniformuivEXT(uint program, int location, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantArrayObjectfvATI_" data-uid="Hi.Disp.GL.glGetVariantArrayObjectfvATI*"></a>
<h3 id="Hi_Disp_GL_glGetVariantArrayObjectfvATI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVariantArrayObjectfvATI(System.UInt32,System.UInt32,System.Single*)">
glGetVariantArrayObjectfvATI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantArrayObjectfvATI(uint id, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantArrayObjectivATI_" data-uid="Hi.Disp.GL.glGetVariantArrayObjectivATI*"></a>
<h3 id="Hi_Disp_GL_glGetVariantArrayObjectivATI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVariantArrayObjectivATI(System.UInt32,System.UInt32,System.Int32*)">
glGetVariantArrayObjectivATI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantArrayObjectivATI(uint id, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantBooleanvEXT_" data-uid="Hi.Disp.GL.glGetVariantBooleanvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVariantBooleanvEXT_System_UInt32_System_UInt32_System_Boolean__" data-uid="Hi.Disp.GL.glGetVariantBooleanvEXT(System.UInt32,System.UInt32,System.Boolean*)">
glGetVariantBooleanvEXT(uint, uint, bool*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantBooleanvEXT(uint id, uint value, bool* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantFloatvEXT_" data-uid="Hi.Disp.GL.glGetVariantFloatvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVariantFloatvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVariantFloatvEXT(System.UInt32,System.UInt32,System.Single*)">
glGetVariantFloatvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantFloatvEXT(uint id, uint value, float* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantIntegervEXT_" data-uid="Hi.Disp.GL.glGetVariantIntegervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVariantIntegervEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVariantIntegervEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetVariantIntegervEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantIntegervEXT(uint id, uint value, int* data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVariantPointervEXT_" data-uid="Hi.Disp.GL.glGetVariantPointervEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVariantPointervEXT_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetVariantPointervEXT(System.UInt32,System.UInt32,System.IntPtr)">
glGetVariantPointervEXT(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVariantPointervEXT(uint id, uint value, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVaryingLocationNV_" data-uid="Hi.Disp.GL.glGetVaryingLocationNV*"></a>
<h3 id="Hi_Disp_GL_glGetVaryingLocationNV_System_UInt32_System_String_" data-uid="Hi.Disp.GL.glGetVaryingLocationNV(System.UInt32,System.String)">
glGetVaryingLocationNV(uint, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glGetVaryingLocationNV(uint program, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribArrayObjectfvATI_" data-uid="Hi.Disp.GL.glGetVertexAttribArrayObjectfvATI*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribArrayObjectfvATI_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVertexAttribArrayObjectfvATI(System.UInt32,System.UInt32,System.Single*)">
glGetVertexAttribArrayObjectfvATI(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribArrayObjectfvATI(uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribArrayObjectivATI_" data-uid="Hi.Disp.GL.glGetVertexAttribArrayObjectivATI*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribArrayObjectivATI_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribArrayObjectivATI(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribArrayObjectivATI(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribArrayObjectivATI(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribIiv_" data-uid="Hi.Disp.GL.glGetVertexAttribIiv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribIiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribIiv(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribIiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribIiv(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribIivEXT_" data-uid="Hi.Disp.GL.glGetVertexAttribIivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribIivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribIivEXT(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribIivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribIivEXT(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribIuiv_" data-uid="Hi.Disp.GL.glGetVertexAttribIuiv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribIuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetVertexAttribIuiv(System.UInt32,System.UInt32,System.UInt32*)">
glGetVertexAttribIuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribIuiv(uint index, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribIuivEXT_" data-uid="Hi.Disp.GL.glGetVertexAttribIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribIuivEXT_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetVertexAttribIuivEXT(System.UInt32,System.UInt32,System.UInt32*)">
glGetVertexAttribIuivEXT(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribIuivEXT(uint index, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribLdv_" data-uid="Hi.Disp.GL.glGetVertexAttribLdv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribLdv_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVertexAttribLdv(System.UInt32,System.UInt32,System.Double*)">
glGetVertexAttribLdv(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribLdv(uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribLdvEXT_" data-uid="Hi.Disp.GL.glGetVertexAttribLdvEXT*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribLdvEXT_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVertexAttribLdvEXT(System.UInt32,System.UInt32,System.Double*)">
glGetVertexAttribLdvEXT(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribLdvEXT(uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribLi64vNV_" data-uid="Hi.Disp.GL.glGetVertexAttribLi64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribLi64vNV_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetVertexAttribLi64vNV(System.UInt32,System.UInt32,System.Int64*)">
glGetVertexAttribLi64vNV(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribLi64vNV(uint index, uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribLui64vNV_" data-uid="Hi.Disp.GL.glGetVertexAttribLui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribLui64vNV_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetVertexAttribLui64vNV(System.UInt32,System.UInt32,System.UInt64*)">
glGetVertexAttribLui64vNV(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribLui64vNV(uint index, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribPointerv_" data-uid="Hi.Disp.GL.glGetVertexAttribPointerv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribPointerv_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetVertexAttribPointerv(System.UInt32,System.UInt32,System.IntPtr)">
glGetVertexAttribPointerv(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribPointerv(uint index, uint pname, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribPointervARB_" data-uid="Hi.Disp.GL.glGetVertexAttribPointervARB*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribPointervARB_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetVertexAttribPointervARB(System.UInt32,System.UInt32,System.IntPtr)">
glGetVertexAttribPointervARB(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribPointervARB(uint index, uint pname, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribPointervNV_" data-uid="Hi.Disp.GL.glGetVertexAttribPointervNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribPointervNV_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetVertexAttribPointervNV(System.UInt32,System.UInt32,System.IntPtr)">
glGetVertexAttribPointervNV(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribPointervNV(uint index, uint pname, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribdv_" data-uid="Hi.Disp.GL.glGetVertexAttribdv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribdv_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVertexAttribdv(System.UInt32,System.UInt32,System.Double*)">
glGetVertexAttribdv(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribdv(uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribdvARB_" data-uid="Hi.Disp.GL.glGetVertexAttribdvARB*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribdvARB_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVertexAttribdvARB(System.UInt32,System.UInt32,System.Double*)">
glGetVertexAttribdvARB(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribdvARB(uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribdvNV_" data-uid="Hi.Disp.GL.glGetVertexAttribdvNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribdvNV_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVertexAttribdvNV(System.UInt32,System.UInt32,System.Double*)">
glGetVertexAttribdvNV(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribdvNV(uint index, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribfv_" data-uid="Hi.Disp.GL.glGetVertexAttribfv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVertexAttribfv(System.UInt32,System.UInt32,System.Single*)">
glGetVertexAttribfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribfv(uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribfvARB_" data-uid="Hi.Disp.GL.glGetVertexAttribfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribfvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVertexAttribfvARB(System.UInt32,System.UInt32,System.Single*)">
glGetVertexAttribfvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribfvARB(uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribfvNV_" data-uid="Hi.Disp.GL.glGetVertexAttribfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVertexAttribfvNV(System.UInt32,System.UInt32,System.Single*)">
glGetVertexAttribfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribfvNV(uint index, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribiv_" data-uid="Hi.Disp.GL.glGetVertexAttribiv*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribiv(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribiv(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribivARB_" data-uid="Hi.Disp.GL.glGetVertexAttribivARB*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribivARB_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribivARB(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribivARB(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribivARB(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVertexAttribivNV_" data-uid="Hi.Disp.GL.glGetVertexAttribivNV*"></a>
<h3 id="Hi_Disp_GL_glGetVertexAttribivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVertexAttribivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetVertexAttribivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVertexAttribivNV(uint index, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoCaptureStreamdvNV_" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamdvNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoCaptureStreamdvNV_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamdvNV(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glGetVideoCaptureStreamdvNV(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoCaptureStreamdvNV(uint video_capture_slot, uint stream, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoCaptureStreamfvNV_" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamfvNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoCaptureStreamfvNV_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamfvNV(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glGetVideoCaptureStreamfvNV(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoCaptureStreamfvNV(uint video_capture_slot, uint stream, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoCaptureStreamivNV_" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamivNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoCaptureStreamivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVideoCaptureStreamivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glGetVideoCaptureStreamivNV(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoCaptureStreamivNV(uint video_capture_slot, uint stream, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoCaptureivNV_" data-uid="Hi.Disp.GL.glGetVideoCaptureivNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoCaptureivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVideoCaptureivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetVideoCaptureivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoCaptureivNV(uint video_capture_slot, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoi64vNV_" data-uid="Hi.Disp.GL.glGetVideoi64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoi64vNV_System_UInt32_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glGetVideoi64vNV(System.UInt32,System.UInt32,System.Int64*)">
glGetVideoi64vNV(uint, uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoi64vNV(uint video_slot, uint pname, long* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoivNV_" data-uid="Hi.Disp.GL.glGetVideoivNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glGetVideoivNV(System.UInt32,System.UInt32,System.Int32*)">
glGetVideoivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoivNV(uint video_slot, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideoui64vNV_" data-uid="Hi.Disp.GL.glGetVideoui64vNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideoui64vNV_System_UInt32_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glGetVideoui64vNV(System.UInt32,System.UInt32,System.UInt64*)">
glGetVideoui64vNV(uint, uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideoui64vNV(uint video_slot, uint pname, ulong* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetVideouivNV_" data-uid="Hi.Disp.GL.glGetVideouivNV*"></a>
<h3 id="Hi_Disp_GL_glGetVideouivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glGetVideouivNV(System.UInt32,System.UInt32,System.UInt32*)">
glGetVideouivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetVideouivNV(uint video_slot, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnColorTableARB_" data-uid="Hi.Disp.GL.glGetnColorTableARB*"></a>
<h3 id="Hi_Disp_GL_glGetnColorTableARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnColorTableARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetnColorTableARB(uint, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnColorTableARB(uint target, uint format, uint type, int bufSize, nint table)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>table</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnCompressedTexImageARB_" data-uid="Hi.Disp.GL.glGetnCompressedTexImageARB*"></a>
<h3 id="Hi_Disp_GL_glGetnCompressedTexImageARB_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnCompressedTexImageARB(System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glGetnCompressedTexImageARB(uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnCompressedTexImageARB(uint target, int lod, int bufSize, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>lod</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnConvolutionFilterARB_" data-uid="Hi.Disp.GL.glGetnConvolutionFilterARB*"></a>
<h3 id="Hi_Disp_GL_glGetnConvolutionFilterARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnConvolutionFilterARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetnConvolutionFilterARB(uint, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnConvolutionFilterARB(uint target, uint format, uint type, int bufSize, nint image)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>image</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnHistogramARB_" data-uid="Hi.Disp.GL.glGetnHistogramARB*"></a>
<h3 id="Hi_Disp_GL_glGetnHistogramARB_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnHistogramARB(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetnHistogramARB(uint, bool, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnHistogramARB(uint target, bool reset, uint format, uint type, int bufSize, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnMapdvARB_" data-uid="Hi.Disp.GL.glGetnMapdvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnMapdvARB_System_UInt32_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glGetnMapdvARB(System.UInt32,System.UInt32,System.Int32,System.Double*)">
glGetnMapdvARB(uint, uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnMapdvARB(uint target, uint query, int bufSize, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnMapfvARB_" data-uid="Hi.Disp.GL.glGetnMapfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnMapfvARB_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glGetnMapfvARB(System.UInt32,System.UInt32,System.Int32,System.Single*)">
glGetnMapfvARB(uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnMapfvARB(uint target, uint query, int bufSize, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnMapivARB_" data-uid="Hi.Disp.GL.glGetnMapivARB*"></a>
<h3 id="Hi_Disp_GL_glGetnMapivARB_System_UInt32_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glGetnMapivARB(System.UInt32,System.UInt32,System.Int32,System.Int32*)">
glGetnMapivARB(uint, uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnMapivARB(uint target, uint query, int bufSize, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>query</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnMinmaxARB_" data-uid="Hi.Disp.GL.glGetnMinmaxARB*"></a>
<h3 id="Hi_Disp_GL_glGetnMinmaxARB_System_UInt32_System_Boolean_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnMinmaxARB(System.UInt32,System.Boolean,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetnMinmaxARB(uint, bool, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnMinmaxARB(uint target, bool reset, uint format, uint type, int bufSize, nint values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>reset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnPixelMapfvARB_" data-uid="Hi.Disp.GL.glGetnPixelMapfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnPixelMapfvARB_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glGetnPixelMapfvARB(System.UInt32,System.Int32,System.Single*)">
glGetnPixelMapfvARB(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnPixelMapfvARB(uint map, int bufSize, float* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnPixelMapuivARB_" data-uid="Hi.Disp.GL.glGetnPixelMapuivARB*"></a>
<h3 id="Hi_Disp_GL_glGetnPixelMapuivARB_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetnPixelMapuivARB(System.UInt32,System.Int32,System.UInt32*)">
glGetnPixelMapuivARB(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnPixelMapuivARB(uint map, int bufSize, uint* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnPixelMapusvARB_" data-uid="Hi.Disp.GL.glGetnPixelMapusvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnPixelMapusvARB_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glGetnPixelMapusvARB(System.UInt32,System.Int32,System.UInt16*)">
glGetnPixelMapusvARB(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnPixelMapusvARB(uint map, int bufSize, ushort* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnPolygonStippleARB_" data-uid="Hi.Disp.GL.glGetnPolygonStippleARB*"></a>
<h3 id="Hi_Disp_GL_glGetnPolygonStippleARB_System_Int32_System_Byte__" data-uid="Hi.Disp.GL.glGetnPolygonStippleARB(System.Int32,System.Byte*)">
glGetnPolygonStippleARB(int, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnPolygonStippleARB(int bufSize, byte* pattern)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pattern</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnSeparableFilterARB_" data-uid="Hi.Disp.GL.glGetnSeparableFilterARB*"></a>
<h3 id="Hi_Disp_GL_glGetnSeparableFilterARB_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_System_Int32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnSeparableFilterARB(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
glGetnSeparableFilterARB(uint, uint, uint, int, nint, int, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnSeparableFilterARB(uint target, uint format, uint type, int rowBufSize, nint row, int columnBufSize, nint column, nint span)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>rowBufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>row</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>columnBufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>column</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>span</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnTexImageARB_" data-uid="Hi.Disp.GL.glGetnTexImageARB*"></a>
<h3 id="Hi_Disp_GL_glGetnTexImageARB_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glGetnTexImageARB(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glGetnTexImageARB(uint, int, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnTexImageARB(uint target, int level, uint format, uint type, int bufSize, nint img)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>img</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnUniformdvARB_" data-uid="Hi.Disp.GL.glGetnUniformdvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnUniformdvARB_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glGetnUniformdvARB(System.UInt32,System.Int32,System.Int32,System.Double*)">
glGetnUniformdvARB(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnUniformdvARB(uint program, int location, int bufSize, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnUniformfvARB_" data-uid="Hi.Disp.GL.glGetnUniformfvARB*"></a>
<h3 id="Hi_Disp_GL_glGetnUniformfvARB_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glGetnUniformfvARB(System.UInt32,System.Int32,System.Int32,System.Single*)">
glGetnUniformfvARB(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnUniformfvARB(uint program, int location, int bufSize, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnUniformivARB_" data-uid="Hi.Disp.GL.glGetnUniformivARB*"></a>
<h3 id="Hi_Disp_GL_glGetnUniformivARB_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glGetnUniformivARB(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glGetnUniformivARB(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnUniformivARB(uint program, int location, int bufSize, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGetnUniformuivARB_" data-uid="Hi.Disp.GL.glGetnUniformuivARB*"></a>
<h3 id="Hi_Disp_GL_glGetnUniformuivARB_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glGetnUniformuivARB(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glGetnUniformuivARB(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGetnUniformuivARB(uint program, int location, int bufSize, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactorbSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorbSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactorbSUN_System_SByte_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorbSUN(System.SByte)">
glGlobalAlphaFactorbSUN(sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactorbSUN(sbyte factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactordSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactordSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactordSUN_System_Double_" data-uid="Hi.Disp.GL.glGlobalAlphaFactordSUN(System.Double)">
glGlobalAlphaFactordSUN(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactordSUN(double factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactorfSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorfSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactorfSUN_System_Single_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorfSUN(System.Single)">
glGlobalAlphaFactorfSUN(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactorfSUN(float factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactoriSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactoriSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactoriSUN_System_Int32_" data-uid="Hi.Disp.GL.glGlobalAlphaFactoriSUN(System.Int32)">
glGlobalAlphaFactoriSUN(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactoriSUN(int factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactorsSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorsSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactorsSUN_System_Int16_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorsSUN(System.Int16)">
glGlobalAlphaFactorsSUN(short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactorsSUN(short factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactorubSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorubSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactorubSUN_System_Byte_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorubSUN(System.Byte)">
glGlobalAlphaFactorubSUN(byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactorubSUN(byte factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactoruiSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactoruiSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactoruiSUN_System_UInt32_" data-uid="Hi.Disp.GL.glGlobalAlphaFactoruiSUN(System.UInt32)">
glGlobalAlphaFactoruiSUN(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactoruiSUN(uint factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glGlobalAlphaFactorusSUN_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorusSUN*"></a>
<h3 id="Hi_Disp_GL_glGlobalAlphaFactorusSUN_System_UInt16_" data-uid="Hi.Disp.GL.glGlobalAlphaFactorusSUN(System.UInt16)">
glGlobalAlphaFactorusSUN(ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glGlobalAlphaFactorusSUN(ushort factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glHint_" data-uid="Hi.Disp.GL.glHint*"></a>
<h3 id="Hi_Disp_GL_glHint_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glHint(System.UInt32,System.UInt32)">
glHint(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glHint(uint target, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glHintPGI_" data-uid="Hi.Disp.GL.glHintPGI*"></a>
<h3 id="Hi_Disp_GL_glHintPGI_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glHintPGI(System.UInt32,System.Int32)">
glHintPGI(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glHintPGI(uint target, int mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glHistogram_" data-uid="Hi.Disp.GL.glHistogram*"></a>
<h3 id="Hi_Disp_GL_glHistogram_System_UInt32_System_Int32_System_UInt32_System_Boolean_" data-uid="Hi.Disp.GL.glHistogram(System.UInt32,System.Int32,System.UInt32,System.Boolean)">
glHistogram(uint, int, uint, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glHistogram(uint target, int width, uint internalformat, bool sink)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sink</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glHistogramEXT_" data-uid="Hi.Disp.GL.glHistogramEXT*"></a>
<h3 id="Hi_Disp_GL_glHistogramEXT_System_UInt32_System_Int32_System_UInt32_System_Boolean_" data-uid="Hi.Disp.GL.glHistogramEXT(System.UInt32,System.Int32,System.UInt32,System.Boolean)">
glHistogramEXT(uint, int, uint, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glHistogramEXT(uint target, int width, uint internalformat, bool sink)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sink</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIglooInterfaceSGIX_" data-uid="Hi.Disp.GL.glIglooInterfaceSGIX*"></a>
<h3 id="Hi_Disp_GL_glIglooInterfaceSGIX_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glIglooInterfaceSGIX(System.UInt32,System.IntPtr)">
glIglooInterfaceSGIX(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIglooInterfaceSGIX(uint pname, nint @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glImageTransformParameterfHP_" data-uid="Hi.Disp.GL.glImageTransformParameterfHP*"></a>
<h3 id="Hi_Disp_GL_glImageTransformParameterfHP_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glImageTransformParameterfHP(System.UInt32,System.UInt32,System.Single)">
glImageTransformParameterfHP(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glImageTransformParameterfHP(uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glImageTransformParameterfvHP_" data-uid="Hi.Disp.GL.glImageTransformParameterfvHP*"></a>
<h3 id="Hi_Disp_GL_glImageTransformParameterfvHP_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glImageTransformParameterfvHP(System.UInt32,System.UInt32,System.Single*)">
glImageTransformParameterfvHP(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glImageTransformParameterfvHP(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glImageTransformParameteriHP_" data-uid="Hi.Disp.GL.glImageTransformParameteriHP*"></a>
<h3 id="Hi_Disp_GL_glImageTransformParameteriHP_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glImageTransformParameteriHP(System.UInt32,System.UInt32,System.Int32)">
glImageTransformParameteriHP(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glImageTransformParameteriHP(uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glImageTransformParameterivHP_" data-uid="Hi.Disp.GL.glImageTransformParameterivHP*"></a>
<h3 id="Hi_Disp_GL_glImageTransformParameterivHP_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glImageTransformParameterivHP(System.UInt32,System.UInt32,System.Int32*)">
glImageTransformParameterivHP(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glImageTransformParameterivHP(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glImportSyncEXT_" data-uid="Hi.Disp.GL.glImportSyncEXT*"></a>
<h3 id="Hi_Disp_GL_glImportSyncEXT_System_UInt32_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glImportSyncEXT(System.UInt32,System.IntPtr,System.UInt32)">
glImportSyncEXT(uint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glImportSyncEXT(uint external_sync_type, nint external_sync, uint flags)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>external_sync_type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>external_sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>flags</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexFormatNV_" data-uid="Hi.Disp.GL.glIndexFormatNV*"></a>
<h3 id="Hi_Disp_GL_glIndexFormatNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glIndexFormatNV(System.UInt32,System.Int32)">
glIndexFormatNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexFormatNV(uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexFuncEXT_" data-uid="Hi.Disp.GL.glIndexFuncEXT*"></a>
<h3 id="Hi_Disp_GL_glIndexFuncEXT_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glIndexFuncEXT(System.UInt32,System.Single)">
glIndexFuncEXT(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexFuncEXT(uint func, float @ref)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>func</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ref</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexMask_" data-uid="Hi.Disp.GL.glIndexMask*"></a>
<h3 id="Hi_Disp_GL_glIndexMask_System_UInt32_" data-uid="Hi.Disp.GL.glIndexMask(System.UInt32)">
glIndexMask(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexMask(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexMaterialEXT_" data-uid="Hi.Disp.GL.glIndexMaterialEXT*"></a>
<h3 id="Hi_Disp_GL_glIndexMaterialEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIndexMaterialEXT(System.UInt32,System.UInt32)">
glIndexMaterialEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexMaterialEXT(uint face, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexPointer_" data-uid="Hi.Disp.GL.glIndexPointer*"></a>
<h3 id="Hi_Disp_GL_glIndexPointer_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glIndexPointer(System.UInt32,System.Int32,System.IntPtr)">
glIndexPointer(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexPointer(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexPointerEXT_" data-uid="Hi.Disp.GL.glIndexPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glIndexPointerEXT_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glIndexPointerEXT(System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glIndexPointerEXT(uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexPointerEXT(uint type, int stride, int count, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexPointerListIBM_" data-uid="Hi.Disp.GL.glIndexPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glIndexPointerListIBM_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glIndexPointerListIBM(System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glIndexPointerListIBM(uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexPointerListIBM(uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexd_" data-uid="Hi.Disp.GL.glIndexd*"></a>
<h3 id="Hi_Disp_GL_glIndexd_System_Double_" data-uid="Hi.Disp.GL.glIndexd(System.Double)">
glIndexd(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexd(double c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexdv_" data-uid="Hi.Disp.GL.glIndexdv*"></a>
<h3 id="Hi_Disp_GL_glIndexdv_System_Double__" data-uid="Hi.Disp.GL.glIndexdv(System.Double*)">
glIndexdv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexdv(double* c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexf_" data-uid="Hi.Disp.GL.glIndexf*"></a>
<h3 id="Hi_Disp_GL_glIndexf_System_Single_" data-uid="Hi.Disp.GL.glIndexf(System.Single)">
glIndexf(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexf(float c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexfv_" data-uid="Hi.Disp.GL.glIndexfv*"></a>
<h3 id="Hi_Disp_GL_glIndexfv_System_Single__" data-uid="Hi.Disp.GL.glIndexfv(System.Single*)">
glIndexfv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexfv(float* c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexi_" data-uid="Hi.Disp.GL.glIndexi*"></a>
<h3 id="Hi_Disp_GL_glIndexi_System_Int32_" data-uid="Hi.Disp.GL.glIndexi(System.Int32)">
glIndexi(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexi(int c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexiv_" data-uid="Hi.Disp.GL.glIndexiv*"></a>
<h3 id="Hi_Disp_GL_glIndexiv_System_Int32__" data-uid="Hi.Disp.GL.glIndexiv(System.Int32*)">
glIndexiv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexiv(int* c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexs_" data-uid="Hi.Disp.GL.glIndexs*"></a>
<h3 id="Hi_Disp_GL_glIndexs_System_Int16_" data-uid="Hi.Disp.GL.glIndexs(System.Int16)">
glIndexs(short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexs(short c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexsv_" data-uid="Hi.Disp.GL.glIndexsv*"></a>
<h3 id="Hi_Disp_GL_glIndexsv_System_Int16__" data-uid="Hi.Disp.GL.glIndexsv(System.Int16*)">
glIndexsv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexsv(short* c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexub_" data-uid="Hi.Disp.GL.glIndexub*"></a>
<h3 id="Hi_Disp_GL_glIndexub_System_Byte_" data-uid="Hi.Disp.GL.glIndexub(System.Byte)">
glIndexub(byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexub(byte c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIndexubv_" data-uid="Hi.Disp.GL.glIndexubv*"></a>
<h3 id="Hi_Disp_GL_glIndexubv_System_Byte__" data-uid="Hi.Disp.GL.glIndexubv(System.Byte*)">
glIndexubv(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glIndexubv(byte* c)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glInitNames_" data-uid="Hi.Disp.GL.glInitNames*"></a>
<h3 id="Hi_Disp_GL_glInitNames" data-uid="Hi.Disp.GL.glInitNames">
glInitNames()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glInitNames()</code></pre>
</div>
<a id="Hi_Disp_GL_glInsertComponentEXT_" data-uid="Hi.Disp.GL.glInsertComponentEXT*"></a>
<h3 id="Hi_Disp_GL_glInsertComponentEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glInsertComponentEXT(System.UInt32,System.UInt32,System.UInt32)">
glInsertComponentEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glInsertComponentEXT(uint res, uint src, uint num)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>num</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glInstrumentsBufferSGIX_" data-uid="Hi.Disp.GL.glInstrumentsBufferSGIX*"></a>
<h3 id="Hi_Disp_GL_glInstrumentsBufferSGIX_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glInstrumentsBufferSGIX(System.Int32,System.Int32*)">
glInstrumentsBufferSGIX(int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glInstrumentsBufferSGIX(int size, int* buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glInterleavedArrays_" data-uid="Hi.Disp.GL.glInterleavedArrays*"></a>
<h3 id="Hi_Disp_GL_glInterleavedArrays_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glInterleavedArrays(System.UInt32,System.Int32,System.IntPtr)">
glInterleavedArrays(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glInterleavedArrays(uint format, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsAsyncMarkerSGIX_" data-uid="Hi.Disp.GL.glIsAsyncMarkerSGIX*"></a>
<h3 id="Hi_Disp_GL_glIsAsyncMarkerSGIX_System_UInt32_" data-uid="Hi.Disp.GL.glIsAsyncMarkerSGIX(System.UInt32)">
glIsAsyncMarkerSGIX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsAsyncMarkerSGIX(uint marker)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsBuffer_" data-uid="Hi.Disp.GL.glIsBuffer*"></a>
<h3 id="Hi_Disp_GL_glIsBuffer_System_UInt32_" data-uid="Hi.Disp.GL.glIsBuffer(System.UInt32)">
glIsBuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsBuffer(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsBufferARB_" data-uid="Hi.Disp.GL.glIsBufferARB*"></a>
<h3 id="Hi_Disp_GL_glIsBufferARB_System_UInt32_" data-uid="Hi.Disp.GL.glIsBufferARB(System.UInt32)">
glIsBufferARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsBufferARB(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsBufferResidentNV_" data-uid="Hi.Disp.GL.glIsBufferResidentNV*"></a>
<h3 id="Hi_Disp_GL_glIsBufferResidentNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsBufferResidentNV(System.UInt32)">
glIsBufferResidentNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsBufferResidentNV(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsEnabled_" data-uid="Hi.Disp.GL.glIsEnabled*"></a>
<h3 id="Hi_Disp_GL_glIsEnabled_System_UInt32_" data-uid="Hi.Disp.GL.glIsEnabled(System.UInt32)">
glIsEnabled(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsEnabled(uint cap)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>cap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsEnabledIndexedEXT_" data-uid="Hi.Disp.GL.glIsEnabledIndexedEXT*"></a>
<h3 id="Hi_Disp_GL_glIsEnabledIndexedEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIsEnabledIndexedEXT(System.UInt32,System.UInt32)">
glIsEnabledIndexedEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsEnabledIndexedEXT(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsEnabledi_" data-uid="Hi.Disp.GL.glIsEnabledi*"></a>
<h3 id="Hi_Disp_GL_glIsEnabledi_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIsEnabledi(System.UInt32,System.UInt32)">
glIsEnabledi(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsEnabledi(uint target, uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsFenceAPPLE_" data-uid="Hi.Disp.GL.glIsFenceAPPLE*"></a>
<h3 id="Hi_Disp_GL_glIsFenceAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glIsFenceAPPLE(System.UInt32)">
glIsFenceAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsFenceAPPLE(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsFenceNV_" data-uid="Hi.Disp.GL.glIsFenceNV*"></a>
<h3 id="Hi_Disp_GL_glIsFenceNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsFenceNV(System.UInt32)">
glIsFenceNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsFenceNV(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsFramebuffer_" data-uid="Hi.Disp.GL.glIsFramebuffer*"></a>
<h3 id="Hi_Disp_GL_glIsFramebuffer_System_UInt32_" data-uid="Hi.Disp.GL.glIsFramebuffer(System.UInt32)">
glIsFramebuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsFramebuffer(uint framebuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsFramebufferEXT_" data-uid="Hi.Disp.GL.glIsFramebufferEXT*"></a>
<h3 id="Hi_Disp_GL_glIsFramebufferEXT_System_UInt32_" data-uid="Hi.Disp.GL.glIsFramebufferEXT(System.UInt32)">
glIsFramebufferEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsFramebufferEXT(uint framebuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsList_" data-uid="Hi.Disp.GL.glIsList*"></a>
<h3 id="Hi_Disp_GL_glIsList_System_UInt32_" data-uid="Hi.Disp.GL.glIsList(System.UInt32)">
glIsList(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsList(uint list)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsNameAMD_" data-uid="Hi.Disp.GL.glIsNameAMD*"></a>
<h3 id="Hi_Disp_GL_glIsNameAMD_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIsNameAMD(System.UInt32,System.UInt32)">
glIsNameAMD(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsNameAMD(uint identifier, uint name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>identifier</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsNamedBufferResidentNV_" data-uid="Hi.Disp.GL.glIsNamedBufferResidentNV*"></a>
<h3 id="Hi_Disp_GL_glIsNamedBufferResidentNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsNamedBufferResidentNV(System.UInt32)">
glIsNamedBufferResidentNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsNamedBufferResidentNV(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsNamedStringARB_" data-uid="Hi.Disp.GL.glIsNamedStringARB*"></a>
<h3 id="Hi_Disp_GL_glIsNamedStringARB_System_Int32_System_String_" data-uid="Hi.Disp.GL.glIsNamedStringARB(System.Int32,System.String)">
glIsNamedStringARB(int, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsNamedStringARB(int namelen, string name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>namelen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsObjectBufferATI_" data-uid="Hi.Disp.GL.glIsObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glIsObjectBufferATI_System_UInt32_" data-uid="Hi.Disp.GL.glIsObjectBufferATI(System.UInt32)">
glIsObjectBufferATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsObjectBufferATI(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsOcclusionQueryNV_" data-uid="Hi.Disp.GL.glIsOcclusionQueryNV*"></a>
<h3 id="Hi_Disp_GL_glIsOcclusionQueryNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsOcclusionQueryNV(System.UInt32)">
glIsOcclusionQueryNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsOcclusionQueryNV(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsProgram_" data-uid="Hi.Disp.GL.glIsProgram*"></a>
<h3 id="Hi_Disp_GL_glIsProgram_System_UInt32_" data-uid="Hi.Disp.GL.glIsProgram(System.UInt32)">
glIsProgram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsProgram(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsProgramARB_" data-uid="Hi.Disp.GL.glIsProgramARB*"></a>
<h3 id="Hi_Disp_GL_glIsProgramARB_System_UInt32_" data-uid="Hi.Disp.GL.glIsProgramARB(System.UInt32)">
glIsProgramARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsProgramARB(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsProgramNV_" data-uid="Hi.Disp.GL.glIsProgramNV*"></a>
<h3 id="Hi_Disp_GL_glIsProgramNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsProgramNV(System.UInt32)">
glIsProgramNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsProgramNV(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsProgramPipeline_" data-uid="Hi.Disp.GL.glIsProgramPipeline*"></a>
<h3 id="Hi_Disp_GL_glIsProgramPipeline_System_UInt32_" data-uid="Hi.Disp.GL.glIsProgramPipeline(System.UInt32)">
glIsProgramPipeline(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsProgramPipeline(uint pipeline)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsQuery_" data-uid="Hi.Disp.GL.glIsQuery*"></a>
<h3 id="Hi_Disp_GL_glIsQuery_System_UInt32_" data-uid="Hi.Disp.GL.glIsQuery(System.UInt32)">
glIsQuery(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsQuery(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsQueryARB_" data-uid="Hi.Disp.GL.glIsQueryARB*"></a>
<h3 id="Hi_Disp_GL_glIsQueryARB_System_UInt32_" data-uid="Hi.Disp.GL.glIsQueryARB(System.UInt32)">
glIsQueryARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsQueryARB(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsRenderbuffer_" data-uid="Hi.Disp.GL.glIsRenderbuffer*"></a>
<h3 id="Hi_Disp_GL_glIsRenderbuffer_System_UInt32_" data-uid="Hi.Disp.GL.glIsRenderbuffer(System.UInt32)">
glIsRenderbuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsRenderbuffer(uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsRenderbufferEXT_" data-uid="Hi.Disp.GL.glIsRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glIsRenderbufferEXT_System_UInt32_" data-uid="Hi.Disp.GL.glIsRenderbufferEXT(System.UInt32)">
glIsRenderbufferEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsRenderbufferEXT(uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsSampler_" data-uid="Hi.Disp.GL.glIsSampler*"></a>
<h3 id="Hi_Disp_GL_glIsSampler_System_UInt32_" data-uid="Hi.Disp.GL.glIsSampler(System.UInt32)">
glIsSampler(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsSampler(uint sampler)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsShader_" data-uid="Hi.Disp.GL.glIsShader*"></a>
<h3 id="Hi_Disp_GL_glIsShader_System_UInt32_" data-uid="Hi.Disp.GL.glIsShader(System.UInt32)">
glIsShader(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsShader(uint shader)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsSync_" data-uid="Hi.Disp.GL.glIsSync*"></a>
<h3 id="Hi_Disp_GL_glIsSync_System_IntPtr_" data-uid="Hi.Disp.GL.glIsSync(System.IntPtr)">
glIsSync(nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsSync(nint sync)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsTexture_" data-uid="Hi.Disp.GL.glIsTexture*"></a>
<h3 id="Hi_Disp_GL_glIsTexture_System_UInt32_" data-uid="Hi.Disp.GL.glIsTexture(System.UInt32)">
glIsTexture(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsTexture(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsTextureEXT_" data-uid="Hi.Disp.GL.glIsTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glIsTextureEXT_System_UInt32_" data-uid="Hi.Disp.GL.glIsTextureEXT(System.UInt32)">
glIsTextureEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsTextureEXT(uint texture)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsTransformFeedback_" data-uid="Hi.Disp.GL.glIsTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glIsTransformFeedback_System_UInt32_" data-uid="Hi.Disp.GL.glIsTransformFeedback(System.UInt32)">
glIsTransformFeedback(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsTransformFeedback(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsTransformFeedbackNV_" data-uid="Hi.Disp.GL.glIsTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glIsTransformFeedbackNV_System_UInt32_" data-uid="Hi.Disp.GL.glIsTransformFeedbackNV(System.UInt32)">
glIsTransformFeedbackNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsTransformFeedbackNV(uint id)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsVariantEnabledEXT_" data-uid="Hi.Disp.GL.glIsVariantEnabledEXT*"></a>
<h3 id="Hi_Disp_GL_glIsVariantEnabledEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIsVariantEnabledEXT(System.UInt32,System.UInt32)">
glIsVariantEnabledEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsVariantEnabledEXT(uint id, uint cap)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>cap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsVertexArray_" data-uid="Hi.Disp.GL.glIsVertexArray*"></a>
<h3 id="Hi_Disp_GL_glIsVertexArray_System_UInt32_" data-uid="Hi.Disp.GL.glIsVertexArray(System.UInt32)">
glIsVertexArray(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsVertexArray(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsVertexArrayAPPLE_" data-uid="Hi.Disp.GL.glIsVertexArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glIsVertexArrayAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glIsVertexArrayAPPLE(System.UInt32)">
glIsVertexArrayAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsVertexArrayAPPLE(uint array)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>array</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glIsVertexAttribEnabledAPPLE_" data-uid="Hi.Disp.GL.glIsVertexAttribEnabledAPPLE*"></a>
<h3 id="Hi_Disp_GL_glIsVertexAttribEnabledAPPLE_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glIsVertexAttribEnabledAPPLE(System.UInt32,System.UInt32)">
glIsVertexAttribEnabledAPPLE(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glIsVertexAttribEnabledAPPLE(uint index, uint pname)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightEnviSGIX_" data-uid="Hi.Disp.GL.glLightEnviSGIX*"></a>
<h3 id="Hi_Disp_GL_glLightEnviSGIX_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glLightEnviSGIX(System.UInt32,System.Int32)">
glLightEnviSGIX(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightEnviSGIX(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightModelf_" data-uid="Hi.Disp.GL.glLightModelf*"></a>
<h3 id="Hi_Disp_GL_glLightModelf_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glLightModelf(System.UInt32,System.Single)">
glLightModelf(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightModelf(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightModelfv_" data-uid="Hi.Disp.GL.glLightModelfv*"></a>
<h3 id="Hi_Disp_GL_glLightModelfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glLightModelfv(System.UInt32,System.Single*)">
glLightModelfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightModelfv(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightModeli_" data-uid="Hi.Disp.GL.glLightModeli*"></a>
<h3 id="Hi_Disp_GL_glLightModeli_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glLightModeli(System.UInt32,System.Int32)">
glLightModeli(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightModeli(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightModeliv_" data-uid="Hi.Disp.GL.glLightModeliv*"></a>
<h3 id="Hi_Disp_GL_glLightModeliv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glLightModeliv(System.UInt32,System.Int32*)">
glLightModeliv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightModeliv(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightf_" data-uid="Hi.Disp.GL.glLightf*"></a>
<h3 id="Hi_Disp_GL_glLightf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glLightf(System.UInt32,System.UInt32,System.Single)">
glLightf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightf(uint light, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightfv_" data-uid="Hi.Disp.GL.glLightfv*"></a>
<h3 id="Hi_Disp_GL_glLightfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glLightfv(System.UInt32,System.UInt32,System.Single*)">
glLightfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightfv(uint light, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLighti_" data-uid="Hi.Disp.GL.glLighti*"></a>
<h3 id="Hi_Disp_GL_glLighti_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glLighti(System.UInt32,System.UInt32,System.Int32)">
glLighti(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLighti(uint light, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLightiv_" data-uid="Hi.Disp.GL.glLightiv*"></a>
<h3 id="Hi_Disp_GL_glLightiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glLightiv(System.UInt32,System.UInt32,System.Int32*)">
glLightiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLightiv(uint light, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>light</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLineStipple_" data-uid="Hi.Disp.GL.glLineStipple*"></a>
<h3 id="Hi_Disp_GL_glLineStipple_System_Int32_System_UInt16_" data-uid="Hi.Disp.GL.glLineStipple(System.Int32,System.UInt16)">
glLineStipple(int, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLineStipple(int factor, ushort pattern)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pattern</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLineWidth_" data-uid="Hi.Disp.GL.glLineWidth*"></a>
<h3 id="Hi_Disp_GL_glLineWidth_System_Single_" data-uid="Hi.Disp.GL.glLineWidth(System.Single)">
glLineWidth(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLineWidth(float width)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLinkProgram_" data-uid="Hi.Disp.GL.glLinkProgram*"></a>
<h3 id="Hi_Disp_GL_glLinkProgram_System_UInt32_" data-uid="Hi.Disp.GL.glLinkProgram(System.UInt32)">
glLinkProgram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLinkProgram(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLinkProgramARB_" data-uid="Hi.Disp.GL.glLinkProgramARB*"></a>
<h3 id="Hi_Disp_GL_glLinkProgramARB_System_UInt32_" data-uid="Hi.Disp.GL.glLinkProgramARB(System.UInt32)">
glLinkProgramARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLinkProgramARB(uint programObj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glListBase_" data-uid="Hi.Disp.GL.glListBase*"></a>
<h3 id="Hi_Disp_GL_glListBase_System_UInt32_" data-uid="Hi.Disp.GL.glListBase(System.UInt32)">
glListBase(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glListBase(uint @base)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>base</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glListParameterfSGIX_" data-uid="Hi.Disp.GL.glListParameterfSGIX*"></a>
<h3 id="Hi_Disp_GL_glListParameterfSGIX_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glListParameterfSGIX(System.UInt32,System.UInt32,System.Single)">
glListParameterfSGIX(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glListParameterfSGIX(uint list, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glListParameterfvSGIX_" data-uid="Hi.Disp.GL.glListParameterfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glListParameterfvSGIX_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glListParameterfvSGIX(System.UInt32,System.UInt32,System.Single*)">
glListParameterfvSGIX(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glListParameterfvSGIX(uint list, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glListParameteriSGIX_" data-uid="Hi.Disp.GL.glListParameteriSGIX*"></a>
<h3 id="Hi_Disp_GL_glListParameteriSGIX_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glListParameteriSGIX(System.UInt32,System.UInt32,System.Int32)">
glListParameteriSGIX(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glListParameteriSGIX(uint list, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glListParameterivSGIX_" data-uid="Hi.Disp.GL.glListParameterivSGIX*"></a>
<h3 id="Hi_Disp_GL_glListParameterivSGIX_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glListParameterivSGIX(System.UInt32,System.UInt32,System.Int32*)">
glListParameterivSGIX(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glListParameterivSGIX(uint list, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadIdentity_" data-uid="Hi.Disp.GL.glLoadIdentity*"></a>
<h3 id="Hi_Disp_GL_glLoadIdentity" data-uid="Hi.Disp.GL.glLoadIdentity">
glLoadIdentity()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadIdentity()</code></pre>
</div>
<a id="Hi_Disp_GL_glLoadIdentityDeformationMapSGIX_" data-uid="Hi.Disp.GL.glLoadIdentityDeformationMapSGIX*"></a>
<h3 id="Hi_Disp_GL_glLoadIdentityDeformationMapSGIX_System_UInt32_" data-uid="Hi.Disp.GL.glLoadIdentityDeformationMapSGIX(System.UInt32)">
glLoadIdentityDeformationMapSGIX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadIdentityDeformationMapSGIX(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadMatrixd_" data-uid="Hi.Disp.GL.glLoadMatrixd*"></a>
<h3 id="Hi_Disp_GL_glLoadMatrixd_System_Double__" data-uid="Hi.Disp.GL.glLoadMatrixd(System.Double*)">
glLoadMatrixd(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadMatrixd(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadMatrixf_" data-uid="Hi.Disp.GL.glLoadMatrixf*"></a>
<h3 id="Hi_Disp_GL_glLoadMatrixf_System_Single__" data-uid="Hi.Disp.GL.glLoadMatrixf(System.Single*)">
glLoadMatrixf(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadMatrixf(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadName_" data-uid="Hi.Disp.GL.glLoadName*"></a>
<h3 id="Hi_Disp_GL_glLoadName_System_UInt32_" data-uid="Hi.Disp.GL.glLoadName(System.UInt32)">
glLoadName(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadName(uint name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadProgramNV_" data-uid="Hi.Disp.GL.glLoadProgramNV*"></a>
<h3 id="Hi_Disp_GL_glLoadProgramNV_System_UInt32_System_UInt32_System_Int32_System_Byte__" data-uid="Hi.Disp.GL.glLoadProgramNV(System.UInt32,System.UInt32,System.Int32,System.Byte*)">
glLoadProgramNV(uint, uint, int, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadProgramNV(uint target, uint id, int len, byte* program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadTransposeMatrixd_" data-uid="Hi.Disp.GL.glLoadTransposeMatrixd*"></a>
<h3 id="Hi_Disp_GL_glLoadTransposeMatrixd_System_Double__" data-uid="Hi.Disp.GL.glLoadTransposeMatrixd(System.Double*)">
glLoadTransposeMatrixd(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadTransposeMatrixd(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadTransposeMatrixdARB_" data-uid="Hi.Disp.GL.glLoadTransposeMatrixdARB*"></a>
<h3 id="Hi_Disp_GL_glLoadTransposeMatrixdARB_System_Double__" data-uid="Hi.Disp.GL.glLoadTransposeMatrixdARB(System.Double*)">
glLoadTransposeMatrixdARB(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadTransposeMatrixdARB(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadTransposeMatrixf_" data-uid="Hi.Disp.GL.glLoadTransposeMatrixf*"></a>
<h3 id="Hi_Disp_GL_glLoadTransposeMatrixf_System_Single__" data-uid="Hi.Disp.GL.glLoadTransposeMatrixf(System.Single*)">
glLoadTransposeMatrixf(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadTransposeMatrixf(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLoadTransposeMatrixfARB_" data-uid="Hi.Disp.GL.glLoadTransposeMatrixfARB*"></a>
<h3 id="Hi_Disp_GL_glLoadTransposeMatrixfARB_System_Single__" data-uid="Hi.Disp.GL.glLoadTransposeMatrixfARB(System.Single*)">
glLoadTransposeMatrixfARB(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLoadTransposeMatrixfARB(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLockArraysEXT_" data-uid="Hi.Disp.GL.glLockArraysEXT*"></a>
<h3 id="Hi_Disp_GL_glLockArraysEXT_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glLockArraysEXT(System.Int32,System.Int32)">
glLockArraysEXT(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLockArraysEXT(int first, int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glLogicOp_" data-uid="Hi.Disp.GL.glLogicOp*"></a>
<h3 id="Hi_Disp_GL_glLogicOp_System_UInt32_" data-uid="Hi.Disp.GL.glLogicOp(System.UInt32)">
glLogicOp(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glLogicOp(uint opcode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>opcode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMakeBufferNonResidentNV_" data-uid="Hi.Disp.GL.glMakeBufferNonResidentNV*"></a>
<h3 id="Hi_Disp_GL_glMakeBufferNonResidentNV_System_UInt32_" data-uid="Hi.Disp.GL.glMakeBufferNonResidentNV(System.UInt32)">
glMakeBufferNonResidentNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMakeBufferNonResidentNV(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMakeBufferResidentNV_" data-uid="Hi.Disp.GL.glMakeBufferResidentNV*"></a>
<h3 id="Hi_Disp_GL_glMakeBufferResidentNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMakeBufferResidentNV(System.UInt32,System.UInt32)">
glMakeBufferResidentNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMakeBufferResidentNV(uint target, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMakeNamedBufferNonResidentNV_" data-uid="Hi.Disp.GL.glMakeNamedBufferNonResidentNV*"></a>
<h3 id="Hi_Disp_GL_glMakeNamedBufferNonResidentNV_System_UInt32_" data-uid="Hi.Disp.GL.glMakeNamedBufferNonResidentNV(System.UInt32)">
glMakeNamedBufferNonResidentNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMakeNamedBufferNonResidentNV(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMakeNamedBufferResidentNV_" data-uid="Hi.Disp.GL.glMakeNamedBufferResidentNV*"></a>
<h3 id="Hi_Disp_GL_glMakeNamedBufferResidentNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMakeNamedBufferResidentNV(System.UInt32,System.UInt32)">
glMakeNamedBufferResidentNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMakeNamedBufferResidentNV(uint buffer, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMap1d_" data-uid="Hi.Disp.GL.glMap1d*"></a>
<h3 id="Hi_Disp_GL_glMap1d_System_UInt32_System_Double_System_Double_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glMap1d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
glMap1d(uint, double, double, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMap1d(uint target, double u1, double u2, int stride, int order, double* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>order</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMap1f_" data-uid="Hi.Disp.GL.glMap1f*"></a>
<h3 id="Hi_Disp_GL_glMap1f_System_UInt32_System_Single_System_Single_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glMap1f(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
glMap1f(uint, float, float, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMap1f(uint target, float u1, float u2, int stride, int order, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>order</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMap2d_" data-uid="Hi.Disp.GL.glMap2d*"></a>
<h3 id="Hi_Disp_GL_glMap2d_System_UInt32_System_Double_System_Double_System_Int32_System_Int32_System_Double_System_Double_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glMap2d(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
glMap2d(uint, double, double, int, int, double, double, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMap2d(uint target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMap2f_" data-uid="Hi.Disp.GL.glMap2f*"></a>
<h3 id="Hi_Disp_GL_glMap2f_System_UInt32_System_Single_System_Single_System_Int32_System_Int32_System_Single_System_Single_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glMap2f(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
glMap2f(uint, float, float, int, int, float, float, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMap2f(uint target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapBuffer_" data-uid="Hi.Disp.GL.glMapBuffer*"></a>
<h3 id="Hi_Disp_GL_glMapBuffer_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMapBuffer(System.UInt32,System.UInt32)">
glMapBuffer(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapBuffer(uint target, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapBufferARB_" data-uid="Hi.Disp.GL.glMapBufferARB*"></a>
<h3 id="Hi_Disp_GL_glMapBufferARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMapBufferARB(System.UInt32,System.UInt32)">
glMapBufferARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapBufferARB(uint target, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapBufferRange_" data-uid="Hi.Disp.GL.glMapBufferRange*"></a>
<h3 id="Hi_Disp_GL_glMapBufferRange_System_UInt32_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glMapBufferRange(System.UInt32,System.IntPtr,System.IntPtr,System.UInt32)">
glMapBufferRange(uint, nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapBufferRange(uint target, nint offset, nint length, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapControlPointsNV_" data-uid="Hi.Disp.GL.glMapControlPointsNV*"></a>
<h3 id="Hi_Disp_GL_glMapControlPointsNV_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_System_IntPtr_" data-uid="Hi.Disp.GL.glMapControlPointsNV(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.IntPtr)">
glMapControlPointsNV(uint, uint, uint, int, int, int, int, bool, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapControlPointsNV(uint target, uint index, uint type, int ustride, int vstride, int uorder, int vorder, bool packed, nint points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>packed</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapGrid1d_" data-uid="Hi.Disp.GL.glMapGrid1d*"></a>
<h3 id="Hi_Disp_GL_glMapGrid1d_System_Int32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMapGrid1d(System.Int32,System.Double,System.Double)">
glMapGrid1d(int, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapGrid1d(int un, double u1, double u2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>un</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapGrid1f_" data-uid="Hi.Disp.GL.glMapGrid1f*"></a>
<h3 id="Hi_Disp_GL_glMapGrid1f_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMapGrid1f(System.Int32,System.Single,System.Single)">
glMapGrid1f(int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapGrid1f(int un, float u1, float u2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>un</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapGrid2d_" data-uid="Hi.Disp.GL.glMapGrid2d*"></a>
<h3 id="Hi_Disp_GL_glMapGrid2d_System_Int32_System_Double_System_Double_System_Int32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMapGrid2d(System.Int32,System.Double,System.Double,System.Int32,System.Double,System.Double)">
glMapGrid2d(int, double, double, int, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>un</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>vn</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapGrid2f_" data-uid="Hi.Disp.GL.glMapGrid2f*"></a>
<h3 id="Hi_Disp_GL_glMapGrid2f_System_Int32_System_Single_System_Single_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMapGrid2f(System.Int32,System.Single,System.Single,System.Int32,System.Single,System.Single)">
glMapGrid2f(int, float, float, int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>un</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>vn</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapNamedBufferEXT_" data-uid="Hi.Disp.GL.glMapNamedBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glMapNamedBufferEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMapNamedBufferEXT(System.UInt32,System.UInt32)">
glMapNamedBufferEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapNamedBufferEXT(uint buffer, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapNamedBufferRangeEXT_" data-uid="Hi.Disp.GL.glMapNamedBufferRangeEXT*"></a>
<h3 id="Hi_Disp_GL_glMapNamedBufferRangeEXT_System_UInt32_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glMapNamedBufferRangeEXT(System.UInt32,System.IntPtr,System.IntPtr,System.UInt32)">
glMapNamedBufferRangeEXT(uint, nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapNamedBufferRangeEXT(uint buffer, nint offset, nint length, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapObjectBufferATI_" data-uid="Hi.Disp.GL.glMapObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glMapObjectBufferATI_System_UInt32_" data-uid="Hi.Disp.GL.glMapObjectBufferATI(System.UInt32)">
glMapObjectBufferATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glMapObjectBufferATI(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapParameterfvNV_" data-uid="Hi.Disp.GL.glMapParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glMapParameterfvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMapParameterfvNV(System.UInt32,System.UInt32,System.Single*)">
glMapParameterfvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapParameterfvNV(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapParameterivNV_" data-uid="Hi.Disp.GL.glMapParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glMapParameterivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMapParameterivNV(System.UInt32,System.UInt32,System.Int32*)">
glMapParameterivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapParameterivNV(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapVertexAttrib1dAPPLE_" data-uid="Hi.Disp.GL.glMapVertexAttrib1dAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMapVertexAttrib1dAPPLE_System_UInt32_System_UInt32_System_Double_System_Double_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glMapVertexAttrib1dAPPLE(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
glMapVertexAttrib1dAPPLE(uint, uint, double, double, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapVertexAttrib1dAPPLE(uint index, uint size, double u1, double u2, int stride, int order, double* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>order</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapVertexAttrib1fAPPLE_" data-uid="Hi.Disp.GL.glMapVertexAttrib1fAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMapVertexAttrib1fAPPLE_System_UInt32_System_UInt32_System_Single_System_Single_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glMapVertexAttrib1fAPPLE(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
glMapVertexAttrib1fAPPLE(uint, uint, float, float, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapVertexAttrib1fAPPLE(uint index, uint size, float u1, float u2, int stride, int order, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>order</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapVertexAttrib2dAPPLE_" data-uid="Hi.Disp.GL.glMapVertexAttrib2dAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMapVertexAttrib2dAPPLE_System_UInt32_System_UInt32_System_Double_System_Double_System_Int32_System_Int32_System_Double_System_Double_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glMapVertexAttrib2dAPPLE(System.UInt32,System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double*)">
glMapVertexAttrib2dAPPLE(uint, uint, double, double, int, int, double, double, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapVertexAttrib2dAPPLE(uint index, uint size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMapVertexAttrib2fAPPLE_" data-uid="Hi.Disp.GL.glMapVertexAttrib2fAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMapVertexAttrib2fAPPLE_System_UInt32_System_UInt32_System_Single_System_Single_System_Int32_System_Int32_System_Single_System_Single_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glMapVertexAttrib2fAPPLE(System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single*)">
glMapVertexAttrib2fAPPLE(uint, uint, float, float, int, int, float, float, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMapVertexAttrib2fAPPLE(uint index, uint size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>u1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>u2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ustride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>uorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>vstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>vorder</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMaterialf_" data-uid="Hi.Disp.GL.glMaterialf*"></a>
<h3 id="Hi_Disp_GL_glMaterialf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMaterialf(System.UInt32,System.UInt32,System.Single)">
glMaterialf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMaterialf(uint face, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMaterialfv_" data-uid="Hi.Disp.GL.glMaterialfv*"></a>
<h3 id="Hi_Disp_GL_glMaterialfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMaterialfv(System.UInt32,System.UInt32,System.Single*)">
glMaterialfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMaterialfv(uint face, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMateriali_" data-uid="Hi.Disp.GL.glMateriali*"></a>
<h3 id="Hi_Disp_GL_glMateriali_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMateriali(System.UInt32,System.UInt32,System.Int32)">
glMateriali(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMateriali(uint face, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMaterialiv_" data-uid="Hi.Disp.GL.glMaterialiv*"></a>
<h3 id="Hi_Disp_GL_glMaterialiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMaterialiv(System.UInt32,System.UInt32,System.Int32*)">
glMaterialiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMaterialiv(uint face, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixFrustumEXT_" data-uid="Hi.Disp.GL.glMatrixFrustumEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixFrustumEXT_System_UInt32_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMatrixFrustumEXT(System.UInt32,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
glMatrixFrustumEXT(uint, double, double, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixFrustumEXT(uint mode, double left, double right, double bottom, double top, double zNear, double zFar)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>left</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>bottom</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>top</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zNear</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zFar</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixIndexPointerARB_" data-uid="Hi.Disp.GL.glMatrixIndexPointerARB*"></a>
<h3 id="Hi_Disp_GL_glMatrixIndexPointerARB_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glMatrixIndexPointerARB(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glMatrixIndexPointerARB(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixIndexPointerARB(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixIndexubvARB_" data-uid="Hi.Disp.GL.glMatrixIndexubvARB*"></a>
<h3 id="Hi_Disp_GL_glMatrixIndexubvARB_System_Int32_System_Byte__" data-uid="Hi.Disp.GL.glMatrixIndexubvARB(System.Int32,System.Byte*)">
glMatrixIndexubvARB(int, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixIndexubvARB(int size, byte* indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixIndexuivARB_" data-uid="Hi.Disp.GL.glMatrixIndexuivARB*"></a>
<h3 id="Hi_Disp_GL_glMatrixIndexuivARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glMatrixIndexuivARB(System.Int32,System.UInt32*)">
glMatrixIndexuivARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixIndexuivARB(int size, uint* indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixIndexusvARB_" data-uid="Hi.Disp.GL.glMatrixIndexusvARB*"></a>
<h3 id="Hi_Disp_GL_glMatrixIndexusvARB_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glMatrixIndexusvARB(System.Int32,System.UInt16*)">
glMatrixIndexusvARB(int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixIndexusvARB(int size, ushort* indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixLoadIdentityEXT_" data-uid="Hi.Disp.GL.glMatrixLoadIdentityEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixLoadIdentityEXT_System_UInt32_" data-uid="Hi.Disp.GL.glMatrixLoadIdentityEXT(System.UInt32)">
glMatrixLoadIdentityEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixLoadIdentityEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixLoadTransposedEXT_" data-uid="Hi.Disp.GL.glMatrixLoadTransposedEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixLoadTransposedEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMatrixLoadTransposedEXT(System.UInt32,System.Double*)">
glMatrixLoadTransposedEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixLoadTransposedEXT(uint mode, double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixLoadTransposefEXT_" data-uid="Hi.Disp.GL.glMatrixLoadTransposefEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixLoadTransposefEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMatrixLoadTransposefEXT(System.UInt32,System.Single*)">
glMatrixLoadTransposefEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixLoadTransposefEXT(uint mode, float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixLoaddEXT_" data-uid="Hi.Disp.GL.glMatrixLoaddEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixLoaddEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMatrixLoaddEXT(System.UInt32,System.Double*)">
glMatrixLoaddEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixLoaddEXT(uint mode, double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixLoadfEXT_" data-uid="Hi.Disp.GL.glMatrixLoadfEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixLoadfEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMatrixLoadfEXT(System.UInt32,System.Single*)">
glMatrixLoadfEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixLoadfEXT(uint mode, float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixMode_" data-uid="Hi.Disp.GL.glMatrixMode*"></a>
<h3 id="Hi_Disp_GL_glMatrixMode_System_UInt32_" data-uid="Hi.Disp.GL.glMatrixMode(System.UInt32)">
glMatrixMode(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixMode(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixMultTransposedEXT_" data-uid="Hi.Disp.GL.glMatrixMultTransposedEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixMultTransposedEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMatrixMultTransposedEXT(System.UInt32,System.Double*)">
glMatrixMultTransposedEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixMultTransposedEXT(uint mode, double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixMultTransposefEXT_" data-uid="Hi.Disp.GL.glMatrixMultTransposefEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixMultTransposefEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMatrixMultTransposefEXT(System.UInt32,System.Single*)">
glMatrixMultTransposefEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixMultTransposefEXT(uint mode, float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixMultdEXT_" data-uid="Hi.Disp.GL.glMatrixMultdEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixMultdEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMatrixMultdEXT(System.UInt32,System.Double*)">
glMatrixMultdEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixMultdEXT(uint mode, double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixMultfEXT_" data-uid="Hi.Disp.GL.glMatrixMultfEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixMultfEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMatrixMultfEXT(System.UInt32,System.Single*)">
glMatrixMultfEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixMultfEXT(uint mode, float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixOrthoEXT_" data-uid="Hi.Disp.GL.glMatrixOrthoEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixOrthoEXT_System_UInt32_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMatrixOrthoEXT(System.UInt32,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
glMatrixOrthoEXT(uint, double, double, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixOrthoEXT(uint mode, double left, double right, double bottom, double top, double zNear, double zFar)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>left</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>bottom</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>top</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zNear</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zFar</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixPopEXT_" data-uid="Hi.Disp.GL.glMatrixPopEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixPopEXT_System_UInt32_" data-uid="Hi.Disp.GL.glMatrixPopEXT(System.UInt32)">
glMatrixPopEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixPopEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixPushEXT_" data-uid="Hi.Disp.GL.glMatrixPushEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixPushEXT_System_UInt32_" data-uid="Hi.Disp.GL.glMatrixPushEXT(System.UInt32)">
glMatrixPushEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixPushEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixRotatedEXT_" data-uid="Hi.Disp.GL.glMatrixRotatedEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixRotatedEXT_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMatrixRotatedEXT(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glMatrixRotatedEXT(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixRotatedEXT(uint mode, double angle, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>angle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixRotatefEXT_" data-uid="Hi.Disp.GL.glMatrixRotatefEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixRotatefEXT_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMatrixRotatefEXT(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glMatrixRotatefEXT(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixRotatefEXT(uint mode, float angle, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>angle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixScaledEXT_" data-uid="Hi.Disp.GL.glMatrixScaledEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixScaledEXT_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMatrixScaledEXT(System.UInt32,System.Double,System.Double,System.Double)">
glMatrixScaledEXT(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixScaledEXT(uint mode, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixScalefEXT_" data-uid="Hi.Disp.GL.glMatrixScalefEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixScalefEXT_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMatrixScalefEXT(System.UInt32,System.Single,System.Single,System.Single)">
glMatrixScalefEXT(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixScalefEXT(uint mode, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixTranslatedEXT_" data-uid="Hi.Disp.GL.glMatrixTranslatedEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixTranslatedEXT_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMatrixTranslatedEXT(System.UInt32,System.Double,System.Double,System.Double)">
glMatrixTranslatedEXT(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixTranslatedEXT(uint mode, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMatrixTranslatefEXT_" data-uid="Hi.Disp.GL.glMatrixTranslatefEXT*"></a>
<h3 id="Hi_Disp_GL_glMatrixTranslatefEXT_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMatrixTranslatefEXT(System.UInt32,System.Single,System.Single,System.Single)">
glMatrixTranslatefEXT(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMatrixTranslatefEXT(uint mode, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMemoryBarrierEXT_" data-uid="Hi.Disp.GL.glMemoryBarrierEXT*"></a>
<h3 id="Hi_Disp_GL_glMemoryBarrierEXT_System_UInt32_" data-uid="Hi.Disp.GL.glMemoryBarrierEXT(System.UInt32)">
glMemoryBarrierEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMemoryBarrierEXT(uint barriers)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>barriers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMinSampleShading_" data-uid="Hi.Disp.GL.glMinSampleShading*"></a>
<h3 id="Hi_Disp_GL_glMinSampleShading_System_Single_" data-uid="Hi.Disp.GL.glMinSampleShading(System.Single)">
glMinSampleShading(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMinSampleShading(float value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMinSampleShadingARB_" data-uid="Hi.Disp.GL.glMinSampleShadingARB*"></a>
<h3 id="Hi_Disp_GL_glMinSampleShadingARB_System_Single_" data-uid="Hi.Disp.GL.glMinSampleShadingARB(System.Single)">
glMinSampleShadingARB(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMinSampleShadingARB(float value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMinmax_" data-uid="Hi.Disp.GL.glMinmax*"></a>
<h3 id="Hi_Disp_GL_glMinmax_System_UInt32_System_UInt32_System_Boolean_" data-uid="Hi.Disp.GL.glMinmax(System.UInt32,System.UInt32,System.Boolean)">
glMinmax(uint, uint, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMinmax(uint target, uint internalformat, bool sink)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sink</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMinmaxEXT_" data-uid="Hi.Disp.GL.glMinmaxEXT*"></a>
<h3 id="Hi_Disp_GL_glMinmaxEXT_System_UInt32_System_UInt32_System_Boolean_" data-uid="Hi.Disp.GL.glMinmaxEXT(System.UInt32,System.UInt32,System.Boolean)">
glMinmaxEXT(uint, uint, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMinmaxEXT(uint target, uint internalformat, bool sink)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sink</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultMatrixd_" data-uid="Hi.Disp.GL.glMultMatrixd*"></a>
<h3 id="Hi_Disp_GL_glMultMatrixd_System_Double__" data-uid="Hi.Disp.GL.glMultMatrixd(System.Double*)">
glMultMatrixd(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultMatrixd(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultMatrixf_" data-uid="Hi.Disp.GL.glMultMatrixf*"></a>
<h3 id="Hi_Disp_GL_glMultMatrixf_System_Single__" data-uid="Hi.Disp.GL.glMultMatrixf(System.Single*)">
glMultMatrixf(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultMatrixf(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultTransposeMatrixd_" data-uid="Hi.Disp.GL.glMultTransposeMatrixd*"></a>
<h3 id="Hi_Disp_GL_glMultTransposeMatrixd_System_Double__" data-uid="Hi.Disp.GL.glMultTransposeMatrixd(System.Double*)">
glMultTransposeMatrixd(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultTransposeMatrixd(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultTransposeMatrixdARB_" data-uid="Hi.Disp.GL.glMultTransposeMatrixdARB*"></a>
<h3 id="Hi_Disp_GL_glMultTransposeMatrixdARB_System_Double__" data-uid="Hi.Disp.GL.glMultTransposeMatrixdARB(System.Double*)">
glMultTransposeMatrixdARB(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultTransposeMatrixdARB(double* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultTransposeMatrixf_" data-uid="Hi.Disp.GL.glMultTransposeMatrixf*"></a>
<h3 id="Hi_Disp_GL_glMultTransposeMatrixf_System_Single__" data-uid="Hi.Disp.GL.glMultTransposeMatrixf(System.Single*)">
glMultTransposeMatrixf(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultTransposeMatrixf(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultTransposeMatrixfARB_" data-uid="Hi.Disp.GL.glMultTransposeMatrixfARB*"></a>
<h3 id="Hi_Disp_GL_glMultTransposeMatrixfARB_System_Single__" data-uid="Hi.Disp.GL.glMultTransposeMatrixfARB(System.Single*)">
glMultTransposeMatrixfARB(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultTransposeMatrixfARB(float* m)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>m</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawArrays_" data-uid="Hi.Disp.GL.glMultiDrawArrays*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawArrays_System_UInt32_System_Int32__System_Int32__System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawArrays(System.UInt32,System.Int32*,System.Int32*,System.Int32)">
glMultiDrawArrays(uint, int*, int*, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawArrays(uint mode, int* first, int* count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawArraysEXT_" data-uid="Hi.Disp.GL.glMultiDrawArraysEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawArraysEXT_System_UInt32_System_Int32__System_Int32__System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawArraysEXT(System.UInt32,System.Int32*,System.Int32*,System.Int32)">
glMultiDrawArraysEXT(uint, int*, int*, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawArraysEXT(uint mode, int* first, int* count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawArraysIndirectAMD_" data-uid="Hi.Disp.GL.glMultiDrawArraysIndirectAMD*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawArraysIndirectAMD_System_UInt32_System_IntPtr_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawArraysIndirectAMD(System.UInt32,System.IntPtr,System.Int32,System.Int32)">
glMultiDrawArraysIndirectAMD(uint, nint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawArraysIndirectAMD(uint mode, nint indirect, int primcount, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indirect</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawElementArrayAPPLE_" data-uid="Hi.Disp.GL.glMultiDrawElementArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawElementArrayAPPLE_System_UInt32_System_Int32__System_Int32__System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawElementArrayAPPLE(System.UInt32,System.Int32*,System.Int32*,System.Int32)">
glMultiDrawElementArrayAPPLE(uint, int*, int*, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawElementArrayAPPLE(uint mode, int* first, int* count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawElements_" data-uid="Hi.Disp.GL.glMultiDrawElements*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawElements_System_UInt32_System_Int32__System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawElements(System.UInt32,System.Int32*,System.UInt32,System.IntPtr,System.Int32)">
glMultiDrawElements(uint, int*, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawElements(uint mode, int* count, uint type, nint indices, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawElementsBaseVertex_" data-uid="Hi.Disp.GL.glMultiDrawElementsBaseVertex*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawElementsBaseVertex_System_UInt32_System_Int32__System_UInt32_System_IntPtr_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glMultiDrawElementsBaseVertex(System.UInt32,System.Int32*,System.UInt32,System.IntPtr,System.Int32,System.Int32*)">
glMultiDrawElementsBaseVertex(uint, int*, uint, nint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawElementsBaseVertex(uint mode, int* count, uint type, nint indices, int primcount, int* basevertex)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>basevertex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawElementsEXT_" data-uid="Hi.Disp.GL.glMultiDrawElementsEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawElementsEXT_System_UInt32_System_Int32__System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawElementsEXT(System.UInt32,System.Int32*,System.UInt32,System.IntPtr,System.Int32)">
glMultiDrawElementsEXT(uint, int*, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawElementsEXT(uint mode, int* count, uint type, nint indices, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawElementsIndirectAMD_" data-uid="Hi.Disp.GL.glMultiDrawElementsIndirectAMD*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawElementsIndirectAMD_System_UInt32_System_UInt32_System_IntPtr_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawElementsIndirectAMD(System.UInt32,System.UInt32,System.IntPtr,System.Int32,System.Int32)">
glMultiDrawElementsIndirectAMD(uint, uint, nint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawElementsIndirectAMD(uint mode, uint type, nint indirect, int primcount, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indirect</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiDrawRangeElementArrayAPPLE_" data-uid="Hi.Disp.GL.glMultiDrawRangeElementArrayAPPLE*"></a>
<h3 id="Hi_Disp_GL_glMultiDrawRangeElementArrayAPPLE_System_UInt32_System_UInt32_System_UInt32_System_Int32__System_Int32__System_Int32_" data-uid="Hi.Disp.GL.glMultiDrawRangeElementArrayAPPLE(System.UInt32,System.UInt32,System.UInt32,System.Int32*,System.Int32*,System.Int32)">
glMultiDrawRangeElementArrayAPPLE(uint, uint, uint, int*, int*, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiDrawRangeElementArrayAPPLE(uint mode, uint start, uint end, int* first, int* count, int primcount)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>start</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>end</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiModeDrawArraysIBM_" data-uid="Hi.Disp.GL.glMultiModeDrawArraysIBM*"></a>
<h3 id="Hi_Disp_GL_glMultiModeDrawArraysIBM_System_UInt32__System_Int32__System_Int32__System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiModeDrawArraysIBM(System.UInt32*,System.Int32*,System.Int32*,System.Int32,System.Int32)">
glMultiModeDrawArraysIBM(uint*, int*, int*, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiModeDrawArraysIBM(uint* mode, int* first, int* count, int primcount, int modestride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>modestride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiModeDrawElementsIBM_" data-uid="Hi.Disp.GL.glMultiModeDrawElementsIBM*"></a>
<h3 id="Hi_Disp_GL_glMultiModeDrawElementsIBM_System_UInt32__System_Int32__System_UInt32_System_IntPtr_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiModeDrawElementsIBM(System.UInt32*,System.Int32*,System.UInt32,System.IntPtr,System.Int32,System.Int32)">
glMultiModeDrawElementsIBM(uint*, int*, uint, nint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiModeDrawElementsIBM(uint* mode, int* count, uint type, nint indices, int primcount, int modestride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>primcount</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>modestride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexBufferEXT_" data-uid="Hi.Disp.GL.glMultiTexBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexBufferEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexBufferEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glMultiTexBufferEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexBufferEXT(uint texunit, uint target, uint internalformat, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1d_" data-uid="Hi.Disp.GL.glMultiTexCoord1d*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1d_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord1d(System.UInt32,System.Double)">
glMultiTexCoord1d(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1d(uint target, double s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1dARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1dARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1dARB_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord1dARB(System.UInt32,System.Double)">
glMultiTexCoord1dARB(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1dARB(uint target, double s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1dv_" data-uid="Hi.Disp.GL.glMultiTexCoord1dv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord1dv(System.UInt32,System.Double*)">
glMultiTexCoord1dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1dv(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1dvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1dvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord1dvARB(System.UInt32,System.Double*)">
glMultiTexCoord1dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1dvARB(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1f_" data-uid="Hi.Disp.GL.glMultiTexCoord1f*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1f_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord1f(System.UInt32,System.Single)">
glMultiTexCoord1f(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1f(uint target, float s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1fARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1fARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1fARB_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord1fARB(System.UInt32,System.Single)">
glMultiTexCoord1fARB(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1fARB(uint target, float s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1fv_" data-uid="Hi.Disp.GL.glMultiTexCoord1fv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord1fv(System.UInt32,System.Single*)">
glMultiTexCoord1fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1fv(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1fvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1fvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord1fvARB(System.UInt32,System.Single*)">
glMultiTexCoord1fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1fvARB(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1hNV_" data-uid="Hi.Disp.GL.glMultiTexCoord1hNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1hNV_System_UInt32_System_UInt16_" data-uid="Hi.Disp.GL.glMultiTexCoord1hNV(System.UInt32,System.UInt16)">
glMultiTexCoord1hNV(uint, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1hNV(uint target, ushort s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1hvNV_" data-uid="Hi.Disp.GL.glMultiTexCoord1hvNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glMultiTexCoord1hvNV(System.UInt32,System.UInt16*)">
glMultiTexCoord1hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1hvNV(uint target, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1i_" data-uid="Hi.Disp.GL.glMultiTexCoord1i*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1i_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord1i(System.UInt32,System.Int32)">
glMultiTexCoord1i(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1i(uint target, int s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1iARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1iARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1iARB_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord1iARB(System.UInt32,System.Int32)">
glMultiTexCoord1iARB(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1iARB(uint target, int s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1iv_" data-uid="Hi.Disp.GL.glMultiTexCoord1iv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord1iv(System.UInt32,System.Int32*)">
glMultiTexCoord1iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1iv(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1ivARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1ivARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1ivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord1ivARB(System.UInt32,System.Int32*)">
glMultiTexCoord1ivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1ivARB(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1s_" data-uid="Hi.Disp.GL.glMultiTexCoord1s*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1s_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord1s(System.UInt32,System.Int16)">
glMultiTexCoord1s(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1s(uint target, short s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1sARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1sARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1sARB_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord1sARB(System.UInt32,System.Int16)">
glMultiTexCoord1sARB(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1sARB(uint target, short s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1sv_" data-uid="Hi.Disp.GL.glMultiTexCoord1sv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord1sv(System.UInt32,System.Int16*)">
glMultiTexCoord1sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1sv(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord1svARB_" data-uid="Hi.Disp.GL.glMultiTexCoord1svARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord1svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord1svARB(System.UInt32,System.Int16*)">
glMultiTexCoord1svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord1svARB(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2d_" data-uid="Hi.Disp.GL.glMultiTexCoord2d*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2d_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord2d(System.UInt32,System.Double,System.Double)">
glMultiTexCoord2d(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2d(uint target, double s, double t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2dARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2dARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2dARB_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord2dARB(System.UInt32,System.Double,System.Double)">
glMultiTexCoord2dARB(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2dARB(uint target, double s, double t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2dv_" data-uid="Hi.Disp.GL.glMultiTexCoord2dv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord2dv(System.UInt32,System.Double*)">
glMultiTexCoord2dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2dv(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2dvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2dvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord2dvARB(System.UInt32,System.Double*)">
glMultiTexCoord2dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2dvARB(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2f_" data-uid="Hi.Disp.GL.glMultiTexCoord2f*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2f_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord2f(System.UInt32,System.Single,System.Single)">
glMultiTexCoord2f(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2f(uint target, float s, float t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2fARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2fARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2fARB_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord2fARB(System.UInt32,System.Single,System.Single)">
glMultiTexCoord2fARB(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2fARB(uint target, float s, float t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2fv_" data-uid="Hi.Disp.GL.glMultiTexCoord2fv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord2fv(System.UInt32,System.Single*)">
glMultiTexCoord2fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2fv(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2fvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2fvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord2fvARB(System.UInt32,System.Single*)">
glMultiTexCoord2fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2fvARB(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2hNV_" data-uid="Hi.Disp.GL.glMultiTexCoord2hNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2hNV_System_UInt32_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glMultiTexCoord2hNV(System.UInt32,System.UInt16,System.UInt16)">
glMultiTexCoord2hNV(uint, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2hNV(uint target, ushort s, ushort t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2hvNV_" data-uid="Hi.Disp.GL.glMultiTexCoord2hvNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glMultiTexCoord2hvNV(System.UInt32,System.UInt16*)">
glMultiTexCoord2hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2hvNV(uint target, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2i_" data-uid="Hi.Disp.GL.glMultiTexCoord2i*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2i_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord2i(System.UInt32,System.Int32,System.Int32)">
glMultiTexCoord2i(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2i(uint target, int s, int t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2iARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2iARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2iARB_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord2iARB(System.UInt32,System.Int32,System.Int32)">
glMultiTexCoord2iARB(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2iARB(uint target, int s, int t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2iv_" data-uid="Hi.Disp.GL.glMultiTexCoord2iv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord2iv(System.UInt32,System.Int32*)">
glMultiTexCoord2iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2iv(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2ivARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2ivARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2ivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord2ivARB(System.UInt32,System.Int32*)">
glMultiTexCoord2ivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2ivARB(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2s_" data-uid="Hi.Disp.GL.glMultiTexCoord2s*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2s_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord2s(System.UInt32,System.Int16,System.Int16)">
glMultiTexCoord2s(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2s(uint target, short s, short t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2sARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2sARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2sARB_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord2sARB(System.UInt32,System.Int16,System.Int16)">
glMultiTexCoord2sARB(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2sARB(uint target, short s, short t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2sv_" data-uid="Hi.Disp.GL.glMultiTexCoord2sv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord2sv(System.UInt32,System.Int16*)">
glMultiTexCoord2sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2sv(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord2svARB_" data-uid="Hi.Disp.GL.glMultiTexCoord2svARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord2svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord2svARB(System.UInt32,System.Int16*)">
glMultiTexCoord2svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord2svARB(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3d_" data-uid="Hi.Disp.GL.glMultiTexCoord3d*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3d_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord3d(System.UInt32,System.Double,System.Double,System.Double)">
glMultiTexCoord3d(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3d(uint target, double s, double t, double r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3dARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3dARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3dARB_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord3dARB(System.UInt32,System.Double,System.Double,System.Double)">
glMultiTexCoord3dARB(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3dARB(uint target, double s, double t, double r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3dv_" data-uid="Hi.Disp.GL.glMultiTexCoord3dv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord3dv(System.UInt32,System.Double*)">
glMultiTexCoord3dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3dv(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3dvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3dvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord3dvARB(System.UInt32,System.Double*)">
glMultiTexCoord3dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3dvARB(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3f_" data-uid="Hi.Disp.GL.glMultiTexCoord3f*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3f_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord3f(System.UInt32,System.Single,System.Single,System.Single)">
glMultiTexCoord3f(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3f(uint target, float s, float t, float r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3fARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3fARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3fARB_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord3fARB(System.UInt32,System.Single,System.Single,System.Single)">
glMultiTexCoord3fARB(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3fARB(uint target, float s, float t, float r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3fv_" data-uid="Hi.Disp.GL.glMultiTexCoord3fv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord3fv(System.UInt32,System.Single*)">
glMultiTexCoord3fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3fv(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3fvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3fvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord3fvARB(System.UInt32,System.Single*)">
glMultiTexCoord3fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3fvARB(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3hNV_" data-uid="Hi.Disp.GL.glMultiTexCoord3hNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3hNV_System_UInt32_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glMultiTexCoord3hNV(System.UInt32,System.UInt16,System.UInt16,System.UInt16)">
glMultiTexCoord3hNV(uint, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3hNV(uint target, ushort s, ushort t, ushort r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3hvNV_" data-uid="Hi.Disp.GL.glMultiTexCoord3hvNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glMultiTexCoord3hvNV(System.UInt32,System.UInt16*)">
glMultiTexCoord3hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3hvNV(uint target, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3i_" data-uid="Hi.Disp.GL.glMultiTexCoord3i*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3i_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord3i(System.UInt32,System.Int32,System.Int32,System.Int32)">
glMultiTexCoord3i(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3i(uint target, int s, int t, int r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3iARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3iARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3iARB_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord3iARB(System.UInt32,System.Int32,System.Int32,System.Int32)">
glMultiTexCoord3iARB(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3iARB(uint target, int s, int t, int r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3iv_" data-uid="Hi.Disp.GL.glMultiTexCoord3iv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord3iv(System.UInt32,System.Int32*)">
glMultiTexCoord3iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3iv(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3ivARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3ivARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3ivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord3ivARB(System.UInt32,System.Int32*)">
glMultiTexCoord3ivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3ivARB(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3s_" data-uid="Hi.Disp.GL.glMultiTexCoord3s*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3s_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord3s(System.UInt32,System.Int16,System.Int16,System.Int16)">
glMultiTexCoord3s(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3s(uint target, short s, short t, short r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3sARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3sARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3sARB_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord3sARB(System.UInt32,System.Int16,System.Int16,System.Int16)">
glMultiTexCoord3sARB(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3sARB(uint target, short s, short t, short r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3sv_" data-uid="Hi.Disp.GL.glMultiTexCoord3sv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord3sv(System.UInt32,System.Int16*)">
glMultiTexCoord3sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3sv(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord3svARB_" data-uid="Hi.Disp.GL.glMultiTexCoord3svARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord3svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord3svARB(System.UInt32,System.Int16*)">
glMultiTexCoord3svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord3svARB(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4d_" data-uid="Hi.Disp.GL.glMultiTexCoord4d*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4d_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord4d(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glMultiTexCoord4d(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4d(uint target, double s, double t, double r, double q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4dARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4dARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4dARB_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glMultiTexCoord4dARB(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glMultiTexCoord4dARB(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4dARB(uint target, double s, double t, double r, double q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4dv_" data-uid="Hi.Disp.GL.glMultiTexCoord4dv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord4dv(System.UInt32,System.Double*)">
glMultiTexCoord4dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4dv(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4dvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4dvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexCoord4dvARB(System.UInt32,System.Double*)">
glMultiTexCoord4dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4dvARB(uint target, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4f_" data-uid="Hi.Disp.GL.glMultiTexCoord4f*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4f_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord4f(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glMultiTexCoord4f(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4f(uint target, float s, float t, float r, float q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4fARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4fARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4fARB_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glMultiTexCoord4fARB(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glMultiTexCoord4fARB(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4fARB(uint target, float s, float t, float r, float q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4fv_" data-uid="Hi.Disp.GL.glMultiTexCoord4fv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord4fv(System.UInt32,System.Single*)">
glMultiTexCoord4fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4fv(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4fvARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4fvARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexCoord4fvARB(System.UInt32,System.Single*)">
glMultiTexCoord4fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4fvARB(uint target, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4hNV_" data-uid="Hi.Disp.GL.glMultiTexCoord4hNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4hNV_System_UInt32_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glMultiTexCoord4hNV(System.UInt32,System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glMultiTexCoord4hNV(uint, ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4hNV(uint target, ushort s, ushort t, ushort r, ushort q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4hvNV_" data-uid="Hi.Disp.GL.glMultiTexCoord4hvNV*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glMultiTexCoord4hvNV(System.UInt32,System.UInt16*)">
glMultiTexCoord4hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4hvNV(uint target, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4i_" data-uid="Hi.Disp.GL.glMultiTexCoord4i*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4i_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord4i(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glMultiTexCoord4i(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4i(uint target, int s, int t, int r, int q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4iARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4iARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4iARB_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexCoord4iARB(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glMultiTexCoord4iARB(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4iARB(uint target, int s, int t, int r, int q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4iv_" data-uid="Hi.Disp.GL.glMultiTexCoord4iv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord4iv(System.UInt32,System.Int32*)">
glMultiTexCoord4iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4iv(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4ivARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4ivARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4ivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexCoord4ivARB(System.UInt32,System.Int32*)">
glMultiTexCoord4ivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4ivARB(uint target, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4s_" data-uid="Hi.Disp.GL.glMultiTexCoord4s*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4s_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord4s(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glMultiTexCoord4s(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4s(uint target, short s, short t, short r, short q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4sARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4sARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4sARB_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glMultiTexCoord4sARB(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glMultiTexCoord4sARB(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4sARB(uint target, short s, short t, short r, short q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4sv_" data-uid="Hi.Disp.GL.glMultiTexCoord4sv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord4sv(System.UInt32,System.Int16*)">
glMultiTexCoord4sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4sv(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoord4svARB_" data-uid="Hi.Disp.GL.glMultiTexCoord4svARB*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoord4svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glMultiTexCoord4svARB(System.UInt32,System.Int16*)">
glMultiTexCoord4svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoord4svARB(uint target, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP1ui_" data-uid="Hi.Disp.GL.glMultiTexCoordP1ui*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP1ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexCoordP1ui(System.UInt32,System.UInt32,System.UInt32)">
glMultiTexCoordP1ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP1ui(uint texture, uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP1uiv_" data-uid="Hi.Disp.GL.glMultiTexCoordP1uiv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP1uiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glMultiTexCoordP1uiv(System.UInt32,System.UInt32,System.UInt32*)">
glMultiTexCoordP1uiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP1uiv(uint texture, uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP2ui_" data-uid="Hi.Disp.GL.glMultiTexCoordP2ui*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP2ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexCoordP2ui(System.UInt32,System.UInt32,System.UInt32)">
glMultiTexCoordP2ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP2ui(uint texture, uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP2uiv_" data-uid="Hi.Disp.GL.glMultiTexCoordP2uiv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP2uiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glMultiTexCoordP2uiv(System.UInt32,System.UInt32,System.UInt32*)">
glMultiTexCoordP2uiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP2uiv(uint texture, uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP3ui_" data-uid="Hi.Disp.GL.glMultiTexCoordP3ui*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP3ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexCoordP3ui(System.UInt32,System.UInt32,System.UInt32)">
glMultiTexCoordP3ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP3ui(uint texture, uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP3uiv_" data-uid="Hi.Disp.GL.glMultiTexCoordP3uiv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP3uiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glMultiTexCoordP3uiv(System.UInt32,System.UInt32,System.UInt32*)">
glMultiTexCoordP3uiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP3uiv(uint texture, uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP4ui_" data-uid="Hi.Disp.GL.glMultiTexCoordP4ui*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP4ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexCoordP4ui(System.UInt32,System.UInt32,System.UInt32)">
glMultiTexCoordP4ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP4ui(uint texture, uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordP4uiv_" data-uid="Hi.Disp.GL.glMultiTexCoordP4uiv*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordP4uiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glMultiTexCoordP4uiv(System.UInt32,System.UInt32,System.UInt32*)">
glMultiTexCoordP4uiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordP4uiv(uint texture, uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexCoordPointerEXT_" data-uid="Hi.Disp.GL.glMultiTexCoordPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexCoordPointerEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexCoordPointerEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glMultiTexCoordPointerEXT(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexCoordPointerEXT(uint texunit, int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexEnvfEXT_" data-uid="Hi.Disp.GL.glMultiTexEnvfEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexEnvfEXT_System_UInt32_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMultiTexEnvfEXT(System.UInt32,System.UInt32,System.UInt32,System.Single)">
glMultiTexEnvfEXT(uint, uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexEnvfEXT(uint texunit, uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexEnvfvEXT_" data-uid="Hi.Disp.GL.glMultiTexEnvfvEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexEnvfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexEnvfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glMultiTexEnvfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexEnvfvEXT(uint texunit, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexEnviEXT_" data-uid="Hi.Disp.GL.glMultiTexEnviEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexEnviEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexEnviEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glMultiTexEnviEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexEnviEXT(uint texunit, uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexEnvivEXT_" data-uid="Hi.Disp.GL.glMultiTexEnvivEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexEnvivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexEnvivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glMultiTexEnvivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexEnvivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGendEXT_" data-uid="Hi.Disp.GL.glMultiTexGendEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGendEXT_System_UInt32_System_UInt32_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glMultiTexGendEXT(System.UInt32,System.UInt32,System.UInt32,System.Double)">
glMultiTexGendEXT(uint, uint, uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGendEXT(uint texunit, uint coord, uint pname, double param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGendvEXT_" data-uid="Hi.Disp.GL.glMultiTexGendvEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGendvEXT_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glMultiTexGendvEXT(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glMultiTexGendvEXT(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGendvEXT(uint texunit, uint coord, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGenfEXT_" data-uid="Hi.Disp.GL.glMultiTexGenfEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGenfEXT_System_UInt32_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMultiTexGenfEXT(System.UInt32,System.UInt32,System.UInt32,System.Single)">
glMultiTexGenfEXT(uint, uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGenfEXT(uint texunit, uint coord, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGenfvEXT_" data-uid="Hi.Disp.GL.glMultiTexGenfvEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGenfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexGenfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glMultiTexGenfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGenfvEXT(uint texunit, uint coord, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGeniEXT_" data-uid="Hi.Disp.GL.glMultiTexGeniEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGeniEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexGeniEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glMultiTexGeniEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGeniEXT(uint texunit, uint coord, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexGenivEXT_" data-uid="Hi.Disp.GL.glMultiTexGenivEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexGenivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexGenivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glMultiTexGenivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexGenivEXT(uint texunit, uint coord, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexImage1DEXT_" data-uid="Hi.Disp.GL.glMultiTexImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexImage1DEXT(uint, uint, int, uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexImage1DEXT(uint texunit, uint target, int level, uint internalformat, int width, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexImage2DEXT_" data-uid="Hi.Disp.GL.glMultiTexImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexImage2DEXT(uint, uint, int, uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexImage2DEXT(uint texunit, uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexImage3DEXT_" data-uid="Hi.Disp.GL.glMultiTexImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexImage3DEXT(uint, uint, int, uint, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexImage3DEXT(uint texunit, uint target, int level, uint internalformat, int width, int height, int depth, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameterIivEXT_" data-uid="Hi.Disp.GL.glMultiTexParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameterIivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexParameterIivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glMultiTexParameterIivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameterIivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameterIuivEXT_" data-uid="Hi.Disp.GL.glMultiTexParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glMultiTexParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glMultiTexParameterIuivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameterIuivEXT(uint texunit, uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameterfEXT_" data-uid="Hi.Disp.GL.glMultiTexParameterfEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameterfEXT_System_UInt32_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glMultiTexParameterfEXT(System.UInt32,System.UInt32,System.UInt32,System.Single)">
glMultiTexParameterfEXT(uint, uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameterfEXT(uint texunit, uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameterfvEXT_" data-uid="Hi.Disp.GL.glMultiTexParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameterfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glMultiTexParameterfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glMultiTexParameterfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameterfvEXT(uint texunit, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameteriEXT_" data-uid="Hi.Disp.GL.glMultiTexParameteriEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameteriEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glMultiTexParameteriEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glMultiTexParameteriEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameteriEXT(uint texunit, uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexParameterivEXT_" data-uid="Hi.Disp.GL.glMultiTexParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glMultiTexParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glMultiTexParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexParameterivEXT(uint texunit, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexRenderbufferEXT_" data-uid="Hi.Disp.GL.glMultiTexRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexRenderbufferEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glMultiTexRenderbufferEXT(System.UInt32,System.UInt32,System.UInt32)">
glMultiTexRenderbufferEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexRenderbufferEXT(uint texunit, uint target, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexSubImage1DEXT_" data-uid="Hi.Disp.GL.glMultiTexSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexSubImage1DEXT(uint, uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexSubImage1DEXT(uint texunit, uint target, int level, int xoffset, int width, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexSubImage2DEXT_" data-uid="Hi.Disp.GL.glMultiTexSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexSubImage2DEXT(uint, uint, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexSubImage2DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glMultiTexSubImage3DEXT_" data-uid="Hi.Disp.GL.glMultiTexSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glMultiTexSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glMultiTexSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glMultiTexSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glMultiTexSubImage3DEXT(uint texunit, uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texunit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedBufferDataEXT_" data-uid="Hi.Disp.GL.glNamedBufferDataEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedBufferDataEXT_System_UInt32_System_IntPtr_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glNamedBufferDataEXT(System.UInt32,System.IntPtr,System.IntPtr,System.UInt32)">
glNamedBufferDataEXT(uint, nint, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedBufferDataEXT(uint buffer, nint size, nint data, uint usage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>usage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedBufferSubDataEXT_" data-uid="Hi.Disp.GL.glNamedBufferSubDataEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedBufferSubDataEXT_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glNamedBufferSubDataEXT(System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glNamedBufferSubDataEXT(uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedBufferSubDataEXT(uint buffer, nint offset, nint size, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedCopyBufferSubDataEXT_" data-uid="Hi.Disp.GL.glNamedCopyBufferSubDataEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedCopyBufferSubDataEXT_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glNamedCopyBufferSubDataEXT(System.UInt32,System.UInt32,System.IntPtr,System.IntPtr,System.IntPtr)">
glNamedCopyBufferSubDataEXT(uint, uint, nint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedCopyBufferSubDataEXT(uint readBuffer, uint writeBuffer, nint readOffset, nint writeOffset, nint size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>readBuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>writeBuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>readOffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>writeOffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferRenderbufferEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferRenderbufferEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glNamedFramebufferRenderbufferEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glNamedFramebufferRenderbufferEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferRenderbufferEXT(uint framebuffer, uint attachment, uint renderbuffertarget, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffertarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTexture1DEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture1DEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTexture1DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture1DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glNamedFramebufferTexture1DEXT(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTexture1DEXT(uint framebuffer, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTexture2DEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture2DEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTexture2DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture2DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glNamedFramebufferTexture2DEXT(uint, uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTexture2DEXT(uint framebuffer, uint attachment, uint textarget, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTexture3DEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture3DEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTexture3DEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedFramebufferTexture3DEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glNamedFramebufferTexture3DEXT(uint, uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTexture3DEXT(uint framebuffer, uint attachment, uint textarget, uint texture, int level, int zoffset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>textarget</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTextureEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTextureEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glNamedFramebufferTextureEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTextureEXT(uint framebuffer, uint attachment, uint texture, int level)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTextureFaceEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureFaceEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTextureFaceEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureFaceEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32)">
glNamedFramebufferTextureFaceEXT(uint, uint, uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTextureFaceEXT(uint framebuffer, uint attachment, uint texture, int level, uint face)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedFramebufferTextureLayerEXT_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureLayerEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedFramebufferTextureLayerEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedFramebufferTextureLayerEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
glNamedFramebufferTextureLayerEXT(uint, uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedFramebufferTextureLayerEXT(uint framebuffer, uint attachment, uint texture, int level, int layer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>framebuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attachment</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>layer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameter4dEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4dEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameter4dEXT_System_UInt32_System_UInt32_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4dEXT(System.UInt32,System.UInt32,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glNamedProgramLocalParameter4dEXT(uint, uint, uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameter4dEXT(uint program, uint target, uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameter4dvEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameter4dvEXT_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4dvEXT(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glNamedProgramLocalParameter4dvEXT(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameter4dvEXT(uint program, uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameter4fEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4fEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameter4fEXT_System_UInt32_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4fEXT(System.UInt32,System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glNamedProgramLocalParameter4fEXT(uint, uint, uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameter4fEXT(uint program, uint target, uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameter4fvEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameter4fvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glNamedProgramLocalParameter4fvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glNamedProgramLocalParameter4fvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameter4fvEXT(uint program, uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameterI4iEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4iEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameterI4iEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4iEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glNamedProgramLocalParameterI4iEXT(uint, uint, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameterI4iEXT(uint program, uint target, uint index, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameterI4ivEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4ivEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameterI4ivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4ivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glNamedProgramLocalParameterI4ivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameterI4ivEXT(uint program, uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameterI4uiEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4uiEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameterI4uiEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4uiEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glNamedProgramLocalParameterI4uiEXT(uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameterI4uiEXT(uint program, uint target, uint index, uint x, uint y, uint z, uint w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameterI4uivEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4uivEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameterI4uivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glNamedProgramLocalParameterI4uivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glNamedProgramLocalParameterI4uivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameterI4uivEXT(uint program, uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParameters4fvEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParameters4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParameters4fvEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glNamedProgramLocalParameters4fvEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Single*)">
glNamedProgramLocalParameters4fvEXT(uint, uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParameters4fvEXT(uint program, uint target, uint index, int count, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParametersI4ivEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParametersI4ivEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParametersI4ivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glNamedProgramLocalParametersI4ivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32*)">
glNamedProgramLocalParametersI4ivEXT(uint, uint, uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParametersI4ivEXT(uint program, uint target, uint index, int count, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramLocalParametersI4uivEXT_" data-uid="Hi.Disp.GL.glNamedProgramLocalParametersI4uivEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramLocalParametersI4uivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glNamedProgramLocalParametersI4uivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32*)">
glNamedProgramLocalParametersI4uivEXT(uint, uint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramLocalParametersI4uivEXT(uint program, uint target, uint index, int count, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedProgramStringEXT_" data-uid="Hi.Disp.GL.glNamedProgramStringEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedProgramStringEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glNamedProgramStringEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glNamedProgramStringEXT(uint, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedProgramStringEXT(uint program, uint target, uint format, int len, nint @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedRenderbufferStorageEXT_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedRenderbufferStorageEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageEXT(System.UInt32,System.UInt32,System.Int32,System.Int32)">
glNamedRenderbufferStorageEXT(uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedRenderbufferStorageEXT(uint renderbuffer, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedRenderbufferStorageMultisampleCoverageEXT_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageMultisampleCoverageEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedRenderbufferStorageMultisampleCoverageEXT_System_UInt32_System_Int32_System_Int32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageMultisampleCoverageEXT(System.UInt32,System.Int32,System.Int32,System.UInt32,System.Int32,System.Int32)">
glNamedRenderbufferStorageMultisampleCoverageEXT(uint, int, int, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedRenderbufferStorageMultisampleCoverageEXT(uint renderbuffer, int coverageSamples, int colorSamples, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedRenderbufferStorageMultisampleEXT_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageMultisampleEXT*"></a>
<h3 id="Hi_Disp_GL_glNamedRenderbufferStorageMultisampleEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNamedRenderbufferStorageMultisampleEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32)">
glNamedRenderbufferStorageMultisampleEXT(uint, int, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedRenderbufferStorageMultisampleEXT(uint renderbuffer, int samples, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNamedStringARB_" data-uid="Hi.Disp.GL.glNamedStringARB*"></a>
<h3 id="Hi_Disp_GL_glNamedStringARB_System_UInt32_System_Int32_System_String_System_Int32_System_String_" data-uid="Hi.Disp.GL.glNamedStringARB(System.UInt32,System.Int32,System.String,System.Int32,System.String)">
glNamedStringARB(uint, int, string, int, string)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNamedStringARB(uint type, int namelen, string name, int stringlen, string @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>namelen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
<dt><code>stringlen</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNewList_" data-uid="Hi.Disp.GL.glNewList*"></a>
<h3 id="Hi_Disp_GL_glNewList_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glNewList(System.UInt32,System.UInt32)">
glNewList(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNewList(uint list, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>list</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNewObjectBufferATI_" data-uid="Hi.Disp.GL.glNewObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glNewObjectBufferATI_System_Int32_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glNewObjectBufferATI(System.Int32,System.IntPtr,System.UInt32)">
glNewObjectBufferATI(int, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glNewObjectBufferATI(int size, nint pointer, uint usage)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>usage</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3b_" data-uid="Hi.Disp.GL.glNormal3b*"></a>
<h3 id="Hi_Disp_GL_glNormal3b_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glNormal3b(System.SByte,System.SByte,System.SByte)">
glNormal3b(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3b(sbyte nx, sbyte ny, sbyte nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3bv_" data-uid="Hi.Disp.GL.glNormal3bv*"></a>
<h3 id="Hi_Disp_GL_glNormal3bv_System_SByte__" data-uid="Hi.Disp.GL.glNormal3bv(System.SByte*)">
glNormal3bv(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3bv(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3d_" data-uid="Hi.Disp.GL.glNormal3d*"></a>
<h3 id="Hi_Disp_GL_glNormal3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glNormal3d(System.Double,System.Double,System.Double)">
glNormal3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3d(double nx, double ny, double nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3dv_" data-uid="Hi.Disp.GL.glNormal3dv*"></a>
<h3 id="Hi_Disp_GL_glNormal3dv_System_Double__" data-uid="Hi.Disp.GL.glNormal3dv(System.Double*)">
glNormal3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3f_" data-uid="Hi.Disp.GL.glNormal3f*"></a>
<h3 id="Hi_Disp_GL_glNormal3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glNormal3f(System.Single,System.Single,System.Single)">
glNormal3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3f(float nx, float ny, float nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glNormal3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glNormal3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glNormal3fVertex3fSUN(float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3fVertex3fSUN(float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glNormal3fVertex3fvSUN_System_Single__System_Single__" data-uid="Hi.Disp.GL.glNormal3fVertex3fvSUN(System.Single*,System.Single*)">
glNormal3fVertex3fvSUN(float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3fVertex3fvSUN(float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3fv_" data-uid="Hi.Disp.GL.glNormal3fv*"></a>
<h3 id="Hi_Disp_GL_glNormal3fv_System_Single__" data-uid="Hi.Disp.GL.glNormal3fv(System.Single*)">
glNormal3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3hNV_" data-uid="Hi.Disp.GL.glNormal3hNV*"></a>
<h3 id="Hi_Disp_GL_glNormal3hNV_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glNormal3hNV(System.UInt16,System.UInt16,System.UInt16)">
glNormal3hNV(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3hNV(ushort nx, ushort ny, ushort nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3hvNV_" data-uid="Hi.Disp.GL.glNormal3hvNV*"></a>
<h3 id="Hi_Disp_GL_glNormal3hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glNormal3hvNV(System.UInt16*)">
glNormal3hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3i_" data-uid="Hi.Disp.GL.glNormal3i*"></a>
<h3 id="Hi_Disp_GL_glNormal3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNormal3i(System.Int32,System.Int32,System.Int32)">
glNormal3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3i(int nx, int ny, int nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3iv_" data-uid="Hi.Disp.GL.glNormal3iv*"></a>
<h3 id="Hi_Disp_GL_glNormal3iv_System_Int32__" data-uid="Hi.Disp.GL.glNormal3iv(System.Int32*)">
glNormal3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3s_" data-uid="Hi.Disp.GL.glNormal3s*"></a>
<h3 id="Hi_Disp_GL_glNormal3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glNormal3s(System.Int16,System.Int16,System.Int16)">
glNormal3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3s(short nx, short ny, short nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormal3sv_" data-uid="Hi.Disp.GL.glNormal3sv*"></a>
<h3 id="Hi_Disp_GL_glNormal3sv_System_Int16__" data-uid="Hi.Disp.GL.glNormal3sv(System.Int16*)">
glNormal3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormal3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalFormatNV_" data-uid="Hi.Disp.GL.glNormalFormatNV*"></a>
<h3 id="Hi_Disp_GL_glNormalFormatNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glNormalFormatNV(System.UInt32,System.Int32)">
glNormalFormatNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalFormatNV(uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalP3ui_" data-uid="Hi.Disp.GL.glNormalP3ui*"></a>
<h3 id="Hi_Disp_GL_glNormalP3ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glNormalP3ui(System.UInt32,System.UInt32)">
glNormalP3ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalP3ui(uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalP3uiv_" data-uid="Hi.Disp.GL.glNormalP3uiv*"></a>
<h3 id="Hi_Disp_GL_glNormalP3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glNormalP3uiv(System.UInt32,System.UInt32*)">
glNormalP3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalP3uiv(uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalPointer_" data-uid="Hi.Disp.GL.glNormalPointer*"></a>
<h3 id="Hi_Disp_GL_glNormalPointer_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glNormalPointer(System.UInt32,System.Int32,System.IntPtr)">
glNormalPointer(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalPointer(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalPointerEXT_" data-uid="Hi.Disp.GL.glNormalPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glNormalPointerEXT_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glNormalPointerEXT(System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glNormalPointerEXT(uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalPointerEXT(uint type, int stride, int count, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalPointerListIBM_" data-uid="Hi.Disp.GL.glNormalPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glNormalPointerListIBM_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glNormalPointerListIBM(System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glNormalPointerListIBM(uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalPointerListIBM(uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalPointervINTEL_" data-uid="Hi.Disp.GL.glNormalPointervINTEL*"></a>
<h3 id="Hi_Disp_GL_glNormalPointervINTEL_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glNormalPointervINTEL(System.UInt32,System.IntPtr)">
glNormalPointervINTEL(uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalPointervINTEL(uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3bATI_" data-uid="Hi.Disp.GL.glNormalStream3bATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3bATI_System_UInt32_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glNormalStream3bATI(System.UInt32,System.SByte,System.SByte,System.SByte)">
glNormalStream3bATI(uint, sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3bATI(uint stream, sbyte nx, sbyte ny, sbyte nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3bvATI_" data-uid="Hi.Disp.GL.glNormalStream3bvATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3bvATI_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glNormalStream3bvATI(System.UInt32,System.SByte*)">
glNormalStream3bvATI(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3bvATI(uint stream, sbyte* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3dATI_" data-uid="Hi.Disp.GL.glNormalStream3dATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3dATI_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glNormalStream3dATI(System.UInt32,System.Double,System.Double,System.Double)">
glNormalStream3dATI(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3dATI(uint stream, double nx, double ny, double nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3dvATI_" data-uid="Hi.Disp.GL.glNormalStream3dvATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3dvATI_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glNormalStream3dvATI(System.UInt32,System.Double*)">
glNormalStream3dvATI(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3dvATI(uint stream, double* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3fATI_" data-uid="Hi.Disp.GL.glNormalStream3fATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3fATI_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glNormalStream3fATI(System.UInt32,System.Single,System.Single,System.Single)">
glNormalStream3fATI(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3fATI(uint stream, float nx, float ny, float nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3fvATI_" data-uid="Hi.Disp.GL.glNormalStream3fvATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3fvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glNormalStream3fvATI(System.UInt32,System.Single*)">
glNormalStream3fvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3fvATI(uint stream, float* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3iATI_" data-uid="Hi.Disp.GL.glNormalStream3iATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3iATI_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glNormalStream3iATI(System.UInt32,System.Int32,System.Int32,System.Int32)">
glNormalStream3iATI(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3iATI(uint stream, int nx, int ny, int nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3ivATI_" data-uid="Hi.Disp.GL.glNormalStream3ivATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3ivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glNormalStream3ivATI(System.UInt32,System.Int32*)">
glNormalStream3ivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3ivATI(uint stream, int* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3sATI_" data-uid="Hi.Disp.GL.glNormalStream3sATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3sATI_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glNormalStream3sATI(System.UInt32,System.Int16,System.Int16,System.Int16)">
glNormalStream3sATI(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3sATI(uint stream, short nx, short ny, short nz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glNormalStream3svATI_" data-uid="Hi.Disp.GL.glNormalStream3svATI*"></a>
<h3 id="Hi_Disp_GL_glNormalStream3svATI_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glNormalStream3svATI(System.UInt32,System.Int16*)">
glNormalStream3svATI(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glNormalStream3svATI(uint stream, short* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glObjectPurgeableAPPLE_" data-uid="Hi.Disp.GL.glObjectPurgeableAPPLE*"></a>
<h3 id="Hi_Disp_GL_glObjectPurgeableAPPLE_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glObjectPurgeableAPPLE(System.UInt32,System.UInt32,System.UInt32)">
glObjectPurgeableAPPLE(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glObjectPurgeableAPPLE(uint objectType, uint name, uint option)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>objectType</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>option</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glObjectUnpurgeableAPPLE_" data-uid="Hi.Disp.GL.glObjectUnpurgeableAPPLE*"></a>
<h3 id="Hi_Disp_GL_glObjectUnpurgeableAPPLE_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glObjectUnpurgeableAPPLE(System.UInt32,System.UInt32,System.UInt32)">
glObjectUnpurgeableAPPLE(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glObjectUnpurgeableAPPLE(uint objectType, uint name, uint option)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>objectType</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>option</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glOrtho_" data-uid="Hi.Disp.GL.glOrtho*"></a>
<h3 id="Hi_Disp_GL_glOrtho_System_Double_System_Double_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glOrtho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
glOrtho(double, double, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>left</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>right</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>bottom</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>top</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zNear</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>zFar</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPNTrianglesfATI_" data-uid="Hi.Disp.GL.glPNTrianglesfATI*"></a>
<h3 id="Hi_Disp_GL_glPNTrianglesfATI_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPNTrianglesfATI(System.UInt32,System.Single)">
glPNTrianglesfATI(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPNTrianglesfATI(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPNTrianglesiATI_" data-uid="Hi.Disp.GL.glPNTrianglesiATI*"></a>
<h3 id="Hi_Disp_GL_glPNTrianglesiATI_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPNTrianglesiATI(System.UInt32,System.Int32)">
glPNTrianglesiATI(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPNTrianglesiATI(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPassTexCoordATI_" data-uid="Hi.Disp.GL.glPassTexCoordATI*"></a>
<h3 id="Hi_Disp_GL_glPassTexCoordATI_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glPassTexCoordATI(System.UInt32,System.UInt32,System.UInt32)">
glPassTexCoordATI(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPassTexCoordATI(uint dst, uint coord, uint swizzle)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>swizzle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPassThrough_" data-uid="Hi.Disp.GL.glPassThrough*"></a>
<h3 id="Hi_Disp_GL_glPassThrough_System_Single_" data-uid="Hi.Disp.GL.glPassThrough(System.Single)">
glPassThrough(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPassThrough(float token)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>token</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPatchParameterfv_" data-uid="Hi.Disp.GL.glPatchParameterfv*"></a>
<h3 id="Hi_Disp_GL_glPatchParameterfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPatchParameterfv(System.UInt32,System.Single*)">
glPatchParameterfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPatchParameterfv(uint pname, float* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPatchParameteri_" data-uid="Hi.Disp.GL.glPatchParameteri*"></a>
<h3 id="Hi_Disp_GL_glPatchParameteri_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPatchParameteri(System.UInt32,System.Int32)">
glPatchParameteri(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPatchParameteri(uint pname, int value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPauseTransformFeedback_" data-uid="Hi.Disp.GL.glPauseTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glPauseTransformFeedback" data-uid="Hi.Disp.GL.glPauseTransformFeedback">
glPauseTransformFeedback()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPauseTransformFeedback()</code></pre>
</div>
<a id="Hi_Disp_GL_glPauseTransformFeedbackNV_" data-uid="Hi.Disp.GL.glPauseTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glPauseTransformFeedbackNV" data-uid="Hi.Disp.GL.glPauseTransformFeedbackNV">
glPauseTransformFeedbackNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPauseTransformFeedbackNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glPixelDataRangeNV_" data-uid="Hi.Disp.GL.glPixelDataRangeNV*"></a>
<h3 id="Hi_Disp_GL_glPixelDataRangeNV_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glPixelDataRangeNV(System.UInt32,System.Int32,System.IntPtr)">
glPixelDataRangeNV(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelDataRangeNV(uint target, int length, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelMapfv_" data-uid="Hi.Disp.GL.glPixelMapfv*"></a>
<h3 id="Hi_Disp_GL_glPixelMapfv_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glPixelMapfv(System.UInt32,System.Int32,System.Single*)">
glPixelMapfv(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelMapfv(uint map, int mapsize, float* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mapsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelMapuiv_" data-uid="Hi.Disp.GL.glPixelMapuiv*"></a>
<h3 id="Hi_Disp_GL_glPixelMapuiv_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glPixelMapuiv(System.UInt32,System.Int32,System.UInt32*)">
glPixelMapuiv(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelMapuiv(uint map, int mapsize, uint* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mapsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelMapusv_" data-uid="Hi.Disp.GL.glPixelMapusv*"></a>
<h3 id="Hi_Disp_GL_glPixelMapusv_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glPixelMapusv(System.UInt32,System.Int32,System.UInt16*)">
glPixelMapusv(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelMapusv(uint map, int mapsize, ushort* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>map</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mapsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelStoref_" data-uid="Hi.Disp.GL.glPixelStoref*"></a>
<h3 id="Hi_Disp_GL_glPixelStoref_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPixelStoref(System.UInt32,System.Single)">
glPixelStoref(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelStoref(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelStorei_" data-uid="Hi.Disp.GL.glPixelStorei*"></a>
<h3 id="Hi_Disp_GL_glPixelStorei_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPixelStorei(System.UInt32,System.Int32)">
glPixelStorei(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelStorei(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTexGenParameterfSGIS_" data-uid="Hi.Disp.GL.glPixelTexGenParameterfSGIS*"></a>
<h3 id="Hi_Disp_GL_glPixelTexGenParameterfSGIS_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPixelTexGenParameterfSGIS(System.UInt32,System.Single)">
glPixelTexGenParameterfSGIS(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTexGenParameterfSGIS(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTexGenParameterfvSGIS_" data-uid="Hi.Disp.GL.glPixelTexGenParameterfvSGIS*"></a>
<h3 id="Hi_Disp_GL_glPixelTexGenParameterfvSGIS_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPixelTexGenParameterfvSGIS(System.UInt32,System.Single*)">
glPixelTexGenParameterfvSGIS(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTexGenParameterfvSGIS(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTexGenParameteriSGIS_" data-uid="Hi.Disp.GL.glPixelTexGenParameteriSGIS*"></a>
<h3 id="Hi_Disp_GL_glPixelTexGenParameteriSGIS_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPixelTexGenParameteriSGIS(System.UInt32,System.Int32)">
glPixelTexGenParameteriSGIS(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTexGenParameteriSGIS(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTexGenParameterivSGIS_" data-uid="Hi.Disp.GL.glPixelTexGenParameterivSGIS*"></a>
<h3 id="Hi_Disp_GL_glPixelTexGenParameterivSGIS_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glPixelTexGenParameterivSGIS(System.UInt32,System.Int32*)">
glPixelTexGenParameterivSGIS(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTexGenParameterivSGIS(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTexGenSGIX_" data-uid="Hi.Disp.GL.glPixelTexGenSGIX*"></a>
<h3 id="Hi_Disp_GL_glPixelTexGenSGIX_System_UInt32_" data-uid="Hi.Disp.GL.glPixelTexGenSGIX(System.UInt32)">
glPixelTexGenSGIX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTexGenSGIX(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransferf_" data-uid="Hi.Disp.GL.glPixelTransferf*"></a>
<h3 id="Hi_Disp_GL_glPixelTransferf_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPixelTransferf(System.UInt32,System.Single)">
glPixelTransferf(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransferf(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransferi_" data-uid="Hi.Disp.GL.glPixelTransferi*"></a>
<h3 id="Hi_Disp_GL_glPixelTransferi_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPixelTransferi(System.UInt32,System.Int32)">
glPixelTransferi(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransferi(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransformParameterfEXT_" data-uid="Hi.Disp.GL.glPixelTransformParameterfEXT*"></a>
<h3 id="Hi_Disp_GL_glPixelTransformParameterfEXT_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPixelTransformParameterfEXT(System.UInt32,System.UInt32,System.Single)">
glPixelTransformParameterfEXT(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransformParameterfEXT(uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransformParameterfvEXT_" data-uid="Hi.Disp.GL.glPixelTransformParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glPixelTransformParameterfvEXT_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPixelTransformParameterfvEXT(System.UInt32,System.UInt32,System.Single*)">
glPixelTransformParameterfvEXT(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransformParameterfvEXT(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransformParameteriEXT_" data-uid="Hi.Disp.GL.glPixelTransformParameteriEXT*"></a>
<h3 id="Hi_Disp_GL_glPixelTransformParameteriEXT_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPixelTransformParameteriEXT(System.UInt32,System.UInt32,System.Int32)">
glPixelTransformParameteriEXT(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransformParameteriEXT(uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelTransformParameterivEXT_" data-uid="Hi.Disp.GL.glPixelTransformParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glPixelTransformParameterivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glPixelTransformParameterivEXT(System.UInt32,System.UInt32,System.Int32*)">
glPixelTransformParameterivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelTransformParameterivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPixelZoom_" data-uid="Hi.Disp.GL.glPixelZoom*"></a>
<h3 id="Hi_Disp_GL_glPixelZoom_System_Single_System_Single_" data-uid="Hi.Disp.GL.glPixelZoom(System.Single,System.Single)">
glPixelZoom(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPixelZoom(float xfactor, float yfactor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>xfactor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>yfactor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterf_" data-uid="Hi.Disp.GL.glPointParameterf*"></a>
<h3 id="Hi_Disp_GL_glPointParameterf_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPointParameterf(System.UInt32,System.Single)">
glPointParameterf(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterf(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfARB_" data-uid="Hi.Disp.GL.glPointParameterfARB*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfARB_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPointParameterfARB(System.UInt32,System.Single)">
glPointParameterfARB(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfARB(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfEXT_" data-uid="Hi.Disp.GL.glPointParameterfEXT*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfEXT_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPointParameterfEXT(System.UInt32,System.Single)">
glPointParameterfEXT(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfEXT(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfSGIS_" data-uid="Hi.Disp.GL.glPointParameterfSGIS*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfSGIS_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glPointParameterfSGIS(System.UInt32,System.Single)">
glPointParameterfSGIS(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfSGIS(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfv_" data-uid="Hi.Disp.GL.glPointParameterfv*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPointParameterfv(System.UInt32,System.Single*)">
glPointParameterfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfv(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfvARB_" data-uid="Hi.Disp.GL.glPointParameterfvARB*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPointParameterfvARB(System.UInt32,System.Single*)">
glPointParameterfvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfvARB(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfvEXT_" data-uid="Hi.Disp.GL.glPointParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfvEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPointParameterfvEXT(System.UInt32,System.Single*)">
glPointParameterfvEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfvEXT(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterfvSGIS_" data-uid="Hi.Disp.GL.glPointParameterfvSGIS*"></a>
<h3 id="Hi_Disp_GL_glPointParameterfvSGIS_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glPointParameterfvSGIS(System.UInt32,System.Single*)">
glPointParameterfvSGIS(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterfvSGIS(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameteri_" data-uid="Hi.Disp.GL.glPointParameteri*"></a>
<h3 id="Hi_Disp_GL_glPointParameteri_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPointParameteri(System.UInt32,System.Int32)">
glPointParameteri(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameteri(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameteriNV_" data-uid="Hi.Disp.GL.glPointParameteriNV*"></a>
<h3 id="Hi_Disp_GL_glPointParameteriNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glPointParameteriNV(System.UInt32,System.Int32)">
glPointParameteriNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameteriNV(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameteriv_" data-uid="Hi.Disp.GL.glPointParameteriv*"></a>
<h3 id="Hi_Disp_GL_glPointParameteriv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glPointParameteriv(System.UInt32,System.Int32*)">
glPointParameteriv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameteriv(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointParameterivNV_" data-uid="Hi.Disp.GL.glPointParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glPointParameterivNV_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glPointParameterivNV(System.UInt32,System.Int32*)">
glPointParameterivNV(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointParameterivNV(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPointSize_" data-uid="Hi.Disp.GL.glPointSize*"></a>
<h3 id="Hi_Disp_GL_glPointSize_System_Single_" data-uid="Hi.Disp.GL.glPointSize(System.Single)">
glPointSize(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPointSize(float size)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPollAsyncSGIX_" data-uid="Hi.Disp.GL.glPollAsyncSGIX*"></a>
<h3 id="Hi_Disp_GL_glPollAsyncSGIX_System_UInt32__" data-uid="Hi.Disp.GL.glPollAsyncSGIX(System.UInt32*)">
glPollAsyncSGIX(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glPollAsyncSGIX(uint* markerp)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>markerp</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPollInstrumentsSGIX_" data-uid="Hi.Disp.GL.glPollInstrumentsSGIX*"></a>
<h3 id="Hi_Disp_GL_glPollInstrumentsSGIX_System_Int32__" data-uid="Hi.Disp.GL.glPollInstrumentsSGIX(System.Int32*)">
glPollInstrumentsSGIX(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glPollInstrumentsSGIX(int* marker_p)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker_p</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPolygonMode_" data-uid="Hi.Disp.GL.glPolygonMode*"></a>
<h3 id="Hi_Disp_GL_glPolygonMode_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glPolygonMode(System.UInt32,System.UInt32)">
glPolygonMode(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPolygonMode(uint face, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPolygonOffset_" data-uid="Hi.Disp.GL.glPolygonOffset*"></a>
<h3 id="Hi_Disp_GL_glPolygonOffset_System_Single_System_Single_" data-uid="Hi.Disp.GL.glPolygonOffset(System.Single,System.Single)">
glPolygonOffset(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPolygonOffset(float factor, float units)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>units</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPolygonOffsetEXT_" data-uid="Hi.Disp.GL.glPolygonOffsetEXT*"></a>
<h3 id="Hi_Disp_GL_glPolygonOffsetEXT_System_Single_System_Single_" data-uid="Hi.Disp.GL.glPolygonOffsetEXT(System.Single,System.Single)">
glPolygonOffsetEXT(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPolygonOffsetEXT(float factor, float bias)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>bias</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPolygonStipple_" data-uid="Hi.Disp.GL.glPolygonStipple*"></a>
<h3 id="Hi_Disp_GL_glPolygonStipple_System_Byte__" data-uid="Hi.Disp.GL.glPolygonStipple(System.Byte*)">
glPolygonStipple(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPolygonStipple(byte* mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPopAttrib_" data-uid="Hi.Disp.GL.glPopAttrib*"></a>
<h3 id="Hi_Disp_GL_glPopAttrib" data-uid="Hi.Disp.GL.glPopAttrib">
glPopAttrib()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPopAttrib()</code></pre>
</div>
<a id="Hi_Disp_GL_glPopClientAttrib_" data-uid="Hi.Disp.GL.glPopClientAttrib*"></a>
<h3 id="Hi_Disp_GL_glPopClientAttrib" data-uid="Hi.Disp.GL.glPopClientAttrib">
glPopClientAttrib()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPopClientAttrib()</code></pre>
</div>
<a id="Hi_Disp_GL_glPopMatrix_" data-uid="Hi.Disp.GL.glPopMatrix*"></a>
<h3 id="Hi_Disp_GL_glPopMatrix" data-uid="Hi.Disp.GL.glPopMatrix">
glPopMatrix()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPopMatrix()</code></pre>
</div>
<a id="Hi_Disp_GL_glPopName_" data-uid="Hi.Disp.GL.glPopName*"></a>
<h3 id="Hi_Disp_GL_glPopName" data-uid="Hi.Disp.GL.glPopName">
glPopName()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPopName()</code></pre>
</div>
<a id="Hi_Disp_GL_glPresentFrameDualFillNV_" data-uid="Hi.Disp.GL.glPresentFrameDualFillNV*"></a>
<h3 id="Hi_Disp_GL_glPresentFrameDualFillNV_System_UInt32_System_UInt64_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glPresentFrameDualFillNV(System.UInt32,System.UInt64,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glPresentFrameDualFillNV(uint, ulong, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPresentFrameDualFillNV(uint video_slot, ulong minPresentTime, uint beginPresentTimeId, uint presentDurationId, uint type, uint target0, uint fill0, uint target1, uint fill1, uint target2, uint fill2, uint target3, uint fill3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>minPresentTime</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>beginPresentTimeId</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>presentDurationId</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPresentFrameKeyedNV_" data-uid="Hi.Disp.GL.glPresentFrameKeyedNV*"></a>
<h3 id="Hi_Disp_GL_glPresentFrameKeyedNV_System_UInt32_System_UInt64_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glPresentFrameKeyedNV(System.UInt32,System.UInt64,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glPresentFrameKeyedNV(uint, ulong, uint, uint, uint, uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPresentFrameKeyedNV(uint video_slot, ulong minPresentTime, uint beginPresentTimeId, uint presentDurationId, uint type, uint target0, uint fill0, uint key0, uint target1, uint fill1, uint key1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>minPresentTime</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>beginPresentTimeId</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>presentDurationId</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>key0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fill1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>key1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPrimitiveRestartIndex_" data-uid="Hi.Disp.GL.glPrimitiveRestartIndex*"></a>
<h3 id="Hi_Disp_GL_glPrimitiveRestartIndex_System_UInt32_" data-uid="Hi.Disp.GL.glPrimitiveRestartIndex(System.UInt32)">
glPrimitiveRestartIndex(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPrimitiveRestartIndex(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPrimitiveRestartIndexNV_" data-uid="Hi.Disp.GL.glPrimitiveRestartIndexNV*"></a>
<h3 id="Hi_Disp_GL_glPrimitiveRestartIndexNV_System_UInt32_" data-uid="Hi.Disp.GL.glPrimitiveRestartIndexNV(System.UInt32)">
glPrimitiveRestartIndexNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPrimitiveRestartIndexNV(uint index)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPrimitiveRestartNV_" data-uid="Hi.Disp.GL.glPrimitiveRestartNV*"></a>
<h3 id="Hi_Disp_GL_glPrimitiveRestartNV" data-uid="Hi.Disp.GL.glPrimitiveRestartNV">
glPrimitiveRestartNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPrimitiveRestartNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glPrioritizeTextures_" data-uid="Hi.Disp.GL.glPrioritizeTextures*"></a>
<h3 id="Hi_Disp_GL_glPrioritizeTextures_System_Int32_System_UInt32__System_Single__" data-uid="Hi.Disp.GL.glPrioritizeTextures(System.Int32,System.UInt32*,System.Single*)">
glPrioritizeTextures(int, uint*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPrioritizeTextures(int n, uint* textures, float* priorities)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>priorities</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPrioritizeTexturesEXT_" data-uid="Hi.Disp.GL.glPrioritizeTexturesEXT*"></a>
<h3 id="Hi_Disp_GL_glPrioritizeTexturesEXT_System_Int32_System_UInt32__System_Single__" data-uid="Hi.Disp.GL.glPrioritizeTexturesEXT(System.Int32,System.UInt32*,System.Single*)">
glPrioritizeTexturesEXT(int, uint*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPrioritizeTexturesEXT(int n, uint* textures, float* priorities)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textures</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>priorities</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramBinary_" data-uid="Hi.Disp.GL.glProgramBinary*"></a>
<h3 id="Hi_Disp_GL_glProgramBinary_System_UInt32_System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glProgramBinary(System.UInt32,System.UInt32,System.IntPtr,System.Int32)">
glProgramBinary(uint, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramBinary(uint program, uint binaryFormat, nint binary, int length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>binaryFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>binary</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramBufferParametersIivNV_" data-uid="Hi.Disp.GL.glProgramBufferParametersIivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramBufferParametersIivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramBufferParametersIivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32*)">
glProgramBufferParametersIivNV(uint, uint, uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramBufferParametersIivNV(uint target, uint buffer, uint index, int count, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramBufferParametersIuivNV_" data-uid="Hi.Disp.GL.glProgramBufferParametersIuivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramBufferParametersIuivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramBufferParametersIuivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32*)">
glProgramBufferParametersIuivNV(uint, uint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramBufferParametersIuivNV(uint target, uint buffer, uint index, int count, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramBufferParametersfvNV_" data-uid="Hi.Disp.GL.glProgramBufferParametersfvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramBufferParametersfvNV_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramBufferParametersfvNV(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Single*)">
glProgramBufferParametersfvNV(uint, uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramBufferParametersfvNV(uint target, uint buffer, uint index, int count, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameter4dARB_" data-uid="Hi.Disp.GL.glProgramEnvParameter4dARB*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameter4dARB_System_UInt32_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramEnvParameter4dARB(System.UInt32,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glProgramEnvParameter4dARB(uint, uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameter4dARB(uint target, uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameter4dvARB_" data-uid="Hi.Disp.GL.glProgramEnvParameter4dvARB*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameter4dvARB_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glProgramEnvParameter4dvARB(System.UInt32,System.UInt32,System.Double*)">
glProgramEnvParameter4dvARB(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameter4dvARB(uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameter4fARB_" data-uid="Hi.Disp.GL.glProgramEnvParameter4fARB*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameter4fARB_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramEnvParameter4fARB(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glProgramEnvParameter4fARB(uint, uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameter4fARB(uint target, uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameter4fvARB_" data-uid="Hi.Disp.GL.glProgramEnvParameter4fvARB*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameter4fvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glProgramEnvParameter4fvARB(System.UInt32,System.UInt32,System.Single*)">
glProgramEnvParameter4fvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameter4fvARB(uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameterI4iNV_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4iNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameterI4iNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4iNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramEnvParameterI4iNV(uint, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameterI4iNV(uint target, uint index, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameterI4ivNV_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4ivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameterI4ivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glProgramEnvParameterI4ivNV(System.UInt32,System.UInt32,System.Int32*)">
glProgramEnvParameterI4ivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameterI4ivNV(uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameterI4uiNV_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4uiNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameterI4uiNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4uiNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glProgramEnvParameterI4uiNV(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameterI4uiNV(uint target, uint index, uint x, uint y, uint z, uint w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameterI4uivNV_" data-uid="Hi.Disp.GL.glProgramEnvParameterI4uivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameterI4uivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramEnvParameterI4uivNV(System.UInt32,System.UInt32,System.UInt32*)">
glProgramEnvParameterI4uivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameterI4uivNV(uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParameters4fvEXT_" data-uid="Hi.Disp.GL.glProgramEnvParameters4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParameters4fvEXT_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramEnvParameters4fvEXT(System.UInt32,System.UInt32,System.Int32,System.Single*)">
glProgramEnvParameters4fvEXT(uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParameters4fvEXT(uint target, uint index, int count, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParametersI4ivNV_" data-uid="Hi.Disp.GL.glProgramEnvParametersI4ivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParametersI4ivNV_System_UInt32_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramEnvParametersI4ivNV(System.UInt32,System.UInt32,System.Int32,System.Int32*)">
glProgramEnvParametersI4ivNV(uint, uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParametersI4ivNV(uint target, uint index, int count, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramEnvParametersI4uivNV_" data-uid="Hi.Disp.GL.glProgramEnvParametersI4uivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramEnvParametersI4uivNV_System_UInt32_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramEnvParametersI4uivNV(System.UInt32,System.UInt32,System.Int32,System.UInt32*)">
glProgramEnvParametersI4uivNV(uint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramEnvParametersI4uivNV(uint target, uint index, int count, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameter4dARB_" data-uid="Hi.Disp.GL.glProgramLocalParameter4dARB*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameter4dARB_System_UInt32_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramLocalParameter4dARB(System.UInt32,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glProgramLocalParameter4dARB(uint, uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameter4dARB(uint target, uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameter4dvARB_" data-uid="Hi.Disp.GL.glProgramLocalParameter4dvARB*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameter4dvARB_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glProgramLocalParameter4dvARB(System.UInt32,System.UInt32,System.Double*)">
glProgramLocalParameter4dvARB(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameter4dvARB(uint target, uint index, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameter4fARB_" data-uid="Hi.Disp.GL.glProgramLocalParameter4fARB*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameter4fARB_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramLocalParameter4fARB(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glProgramLocalParameter4fARB(uint, uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameter4fARB(uint target, uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameter4fvARB_" data-uid="Hi.Disp.GL.glProgramLocalParameter4fvARB*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameter4fvARB_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glProgramLocalParameter4fvARB(System.UInt32,System.UInt32,System.Single*)">
glProgramLocalParameter4fvARB(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameter4fvARB(uint target, uint index, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameterI4iNV_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4iNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameterI4iNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4iNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramLocalParameterI4iNV(uint, uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameterI4iNV(uint target, uint index, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameterI4ivNV_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4ivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameterI4ivNV_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glProgramLocalParameterI4ivNV(System.UInt32,System.UInt32,System.Int32*)">
glProgramLocalParameterI4ivNV(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameterI4ivNV(uint target, uint index, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameterI4uiNV_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4uiNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameterI4uiNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4uiNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glProgramLocalParameterI4uiNV(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameterI4uiNV(uint target, uint index, uint x, uint y, uint z, uint w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameterI4uivNV_" data-uid="Hi.Disp.GL.glProgramLocalParameterI4uivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameterI4uivNV_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramLocalParameterI4uivNV(System.UInt32,System.UInt32,System.UInt32*)">
glProgramLocalParameterI4uivNV(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameterI4uivNV(uint target, uint index, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParameters4fvEXT_" data-uid="Hi.Disp.GL.glProgramLocalParameters4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParameters4fvEXT_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramLocalParameters4fvEXT(System.UInt32,System.UInt32,System.Int32,System.Single*)">
glProgramLocalParameters4fvEXT(uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParameters4fvEXT(uint target, uint index, int count, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParametersI4ivNV_" data-uid="Hi.Disp.GL.glProgramLocalParametersI4ivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParametersI4ivNV_System_UInt32_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramLocalParametersI4ivNV(System.UInt32,System.UInt32,System.Int32,System.Int32*)">
glProgramLocalParametersI4ivNV(uint, uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParametersI4ivNV(uint target, uint index, int count, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramLocalParametersI4uivNV_" data-uid="Hi.Disp.GL.glProgramLocalParametersI4uivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramLocalParametersI4uivNV_System_UInt32_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramLocalParametersI4uivNV(System.UInt32,System.UInt32,System.Int32,System.UInt32*)">
glProgramLocalParametersI4uivNV(uint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramLocalParametersI4uivNV(uint target, uint index, int count, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramNamedParameter4dNV_" data-uid="Hi.Disp.GL.glProgramNamedParameter4dNV*"></a>
<h3 id="Hi_Disp_GL_glProgramNamedParameter4dNV_System_UInt32_System_Int32_System_Byte__System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramNamedParameter4dNV(System.UInt32,System.Int32,System.Byte*,System.Double,System.Double,System.Double,System.Double)">
glProgramNamedParameter4dNV(uint, int, byte*, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramNamedParameter4dNV(uint id, int len, byte* name, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramNamedParameter4dvNV_" data-uid="Hi.Disp.GL.glProgramNamedParameter4dvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramNamedParameter4dvNV_System_UInt32_System_Int32_System_Byte__System_Double__" data-uid="Hi.Disp.GL.glProgramNamedParameter4dvNV(System.UInt32,System.Int32,System.Byte*,System.Double*)">
glProgramNamedParameter4dvNV(uint, int, byte*, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramNamedParameter4dvNV(uint id, int len, byte* name, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramNamedParameter4fNV_" data-uid="Hi.Disp.GL.glProgramNamedParameter4fNV*"></a>
<h3 id="Hi_Disp_GL_glProgramNamedParameter4fNV_System_UInt32_System_Int32_System_Byte__System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramNamedParameter4fNV(System.UInt32,System.Int32,System.Byte*,System.Single,System.Single,System.Single,System.Single)">
glProgramNamedParameter4fNV(uint, int, byte*, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramNamedParameter4fNV(uint id, int len, byte* name, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramNamedParameter4fvNV_" data-uid="Hi.Disp.GL.glProgramNamedParameter4fvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramNamedParameter4fvNV_System_UInt32_System_Int32_System_Byte__System_Single__" data-uid="Hi.Disp.GL.glProgramNamedParameter4fvNV(System.UInt32,System.Int32,System.Byte*,System.Single*)">
glProgramNamedParameter4fvNV(uint, int, byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramNamedParameter4fvNV(uint id, int len, byte* name, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameter4dNV_" data-uid="Hi.Disp.GL.glProgramParameter4dNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameter4dNV_System_UInt32_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramParameter4dNV(System.UInt32,System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glProgramParameter4dNV(uint, uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameter4dNV(uint target, uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameter4dvNV_" data-uid="Hi.Disp.GL.glProgramParameter4dvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameter4dvNV_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glProgramParameter4dvNV(System.UInt32,System.UInt32,System.Double*)">
glProgramParameter4dvNV(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameter4dvNV(uint target, uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameter4fNV_" data-uid="Hi.Disp.GL.glProgramParameter4fNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameter4fNV_System_UInt32_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramParameter4fNV(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glProgramParameter4fNV(uint, uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameter4fNV(uint target, uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameter4fvNV_" data-uid="Hi.Disp.GL.glProgramParameter4fvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameter4fvNV_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glProgramParameter4fvNV(System.UInt32,System.UInt32,System.Single*)">
glProgramParameter4fvNV(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameter4fvNV(uint target, uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameteri_" data-uid="Hi.Disp.GL.glProgramParameteri*"></a>
<h3 id="Hi_Disp_GL_glProgramParameteri_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glProgramParameteri(System.UInt32,System.UInt32,System.Int32)">
glProgramParameteri(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameteri(uint program, uint pname, int value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameteriARB_" data-uid="Hi.Disp.GL.glProgramParameteriARB*"></a>
<h3 id="Hi_Disp_GL_glProgramParameteriARB_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glProgramParameteriARB(System.UInt32,System.UInt32,System.Int32)">
glProgramParameteriARB(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameteriARB(uint program, uint pname, int value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameteriEXT_" data-uid="Hi.Disp.GL.glProgramParameteriEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramParameteriEXT_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glProgramParameteriEXT(System.UInt32,System.UInt32,System.Int32)">
glProgramParameteriEXT(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameteriEXT(uint program, uint pname, int value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameters4dvNV_" data-uid="Hi.Disp.GL.glProgramParameters4dvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameters4dvNV_System_UInt32_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramParameters4dvNV(System.UInt32,System.UInt32,System.Int32,System.Double*)">
glProgramParameters4dvNV(uint, uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameters4dvNV(uint target, uint index, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramParameters4fvNV_" data-uid="Hi.Disp.GL.glProgramParameters4fvNV*"></a>
<h3 id="Hi_Disp_GL_glProgramParameters4fvNV_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramParameters4fvNV(System.UInt32,System.UInt32,System.Int32,System.Single*)">
glProgramParameters4fvNV(uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramParameters4fvNV(uint target, uint index, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramStringARB_" data-uid="Hi.Disp.GL.glProgramStringARB*"></a>
<h3 id="Hi_Disp_GL_glProgramStringARB_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glProgramStringARB(System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glProgramStringARB(uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramStringARB(uint target, uint format, int len, nint @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramSubroutineParametersuivNV_" data-uid="Hi.Disp.GL.glProgramSubroutineParametersuivNV*"></a>
<h3 id="Hi_Disp_GL_glProgramSubroutineParametersuivNV_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramSubroutineParametersuivNV(System.UInt32,System.Int32,System.UInt32*)">
glProgramSubroutineParametersuivNV(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramSubroutineParametersuivNV(uint target, int count, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1d_" data-uid="Hi.Disp.GL.glProgramUniform1d*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1d_System_UInt32_System_Int32_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform1d(System.UInt32,System.Int32,System.Double)">
glProgramUniform1d(uint, int, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1d(uint program, int location, double v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1dEXT_" data-uid="Hi.Disp.GL.glProgramUniform1dEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1dEXT_System_UInt32_System_Int32_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform1dEXT(System.UInt32,System.Int32,System.Double)">
glProgramUniform1dEXT(uint, int, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1dEXT(uint program, int location, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1dv_" data-uid="Hi.Disp.GL.glProgramUniform1dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1dv_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform1dv(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform1dv(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1dv(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1dvEXT_" data-uid="Hi.Disp.GL.glProgramUniform1dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1dvEXT_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform1dvEXT(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform1dvEXT(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1dvEXT(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1f_" data-uid="Hi.Disp.GL.glProgramUniform1f*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1f_System_UInt32_System_Int32_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform1f(System.UInt32,System.Int32,System.Single)">
glProgramUniform1f(uint, int, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1f(uint program, int location, float v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1fEXT_" data-uid="Hi.Disp.GL.glProgramUniform1fEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1fEXT_System_UInt32_System_Int32_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform1fEXT(System.UInt32,System.Int32,System.Single)">
glProgramUniform1fEXT(uint, int, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1fEXT(uint program, int location, float v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1fv_" data-uid="Hi.Disp.GL.glProgramUniform1fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1fv_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform1fv(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform1fv(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1fv(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1fvEXT_" data-uid="Hi.Disp.GL.glProgramUniform1fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1fvEXT_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform1fvEXT(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform1fvEXT(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1fvEXT(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1i_" data-uid="Hi.Disp.GL.glProgramUniform1i*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1i_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform1i(System.UInt32,System.Int32,System.Int32)">
glProgramUniform1i(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1i(uint program, int location, int v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1i64NV_" data-uid="Hi.Disp.GL.glProgramUniform1i64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1i64NV_System_UInt32_System_Int32_System_Int64_" data-uid="Hi.Disp.GL.glProgramUniform1i64NV(System.UInt32,System.Int32,System.Int64)">
glProgramUniform1i64NV(uint, int, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1i64NV(uint program, int location, long x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1i64vNV_" data-uid="Hi.Disp.GL.glProgramUniform1i64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1i64vNV_System_UInt32_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glProgramUniform1i64vNV(System.UInt32,System.Int32,System.Int32,System.Int64*)">
glProgramUniform1i64vNV(uint, int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1i64vNV(uint program, int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1iEXT_" data-uid="Hi.Disp.GL.glProgramUniform1iEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1iEXT_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform1iEXT(System.UInt32,System.Int32,System.Int32)">
glProgramUniform1iEXT(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1iEXT(uint program, int location, int v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1iv_" data-uid="Hi.Disp.GL.glProgramUniform1iv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1iv_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform1iv(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform1iv(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1iv(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1ivEXT_" data-uid="Hi.Disp.GL.glProgramUniform1ivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1ivEXT_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform1ivEXT(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform1ivEXT(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1ivEXT(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1ui_" data-uid="Hi.Disp.GL.glProgramUniform1ui*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1ui_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform1ui(System.UInt32,System.Int32,System.UInt32)">
glProgramUniform1ui(uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1ui(uint program, int location, uint v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1ui64NV_" data-uid="Hi.Disp.GL.glProgramUniform1ui64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1ui64NV_System_UInt32_System_Int32_System_UInt64_" data-uid="Hi.Disp.GL.glProgramUniform1ui64NV(System.UInt32,System.Int32,System.UInt64)">
glProgramUniform1ui64NV(uint, int, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1ui64NV(uint program, int location, ulong x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1ui64vNV_" data-uid="Hi.Disp.GL.glProgramUniform1ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1ui64vNV_System_UInt32_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glProgramUniform1ui64vNV(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
glProgramUniform1ui64vNV(uint, int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1ui64vNV(uint program, int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1uiEXT_" data-uid="Hi.Disp.GL.glProgramUniform1uiEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1uiEXT_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform1uiEXT(System.UInt32,System.Int32,System.UInt32)">
glProgramUniform1uiEXT(uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1uiEXT(uint program, int location, uint v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1uiv_" data-uid="Hi.Disp.GL.glProgramUniform1uiv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1uiv_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform1uiv(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform1uiv(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1uiv(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform1uivEXT_" data-uid="Hi.Disp.GL.glProgramUniform1uivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform1uivEXT_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform1uivEXT(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform1uivEXT(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform1uivEXT(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2d_" data-uid="Hi.Disp.GL.glProgramUniform2d*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2d_System_UInt32_System_Int32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform2d(System.UInt32,System.Int32,System.Double,System.Double)">
glProgramUniform2d(uint, int, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2d(uint program, int location, double v0, double v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2dEXT_" data-uid="Hi.Disp.GL.glProgramUniform2dEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2dEXT_System_UInt32_System_Int32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform2dEXT(System.UInt32,System.Int32,System.Double,System.Double)">
glProgramUniform2dEXT(uint, int, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2dEXT(uint program, int location, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2dv_" data-uid="Hi.Disp.GL.glProgramUniform2dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2dv_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform2dv(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform2dv(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2dv(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2dvEXT_" data-uid="Hi.Disp.GL.glProgramUniform2dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2dvEXT_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform2dvEXT(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform2dvEXT(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2dvEXT(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2f_" data-uid="Hi.Disp.GL.glProgramUniform2f*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2f_System_UInt32_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform2f(System.UInt32,System.Int32,System.Single,System.Single)">
glProgramUniform2f(uint, int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2f(uint program, int location, float v0, float v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2fEXT_" data-uid="Hi.Disp.GL.glProgramUniform2fEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2fEXT_System_UInt32_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform2fEXT(System.UInt32,System.Int32,System.Single,System.Single)">
glProgramUniform2fEXT(uint, int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2fEXT(uint program, int location, float v0, float v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2fv_" data-uid="Hi.Disp.GL.glProgramUniform2fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2fv_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform2fv(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform2fv(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2fv(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2fvEXT_" data-uid="Hi.Disp.GL.glProgramUniform2fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2fvEXT_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform2fvEXT(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform2fvEXT(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2fvEXT(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2i_" data-uid="Hi.Disp.GL.glProgramUniform2i*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2i_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform2i(System.UInt32,System.Int32,System.Int32,System.Int32)">
glProgramUniform2i(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2i(uint program, int location, int v0, int v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2i64NV_" data-uid="Hi.Disp.GL.glProgramUniform2i64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2i64NV_System_UInt32_System_Int32_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glProgramUniform2i64NV(System.UInt32,System.Int32,System.Int64,System.Int64)">
glProgramUniform2i64NV(uint, int, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2i64NV(uint program, int location, long x, long y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2i64vNV_" data-uid="Hi.Disp.GL.glProgramUniform2i64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2i64vNV_System_UInt32_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glProgramUniform2i64vNV(System.UInt32,System.Int32,System.Int32,System.Int64*)">
glProgramUniform2i64vNV(uint, int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2i64vNV(uint program, int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2iEXT_" data-uid="Hi.Disp.GL.glProgramUniform2iEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2iEXT_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform2iEXT(System.UInt32,System.Int32,System.Int32,System.Int32)">
glProgramUniform2iEXT(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2iEXT(uint program, int location, int v0, int v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2iv_" data-uid="Hi.Disp.GL.glProgramUniform2iv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2iv_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform2iv(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform2iv(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2iv(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2ivEXT_" data-uid="Hi.Disp.GL.glProgramUniform2ivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2ivEXT_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform2ivEXT(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform2ivEXT(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2ivEXT(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2ui_" data-uid="Hi.Disp.GL.glProgramUniform2ui*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2ui_System_UInt32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform2ui(System.UInt32,System.Int32,System.UInt32,System.UInt32)">
glProgramUniform2ui(uint, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2ui(uint program, int location, uint v0, uint v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2ui64NV_" data-uid="Hi.Disp.GL.glProgramUniform2ui64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2ui64NV_System_UInt32_System_Int32_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glProgramUniform2ui64NV(System.UInt32,System.Int32,System.UInt64,System.UInt64)">
glProgramUniform2ui64NV(uint, int, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2ui64NV(uint program, int location, ulong x, ulong y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2ui64vNV_" data-uid="Hi.Disp.GL.glProgramUniform2ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2ui64vNV_System_UInt32_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glProgramUniform2ui64vNV(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
glProgramUniform2ui64vNV(uint, int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2ui64vNV(uint program, int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2uiEXT_" data-uid="Hi.Disp.GL.glProgramUniform2uiEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2uiEXT_System_UInt32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform2uiEXT(System.UInt32,System.Int32,System.UInt32,System.UInt32)">
glProgramUniform2uiEXT(uint, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2uiEXT(uint program, int location, uint v0, uint v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2uiv_" data-uid="Hi.Disp.GL.glProgramUniform2uiv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2uiv_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform2uiv(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform2uiv(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2uiv(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform2uivEXT_" data-uid="Hi.Disp.GL.glProgramUniform2uivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform2uivEXT_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform2uivEXT(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform2uivEXT(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform2uivEXT(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3d_" data-uid="Hi.Disp.GL.glProgramUniform3d*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3d_System_UInt32_System_Int32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform3d(System.UInt32,System.Int32,System.Double,System.Double,System.Double)">
glProgramUniform3d(uint, int, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3d(uint program, int location, double v0, double v1, double v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3dEXT_" data-uid="Hi.Disp.GL.glProgramUniform3dEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3dEXT_System_UInt32_System_Int32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform3dEXT(System.UInt32,System.Int32,System.Double,System.Double,System.Double)">
glProgramUniform3dEXT(uint, int, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3dEXT(uint program, int location, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3dv_" data-uid="Hi.Disp.GL.glProgramUniform3dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3dv_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform3dv(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform3dv(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3dv(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3dvEXT_" data-uid="Hi.Disp.GL.glProgramUniform3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3dvEXT_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform3dvEXT(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform3dvEXT(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3dvEXT(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3f_" data-uid="Hi.Disp.GL.glProgramUniform3f*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3f_System_UInt32_System_Int32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform3f(System.UInt32,System.Int32,System.Single,System.Single,System.Single)">
glProgramUniform3f(uint, int, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3f(uint program, int location, float v0, float v1, float v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3fEXT_" data-uid="Hi.Disp.GL.glProgramUniform3fEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3fEXT_System_UInt32_System_Int32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform3fEXT(System.UInt32,System.Int32,System.Single,System.Single,System.Single)">
glProgramUniform3fEXT(uint, int, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3fEXT(uint program, int location, float v0, float v1, float v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3fv_" data-uid="Hi.Disp.GL.glProgramUniform3fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3fv_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform3fv(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform3fv(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3fv(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3fvEXT_" data-uid="Hi.Disp.GL.glProgramUniform3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3fvEXT_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform3fvEXT(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform3fvEXT(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3fvEXT(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3i_" data-uid="Hi.Disp.GL.glProgramUniform3i*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3i_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform3i(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramUniform3i(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3i(uint program, int location, int v0, int v1, int v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3i64NV_" data-uid="Hi.Disp.GL.glProgramUniform3i64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3i64NV_System_UInt32_System_Int32_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glProgramUniform3i64NV(System.UInt32,System.Int32,System.Int64,System.Int64,System.Int64)">
glProgramUniform3i64NV(uint, int, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3i64NV(uint program, int location, long x, long y, long z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3i64vNV_" data-uid="Hi.Disp.GL.glProgramUniform3i64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3i64vNV_System_UInt32_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glProgramUniform3i64vNV(System.UInt32,System.Int32,System.Int32,System.Int64*)">
glProgramUniform3i64vNV(uint, int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3i64vNV(uint program, int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3iEXT_" data-uid="Hi.Disp.GL.glProgramUniform3iEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3iEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform3iEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramUniform3iEXT(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3iEXT(uint program, int location, int v0, int v1, int v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3iv_" data-uid="Hi.Disp.GL.glProgramUniform3iv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3iv_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform3iv(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform3iv(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3iv(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3ivEXT_" data-uid="Hi.Disp.GL.glProgramUniform3ivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3ivEXT_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform3ivEXT(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform3ivEXT(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3ivEXT(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3ui_" data-uid="Hi.Disp.GL.glProgramUniform3ui*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3ui_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform3ui(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32)">
glProgramUniform3ui(uint, int, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3ui(uint program, int location, uint v0, uint v1, uint v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3ui64NV_" data-uid="Hi.Disp.GL.glProgramUniform3ui64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3ui64NV_System_UInt32_System_Int32_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glProgramUniform3ui64NV(System.UInt32,System.Int32,System.UInt64,System.UInt64,System.UInt64)">
glProgramUniform3ui64NV(uint, int, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3ui64NV(uint program, int location, ulong x, ulong y, ulong z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3ui64vNV_" data-uid="Hi.Disp.GL.glProgramUniform3ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3ui64vNV_System_UInt32_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glProgramUniform3ui64vNV(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
glProgramUniform3ui64vNV(uint, int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3ui64vNV(uint program, int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3uiEXT_" data-uid="Hi.Disp.GL.glProgramUniform3uiEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3uiEXT_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform3uiEXT(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32)">
glProgramUniform3uiEXT(uint, int, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3uiEXT(uint program, int location, uint v0, uint v1, uint v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3uiv_" data-uid="Hi.Disp.GL.glProgramUniform3uiv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3uiv_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform3uiv(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform3uiv(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3uiv(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform3uivEXT_" data-uid="Hi.Disp.GL.glProgramUniform3uivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform3uivEXT_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform3uivEXT(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform3uivEXT(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform3uivEXT(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4d_" data-uid="Hi.Disp.GL.glProgramUniform4d*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4d_System_UInt32_System_Int32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform4d(System.UInt32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
glProgramUniform4d(uint, int, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4d(uint program, int location, double v0, double v1, double v2, double v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4dEXT_" data-uid="Hi.Disp.GL.glProgramUniform4dEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4dEXT_System_UInt32_System_Int32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glProgramUniform4dEXT(System.UInt32,System.Int32,System.Double,System.Double,System.Double,System.Double)">
glProgramUniform4dEXT(uint, int, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4dEXT(uint program, int location, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4dv_" data-uid="Hi.Disp.GL.glProgramUniform4dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4dv_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform4dv(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform4dv(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4dv(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4dvEXT_" data-uid="Hi.Disp.GL.glProgramUniform4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4dvEXT_System_UInt32_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glProgramUniform4dvEXT(System.UInt32,System.Int32,System.Int32,System.Double*)">
glProgramUniform4dvEXT(uint, int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4dvEXT(uint program, int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4f_" data-uid="Hi.Disp.GL.glProgramUniform4f*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4f_System_UInt32_System_Int32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform4f(System.UInt32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
glProgramUniform4f(uint, int, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4f(uint program, int location, float v0, float v1, float v2, float v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4fEXT_" data-uid="Hi.Disp.GL.glProgramUniform4fEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4fEXT_System_UInt32_System_Int32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glProgramUniform4fEXT(System.UInt32,System.Int32,System.Single,System.Single,System.Single,System.Single)">
glProgramUniform4fEXT(uint, int, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4fEXT(uint program, int location, float v0, float v1, float v2, float v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4fv_" data-uid="Hi.Disp.GL.glProgramUniform4fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4fv_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform4fv(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform4fv(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4fv(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4fvEXT_" data-uid="Hi.Disp.GL.glProgramUniform4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4fvEXT_System_UInt32_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glProgramUniform4fvEXT(System.UInt32,System.Int32,System.Int32,System.Single*)">
glProgramUniform4fvEXT(uint, int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4fvEXT(uint program, int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4i_" data-uid="Hi.Disp.GL.glProgramUniform4i*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4i_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform4i(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramUniform4i(uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4i(uint program, int location, int v0, int v1, int v2, int v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4i64NV_" data-uid="Hi.Disp.GL.glProgramUniform4i64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4i64NV_System_UInt32_System_Int32_System_Int64_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glProgramUniform4i64NV(System.UInt32,System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
glProgramUniform4i64NV(uint, int, long, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4i64NV(uint program, int location, long x, long y, long z, long w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4i64vNV_" data-uid="Hi.Disp.GL.glProgramUniform4i64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4i64vNV_System_UInt32_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glProgramUniform4i64vNV(System.UInt32,System.Int32,System.Int32,System.Int64*)">
glProgramUniform4i64vNV(uint, int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4i64vNV(uint program, int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4iEXT_" data-uid="Hi.Disp.GL.glProgramUniform4iEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4iEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glProgramUniform4iEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glProgramUniform4iEXT(uint, int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4iEXT(uint program, int location, int v0, int v1, int v2, int v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4iv_" data-uid="Hi.Disp.GL.glProgramUniform4iv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4iv_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform4iv(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform4iv(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4iv(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4ivEXT_" data-uid="Hi.Disp.GL.glProgramUniform4ivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4ivEXT_System_UInt32_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glProgramUniform4ivEXT(System.UInt32,System.Int32,System.Int32,System.Int32*)">
glProgramUniform4ivEXT(uint, int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4ivEXT(uint program, int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4ui_" data-uid="Hi.Disp.GL.glProgramUniform4ui*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4ui_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform4ui(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glProgramUniform4ui(uint, int, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4ui(uint program, int location, uint v0, uint v1, uint v2, uint v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4ui64NV_" data-uid="Hi.Disp.GL.glProgramUniform4ui64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4ui64NV_System_UInt32_System_Int32_System_UInt64_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glProgramUniform4ui64NV(System.UInt32,System.Int32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
glProgramUniform4ui64NV(uint, int, ulong, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4ui64NV(uint program, int location, ulong x, ulong y, ulong z, ulong w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4ui64vNV_" data-uid="Hi.Disp.GL.glProgramUniform4ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4ui64vNV_System_UInt32_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glProgramUniform4ui64vNV(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
glProgramUniform4ui64vNV(uint, int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4ui64vNV(uint program, int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4uiEXT_" data-uid="Hi.Disp.GL.glProgramUniform4uiEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4uiEXT_System_UInt32_System_Int32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glProgramUniform4uiEXT(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glProgramUniform4uiEXT(uint, int, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4uiEXT(uint program, int location, uint v0, uint v1, uint v2, uint v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4uiv_" data-uid="Hi.Disp.GL.glProgramUniform4uiv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4uiv_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform4uiv(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform4uiv(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4uiv(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniform4uivEXT_" data-uid="Hi.Disp.GL.glProgramUniform4uivEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniform4uivEXT_System_UInt32_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glProgramUniform4uivEXT(System.UInt32,System.Int32,System.Int32,System.UInt32*)">
glProgramUniform4uivEXT(uint, int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniform4uivEXT(uint program, int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x3dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x3dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2x3dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x3dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x3dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x3dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2x3dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x3dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x3fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x3fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2x3fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x3fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x3fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x3fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x3fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2x3fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x3fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x4dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x4dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2x4dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x4dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x4dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x4dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix2x4dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x4dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x4fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x4fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2x4fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x4fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix2x4fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix2x4fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix2x4fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix2x4fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix2x4fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x2dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x2dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3x2dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x2dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x2dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x2dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3x2dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x2dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x2fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x2fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3x2fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x2fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x2fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x2fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x2fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3x2fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x2fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x4dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x4dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3x4dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x4dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x4dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x4dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix3x4dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x4dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x4fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x4fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3x4fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x4fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix3x4fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix3x4fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix3x4fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix3x4fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix3x4fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x2dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x2dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4x2dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x2dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x2dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x2dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4x2dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x2dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x2fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x2fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4x2fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x2fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x2fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x2fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x2fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4x2fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x2fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x3dv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3dv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x3dv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3dv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4x3dv(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x3dv(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x3dvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x3dvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3dvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Double*)">
glProgramUniformMatrix4x3dvEXT(uint, int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x3dvEXT(uint program, int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x3fv_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3fv*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x3fv_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3fv(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4x3fv(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x3fv(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformMatrix4x3fvEXT_" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformMatrix4x3fvEXT_System_UInt32_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glProgramUniformMatrix4x3fvEXT(System.UInt32,System.Int32,System.Int32,System.Boolean,System.Single*)">
glProgramUniformMatrix4x3fvEXT(uint, int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformMatrix4x3fvEXT(uint program, int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformui64NV_" data-uid="Hi.Disp.GL.glProgramUniformui64NV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformui64NV_System_UInt32_System_Int32_System_UInt64_" data-uid="Hi.Disp.GL.glProgramUniformui64NV(System.UInt32,System.Int32,System.UInt64)">
glProgramUniformui64NV(uint, int, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformui64NV(uint program, int location, ulong value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramUniformui64vNV_" data-uid="Hi.Disp.GL.glProgramUniformui64vNV*"></a>
<h3 id="Hi_Disp_GL_glProgramUniformui64vNV_System_UInt32_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glProgramUniformui64vNV(System.UInt32,System.Int32,System.Int32,System.UInt64*)">
glProgramUniformui64vNV(uint, int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramUniformui64vNV(uint program, int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProgramVertexLimitNV_" data-uid="Hi.Disp.GL.glProgramVertexLimitNV*"></a>
<h3 id="Hi_Disp_GL_glProgramVertexLimitNV_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glProgramVertexLimitNV(System.UInt32,System.Int32)">
glProgramVertexLimitNV(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProgramVertexLimitNV(uint target, int limit)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>limit</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProvokingVertex_" data-uid="Hi.Disp.GL.glProvokingVertex*"></a>
<h3 id="Hi_Disp_GL_glProvokingVertex_System_UInt32_" data-uid="Hi.Disp.GL.glProvokingVertex(System.UInt32)">
glProvokingVertex(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProvokingVertex(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glProvokingVertexEXT_" data-uid="Hi.Disp.GL.glProvokingVertexEXT*"></a>
<h3 id="Hi_Disp_GL_glProvokingVertexEXT_System_UInt32_" data-uid="Hi.Disp.GL.glProvokingVertexEXT(System.UInt32)">
glProvokingVertexEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glProvokingVertexEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPushAttrib_" data-uid="Hi.Disp.GL.glPushAttrib*"></a>
<h3 id="Hi_Disp_GL_glPushAttrib_System_UInt32_" data-uid="Hi.Disp.GL.glPushAttrib(System.UInt32)">
glPushAttrib(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPushAttrib(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPushClientAttrib_" data-uid="Hi.Disp.GL.glPushClientAttrib*"></a>
<h3 id="Hi_Disp_GL_glPushClientAttrib_System_UInt32_" data-uid="Hi.Disp.GL.glPushClientAttrib(System.UInt32)">
glPushClientAttrib(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPushClientAttrib(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPushClientAttribDefaultEXT_" data-uid="Hi.Disp.GL.glPushClientAttribDefaultEXT*"></a>
<h3 id="Hi_Disp_GL_glPushClientAttribDefaultEXT_System_UInt32_" data-uid="Hi.Disp.GL.glPushClientAttribDefaultEXT(System.UInt32)">
glPushClientAttribDefaultEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPushClientAttribDefaultEXT(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glPushMatrix_" data-uid="Hi.Disp.GL.glPushMatrix*"></a>
<h3 id="Hi_Disp_GL_glPushMatrix" data-uid="Hi.Disp.GL.glPushMatrix">
glPushMatrix()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPushMatrix()</code></pre>
</div>
<a id="Hi_Disp_GL_glPushName_" data-uid="Hi.Disp.GL.glPushName*"></a>
<h3 id="Hi_Disp_GL_glPushName_System_UInt32_" data-uid="Hi.Disp.GL.glPushName(System.UInt32)">
glPushName(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glPushName(uint name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glQueryCounter_" data-uid="Hi.Disp.GL.glQueryCounter*"></a>
<h3 id="Hi_Disp_GL_glQueryCounter_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glQueryCounter(System.UInt32,System.UInt32)">
glQueryCounter(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glQueryCounter(uint id, uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2d_" data-uid="Hi.Disp.GL.glRasterPos2d*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2d_System_Double_System_Double_" data-uid="Hi.Disp.GL.glRasterPos2d(System.Double,System.Double)">
glRasterPos2d(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2d(double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2dv_" data-uid="Hi.Disp.GL.glRasterPos2dv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2dv_System_Double__" data-uid="Hi.Disp.GL.glRasterPos2dv(System.Double*)">
glRasterPos2dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2f_" data-uid="Hi.Disp.GL.glRasterPos2f*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2f_System_Single_System_Single_" data-uid="Hi.Disp.GL.glRasterPos2f(System.Single,System.Single)">
glRasterPos2f(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2f(float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2fv_" data-uid="Hi.Disp.GL.glRasterPos2fv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2fv_System_Single__" data-uid="Hi.Disp.GL.glRasterPos2fv(System.Single*)">
glRasterPos2fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2i_" data-uid="Hi.Disp.GL.glRasterPos2i*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2i_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRasterPos2i(System.Int32,System.Int32)">
glRasterPos2i(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2i(int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2iv_" data-uid="Hi.Disp.GL.glRasterPos2iv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2iv_System_Int32__" data-uid="Hi.Disp.GL.glRasterPos2iv(System.Int32*)">
glRasterPos2iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2s_" data-uid="Hi.Disp.GL.glRasterPos2s*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2s_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glRasterPos2s(System.Int16,System.Int16)">
glRasterPos2s(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2s(short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos2sv_" data-uid="Hi.Disp.GL.glRasterPos2sv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos2sv_System_Int16__" data-uid="Hi.Disp.GL.glRasterPos2sv(System.Int16*)">
glRasterPos2sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos2sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3d_" data-uid="Hi.Disp.GL.glRasterPos3d*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glRasterPos3d(System.Double,System.Double,System.Double)">
glRasterPos3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3d(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3dv_" data-uid="Hi.Disp.GL.glRasterPos3dv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3dv_System_Double__" data-uid="Hi.Disp.GL.glRasterPos3dv(System.Double*)">
glRasterPos3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3f_" data-uid="Hi.Disp.GL.glRasterPos3f*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glRasterPos3f(System.Single,System.Single,System.Single)">
glRasterPos3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3f(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3fv_" data-uid="Hi.Disp.GL.glRasterPos3fv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3fv_System_Single__" data-uid="Hi.Disp.GL.glRasterPos3fv(System.Single*)">
glRasterPos3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3i_" data-uid="Hi.Disp.GL.glRasterPos3i*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRasterPos3i(System.Int32,System.Int32,System.Int32)">
glRasterPos3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3i(int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3iv_" data-uid="Hi.Disp.GL.glRasterPos3iv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3iv_System_Int32__" data-uid="Hi.Disp.GL.glRasterPos3iv(System.Int32*)">
glRasterPos3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3s_" data-uid="Hi.Disp.GL.glRasterPos3s*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glRasterPos3s(System.Int16,System.Int16,System.Int16)">
glRasterPos3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3s(short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos3sv_" data-uid="Hi.Disp.GL.glRasterPos3sv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos3sv_System_Int16__" data-uid="Hi.Disp.GL.glRasterPos3sv(System.Int16*)">
glRasterPos3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4d_" data-uid="Hi.Disp.GL.glRasterPos4d*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4d_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glRasterPos4d(System.Double,System.Double,System.Double,System.Double)">
glRasterPos4d(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4d(double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4dv_" data-uid="Hi.Disp.GL.glRasterPos4dv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4dv_System_Double__" data-uid="Hi.Disp.GL.glRasterPos4dv(System.Double*)">
glRasterPos4dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4f_" data-uid="Hi.Disp.GL.glRasterPos4f*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4f_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glRasterPos4f(System.Single,System.Single,System.Single,System.Single)">
glRasterPos4f(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4f(float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4fv_" data-uid="Hi.Disp.GL.glRasterPos4fv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4fv_System_Single__" data-uid="Hi.Disp.GL.glRasterPos4fv(System.Single*)">
glRasterPos4fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4i_" data-uid="Hi.Disp.GL.glRasterPos4i*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4i_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRasterPos4i(System.Int32,System.Int32,System.Int32,System.Int32)">
glRasterPos4i(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4i(int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4iv_" data-uid="Hi.Disp.GL.glRasterPos4iv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4iv_System_Int32__" data-uid="Hi.Disp.GL.glRasterPos4iv(System.Int32*)">
glRasterPos4iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4s_" data-uid="Hi.Disp.GL.glRasterPos4s*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4s_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glRasterPos4s(System.Int16,System.Int16,System.Int16,System.Int16)">
glRasterPos4s(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4s(short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRasterPos4sv_" data-uid="Hi.Disp.GL.glRasterPos4sv*"></a>
<h3 id="Hi_Disp_GL_glRasterPos4sv_System_Int16__" data-uid="Hi.Disp.GL.glRasterPos4sv(System.Int16*)">
glRasterPos4sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRasterPos4sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReadBuffer_" data-uid="Hi.Disp.GL.glReadBuffer*"></a>
<h3 id="Hi_Disp_GL_glReadBuffer_System_UInt32_" data-uid="Hi.Disp.GL.glReadBuffer(System.UInt32)">
glReadBuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReadBuffer(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReadInstrumentsSGIX_" data-uid="Hi.Disp.GL.glReadInstrumentsSGIX*"></a>
<h3 id="Hi_Disp_GL_glReadInstrumentsSGIX_System_Int32_" data-uid="Hi.Disp.GL.glReadInstrumentsSGIX(System.Int32)">
glReadInstrumentsSGIX(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReadInstrumentsSGIX(int marker)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReadPixels_" data-uid="Hi.Disp.GL.glReadPixels*"></a>
<h3 id="Hi_Disp_GL_glReadPixels_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glReadPixels(int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReadPixels(int x, int y, int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReadnPixelsARB_" data-uid="Hi.Disp.GL.glReadnPixelsARB*"></a>
<h3 id="Hi_Disp_GL_glReadnPixelsARB_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glReadnPixelsARB(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32,System.IntPtr)">
glReadnPixelsARB(int, int, int, int, uint, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReadnPixelsARB(int x, int y, int width, int height, uint format, uint type, int bufSize, nint data)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>data</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectd_" data-uid="Hi.Disp.GL.glRectd*"></a>
<h3 id="Hi_Disp_GL_glRectd_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glRectd(System.Double,System.Double,System.Double,System.Double)">
glRectd(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectd(double x1, double y1, double x2, double y2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>x2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectdv_" data-uid="Hi.Disp.GL.glRectdv*"></a>
<h3 id="Hi_Disp_GL_glRectdv_System_Double__System_Double__" data-uid="Hi.Disp.GL.glRectdv(System.Double*,System.Double*)">
glRectdv(double*, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectdv(double* v1, double* v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectf_" data-uid="Hi.Disp.GL.glRectf*"></a>
<h3 id="Hi_Disp_GL_glRectf_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glRectf(System.Single,System.Single,System.Single,System.Single)">
glRectf(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectf(float x1, float y1, float x2, float y2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectfv_" data-uid="Hi.Disp.GL.glRectfv*"></a>
<h3 id="Hi_Disp_GL_glRectfv_System_Single__System_Single__" data-uid="Hi.Disp.GL.glRectfv(System.Single*,System.Single*)">
glRectfv(float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectfv(float* v1, float* v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRecti_" data-uid="Hi.Disp.GL.glRecti*"></a>
<h3 id="Hi_Disp_GL_glRecti_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRecti(System.Int32,System.Int32,System.Int32,System.Int32)">
glRecti(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRecti(int x1, int y1, int x2, int y2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectiv_" data-uid="Hi.Disp.GL.glRectiv*"></a>
<h3 id="Hi_Disp_GL_glRectiv_System_Int32__System_Int32__" data-uid="Hi.Disp.GL.glRectiv(System.Int32*,System.Int32*)">
glRectiv(int*, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectiv(int* v1, int* v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRects_" data-uid="Hi.Disp.GL.glRects*"></a>
<h3 id="Hi_Disp_GL_glRects_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glRects(System.Int16,System.Int16,System.Int16,System.Int16)">
glRects(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRects(short x1, short y1, short x2, short y2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>x2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRectsv_" data-uid="Hi.Disp.GL.glRectsv*"></a>
<h3 id="Hi_Disp_GL_glRectsv_System_Int16__System_Int16__" data-uid="Hi.Disp.GL.glRectsv(System.Int16*,System.Int16*)">
glRectsv(short*, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRectsv(short* v1, short* v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReferencePlaneSGIX_" data-uid="Hi.Disp.GL.glReferencePlaneSGIX*"></a>
<h3 id="Hi_Disp_GL_glReferencePlaneSGIX_System_Double__" data-uid="Hi.Disp.GL.glReferencePlaneSGIX(System.Double*)">
glReferencePlaneSGIX(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReferencePlaneSGIX(double* equation)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>equation</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReleaseShaderCompiler_" data-uid="Hi.Disp.GL.glReleaseShaderCompiler*"></a>
<h3 id="Hi_Disp_GL_glReleaseShaderCompiler" data-uid="Hi.Disp.GL.glReleaseShaderCompiler">
glReleaseShaderCompiler()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReleaseShaderCompiler()</code></pre>
</div>
<a id="Hi_Disp_GL_glRenderMode_" data-uid="Hi.Disp.GL.glRenderMode*"></a>
<h3 id="Hi_Disp_GL_glRenderMode_System_UInt32_" data-uid="Hi.Disp.GL.glRenderMode(System.UInt32)">
glRenderMode(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glRenderMode(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRenderbufferStorage_" data-uid="Hi.Disp.GL.glRenderbufferStorage*"></a>
<h3 id="Hi_Disp_GL_glRenderbufferStorage_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRenderbufferStorage(System.UInt32,System.UInt32,System.Int32,System.Int32)">
glRenderbufferStorage(uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRenderbufferStorage(uint target, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRenderbufferStorageEXT_" data-uid="Hi.Disp.GL.glRenderbufferStorageEXT*"></a>
<h3 id="Hi_Disp_GL_glRenderbufferStorageEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRenderbufferStorageEXT(System.UInt32,System.UInt32,System.Int32,System.Int32)">
glRenderbufferStorageEXT(uint, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRenderbufferStorageEXT(uint target, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRenderbufferStorageMultisample_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisample*"></a>
<h3 id="Hi_Disp_GL_glRenderbufferStorageMultisample_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisample(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32)">
glRenderbufferStorageMultisample(uint, int, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRenderbufferStorageMultisample(uint target, int samples, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRenderbufferStorageMultisampleCoverageNV_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisampleCoverageNV*"></a>
<h3 id="Hi_Disp_GL_glRenderbufferStorageMultisampleCoverageNV_System_UInt32_System_Int32_System_Int32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisampleCoverageNV(System.UInt32,System.Int32,System.Int32,System.UInt32,System.Int32,System.Int32)">
glRenderbufferStorageMultisampleCoverageNV(uint, int, int, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRenderbufferStorageMultisampleCoverageNV(uint target, int coverageSamples, int colorSamples, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRenderbufferStorageMultisampleEXT_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisampleEXT*"></a>
<h3 id="Hi_Disp_GL_glRenderbufferStorageMultisampleEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glRenderbufferStorageMultisampleEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32)">
glRenderbufferStorageMultisampleEXT(uint, int, uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRenderbufferStorageMultisampleEXT(uint target, int samples, uint internalformat, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodePointerSUN_" data-uid="Hi.Disp.GL.glReplacementCodePointerSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodePointerSUN_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glReplacementCodePointerSUN(System.UInt32,System.Int32,System.IntPtr)">
glReplacementCodePointerSUN(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodePointerSUN(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeubSUN_" data-uid="Hi.Disp.GL.glReplacementCodeubSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeubSUN_System_Byte_" data-uid="Hi.Disp.GL.glReplacementCodeubSUN(System.Byte)">
glReplacementCodeubSUN(byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeubSUN(byte code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeubvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeubvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeubvSUN_System_Byte__" data-uid="Hi.Disp.GL.glReplacementCodeubvSUN(System.Byte*)">
glReplacementCodeubvSUN(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeubvSUN(byte* code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor3fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor3fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor3fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiColor3fVertex3fSUN(uint, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor3fVertex3fSUN(uint rc, float r, float g, float b, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor3fVertex3fvSUN_System_UInt32__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiColor3fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*)">
glReplacementCodeuiColor3fVertex3fvSUN(uint*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor3fVertex3fvSUN(uint* rc, float* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor4fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor4fNormal3fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4fNormal3fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiColor4fNormal3fVertex3fSUN(uint, float, float, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN(uint rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor4fNormal3fVertex3fvSUN_System_UInt32__System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4fNormal3fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*,System.Single*)">
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(uint*, float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(uint* rc, float* c, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor4ubVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4ubVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor4ubVertex3fSUN_System_UInt32_System_Byte_System_Byte_System_Byte_System_Byte_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4ubVertex3fSUN(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte,System.Single,System.Single,System.Single)">
glReplacementCodeuiColor4ubVertex3fSUN(uint, byte, byte, byte, byte, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor4ubVertex3fSUN(uint rc, byte r, byte g, byte b, byte a, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiColor4ubVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4ubVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiColor4ubVertex3fvSUN_System_UInt32__System_Byte__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiColor4ubVertex3fvSUN(System.UInt32*,System.Byte*,System.Single*)">
glReplacementCodeuiColor4ubVertex3fvSUN(uint*, byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiColor4ubVertex3fvSUN(uint* rc, byte* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiNormal3fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiNormal3fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiNormal3fVertex3fSUN(uint, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiNormal3fVertex3fSUN(uint rc, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiNormal3fVertex3fvSUN_System_UInt32__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiNormal3fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*)">
glReplacementCodeuiNormal3fVertex3fvSUN(uint*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiNormal3fVertex3fvSUN(uint* rc, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiSUN_System_UInt32_" data-uid="Hi.Disp.GL.glReplacementCodeuiSUN(System.UInt32)">
glReplacementCodeuiSUN(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiSUN(uint code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(uint, float, float, float, float, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(uint rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_System_UInt32__System_Single__System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*,System.Single*,System.Single*)">
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(uint*, float*, float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(uint* rc, float* tc, float* c, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(uint, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(uint rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN_System_UInt32__System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*,System.Single*)">
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(uint*, float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(uint* rc, float* tc, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single)">
glReplacementCodeuiTexCoord2fVertex3fSUN(uint, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fVertex3fSUN(uint rc, float s, float t, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiTexCoord2fVertex3fvSUN_System_UInt32__System_Single__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiTexCoord2fVertex3fvSUN(System.UInt32*,System.Single*,System.Single*)">
glReplacementCodeuiTexCoord2fVertex3fvSUN(uint*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiTexCoord2fVertex3fvSUN(uint* rc, float* tc, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiVertex3fSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiVertex3fSUN_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glReplacementCodeuiVertex3fSUN(System.UInt32,System.Single,System.Single,System.Single)">
glReplacementCodeuiVertex3fSUN(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiVertex3fSUN(uint rc, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuiVertex3fvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuiVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuiVertex3fvSUN_System_UInt32__System_Single__" data-uid="Hi.Disp.GL.glReplacementCodeuiVertex3fvSUN(System.UInt32*,System.Single*)">
glReplacementCodeuiVertex3fvSUN(uint*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuiVertex3fvSUN(uint* rc, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>rc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeuivSUN_" data-uid="Hi.Disp.GL.glReplacementCodeuivSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeuivSUN_System_UInt32__" data-uid="Hi.Disp.GL.glReplacementCodeuivSUN(System.UInt32*)">
glReplacementCodeuivSUN(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeuivSUN(uint* code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeusSUN_" data-uid="Hi.Disp.GL.glReplacementCodeusSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeusSUN_System_UInt16_" data-uid="Hi.Disp.GL.glReplacementCodeusSUN(System.UInt16)">
glReplacementCodeusSUN(ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeusSUN(ushort code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glReplacementCodeusvSUN_" data-uid="Hi.Disp.GL.glReplacementCodeusvSUN*"></a>
<h3 id="Hi_Disp_GL_glReplacementCodeusvSUN_System_UInt16__" data-uid="Hi.Disp.GL.glReplacementCodeusvSUN(System.UInt16*)">
glReplacementCodeusvSUN(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glReplacementCodeusvSUN(ushort* code)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>code</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRequestResidentProgramsNV_" data-uid="Hi.Disp.GL.glRequestResidentProgramsNV*"></a>
<h3 id="Hi_Disp_GL_glRequestResidentProgramsNV_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glRequestResidentProgramsNV(System.Int32,System.UInt32*)">
glRequestResidentProgramsNV(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRequestResidentProgramsNV(int n, uint* programs)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>programs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glResetHistogram_" data-uid="Hi.Disp.GL.glResetHistogram*"></a>
<h3 id="Hi_Disp_GL_glResetHistogram_System_UInt32_" data-uid="Hi.Disp.GL.glResetHistogram(System.UInt32)">
glResetHistogram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResetHistogram(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glResetHistogramEXT_" data-uid="Hi.Disp.GL.glResetHistogramEXT*"></a>
<h3 id="Hi_Disp_GL_glResetHistogramEXT_System_UInt32_" data-uid="Hi.Disp.GL.glResetHistogramEXT(System.UInt32)">
glResetHistogramEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResetHistogramEXT(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glResetMinmax_" data-uid="Hi.Disp.GL.glResetMinmax*"></a>
<h3 id="Hi_Disp_GL_glResetMinmax_System_UInt32_" data-uid="Hi.Disp.GL.glResetMinmax(System.UInt32)">
glResetMinmax(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResetMinmax(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glResetMinmaxEXT_" data-uid="Hi.Disp.GL.glResetMinmaxEXT*"></a>
<h3 id="Hi_Disp_GL_glResetMinmaxEXT_System_UInt32_" data-uid="Hi.Disp.GL.glResetMinmaxEXT(System.UInt32)">
glResetMinmaxEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResetMinmaxEXT(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glResizeBuffersMESA_" data-uid="Hi.Disp.GL.glResizeBuffersMESA*"></a>
<h3 id="Hi_Disp_GL_glResizeBuffersMESA" data-uid="Hi.Disp.GL.glResizeBuffersMESA">
glResizeBuffersMESA()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResizeBuffersMESA()</code></pre>
</div>
<a id="Hi_Disp_GL_glResumeTransformFeedback_" data-uid="Hi.Disp.GL.glResumeTransformFeedback*"></a>
<h3 id="Hi_Disp_GL_glResumeTransformFeedback" data-uid="Hi.Disp.GL.glResumeTransformFeedback">
glResumeTransformFeedback()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResumeTransformFeedback()</code></pre>
</div>
<a id="Hi_Disp_GL_glResumeTransformFeedbackNV_" data-uid="Hi.Disp.GL.glResumeTransformFeedbackNV*"></a>
<h3 id="Hi_Disp_GL_glResumeTransformFeedbackNV" data-uid="Hi.Disp.GL.glResumeTransformFeedbackNV">
glResumeTransformFeedbackNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glResumeTransformFeedbackNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glRotated_" data-uid="Hi.Disp.GL.glRotated*"></a>
<h3 id="Hi_Disp_GL_glRotated_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glRotated(System.Double,System.Double,System.Double,System.Double)">
glRotated(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRotated(double angle, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>angle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glRotatef_" data-uid="Hi.Disp.GL.glRotatef*"></a>
<h3 id="Hi_Disp_GL_glRotatef_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glRotatef(System.Single,System.Single,System.Single,System.Single)">
glRotatef(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glRotatef(float angle, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>angle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleCoverage_" data-uid="Hi.Disp.GL.glSampleCoverage*"></a>
<h3 id="Hi_Disp_GL_glSampleCoverage_System_Single_System_Boolean_" data-uid="Hi.Disp.GL.glSampleCoverage(System.Single,System.Boolean)">
glSampleCoverage(float, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleCoverage(float value, bool invert)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>invert</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleCoverageARB_" data-uid="Hi.Disp.GL.glSampleCoverageARB*"></a>
<h3 id="Hi_Disp_GL_glSampleCoverageARB_System_Single_System_Boolean_" data-uid="Hi.Disp.GL.glSampleCoverageARB(System.Single,System.Boolean)">
glSampleCoverageARB(float, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleCoverageARB(float value, bool invert)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>invert</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleMapATI_" data-uid="Hi.Disp.GL.glSampleMapATI*"></a>
<h3 id="Hi_Disp_GL_glSampleMapATI_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSampleMapATI(System.UInt32,System.UInt32,System.UInt32)">
glSampleMapATI(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleMapATI(uint dst, uint interp, uint swizzle)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>interp</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>swizzle</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleMaskEXT_" data-uid="Hi.Disp.GL.glSampleMaskEXT*"></a>
<h3 id="Hi_Disp_GL_glSampleMaskEXT_System_Single_System_Boolean_" data-uid="Hi.Disp.GL.glSampleMaskEXT(System.Single,System.Boolean)">
glSampleMaskEXT(float, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleMaskEXT(float value, bool invert)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>invert</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleMaskIndexedNV_" data-uid="Hi.Disp.GL.glSampleMaskIndexedNV*"></a>
<h3 id="Hi_Disp_GL_glSampleMaskIndexedNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSampleMaskIndexedNV(System.UInt32,System.UInt32)">
glSampleMaskIndexedNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleMaskIndexedNV(uint index, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleMaskSGIS_" data-uid="Hi.Disp.GL.glSampleMaskSGIS*"></a>
<h3 id="Hi_Disp_GL_glSampleMaskSGIS_System_Single_System_Boolean_" data-uid="Hi.Disp.GL.glSampleMaskSGIS(System.Single,System.Boolean)">
glSampleMaskSGIS(float, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleMaskSGIS(float value, bool invert)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>invert</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSampleMaski_" data-uid="Hi.Disp.GL.glSampleMaski*"></a>
<h3 id="Hi_Disp_GL_glSampleMaski_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSampleMaski(System.UInt32,System.UInt32)">
glSampleMaski(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSampleMaski(uint index, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplePatternEXT_" data-uid="Hi.Disp.GL.glSamplePatternEXT*"></a>
<h3 id="Hi_Disp_GL_glSamplePatternEXT_System_UInt32_" data-uid="Hi.Disp.GL.glSamplePatternEXT(System.UInt32)">
glSamplePatternEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplePatternEXT(uint pattern)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pattern</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplePatternSGIS_" data-uid="Hi.Disp.GL.glSamplePatternSGIS*"></a>
<h3 id="Hi_Disp_GL_glSamplePatternSGIS_System_UInt32_" data-uid="Hi.Disp.GL.glSamplePatternSGIS(System.UInt32)">
glSamplePatternSGIS(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplePatternSGIS(uint pattern)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pattern</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameterIiv_" data-uid="Hi.Disp.GL.glSamplerParameterIiv*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameterIiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glSamplerParameterIiv(System.UInt32,System.UInt32,System.Int32*)">
glSamplerParameterIiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameterIiv(uint sampler, uint pname, int* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameterIuiv_" data-uid="Hi.Disp.GL.glSamplerParameterIuiv*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameterIuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glSamplerParameterIuiv(System.UInt32,System.UInt32,System.UInt32*)">
glSamplerParameterIuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameterIuiv(uint sampler, uint pname, uint* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameterf_" data-uid="Hi.Disp.GL.glSamplerParameterf*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameterf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glSamplerParameterf(System.UInt32,System.UInt32,System.Single)">
glSamplerParameterf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameterf(uint sampler, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameterfv_" data-uid="Hi.Disp.GL.glSamplerParameterfv*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glSamplerParameterfv(System.UInt32,System.UInt32,System.Single*)">
glSamplerParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameterfv(uint sampler, uint pname, float* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameteri_" data-uid="Hi.Disp.GL.glSamplerParameteri*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameteri_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glSamplerParameteri(System.UInt32,System.UInt32,System.Int32)">
glSamplerParameteri(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameteri(uint sampler, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSamplerParameteriv_" data-uid="Hi.Disp.GL.glSamplerParameteriv*"></a>
<h3 id="Hi_Disp_GL_glSamplerParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glSamplerParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glSamplerParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSamplerParameteriv(uint sampler, uint pname, int* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sampler</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScaled_" data-uid="Hi.Disp.GL.glScaled*"></a>
<h3 id="Hi_Disp_GL_glScaled_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glScaled(System.Double,System.Double,System.Double)">
glScaled(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScaled(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScalef_" data-uid="Hi.Disp.GL.glScalef*"></a>
<h3 id="Hi_Disp_GL_glScalef_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glScalef(System.Single,System.Single,System.Single)">
glScalef(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScalef(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScissor_" data-uid="Hi.Disp.GL.glScissor*"></a>
<h3 id="Hi_Disp_GL_glScissor_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glScissor(System.Int32,System.Int32,System.Int32,System.Int32)">
glScissor(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScissor(int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScissorArrayv_" data-uid="Hi.Disp.GL.glScissorArrayv*"></a>
<h3 id="Hi_Disp_GL_glScissorArrayv_System_UInt32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glScissorArrayv(System.UInt32,System.Int32,System.Int32*)">
glScissorArrayv(uint, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScissorArrayv(uint first, int count, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScissorIndexed_" data-uid="Hi.Disp.GL.glScissorIndexed*"></a>
<h3 id="Hi_Disp_GL_glScissorIndexed_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glScissorIndexed(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glScissorIndexed(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScissorIndexed(uint index, int left, int bottom, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>left</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bottom</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glScissorIndexedv_" data-uid="Hi.Disp.GL.glScissorIndexedv*"></a>
<h3 id="Hi_Disp_GL_glScissorIndexedv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glScissorIndexedv(System.UInt32,System.Int32*)">
glScissorIndexedv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glScissorIndexedv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3b_" data-uid="Hi.Disp.GL.glSecondaryColor3b*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3b_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glSecondaryColor3b(System.SByte,System.SByte,System.SByte)">
glSecondaryColor3b(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3b(sbyte red, sbyte green, sbyte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3bEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3bEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3bEXT_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glSecondaryColor3bEXT(System.SByte,System.SByte,System.SByte)">
glSecondaryColor3bEXT(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3bEXT(sbyte red, sbyte green, sbyte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3bv_" data-uid="Hi.Disp.GL.glSecondaryColor3bv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3bv_System_SByte__" data-uid="Hi.Disp.GL.glSecondaryColor3bv(System.SByte*)">
glSecondaryColor3bv(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3bv(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3bvEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3bvEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3bvEXT_System_SByte__" data-uid="Hi.Disp.GL.glSecondaryColor3bvEXT(System.SByte*)">
glSecondaryColor3bvEXT(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3bvEXT(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3d_" data-uid="Hi.Disp.GL.glSecondaryColor3d*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glSecondaryColor3d(System.Double,System.Double,System.Double)">
glSecondaryColor3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3d(double red, double green, double blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3dEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3dEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3dEXT_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glSecondaryColor3dEXT(System.Double,System.Double,System.Double)">
glSecondaryColor3dEXT(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3dEXT(double red, double green, double blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3dv_" data-uid="Hi.Disp.GL.glSecondaryColor3dv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3dv_System_Double__" data-uid="Hi.Disp.GL.glSecondaryColor3dv(System.Double*)">
glSecondaryColor3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3dvEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3dvEXT_System_Double__" data-uid="Hi.Disp.GL.glSecondaryColor3dvEXT(System.Double*)">
glSecondaryColor3dvEXT(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3dvEXT(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3f_" data-uid="Hi.Disp.GL.glSecondaryColor3f*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glSecondaryColor3f(System.Single,System.Single,System.Single)">
glSecondaryColor3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3f(float red, float green, float blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3fEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3fEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3fEXT_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glSecondaryColor3fEXT(System.Single,System.Single,System.Single)">
glSecondaryColor3fEXT(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3fEXT(float red, float green, float blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3fv_" data-uid="Hi.Disp.GL.glSecondaryColor3fv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3fv_System_Single__" data-uid="Hi.Disp.GL.glSecondaryColor3fv(System.Single*)">
glSecondaryColor3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3fvEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3fvEXT_System_Single__" data-uid="Hi.Disp.GL.glSecondaryColor3fvEXT(System.Single*)">
glSecondaryColor3fvEXT(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3fvEXT(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3hNV_" data-uid="Hi.Disp.GL.glSecondaryColor3hNV*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3hNV_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glSecondaryColor3hNV(System.UInt16,System.UInt16,System.UInt16)">
glSecondaryColor3hNV(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3hNV(ushort red, ushort green, ushort blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3hvNV_" data-uid="Hi.Disp.GL.glSecondaryColor3hvNV*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glSecondaryColor3hvNV(System.UInt16*)">
glSecondaryColor3hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3i_" data-uid="Hi.Disp.GL.glSecondaryColor3i*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glSecondaryColor3i(System.Int32,System.Int32,System.Int32)">
glSecondaryColor3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3i(int red, int green, int blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3iEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3iEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3iEXT_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glSecondaryColor3iEXT(System.Int32,System.Int32,System.Int32)">
glSecondaryColor3iEXT(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3iEXT(int red, int green, int blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3iv_" data-uid="Hi.Disp.GL.glSecondaryColor3iv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3iv_System_Int32__" data-uid="Hi.Disp.GL.glSecondaryColor3iv(System.Int32*)">
glSecondaryColor3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ivEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3ivEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ivEXT_System_Int32__" data-uid="Hi.Disp.GL.glSecondaryColor3ivEXT(System.Int32*)">
glSecondaryColor3ivEXT(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ivEXT(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3s_" data-uid="Hi.Disp.GL.glSecondaryColor3s*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glSecondaryColor3s(System.Int16,System.Int16,System.Int16)">
glSecondaryColor3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3s(short red, short green, short blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3sEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3sEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3sEXT_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glSecondaryColor3sEXT(System.Int16,System.Int16,System.Int16)">
glSecondaryColor3sEXT(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3sEXT(short red, short green, short blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3sv_" data-uid="Hi.Disp.GL.glSecondaryColor3sv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3sv_System_Int16__" data-uid="Hi.Disp.GL.glSecondaryColor3sv(System.Int16*)">
glSecondaryColor3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3svEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3svEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3svEXT_System_Int16__" data-uid="Hi.Disp.GL.glSecondaryColor3svEXT(System.Int16*)">
glSecondaryColor3svEXT(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3svEXT(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ub_" data-uid="Hi.Disp.GL.glSecondaryColor3ub*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ub_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glSecondaryColor3ub(System.Byte,System.Byte,System.Byte)">
glSecondaryColor3ub(byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ub(byte red, byte green, byte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ubEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3ubEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ubEXT_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glSecondaryColor3ubEXT(System.Byte,System.Byte,System.Byte)">
glSecondaryColor3ubEXT(byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ubEXT(byte red, byte green, byte blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ubv_" data-uid="Hi.Disp.GL.glSecondaryColor3ubv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ubv_System_Byte__" data-uid="Hi.Disp.GL.glSecondaryColor3ubv(System.Byte*)">
glSecondaryColor3ubv(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ubv(byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ubvEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3ubvEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ubvEXT_System_Byte__" data-uid="Hi.Disp.GL.glSecondaryColor3ubvEXT(System.Byte*)">
glSecondaryColor3ubvEXT(byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ubvEXT(byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3ui_" data-uid="Hi.Disp.GL.glSecondaryColor3ui*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSecondaryColor3ui(System.UInt32,System.UInt32,System.UInt32)">
glSecondaryColor3ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3ui(uint red, uint green, uint blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3uiEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3uiEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3uiEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSecondaryColor3uiEXT(System.UInt32,System.UInt32,System.UInt32)">
glSecondaryColor3uiEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3uiEXT(uint red, uint green, uint blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3uiv_" data-uid="Hi.Disp.GL.glSecondaryColor3uiv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3uiv_System_UInt32__" data-uid="Hi.Disp.GL.glSecondaryColor3uiv(System.UInt32*)">
glSecondaryColor3uiv(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3uiv(uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3uivEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3uivEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3uivEXT_System_UInt32__" data-uid="Hi.Disp.GL.glSecondaryColor3uivEXT(System.UInt32*)">
glSecondaryColor3uivEXT(uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3uivEXT(uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3us_" data-uid="Hi.Disp.GL.glSecondaryColor3us*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3us_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glSecondaryColor3us(System.UInt16,System.UInt16,System.UInt16)">
glSecondaryColor3us(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3us(ushort red, ushort green, ushort blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3usEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3usEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3usEXT_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glSecondaryColor3usEXT(System.UInt16,System.UInt16,System.UInt16)">
glSecondaryColor3usEXT(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3usEXT(ushort red, ushort green, ushort blue)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3usv_" data-uid="Hi.Disp.GL.glSecondaryColor3usv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3usv_System_UInt16__" data-uid="Hi.Disp.GL.glSecondaryColor3usv(System.UInt16*)">
glSecondaryColor3usv(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3usv(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColor3usvEXT_" data-uid="Hi.Disp.GL.glSecondaryColor3usvEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColor3usvEXT_System_UInt16__" data-uid="Hi.Disp.GL.glSecondaryColor3usvEXT(System.UInt16*)">
glSecondaryColor3usvEXT(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColor3usvEXT(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorFormatNV_" data-uid="Hi.Disp.GL.glSecondaryColorFormatNV*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorFormatNV_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glSecondaryColorFormatNV(System.Int32,System.UInt32,System.Int32)">
glSecondaryColorFormatNV(int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorFormatNV(int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorP3ui_" data-uid="Hi.Disp.GL.glSecondaryColorP3ui*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorP3ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSecondaryColorP3ui(System.UInt32,System.UInt32)">
glSecondaryColorP3ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorP3ui(uint type, uint color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorP3uiv_" data-uid="Hi.Disp.GL.glSecondaryColorP3uiv*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorP3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glSecondaryColorP3uiv(System.UInt32,System.UInt32*)">
glSecondaryColorP3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorP3uiv(uint type, uint* color)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>color</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorPointer_" data-uid="Hi.Disp.GL.glSecondaryColorPointer*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorPointer_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glSecondaryColorPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glSecondaryColorPointer(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorPointer(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorPointerEXT_" data-uid="Hi.Disp.GL.glSecondaryColorPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorPointerEXT_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glSecondaryColorPointerEXT(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glSecondaryColorPointerEXT(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorPointerEXT(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSecondaryColorPointerListIBM_" data-uid="Hi.Disp.GL.glSecondaryColorPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glSecondaryColorPointerListIBM_System_Int32_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glSecondaryColorPointerListIBM(System.Int32,System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glSecondaryColorPointerListIBM(int, uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSecondaryColorPointerListIBM(int size, uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSelectBuffer_" data-uid="Hi.Disp.GL.glSelectBuffer*"></a>
<h3 id="Hi_Disp_GL_glSelectBuffer_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glSelectBuffer(System.Int32,System.UInt32*)">
glSelectBuffer(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSelectBuffer(int size, uint* buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSelectPerfMonitorCountersAMD_" data-uid="Hi.Disp.GL.glSelectPerfMonitorCountersAMD*"></a>
<h3 id="Hi_Disp_GL_glSelectPerfMonitorCountersAMD_System_UInt32_System_Boolean_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glSelectPerfMonitorCountersAMD(System.UInt32,System.Boolean,System.UInt32,System.Int32,System.UInt32*)">
glSelectPerfMonitorCountersAMD(uint, bool, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSelectPerfMonitorCountersAMD(uint monitor, bool enable, uint group, int numCounters, uint* counterList)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>monitor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>enable</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>group</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>numCounters</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>counterList</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSeparableFilter2D_" data-uid="Hi.Disp.GL.glSeparableFilter2D*"></a>
<h3 id="Hi_Disp_GL_glSeparableFilter2D_System_UInt32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glSeparableFilter2D(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
glSeparableFilter2D(uint, uint, int, int, uint, uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSeparableFilter2D(uint target, uint internalformat, int width, int height, uint format, uint type, nint row, nint column)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>row</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>column</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSeparableFilter2DEXT_" data-uid="Hi.Disp.GL.glSeparableFilter2DEXT*"></a>
<h3 id="Hi_Disp_GL_glSeparableFilter2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glSeparableFilter2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr,System.IntPtr)">
glSeparableFilter2DEXT(uint, uint, int, int, uint, uint, nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSeparableFilter2DEXT(uint target, uint internalformat, int width, int height, uint format, uint type, nint row, nint column)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>row</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>column</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetFenceAPPLE_" data-uid="Hi.Disp.GL.glSetFenceAPPLE*"></a>
<h3 id="Hi_Disp_GL_glSetFenceAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glSetFenceAPPLE(System.UInt32)">
glSetFenceAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetFenceAPPLE(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetFenceNV_" data-uid="Hi.Disp.GL.glSetFenceNV*"></a>
<h3 id="Hi_Disp_GL_glSetFenceNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSetFenceNV(System.UInt32,System.UInt32)">
glSetFenceNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetFenceNV(uint fence, uint condition)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>condition</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetFragmentShaderConstantATI_" data-uid="Hi.Disp.GL.glSetFragmentShaderConstantATI*"></a>
<h3 id="Hi_Disp_GL_glSetFragmentShaderConstantATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glSetFragmentShaderConstantATI(System.UInt32,System.Single*)">
glSetFragmentShaderConstantATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetFragmentShaderConstantATI(uint dst, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>dst</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetInvariantEXT_" data-uid="Hi.Disp.GL.glSetInvariantEXT*"></a>
<h3 id="Hi_Disp_GL_glSetInvariantEXT_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glSetInvariantEXT(System.UInt32,System.UInt32,System.IntPtr)">
glSetInvariantEXT(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetInvariantEXT(uint id, uint type, nint addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetLocalConstantEXT_" data-uid="Hi.Disp.GL.glSetLocalConstantEXT*"></a>
<h3 id="Hi_Disp_GL_glSetLocalConstantEXT_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glSetLocalConstantEXT(System.UInt32,System.UInt32,System.IntPtr)">
glSetLocalConstantEXT(uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetLocalConstantEXT(uint id, uint type, nint addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSetMultisamplefvAMD_" data-uid="Hi.Disp.GL.glSetMultisamplefvAMD*"></a>
<h3 id="Hi_Disp_GL_glSetMultisamplefvAMD_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glSetMultisamplefvAMD(System.UInt32,System.UInt32,System.Single*)">
glSetMultisamplefvAMD(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSetMultisamplefvAMD(uint pname, uint index, float* val)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>val</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShadeModel_" data-uid="Hi.Disp.GL.glShadeModel*"></a>
<h3 id="Hi_Disp_GL_glShadeModel_System_UInt32_" data-uid="Hi.Disp.GL.glShadeModel(System.UInt32)">
glShadeModel(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShadeModel(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderBinary_" data-uid="Hi.Disp.GL.glShaderBinary*"></a>
<h3 id="Hi_Disp_GL_glShaderBinary_System_Int32_System_UInt32__System_UInt32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glShaderBinary(System.Int32,System.UInt32*,System.UInt32,System.IntPtr,System.Int32)">
glShaderBinary(int, uint*, uint, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderBinary(int count, uint* shaders, uint binaryformat, nint binary, int length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>shaders</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>binaryformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>binary</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderOp1EXT_" data-uid="Hi.Disp.GL.glShaderOp1EXT*"></a>
<h3 id="Hi_Disp_GL_glShaderOp1EXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glShaderOp1EXT(System.UInt32,System.UInt32,System.UInt32)">
glShaderOp1EXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderOp1EXT(uint op, uint res, uint arg1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderOp2EXT_" data-uid="Hi.Disp.GL.glShaderOp2EXT*"></a>
<h3 id="Hi_Disp_GL_glShaderOp2EXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glShaderOp2EXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glShaderOp2EXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderOp2EXT(uint op, uint res, uint arg1, uint arg2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderOp3EXT_" data-uid="Hi.Disp.GL.glShaderOp3EXT*"></a>
<h3 id="Hi_Disp_GL_glShaderOp3EXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glShaderOp3EXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glShaderOp3EXT(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderOp3EXT(uint op, uint res, uint arg1, uint arg2, uint arg3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>op</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>arg3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderSource_" data-uid="Hi.Disp.GL.glShaderSource*"></a>
<h3 id="Hi_Disp_GL_glShaderSource_System_UInt32_System_Int32_System_String___System_Int32__" data-uid="Hi.Disp.GL.glShaderSource(System.UInt32,System.Int32,System.String[],System.Int32*)">
glShaderSource(uint, int, string[], int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderSource(uint shader, int count, string[] @string, int* length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shader</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glShaderSourceARB_" data-uid="Hi.Disp.GL.glShaderSourceARB*"></a>
<h3 id="Hi_Disp_GL_glShaderSourceARB_System_UInt32_System_Int32_System_String___System_Int32__" data-uid="Hi.Disp.GL.glShaderSourceARB(System.UInt32,System.Int32,System.String[],System.Int32*)">
glShaderSourceARB(uint, int, string[], int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glShaderSourceARB(uint shaderObj, int count, string[] @string, int* length)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shaderObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSharpenTexFuncSGIS_" data-uid="Hi.Disp.GL.glSharpenTexFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glSharpenTexFuncSGIS_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glSharpenTexFuncSGIS(System.UInt32,System.Int32,System.Single*)">
glSharpenTexFuncSGIS(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSharpenTexFuncSGIS(uint target, int n, float* points)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>points</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSpriteParameterfSGIX_" data-uid="Hi.Disp.GL.glSpriteParameterfSGIX*"></a>
<h3 id="Hi_Disp_GL_glSpriteParameterfSGIX_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glSpriteParameterfSGIX(System.UInt32,System.Single)">
glSpriteParameterfSGIX(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSpriteParameterfSGIX(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSpriteParameterfvSGIX_" data-uid="Hi.Disp.GL.glSpriteParameterfvSGIX*"></a>
<h3 id="Hi_Disp_GL_glSpriteParameterfvSGIX_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glSpriteParameterfvSGIX(System.UInt32,System.Single*)">
glSpriteParameterfvSGIX(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSpriteParameterfvSGIX(uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSpriteParameteriSGIX_" data-uid="Hi.Disp.GL.glSpriteParameteriSGIX*"></a>
<h3 id="Hi_Disp_GL_glSpriteParameteriSGIX_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glSpriteParameteriSGIX(System.UInt32,System.Int32)">
glSpriteParameteriSGIX(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSpriteParameteriSGIX(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSpriteParameterivSGIX_" data-uid="Hi.Disp.GL.glSpriteParameterivSGIX*"></a>
<h3 id="Hi_Disp_GL_glSpriteParameterivSGIX_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glSpriteParameterivSGIX(System.UInt32,System.Int32*)">
glSpriteParameterivSGIX(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSpriteParameterivSGIX(uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStartInstrumentsSGIX_" data-uid="Hi.Disp.GL.glStartInstrumentsSGIX*"></a>
<h3 id="Hi_Disp_GL_glStartInstrumentsSGIX" data-uid="Hi.Disp.GL.glStartInstrumentsSGIX">
glStartInstrumentsSGIX()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStartInstrumentsSGIX()</code></pre>
</div>
<a id="Hi_Disp_GL_glStencilClearTagEXT_" data-uid="Hi.Disp.GL.glStencilClearTagEXT*"></a>
<h3 id="Hi_Disp_GL_glStencilClearTagEXT_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilClearTagEXT(System.Int32,System.UInt32)">
glStencilClearTagEXT(int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilClearTagEXT(int stencilTagBits, uint stencilClearTag)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stencilTagBits</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>stencilClearTag</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilFunc_" data-uid="Hi.Disp.GL.glStencilFunc*"></a>
<h3 id="Hi_Disp_GL_glStencilFunc_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilFunc(System.UInt32,System.Int32,System.UInt32)">
glStencilFunc(uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilFunc(uint func, int @ref, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>func</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ref</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilFuncSeparate_" data-uid="Hi.Disp.GL.glStencilFuncSeparate*"></a>
<h3 id="Hi_Disp_GL_glStencilFuncSeparate_System_UInt32_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilFuncSeparate(System.UInt32,System.UInt32,System.Int32,System.UInt32)">
glStencilFuncSeparate(uint, uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilFuncSeparate(uint face, uint func, int @ref, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>func</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ref</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilFuncSeparateATI_" data-uid="Hi.Disp.GL.glStencilFuncSeparateATI*"></a>
<h3 id="Hi_Disp_GL_glStencilFuncSeparateATI_System_UInt32_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilFuncSeparateATI(System.UInt32,System.UInt32,System.Int32,System.UInt32)">
glStencilFuncSeparateATI(uint, uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilFuncSeparateATI(uint frontfunc, uint backfunc, int @ref, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>frontfunc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>backfunc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>ref</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilMask_" data-uid="Hi.Disp.GL.glStencilMask*"></a>
<h3 id="Hi_Disp_GL_glStencilMask_System_UInt32_" data-uid="Hi.Disp.GL.glStencilMask(System.UInt32)">
glStencilMask(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilMask(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilMaskSeparate_" data-uid="Hi.Disp.GL.glStencilMaskSeparate*"></a>
<h3 id="Hi_Disp_GL_glStencilMaskSeparate_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilMaskSeparate(System.UInt32,System.UInt32)">
glStencilMaskSeparate(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilMaskSeparate(uint face, uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilOp_" data-uid="Hi.Disp.GL.glStencilOp*"></a>
<h3 id="Hi_Disp_GL_glStencilOp_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilOp(System.UInt32,System.UInt32,System.UInt32)">
glStencilOp(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilOp(uint fail, uint zfail, uint zpass)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>zfail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>zpass</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilOpSeparate_" data-uid="Hi.Disp.GL.glStencilOpSeparate*"></a>
<h3 id="Hi_Disp_GL_glStencilOpSeparate_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilOpSeparate(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glStencilOpSeparate(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilOpSeparate(uint face, uint sfail, uint dpfail, uint dppass)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sfail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dpfail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dppass</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStencilOpSeparateATI_" data-uid="Hi.Disp.GL.glStencilOpSeparateATI*"></a>
<h3 id="Hi_Disp_GL_glStencilOpSeparateATI_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glStencilOpSeparateATI(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glStencilOpSeparateATI(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStencilOpSeparateATI(uint face, uint sfail, uint dpfail, uint dppass)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sfail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dpfail</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>dppass</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStopInstrumentsSGIX_" data-uid="Hi.Disp.GL.glStopInstrumentsSGIX*"></a>
<h3 id="Hi_Disp_GL_glStopInstrumentsSGIX_System_Int32_" data-uid="Hi.Disp.GL.glStopInstrumentsSGIX(System.Int32)">
glStopInstrumentsSGIX(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStopInstrumentsSGIX(int marker)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>marker</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glStringMarkerGREMEDY_" data-uid="Hi.Disp.GL.glStringMarkerGREMEDY*"></a>
<h3 id="Hi_Disp_GL_glStringMarkerGREMEDY_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glStringMarkerGREMEDY(System.Int32,System.IntPtr)">
glStringMarkerGREMEDY(int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glStringMarkerGREMEDY(int len, nint @string)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>len</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>string</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glSwizzleEXT_" data-uid="Hi.Disp.GL.glSwizzleEXT*"></a>
<h3 id="Hi_Disp_GL_glSwizzleEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glSwizzleEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glSwizzleEXT(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glSwizzleEXT(uint res, uint @in, uint outX, uint outY, uint outZ, uint outW)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>in</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outX</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outY</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outZ</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outW</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTagSampleBufferSGIX_" data-uid="Hi.Disp.GL.glTagSampleBufferSGIX*"></a>
<h3 id="Hi_Disp_GL_glTagSampleBufferSGIX" data-uid="Hi.Disp.GL.glTagSampleBufferSGIX">
glTagSampleBufferSGIX()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTagSampleBufferSGIX()</code></pre>
</div>
<a id="Hi_Disp_GL_glTangent3bEXT_" data-uid="Hi.Disp.GL.glTangent3bEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3bEXT_System_SByte_System_SByte_System_SByte_" data-uid="Hi.Disp.GL.glTangent3bEXT(System.SByte,System.SByte,System.SByte)">
glTangent3bEXT(sbyte, sbyte, sbyte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3bEXT(sbyte tx, sbyte ty, sbyte tz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>ty</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
<dt><code>tz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3bvEXT_" data-uid="Hi.Disp.GL.glTangent3bvEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3bvEXT_System_SByte__" data-uid="Hi.Disp.GL.glTangent3bvEXT(System.SByte*)">
glTangent3bvEXT(sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3bvEXT(sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3dEXT_" data-uid="Hi.Disp.GL.glTangent3dEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3dEXT_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glTangent3dEXT(System.Double,System.Double,System.Double)">
glTangent3dEXT(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3dEXT(double tx, double ty, double tz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>ty</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>tz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3dvEXT_" data-uid="Hi.Disp.GL.glTangent3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3dvEXT_System_Double__" data-uid="Hi.Disp.GL.glTangent3dvEXT(System.Double*)">
glTangent3dvEXT(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3dvEXT(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3fEXT_" data-uid="Hi.Disp.GL.glTangent3fEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3fEXT_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTangent3fEXT(System.Single,System.Single,System.Single)">
glTangent3fEXT(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3fEXT(float tx, float ty, float tz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ty</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>tz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3fvEXT_" data-uid="Hi.Disp.GL.glTangent3fvEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3fvEXT_System_Single__" data-uid="Hi.Disp.GL.glTangent3fvEXT(System.Single*)">
glTangent3fvEXT(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3fvEXT(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3iEXT_" data-uid="Hi.Disp.GL.glTangent3iEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3iEXT_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glTangent3iEXT(System.Int32,System.Int32,System.Int32)">
glTangent3iEXT(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3iEXT(int tx, int ty, int tz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>ty</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>tz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3ivEXT_" data-uid="Hi.Disp.GL.glTangent3ivEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3ivEXT_System_Int32__" data-uid="Hi.Disp.GL.glTangent3ivEXT(System.Int32*)">
glTangent3ivEXT(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3ivEXT(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3sEXT_" data-uid="Hi.Disp.GL.glTangent3sEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3sEXT_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glTangent3sEXT(System.Int16,System.Int16,System.Int16)">
glTangent3sEXT(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3sEXT(short tx, short ty, short tz)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>ty</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>tz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangent3svEXT_" data-uid="Hi.Disp.GL.glTangent3svEXT*"></a>
<h3 id="Hi_Disp_GL_glTangent3svEXT_System_Int16__" data-uid="Hi.Disp.GL.glTangent3svEXT(System.Int16*)">
glTangent3svEXT(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangent3svEXT(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTangentPointerEXT_" data-uid="Hi.Disp.GL.glTangentPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glTangentPointerEXT_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glTangentPointerEXT(System.UInt32,System.Int32,System.IntPtr)">
glTangentPointerEXT(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTangentPointerEXT(uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTbufferMask3DFX_" data-uid="Hi.Disp.GL.glTbufferMask3DFX*"></a>
<h3 id="Hi_Disp_GL_glTbufferMask3DFX_System_UInt32_" data-uid="Hi.Disp.GL.glTbufferMask3DFX(System.UInt32)">
glTbufferMask3DFX(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTbufferMask3DFX(uint mask)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mask</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTessellationFactorAMD_" data-uid="Hi.Disp.GL.glTessellationFactorAMD*"></a>
<h3 id="Hi_Disp_GL_glTessellationFactorAMD_System_Single_" data-uid="Hi.Disp.GL.glTessellationFactorAMD(System.Single)">
glTessellationFactorAMD(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTessellationFactorAMD(float factor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>factor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTessellationModeAMD_" data-uid="Hi.Disp.GL.glTessellationModeAMD*"></a>
<h3 id="Hi_Disp_GL_glTessellationModeAMD_System_UInt32_" data-uid="Hi.Disp.GL.glTessellationModeAMD(System.UInt32)">
glTessellationModeAMD(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTessellationModeAMD(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTestFenceAPPLE_" data-uid="Hi.Disp.GL.glTestFenceAPPLE*"></a>
<h3 id="Hi_Disp_GL_glTestFenceAPPLE_System_UInt32_" data-uid="Hi.Disp.GL.glTestFenceAPPLE(System.UInt32)">
glTestFenceAPPLE(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glTestFenceAPPLE(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTestFenceNV_" data-uid="Hi.Disp.GL.glTestFenceNV*"></a>
<h3 id="Hi_Disp_GL_glTestFenceNV_System_UInt32_" data-uid="Hi.Disp.GL.glTestFenceNV(System.UInt32)">
glTestFenceNV(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glTestFenceNV(uint fence)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>fence</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTestObjectAPPLE_" data-uid="Hi.Disp.GL.glTestObjectAPPLE*"></a>
<h3 id="Hi_Disp_GL_glTestObjectAPPLE_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTestObjectAPPLE(System.UInt32,System.UInt32)">
glTestObjectAPPLE(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glTestObjectAPPLE(uint @object, uint name)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>object</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>name</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexBuffer_" data-uid="Hi.Disp.GL.glTexBuffer*"></a>
<h3 id="Hi_Disp_GL_glTexBuffer_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexBuffer(System.UInt32,System.UInt32,System.UInt32)">
glTexBuffer(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexBuffer(uint target, uint internalformat, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexBufferARB_" data-uid="Hi.Disp.GL.glTexBufferARB*"></a>
<h3 id="Hi_Disp_GL_glTexBufferARB_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexBufferARB(System.UInt32,System.UInt32,System.UInt32)">
glTexBufferARB(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexBufferARB(uint target, uint internalformat, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexBufferEXT_" data-uid="Hi.Disp.GL.glTexBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glTexBufferEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexBufferEXT(System.UInt32,System.UInt32,System.UInt32)">
glTexBufferEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexBufferEXT(uint target, uint internalformat, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexBumpParameterfvATI_" data-uid="Hi.Disp.GL.glTexBumpParameterfvATI*"></a>
<h3 id="Hi_Disp_GL_glTexBumpParameterfvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glTexBumpParameterfvATI(System.UInt32,System.Single*)">
glTexBumpParameterfvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexBumpParameterfvATI(uint pname, float* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexBumpParameterivATI_" data-uid="Hi.Disp.GL.glTexBumpParameterivATI*"></a>
<h3 id="Hi_Disp_GL_glTexBumpParameterivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexBumpParameterivATI(System.UInt32,System.Int32*)">
glTexBumpParameterivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexBumpParameterivATI(uint pname, int* param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1d_" data-uid="Hi.Disp.GL.glTexCoord1d*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1d_System_Double_" data-uid="Hi.Disp.GL.glTexCoord1d(System.Double)">
glTexCoord1d(double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1d(double s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1dv_" data-uid="Hi.Disp.GL.glTexCoord1dv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1dv_System_Double__" data-uid="Hi.Disp.GL.glTexCoord1dv(System.Double*)">
glTexCoord1dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1f_" data-uid="Hi.Disp.GL.glTexCoord1f*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1f_System_Single_" data-uid="Hi.Disp.GL.glTexCoord1f(System.Single)">
glTexCoord1f(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1f(float s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1fv_" data-uid="Hi.Disp.GL.glTexCoord1fv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1fv_System_Single__" data-uid="Hi.Disp.GL.glTexCoord1fv(System.Single*)">
glTexCoord1fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1hNV_" data-uid="Hi.Disp.GL.glTexCoord1hNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1hNV_System_UInt16_" data-uid="Hi.Disp.GL.glTexCoord1hNV(System.UInt16)">
glTexCoord1hNV(ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1hNV(ushort s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1hvNV_" data-uid="Hi.Disp.GL.glTexCoord1hvNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glTexCoord1hvNV(System.UInt16*)">
glTexCoord1hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1i_" data-uid="Hi.Disp.GL.glTexCoord1i*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1i_System_Int32_" data-uid="Hi.Disp.GL.glTexCoord1i(System.Int32)">
glTexCoord1i(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1i(int s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1iv_" data-uid="Hi.Disp.GL.glTexCoord1iv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1iv_System_Int32__" data-uid="Hi.Disp.GL.glTexCoord1iv(System.Int32*)">
glTexCoord1iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1s_" data-uid="Hi.Disp.GL.glTexCoord1s*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1s_System_Int16_" data-uid="Hi.Disp.GL.glTexCoord1s(System.Int16)">
glTexCoord1s(short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1s(short s)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord1sv_" data-uid="Hi.Disp.GL.glTexCoord1sv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord1sv_System_Int16__" data-uid="Hi.Disp.GL.glTexCoord1sv(System.Int16*)">
glTexCoord1sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord1sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2d_" data-uid="Hi.Disp.GL.glTexCoord2d*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2d_System_Double_System_Double_" data-uid="Hi.Disp.GL.glTexCoord2d(System.Double,System.Double)">
glTexCoord2d(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2d(double s, double t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2dv_" data-uid="Hi.Disp.GL.glTexCoord2dv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2dv_System_Double__" data-uid="Hi.Disp.GL.glTexCoord2dv(System.Double*)">
glTexCoord2dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2f_" data-uid="Hi.Disp.GL.glTexCoord2f*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2f_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2f(System.Single,System.Single)">
glTexCoord2f(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2f(float s, float t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor3fVertex3fSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2fColor3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord2fColor3fVertex3fSUN(float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor3fVertex3fSUN(float s, float t, float r, float g, float b, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor3fVertex3fvSUN_System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fColor3fVertex3fvSUN(System.Single*,System.Single*,System.Single*)">
glTexCoord2fColor3fVertex3fvSUN(float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor3fVertex3fvSUN(float* tc, float* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor4fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor4fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor4fNormal3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2fColor4fNormal3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord2fColor4fNormal3fVertex3fSUN(float, float, float, float, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor4fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor4fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor4fNormal3fVertex3fvSUN_System_Single__System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fColor4fNormal3fVertex3fvSUN(System.Single*,System.Single*,System.Single*,System.Single*)">
glTexCoord2fColor4fNormal3fVertex3fvSUN(float*, float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor4fNormal3fVertex3fvSUN(float* tc, float* c, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor4ubVertex3fSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor4ubVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor4ubVertex3fSUN_System_Single_System_Single_System_Byte_System_Byte_System_Byte_System_Byte_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2fColor4ubVertex3fSUN(System.Single,System.Single,System.Byte,System.Byte,System.Byte,System.Byte,System.Single,System.Single,System.Single)">
glTexCoord2fColor4ubVertex3fSUN(float, float, byte, byte, byte, byte, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fColor4ubVertex3fvSUN_" data-uid="Hi.Disp.GL.glTexCoord2fColor4ubVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fColor4ubVertex3fvSUN_System_Single__System_Byte__System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fColor4ubVertex3fvSUN(System.Single*,System.Byte*,System.Single*)">
glTexCoord2fColor4ubVertex3fvSUN(float*, byte*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fColor4ubVertex3fvSUN(float* tc, byte* c, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fNormal3fVertex3fSUN_" data-uid="Hi.Disp.GL.glTexCoord2fNormal3fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fNormal3fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2fNormal3fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord2fNormal3fVertex3fSUN(float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float nx, float ny, float nz, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fNormal3fVertex3fvSUN_" data-uid="Hi.Disp.GL.glTexCoord2fNormal3fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fNormal3fVertex3fvSUN_System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fNormal3fVertex3fvSUN(System.Single*,System.Single*,System.Single*)">
glTexCoord2fNormal3fVertex3fvSUN(float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fNormal3fVertex3fvSUN(float* tc, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fVertex3fSUN_" data-uid="Hi.Disp.GL.glTexCoord2fVertex3fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fVertex3fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord2fVertex3fSUN(System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord2fVertex3fSUN(float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fVertex3fvSUN_" data-uid="Hi.Disp.GL.glTexCoord2fVertex3fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fVertex3fvSUN_System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fVertex3fvSUN(System.Single*,System.Single*)">
glTexCoord2fVertex3fvSUN(float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fVertex3fvSUN(float* tc, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2fv_" data-uid="Hi.Disp.GL.glTexCoord2fv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2fv_System_Single__" data-uid="Hi.Disp.GL.glTexCoord2fv(System.Single*)">
glTexCoord2fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2hNV_" data-uid="Hi.Disp.GL.glTexCoord2hNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2hNV_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glTexCoord2hNV(System.UInt16,System.UInt16)">
glTexCoord2hNV(ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2hNV(ushort s, ushort t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2hvNV_" data-uid="Hi.Disp.GL.glTexCoord2hvNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glTexCoord2hvNV(System.UInt16*)">
glTexCoord2hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2i_" data-uid="Hi.Disp.GL.glTexCoord2i*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2i_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glTexCoord2i(System.Int32,System.Int32)">
glTexCoord2i(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2i(int s, int t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2iv_" data-uid="Hi.Disp.GL.glTexCoord2iv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2iv_System_Int32__" data-uid="Hi.Disp.GL.glTexCoord2iv(System.Int32*)">
glTexCoord2iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2s_" data-uid="Hi.Disp.GL.glTexCoord2s*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2s_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glTexCoord2s(System.Int16,System.Int16)">
glTexCoord2s(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2s(short s, short t)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord2sv_" data-uid="Hi.Disp.GL.glTexCoord2sv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord2sv_System_Int16__" data-uid="Hi.Disp.GL.glTexCoord2sv(System.Int16*)">
glTexCoord2sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord2sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3d_" data-uid="Hi.Disp.GL.glTexCoord3d*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glTexCoord3d(System.Double,System.Double,System.Double)">
glTexCoord3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3d(double s, double t, double r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3dv_" data-uid="Hi.Disp.GL.glTexCoord3dv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3dv_System_Double__" data-uid="Hi.Disp.GL.glTexCoord3dv(System.Double*)">
glTexCoord3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3f_" data-uid="Hi.Disp.GL.glTexCoord3f*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord3f(System.Single,System.Single,System.Single)">
glTexCoord3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3f(float s, float t, float r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3fv_" data-uid="Hi.Disp.GL.glTexCoord3fv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3fv_System_Single__" data-uid="Hi.Disp.GL.glTexCoord3fv(System.Single*)">
glTexCoord3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3hNV_" data-uid="Hi.Disp.GL.glTexCoord3hNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3hNV_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glTexCoord3hNV(System.UInt16,System.UInt16,System.UInt16)">
glTexCoord3hNV(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3hNV(ushort s, ushort t, ushort r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3hvNV_" data-uid="Hi.Disp.GL.glTexCoord3hvNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glTexCoord3hvNV(System.UInt16*)">
glTexCoord3hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3i_" data-uid="Hi.Disp.GL.glTexCoord3i*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glTexCoord3i(System.Int32,System.Int32,System.Int32)">
glTexCoord3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3i(int s, int t, int r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3iv_" data-uid="Hi.Disp.GL.glTexCoord3iv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3iv_System_Int32__" data-uid="Hi.Disp.GL.glTexCoord3iv(System.Int32*)">
glTexCoord3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3s_" data-uid="Hi.Disp.GL.glTexCoord3s*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glTexCoord3s(System.Int16,System.Int16,System.Int16)">
glTexCoord3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3s(short s, short t, short r)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord3sv_" data-uid="Hi.Disp.GL.glTexCoord3sv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord3sv_System_Int16__" data-uid="Hi.Disp.GL.glTexCoord3sv(System.Int16*)">
glTexCoord3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4d_" data-uid="Hi.Disp.GL.glTexCoord4d*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4d_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glTexCoord4d(System.Double,System.Double,System.Double,System.Double)">
glTexCoord4d(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4d(double s, double t, double r, double q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4dv_" data-uid="Hi.Disp.GL.glTexCoord4dv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4dv_System_Double__" data-uid="Hi.Disp.GL.glTexCoord4dv(System.Double*)">
glTexCoord4dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4f_" data-uid="Hi.Disp.GL.glTexCoord4f*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4f_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord4f(System.Single,System.Single,System.Single,System.Single)">
glTexCoord4f(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4f(float s, float t, float r, float q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4fColor4fNormal3fVertex4fSUN_" data-uid="Hi.Disp.GL.glTexCoord4fColor4fNormal3fVertex4fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4fColor4fNormal3fVertex4fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord4fColor4fNormal3fVertex4fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord4fColor4fNormal3fVertex4fSUN(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>p</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>g</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>b</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>a</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nx</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>ny</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>nz</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4fColor4fNormal3fVertex4fvSUN_" data-uid="Hi.Disp.GL.glTexCoord4fColor4fNormal3fVertex4fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4fColor4fNormal3fVertex4fvSUN_System_Single__System_Single__System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord4fColor4fNormal3fVertex4fvSUN(System.Single*,System.Single*,System.Single*,System.Single*)">
glTexCoord4fColor4fNormal3fVertex4fvSUN(float*, float*, float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4fColor4fNormal3fVertex4fvSUN(float* tc, float* c, float* n, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>c</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4fVertex4fSUN_" data-uid="Hi.Disp.GL.glTexCoord4fVertex4fSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4fVertex4fSUN_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTexCoord4fVertex4fSUN(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
glTexCoord4fVertex4fSUN(float, float, float, float, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>p</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4fVertex4fvSUN_" data-uid="Hi.Disp.GL.glTexCoord4fVertex4fvSUN*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4fVertex4fvSUN_System_Single__System_Single__" data-uid="Hi.Disp.GL.glTexCoord4fVertex4fvSUN(System.Single*,System.Single*)">
glTexCoord4fVertex4fvSUN(float*, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4fVertex4fvSUN(float* tc, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>tc</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4fv_" data-uid="Hi.Disp.GL.glTexCoord4fv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4fv_System_Single__" data-uid="Hi.Disp.GL.glTexCoord4fv(System.Single*)">
glTexCoord4fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4hNV_" data-uid="Hi.Disp.GL.glTexCoord4hNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4hNV_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glTexCoord4hNV(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glTexCoord4hNV(ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4hNV(ushort s, ushort t, ushort r, ushort q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4hvNV_" data-uid="Hi.Disp.GL.glTexCoord4hvNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glTexCoord4hvNV(System.UInt16*)">
glTexCoord4hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4i_" data-uid="Hi.Disp.GL.glTexCoord4i*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4i_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glTexCoord4i(System.Int32,System.Int32,System.Int32,System.Int32)">
glTexCoord4i(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4i(int s, int t, int r, int q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4iv_" data-uid="Hi.Disp.GL.glTexCoord4iv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4iv_System_Int32__" data-uid="Hi.Disp.GL.glTexCoord4iv(System.Int32*)">
glTexCoord4iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4s_" data-uid="Hi.Disp.GL.glTexCoord4s*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4s_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glTexCoord4s(System.Int16,System.Int16,System.Int16,System.Int16)">
glTexCoord4s(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4s(short s, short t, short r, short q)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>s</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>t</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>r</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>q</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoord4sv_" data-uid="Hi.Disp.GL.glTexCoord4sv*"></a>
<h3 id="Hi_Disp_GL_glTexCoord4sv_System_Int16__" data-uid="Hi.Disp.GL.glTexCoord4sv(System.Int16*)">
glTexCoord4sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoord4sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordFormatNV_" data-uid="Hi.Disp.GL.glTexCoordFormatNV*"></a>
<h3 id="Hi_Disp_GL_glTexCoordFormatNV_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glTexCoordFormatNV(System.Int32,System.UInt32,System.Int32)">
glTexCoordFormatNV(int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordFormatNV(int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP1ui_" data-uid="Hi.Disp.GL.glTexCoordP1ui*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP1ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexCoordP1ui(System.UInt32,System.UInt32)">
glTexCoordP1ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP1ui(uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP1uiv_" data-uid="Hi.Disp.GL.glTexCoordP1uiv*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP1uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexCoordP1uiv(System.UInt32,System.UInt32*)">
glTexCoordP1uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP1uiv(uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP2ui_" data-uid="Hi.Disp.GL.glTexCoordP2ui*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP2ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexCoordP2ui(System.UInt32,System.UInt32)">
glTexCoordP2ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP2ui(uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP2uiv_" data-uid="Hi.Disp.GL.glTexCoordP2uiv*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP2uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexCoordP2uiv(System.UInt32,System.UInt32*)">
glTexCoordP2uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP2uiv(uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP3ui_" data-uid="Hi.Disp.GL.glTexCoordP3ui*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP3ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexCoordP3ui(System.UInt32,System.UInt32)">
glTexCoordP3ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP3ui(uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP3uiv_" data-uid="Hi.Disp.GL.glTexCoordP3uiv*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexCoordP3uiv(System.UInt32,System.UInt32*)">
glTexCoordP3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP3uiv(uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP4ui_" data-uid="Hi.Disp.GL.glTexCoordP4ui*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP4ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexCoordP4ui(System.UInt32,System.UInt32)">
glTexCoordP4ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP4ui(uint type, uint coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordP4uiv_" data-uid="Hi.Disp.GL.glTexCoordP4uiv*"></a>
<h3 id="Hi_Disp_GL_glTexCoordP4uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexCoordP4uiv(System.UInt32,System.UInt32*)">
glTexCoordP4uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordP4uiv(uint type, uint* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordPointer_" data-uid="Hi.Disp.GL.glTexCoordPointer*"></a>
<h3 id="Hi_Disp_GL_glTexCoordPointer_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexCoordPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glTexCoordPointer(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordPointer(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordPointerEXT_" data-uid="Hi.Disp.GL.glTexCoordPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glTexCoordPointerEXT_System_Int32_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexCoordPointerEXT(System.Int32,System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glTexCoordPointerEXT(int, uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordPointerEXT(int size, uint type, int stride, int count, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordPointerListIBM_" data-uid="Hi.Disp.GL.glTexCoordPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glTexCoordPointerListIBM_System_Int32_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glTexCoordPointerListIBM(System.Int32,System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glTexCoordPointerListIBM(int, uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordPointerListIBM(int size, uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexCoordPointervINTEL_" data-uid="Hi.Disp.GL.glTexCoordPointervINTEL*"></a>
<h3 id="Hi_Disp_GL_glTexCoordPointervINTEL_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexCoordPointervINTEL(System.Int32,System.UInt32,System.IntPtr)">
glTexCoordPointervINTEL(int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexCoordPointervINTEL(int size, uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexEnvf_" data-uid="Hi.Disp.GL.glTexEnvf*"></a>
<h3 id="Hi_Disp_GL_glTexEnvf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glTexEnvf(System.UInt32,System.UInt32,System.Single)">
glTexEnvf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexEnvf(uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexEnvfv_" data-uid="Hi.Disp.GL.glTexEnvfv*"></a>
<h3 id="Hi_Disp_GL_glTexEnvfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glTexEnvfv(System.UInt32,System.UInt32,System.Single*)">
glTexEnvfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexEnvfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexEnvi_" data-uid="Hi.Disp.GL.glTexEnvi*"></a>
<h3 id="Hi_Disp_GL_glTexEnvi_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glTexEnvi(System.UInt32,System.UInt32,System.Int32)">
glTexEnvi(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexEnvi(uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexEnviv_" data-uid="Hi.Disp.GL.glTexEnviv*"></a>
<h3 id="Hi_Disp_GL_glTexEnviv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexEnviv(System.UInt32,System.UInt32,System.Int32*)">
glTexEnviv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexEnviv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexFilterFuncSGIS_" data-uid="Hi.Disp.GL.glTexFilterFuncSGIS*"></a>
<h3 id="Hi_Disp_GL_glTexFilterFuncSGIS_System_UInt32_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glTexFilterFuncSGIS(System.UInt32,System.UInt32,System.Int32,System.Single*)">
glTexFilterFuncSGIS(uint, uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexFilterFuncSGIS(uint target, uint filter, int n, float* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>filter</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGend_" data-uid="Hi.Disp.GL.glTexGend*"></a>
<h3 id="Hi_Disp_GL_glTexGend_System_UInt32_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glTexGend(System.UInt32,System.UInt32,System.Double)">
glTexGend(uint, uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGend(uint coord, uint pname, double param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGendv_" data-uid="Hi.Disp.GL.glTexGendv*"></a>
<h3 id="Hi_Disp_GL_glTexGendv_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glTexGendv(System.UInt32,System.UInt32,System.Double*)">
glTexGendv(uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGendv(uint coord, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGenf_" data-uid="Hi.Disp.GL.glTexGenf*"></a>
<h3 id="Hi_Disp_GL_glTexGenf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glTexGenf(System.UInt32,System.UInt32,System.Single)">
glTexGenf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGenf(uint coord, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGenfv_" data-uid="Hi.Disp.GL.glTexGenfv*"></a>
<h3 id="Hi_Disp_GL_glTexGenfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glTexGenfv(System.UInt32,System.UInt32,System.Single*)">
glTexGenfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGenfv(uint coord, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGeni_" data-uid="Hi.Disp.GL.glTexGeni*"></a>
<h3 id="Hi_Disp_GL_glTexGeni_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glTexGeni(System.UInt32,System.UInt32,System.Int32)">
glTexGeni(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGeni(uint coord, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexGeniv_" data-uid="Hi.Disp.GL.glTexGeniv*"></a>
<h3 id="Hi_Disp_GL_glTexGeniv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexGeniv(System.UInt32,System.UInt32,System.Int32*)">
glTexGeniv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexGeniv(uint coord, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>coord</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage1D_" data-uid="Hi.Disp.GL.glTexImage1D*"></a>
<h3 id="Hi_Disp_GL_glTexImage1D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexImage1D(uint, int, uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage1D(uint target, int level, uint internalformat, int width, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage2D_" data-uid="Hi.Disp.GL.glTexImage2D*"></a>
<h3 id="Hi_Disp_GL_glTexImage2D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexImage2D(uint, int, uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage2D(uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage2DMultisample_" data-uid="Hi.Disp.GL.glTexImage2DMultisample*"></a>
<h3 id="Hi_Disp_GL_glTexImage2DMultisample_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTexImage2DMultisample(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Boolean)">
glTexImage2DMultisample(uint, int, uint, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage2DMultisample(uint target, int samples, uint internalformat, int width, int height, bool fixedsamplelocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedsamplelocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage2DMultisampleCoverageNV_" data-uid="Hi.Disp.GL.glTexImage2DMultisampleCoverageNV*"></a>
<h3 id="Hi_Disp_GL_glTexImage2DMultisampleCoverageNV_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTexImage2DMultisampleCoverageNV(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTexImage2DMultisampleCoverageNV(uint, int, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage2DMultisampleCoverageNV(uint target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage3D_" data-uid="Hi.Disp.GL.glTexImage3D*"></a>
<h3 id="Hi_Disp_GL_glTexImage3D_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexImage3D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexImage3D(uint, int, uint, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage3D(uint target, int level, uint internalformat, int width, int height, int depth, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage3DEXT_" data-uid="Hi.Disp.GL.glTexImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glTexImage3DEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexImage3DEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexImage3DEXT(uint, int, uint, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage3DEXT(uint target, int level, uint internalformat, int width, int height, int depth, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage3DMultisample_" data-uid="Hi.Disp.GL.glTexImage3DMultisample*"></a>
<h3 id="Hi_Disp_GL_glTexImage3DMultisample_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTexImage3DMultisample(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTexImage3DMultisample(uint, int, uint, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage3DMultisample(uint target, int samples, uint internalformat, int width, int height, int depth, bool fixedsamplelocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedsamplelocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage3DMultisampleCoverageNV_" data-uid="Hi.Disp.GL.glTexImage3DMultisampleCoverageNV*"></a>
<h3 id="Hi_Disp_GL_glTexImage3DMultisampleCoverageNV_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTexImage3DMultisampleCoverageNV(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTexImage3DMultisampleCoverageNV(uint, int, int, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage3DMultisampleCoverageNV(uint target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexImage4DSGIS_" data-uid="Hi.Disp.GL.glTexImage4DSGIS*"></a>
<h3 id="Hi_Disp_GL_glTexImage4DSGIS_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexImage4DSGIS(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexImage4DSGIS(uint, int, uint, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexImage4DSGIS(uint target, int level, uint internalformat, int width, int height, int depth, int size4d, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>size4d</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterIiv_" data-uid="Hi.Disp.GL.glTexParameterIiv*"></a>
<h3 id="Hi_Disp_GL_glTexParameterIiv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexParameterIiv(System.UInt32,System.UInt32,System.Int32*)">
glTexParameterIiv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterIiv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterIivEXT_" data-uid="Hi.Disp.GL.glTexParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glTexParameterIivEXT_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexParameterIivEXT(System.UInt32,System.UInt32,System.Int32*)">
glTexParameterIivEXT(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterIivEXT(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterIuiv_" data-uid="Hi.Disp.GL.glTexParameterIuiv*"></a>
<h3 id="Hi_Disp_GL_glTexParameterIuiv_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexParameterIuiv(System.UInt32,System.UInt32,System.UInt32*)">
glTexParameterIuiv(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterIuiv(uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterIuivEXT_" data-uid="Hi.Disp.GL.glTexParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glTexParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTexParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32*)">
glTexParameterIuivEXT(uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterIuivEXT(uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterf_" data-uid="Hi.Disp.GL.glTexParameterf*"></a>
<h3 id="Hi_Disp_GL_glTexParameterf_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glTexParameterf(System.UInt32,System.UInt32,System.Single)">
glTexParameterf(uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterf(uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameterfv_" data-uid="Hi.Disp.GL.glTexParameterfv*"></a>
<h3 id="Hi_Disp_GL_glTexParameterfv_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glTexParameterfv(System.UInt32,System.UInt32,System.Single*)">
glTexParameterfv(uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameterfv(uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameteri_" data-uid="Hi.Disp.GL.glTexParameteri*"></a>
<h3 id="Hi_Disp_GL_glTexParameteri_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glTexParameteri(System.UInt32,System.UInt32,System.Int32)">
glTexParameteri(uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameteri(uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexParameteriv_" data-uid="Hi.Disp.GL.glTexParameteriv*"></a>
<h3 id="Hi_Disp_GL_glTexParameteriv_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTexParameteriv(System.UInt32,System.UInt32,System.Int32*)">
glTexParameteriv(uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexParameteriv(uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexRenderbufferNV_" data-uid="Hi.Disp.GL.glTexRenderbufferNV*"></a>
<h3 id="Hi_Disp_GL_glTexRenderbufferNV_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTexRenderbufferNV(System.UInt32,System.UInt32)">
glTexRenderbufferNV(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexRenderbufferNV(uint target, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage1D_" data-uid="Hi.Disp.GL.glTexSubImage1D*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage1D_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage1D(uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage1D(uint target, int level, int xoffset, int width, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage1DEXT_" data-uid="Hi.Disp.GL.glTexSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage1DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage1DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage1DEXT(uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage1DEXT(uint target, int level, int xoffset, int width, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage2D_" data-uid="Hi.Disp.GL.glTexSubImage2D*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage2D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage2D(uint, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage2D(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage2DEXT_" data-uid="Hi.Disp.GL.glTexSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage2DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage2DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage2DEXT(uint, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage2DEXT(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage3D_" data-uid="Hi.Disp.GL.glTexSubImage3D*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage3D_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage3D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage3D(uint, int, int, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage3D(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage3DEXT_" data-uid="Hi.Disp.GL.glTexSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage3DEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage3DEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage3DEXT(uint, int, int, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage3DEXT(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTexSubImage4DSGIS_" data-uid="Hi.Disp.GL.glTexSubImage4DSGIS*"></a>
<h3 id="Hi_Disp_GL_glTexSubImage4DSGIS_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTexSubImage4DSGIS(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTexSubImage4DSGIS(uint, int, int, int, int, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTexSubImage4DSGIS(uint target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>woffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>size4d</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureBarrierNV_" data-uid="Hi.Disp.GL.glTextureBarrierNV*"></a>
<h3 id="Hi_Disp_GL_glTextureBarrierNV" data-uid="Hi.Disp.GL.glTextureBarrierNV">
glTextureBarrierNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureBarrierNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glTextureBufferEXT_" data-uid="Hi.Disp.GL.glTextureBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureBufferEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTextureBufferEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glTextureBufferEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureBufferEXT(uint texture, uint target, uint internalformat, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureColorMaskSGIS_" data-uid="Hi.Disp.GL.glTextureColorMaskSGIS*"></a>
<h3 id="Hi_Disp_GL_glTextureColorMaskSGIS_System_Boolean_System_Boolean_System_Boolean_System_Boolean_" data-uid="Hi.Disp.GL.glTextureColorMaskSGIS(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
glTextureColorMaskSGIS(bool, bool, bool, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureColorMaskSGIS(bool red, bool green, bool blue, bool alpha)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>red</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>green</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>blue</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage1DEXT_" data-uid="Hi.Disp.GL.glTextureImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureImage1DEXT(uint, uint, int, uint, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage1DEXT(uint texture, uint target, int level, uint internalformat, int width, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage2DEXT_" data-uid="Hi.Disp.GL.glTextureImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureImage2DEXT(uint, uint, int, uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage2DEXT(uint texture, uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage2DMultisampleCoverageNV_" data-uid="Hi.Disp.GL.glTextureImage2DMultisampleCoverageNV*"></a>
<h3 id="Hi_Disp_GL_glTextureImage2DMultisampleCoverageNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTextureImage2DMultisampleCoverageNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTextureImage2DMultisampleCoverageNV(uint, uint, int, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage2DMultisampleCoverageNV(uint texture, uint target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage2DMultisampleNV_" data-uid="Hi.Disp.GL.glTextureImage2DMultisampleNV*"></a>
<h3 id="Hi_Disp_GL_glTextureImage2DMultisampleNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTextureImage2DMultisampleNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTextureImage2DMultisampleNV(uint, uint, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage2DMultisampleNV(uint texture, uint target, int samples, int internalFormat, int width, int height, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage3DEXT_" data-uid="Hi.Disp.GL.glTextureImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureImage3DEXT(uint, uint, int, uint, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage3DEXT(uint texture, uint target, int level, uint internalformat, int width, int height, int depth, int border, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalformat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>border</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage3DMultisampleCoverageNV_" data-uid="Hi.Disp.GL.glTextureImage3DMultisampleCoverageNV*"></a>
<h3 id="Hi_Disp_GL_glTextureImage3DMultisampleCoverageNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTextureImage3DMultisampleCoverageNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTextureImage3DMultisampleCoverageNV(uint, uint, int, int, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage3DMultisampleCoverageNV(uint texture, uint target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coverageSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>colorSamples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureImage3DMultisampleNV_" data-uid="Hi.Disp.GL.glTextureImage3DMultisampleNV*"></a>
<h3 id="Hi_Disp_GL_glTextureImage3DMultisampleNV_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Boolean_" data-uid="Hi.Disp.GL.glTextureImage3DMultisampleNV(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
glTextureImage3DMultisampleNV(uint, uint, int, int, int, int, int, bool)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureImage3DMultisampleNV(uint texture, uint target, int samples, int internalFormat, int width, int height, int depth, bool fixedSampleLocations)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>samples</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>internalFormat</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>fixedSampleLocations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureLightEXT_" data-uid="Hi.Disp.GL.glTextureLightEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureLightEXT_System_UInt32_" data-uid="Hi.Disp.GL.glTextureLightEXT(System.UInt32)">
glTextureLightEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureLightEXT(uint pname)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureMaterialEXT_" data-uid="Hi.Disp.GL.glTextureMaterialEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureMaterialEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTextureMaterialEXT(System.UInt32,System.UInt32)">
glTextureMaterialEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureMaterialEXT(uint face, uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>face</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureNormalEXT_" data-uid="Hi.Disp.GL.glTextureNormalEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureNormalEXT_System_UInt32_" data-uid="Hi.Disp.GL.glTextureNormalEXT(System.UInt32)">
glTextureNormalEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureNormalEXT(uint mode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>mode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameterIivEXT_" data-uid="Hi.Disp.GL.glTextureParameterIivEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameterIivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTextureParameterIivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glTextureParameterIivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameterIivEXT(uint texture, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameterIuivEXT_" data-uid="Hi.Disp.GL.glTextureParameterIuivEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameterIuivEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glTextureParameterIuivEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32*)">
glTextureParameterIuivEXT(uint, uint, uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameterIuivEXT(uint texture, uint target, uint pname, uint* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameterfEXT_" data-uid="Hi.Disp.GL.glTextureParameterfEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameterfEXT_System_UInt32_System_UInt32_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glTextureParameterfEXT(System.UInt32,System.UInt32,System.UInt32,System.Single)">
glTextureParameterfEXT(uint, uint, uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameterfEXT(uint texture, uint target, uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameterfvEXT_" data-uid="Hi.Disp.GL.glTextureParameterfvEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameterfvEXT_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glTextureParameterfvEXT(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glTextureParameterfvEXT(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameterfvEXT(uint texture, uint target, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameteriEXT_" data-uid="Hi.Disp.GL.glTextureParameteriEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameteriEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glTextureParameteriEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32)">
glTextureParameteriEXT(uint, uint, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameteriEXT(uint texture, uint target, uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureParameterivEXT_" data-uid="Hi.Disp.GL.glTextureParameterivEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureParameterivEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glTextureParameterivEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glTextureParameterivEXT(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureParameterivEXT(uint texture, uint target, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureRangeAPPLE_" data-uid="Hi.Disp.GL.glTextureRangeAPPLE*"></a>
<h3 id="Hi_Disp_GL_glTextureRangeAPPLE_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureRangeAPPLE(System.UInt32,System.Int32,System.IntPtr)">
glTextureRangeAPPLE(uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureRangeAPPLE(uint target, int length, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureRenderbufferEXT_" data-uid="Hi.Disp.GL.glTextureRenderbufferEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureRenderbufferEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTextureRenderbufferEXT(System.UInt32,System.UInt32,System.UInt32)">
glTextureRenderbufferEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureRenderbufferEXT(uint texture, uint target, uint renderbuffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>renderbuffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureSubImage1DEXT_" data-uid="Hi.Disp.GL.glTextureSubImage1DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureSubImage1DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureSubImage1DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureSubImage1DEXT(uint, uint, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureSubImage1DEXT(uint texture, uint target, int level, int xoffset, int width, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureSubImage2DEXT_" data-uid="Hi.Disp.GL.glTextureSubImage2DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureSubImage2DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureSubImage2DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureSubImage2DEXT(uint, uint, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureSubImage2DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTextureSubImage3DEXT_" data-uid="Hi.Disp.GL.glTextureSubImage3DEXT*"></a>
<h3 id="Hi_Disp_GL_glTextureSubImage3DEXT_System_UInt32_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glTextureSubImage3DEXT(System.UInt32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
glTextureSubImage3DEXT(uint, uint, int, int, int, int, int, int, int, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTextureSubImage3DEXT(uint texture, uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, nint pixels)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>texture</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>level</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>xoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>yoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>zoffset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>depth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>format</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pixels</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTrackMatrixNV_" data-uid="Hi.Disp.GL.glTrackMatrixNV*"></a>
<h3 id="Hi_Disp_GL_glTrackMatrixNV_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glTrackMatrixNV(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glTrackMatrixNV(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTrackMatrixNV(uint target, uint address, uint matrix, uint transform)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>address</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>matrix</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>transform</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTransformFeedbackAttribsNV_" data-uid="Hi.Disp.GL.glTransformFeedbackAttribsNV*"></a>
<h3 id="Hi_Disp_GL_glTransformFeedbackAttribsNV_System_UInt32_System_Int32__System_UInt32_" data-uid="Hi.Disp.GL.glTransformFeedbackAttribsNV(System.UInt32,System.Int32*,System.UInt32)">
glTransformFeedbackAttribsNV(uint, int*, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTransformFeedbackAttribsNV(uint count, int* attribs, uint bufferMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>attribs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>bufferMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTransformFeedbackStreamAttribsNV_" data-uid="Hi.Disp.GL.glTransformFeedbackStreamAttribsNV*"></a>
<h3 id="Hi_Disp_GL_glTransformFeedbackStreamAttribsNV_System_Int32_System_Int32__System_Int32_System_Int32__System_UInt32_" data-uid="Hi.Disp.GL.glTransformFeedbackStreamAttribsNV(System.Int32,System.Int32*,System.Int32,System.Int32*,System.UInt32)">
glTransformFeedbackStreamAttribsNV(int, int*, int, int*, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTransformFeedbackStreamAttribsNV(int count, int* attribs, int nbuffers, int* bufstreams, uint bufferMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>attribs</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>nbuffers</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>bufstreams</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>bufferMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTransformFeedbackVaryings_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryings*"></a>
<h3 id="Hi_Disp_GL_glTransformFeedbackVaryings_System_UInt32_System_Int32_System_String___System_UInt32_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryings(System.UInt32,System.Int32,System.String[],System.UInt32)">
glTransformFeedbackVaryings(uint, int, string[], uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTransformFeedbackVaryings(uint program, int count, string[] varyings, uint bufferMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>varyings</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>bufferMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTransformFeedbackVaryingsEXT_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryingsEXT*"></a>
<h3 id="Hi_Disp_GL_glTransformFeedbackVaryingsEXT_System_UInt32_System_Int32_System_String___System_UInt32_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryingsEXT(System.UInt32,System.Int32,System.String[],System.UInt32)">
glTransformFeedbackVaryingsEXT(uint, int, string[], uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTransformFeedbackVaryingsEXT(uint program, int count, string[] varyings, uint bufferMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>varyings</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a>[]</dt>
<dd></dd>
<dt><code>bufferMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTransformFeedbackVaryingsNV_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryingsNV*"></a>
<h3 id="Hi_Disp_GL_glTransformFeedbackVaryingsNV_System_UInt32_System_Int32_System_Int32__System_UInt32_" data-uid="Hi.Disp.GL.glTransformFeedbackVaryingsNV(System.UInt32,System.Int32,System.Int32*,System.UInt32)">
glTransformFeedbackVaryingsNV(uint, int, int*, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTransformFeedbackVaryingsNV(uint program, int count, int* locations, uint bufferMode)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>locations</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>bufferMode</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTranslated_" data-uid="Hi.Disp.GL.glTranslated*"></a>
<h3 id="Hi_Disp_GL_glTranslated_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glTranslated(System.Double,System.Double,System.Double)">
glTranslated(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTranslated(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glTranslatef_" data-uid="Hi.Disp.GL.glTranslatef*"></a>
<h3 id="Hi_Disp_GL_glTranslatef_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glTranslatef(System.Single,System.Single,System.Single)">
glTranslatef(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glTranslatef(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1d_" data-uid="Hi.Disp.GL.glUniform1d*"></a>
<h3 id="Hi_Disp_GL_glUniform1d_System_Int32_System_Double_" data-uid="Hi.Disp.GL.glUniform1d(System.Int32,System.Double)">
glUniform1d(int, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1d(int location, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1dv_" data-uid="Hi.Disp.GL.glUniform1dv*"></a>
<h3 id="Hi_Disp_GL_glUniform1dv_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glUniform1dv(System.Int32,System.Int32,System.Double*)">
glUniform1dv(int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1dv(int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1f_" data-uid="Hi.Disp.GL.glUniform1f*"></a>
<h3 id="Hi_Disp_GL_glUniform1f_System_Int32_System_Single_" data-uid="Hi.Disp.GL.glUniform1f(System.Int32,System.Single)">
glUniform1f(int, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1f(int location, float v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1fARB_" data-uid="Hi.Disp.GL.glUniform1fARB*"></a>
<h3 id="Hi_Disp_GL_glUniform1fARB_System_Int32_System_Single_" data-uid="Hi.Disp.GL.glUniform1fARB(System.Int32,System.Single)">
glUniform1fARB(int, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1fARB(int location, float v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1fv_" data-uid="Hi.Disp.GL.glUniform1fv*"></a>
<h3 id="Hi_Disp_GL_glUniform1fv_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform1fv(System.Int32,System.Int32,System.Single*)">
glUniform1fv(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1fv(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1fvARB_" data-uid="Hi.Disp.GL.glUniform1fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniform1fvARB_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform1fvARB(System.Int32,System.Int32,System.Single*)">
glUniform1fvARB(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1fvARB(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1i_" data-uid="Hi.Disp.GL.glUniform1i*"></a>
<h3 id="Hi_Disp_GL_glUniform1i_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform1i(System.Int32,System.Int32)">
glUniform1i(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1i(int location, int v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1i64NV_" data-uid="Hi.Disp.GL.glUniform1i64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform1i64NV_System_Int32_System_Int64_" data-uid="Hi.Disp.GL.glUniform1i64NV(System.Int32,System.Int64)">
glUniform1i64NV(int, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1i64NV(int location, long x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1i64vNV_" data-uid="Hi.Disp.GL.glUniform1i64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform1i64vNV_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glUniform1i64vNV(System.Int32,System.Int32,System.Int64*)">
glUniform1i64vNV(int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1i64vNV(int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1iARB_" data-uid="Hi.Disp.GL.glUniform1iARB*"></a>
<h3 id="Hi_Disp_GL_glUniform1iARB_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform1iARB(System.Int32,System.Int32)">
glUniform1iARB(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1iARB(int location, int v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1iv_" data-uid="Hi.Disp.GL.glUniform1iv*"></a>
<h3 id="Hi_Disp_GL_glUniform1iv_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform1iv(System.Int32,System.Int32,System.Int32*)">
glUniform1iv(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1iv(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1ivARB_" data-uid="Hi.Disp.GL.glUniform1ivARB*"></a>
<h3 id="Hi_Disp_GL_glUniform1ivARB_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform1ivARB(System.Int32,System.Int32,System.Int32*)">
glUniform1ivARB(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1ivARB(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1ui_" data-uid="Hi.Disp.GL.glUniform1ui*"></a>
<h3 id="Hi_Disp_GL_glUniform1ui_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform1ui(System.Int32,System.UInt32)">
glUniform1ui(int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1ui(int location, uint v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1ui64NV_" data-uid="Hi.Disp.GL.glUniform1ui64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform1ui64NV_System_Int32_System_UInt64_" data-uid="Hi.Disp.GL.glUniform1ui64NV(System.Int32,System.UInt64)">
glUniform1ui64NV(int, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1ui64NV(int location, ulong x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1ui64vNV_" data-uid="Hi.Disp.GL.glUniform1ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform1ui64vNV_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glUniform1ui64vNV(System.Int32,System.Int32,System.UInt64*)">
glUniform1ui64vNV(int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1ui64vNV(int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1uiEXT_" data-uid="Hi.Disp.GL.glUniform1uiEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform1uiEXT_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform1uiEXT(System.Int32,System.UInt32)">
glUniform1uiEXT(int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1uiEXT(int location, uint v0)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1uiv_" data-uid="Hi.Disp.GL.glUniform1uiv*"></a>
<h3 id="Hi_Disp_GL_glUniform1uiv_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform1uiv(System.Int32,System.Int32,System.UInt32*)">
glUniform1uiv(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1uiv(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform1uivEXT_" data-uid="Hi.Disp.GL.glUniform1uivEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform1uivEXT_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform1uivEXT(System.Int32,System.Int32,System.UInt32*)">
glUniform1uivEXT(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform1uivEXT(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2d_" data-uid="Hi.Disp.GL.glUniform2d*"></a>
<h3 id="Hi_Disp_GL_glUniform2d_System_Int32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glUniform2d(System.Int32,System.Double,System.Double)">
glUniform2d(int, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2d(int location, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2dv_" data-uid="Hi.Disp.GL.glUniform2dv*"></a>
<h3 id="Hi_Disp_GL_glUniform2dv_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glUniform2dv(System.Int32,System.Int32,System.Double*)">
glUniform2dv(int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2dv(int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2f_" data-uid="Hi.Disp.GL.glUniform2f*"></a>
<h3 id="Hi_Disp_GL_glUniform2f_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform2f(System.Int32,System.Single,System.Single)">
glUniform2f(int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2f(int location, float v0, float v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2fARB_" data-uid="Hi.Disp.GL.glUniform2fARB*"></a>
<h3 id="Hi_Disp_GL_glUniform2fARB_System_Int32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform2fARB(System.Int32,System.Single,System.Single)">
glUniform2fARB(int, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2fARB(int location, float v0, float v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2fv_" data-uid="Hi.Disp.GL.glUniform2fv*"></a>
<h3 id="Hi_Disp_GL_glUniform2fv_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform2fv(System.Int32,System.Int32,System.Single*)">
glUniform2fv(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2fv(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2fvARB_" data-uid="Hi.Disp.GL.glUniform2fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniform2fvARB_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform2fvARB(System.Int32,System.Int32,System.Single*)">
glUniform2fvARB(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2fvARB(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2i_" data-uid="Hi.Disp.GL.glUniform2i*"></a>
<h3 id="Hi_Disp_GL_glUniform2i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform2i(System.Int32,System.Int32,System.Int32)">
glUniform2i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2i(int location, int v0, int v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2i64NV_" data-uid="Hi.Disp.GL.glUniform2i64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform2i64NV_System_Int32_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glUniform2i64NV(System.Int32,System.Int64,System.Int64)">
glUniform2i64NV(int, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2i64NV(int location, long x, long y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2i64vNV_" data-uid="Hi.Disp.GL.glUniform2i64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform2i64vNV_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glUniform2i64vNV(System.Int32,System.Int32,System.Int64*)">
glUniform2i64vNV(int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2i64vNV(int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2iARB_" data-uid="Hi.Disp.GL.glUniform2iARB*"></a>
<h3 id="Hi_Disp_GL_glUniform2iARB_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform2iARB(System.Int32,System.Int32,System.Int32)">
glUniform2iARB(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2iARB(int location, int v0, int v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2iv_" data-uid="Hi.Disp.GL.glUniform2iv*"></a>
<h3 id="Hi_Disp_GL_glUniform2iv_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform2iv(System.Int32,System.Int32,System.Int32*)">
glUniform2iv(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2iv(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2ivARB_" data-uid="Hi.Disp.GL.glUniform2ivARB*"></a>
<h3 id="Hi_Disp_GL_glUniform2ivARB_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform2ivARB(System.Int32,System.Int32,System.Int32*)">
glUniform2ivARB(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2ivARB(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2ui_" data-uid="Hi.Disp.GL.glUniform2ui*"></a>
<h3 id="Hi_Disp_GL_glUniform2ui_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform2ui(System.Int32,System.UInt32,System.UInt32)">
glUniform2ui(int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2ui(int location, uint v0, uint v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2ui64NV_" data-uid="Hi.Disp.GL.glUniform2ui64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform2ui64NV_System_Int32_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glUniform2ui64NV(System.Int32,System.UInt64,System.UInt64)">
glUniform2ui64NV(int, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2ui64NV(int location, ulong x, ulong y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2ui64vNV_" data-uid="Hi.Disp.GL.glUniform2ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform2ui64vNV_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glUniform2ui64vNV(System.Int32,System.Int32,System.UInt64*)">
glUniform2ui64vNV(int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2ui64vNV(int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2uiEXT_" data-uid="Hi.Disp.GL.glUniform2uiEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform2uiEXT_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform2uiEXT(System.Int32,System.UInt32,System.UInt32)">
glUniform2uiEXT(int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2uiEXT(int location, uint v0, uint v1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2uiv_" data-uid="Hi.Disp.GL.glUniform2uiv*"></a>
<h3 id="Hi_Disp_GL_glUniform2uiv_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform2uiv(System.Int32,System.Int32,System.UInt32*)">
glUniform2uiv(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2uiv(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform2uivEXT_" data-uid="Hi.Disp.GL.glUniform2uivEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform2uivEXT_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform2uivEXT(System.Int32,System.Int32,System.UInt32*)">
glUniform2uivEXT(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform2uivEXT(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3d_" data-uid="Hi.Disp.GL.glUniform3d*"></a>
<h3 id="Hi_Disp_GL_glUniform3d_System_Int32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glUniform3d(System.Int32,System.Double,System.Double,System.Double)">
glUniform3d(int, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3d(int location, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3dv_" data-uid="Hi.Disp.GL.glUniform3dv*"></a>
<h3 id="Hi_Disp_GL_glUniform3dv_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glUniform3dv(System.Int32,System.Int32,System.Double*)">
glUniform3dv(int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3dv(int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3f_" data-uid="Hi.Disp.GL.glUniform3f*"></a>
<h3 id="Hi_Disp_GL_glUniform3f_System_Int32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform3f(System.Int32,System.Single,System.Single,System.Single)">
glUniform3f(int, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3f(int location, float v0, float v1, float v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3fARB_" data-uid="Hi.Disp.GL.glUniform3fARB*"></a>
<h3 id="Hi_Disp_GL_glUniform3fARB_System_Int32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform3fARB(System.Int32,System.Single,System.Single,System.Single)">
glUniform3fARB(int, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3fARB(int location, float v0, float v1, float v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3fv_" data-uid="Hi.Disp.GL.glUniform3fv*"></a>
<h3 id="Hi_Disp_GL_glUniform3fv_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform3fv(System.Int32,System.Int32,System.Single*)">
glUniform3fv(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3fv(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3fvARB_" data-uid="Hi.Disp.GL.glUniform3fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniform3fvARB_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform3fvARB(System.Int32,System.Int32,System.Single*)">
glUniform3fvARB(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3fvARB(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3i_" data-uid="Hi.Disp.GL.glUniform3i*"></a>
<h3 id="Hi_Disp_GL_glUniform3i_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform3i(System.Int32,System.Int32,System.Int32,System.Int32)">
glUniform3i(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3i(int location, int v0, int v1, int v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3i64NV_" data-uid="Hi.Disp.GL.glUniform3i64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform3i64NV_System_Int32_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glUniform3i64NV(System.Int32,System.Int64,System.Int64,System.Int64)">
glUniform3i64NV(int, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3i64NV(int location, long x, long y, long z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3i64vNV_" data-uid="Hi.Disp.GL.glUniform3i64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform3i64vNV_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glUniform3i64vNV(System.Int32,System.Int32,System.Int64*)">
glUniform3i64vNV(int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3i64vNV(int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3iARB_" data-uid="Hi.Disp.GL.glUniform3iARB*"></a>
<h3 id="Hi_Disp_GL_glUniform3iARB_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform3iARB(System.Int32,System.Int32,System.Int32,System.Int32)">
glUniform3iARB(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3iARB(int location, int v0, int v1, int v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3iv_" data-uid="Hi.Disp.GL.glUniform3iv*"></a>
<h3 id="Hi_Disp_GL_glUniform3iv_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform3iv(System.Int32,System.Int32,System.Int32*)">
glUniform3iv(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3iv(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3ivARB_" data-uid="Hi.Disp.GL.glUniform3ivARB*"></a>
<h3 id="Hi_Disp_GL_glUniform3ivARB_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform3ivARB(System.Int32,System.Int32,System.Int32*)">
glUniform3ivARB(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3ivARB(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3ui_" data-uid="Hi.Disp.GL.glUniform3ui*"></a>
<h3 id="Hi_Disp_GL_glUniform3ui_System_Int32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform3ui(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
glUniform3ui(int, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3ui(int location, uint v0, uint v1, uint v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3ui64NV_" data-uid="Hi.Disp.GL.glUniform3ui64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform3ui64NV_System_Int32_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glUniform3ui64NV(System.Int32,System.UInt64,System.UInt64,System.UInt64)">
glUniform3ui64NV(int, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3ui64NV(int location, ulong x, ulong y, ulong z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3ui64vNV_" data-uid="Hi.Disp.GL.glUniform3ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform3ui64vNV_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glUniform3ui64vNV(System.Int32,System.Int32,System.UInt64*)">
glUniform3ui64vNV(int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3ui64vNV(int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3uiEXT_" data-uid="Hi.Disp.GL.glUniform3uiEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform3uiEXT_System_Int32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform3uiEXT(System.Int32,System.UInt32,System.UInt32,System.UInt32)">
glUniform3uiEXT(int, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3uiEXT(int location, uint v0, uint v1, uint v2)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3uiv_" data-uid="Hi.Disp.GL.glUniform3uiv*"></a>
<h3 id="Hi_Disp_GL_glUniform3uiv_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform3uiv(System.Int32,System.Int32,System.UInt32*)">
glUniform3uiv(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3uiv(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform3uivEXT_" data-uid="Hi.Disp.GL.glUniform3uivEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform3uivEXT_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform3uivEXT(System.Int32,System.Int32,System.UInt32*)">
glUniform3uivEXT(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform3uivEXT(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4d_" data-uid="Hi.Disp.GL.glUniform4d*"></a>
<h3 id="Hi_Disp_GL_glUniform4d_System_Int32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glUniform4d(System.Int32,System.Double,System.Double,System.Double,System.Double)">
glUniform4d(int, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4d(int location, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4dv_" data-uid="Hi.Disp.GL.glUniform4dv*"></a>
<h3 id="Hi_Disp_GL_glUniform4dv_System_Int32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glUniform4dv(System.Int32,System.Int32,System.Double*)">
glUniform4dv(int, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4dv(int location, int count, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4f_" data-uid="Hi.Disp.GL.glUniform4f*"></a>
<h3 id="Hi_Disp_GL_glUniform4f_System_Int32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform4f(System.Int32,System.Single,System.Single,System.Single,System.Single)">
glUniform4f(int, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4f(int location, float v0, float v1, float v2, float v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4fARB_" data-uid="Hi.Disp.GL.glUniform4fARB*"></a>
<h3 id="Hi_Disp_GL_glUniform4fARB_System_Int32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glUniform4fARB(System.Int32,System.Single,System.Single,System.Single,System.Single)">
glUniform4fARB(int, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4fARB(int location, float v0, float v1, float v2, float v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4fv_" data-uid="Hi.Disp.GL.glUniform4fv*"></a>
<h3 id="Hi_Disp_GL_glUniform4fv_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform4fv(System.Int32,System.Int32,System.Single*)">
glUniform4fv(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4fv(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4fvARB_" data-uid="Hi.Disp.GL.glUniform4fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniform4fvARB_System_Int32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glUniform4fvARB(System.Int32,System.Int32,System.Single*)">
glUniform4fvARB(int, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4fvARB(int location, int count, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4i_" data-uid="Hi.Disp.GL.glUniform4i*"></a>
<h3 id="Hi_Disp_GL_glUniform4i_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform4i(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glUniform4i(int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4i(int location, int v0, int v1, int v2, int v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4i64NV_" data-uid="Hi.Disp.GL.glUniform4i64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform4i64NV_System_Int32_System_Int64_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glUniform4i64NV(System.Int32,System.Int64,System.Int64,System.Int64,System.Int64)">
glUniform4i64NV(int, long, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4i64NV(int location, long x, long y, long z, long w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4i64vNV_" data-uid="Hi.Disp.GL.glUniform4i64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform4i64vNV_System_Int32_System_Int32_System_Int64__" data-uid="Hi.Disp.GL.glUniform4i64vNV(System.Int32,System.Int32,System.Int64*)">
glUniform4i64vNV(int, int, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4i64vNV(int location, int count, long* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4iARB_" data-uid="Hi.Disp.GL.glUniform4iARB*"></a>
<h3 id="Hi_Disp_GL_glUniform4iARB_System_Int32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glUniform4iARB(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
glUniform4iARB(int, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4iARB(int location, int v0, int v1, int v2, int v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4iv_" data-uid="Hi.Disp.GL.glUniform4iv*"></a>
<h3 id="Hi_Disp_GL_glUniform4iv_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform4iv(System.Int32,System.Int32,System.Int32*)">
glUniform4iv(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4iv(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4ivARB_" data-uid="Hi.Disp.GL.glUniform4ivARB*"></a>
<h3 id="Hi_Disp_GL_glUniform4ivARB_System_Int32_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glUniform4ivARB(System.Int32,System.Int32,System.Int32*)">
glUniform4ivARB(int, int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4ivARB(int location, int count, int* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4ui_" data-uid="Hi.Disp.GL.glUniform4ui*"></a>
<h3 id="Hi_Disp_GL_glUniform4ui_System_Int32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform4ui(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glUniform4ui(int, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4ui(int location, uint v0, uint v1, uint v2, uint v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4ui64NV_" data-uid="Hi.Disp.GL.glUniform4ui64NV*"></a>
<h3 id="Hi_Disp_GL_glUniform4ui64NV_System_Int32_System_UInt64_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glUniform4ui64NV(System.Int32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
glUniform4ui64NV(int, ulong, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4ui64NV(int location, ulong x, ulong y, ulong z, ulong w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4ui64vNV_" data-uid="Hi.Disp.GL.glUniform4ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniform4ui64vNV_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glUniform4ui64vNV(System.Int32,System.Int32,System.UInt64*)">
glUniform4ui64vNV(int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4ui64vNV(int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4uiEXT_" data-uid="Hi.Disp.GL.glUniform4uiEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform4uiEXT_System_Int32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniform4uiEXT(System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glUniform4uiEXT(int, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4uiEXT(int location, uint v0, uint v1, uint v2, uint v3)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v0</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v1</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v2</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v3</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4uiv_" data-uid="Hi.Disp.GL.glUniform4uiv*"></a>
<h3 id="Hi_Disp_GL_glUniform4uiv_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform4uiv(System.Int32,System.Int32,System.UInt32*)">
glUniform4uiv(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4uiv(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniform4uivEXT_" data-uid="Hi.Disp.GL.glUniform4uivEXT*"></a>
<h3 id="Hi_Disp_GL_glUniform4uivEXT_System_Int32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniform4uivEXT(System.Int32,System.Int32,System.UInt32*)">
glUniform4uivEXT(int, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniform4uivEXT(int location, int count, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformBlockBinding_" data-uid="Hi.Disp.GL.glUniformBlockBinding*"></a>
<h3 id="Hi_Disp_GL_glUniformBlockBinding_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUniformBlockBinding(System.UInt32,System.UInt32,System.UInt32)">
glUniformBlockBinding(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformBlockBinding(uint program, uint uniformBlockIndex, uint uniformBlockBinding)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformBlockIndex</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>uniformBlockBinding</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformBufferEXT_" data-uid="Hi.Disp.GL.glUniformBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glUniformBufferEXT_System_UInt32_System_Int32_System_UInt32_" data-uid="Hi.Disp.GL.glUniformBufferEXT(System.UInt32,System.Int32,System.UInt32)">
glUniformBufferEXT(uint, int, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformBufferEXT(uint program, int location, uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2dv_" data-uid="Hi.Disp.GL.glUniformMatrix2dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix2dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix2dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2fv_" data-uid="Hi.Disp.GL.glUniformMatrix2fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix2fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix2fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2fvARB_" data-uid="Hi.Disp.GL.glUniformMatrix2fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2fvARB_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix2fvARB(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix2fvARB(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2fvARB(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2x3dv_" data-uid="Hi.Disp.GL.glUniformMatrix2x3dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2x3dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix2x3dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix2x3dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2x3dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2x3fv_" data-uid="Hi.Disp.GL.glUniformMatrix2x3fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2x3fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix2x3fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix2x3fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2x3fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2x4dv_" data-uid="Hi.Disp.GL.glUniformMatrix2x4dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2x4dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix2x4dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix2x4dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2x4dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix2x4fv_" data-uid="Hi.Disp.GL.glUniformMatrix2x4fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix2x4fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix2x4fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix2x4fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix2x4fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3dv_" data-uid="Hi.Disp.GL.glUniformMatrix3dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix3dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix3dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3fv_" data-uid="Hi.Disp.GL.glUniformMatrix3fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix3fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix3fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3fvARB_" data-uid="Hi.Disp.GL.glUniformMatrix3fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3fvARB_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix3fvARB(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix3fvARB(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3fvARB(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3x2dv_" data-uid="Hi.Disp.GL.glUniformMatrix3x2dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3x2dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix3x2dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix3x2dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3x2dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3x2fv_" data-uid="Hi.Disp.GL.glUniformMatrix3x2fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3x2fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix3x2fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix3x2fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3x2fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3x4dv_" data-uid="Hi.Disp.GL.glUniformMatrix3x4dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3x4dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix3x4dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix3x4dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3x4dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix3x4fv_" data-uid="Hi.Disp.GL.glUniformMatrix3x4fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix3x4fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix3x4fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix3x4fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix3x4fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4dv_" data-uid="Hi.Disp.GL.glUniformMatrix4dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix4dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix4dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4fv_" data-uid="Hi.Disp.GL.glUniformMatrix4fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix4fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix4fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4fvARB_" data-uid="Hi.Disp.GL.glUniformMatrix4fvARB*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4fvARB_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix4fvARB(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix4fvARB(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4fvARB(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4x2dv_" data-uid="Hi.Disp.GL.glUniformMatrix4x2dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4x2dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix4x2dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix4x2dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4x2dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4x2fv_" data-uid="Hi.Disp.GL.glUniformMatrix4x2fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4x2fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix4x2fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix4x2fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4x2fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4x3dv_" data-uid="Hi.Disp.GL.glUniformMatrix4x3dv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4x3dv_System_Int32_System_Int32_System_Boolean_System_Double__" data-uid="Hi.Disp.GL.glUniformMatrix4x3dv(System.Int32,System.Int32,System.Boolean,System.Double*)">
glUniformMatrix4x3dv(int, int, bool, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4x3dv(int location, int count, bool transpose, double* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformMatrix4x3fv_" data-uid="Hi.Disp.GL.glUniformMatrix4x3fv*"></a>
<h3 id="Hi_Disp_GL_glUniformMatrix4x3fv_System_Int32_System_Int32_System_Boolean_System_Single__" data-uid="Hi.Disp.GL.glUniformMatrix4x3fv(System.Int32,System.Int32,System.Boolean,System.Single*)">
glUniformMatrix4x3fv(int, int, bool, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformMatrix4x3fv(int location, int count, bool transpose, float* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>transpose</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformSubroutinesuiv_" data-uid="Hi.Disp.GL.glUniformSubroutinesuiv*"></a>
<h3 id="Hi_Disp_GL_glUniformSubroutinesuiv_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glUniformSubroutinesuiv(System.UInt32,System.Int32,System.UInt32*)">
glUniformSubroutinesuiv(uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformSubroutinesuiv(uint shadertype, int count, uint* indices)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>shadertype</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>indices</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformui64NV_" data-uid="Hi.Disp.GL.glUniformui64NV*"></a>
<h3 id="Hi_Disp_GL_glUniformui64NV_System_Int32_System_UInt64_" data-uid="Hi.Disp.GL.glUniformui64NV(System.Int32,System.UInt64)">
glUniformui64NV(int, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformui64NV(int location, ulong value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUniformui64vNV_" data-uid="Hi.Disp.GL.glUniformui64vNV*"></a>
<h3 id="Hi_Disp_GL_glUniformui64vNV_System_Int32_System_Int32_System_UInt64__" data-uid="Hi.Disp.GL.glUniformui64vNV(System.Int32,System.Int32,System.UInt64*)">
glUniformui64vNV(int, int, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUniformui64vNV(int location, int count, ulong* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>location</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUnlockArraysEXT_" data-uid="Hi.Disp.GL.glUnlockArraysEXT*"></a>
<h3 id="Hi_Disp_GL_glUnlockArraysEXT" data-uid="Hi.Disp.GL.glUnlockArraysEXT">
glUnlockArraysEXT()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUnlockArraysEXT()</code></pre>
</div>
<a id="Hi_Disp_GL_glUnmapBuffer_" data-uid="Hi.Disp.GL.glUnmapBuffer*"></a>
<h3 id="Hi_Disp_GL_glUnmapBuffer_System_UInt32_" data-uid="Hi.Disp.GL.glUnmapBuffer(System.UInt32)">
glUnmapBuffer(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glUnmapBuffer(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUnmapBufferARB_" data-uid="Hi.Disp.GL.glUnmapBufferARB*"></a>
<h3 id="Hi_Disp_GL_glUnmapBufferARB_System_UInt32_" data-uid="Hi.Disp.GL.glUnmapBufferARB(System.UInt32)">
glUnmapBufferARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glUnmapBufferARB(uint target)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUnmapNamedBufferEXT_" data-uid="Hi.Disp.GL.glUnmapNamedBufferEXT*"></a>
<h3 id="Hi_Disp_GL_glUnmapNamedBufferEXT_System_UInt32_" data-uid="Hi.Disp.GL.glUnmapNamedBufferEXT(System.UInt32)">
glUnmapNamedBufferEXT(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern int glUnmapNamedBufferEXT(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUnmapObjectBufferATI_" data-uid="Hi.Disp.GL.glUnmapObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glUnmapObjectBufferATI_System_UInt32_" data-uid="Hi.Disp.GL.glUnmapObjectBufferATI(System.UInt32)">
glUnmapObjectBufferATI(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUnmapObjectBufferATI(uint buffer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUpdateObjectBufferATI_" data-uid="Hi.Disp.GL.glUpdateObjectBufferATI*"></a>
<h3 id="Hi_Disp_GL_glUpdateObjectBufferATI_System_UInt32_System_UInt32_System_Int32_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glUpdateObjectBufferATI(System.UInt32,System.UInt32,System.Int32,System.IntPtr,System.UInt32)">
glUpdateObjectBufferATI(uint, uint, int, nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUpdateObjectBufferATI(uint buffer, uint offset, int size, nint pointer, uint preserve)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>preserve</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUseProgram_" data-uid="Hi.Disp.GL.glUseProgram*"></a>
<h3 id="Hi_Disp_GL_glUseProgram_System_UInt32_" data-uid="Hi.Disp.GL.glUseProgram(System.UInt32)">
glUseProgram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUseProgram(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUseProgramObjectARB_" data-uid="Hi.Disp.GL.glUseProgramObjectARB*"></a>
<h3 id="Hi_Disp_GL_glUseProgramObjectARB_System_UInt32_" data-uid="Hi.Disp.GL.glUseProgramObjectARB(System.UInt32)">
glUseProgramObjectARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUseProgramObjectARB(uint programObj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUseProgramStages_" data-uid="Hi.Disp.GL.glUseProgramStages*"></a>
<h3 id="Hi_Disp_GL_glUseProgramStages_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUseProgramStages(System.UInt32,System.UInt32,System.UInt32)">
glUseProgramStages(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUseProgramStages(uint pipeline, uint stages, uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stages</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glUseShaderProgramEXT_" data-uid="Hi.Disp.GL.glUseShaderProgramEXT*"></a>
<h3 id="Hi_Disp_GL_glUseShaderProgramEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glUseShaderProgramEXT(System.UInt32,System.UInt32)">
glUseShaderProgramEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glUseShaderProgramEXT(uint type, uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUFiniNV_" data-uid="Hi.Disp.GL.glVDPAUFiniNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUFiniNV" data-uid="Hi.Disp.GL.glVDPAUFiniNV">
glVDPAUFiniNV()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUFiniNV()</code></pre>
</div>
<a id="Hi_Disp_GL_glVDPAUGetSurfaceivNV_" data-uid="Hi.Disp.GL.glVDPAUGetSurfaceivNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUGetSurfaceivNV_System_IntPtr_System_UInt32_System_Int32_System_Int32__System_Int32__" data-uid="Hi.Disp.GL.glVDPAUGetSurfaceivNV(System.IntPtr,System.UInt32,System.Int32,System.Int32*,System.Int32*)">
glVDPAUGetSurfaceivNV(nint, uint, int, int*, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUGetSurfaceivNV(nint surface, uint pname, int bufSize, int* length, int* values)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>surface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>bufSize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
<dt><code>values</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUInitNV_" data-uid="Hi.Disp.GL.glVDPAUInitNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUInitNV_System_IntPtr_System_IntPtr_" data-uid="Hi.Disp.GL.glVDPAUInitNV(System.IntPtr,System.IntPtr)">
glVDPAUInitNV(nint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUInitNV(nint vdpDevice, nint getProcAddress)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>vdpDevice</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>getProcAddress</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUIsSurfaceNV_" data-uid="Hi.Disp.GL.glVDPAUIsSurfaceNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUIsSurfaceNV_System_IntPtr_" data-uid="Hi.Disp.GL.glVDPAUIsSurfaceNV(System.IntPtr)">
glVDPAUIsSurfaceNV(nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUIsSurfaceNV(nint surface)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>surface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUMapSurfacesNV_" data-uid="Hi.Disp.GL.glVDPAUMapSurfacesNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUMapSurfacesNV_System_Int32_System_IntPtr__" data-uid="Hi.Disp.GL.glVDPAUMapSurfacesNV(System.Int32,System.IntPtr*)">
glVDPAUMapSurfacesNV(int, nint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUMapSurfacesNV(int numSurfaces, nint* surfaces)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>numSurfaces</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>surfaces</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAURegisterOutputSurfaceNV_" data-uid="Hi.Disp.GL.glVDPAURegisterOutputSurfaceNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAURegisterOutputSurfaceNV_System_IntPtr_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glVDPAURegisterOutputSurfaceNV(System.IntPtr,System.UInt32,System.Int32,System.UInt32*)">
glVDPAURegisterOutputSurfaceNV(nint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glVDPAURegisterOutputSurfaceNV(nint vdpSurface, uint target, int numTextureNames, uint* textureNames)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>vdpSurface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>numTextureNames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textureNames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAURegisterVideoSurfaceNV_" data-uid="Hi.Disp.GL.glVDPAURegisterVideoSurfaceNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAURegisterVideoSurfaceNV_System_IntPtr_System_UInt32_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glVDPAURegisterVideoSurfaceNV(System.IntPtr,System.UInt32,System.Int32,System.UInt32*)">
glVDPAURegisterVideoSurfaceNV(nint, uint, int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern nint glVDPAURegisterVideoSurfaceNV(nint vdpSurface, uint target, int numTextureNames, uint* textureNames)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>vdpSurface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>target</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>numTextureNames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>textureNames</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUSurfaceAccessNV_" data-uid="Hi.Disp.GL.glVDPAUSurfaceAccessNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUSurfaceAccessNV_System_IntPtr_System_UInt32_" data-uid="Hi.Disp.GL.glVDPAUSurfaceAccessNV(System.IntPtr,System.UInt32)">
glVDPAUSurfaceAccessNV(nint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUSurfaceAccessNV(nint surface, uint access)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>surface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>access</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUUnmapSurfacesNV_" data-uid="Hi.Disp.GL.glVDPAUUnmapSurfacesNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUUnmapSurfacesNV_System_Int32_System_IntPtr__" data-uid="Hi.Disp.GL.glVDPAUUnmapSurfacesNV(System.Int32,System.IntPtr*)">
glVDPAUUnmapSurfacesNV(int, nint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUUnmapSurfacesNV(int numSurface, nint* surfaces)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>numSurface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>surfaces</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVDPAUUnregisterSurfaceNV_" data-uid="Hi.Disp.GL.glVDPAUUnregisterSurfaceNV*"></a>
<h3 id="Hi_Disp_GL_glVDPAUUnregisterSurfaceNV_System_IntPtr_" data-uid="Hi.Disp.GL.glVDPAUUnregisterSurfaceNV(System.IntPtr)">
glVDPAUUnregisterSurfaceNV(nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVDPAUUnregisterSurfaceNV(nint surface)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>surface</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glValidateProgram_" data-uid="Hi.Disp.GL.glValidateProgram*"></a>
<h3 id="Hi_Disp_GL_glValidateProgram_System_UInt32_" data-uid="Hi.Disp.GL.glValidateProgram(System.UInt32)">
glValidateProgram(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glValidateProgram(uint program)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>program</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glValidateProgramARB_" data-uid="Hi.Disp.GL.glValidateProgramARB*"></a>
<h3 id="Hi_Disp_GL_glValidateProgramARB_System_UInt32_" data-uid="Hi.Disp.GL.glValidateProgramARB(System.UInt32)">
glValidateProgramARB(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glValidateProgramARB(uint programObj)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>programObj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glValidateProgramPipeline_" data-uid="Hi.Disp.GL.glValidateProgramPipeline*"></a>
<h3 id="Hi_Disp_GL_glValidateProgramPipeline_System_UInt32_" data-uid="Hi.Disp.GL.glValidateProgramPipeline(System.UInt32)">
glValidateProgramPipeline(uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glValidateProgramPipeline(uint pipeline)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pipeline</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantArrayObjectATI_" data-uid="Hi.Disp.GL.glVariantArrayObjectATI*"></a>
<h3 id="Hi_Disp_GL_glVariantArrayObjectATI_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVariantArrayObjectATI(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32)">
glVariantArrayObjectATI(uint, uint, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantArrayObjectATI(uint id, uint type, int stride, uint buffer, uint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantPointerEXT_" data-uid="Hi.Disp.GL.glVariantPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantPointerEXT_System_UInt32_System_UInt32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glVariantPointerEXT(System.UInt32,System.UInt32,System.UInt32,System.IntPtr)">
glVariantPointerEXT(uint, uint, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantPointerEXT(uint id, uint type, uint stride, nint addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantbvEXT_" data-uid="Hi.Disp.GL.glVariantbvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantbvEXT_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVariantbvEXT(System.UInt32,System.SByte*)">
glVariantbvEXT(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantbvEXT(uint id, sbyte* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantdvEXT_" data-uid="Hi.Disp.GL.glVariantdvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantdvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVariantdvEXT(System.UInt32,System.Double*)">
glVariantdvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantdvEXT(uint id, double* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantfvEXT_" data-uid="Hi.Disp.GL.glVariantfvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantfvEXT_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVariantfvEXT(System.UInt32,System.Single*)">
glVariantfvEXT(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantfvEXT(uint id, float* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantivEXT_" data-uid="Hi.Disp.GL.glVariantivEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantivEXT_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVariantivEXT(System.UInt32,System.Int32*)">
glVariantivEXT(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantivEXT(uint id, int* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantsvEXT_" data-uid="Hi.Disp.GL.glVariantsvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantsvEXT_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVariantsvEXT(System.UInt32,System.Int16*)">
glVariantsvEXT(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantsvEXT(uint id, short* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantubvEXT_" data-uid="Hi.Disp.GL.glVariantubvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantubvEXT_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVariantubvEXT(System.UInt32,System.Byte*)">
glVariantubvEXT(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantubvEXT(uint id, byte* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantuivEXT_" data-uid="Hi.Disp.GL.glVariantuivEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantuivEXT_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVariantuivEXT(System.UInt32,System.UInt32*)">
glVariantuivEXT(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantuivEXT(uint id, uint* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVariantusvEXT_" data-uid="Hi.Disp.GL.glVariantusvEXT*"></a>
<h3 id="Hi_Disp_GL_glVariantusvEXT_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVariantusvEXT(System.UInt32,System.UInt16*)">
glVariantusvEXT(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVariantusvEXT(uint id, ushort* addr)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>id</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>addr</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2d_" data-uid="Hi.Disp.GL.glVertex2d*"></a>
<h3 id="Hi_Disp_GL_glVertex2d_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertex2d(System.Double,System.Double)">
glVertex2d(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2d(double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2dv_" data-uid="Hi.Disp.GL.glVertex2dv*"></a>
<h3 id="Hi_Disp_GL_glVertex2dv_System_Double__" data-uid="Hi.Disp.GL.glVertex2dv(System.Double*)">
glVertex2dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2f_" data-uid="Hi.Disp.GL.glVertex2f*"></a>
<h3 id="Hi_Disp_GL_glVertex2f_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertex2f(System.Single,System.Single)">
glVertex2f(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2f(float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2fv_" data-uid="Hi.Disp.GL.glVertex2fv*"></a>
<h3 id="Hi_Disp_GL_glVertex2fv_System_Single__" data-uid="Hi.Disp.GL.glVertex2fv(System.Single*)">
glVertex2fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2hNV_" data-uid="Hi.Disp.GL.glVertex2hNV*"></a>
<h3 id="Hi_Disp_GL_glVertex2hNV_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertex2hNV(System.UInt16,System.UInt16)">
glVertex2hNV(ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2hNV(ushort x, ushort y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2hvNV_" data-uid="Hi.Disp.GL.glVertex2hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertex2hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glVertex2hvNV(System.UInt16*)">
glVertex2hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2i_" data-uid="Hi.Disp.GL.glVertex2i*"></a>
<h3 id="Hi_Disp_GL_glVertex2i_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertex2i(System.Int32,System.Int32)">
glVertex2i(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2i(int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2iv_" data-uid="Hi.Disp.GL.glVertex2iv*"></a>
<h3 id="Hi_Disp_GL_glVertex2iv_System_Int32__" data-uid="Hi.Disp.GL.glVertex2iv(System.Int32*)">
glVertex2iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2s_" data-uid="Hi.Disp.GL.glVertex2s*"></a>
<h3 id="Hi_Disp_GL_glVertex2s_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertex2s(System.Int16,System.Int16)">
glVertex2s(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2s(short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex2sv_" data-uid="Hi.Disp.GL.glVertex2sv*"></a>
<h3 id="Hi_Disp_GL_glVertex2sv_System_Int16__" data-uid="Hi.Disp.GL.glVertex2sv(System.Int16*)">
glVertex2sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex2sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3d_" data-uid="Hi.Disp.GL.glVertex3d*"></a>
<h3 id="Hi_Disp_GL_glVertex3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertex3d(System.Double,System.Double,System.Double)">
glVertex3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3d(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3dv_" data-uid="Hi.Disp.GL.glVertex3dv*"></a>
<h3 id="Hi_Disp_GL_glVertex3dv_System_Double__" data-uid="Hi.Disp.GL.glVertex3dv(System.Double*)">
glVertex3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3f_" data-uid="Hi.Disp.GL.glVertex3f*"></a>
<h3 id="Hi_Disp_GL_glVertex3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertex3f(System.Single,System.Single,System.Single)">
glVertex3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3f(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3fv_" data-uid="Hi.Disp.GL.glVertex3fv*"></a>
<h3 id="Hi_Disp_GL_glVertex3fv_System_Single__" data-uid="Hi.Disp.GL.glVertex3fv(System.Single*)">
glVertex3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3hNV_" data-uid="Hi.Disp.GL.glVertex3hNV*"></a>
<h3 id="Hi_Disp_GL_glVertex3hNV_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertex3hNV(System.UInt16,System.UInt16,System.UInt16)">
glVertex3hNV(ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3hNV(ushort x, ushort y, ushort z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3hvNV_" data-uid="Hi.Disp.GL.glVertex3hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertex3hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glVertex3hvNV(System.UInt16*)">
glVertex3hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3i_" data-uid="Hi.Disp.GL.glVertex3i*"></a>
<h3 id="Hi_Disp_GL_glVertex3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertex3i(System.Int32,System.Int32,System.Int32)">
glVertex3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3i(int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3iv_" data-uid="Hi.Disp.GL.glVertex3iv*"></a>
<h3 id="Hi_Disp_GL_glVertex3iv_System_Int32__" data-uid="Hi.Disp.GL.glVertex3iv(System.Int32*)">
glVertex3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3s_" data-uid="Hi.Disp.GL.glVertex3s*"></a>
<h3 id="Hi_Disp_GL_glVertex3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertex3s(System.Int16,System.Int16,System.Int16)">
glVertex3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3s(short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex3sv_" data-uid="Hi.Disp.GL.glVertex3sv*"></a>
<h3 id="Hi_Disp_GL_glVertex3sv_System_Int16__" data-uid="Hi.Disp.GL.glVertex3sv(System.Int16*)">
glVertex3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4d_" data-uid="Hi.Disp.GL.glVertex4d*"></a>
<h3 id="Hi_Disp_GL_glVertex4d_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertex4d(System.Double,System.Double,System.Double,System.Double)">
glVertex4d(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4d(double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4dv_" data-uid="Hi.Disp.GL.glVertex4dv*"></a>
<h3 id="Hi_Disp_GL_glVertex4dv_System_Double__" data-uid="Hi.Disp.GL.glVertex4dv(System.Double*)">
glVertex4dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4f_" data-uid="Hi.Disp.GL.glVertex4f*"></a>
<h3 id="Hi_Disp_GL_glVertex4f_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertex4f(System.Single,System.Single,System.Single,System.Single)">
glVertex4f(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4f(float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4fv_" data-uid="Hi.Disp.GL.glVertex4fv*"></a>
<h3 id="Hi_Disp_GL_glVertex4fv_System_Single__" data-uid="Hi.Disp.GL.glVertex4fv(System.Single*)">
glVertex4fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4hNV_" data-uid="Hi.Disp.GL.glVertex4hNV*"></a>
<h3 id="Hi_Disp_GL_glVertex4hNV_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertex4hNV(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glVertex4hNV(ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4hNV(ushort x, ushort y, ushort z, ushort w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4hvNV_" data-uid="Hi.Disp.GL.glVertex4hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertex4hvNV_System_UInt16__" data-uid="Hi.Disp.GL.glVertex4hvNV(System.UInt16*)">
glVertex4hvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4hvNV(ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4i_" data-uid="Hi.Disp.GL.glVertex4i*"></a>
<h3 id="Hi_Disp_GL_glVertex4i_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertex4i(System.Int32,System.Int32,System.Int32,System.Int32)">
glVertex4i(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4i(int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4iv_" data-uid="Hi.Disp.GL.glVertex4iv*"></a>
<h3 id="Hi_Disp_GL_glVertex4iv_System_Int32__" data-uid="Hi.Disp.GL.glVertex4iv(System.Int32*)">
glVertex4iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4s_" data-uid="Hi.Disp.GL.glVertex4s*"></a>
<h3 id="Hi_Disp_GL_glVertex4s_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertex4s(System.Int16,System.Int16,System.Int16,System.Int16)">
glVertex4s(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4s(short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertex4sv_" data-uid="Hi.Disp.GL.glVertex4sv*"></a>
<h3 id="Hi_Disp_GL_glVertex4sv_System_Int16__" data-uid="Hi.Disp.GL.glVertex4sv(System.Int16*)">
glVertex4sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertex4sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexArrayParameteriAPPLE_" data-uid="Hi.Disp.GL.glVertexArrayParameteriAPPLE*"></a>
<h3 id="Hi_Disp_GL_glVertexArrayParameteriAPPLE_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexArrayParameteriAPPLE(System.UInt32,System.Int32)">
glVertexArrayParameteriAPPLE(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexArrayParameteriAPPLE(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexArrayRangeAPPLE_" data-uid="Hi.Disp.GL.glVertexArrayRangeAPPLE*"></a>
<h3 id="Hi_Disp_GL_glVertexArrayRangeAPPLE_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexArrayRangeAPPLE(System.Int32,System.IntPtr)">
glVertexArrayRangeAPPLE(int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexArrayRangeAPPLE(int length, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexArrayRangeNV_" data-uid="Hi.Disp.GL.glVertexArrayRangeNV*"></a>
<h3 id="Hi_Disp_GL_glVertexArrayRangeNV_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexArrayRangeNV(System.Int32,System.IntPtr)">
glVertexArrayRangeNV(int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexArrayRangeNV(int length, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>length</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexArrayVertexAttribLOffsetEXT_" data-uid="Hi.Disp.GL.glVertexArrayVertexAttribLOffsetEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexArrayVertexAttribLOffsetEXT_System_UInt32_System_UInt32_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexArrayVertexAttribLOffsetEXT(System.UInt32,System.UInt32,System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexArrayVertexAttribLOffsetEXT(uint, uint, uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexArrayVertexAttribLOffsetEXT(uint vaobj, uint buffer, uint index, int size, uint type, int stride, nint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>vaobj</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1d_" data-uid="Hi.Disp.GL.glVertexAttrib1d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1d_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib1d(System.UInt32,System.Double)">
glVertexAttrib1d(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1d(uint index, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1dARB_" data-uid="Hi.Disp.GL.glVertexAttrib1dARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1dARB_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib1dARB(System.UInt32,System.Double)">
glVertexAttrib1dARB(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1dARB(uint index, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1dNV_" data-uid="Hi.Disp.GL.glVertexAttrib1dNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1dNV_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib1dNV(System.UInt32,System.Double)">
glVertexAttrib1dNV(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1dNV(uint index, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1dv_" data-uid="Hi.Disp.GL.glVertexAttrib1dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib1dv(System.UInt32,System.Double*)">
glVertexAttrib1dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1dvARB_" data-uid="Hi.Disp.GL.glVertexAttrib1dvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib1dvARB(System.UInt32,System.Double*)">
glVertexAttrib1dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1dvARB(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1dvNV_" data-uid="Hi.Disp.GL.glVertexAttrib1dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1dvNV_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib1dvNV(System.UInt32,System.Double*)">
glVertexAttrib1dvNV(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1dvNV(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1f_" data-uid="Hi.Disp.GL.glVertexAttrib1f*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1f_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib1f(System.UInt32,System.Single)">
glVertexAttrib1f(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1f(uint index, float x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1fARB_" data-uid="Hi.Disp.GL.glVertexAttrib1fARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1fARB_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib1fARB(System.UInt32,System.Single)">
glVertexAttrib1fARB(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1fARB(uint index, float x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1fNV_" data-uid="Hi.Disp.GL.glVertexAttrib1fNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1fNV_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib1fNV(System.UInt32,System.Single)">
glVertexAttrib1fNV(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1fNV(uint index, float x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1fv_" data-uid="Hi.Disp.GL.glVertexAttrib1fv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib1fv(System.UInt32,System.Single*)">
glVertexAttrib1fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1fv(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1fvARB_" data-uid="Hi.Disp.GL.glVertexAttrib1fvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib1fvARB(System.UInt32,System.Single*)">
glVertexAttrib1fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1fvARB(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1fvNV_" data-uid="Hi.Disp.GL.glVertexAttrib1fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1fvNV_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib1fvNV(System.UInt32,System.Single*)">
glVertexAttrib1fvNV(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1fvNV(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1hNV_" data-uid="Hi.Disp.GL.glVertexAttrib1hNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1hNV_System_UInt32_System_UInt16_" data-uid="Hi.Disp.GL.glVertexAttrib1hNV(System.UInt32,System.UInt16)">
glVertexAttrib1hNV(uint, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1hNV(uint index, ushort x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1hvNV_" data-uid="Hi.Disp.GL.glVertexAttrib1hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib1hvNV(System.UInt32,System.UInt16*)">
glVertexAttrib1hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1hvNV(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1s_" data-uid="Hi.Disp.GL.glVertexAttrib1s*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1s_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib1s(System.UInt32,System.Int16)">
glVertexAttrib1s(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1s(uint index, short x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1sARB_" data-uid="Hi.Disp.GL.glVertexAttrib1sARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1sARB_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib1sARB(System.UInt32,System.Int16)">
glVertexAttrib1sARB(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1sARB(uint index, short x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1sNV_" data-uid="Hi.Disp.GL.glVertexAttrib1sNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1sNV_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib1sNV(System.UInt32,System.Int16)">
glVertexAttrib1sNV(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1sNV(uint index, short x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1sv_" data-uid="Hi.Disp.GL.glVertexAttrib1sv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib1sv(System.UInt32,System.Int16*)">
glVertexAttrib1sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1sv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1svARB_" data-uid="Hi.Disp.GL.glVertexAttrib1svARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib1svARB(System.UInt32,System.Int16*)">
glVertexAttrib1svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1svARB(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib1svNV_" data-uid="Hi.Disp.GL.glVertexAttrib1svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib1svNV_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib1svNV(System.UInt32,System.Int16*)">
glVertexAttrib1svNV(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib1svNV(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2d_" data-uid="Hi.Disp.GL.glVertexAttrib2d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2d_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib2d(System.UInt32,System.Double,System.Double)">
glVertexAttrib2d(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2d(uint index, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2dARB_" data-uid="Hi.Disp.GL.glVertexAttrib2dARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2dARB_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib2dARB(System.UInt32,System.Double,System.Double)">
glVertexAttrib2dARB(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2dARB(uint index, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2dNV_" data-uid="Hi.Disp.GL.glVertexAttrib2dNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2dNV_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib2dNV(System.UInt32,System.Double,System.Double)">
glVertexAttrib2dNV(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2dNV(uint index, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2dv_" data-uid="Hi.Disp.GL.glVertexAttrib2dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib2dv(System.UInt32,System.Double*)">
glVertexAttrib2dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2dvARB_" data-uid="Hi.Disp.GL.glVertexAttrib2dvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib2dvARB(System.UInt32,System.Double*)">
glVertexAttrib2dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2dvARB(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2dvNV_" data-uid="Hi.Disp.GL.glVertexAttrib2dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2dvNV_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib2dvNV(System.UInt32,System.Double*)">
glVertexAttrib2dvNV(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2dvNV(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2f_" data-uid="Hi.Disp.GL.glVertexAttrib2f*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2f_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib2f(System.UInt32,System.Single,System.Single)">
glVertexAttrib2f(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2f(uint index, float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2fARB_" data-uid="Hi.Disp.GL.glVertexAttrib2fARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2fARB_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib2fARB(System.UInt32,System.Single,System.Single)">
glVertexAttrib2fARB(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2fARB(uint index, float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2fNV_" data-uid="Hi.Disp.GL.glVertexAttrib2fNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2fNV_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib2fNV(System.UInt32,System.Single,System.Single)">
glVertexAttrib2fNV(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2fNV(uint index, float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2fv_" data-uid="Hi.Disp.GL.glVertexAttrib2fv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib2fv(System.UInt32,System.Single*)">
glVertexAttrib2fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2fv(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2fvARB_" data-uid="Hi.Disp.GL.glVertexAttrib2fvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib2fvARB(System.UInt32,System.Single*)">
glVertexAttrib2fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2fvARB(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2fvNV_" data-uid="Hi.Disp.GL.glVertexAttrib2fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2fvNV_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib2fvNV(System.UInt32,System.Single*)">
glVertexAttrib2fvNV(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2fvNV(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2hNV_" data-uid="Hi.Disp.GL.glVertexAttrib2hNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2hNV_System_UInt32_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertexAttrib2hNV(System.UInt32,System.UInt16,System.UInt16)">
glVertexAttrib2hNV(uint, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2hNV(uint index, ushort x, ushort y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2hvNV_" data-uid="Hi.Disp.GL.glVertexAttrib2hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib2hvNV(System.UInt32,System.UInt16*)">
glVertexAttrib2hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2hvNV(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2s_" data-uid="Hi.Disp.GL.glVertexAttrib2s*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2s_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib2s(System.UInt32,System.Int16,System.Int16)">
glVertexAttrib2s(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2s(uint index, short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2sARB_" data-uid="Hi.Disp.GL.glVertexAttrib2sARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2sARB_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib2sARB(System.UInt32,System.Int16,System.Int16)">
glVertexAttrib2sARB(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2sARB(uint index, short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2sNV_" data-uid="Hi.Disp.GL.glVertexAttrib2sNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2sNV_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib2sNV(System.UInt32,System.Int16,System.Int16)">
glVertexAttrib2sNV(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2sNV(uint index, short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2sv_" data-uid="Hi.Disp.GL.glVertexAttrib2sv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib2sv(System.UInt32,System.Int16*)">
glVertexAttrib2sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2sv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2svARB_" data-uid="Hi.Disp.GL.glVertexAttrib2svARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib2svARB(System.UInt32,System.Int16*)">
glVertexAttrib2svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2svARB(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib2svNV_" data-uid="Hi.Disp.GL.glVertexAttrib2svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib2svNV_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib2svNV(System.UInt32,System.Int16*)">
glVertexAttrib2svNV(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib2svNV(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3d_" data-uid="Hi.Disp.GL.glVertexAttrib3d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3d_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib3d(System.UInt32,System.Double,System.Double,System.Double)">
glVertexAttrib3d(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3d(uint index, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3dARB_" data-uid="Hi.Disp.GL.glVertexAttrib3dARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3dARB_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib3dARB(System.UInt32,System.Double,System.Double,System.Double)">
glVertexAttrib3dARB(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3dARB(uint index, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3dNV_" data-uid="Hi.Disp.GL.glVertexAttrib3dNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3dNV_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib3dNV(System.UInt32,System.Double,System.Double,System.Double)">
glVertexAttrib3dNV(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3dNV(uint index, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3dv_" data-uid="Hi.Disp.GL.glVertexAttrib3dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib3dv(System.UInt32,System.Double*)">
glVertexAttrib3dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3dvARB_" data-uid="Hi.Disp.GL.glVertexAttrib3dvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib3dvARB(System.UInt32,System.Double*)">
glVertexAttrib3dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3dvARB(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3dvNV_" data-uid="Hi.Disp.GL.glVertexAttrib3dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3dvNV_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib3dvNV(System.UInt32,System.Double*)">
glVertexAttrib3dvNV(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3dvNV(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3f_" data-uid="Hi.Disp.GL.glVertexAttrib3f*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3f_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib3f(System.UInt32,System.Single,System.Single,System.Single)">
glVertexAttrib3f(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3f(uint index, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3fARB_" data-uid="Hi.Disp.GL.glVertexAttrib3fARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3fARB_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib3fARB(System.UInt32,System.Single,System.Single,System.Single)">
glVertexAttrib3fARB(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3fARB(uint index, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3fNV_" data-uid="Hi.Disp.GL.glVertexAttrib3fNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3fNV_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib3fNV(System.UInt32,System.Single,System.Single,System.Single)">
glVertexAttrib3fNV(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3fNV(uint index, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3fv_" data-uid="Hi.Disp.GL.glVertexAttrib3fv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib3fv(System.UInt32,System.Single*)">
glVertexAttrib3fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3fv(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3fvARB_" data-uid="Hi.Disp.GL.glVertexAttrib3fvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib3fvARB(System.UInt32,System.Single*)">
glVertexAttrib3fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3fvARB(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3fvNV_" data-uid="Hi.Disp.GL.glVertexAttrib3fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3fvNV_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib3fvNV(System.UInt32,System.Single*)">
glVertexAttrib3fvNV(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3fvNV(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3hNV_" data-uid="Hi.Disp.GL.glVertexAttrib3hNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3hNV_System_UInt32_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertexAttrib3hNV(System.UInt32,System.UInt16,System.UInt16,System.UInt16)">
glVertexAttrib3hNV(uint, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3hNV(uint index, ushort x, ushort y, ushort z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3hvNV_" data-uid="Hi.Disp.GL.glVertexAttrib3hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib3hvNV(System.UInt32,System.UInt16*)">
glVertexAttrib3hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3hvNV(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3s_" data-uid="Hi.Disp.GL.glVertexAttrib3s*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3s_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib3s(System.UInt32,System.Int16,System.Int16,System.Int16)">
glVertexAttrib3s(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3s(uint index, short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3sARB_" data-uid="Hi.Disp.GL.glVertexAttrib3sARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3sARB_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib3sARB(System.UInt32,System.Int16,System.Int16,System.Int16)">
glVertexAttrib3sARB(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3sARB(uint index, short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3sNV_" data-uid="Hi.Disp.GL.glVertexAttrib3sNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3sNV_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib3sNV(System.UInt32,System.Int16,System.Int16,System.Int16)">
glVertexAttrib3sNV(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3sNV(uint index, short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3sv_" data-uid="Hi.Disp.GL.glVertexAttrib3sv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib3sv(System.UInt32,System.Int16*)">
glVertexAttrib3sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3sv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3svARB_" data-uid="Hi.Disp.GL.glVertexAttrib3svARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib3svARB(System.UInt32,System.Int16*)">
glVertexAttrib3svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3svARB(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib3svNV_" data-uid="Hi.Disp.GL.glVertexAttrib3svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib3svNV_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib3svNV(System.UInt32,System.Int16*)">
glVertexAttrib3svNV(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib3svNV(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nbv_" data-uid="Hi.Disp.GL.glVertexAttrib4Nbv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nbv_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttrib4Nbv(System.UInt32,System.SByte*)">
glVertexAttrib4Nbv(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nbv(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NbvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NbvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NbvARB_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttrib4NbvARB(System.UInt32,System.SByte*)">
glVertexAttrib4NbvARB(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NbvARB(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Niv_" data-uid="Hi.Disp.GL.glVertexAttrib4Niv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Niv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttrib4Niv(System.UInt32,System.Int32*)">
glVertexAttrib4Niv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Niv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NivARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NivARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttrib4NivARB(System.UInt32,System.Int32*)">
glVertexAttrib4NivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NivARB(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nsv_" data-uid="Hi.Disp.GL.glVertexAttrib4Nsv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nsv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib4Nsv(System.UInt32,System.Int16*)">
glVertexAttrib4Nsv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nsv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NsvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NsvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NsvARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib4NsvARB(System.UInt32,System.Int16*)">
glVertexAttrib4NsvARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NsvARB(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nub_" data-uid="Hi.Disp.GL.glVertexAttrib4Nub*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nub_System_UInt32_System_Byte_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glVertexAttrib4Nub(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
glVertexAttrib4Nub(uint, byte, byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nub(uint index, byte x, byte y, byte z, byte w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NubARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NubARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NubARB_System_UInt32_System_Byte_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glVertexAttrib4NubARB(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
glVertexAttrib4NubARB(uint, byte, byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NubARB(uint index, byte x, byte y, byte z, byte w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nubv_" data-uid="Hi.Disp.GL.glVertexAttrib4Nubv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nubv_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttrib4Nubv(System.UInt32,System.Byte*)">
glVertexAttrib4Nubv(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nubv(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NubvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NubvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NubvARB_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttrib4NubvARB(System.UInt32,System.Byte*)">
glVertexAttrib4NubvARB(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NubvARB(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nuiv_" data-uid="Hi.Disp.GL.glVertexAttrib4Nuiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nuiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttrib4Nuiv(System.UInt32,System.UInt32*)">
glVertexAttrib4Nuiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nuiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NuivARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NuivARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NuivARB_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttrib4NuivARB(System.UInt32,System.UInt32*)">
glVertexAttrib4NuivARB(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NuivARB(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4Nusv_" data-uid="Hi.Disp.GL.glVertexAttrib4Nusv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4Nusv_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib4Nusv(System.UInt32,System.UInt16*)">
glVertexAttrib4Nusv(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4Nusv(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4NusvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4NusvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4NusvARB_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib4NusvARB(System.UInt32,System.UInt16*)">
glVertexAttrib4NusvARB(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4NusvARB(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4bv_" data-uid="Hi.Disp.GL.glVertexAttrib4bv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4bv_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttrib4bv(System.UInt32,System.SByte*)">
glVertexAttrib4bv(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4bv(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4bvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4bvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4bvARB_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttrib4bvARB(System.UInt32,System.SByte*)">
glVertexAttrib4bvARB(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4bvARB(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4d_" data-uid="Hi.Disp.GL.glVertexAttrib4d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4d_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib4d(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexAttrib4d(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4d(uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4dARB_" data-uid="Hi.Disp.GL.glVertexAttrib4dARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4dARB_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib4dARB(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexAttrib4dARB(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4dARB(uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4dNV_" data-uid="Hi.Disp.GL.glVertexAttrib4dNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4dNV_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttrib4dNV(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexAttrib4dNV(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4dNV(uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4dv_" data-uid="Hi.Disp.GL.glVertexAttrib4dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib4dv(System.UInt32,System.Double*)">
glVertexAttrib4dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4dvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4dvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4dvARB_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib4dvARB(System.UInt32,System.Double*)">
glVertexAttrib4dvARB(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4dvARB(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4dvNV_" data-uid="Hi.Disp.GL.glVertexAttrib4dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4dvNV_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttrib4dvNV(System.UInt32,System.Double*)">
glVertexAttrib4dvNV(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4dvNV(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4f_" data-uid="Hi.Disp.GL.glVertexAttrib4f*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4f_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib4f(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glVertexAttrib4f(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4f(uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4fARB_" data-uid="Hi.Disp.GL.glVertexAttrib4fARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4fARB_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib4fARB(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glVertexAttrib4fARB(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4fARB(uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4fNV_" data-uid="Hi.Disp.GL.glVertexAttrib4fNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4fNV_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexAttrib4fNV(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glVertexAttrib4fNV(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4fNV(uint index, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4fv_" data-uid="Hi.Disp.GL.glVertexAttrib4fv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4fv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib4fv(System.UInt32,System.Single*)">
glVertexAttrib4fv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4fv(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4fvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4fvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4fvARB_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib4fvARB(System.UInt32,System.Single*)">
glVertexAttrib4fvARB(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4fvARB(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4fvNV_" data-uid="Hi.Disp.GL.glVertexAttrib4fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4fvNV_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttrib4fvNV(System.UInt32,System.Single*)">
glVertexAttrib4fvNV(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4fvNV(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4hNV_" data-uid="Hi.Disp.GL.glVertexAttrib4hNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4hNV_System_UInt32_System_UInt16_System_UInt16_System_UInt16_System_UInt16_" data-uid="Hi.Disp.GL.glVertexAttrib4hNV(System.UInt32,System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
glVertexAttrib4hNV(uint, ushort, ushort, ushort, ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4hNV(uint index, ushort x, ushort y, ushort z, ushort w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4hvNV_" data-uid="Hi.Disp.GL.glVertexAttrib4hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4hvNV_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib4hvNV(System.UInt32,System.UInt16*)">
glVertexAttrib4hvNV(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4hvNV(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4iv_" data-uid="Hi.Disp.GL.glVertexAttrib4iv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttrib4iv(System.UInt32,System.Int32*)">
glVertexAttrib4iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4iv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4ivARB_" data-uid="Hi.Disp.GL.glVertexAttrib4ivARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4ivARB_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttrib4ivARB(System.UInt32,System.Int32*)">
glVertexAttrib4ivARB(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4ivARB(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4s_" data-uid="Hi.Disp.GL.glVertexAttrib4s*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4s_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib4s(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glVertexAttrib4s(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4s(uint index, short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4sARB_" data-uid="Hi.Disp.GL.glVertexAttrib4sARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4sARB_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib4sARB(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glVertexAttrib4sARB(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4sARB(uint index, short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4sNV_" data-uid="Hi.Disp.GL.glVertexAttrib4sNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4sNV_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexAttrib4sNV(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glVertexAttrib4sNV(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4sNV(uint index, short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4sv_" data-uid="Hi.Disp.GL.glVertexAttrib4sv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib4sv(System.UInt32,System.Int16*)">
glVertexAttrib4sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4sv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4svARB_" data-uid="Hi.Disp.GL.glVertexAttrib4svARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4svARB_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib4svARB(System.UInt32,System.Int16*)">
glVertexAttrib4svARB(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4svARB(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4svNV_" data-uid="Hi.Disp.GL.glVertexAttrib4svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4svNV_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttrib4svNV(System.UInt32,System.Int16*)">
glVertexAttrib4svNV(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4svNV(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4ubNV_" data-uid="Hi.Disp.GL.glVertexAttrib4ubNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4ubNV_System_UInt32_System_Byte_System_Byte_System_Byte_System_Byte_" data-uid="Hi.Disp.GL.glVertexAttrib4ubNV(System.UInt32,System.Byte,System.Byte,System.Byte,System.Byte)">
glVertexAttrib4ubNV(uint, byte, byte, byte, byte)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4ubNV(uint index, byte x, byte y, byte z, byte w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4ubv_" data-uid="Hi.Disp.GL.glVertexAttrib4ubv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4ubv_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttrib4ubv(System.UInt32,System.Byte*)">
glVertexAttrib4ubv(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4ubv(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4ubvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4ubvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4ubvARB_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttrib4ubvARB(System.UInt32,System.Byte*)">
glVertexAttrib4ubvARB(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4ubvARB(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4ubvNV_" data-uid="Hi.Disp.GL.glVertexAttrib4ubvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4ubvNV_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttrib4ubvNV(System.UInt32,System.Byte*)">
glVertexAttrib4ubvNV(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4ubvNV(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4uiv_" data-uid="Hi.Disp.GL.glVertexAttrib4uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttrib4uiv(System.UInt32,System.UInt32*)">
glVertexAttrib4uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4uiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4uivARB_" data-uid="Hi.Disp.GL.glVertexAttrib4uivARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4uivARB_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttrib4uivARB(System.UInt32,System.UInt32*)">
glVertexAttrib4uivARB(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4uivARB(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4usv_" data-uid="Hi.Disp.GL.glVertexAttrib4usv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4usv_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib4usv(System.UInt32,System.UInt16*)">
glVertexAttrib4usv(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4usv(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttrib4usvARB_" data-uid="Hi.Disp.GL.glVertexAttrib4usvARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttrib4usvARB_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttrib4usvARB(System.UInt32,System.UInt16*)">
glVertexAttrib4usvARB(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttrib4usvARB(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribArrayObjectATI_" data-uid="Hi.Disp.GL.glVertexAttribArrayObjectATI*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribArrayObjectATI_System_UInt32_System_Int32_System_UInt32_System_Boolean_System_Int32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribArrayObjectATI(System.UInt32,System.Int32,System.UInt32,System.Boolean,System.Int32,System.UInt32,System.UInt32)">
glVertexAttribArrayObjectATI(uint, int, uint, bool, int, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribArrayObjectATI(uint index, int size, uint type, bool normalized, int stride, uint buffer, uint offset)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>buffer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>offset</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribDivisor_" data-uid="Hi.Disp.GL.glVertexAttribDivisor*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribDivisor_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribDivisor(System.UInt32,System.UInt32)">
glVertexAttribDivisor(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribDivisor(uint index, uint divisor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>divisor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribDivisorARB_" data-uid="Hi.Disp.GL.glVertexAttribDivisorARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribDivisorARB_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribDivisorARB(System.UInt32,System.UInt32)">
glVertexAttribDivisorARB(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribDivisorARB(uint index, uint divisor)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>divisor</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribFormatNV_" data-uid="Hi.Disp.GL.glVertexAttribFormatNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribFormatNV_System_UInt32_System_Int32_System_UInt32_System_Boolean_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribFormatNV(System.UInt32,System.Int32,System.UInt32,System.Boolean,System.Int32)">
glVertexAttribFormatNV(uint, int, uint, bool, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribFormatNV(uint index, int size, uint type, bool normalized, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1i_" data-uid="Hi.Disp.GL.glVertexAttribI1i*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1i_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI1i(System.UInt32,System.Int32)">
glVertexAttribI1i(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1i(uint index, int x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1iEXT_" data-uid="Hi.Disp.GL.glVertexAttribI1iEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1iEXT_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI1iEXT(System.UInt32,System.Int32)">
glVertexAttribI1iEXT(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1iEXT(uint index, int x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1iv_" data-uid="Hi.Disp.GL.glVertexAttribI1iv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI1iv(System.UInt32,System.Int32*)">
glVertexAttribI1iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1iv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1ivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI1ivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1ivEXT_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI1ivEXT(System.UInt32,System.Int32*)">
glVertexAttribI1ivEXT(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1ivEXT(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1ui_" data-uid="Hi.Disp.GL.glVertexAttribI1ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI1ui(System.UInt32,System.UInt32)">
glVertexAttribI1ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1ui(uint index, uint x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1uiEXT_" data-uid="Hi.Disp.GL.glVertexAttribI1uiEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1uiEXT_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI1uiEXT(System.UInt32,System.UInt32)">
glVertexAttribI1uiEXT(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1uiEXT(uint index, uint x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1uiv_" data-uid="Hi.Disp.GL.glVertexAttribI1uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI1uiv(System.UInt32,System.UInt32*)">
glVertexAttribI1uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1uiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI1uivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI1uivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI1uivEXT_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI1uivEXT(System.UInt32,System.UInt32*)">
glVertexAttribI1uivEXT(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI1uivEXT(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2i_" data-uid="Hi.Disp.GL.glVertexAttribI2i*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2i_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI2i(System.UInt32,System.Int32,System.Int32)">
glVertexAttribI2i(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2i(uint index, int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2iEXT_" data-uid="Hi.Disp.GL.glVertexAttribI2iEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2iEXT_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI2iEXT(System.UInt32,System.Int32,System.Int32)">
glVertexAttribI2iEXT(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2iEXT(uint index, int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2iv_" data-uid="Hi.Disp.GL.glVertexAttribI2iv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI2iv(System.UInt32,System.Int32*)">
glVertexAttribI2iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2iv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2ivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI2ivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2ivEXT_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI2ivEXT(System.UInt32,System.Int32*)">
glVertexAttribI2ivEXT(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2ivEXT(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2ui_" data-uid="Hi.Disp.GL.glVertexAttribI2ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2ui_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI2ui(System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI2ui(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2ui(uint index, uint x, uint y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2uiEXT_" data-uid="Hi.Disp.GL.glVertexAttribI2uiEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2uiEXT_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI2uiEXT(System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI2uiEXT(uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2uiEXT(uint index, uint x, uint y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2uiv_" data-uid="Hi.Disp.GL.glVertexAttribI2uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI2uiv(System.UInt32,System.UInt32*)">
glVertexAttribI2uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2uiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI2uivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI2uivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI2uivEXT_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI2uivEXT(System.UInt32,System.UInt32*)">
glVertexAttribI2uivEXT(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI2uivEXT(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3i_" data-uid="Hi.Disp.GL.glVertexAttribI3i*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3i_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI3i(System.UInt32,System.Int32,System.Int32,System.Int32)">
glVertexAttribI3i(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3i(uint index, int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3iEXT_" data-uid="Hi.Disp.GL.glVertexAttribI3iEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3iEXT_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI3iEXT(System.UInt32,System.Int32,System.Int32,System.Int32)">
glVertexAttribI3iEXT(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3iEXT(uint index, int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3iv_" data-uid="Hi.Disp.GL.glVertexAttribI3iv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI3iv(System.UInt32,System.Int32*)">
glVertexAttribI3iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3iv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3ivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI3ivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3ivEXT_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI3ivEXT(System.UInt32,System.Int32*)">
glVertexAttribI3ivEXT(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3ivEXT(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3ui_" data-uid="Hi.Disp.GL.glVertexAttribI3ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3ui_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI3ui(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI3ui(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3ui(uint index, uint x, uint y, uint z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3uiEXT_" data-uid="Hi.Disp.GL.glVertexAttribI3uiEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3uiEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI3uiEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI3uiEXT(uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3uiEXT(uint index, uint x, uint y, uint z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3uiv_" data-uid="Hi.Disp.GL.glVertexAttribI3uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI3uiv(System.UInt32,System.UInt32*)">
glVertexAttribI3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3uiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI3uivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI3uivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI3uivEXT_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI3uivEXT(System.UInt32,System.UInt32*)">
glVertexAttribI3uivEXT(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI3uivEXT(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4bv_" data-uid="Hi.Disp.GL.glVertexAttribI4bv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4bv_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttribI4bv(System.UInt32,System.SByte*)">
glVertexAttribI4bv(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4bv(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4bvEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4bvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4bvEXT_System_UInt32_System_SByte__" data-uid="Hi.Disp.GL.glVertexAttribI4bvEXT(System.UInt32,System.SByte*)">
glVertexAttribI4bvEXT(uint, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4bvEXT(uint index, sbyte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4i_" data-uid="Hi.Disp.GL.glVertexAttribI4i*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4i_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI4i(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glVertexAttribI4i(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4i(uint index, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4iEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4iEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4iEXT_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribI4iEXT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glVertexAttribI4iEXT(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4iEXT(uint index, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4iv_" data-uid="Hi.Disp.GL.glVertexAttribI4iv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4iv_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI4iv(System.UInt32,System.Int32*)">
glVertexAttribI4iv(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4iv(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4ivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4ivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4ivEXT_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexAttribI4ivEXT(System.UInt32,System.Int32*)">
glVertexAttribI4ivEXT(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4ivEXT(uint index, int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4sv_" data-uid="Hi.Disp.GL.glVertexAttribI4sv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4sv_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribI4sv(System.UInt32,System.Int16*)">
glVertexAttribI4sv(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4sv(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4svEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4svEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4svEXT_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribI4svEXT(System.UInt32,System.Int16*)">
glVertexAttribI4svEXT(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4svEXT(uint index, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4ubv_" data-uid="Hi.Disp.GL.glVertexAttribI4ubv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4ubv_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttribI4ubv(System.UInt32,System.Byte*)">
glVertexAttribI4ubv(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4ubv(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4ubvEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4ubvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4ubvEXT_System_UInt32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttribI4ubvEXT(System.UInt32,System.Byte*)">
glVertexAttribI4ubvEXT(uint, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4ubvEXT(uint index, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4ui_" data-uid="Hi.Disp.GL.glVertexAttribI4ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4ui_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI4ui(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI4ui(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4ui(uint index, uint x, uint y, uint z, uint w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4uiEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4uiEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4uiEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribI4uiEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glVertexAttribI4uiEXT(uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4uiEXT(uint index, uint x, uint y, uint z, uint w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4uiv_" data-uid="Hi.Disp.GL.glVertexAttribI4uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI4uiv(System.UInt32,System.UInt32*)">
glVertexAttribI4uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4uiv(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4uivEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4uivEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4uivEXT_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribI4uivEXT(System.UInt32,System.UInt32*)">
glVertexAttribI4uivEXT(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4uivEXT(uint index, uint* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4usv_" data-uid="Hi.Disp.GL.glVertexAttribI4usv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4usv_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribI4usv(System.UInt32,System.UInt16*)">
glVertexAttribI4usv(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4usv(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribI4usvEXT_" data-uid="Hi.Disp.GL.glVertexAttribI4usvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribI4usvEXT_System_UInt32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribI4usvEXT(System.UInt32,System.UInt16*)">
glVertexAttribI4usvEXT(uint, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribI4usvEXT(uint index, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribIFormatNV_" data-uid="Hi.Disp.GL.glVertexAttribIFormatNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribIFormatNV_System_UInt32_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribIFormatNV(System.UInt32,System.Int32,System.UInt32,System.Int32)">
glVertexAttribIFormatNV(uint, int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribIFormatNV(uint index, int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribIPointer_" data-uid="Hi.Disp.GL.glVertexAttribIPointer*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribIPointer_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribIPointer(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexAttribIPointer(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribIPointer(uint index, int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribIPointerEXT_" data-uid="Hi.Disp.GL.glVertexAttribIPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribIPointerEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribIPointerEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexAttribIPointerEXT(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribIPointerEXT(uint index, int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1d_" data-uid="Hi.Disp.GL.glVertexAttribL1d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1d_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL1d(System.UInt32,System.Double)">
glVertexAttribL1d(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1d(uint index, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1dEXT_" data-uid="Hi.Disp.GL.glVertexAttribL1dEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1dEXT_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL1dEXT(System.UInt32,System.Double)">
glVertexAttribL1dEXT(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1dEXT(uint index, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1dv_" data-uid="Hi.Disp.GL.glVertexAttribL1dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL1dv(System.UInt32,System.Double*)">
glVertexAttribL1dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1dvEXT_" data-uid="Hi.Disp.GL.glVertexAttribL1dvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1dvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL1dvEXT(System.UInt32,System.Double*)">
glVertexAttribL1dvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1dvEXT(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1i64NV_" data-uid="Hi.Disp.GL.glVertexAttribL1i64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1i64NV_System_UInt32_System_Int64_" data-uid="Hi.Disp.GL.glVertexAttribL1i64NV(System.UInt32,System.Int64)">
glVertexAttribL1i64NV(uint, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1i64NV(uint index, long x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1i64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL1i64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1i64vNV_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glVertexAttribL1i64vNV(System.UInt32,System.Int64*)">
glVertexAttribL1i64vNV(uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1i64vNV(uint index, long* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1ui64NV_" data-uid="Hi.Disp.GL.glVertexAttribL1ui64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1ui64NV_System_UInt32_System_UInt64_" data-uid="Hi.Disp.GL.glVertexAttribL1ui64NV(System.UInt32,System.UInt64)">
glVertexAttribL1ui64NV(uint, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1ui64NV(uint index, ulong x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL1ui64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL1ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL1ui64vNV_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glVertexAttribL1ui64vNV(System.UInt32,System.UInt64*)">
glVertexAttribL1ui64vNV(uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL1ui64vNV(uint index, ulong* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2d_" data-uid="Hi.Disp.GL.glVertexAttribL2d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2d_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL2d(System.UInt32,System.Double,System.Double)">
glVertexAttribL2d(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2d(uint index, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2dEXT_" data-uid="Hi.Disp.GL.glVertexAttribL2dEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2dEXT_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL2dEXT(System.UInt32,System.Double,System.Double)">
glVertexAttribL2dEXT(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2dEXT(uint index, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2dv_" data-uid="Hi.Disp.GL.glVertexAttribL2dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL2dv(System.UInt32,System.Double*)">
glVertexAttribL2dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2dvEXT_" data-uid="Hi.Disp.GL.glVertexAttribL2dvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2dvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL2dvEXT(System.UInt32,System.Double*)">
glVertexAttribL2dvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2dvEXT(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2i64NV_" data-uid="Hi.Disp.GL.glVertexAttribL2i64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2i64NV_System_UInt32_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glVertexAttribL2i64NV(System.UInt32,System.Int64,System.Int64)">
glVertexAttribL2i64NV(uint, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2i64NV(uint index, long x, long y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2i64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL2i64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2i64vNV_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glVertexAttribL2i64vNV(System.UInt32,System.Int64*)">
glVertexAttribL2i64vNV(uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2i64vNV(uint index, long* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2ui64NV_" data-uid="Hi.Disp.GL.glVertexAttribL2ui64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2ui64NV_System_UInt32_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glVertexAttribL2ui64NV(System.UInt32,System.UInt64,System.UInt64)">
glVertexAttribL2ui64NV(uint, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2ui64NV(uint index, ulong x, ulong y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL2ui64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL2ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL2ui64vNV_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glVertexAttribL2ui64vNV(System.UInt32,System.UInt64*)">
glVertexAttribL2ui64vNV(uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL2ui64vNV(uint index, ulong* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3d_" data-uid="Hi.Disp.GL.glVertexAttribL3d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3d_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL3d(System.UInt32,System.Double,System.Double,System.Double)">
glVertexAttribL3d(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3d(uint index, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3dEXT_" data-uid="Hi.Disp.GL.glVertexAttribL3dEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3dEXT_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL3dEXT(System.UInt32,System.Double,System.Double,System.Double)">
glVertexAttribL3dEXT(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3dEXT(uint index, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3dv_" data-uid="Hi.Disp.GL.glVertexAttribL3dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL3dv(System.UInt32,System.Double*)">
glVertexAttribL3dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3dvEXT_" data-uid="Hi.Disp.GL.glVertexAttribL3dvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3dvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL3dvEXT(System.UInt32,System.Double*)">
glVertexAttribL3dvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3dvEXT(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3i64NV_" data-uid="Hi.Disp.GL.glVertexAttribL3i64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3i64NV_System_UInt32_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glVertexAttribL3i64NV(System.UInt32,System.Int64,System.Int64,System.Int64)">
glVertexAttribL3i64NV(uint, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3i64NV(uint index, long x, long y, long z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3i64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL3i64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3i64vNV_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glVertexAttribL3i64vNV(System.UInt32,System.Int64*)">
glVertexAttribL3i64vNV(uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3i64vNV(uint index, long* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3ui64NV_" data-uid="Hi.Disp.GL.glVertexAttribL3ui64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3ui64NV_System_UInt32_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glVertexAttribL3ui64NV(System.UInt32,System.UInt64,System.UInt64,System.UInt64)">
glVertexAttribL3ui64NV(uint, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3ui64NV(uint index, ulong x, ulong y, ulong z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL3ui64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL3ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL3ui64vNV_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glVertexAttribL3ui64vNV(System.UInt32,System.UInt64*)">
glVertexAttribL3ui64vNV(uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL3ui64vNV(uint index, ulong* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4d_" data-uid="Hi.Disp.GL.glVertexAttribL4d*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4d_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL4d(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexAttribL4d(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4d(uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4dEXT_" data-uid="Hi.Disp.GL.glVertexAttribL4dEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4dEXT_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexAttribL4dEXT(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexAttribL4dEXT(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4dEXT(uint index, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4dv_" data-uid="Hi.Disp.GL.glVertexAttribL4dv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4dv_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL4dv(System.UInt32,System.Double*)">
glVertexAttribL4dv(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4dv(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4dvEXT_" data-uid="Hi.Disp.GL.glVertexAttribL4dvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4dvEXT_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribL4dvEXT(System.UInt32,System.Double*)">
glVertexAttribL4dvEXT(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4dvEXT(uint index, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4i64NV_" data-uid="Hi.Disp.GL.glVertexAttribL4i64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4i64NV_System_UInt32_System_Int64_System_Int64_System_Int64_System_Int64_" data-uid="Hi.Disp.GL.glVertexAttribL4i64NV(System.UInt32,System.Int64,System.Int64,System.Int64,System.Int64)">
glVertexAttribL4i64NV(uint, long, long, long, long)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4i64NV(uint index, long x, long y, long z, long w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4i64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL4i64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4i64vNV_System_UInt32_System_Int64__" data-uid="Hi.Disp.GL.glVertexAttribL4i64vNV(System.UInt32,System.Int64*)">
glVertexAttribL4i64vNV(uint, long*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4i64vNV(uint index, long* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4ui64NV_" data-uid="Hi.Disp.GL.glVertexAttribL4ui64NV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4ui64NV_System_UInt32_System_UInt64_System_UInt64_System_UInt64_System_UInt64_" data-uid="Hi.Disp.GL.glVertexAttribL4ui64NV(System.UInt32,System.UInt64,System.UInt64,System.UInt64,System.UInt64)">
glVertexAttribL4ui64NV(uint, ulong, ulong, ulong, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4ui64NV(uint index, ulong x, ulong y, ulong z, ulong w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribL4ui64vNV_" data-uid="Hi.Disp.GL.glVertexAttribL4ui64vNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribL4ui64vNV_System_UInt32_System_UInt64__" data-uid="Hi.Disp.GL.glVertexAttribL4ui64vNV(System.UInt32,System.UInt64*)">
glVertexAttribL4ui64vNV(uint, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribL4ui64vNV(uint index, ulong* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribLFormatNV_" data-uid="Hi.Disp.GL.glVertexAttribLFormatNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribLFormatNV_System_UInt32_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexAttribLFormatNV(System.UInt32,System.Int32,System.UInt32,System.Int32)">
glVertexAttribLFormatNV(uint, int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribLFormatNV(uint index, int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribLPointer_" data-uid="Hi.Disp.GL.glVertexAttribLPointer*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribLPointer_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribLPointer(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexAttribLPointer(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribLPointer(uint index, int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribLPointerEXT_" data-uid="Hi.Disp.GL.glVertexAttribLPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribLPointerEXT_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribLPointerEXT(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexAttribLPointerEXT(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribLPointerEXT(uint index, int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP1ui_" data-uid="Hi.Disp.GL.glVertexAttribP1ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP1ui_System_UInt32_System_UInt32_System_Boolean_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribP1ui(System.UInt32,System.UInt32,System.Boolean,System.UInt32)">
glVertexAttribP1ui(uint, uint, bool, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP1ui(uint index, uint type, bool normalized, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP1uiv_" data-uid="Hi.Disp.GL.glVertexAttribP1uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP1uiv_System_UInt32_System_UInt32_System_Boolean_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribP1uiv(System.UInt32,System.UInt32,System.Boolean,System.UInt32*)">
glVertexAttribP1uiv(uint, uint, bool, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP1uiv(uint index, uint type, bool normalized, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP2ui_" data-uid="Hi.Disp.GL.glVertexAttribP2ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP2ui_System_UInt32_System_UInt32_System_Boolean_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribP2ui(System.UInt32,System.UInt32,System.Boolean,System.UInt32)">
glVertexAttribP2ui(uint, uint, bool, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP2ui(uint index, uint type, bool normalized, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP2uiv_" data-uid="Hi.Disp.GL.glVertexAttribP2uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP2uiv_System_UInt32_System_UInt32_System_Boolean_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribP2uiv(System.UInt32,System.UInt32,System.Boolean,System.UInt32*)">
glVertexAttribP2uiv(uint, uint, bool, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP2uiv(uint index, uint type, bool normalized, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP3ui_" data-uid="Hi.Disp.GL.glVertexAttribP3ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP3ui_System_UInt32_System_UInt32_System_Boolean_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribP3ui(System.UInt32,System.UInt32,System.Boolean,System.UInt32)">
glVertexAttribP3ui(uint, uint, bool, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP3ui(uint index, uint type, bool normalized, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP3uiv_" data-uid="Hi.Disp.GL.glVertexAttribP3uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP3uiv_System_UInt32_System_UInt32_System_Boolean_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribP3uiv(System.UInt32,System.UInt32,System.Boolean,System.UInt32*)">
glVertexAttribP3uiv(uint, uint, bool, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP3uiv(uint index, uint type, bool normalized, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP4ui_" data-uid="Hi.Disp.GL.glVertexAttribP4ui*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP4ui_System_UInt32_System_UInt32_System_Boolean_System_UInt32_" data-uid="Hi.Disp.GL.glVertexAttribP4ui(System.UInt32,System.UInt32,System.Boolean,System.UInt32)">
glVertexAttribP4ui(uint, uint, bool, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP4ui(uint index, uint type, bool normalized, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribP4uiv_" data-uid="Hi.Disp.GL.glVertexAttribP4uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribP4uiv_System_UInt32_System_UInt32_System_Boolean_System_UInt32__" data-uid="Hi.Disp.GL.glVertexAttribP4uiv(System.UInt32,System.UInt32,System.Boolean,System.UInt32*)">
glVertexAttribP4uiv(uint, uint, bool, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribP4uiv(uint index, uint type, bool normalized, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribPointer_" data-uid="Hi.Disp.GL.glVertexAttribPointer*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribPointer_System_UInt32_System_Int32_System_UInt32_System_Boolean_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribPointer(System.UInt32,System.Int32,System.UInt32,System.Boolean,System.Int32,System.IntPtr)">
glVertexAttribPointer(uint, int, uint, bool, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribPointer(uint index, int size, uint type, bool normalized, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribPointerARB_" data-uid="Hi.Disp.GL.glVertexAttribPointerARB*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribPointerARB_System_UInt32_System_Int32_System_UInt32_System_Boolean_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribPointerARB(System.UInt32,System.Int32,System.UInt32,System.Boolean,System.Int32,System.IntPtr)">
glVertexAttribPointerARB(uint, int, uint, bool, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribPointerARB(uint index, int size, uint type, bool normalized, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>normalized</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribPointerNV_" data-uid="Hi.Disp.GL.glVertexAttribPointerNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribPointerNV_System_UInt32_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexAttribPointerNV(System.UInt32,System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexAttribPointerNV(uint, int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribPointerNV(uint index, int fsize, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>fsize</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs1dvNV_" data-uid="Hi.Disp.GL.glVertexAttribs1dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs1dvNV_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribs1dvNV(System.UInt32,System.Int32,System.Double*)">
glVertexAttribs1dvNV(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs1dvNV(uint index, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs1fvNV_" data-uid="Hi.Disp.GL.glVertexAttribs1fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs1fvNV_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttribs1fvNV(System.UInt32,System.Int32,System.Single*)">
glVertexAttribs1fvNV(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs1fvNV(uint index, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs1hvNV_" data-uid="Hi.Disp.GL.glVertexAttribs1hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs1hvNV_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribs1hvNV(System.UInt32,System.Int32,System.UInt16*)">
glVertexAttribs1hvNV(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs1hvNV(uint index, int n, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs1svNV_" data-uid="Hi.Disp.GL.glVertexAttribs1svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs1svNV_System_UInt32_System_Int32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribs1svNV(System.UInt32,System.Int32,System.Int16*)">
glVertexAttribs1svNV(uint, int, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs1svNV(uint index, int count, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs2dvNV_" data-uid="Hi.Disp.GL.glVertexAttribs2dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs2dvNV_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribs2dvNV(System.UInt32,System.Int32,System.Double*)">
glVertexAttribs2dvNV(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs2dvNV(uint index, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs2fvNV_" data-uid="Hi.Disp.GL.glVertexAttribs2fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs2fvNV_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttribs2fvNV(System.UInt32,System.Int32,System.Single*)">
glVertexAttribs2fvNV(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs2fvNV(uint index, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs2hvNV_" data-uid="Hi.Disp.GL.glVertexAttribs2hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs2hvNV_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribs2hvNV(System.UInt32,System.Int32,System.UInt16*)">
glVertexAttribs2hvNV(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs2hvNV(uint index, int n, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs2svNV_" data-uid="Hi.Disp.GL.glVertexAttribs2svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs2svNV_System_UInt32_System_Int32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribs2svNV(System.UInt32,System.Int32,System.Int16*)">
glVertexAttribs2svNV(uint, int, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs2svNV(uint index, int count, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs3dvNV_" data-uid="Hi.Disp.GL.glVertexAttribs3dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs3dvNV_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribs3dvNV(System.UInt32,System.Int32,System.Double*)">
glVertexAttribs3dvNV(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs3dvNV(uint index, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs3fvNV_" data-uid="Hi.Disp.GL.glVertexAttribs3fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs3fvNV_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttribs3fvNV(System.UInt32,System.Int32,System.Single*)">
glVertexAttribs3fvNV(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs3fvNV(uint index, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs3hvNV_" data-uid="Hi.Disp.GL.glVertexAttribs3hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs3hvNV_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribs3hvNV(System.UInt32,System.Int32,System.UInt16*)">
glVertexAttribs3hvNV(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs3hvNV(uint index, int n, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs3svNV_" data-uid="Hi.Disp.GL.glVertexAttribs3svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs3svNV_System_UInt32_System_Int32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribs3svNV(System.UInt32,System.Int32,System.Int16*)">
glVertexAttribs3svNV(uint, int, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs3svNV(uint index, int count, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs4dvNV_" data-uid="Hi.Disp.GL.glVertexAttribs4dvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs4dvNV_System_UInt32_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glVertexAttribs4dvNV(System.UInt32,System.Int32,System.Double*)">
glVertexAttribs4dvNV(uint, int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs4dvNV(uint index, int count, double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs4fvNV_" data-uid="Hi.Disp.GL.glVertexAttribs4fvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs4fvNV_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glVertexAttribs4fvNV(System.UInt32,System.Int32,System.Single*)">
glVertexAttribs4fvNV(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs4fvNV(uint index, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs4hvNV_" data-uid="Hi.Disp.GL.glVertexAttribs4hvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs4hvNV_System_UInt32_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glVertexAttribs4hvNV(System.UInt32,System.Int32,System.UInt16*)">
glVertexAttribs4hvNV(uint, int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs4hvNV(uint index, int n, ushort* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>n</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs4svNV_" data-uid="Hi.Disp.GL.glVertexAttribs4svNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs4svNV_System_UInt32_System_Int32_System_Int16__" data-uid="Hi.Disp.GL.glVertexAttribs4svNV(System.UInt32,System.Int32,System.Int16*)">
glVertexAttribs4svNV(uint, int, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs4svNV(uint index, int count, short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexAttribs4ubvNV_" data-uid="Hi.Disp.GL.glVertexAttribs4ubvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexAttribs4ubvNV_System_UInt32_System_Int32_System_Byte__" data-uid="Hi.Disp.GL.glVertexAttribs4ubvNV(System.UInt32,System.Int32,System.Byte*)">
glVertexAttribs4ubvNV(uint, int, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexAttribs4ubvNV(uint index, int count, byte* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexBlendARB_" data-uid="Hi.Disp.GL.glVertexBlendARB*"></a>
<h3 id="Hi_Disp_GL_glVertexBlendARB_System_Int32_" data-uid="Hi.Disp.GL.glVertexBlendARB(System.Int32)">
glVertexBlendARB(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexBlendARB(int count)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexBlendEnvfATI_" data-uid="Hi.Disp.GL.glVertexBlendEnvfATI*"></a>
<h3 id="Hi_Disp_GL_glVertexBlendEnvfATI_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glVertexBlendEnvfATI(System.UInt32,System.Single)">
glVertexBlendEnvfATI(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexBlendEnvfATI(uint pname, float param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexBlendEnviATI_" data-uid="Hi.Disp.GL.glVertexBlendEnviATI*"></a>
<h3 id="Hi_Disp_GL_glVertexBlendEnviATI_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexBlendEnviATI(System.UInt32,System.Int32)">
glVertexBlendEnviATI(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexBlendEnviATI(uint pname, int param)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>param</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexFormatNV_" data-uid="Hi.Disp.GL.glVertexFormatNV*"></a>
<h3 id="Hi_Disp_GL_glVertexFormatNV_System_Int32_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexFormatNV(System.Int32,System.UInt32,System.Int32)">
glVertexFormatNV(int, uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexFormatNV(int size, uint type, int stride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP2ui_" data-uid="Hi.Disp.GL.glVertexP2ui*"></a>
<h3 id="Hi_Disp_GL_glVertexP2ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexP2ui(System.UInt32,System.UInt32)">
glVertexP2ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP2ui(uint type, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP2uiv_" data-uid="Hi.Disp.GL.glVertexP2uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexP2uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexP2uiv(System.UInt32,System.UInt32*)">
glVertexP2uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP2uiv(uint type, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP3ui_" data-uid="Hi.Disp.GL.glVertexP3ui*"></a>
<h3 id="Hi_Disp_GL_glVertexP3ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexP3ui(System.UInt32,System.UInt32)">
glVertexP3ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP3ui(uint type, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP3uiv_" data-uid="Hi.Disp.GL.glVertexP3uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexP3uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexP3uiv(System.UInt32,System.UInt32*)">
glVertexP3uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP3uiv(uint type, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP4ui_" data-uid="Hi.Disp.GL.glVertexP4ui*"></a>
<h3 id="Hi_Disp_GL_glVertexP4ui_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glVertexP4ui(System.UInt32,System.UInt32)">
glVertexP4ui(uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP4ui(uint type, uint value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexP4uiv_" data-uid="Hi.Disp.GL.glVertexP4uiv*"></a>
<h3 id="Hi_Disp_GL_glVertexP4uiv_System_UInt32_System_UInt32__" data-uid="Hi.Disp.GL.glVertexP4uiv(System.UInt32,System.UInt32*)">
glVertexP4uiv(uint, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexP4uiv(uint type, uint* value)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>value</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexPointer_" data-uid="Hi.Disp.GL.glVertexPointer*"></a>
<h3 id="Hi_Disp_GL_glVertexPointer_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexPointer(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexPointer(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexPointerEXT_" data-uid="Hi.Disp.GL.glVertexPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexPointerEXT_System_Int32_System_UInt32_System_Int32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexPointerEXT(System.Int32,System.UInt32,System.Int32,System.Int32,System.IntPtr)">
glVertexPointerEXT(int, uint, int, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexPointerEXT(int size, uint type, int stride, int count, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexPointerListIBM_" data-uid="Hi.Disp.GL.glVertexPointerListIBM*"></a>
<h3 id="Hi_Disp_GL_glVertexPointerListIBM_System_Int32_System_UInt32_System_Int32_System_IntPtr_System_Int32_" data-uid="Hi.Disp.GL.glVertexPointerListIBM(System.Int32,System.UInt32,System.Int32,System.IntPtr,System.Int32)">
glVertexPointerListIBM(int, uint, int, nint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexPointerListIBM(int size, uint type, int stride, nint pointer, int ptrstride)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>ptrstride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexPointervINTEL_" data-uid="Hi.Disp.GL.glVertexPointervINTEL*"></a>
<h3 id="Hi_Disp_GL_glVertexPointervINTEL_System_Int32_System_UInt32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexPointervINTEL(System.Int32,System.UInt32,System.IntPtr)">
glVertexPointervINTEL(int, uint, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexPointervINTEL(int size, uint type, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1dATI_" data-uid="Hi.Disp.GL.glVertexStream1dATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1dATI_System_UInt32_System_Double_" data-uid="Hi.Disp.GL.glVertexStream1dATI(System.UInt32,System.Double)">
glVertexStream1dATI(uint, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1dATI(uint stream, double x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1dvATI_" data-uid="Hi.Disp.GL.glVertexStream1dvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1dvATI_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexStream1dvATI(System.UInt32,System.Double*)">
glVertexStream1dvATI(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1dvATI(uint stream, double* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1fATI_" data-uid="Hi.Disp.GL.glVertexStream1fATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1fATI_System_UInt32_System_Single_" data-uid="Hi.Disp.GL.glVertexStream1fATI(System.UInt32,System.Single)">
glVertexStream1fATI(uint, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1fATI(uint stream, float x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1fvATI_" data-uid="Hi.Disp.GL.glVertexStream1fvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1fvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexStream1fvATI(System.UInt32,System.Single*)">
glVertexStream1fvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1fvATI(uint stream, float* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1iATI_" data-uid="Hi.Disp.GL.glVertexStream1iATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1iATI_System_UInt32_System_Int32_" data-uid="Hi.Disp.GL.glVertexStream1iATI(System.UInt32,System.Int32)">
glVertexStream1iATI(uint, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1iATI(uint stream, int x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1ivATI_" data-uid="Hi.Disp.GL.glVertexStream1ivATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1ivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexStream1ivATI(System.UInt32,System.Int32*)">
glVertexStream1ivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1ivATI(uint stream, int* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1sATI_" data-uid="Hi.Disp.GL.glVertexStream1sATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1sATI_System_UInt32_System_Int16_" data-uid="Hi.Disp.GL.glVertexStream1sATI(System.UInt32,System.Int16)">
glVertexStream1sATI(uint, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1sATI(uint stream, short x)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream1svATI_" data-uid="Hi.Disp.GL.glVertexStream1svATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream1svATI_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexStream1svATI(System.UInt32,System.Int16*)">
glVertexStream1svATI(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream1svATI(uint stream, short* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2dATI_" data-uid="Hi.Disp.GL.glVertexStream2dATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2dATI_System_UInt32_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexStream2dATI(System.UInt32,System.Double,System.Double)">
glVertexStream2dATI(uint, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2dATI(uint stream, double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2dvATI_" data-uid="Hi.Disp.GL.glVertexStream2dvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2dvATI_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexStream2dvATI(System.UInt32,System.Double*)">
glVertexStream2dvATI(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2dvATI(uint stream, double* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2fATI_" data-uid="Hi.Disp.GL.glVertexStream2fATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2fATI_System_UInt32_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexStream2fATI(System.UInt32,System.Single,System.Single)">
glVertexStream2fATI(uint, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2fATI(uint stream, float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2fvATI_" data-uid="Hi.Disp.GL.glVertexStream2fvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2fvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexStream2fvATI(System.UInt32,System.Single*)">
glVertexStream2fvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2fvATI(uint stream, float* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2iATI_" data-uid="Hi.Disp.GL.glVertexStream2iATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2iATI_System_UInt32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexStream2iATI(System.UInt32,System.Int32,System.Int32)">
glVertexStream2iATI(uint, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2iATI(uint stream, int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2ivATI_" data-uid="Hi.Disp.GL.glVertexStream2ivATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2ivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexStream2ivATI(System.UInt32,System.Int32*)">
glVertexStream2ivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2ivATI(uint stream, int* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2sATI_" data-uid="Hi.Disp.GL.glVertexStream2sATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2sATI_System_UInt32_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexStream2sATI(System.UInt32,System.Int16,System.Int16)">
glVertexStream2sATI(uint, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2sATI(uint stream, short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream2svATI_" data-uid="Hi.Disp.GL.glVertexStream2svATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream2svATI_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexStream2svATI(System.UInt32,System.Int16*)">
glVertexStream2svATI(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream2svATI(uint stream, short* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3dATI_" data-uid="Hi.Disp.GL.glVertexStream3dATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3dATI_System_UInt32_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexStream3dATI(System.UInt32,System.Double,System.Double,System.Double)">
glVertexStream3dATI(uint, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3dATI(uint stream, double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3dvATI_" data-uid="Hi.Disp.GL.glVertexStream3dvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3dvATI_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexStream3dvATI(System.UInt32,System.Double*)">
glVertexStream3dvATI(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3dvATI(uint stream, double* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3fATI_" data-uid="Hi.Disp.GL.glVertexStream3fATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3fATI_System_UInt32_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexStream3fATI(System.UInt32,System.Single,System.Single,System.Single)">
glVertexStream3fATI(uint, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3fATI(uint stream, float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3fvATI_" data-uid="Hi.Disp.GL.glVertexStream3fvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3fvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexStream3fvATI(System.UInt32,System.Single*)">
glVertexStream3fvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3fvATI(uint stream, float* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3iATI_" data-uid="Hi.Disp.GL.glVertexStream3iATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3iATI_System_UInt32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexStream3iATI(System.UInt32,System.Int32,System.Int32,System.Int32)">
glVertexStream3iATI(uint, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3iATI(uint stream, int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3ivATI_" data-uid="Hi.Disp.GL.glVertexStream3ivATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3ivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexStream3ivATI(System.UInt32,System.Int32*)">
glVertexStream3ivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3ivATI(uint stream, int* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3sATI_" data-uid="Hi.Disp.GL.glVertexStream3sATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3sATI_System_UInt32_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexStream3sATI(System.UInt32,System.Int16,System.Int16,System.Int16)">
glVertexStream3sATI(uint, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3sATI(uint stream, short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream3svATI_" data-uid="Hi.Disp.GL.glVertexStream3svATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream3svATI_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexStream3svATI(System.UInt32,System.Int16*)">
glVertexStream3svATI(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream3svATI(uint stream, short* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4dATI_" data-uid="Hi.Disp.GL.glVertexStream4dATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4dATI_System_UInt32_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glVertexStream4dATI(System.UInt32,System.Double,System.Double,System.Double,System.Double)">
glVertexStream4dATI(uint, double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4dATI(uint stream, double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4dvATI_" data-uid="Hi.Disp.GL.glVertexStream4dvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4dvATI_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVertexStream4dvATI(System.UInt32,System.Double*)">
glVertexStream4dvATI(uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4dvATI(uint stream, double* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4fATI_" data-uid="Hi.Disp.GL.glVertexStream4fATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4fATI_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glVertexStream4fATI(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glVertexStream4fATI(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4fATI(uint stream, float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4fvATI_" data-uid="Hi.Disp.GL.glVertexStream4fvATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4fvATI_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVertexStream4fvATI(System.UInt32,System.Single*)">
glVertexStream4fvATI(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4fvATI(uint stream, float* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4iATI_" data-uid="Hi.Disp.GL.glVertexStream4iATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4iATI_System_UInt32_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glVertexStream4iATI(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
glVertexStream4iATI(uint, int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4iATI(uint stream, int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4ivATI_" data-uid="Hi.Disp.GL.glVertexStream4ivATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4ivATI_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVertexStream4ivATI(System.UInt32,System.Int32*)">
glVertexStream4ivATI(uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4ivATI(uint stream, int* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4sATI_" data-uid="Hi.Disp.GL.glVertexStream4sATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4sATI_System_UInt32_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glVertexStream4sATI(System.UInt32,System.Int16,System.Int16,System.Int16,System.Int16)">
glVertexStream4sATI(uint, short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4sATI(uint stream, short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexStream4svATI_" data-uid="Hi.Disp.GL.glVertexStream4svATI*"></a>
<h3 id="Hi_Disp_GL_glVertexStream4svATI_System_UInt32_System_Int16__" data-uid="Hi.Disp.GL.glVertexStream4svATI(System.UInt32,System.Int16*)">
glVertexStream4svATI(uint, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexStream4svATI(uint stream, short* coords)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>coords</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexWeightPointerEXT_" data-uid="Hi.Disp.GL.glVertexWeightPointerEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexWeightPointerEXT_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glVertexWeightPointerEXT(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glVertexWeightPointerEXT(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexWeightPointerEXT(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexWeightfEXT_" data-uid="Hi.Disp.GL.glVertexWeightfEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexWeightfEXT_System_Single_" data-uid="Hi.Disp.GL.glVertexWeightfEXT(System.Single)">
glVertexWeightfEXT(float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexWeightfEXT(float weight)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>weight</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexWeightfvEXT_" data-uid="Hi.Disp.GL.glVertexWeightfvEXT*"></a>
<h3 id="Hi_Disp_GL_glVertexWeightfvEXT_System_Single__" data-uid="Hi.Disp.GL.glVertexWeightfvEXT(System.Single*)">
glVertexWeightfvEXT(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexWeightfvEXT(float* weight)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>weight</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexWeighthNV_" data-uid="Hi.Disp.GL.glVertexWeighthNV*"></a>
<h3 id="Hi_Disp_GL_glVertexWeighthNV_System_UInt16_" data-uid="Hi.Disp.GL.glVertexWeighthNV(System.UInt16)">
glVertexWeighthNV(ushort)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexWeighthNV(ushort weight)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>weight</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVertexWeighthvNV_" data-uid="Hi.Disp.GL.glVertexWeighthvNV*"></a>
<h3 id="Hi_Disp_GL_glVertexWeighthvNV_System_UInt16__" data-uid="Hi.Disp.GL.glVertexWeighthvNV(System.UInt16*)">
glVertexWeighthvNV(ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVertexWeighthvNV(ushort* weight)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>weight</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVideoCaptureNV_" data-uid="Hi.Disp.GL.glVideoCaptureNV*"></a>
<h3 id="Hi_Disp_GL_glVideoCaptureNV_System_UInt32_System_UInt32__System_UInt64__" data-uid="Hi.Disp.GL.glVideoCaptureNV(System.UInt32,System.UInt32*,System.UInt64*)">
glVideoCaptureNV(uint, uint*, ulong*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern uint glVideoCaptureNV(uint video_capture_slot, uint* sequence_num, ulong* capture_time)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>sequence_num</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
<dt><code>capture_time</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a>*</dt>
<dd></dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVideoCaptureStreamParameterdvNV_" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterdvNV*"></a>
<h3 id="Hi_Disp_GL_glVideoCaptureStreamParameterdvNV_System_UInt32_System_UInt32_System_UInt32_System_Double__" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterdvNV(System.UInt32,System.UInt32,System.UInt32,System.Double*)">
glVideoCaptureStreamParameterdvNV(uint, uint, uint, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVideoCaptureStreamParameterdvNV(uint video_capture_slot, uint stream, uint pname, double* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVideoCaptureStreamParameterfvNV_" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterfvNV*"></a>
<h3 id="Hi_Disp_GL_glVideoCaptureStreamParameterfvNV_System_UInt32_System_UInt32_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterfvNV(System.UInt32,System.UInt32,System.UInt32,System.Single*)">
glVideoCaptureStreamParameterfvNV(uint, uint, uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVideoCaptureStreamParameterfvNV(uint video_capture_slot, uint stream, uint pname, float* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glVideoCaptureStreamParameterivNV_" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterivNV*"></a>
<h3 id="Hi_Disp_GL_glVideoCaptureStreamParameterivNV_System_UInt32_System_UInt32_System_UInt32_System_Int32__" data-uid="Hi.Disp.GL.glVideoCaptureStreamParameterivNV(System.UInt32,System.UInt32,System.UInt32,System.Int32*)">
glVideoCaptureStreamParameterivNV(uint, uint, uint, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glVideoCaptureStreamParameterivNV(uint video_capture_slot, uint stream, uint pname, int* @params)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>video_capture_slot</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stream</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>pname</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>params</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glViewport_" data-uid="Hi.Disp.GL.glViewport*"></a>
<h3 id="Hi_Disp_GL_glViewport_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glViewport(System.Int32,System.Int32,System.Int32,System.Int32)">
glViewport(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glViewport(int x, int y, int width, int height)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>width</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>height</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glViewportArrayv_" data-uid="Hi.Disp.GL.glViewportArrayv*"></a>
<h3 id="Hi_Disp_GL_glViewportArrayv_System_UInt32_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glViewportArrayv(System.UInt32,System.Int32,System.Single*)">
glViewportArrayv(uint, int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glViewportArrayv(uint first, int count, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>first</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glViewportIndexedf_" data-uid="Hi.Disp.GL.glViewportIndexedf*"></a>
<h3 id="Hi_Disp_GL_glViewportIndexedf_System_UInt32_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glViewportIndexedf(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
glViewportIndexedf(uint, float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glViewportIndexedf(uint index, float x, float y, float w, float h)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>h</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glViewportIndexedfv_" data-uid="Hi.Disp.GL.glViewportIndexedfv*"></a>
<h3 id="Hi_Disp_GL_glViewportIndexedfv_System_UInt32_System_Single__" data-uid="Hi.Disp.GL.glViewportIndexedfv(System.UInt32,System.Single*)">
glViewportIndexedfv(uint, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glViewportIndexedfv(uint index, float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>index</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWaitSync_" data-uid="Hi.Disp.GL.glWaitSync*"></a>
<h3 id="Hi_Disp_GL_glWaitSync_System_IntPtr_System_UInt32_System_UInt64_" data-uid="Hi.Disp.GL.glWaitSync(System.IntPtr,System.UInt32,System.UInt64)">
glWaitSync(nint, uint, ulong)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWaitSync(nint sync, uint flags, ulong timeout)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>sync</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
<dt><code>flags</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>timeout</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint64">ulong</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightPointerARB_" data-uid="Hi.Disp.GL.glWeightPointerARB*"></a>
<h3 id="Hi_Disp_GL_glWeightPointerARB_System_Int32_System_UInt32_System_Int32_System_IntPtr_" data-uid="Hi.Disp.GL.glWeightPointerARB(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
glWeightPointerARB(int, uint, int, nint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightPointerARB(int size, uint type, int stride, nint pointer)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>type</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>stride</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>pointer</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightbvARB_" data-uid="Hi.Disp.GL.glWeightbvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightbvARB_System_Int32_System_SByte__" data-uid="Hi.Disp.GL.glWeightbvARB(System.Int32,System.SByte*)">
glWeightbvARB(int, sbyte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightbvARB(int size, sbyte* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.sbyte">sbyte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightdvARB_" data-uid="Hi.Disp.GL.glWeightdvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightdvARB_System_Int32_System_Double__" data-uid="Hi.Disp.GL.glWeightdvARB(System.Int32,System.Double*)">
glWeightdvARB(int, double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightdvARB(int size, double* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightfvARB_" data-uid="Hi.Disp.GL.glWeightfvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightfvARB_System_Int32_System_Single__" data-uid="Hi.Disp.GL.glWeightfvARB(System.Int32,System.Single*)">
glWeightfvARB(int, float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightfvARB(int size, float* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightivARB_" data-uid="Hi.Disp.GL.glWeightivARB*"></a>
<h3 id="Hi_Disp_GL_glWeightivARB_System_Int32_System_Int32__" data-uid="Hi.Disp.GL.glWeightivARB(System.Int32,System.Int32*)">
glWeightivARB(int, int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightivARB(int size, int* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightsvARB_" data-uid="Hi.Disp.GL.glWeightsvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightsvARB_System_Int32_System_Int16__" data-uid="Hi.Disp.GL.glWeightsvARB(System.Int32,System.Int16*)">
glWeightsvARB(int, short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightsvARB(int size, short* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightubvARB_" data-uid="Hi.Disp.GL.glWeightubvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightubvARB_System_Int32_System_Byte__" data-uid="Hi.Disp.GL.glWeightubvARB(System.Int32,System.Byte*)">
glWeightubvARB(int, byte*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightubvARB(int size, byte* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.byte">byte</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightuivARB_" data-uid="Hi.Disp.GL.glWeightuivARB*"></a>
<h3 id="Hi_Disp_GL_glWeightuivARB_System_Int32_System_UInt32__" data-uid="Hi.Disp.GL.glWeightuivARB(System.Int32,System.UInt32*)">
glWeightuivARB(int, uint*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightuivARB(int size, uint* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWeightusvARB_" data-uid="Hi.Disp.GL.glWeightusvARB*"></a>
<h3 id="Hi_Disp_GL_glWeightusvARB_System_Int32_System_UInt16__" data-uid="Hi.Disp.GL.glWeightusvARB(System.Int32,System.UInt16*)">
glWeightusvARB(int, ushort*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWeightusvARB(int size, ushort* weights)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>size</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>weights</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint16">ushort</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2d_" data-uid="Hi.Disp.GL.glWindowPos2d*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2d_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos2d(System.Double,System.Double)">
glWindowPos2d(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2d(double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2dARB_" data-uid="Hi.Disp.GL.glWindowPos2dARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2dARB_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos2dARB(System.Double,System.Double)">
glWindowPos2dARB(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2dARB(double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2dMESA_" data-uid="Hi.Disp.GL.glWindowPos2dMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2dMESA_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos2dMESA(System.Double,System.Double)">
glWindowPos2dMESA(double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2dMESA(double x, double y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2dv_" data-uid="Hi.Disp.GL.glWindowPos2dv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2dv_System_Double__" data-uid="Hi.Disp.GL.glWindowPos2dv(System.Double*)">
glWindowPos2dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2dvARB_" data-uid="Hi.Disp.GL.glWindowPos2dvARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2dvARB_System_Double__" data-uid="Hi.Disp.GL.glWindowPos2dvARB(System.Double*)">
glWindowPos2dvARB(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2dvARB(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2dvMESA_" data-uid="Hi.Disp.GL.glWindowPos2dvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2dvMESA_System_Double__" data-uid="Hi.Disp.GL.glWindowPos2dvMESA(System.Double*)">
glWindowPos2dvMESA(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2dvMESA(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2f_" data-uid="Hi.Disp.GL.glWindowPos2f*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2f_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos2f(System.Single,System.Single)">
glWindowPos2f(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2f(float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2fARB_" data-uid="Hi.Disp.GL.glWindowPos2fARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2fARB_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos2fARB(System.Single,System.Single)">
glWindowPos2fARB(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2fARB(float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2fMESA_" data-uid="Hi.Disp.GL.glWindowPos2fMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2fMESA_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos2fMESA(System.Single,System.Single)">
glWindowPos2fMESA(float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2fMESA(float x, float y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2fv_" data-uid="Hi.Disp.GL.glWindowPos2fv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2fv_System_Single__" data-uid="Hi.Disp.GL.glWindowPos2fv(System.Single*)">
glWindowPos2fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2fvARB_" data-uid="Hi.Disp.GL.glWindowPos2fvARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2fvARB_System_Single__" data-uid="Hi.Disp.GL.glWindowPos2fvARB(System.Single*)">
glWindowPos2fvARB(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2fvARB(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2fvMESA_" data-uid="Hi.Disp.GL.glWindowPos2fvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2fvMESA_System_Single__" data-uid="Hi.Disp.GL.glWindowPos2fvMESA(System.Single*)">
glWindowPos2fvMESA(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2fvMESA(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2i_" data-uid="Hi.Disp.GL.glWindowPos2i*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2i_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos2i(System.Int32,System.Int32)">
glWindowPos2i(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2i(int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2iARB_" data-uid="Hi.Disp.GL.glWindowPos2iARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2iARB_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos2iARB(System.Int32,System.Int32)">
glWindowPos2iARB(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2iARB(int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2iMESA_" data-uid="Hi.Disp.GL.glWindowPos2iMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2iMESA_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos2iMESA(System.Int32,System.Int32)">
glWindowPos2iMESA(int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2iMESA(int x, int y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2iv_" data-uid="Hi.Disp.GL.glWindowPos2iv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2iv_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos2iv(System.Int32*)">
glWindowPos2iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2ivARB_" data-uid="Hi.Disp.GL.glWindowPos2ivARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2ivARB_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos2ivARB(System.Int32*)">
glWindowPos2ivARB(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2ivARB(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2ivMESA_" data-uid="Hi.Disp.GL.glWindowPos2ivMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2ivMESA_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos2ivMESA(System.Int32*)">
glWindowPos2ivMESA(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2ivMESA(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2s_" data-uid="Hi.Disp.GL.glWindowPos2s*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2s_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos2s(System.Int16,System.Int16)">
glWindowPos2s(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2s(short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2sARB_" data-uid="Hi.Disp.GL.glWindowPos2sARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2sARB_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos2sARB(System.Int16,System.Int16)">
glWindowPos2sARB(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2sARB(short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2sMESA_" data-uid="Hi.Disp.GL.glWindowPos2sMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2sMESA_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos2sMESA(System.Int16,System.Int16)">
glWindowPos2sMESA(short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2sMESA(short x, short y)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2sv_" data-uid="Hi.Disp.GL.glWindowPos2sv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2sv_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos2sv(System.Int16*)">
glWindowPos2sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2svARB_" data-uid="Hi.Disp.GL.glWindowPos2svARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2svARB_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos2svARB(System.Int16*)">
glWindowPos2svARB(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2svARB(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos2svMESA_" data-uid="Hi.Disp.GL.glWindowPos2svMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos2svMESA_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos2svMESA(System.Int16*)">
glWindowPos2svMESA(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos2svMESA(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3d_" data-uid="Hi.Disp.GL.glWindowPos3d*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3d_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos3d(System.Double,System.Double,System.Double)">
glWindowPos3d(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3d(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3dARB_" data-uid="Hi.Disp.GL.glWindowPos3dARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3dARB_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos3dARB(System.Double,System.Double,System.Double)">
glWindowPos3dARB(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3dARB(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3dMESA_" data-uid="Hi.Disp.GL.glWindowPos3dMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3dMESA_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos3dMESA(System.Double,System.Double,System.Double)">
glWindowPos3dMESA(double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3dMESA(double x, double y, double z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3dv_" data-uid="Hi.Disp.GL.glWindowPos3dv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3dv_System_Double__" data-uid="Hi.Disp.GL.glWindowPos3dv(System.Double*)">
glWindowPos3dv(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3dv(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3dvARB_" data-uid="Hi.Disp.GL.glWindowPos3dvARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3dvARB_System_Double__" data-uid="Hi.Disp.GL.glWindowPos3dvARB(System.Double*)">
glWindowPos3dvARB(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3dvARB(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3dvMESA_" data-uid="Hi.Disp.GL.glWindowPos3dvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3dvMESA_System_Double__" data-uid="Hi.Disp.GL.glWindowPos3dvMESA(System.Double*)">
glWindowPos3dvMESA(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3dvMESA(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3f_" data-uid="Hi.Disp.GL.glWindowPos3f*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3f_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos3f(System.Single,System.Single,System.Single)">
glWindowPos3f(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3f(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3fARB_" data-uid="Hi.Disp.GL.glWindowPos3fARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3fARB_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos3fARB(System.Single,System.Single,System.Single)">
glWindowPos3fARB(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3fARB(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3fMESA_" data-uid="Hi.Disp.GL.glWindowPos3fMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3fMESA_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos3fMESA(System.Single,System.Single,System.Single)">
glWindowPos3fMESA(float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3fMESA(float x, float y, float z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3fv_" data-uid="Hi.Disp.GL.glWindowPos3fv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3fv_System_Single__" data-uid="Hi.Disp.GL.glWindowPos3fv(System.Single*)">
glWindowPos3fv(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3fv(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3fvARB_" data-uid="Hi.Disp.GL.glWindowPos3fvARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3fvARB_System_Single__" data-uid="Hi.Disp.GL.glWindowPos3fvARB(System.Single*)">
glWindowPos3fvARB(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3fvARB(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3fvMESA_" data-uid="Hi.Disp.GL.glWindowPos3fvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3fvMESA_System_Single__" data-uid="Hi.Disp.GL.glWindowPos3fvMESA(System.Single*)">
glWindowPos3fvMESA(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3fvMESA(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3i_" data-uid="Hi.Disp.GL.glWindowPos3i*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3i_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos3i(System.Int32,System.Int32,System.Int32)">
glWindowPos3i(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3i(int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3iARB_" data-uid="Hi.Disp.GL.glWindowPos3iARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3iARB_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos3iARB(System.Int32,System.Int32,System.Int32)">
glWindowPos3iARB(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3iARB(int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3iMESA_" data-uid="Hi.Disp.GL.glWindowPos3iMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3iMESA_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos3iMESA(System.Int32,System.Int32,System.Int32)">
glWindowPos3iMESA(int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3iMESA(int x, int y, int z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3iv_" data-uid="Hi.Disp.GL.glWindowPos3iv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3iv_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos3iv(System.Int32*)">
glWindowPos3iv(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3iv(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3ivARB_" data-uid="Hi.Disp.GL.glWindowPos3ivARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3ivARB_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos3ivARB(System.Int32*)">
glWindowPos3ivARB(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3ivARB(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3ivMESA_" data-uid="Hi.Disp.GL.glWindowPos3ivMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3ivMESA_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos3ivMESA(System.Int32*)">
glWindowPos3ivMESA(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3ivMESA(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3s_" data-uid="Hi.Disp.GL.glWindowPos3s*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3s_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos3s(System.Int16,System.Int16,System.Int16)">
glWindowPos3s(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3s(short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3sARB_" data-uid="Hi.Disp.GL.glWindowPos3sARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3sARB_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos3sARB(System.Int16,System.Int16,System.Int16)">
glWindowPos3sARB(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3sARB(short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3sMESA_" data-uid="Hi.Disp.GL.glWindowPos3sMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3sMESA_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos3sMESA(System.Int16,System.Int16,System.Int16)">
glWindowPos3sMESA(short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3sMESA(short x, short y, short z)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3sv_" data-uid="Hi.Disp.GL.glWindowPos3sv*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3sv_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos3sv(System.Int16*)">
glWindowPos3sv(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3sv(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3svARB_" data-uid="Hi.Disp.GL.glWindowPos3svARB*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3svARB_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos3svARB(System.Int16*)">
glWindowPos3svARB(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3svARB(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos3svMESA_" data-uid="Hi.Disp.GL.glWindowPos3svMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos3svMESA_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos3svMESA(System.Int16*)">
glWindowPos3svMESA(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos3svMESA(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4dMESA_" data-uid="Hi.Disp.GL.glWindowPos4dMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4dMESA_System_Double_System_Double_System_Double_System_Double_" data-uid="Hi.Disp.GL.glWindowPos4dMESA(System.Double,System.Double,System.Double,System.Double)">
glWindowPos4dMESA(double, double, double, double)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4dMESA(double x, double y, double z, double w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4dvMESA_" data-uid="Hi.Disp.GL.glWindowPos4dvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4dvMESA_System_Double__" data-uid="Hi.Disp.GL.glWindowPos4dvMESA(System.Double*)">
glWindowPos4dvMESA(double*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4dvMESA(double* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4fMESA_" data-uid="Hi.Disp.GL.glWindowPos4fMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4fMESA_System_Single_System_Single_System_Single_System_Single_" data-uid="Hi.Disp.GL.glWindowPos4fMESA(System.Single,System.Single,System.Single,System.Single)">
glWindowPos4fMESA(float, float, float, float)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4fMESA(float x, float y, float z, float w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4fvMESA_" data-uid="Hi.Disp.GL.glWindowPos4fvMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4fvMESA_System_Single__" data-uid="Hi.Disp.GL.glWindowPos4fvMESA(System.Single*)">
glWindowPos4fvMESA(float*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4fvMESA(float* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.single">float</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4iMESA_" data-uid="Hi.Disp.GL.glWindowPos4iMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4iMESA_System_Int32_System_Int32_System_Int32_System_Int32_" data-uid="Hi.Disp.GL.glWindowPos4iMESA(System.Int32,System.Int32,System.Int32,System.Int32)">
glWindowPos4iMESA(int, int, int, int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4iMESA(int x, int y, int z, int w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4ivMESA_" data-uid="Hi.Disp.GL.glWindowPos4ivMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4ivMESA_System_Int32__" data-uid="Hi.Disp.GL.glWindowPos4ivMESA(System.Int32*)">
glWindowPos4ivMESA(int*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4ivMESA(int* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4sMESA_" data-uid="Hi.Disp.GL.glWindowPos4sMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4sMESA_System_Int16_System_Int16_System_Int16_System_Int16_" data-uid="Hi.Disp.GL.glWindowPos4sMESA(System.Int16,System.Int16,System.Int16,System.Int16)">
glWindowPos4sMESA(short, short, short, short)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4sMESA(short x, short y, short z, short w)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>x</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>y</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>z</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
<dt><code>w</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a></dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWindowPos4svMESA_" data-uid="Hi.Disp.GL.glWindowPos4svMESA*"></a>
<h3 id="Hi_Disp_GL_glWindowPos4svMESA_System_Int16__" data-uid="Hi.Disp.GL.glWindowPos4svMESA(System.Int16*)">
glWindowPos4svMESA(short*)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWindowPos4svMESA(short* v)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>v</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int16">short</a>*</dt>
<dd></dd>
</dl>
<a id="Hi_Disp_GL_glWriteMaskEXT_" data-uid="Hi.Disp.GL.glWriteMaskEXT*"></a>
<h3 id="Hi_Disp_GL_glWriteMaskEXT_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_System_UInt32_" data-uid="Hi.Disp.GL.glWriteMaskEXT(System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
glWriteMaskEXT(uint, uint, uint, uint, uint, uint)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static extern void glWriteMaskEXT(uint res, uint @in, uint outX, uint outY, uint outZ, uint outW)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>res</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>in</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outX</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outY</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outZ</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
<dt><code>outW</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.uint32">uint</a></dt>
<dd></dd>
</dl>
</article>
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