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<title>Class DemoDiscreteRgb | HiAPI-C# 2025 </title>
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<article data-uid="Sample.Disp.DemoDiscreteRgb">
<h1 id="Sample_Disp_DemoDiscreteRgb" data-uid="Sample.Disp.DemoDiscreteRgb" class="text-break">
Class DemoDiscreteRgb
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Sample.html">Sample</a>.<a class="xref" href="Sample.Disp.html">Disp</a></dd></dl>
<dl><dt>Assembly</dt><dd>Hi.Sample.Wpf.dll</dd></dl>
</div>
<div class="markdown summary"><p>Demonstrates the use of discrete RGB colors for rendering multiple objects.
Shows how to apply different colors to similar geometric shapes using the
<a class="xref" href="../../api/Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetDiscreteRGB_Env_System_Double_System_Double_">GetDiscreteRGB_Env(double, double)</a> method from <a class="xref" href="../../api/Hi.Coloring.ColorUtil.html">ColorUtil</a> class.</p>
</div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class DemoDiscreteRgb : IDisplayee, IExpandToBox3d</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">DemoDiscreteRgb</span></div>
</dd>
</dl>
<dl class="typelist implements">
<dt>Implements</dt>
<dd>
<div><a class="xref" href="../../api/Hi.Disp.IDisplayee.html">IDisplayee</a></div>
<div><a class="xref" href="../../api/Hi.Geom.IExpandToBox3d.html">IExpandToBox3d</a></div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<h2 id="Sample_Disp_DemoDiscreteRgb_remarks">Remarks</h2>
<div class="markdown level0 remarks"><h3 id="source-code">Source Code</h3>
<pre><code class="lang-csharp" name="SampleCode">using Hi.Disp;
using Hi.Disp.Flag;
using Hi.Geom;
using Hi.Coloring;
namespace Sample.Disp
{
/// &lt;summary&gt;
/// Demonstrates the use of discrete RGB colors for rendering multiple objects.
/// Shows how to apply different colors to similar geometric shapes using the
/// &lt;see cref=&quot;ColorUtil.GetDiscreteRGB_Env&quot;/&gt; method from &lt;see cref=&quot;ColorUtil&quot;/&gt; class.
/// &lt;/summary&gt;
/// &lt;remarks&gt;
/// ### Source Code
/// [!code-csharp[SampleCode](~/../Hi.Sample.Wpf/Disp/DemoDiscreteRgb.cs)]
/// &lt;/remarks&gt;
public class DemoDiscreteRgb : IDisplayee
{
/// &lt;inheritdoc/&gt;
public void Display(Bind bind)
{
bind.Rgb = ColorUtil.GetDiscreteRGB_Env();
new Box3d(0, 0, 0, 1, 1, 1).ToDraw_Face().Display(bind);
bind.Rgb = ColorUtil.GetDiscreteRGB_Env();
new Box3d(1, 0, 0, 2, 1, 1).ToDraw_Face().Display(bind);
bind.Rgb = ColorUtil.GetDiscreteRGB_Env();
new Box3d(2, 0, 0, 3, 1, 1).ToDraw_Face().Display(bind);
}
/// &lt;inheritdoc/&gt;
public void ExpandToBox3d(Box3d dst)
{
dst.Expand(new Vec3d(0, 0, 0));
dst.Expand(new Vec3d(3, 1, 1));
}
static void Main()
{
DemoUtil.RunApplication(&quot;Demo Discrete I&quot;,
new DispList(new CoordinateDrawing(), new DemoDiscreteRgb()));
}
}
}
</code></pre></div>
<h2 class="section" id="methods">Methods
</h2>
<a id="Sample_Disp_DemoDiscreteRgb_Display_" data-uid="Sample.Disp.DemoDiscreteRgb.Display*"></a>
<h3 id="Sample_Disp_DemoDiscreteRgb_Display_Hi_Disp_Bind_" data-uid="Sample.Disp.DemoDiscreteRgb.Display(Hi.Disp.Bind)">
Display(Bind)
</h3>
<div class="markdown level1 summary"><p>Display function called in <a class="xref" href="../../api/Hi.Disp.DispEngine.html">DispEngine</a> rendering loop.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Display(Bind bind)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>bind</code> <a class="xref" href="../../api/Hi.Disp.Bind.html">Bind</a></dt>
<dd><p>Bind with <a class="xref" href="../../api/Hi.Disp.DispEngine.html">DispEngine</a>. See <a class="xref" href="../../api/Hi.Disp.Bind.html">Bind</a>.</p>
</dd>
</dl>
<a id="Sample_Disp_DemoDiscreteRgb_ExpandToBox3d_" data-uid="Sample.Disp.DemoDiscreteRgb.ExpandToBox3d*"></a>
<h3 id="Sample_Disp_DemoDiscreteRgb_ExpandToBox3d_Hi_Geom_Box3d_" data-uid="Sample.Disp.DemoDiscreteRgb.ExpandToBox3d(Hi.Geom.Box3d)">
ExpandToBox3d(Box3d)
</h3>
<div class="markdown level1 summary"><p>Expands the destination box.
This function is usually used to compute the bounding box of elements.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void ExpandToBox3d(Box3d dst)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>dst</code> <a class="xref" href="../../api/Hi.Geom.Box3d.html">Box3d</a></dt>
<dd><p>Destination box</p>
</dd>
</dl>
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