2025-07-25 16:27:29 +08:00

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<title>Class PacePlayer | HiAPI-C# 2025 </title>
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<article data-uid="Hi.Common.PacePlayer">
<h1 id="Hi_Common_PacePlayer" data-uid="Hi.Common.PacePlayer" class="text-break">
Class PacePlayer
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Common.html">Common</a></dd></dl>
<dl><dt>Assembly</dt><dd>HiGeom.dll</dd></dl>
</div>
<div class="markdown summary"><p>Controls the pace execution of a task.</p>
</div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class PacePlayer : IDisposable</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">PacePlayer</span></div>
</dd>
</dl>
<dl class="typelist implements">
<dt>Implements</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<dl class="typelist extensionMethods">
<dt>Extension Methods</dt>
<dd>
<div>
<a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate&lt;TSelf&gt;(TSelf, params object[])</a>
</div>
<div>
<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke&lt;TSrc&gt;(TSrc, Action&lt;TSrc&gt;)</a>
</div>
<div>
<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke&lt;TSrc, TDst&gt;(TSrc, Func&lt;TSrc, TDst&gt;)</a>
</div>
<div>
<a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
</div>
<div>
<a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
</div>
<div>
<a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
</div>
<div>
<a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
</div>
</dd></dl>
<h2 class="section" id="properties">Properties
</h2>
<a id="Hi_Common_PacePlayer_CancellationToken_" data-uid="Hi.Common.PacePlayer.CancellationToken*"></a>
<h3 id="Hi_Common_PacePlayer_CancellationToken" data-uid="Hi.Common.PacePlayer.CancellationToken">
CancellationToken
</h3>
<div class="markdown level1 summary"><p>Gets the cancellation token for the running task.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CancellationToken CancellationToken { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.cancellationtoken">CancellationToken</a></dt>
<dd></dd>
</dl>
<a id="Hi_Common_PacePlayer_IsFinished_" data-uid="Hi.Common.PacePlayer.IsFinished*"></a>
<h3 id="Hi_Common_PacePlayer_IsFinished" data-uid="Hi.Common.PacePlayer.IsFinished">
IsFinished
</h3>
<div class="markdown level1 summary"><p>Is the process finished from <a class="xref" href="Hi.Common.PacePlayer.html#Hi_Common_PacePlayer_Start">Start()</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsFinished { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Common_PacePlayer_IsLocked_" data-uid="Hi.Common.PacePlayer.IsLocked*"></a>
<h3 id="Hi_Common_PacePlayer_IsLocked" data-uid="Hi.Common.PacePlayer.IsLocked">
IsLocked
</h3>
<div class="markdown level1 summary"><p>Is started but not finished.
<a class="xref" href="Hi.Common.PacePlayer.html#Hi_Common_PacePlayer_IsLocked">IsLocked</a> keeps true even if <a class="xref" href="Hi.Common.PacePlayer.html#Hi_Common_PacePlayer_Pause">Pause()</a> is called.
The property is true if a task started and the task has not yet finished.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsLocked { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Common_PacePlayer_IsRunning_" data-uid="Hi.Common.PacePlayer.IsRunning*"></a>
<h3 id="Hi_Common_PacePlayer_IsRunning" data-uid="Hi.Common.PacePlayer.IsRunning">
IsRunning
</h3>
<div class="markdown level1 summary"><p>Is running. Not paused either finished.
The property is true if a task started and the task has not yet finished and <a class="xref" href="Hi.Common.PacePlayer.html#Hi_Common_PacePlayer_Pause">Pause()</a> is not called.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd></dd>
</dl>
<a id="Hi_Common_PacePlayer_MainAction_" data-uid="Hi.Common.PacePlayer.MainAction*"></a>
<h3 id="Hi_Common_PacePlayer_MainAction" data-uid="Hi.Common.PacePlayer.MainAction">
MainAction
</h3>
<div class="markdown level1 summary"><p>Gets or sets the main action to be executed by the player.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Action&lt;PacePlayee&gt; MainAction { get; set; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a>&lt;<a class="xref" href="Hi.Common.PacePlayee.html">PacePlayee</a>&gt;</dt>
<dd></dd>
</dl>
<h2 class="section" id="methods">Methods
</h2>
<a id="Hi_Common_PacePlayer_Dispose_" data-uid="Hi.Common.PacePlayer.Dispose*"></a>
<h3 id="Hi_Common_PacePlayer_Dispose" data-uid="Hi.Common.PacePlayer.Dispose">
Dispose()
</h3>
<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Dispose_" data-uid="Hi.Common.PacePlayer.Dispose*"></a>
<h3 id="Hi_Common_PacePlayer_Dispose_System_Boolean_" data-uid="Hi.Common.PacePlayer.Dispose(System.Boolean)">
Dispose(bool)
</h3>
<div class="markdown level1 summary"><p>Releases the unmanaged resources and optionally releases the managed resources.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>disposing</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd><p>true to release both managed and unmanaged resources; false to release only unmanaged resources.</p>
</dd>
</dl>
<a id="Hi_Common_PacePlayer_Pause_" data-uid="Hi.Common.PacePlayer.Pause*"></a>
<h3 id="Hi_Common_PacePlayer_Pause" data-uid="Hi.Common.PacePlayer.Pause">
Pause()
</h3>
<div class="markdown level1 summary"><p>Pauses the execution.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Pause()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Reset_" data-uid="Hi.Common.PacePlayer.Reset*"></a>
<h3 id="Hi_Common_PacePlayer_Reset" data-uid="Hi.Common.PacePlayer.Reset">
Reset()
</h3>
<div class="markdown level1 summary"><p>Resets the player to its initial state.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Reset()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Resume_" data-uid="Hi.Common.PacePlayer.Resume*"></a>
<h3 id="Hi_Common_PacePlayer_Resume" data-uid="Hi.Common.PacePlayer.Resume">
Resume()
</h3>
<div class="markdown level1 summary"><p>Resumes the execution if paused.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Resume()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_RunToNextPace_" data-uid="Hi.Common.PacePlayer.RunToNextPace*"></a>
<h3 id="Hi_Common_PacePlayer_RunToNextPace" data-uid="Hi.Common.PacePlayer.RunToNextPace">
RunToNextPace()
</h3>
<div class="markdown level1 summary"><p>Runs to the next pace point.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void RunToNextPace()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Start_" data-uid="Hi.Common.PacePlayer.Start*"></a>
<h3 id="Hi_Common_PacePlayer_Start" data-uid="Hi.Common.PacePlayer.Start">
Start()
</h3>
<div class="markdown level1 summary"><p>Starts the main action execution.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Start()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Terminate_" data-uid="Hi.Common.PacePlayer.Terminate*"></a>
<h3 id="Hi_Common_PacePlayer_Terminate" data-uid="Hi.Common.PacePlayer.Terminate">
Terminate()
</h3>
<div class="markdown level1 summary"><p>Terminates the execution by cancelling the task.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Terminate()</code></pre>
</div>
<a id="Hi_Common_PacePlayer_Wait_" data-uid="Hi.Common.PacePlayer.Wait*"></a>
<h3 id="Hi_Common_PacePlayer_Wait" data-uid="Hi.Common.PacePlayer.Wait">
Wait()
</h3>
<div class="markdown level1 summary"><p>Waits for the task to complete.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Wait()</code></pre>
</div>
<h2 class="section" id="events">Events
</h2>
<h3 id="Hi_Common_PacePlayer_IsFinishedChangedEvent" data-uid="Hi.Common.PacePlayer.IsFinishedChangedEvent">
IsFinishedChangedEvent
</h3>
<div class="markdown level1 summary"><p>Event triggered when the <a class="xref" href="Hi.Common.PacePlayer.html#Hi_Common_PacePlayer_IsFinished">IsFinished</a> state changes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;bool&gt; IsFinishedChangedEvent</code></pre>
</div>
<h4 class="section">Event Type</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>&gt;</dt>
<dd></dd>
</dl>
<h3 id="Hi_Common_PacePlayer_IsLockedChangedEvent" data-uid="Hi.Common.PacePlayer.IsLockedChangedEvent">
IsLockedChangedEvent
</h3>
<div class="markdown level1 summary"><p>Event triggered when the lock state changes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;bool&gt; IsLockedChangedEvent</code></pre>
</div>
<h4 class="section">Event Type</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>&gt;</dt>
<dd></dd>
</dl>
<h3 id="Hi_Common_PacePlayer_IsRunningChangedEvent" data-uid="Hi.Common.PacePlayer.IsRunningChangedEvent">
IsRunningChangedEvent
</h3>
<div class="markdown level1 summary"><p>Event triggered when the running state changes.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action&lt;bool&gt; IsRunningChangedEvent</code></pre>
</div>
<h4 class="section">Event Type</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a>&lt;<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>&gt;</dt>
<dd></dd>
</dl>
<h3 id="Hi_Common_PacePlayer_ResetedEvent" data-uid="Hi.Common.PacePlayer.ResetedEvent">
ResetedEvent
</h3>
<div class="markdown level1 summary"><p>Event triggered after the player has been reset.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public event Action ResetedEvent</code></pre>
</div>
<h4 class="section">Event Type</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action">Action</a></dt>
<dd></dd>
</dl>
</article>
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