398 lines
13 KiB
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398 lines
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<title>Class MotionUtil | HiAPI-C# 2025 </title>
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<meta name="description" content="Cutter location utility.">
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<h5 class="offcanvas-title" id="tocOffcanvasLabel">Table of Contents</h5>
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<article data-uid="Hi.Machining.MotionUtil">
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<h1 id="Hi_Machining_MotionUtil" data-uid="Hi.Machining.MotionUtil" class="text-break">
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Class MotionUtil
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Machining.html">Machining</a></dd></dl>
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<dl><dt>Assembly</dt><dd>HiMech.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Cutter location utility.</p>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static class MotionUtil</code></pre>
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</div>
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<dl class="typelist inheritance">
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<dt>Inheritance</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
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<div><span class="xref">MotionUtil</span></div>
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</dd>
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</dl>
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<dl class="typelist inheritedMembers">
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<dt>Inherited Members</dt>
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<dd>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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</div>
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</dd></dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Hi_Machining_MotionUtil_GetLinearRatio_" data-uid="Hi.Machining.MotionUtil.GetLinearRatio*"></a>
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<h3 id="Hi_Machining_MotionUtil_GetLinearRatio_Hi_Geom_Vec3d_Hi_Geom_Vec3d_Hi_Geom_Vec3d_" data-uid="Hi.Machining.MotionUtil.GetLinearRatio(Hi.Geom.Vec3d,Hi.Geom.Vec3d,Hi.Geom.Vec3d)">
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GetLinearRatio(Vec3d, Vec3d, Vec3d)
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</h3>
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<div class="markdown level1 summary"><p>Get linear ratio, which is cos(theta) square.
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Theta is the clamping angle between (v1-v0) and (v2-v1).</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static double GetLinearRatio(Vec3d v0, Vec3d v1, Vec3d v2)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>v0</code> <a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd></dd>
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<dt><code>v1</code> <a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd></dd>
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<dt><code>v2</code> <a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd></dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Machining_MotionUtil_InterpolateClMat_" data-uid="Hi.Machining.MotionUtil.InterpolateClMat*"></a>
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<h3 id="Hi_Machining_MotionUtil_InterpolateClMat_Hi_Geom_Mat4d_Hi_Geom_DVec3d_" data-uid="Hi.Machining.MotionUtil.InterpolateClMat(Hi.Geom.Mat4d,Hi.Geom.DVec3d)">
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InterpolateClMat(Mat4d, DVec3d)
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</h3>
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<div class="markdown level1 summary"><p>Interpolates the cutter location mat by cutter location and orientation.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static IEnumerable<Mat4d> InterpolateClMat(Mat4d clMat0, DVec3d targetCl)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>clMat0</code> <a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
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<dd><p>current cutter location mat, at begining position</p>
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</dd>
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<dt><code>targetCl</code> <a class="xref" href="Hi.Geom.DVec3d.html">DVec3d</a></dt>
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<dd><p>The target cl, at end position</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a><<a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a>></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Machining_MotionUtil_InterpolateClRotMatByClAbc_" data-uid="Hi.Machining.MotionUtil.InterpolateClRotMatByClAbc*"></a>
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<h3 id="Hi_Machining_MotionUtil_InterpolateClRotMatByClAbc_Hi_Geom_Mat4d_Hi_Geom_Vec3d_" data-uid="Hi.Machining.MotionUtil.InterpolateClRotMatByClAbc(Hi.Geom.Mat4d,Hi.Geom.Vec3d)">
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InterpolateClRotMatByClAbc(Mat4d, Vec3d)
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</h3>
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<div class="markdown level1 summary"><p>Interpolates the cutter location mat by cutter orientation.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static IEnumerable<Mat4d> InterpolateClRotMatByClAbc(Mat4d clMat0, Vec3d targetClAbc)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>clMat0</code> <a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
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<dd><p>current cutter location mat, at begining position</p>
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</dd>
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<dt><code>targetClAbc</code> <a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd><p>The target cl.n, at end position</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a><<a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a>></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Machining_MotionUtil_Interpolation_" data-uid="Hi.Machining.MotionUtil.Interpolation*"></a>
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<h3 id="Hi_Machining_MotionUtil_Interpolation_Hi_Geom_Mat4d_Hi_Geom_Mat4d_System_Double_" data-uid="Hi.Machining.MotionUtil.Interpolation(Hi.Geom.Mat4d,Hi.Geom.Mat4d,System.Double)">
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Interpolation(Mat4d, Mat4d, double)
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</h3>
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<div class="markdown level1 summary"><p>Interpolate by rotation and translation.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static Mat4d Interpolation(Mat4d m0, Mat4d m1, double alpha)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>m0</code> <a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
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<dd><p>m0</p>
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</dd>
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<dt><code>m1</code> <a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
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<dd><p>m1</p>
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</dd>
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<dt><code>alpha</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
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<dd><p>ratio between m0 and m1.</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
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<dd><p>interpolated matrix</p>
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</dd>
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</dl>
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<a id="Hi_Machining_MotionUtil_IsMcLinear_" data-uid="Hi.Machining.MotionUtil.IsMcLinear*"></a>
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<h3 id="Hi_Machining_MotionUtil_IsMcLinear_Hi_Geom_DVec3d_Hi_Geom_DVec3d_Hi_Geom_DVec3d_System_Double_" data-uid="Hi.Machining.MotionUtil.IsMcLinear(Hi.Geom.DVec3d,Hi.Geom.DVec3d,Hi.Geom.DVec3d,System.Double)">
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IsMcLinear(DVec3d, DVec3d, DVec3d, double)
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</h3>
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<div class="markdown level1 summary"><p>Determines if three machine coordinate points form a linear path.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool IsMcLinear(DVec3d mc0, DVec3d mc1, DVec3d mc2, double linearGap = 0.9999999)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>mc0</code> <a class="xref" href="Hi.Geom.DVec3d.html">DVec3d</a></dt>
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<dd><p>The first machine coordinate point.</p>
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</dd>
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<dt><code>mc1</code> <a class="xref" href="Hi.Geom.DVec3d.html">DVec3d</a></dt>
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<dd><p>The second machine coordinate point.</p>
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</dd>
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<dt><code>mc2</code> <a class="xref" href="Hi.Geom.DVec3d.html">DVec3d</a></dt>
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<dd><p>The third machine coordinate point.</p>
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</dd>
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<dt><code>linearGap</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
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<dd><p>The threshold for linearity determination. Default is (1 - 1e-7).</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd><p>True if the points form a linear path; otherwise, false.</p>
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</dd>
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</dl>
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</article>
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<div class="contribution d-print-none">
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<span> Copyright © 2025 <a href='https://superhightech.com.tw'>Tech Coordinate</a>. All rights reserved. <a href='https://superhightech.com.tw'>超級高科技股份有限公司</a> © 2025 版權所有 </span>
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