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<h1 id="mission-panel">Mission Panel</h1>
<p>The <code>Mission Panel</code> manages NC program loading, editing, and preparation for simulation in the geometry-only HiNC application.</p>
<h2 id="panel-layout">Panel Layout</h2>
<ul>
<li><p>Left side: <code>NC Program Management Panel</code></p>
<ul>
<li><code>Program Files Section</code>
<ul>
<li><code>Load NC File</code> button</li>
<li><code>New NC File</code> button</li>
<li>List view of loaded NC programs</li>
<li><code>Remove</code> button (to remove selected program)</li>
</ul>
</li>
<li><code>Program Properties Section</code>
<ul>
<li>File name and path display</li>
<li>Program description input field</li>
<li>Program size and line count display</li>
</ul>
</li>
<li><code>Program Association Section</code>
<ul>
<li>Tool mapping controls:
<ul>
<li>Dropdown to select T-code</li>
<li>Dropdown to select corresponding tool from Tool House</li>
<li><code>Apply Mapping</code> button</li>
</ul>
</li>
<li>Work offset mapping controls:
<ul>
<li>Dropdown to select work offset code (G54, G55, etc.)</li>
<li>X, Y, Z offset value inputs</li>
<li><code>Apply Offset</code> button</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><p>Right side: <code>NC Program Editor/Viewer</code></p>
<ul>
<li>Syntax-highlighted G-code editor</li>
<li>Line numbers</li>
<li><code>Save</code> button</li>
<li><code>Validate</code> button</li>
<li>Validation results display area</li>
<li><code>Show Toolpath Preview</code> toggle button</li>
</ul>
</li>
<li><p>Bottom: <code>Toolpath Preview Panel</code> (shown when preview is toggled on)</p>
<ul>
<li>3D view of the toolpath</li>
<li>Color-coded display based on operation type or feed rate</li>
<li>Basic camera controls</li>
</ul>
</li>
</ul>
<h2 id="behavior">Behavior</h2>
<h3 id="loading-nc-program-files">Loading NC Program Files</h3>
<p>When the user clicks the <code>Load NC File</code> button:</p>
<ol>
<li>Open a file selection dialog showing NC files (*.nc, *.cnc, *.ngc, etc.)</li>
<li>After selection, validate the file format</li>
<li>Add the file to the list of NC programs</li>
<li>Display the file in the editor/viewer</li>
<li>Update program properties display</li>
</ol>
<pre><code class="lang-csharp">// Example code
public void LoadNCFile(string filePath)
{
if (File.Exists(filePath))
{
// Read and validate NC file
string programContent = File.ReadAllText(filePath);
// Create a new program object
NCProgram program = new NCProgram
{
FilePath = filePath,
FileName = Path.GetFileName(filePath),
Content = programContent,
LineCount = programContent.Split('\n').Length,
FileSize = new FileInfo(filePath).Length
};
// Add to the project's mission
machiningProject.MachiningMission.Programs.Add(program);
// Update the NC program list view
UpdateProgramListView();
// Select the newly added program
SelectProgram(program);
// Display the program in the editor
LoadProgramIntoEditor(program);
}
}
</code></pre>
<h3 id="creating-a-new-nc-program">Creating a New NC Program</h3>
<p>When the user clicks the <code>New NC File</code> button:</p>
<ol>
<li>Create a new empty NC program object</li>
<li>Add it to the list of programs</li>
<li>Load it into the editor with minimal template content</li>
<li>Allow the user to start editing</li>
</ol>
<pre><code class="lang-csharp">public void CreateNewNCProgram()
{
// Create a basic template for a new NC program
string templateContent = &quot;%\nO0001\n(NEW PROGRAM)\n\nG90 G40 G17\nG21 (MM)\n\n(PROGRAM BODY)\n\nM30\n%&quot;;
// Create a new program object
NCProgram program = new NCProgram
{
FileName = &quot;NewProgram.nc&quot;,
Content = templateContent,
LineCount = templateContent.Split('\n').Length,
IsNew = true
};
// Add to the project's mission
machiningProject.MachiningMission.Programs.Add(program);
// Update the NC program list view
UpdateProgramListView();
// Select the newly added program
SelectProgram(program);
// Display the program in the editor
LoadProgramIntoEditor(program);
}
</code></pre>
<h3 id="tool-mapping">Tool Mapping</h3>
<p>When the user sets up a tool mapping and clicks <code>Apply Mapping</code>:</p>
<ol>
<li>Extract the T-code from the selected dropdown</li>
<li>Get the corresponding tool from the Tool House based on the selection</li>
<li>Add or update the mapping in the mission's tool map</li>
<li>Update the display to show the active mapping</li>
</ol>
<pre><code class="lang-csharp">public void ApplyToolMapping(string tCodeStr, int toolHousePosition)
{
if (int.TryParse(tCodeStr.Substring(1), out int tCode))
{
// Get the tool from the tool house
var tool = machiningProject.MachiningToolHouse[toolHousePosition];
if (tool != null)
{
// Update or add the mapping
machiningProject.MachiningMission.ToolMap[tCode] = toolHousePosition;
// Update the display
UpdateToolMappingDisplay();
}
}
}
</code></pre>
<h3 id="work-offset-mapping">Work Offset Mapping</h3>
<p>When the user sets up a work offset and clicks <code>Apply Offset</code>:</p>
<ol>
<li>Extract the offset code (G54, G55, etc.)</li>
<li>Create a vector from the X, Y, Z input values</li>
<li>Add or update the offset in the mission's work offset map</li>
<li>Update the display to show the active offset</li>
</ol>
<pre><code class="lang-csharp">public void ApplyWorkOffset(string offsetCode, double x, double y, double z)
{
// Create the offset vector
Vec3d offset = new Vec3d(x, y, z);
// Update or add the mapping
machiningProject.MachiningMission.WorkOffsetMap[offsetCode] = offset;
// Update the display
UpdateWorkOffsetDisplay();
}
</code></pre>
<h3 id="validating-nc-program">Validating NC Program</h3>
<p>When the user clicks the <code>Validate</code> button:</p>
<ol>
<li>Parse the current program content in the editor</li>
<li>Check for syntax errors</li>
<li>Verify tool references against the tool map</li>
<li>Check for unsupported G/M codes</li>
<li>Display validation results in the results area</li>
</ol>
<pre><code class="lang-csharp">public void ValidateProgram()
{
// Get the current content from the editor
string programContent = GetEditorContent();
// Create a validator
NCProgramValidator validator = new NCProgramValidator(machiningProject);
// Perform validation
ValidationResult result = validator.Validate(programContent);
// Display results
ClearValidationResultsDisplay();
if (result.IsValid)
{
DisplayValidationSuccess(&quot;Program validation successful.&quot;);
}
else
{
foreach (var error in result.Errors)
{
DisplayValidationError(error);
}
}
}
</code></pre>
<h3 id="displaying-toolpath-preview">Displaying Toolpath Preview</h3>
<p>When the user toggles the <code>Show Toolpath Preview</code>:</p>
<ol>
<li>If toggled on:
a. Parse the NC program
b. Generate a toolpath using the geometry-only simulation engine
c. Render the toolpath in the preview panel
d. Show the preview panel</li>
<li>If toggled off:
a. Hide the preview panel</li>
</ol>
<pre><code class="lang-csharp">public void ToggleToolpathPreview(bool showPreview)
{
if (showPreview)
{
// Get the current program
NCProgram program = GetSelectedProgram();
// Generate toolpath (simplified for geometry-only)
Toolpath toolpath = ToolpathGenerator.GenerateFromNCProgram(
program.Content,
machiningProject.MachiningMission.ToolMap,
machiningProject.MachiningMission.WorkOffsetMap,
machiningProject.MachiningEquipment);
// Render the toolpath
RenderToolpathPreview(toolpath);
// Show the preview panel
toolpathPreviewPanel.Visibility = Visibility.Visible;
}
else
{
// Hide the preview panel
toolpathPreviewPanel.Visibility = Visibility.Collapsed;
}
}
</code></pre>
<h3 id="data-structure">Data Structure</h3>
<p>The panel operates primarily on the <code>MachiningMission</code> of the <code>MachiningProject</code>:</p>
<pre><code class="lang-csharp">public class MachiningMission
{
public List&lt;NCProgram&gt; Programs { get; set; } = new List&lt;NCProgram&gt;();
public Dictionary&lt;int, int&gt; ToolMap { get; set; } = new Dictionary&lt;int, int&gt;();
public Dictionary&lt;string, Vec3d&gt; WorkOffsetMap { get; set; } = new Dictionary&lt;string, Vec3d&gt;();
// Other mission-related properties
}
public class NCProgram
{
public string FilePath { get; set; }
public string FileName { get; set; }
public string Content { get; set; }
public long FileSize { get; set; }
public int LineCount { get; set; }
public bool IsNew { get; set; }
public string Description { get; set; }
// Other program-related properties
}
</code></pre>
<h2 id="integration-with-main-application">Integration with Main Application</h2>
<p>The <code>Mission Panel</code> is activated when the user selects the <code>Mission</code> item in the <code>Navigation Menu</code>. It accesses and modifies the <code>MachiningMission</code> component of the current <code>MachiningProject</code> instance.</p>
<p>When changes are made in this panel, the following notifications should be sent:</p>
<ol>
<li><code>ProgramListChanged</code> - When programs are added or removed</li>
<li><code>ProgramContentChanged</code> - When program content is edited</li>
<li><code>ToolMapChanged</code> - When tool mappings are updated</li>
<li><code>WorkOffsetMapChanged</code> - When work offsets are updated</li>
</ol>
<p>These notifications allow other components (particularly the Player panel) to update their behavior accordingly when preparing for or executing the simulation.</p>
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