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<article data-uid="Sample.Disp.DemoStl">
<h1 id="Sample_Disp_DemoStl" data-uid="Sample.Disp.DemoStl" class="text-break">
Class DemoStl
</h1>
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<dl><dt>Namespace</dt><dd><a class="xref" href="Sample.html">Sample</a>.<a class="xref" href="Sample.Disp.html">Disp</a></dd></dl>
<dl><dt>Assembly</dt><dd>Hi.Sample.Wpf.dll</dd></dl>
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<div class="markdown summary"><p>Demonstrates the loading, manipulation, and display of STL (stereolithography) files in HiAPI.
Shows operations like loading STL data, transforming geometries, and basic visualization.</p>
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<div class="markdown conceptual"></div>
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<pre><code class="lang-csharp hljs">public static class DemoStl</code></pre>
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<dl class="typelist inheritance">
<dt>Inheritance</dt>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">DemoStl</span></div>
</dd>
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<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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</dd></dl>
<h2 id="Sample_Disp_DemoStl_remarks">Remarks</h2>
<div class="markdown level0 remarks"><h3 id="source-code">Source Code</h3>
<pre><code class="lang-csharp" name="SampleCode">using Hi.Geom;
using System;
using Hi.Disp;
namespace Sample.Disp
{
/// &lt;summary&gt;
/// Demonstrates the loading, manipulation, and display of STL (stereolithography) files in HiAPI.
/// Shows operations like loading STL data, transforming geometries, and basic visualization.
/// &lt;/summary&gt;
/// &lt;remarks&gt;
/// ### Source Code
/// [!code-csharp[SampleCode](~/../Hi.Sample.Wpf/Disp/DemoStl.cs)]
/// &lt;/remarks&gt;
public static class DemoStl
{
internal static void TransformStl()
{
#region DocSite.TransformStl
Stl stl;
stl = new Stl(&quot;Demo/cubic.stl&quot;);
//scale the stl to 100x.
stl.Transform(new Mat4d(100));
//create a new stl file.
stl.WriteBin(&quot;big_cubic.stl&quot;);
stl = new Stl(&quot;Demo/cubic.stl&quot;);
//move the stl by (100,0,0)
stl.Transform(new Mat4d(new Vec3d(100, 0, 0)));
//create a new stl file.
stl.WriteBin(&quot;offset_x100_cubic.stl&quot;);
#endregion
}
internal static void DemoCommonUsage()
{
#region DocSite.CommonUsage
Stl stl = new Stl(&quot;Disp/cubic.stl&quot;);
Box3d bouindingbox = new Box3d(stl);
Console.WriteLine(&quot;bouindingbox.Min: &quot; + bouindingbox.Min);
Console.WriteLine(&quot;bouindingbox.Max: &quot; + bouindingbox.Max);
Console.WriteLine(&quot;bouindingbox.Center: &quot; + bouindingbox.Center);
DispUtil.CallRenderingFrame(&quot;DemoForm&quot;, stl.ToFaceDrawing());
#endregion
}
static void Main()
{
DemoCommonUsage();
}
}
}
</code></pre></div>
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