586 lines
18 KiB
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586 lines
18 KiB
HTML
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<title>Class FixtureEditorDisplayee | HiAPI-C# 2025 </title>
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<article data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee">
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<h1 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee" class="text-break">
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Class FixtureEditorDisplayee
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.NcMech.html">NcMech</a>.<a class="xref" href="Hi.NcMech.Fixtures.html">Fixtures</a></dd></dl>
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<dl><dt>Assembly</dt><dd>HiMech.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Displayee for fixture visualization and editor overlays.</p>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class FixtureEditorDisplayee : IDisplayee, IExpandToBox3d, IGetAsmb, IGetAnchor, IGetTopoIndex</code></pre>
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</div>
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<dl class="typelist inheritance">
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<dt>Inheritance</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
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<div><span class="xref">FixtureEditorDisplayee</span></div>
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</dd>
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</dl>
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<dl class="typelist implements">
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<dt>Implements</dt>
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<dd>
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<div><a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a></div>
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<div><a class="xref" href="Hi.Geom.IExpandToBox3d.html">IExpandToBox3d</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetAsmb.html">IGetAsmb</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetAnchor.html">IGetAnchor</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetTopoIndex.html">IGetTopoIndex</a></div>
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</dd>
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</dl>
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<dl class="typelist inheritedMembers">
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<dt>Inherited Members</dt>
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<dd>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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</div>
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</dd></dl>
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<dl class="typelist extensionMethods">
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<dt>Extension Methods</dt>
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<dd>
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<div>
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<a class="xref" href="Hi.Disp.DispUtil.html#Hi_Disp_DispUtil_Display_Hi_Disp_IDisplayee_Hi_Disp_Bind_Hi_Geom_Mat4d_">DispUtil.Display(IDisplayee, Bind, Mat4d)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Mech.Topo.TopoUtil.html#Hi_Mech_Topo_TopoUtil_Display_Hi_Mech_Topo_IGetAnchor_Hi_Disp_Bind_System_Collections_Generic_Dictionary_Hi_Mech_Topo_Anchor_Hi_Geom_Mat4d__">TopoUtil.Display(IGetAnchor, Bind, Dictionary<Anchor, Mat4d>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Mech.Topo.TopoUtil.html#Hi_Mech_Topo_TopoUtil_ExpandToBox3d_Hi_Mech_Topo_IGetAnchor_Hi_Geom_Box3d_System_Collections_Generic_Dictionary_Hi_Mech_Topo_Anchor_Hi_Geom_Mat4d__">TopoUtil.ExpandToBox3d(IGetAnchor, Box3d, Dictionary<Anchor, Mat4d>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate<TSelf>(TSelf, params object[])</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke<TSrc>(TSrc, Action<TSrc>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke<TSrc, TDst>(TSrc, Func<TSrc, TDst>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
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</div>
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</dd></dl>
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<h2 class="section" id="properties">Properties
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</h2>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Config_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Config*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Config" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Config">
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Config
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets the visualization configuration.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public FixtureEditorDisplayeeConfig Config { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.NcMech.Fixtures.FixtureEditorDisplayeeConfig.html">FixtureEditorDisplayeeConfig</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Fixture_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Fixture*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Fixture" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Fixture">
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Fixture
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</h3>
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<div class="markdown level1 summary"><p>Gets the current <a class="xref" href="Hi.NcMech.Fixtures.FixtureEditorDisplayee.html#Hi_NcMech_Fixtures_FixtureEditorDisplayee_Fixture">Fixture</a>.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Fixture Fixture { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.NcMech.Fixtures.Fixture.html">Fixture</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_FixtureGetter_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.FixtureGetter*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_FixtureGetter" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.FixtureGetter">
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FixtureGetter
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets the delegate that provides the current <a class="xref" href="Hi.NcMech.Fixtures.FixtureEditorDisplayee.html#Hi_NcMech_Fixtures_FixtureEditorDisplayee_Fixture">Fixture</a>.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Func<Fixture> FixtureGetter { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.func-1">Func</a><<a class="xref" href="Hi.NcMech.Fixtures.Fixture.html">Fixture</a>></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_RenderingMode_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.RenderingMode*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_RenderingMode" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.RenderingMode">
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RenderingMode
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets the rendering mode for the underlying solid.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Solid.RenderingModeEnum RenderingMode { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.NcMech.Solids.Solid.html">Solid</a>.<a class="xref" href="Hi.NcMech.Solids.Solid.RenderingModeEnum.html">RenderingModeEnum</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowGeomAnchor_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowGeomAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowGeomAnchor" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowGeomAnchor">
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ShowGeomAnchor
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets whether to show the geometry anchor.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool ShowGeomAnchor { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowTableBuckle_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowTableBuckle*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowTableBuckle" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowTableBuckle">
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ShowTableBuckle
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets whether to show the table buckle anchor.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool ShowTableBuckle { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowWorkpieceBuckle_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowWorkpieceBuckle*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ShowWorkpieceBuckle" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ShowWorkpieceBuckle">
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ShowWorkpieceBuckle
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</h3>
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<div class="markdown level1 summary"><p>Gets or sets whether to show the workpiece buckle anchor.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool ShowWorkpieceBuckle { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Display_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Display*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_Display_Hi_Disp_Bind_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.Display(Hi.Disp.Bind)">
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Display(Bind)
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</h3>
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<div class="markdown level1 summary"><p>Display function called in <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a> rendering loop.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Display(Bind bind)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>bind</code> <a class="xref" href="Hi.Disp.Bind.html">Bind</a></dt>
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<dd><p>Bind with <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a>. See <a class="xref" href="Hi.Disp.Bind.html">Bind</a>.</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ExpandToBox3d_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ExpandToBox3d*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_ExpandToBox3d_Hi_Geom_Box3d_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.ExpandToBox3d(Hi.Geom.Box3d)">
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ExpandToBox3d(Box3d)
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</h3>
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<div class="markdown level1 summary"><p>Expands the destination box.
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This function is usually used to compute the bounding box of elements.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void ExpandToBox3d(Box3d dst)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>dst</code> <a class="xref" href="Hi.Geom.Box3d.html">Box3d</a></dt>
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<dd><p>Destination box</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_GetAnchor_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.GetAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_GetAnchor" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.GetAnchor">
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GetAnchor()
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</h3>
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<div class="markdown level1 summary"><p>Get key anchor. (i.e. root anchor)</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Anchor GetAnchor()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Anchor.html">Anchor</a></dt>
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<dd><p>key anchor</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_GetAsmb_" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.GetAsmb*"></a>
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<h3 id="Hi_NcMech_Fixtures_FixtureEditorDisplayee_GetAsmb" data-uid="Hi.NcMech.Fixtures.FixtureEditorDisplayee.GetAsmb">
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GetAsmb()
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</h3>
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<div class="markdown level1 summary"><p>Gets the key asmb.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Asmb GetAsmb()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
|
|
<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Asmb.html">Asmb</a></dt>
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<dd><p>The key asmb.</p>
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</dd>
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</dl>
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</article>
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<div class="contribution d-print-none">
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