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<title>Mesh Resolution | HiAPI-C# 2025 </title>
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<article data-uid="Technique-MeshResolution">
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<h1 id="mesh-resolution">Mesh Resolution</h1>
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<p><a class="xref" href="../../api/Hi.MachiningProcs.SessionShell.html#Hi_MachiningProcs_SessionShell_MachiningResolution_mm">MachiningResolution_mm</a> is the edge length of the cubes the
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workpiece is built from, and it is the single largest lever on how long a simulation takes. It is
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also the setting most often set once and forgotten, which is expensive in both directions: too
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fine and a run that should take minutes takes hours, too coarse and a feature the program is
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supposed to cut is not there to be cut.</p>
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<h2 id="choosing-a-value">Choosing a Value</h2>
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<p>Work coarse first. An early run answers questions — does the path collide, is the force roughly
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where it should be, does the optimizer have room — that do not need a fine mesh, and it answers
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them in a fraction of the time. Refine only for the final optimization pass, where the geometry
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that comes out is the deliverable.</p>
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<p>As a planning figure, a simulation run takes somewhere between <strong>2% and 150% of the actual
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machining time</strong>, spanning that whole range depending on the mesh and the step count. That is
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wide because it is genuinely a choice, not a property of the machine.</p>
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<p>Where the time actually goes, and which of the two costs is currently the bottleneck, is in
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<a href="cpu-usage.html">CPU Usage During Simulation</a>. The short version: at the fine resolutions real NC
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work needs, geometry removal dominates and a finer mesh is much slower; once the mesh is coarse
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enough that removal is cheap, the per-step costs dominate and coarsening further buys nothing.</p>
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<h2 id="what-value-you-actually-get">What Value You Actually Get</h2>
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<p>The number you type is a request, not the width. The workpiece is carved out of a cube grid that
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starts from one fixed root cube and is halved level by level, so every width the engine can
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actually build is a power of two in millimetres:</p>
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<pre><code>... 2 - 1 - 0.5 - 0.25 - 0.125 - 0.0625 - 0.03125 ...
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</code></pre>
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<p>A request that is not one of those is rounded <strong>to the next finer one</strong>, never to a coarser one,
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so the mesh you get is never worse than the mesh you asked for. The consequence worth knowing is
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that a value chosen off the ladder buys nothing:</p>
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<table>
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<thead>
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<tr>
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<th>Requested</th>
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<th>Actually built</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>0.5</td>
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<td>0.5</td>
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</tr>
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<tr>
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<td>0.4</td>
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<td>0.25</td>
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</tr>
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<tr>
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<td>0.3</td>
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<td>0.25</td>
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</tr>
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<tr>
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<td>0.25</td>
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<td>0.25</td>
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</tr>
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<tr>
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<td>0.2</td>
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<td>0.125</td>
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</tr>
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<tr>
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<td>0.125</td>
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<td>0.125</td>
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</tr>
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</tbody>
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</table>
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<p><strong>0.4 mm and 0.25 mm produce the same mesh, at the same cost.</strong> 0.4 is 0.25 wearing a misleading
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label: it reads as a coarse, cheap setting and runs as a fine, expensive one. If 0.25 mm is finer
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than the run needs, the next value that changes anything is 0.5 mm — and going the other way,
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0.125 mm is another eight times the voxels, not a small step.</p>
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<p>The ladder bottoms out at <strong>0.001953125 mm</strong>. A finer request is clamped to it, so the finest entry
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offered in the workpiece's Initial Resolution list builds the same mesh as the one above it.</p>
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<h2 id="the-width-only-ever-goes-finer">The width only ever goes finer</h2>
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<p>A mesh that exists cannot be coarsened. Every cut takes the <strong>finer</strong> of the width already built and
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the width being asked for, so raising Machining Resolution above the mesh the workpiece was built at
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does not simplify anything — the request is dropped and the run keeps the mesh it has.</p>
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<p>This is why the two settings are not interchangeable. The workpiece's <strong>Initial Resolution</strong> is what
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builds the mesh and is therefore the memory setting; <strong>Machining Resolution</strong> gates how fine a
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<em>newly cut</em> surface may go, and can only ever refine. To make a run cheaper in memory, coarsen the
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Initial Resolution — coarsening Machining Resolution alone changes nothing about the stock that is
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already there.</p>
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<p>It still changes the <em>time</em>, and by a lot, because the same number sizes two other things: the
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tessellation of the cutter's own solid, and the number of engagement layers per step. Both are
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per-step work that is thrown away again, so a coarser Machining Resolution can cut the run time
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several-fold while the memory figure does not move at all. A run that got faster without getting
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smaller is this, not a mystery.</p>
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<p>Pick from the ladder and the number shown in the mission row is the number the run used. That
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matters beyond tidiness: a recorded mesh is built at whatever resolution is in force when the
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record runs, so an off-ladder value is silently baked into the cache as its rounded neighbour.</p>
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<h2 id="what-it-costs-in-memory">What It Costs in Memory</h2>
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<p>Far less than it costs in time, which is the opposite of what four rungs of the ladder — sixteen
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times finer, and so four thousand times the voxels — leads most people to expect. Measured by
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sweeping one case across five rungs with the program and the step count held fixed — a cylindrical
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blank, one roughing program, 199,242 steps every run:</p>
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<table>
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<thead>
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<tr>
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<th>Mesh width</th>
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<th>Play time</th>
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<th>Process memory outside the managed heap</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>2 mm</td>
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<td>10.5 s</td>
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<td>665 MB</td>
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</tr>
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<tr>
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<td>1 mm</td>
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<td>15.3 s</td>
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<td>688 MB</td>
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</tr>
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<tr>
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<td>0.5 mm</td>
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<td>31.2 s</td>
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<td>722 MB</td>
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</tr>
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<tr>
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<td>0.25 mm</td>
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<td>76.6 s</td>
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<td>826 MB</td>
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</tr>
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<tr>
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<td>0.125 mm</td>
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<td>242.9 s</td>
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<td>1,456 MB</td>
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</tr>
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</tbody>
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</table>
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<p>Sixteen times finer costs <strong>23 times the time and 2.2 times the memory</strong>. Two things flatten that
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second column, and it is worth separating them:</p>
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<ul>
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<li><strong>Most of the figure is a baseline the mesh does not set.</strong> The coarsest run in the sweep already
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sits at 665 MB, and the whole sixteen-fold refinement adds 791 MB on top of it. Read the column as
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increments rather than as totals: the ratio at the bottom of the table is diluted by everything in
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the figure that would be there at any mesh width.</li>
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<li><strong>The increments grow slowly at coarse widths and then accelerate.</strong> Halving the width added
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23 MB, then 34, then 104, then 630 — each increment about 1.5, then 3.1, then 6.1 times the one
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before it, a local exponent climbing from roughly 0.6 to 2.6. A cube stops subdividing as soon as
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the surface inside it is a single flat facet, so while the mesh is coarser than the part's facets
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and curvature, refining mostly buys nothing. The volume-scaling intuition is not wrong; it only
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arrives once the width is below the feature scale, and by then it arrives fast.</li>
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</ul>
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<p>A big <em>workpiece</em> moves the same curve up: where the stock is a large imported solid rather than a
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small procedural blank, there is far more surface to subdivide and the mesh-dependent part dominates
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much earlier.</p>
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<p><strong>Do not judge the mesh by the process's peak memory.</strong> On a long run most of that figure is the
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per-step data the run accumulates, which lives on the managed heap, scales with the number of steps
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and not with the mesh at all — and it moves the <em>other</em> way when the mesh is refined, because a
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slower run allocates more slowly and the collector commits less. The two cancel: measured on a
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larger case across a four-fold refinement, peak memory fell slightly while the mesh's own footprint
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grew by nearly 40%. Read the two apart before concluding anything.</p>
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<h2 id="what-the-mesh-does-not-change">What the Mesh Does Not Change</h2>
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<p>For a representative test case — downward circular slot milling with varying width and depth —
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the <strong>physical</strong> values move within about <strong>20%</strong> across the full range of mesh widths. The
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simulated forces, torques and temperatures from a coarse first pass are therefore already
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informative; they do not become a different answer when the mesh is refined.</p>
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<p>The visible geometry is a different matter, and it is what the three runs below show. Workpiece
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70 × 50 × 50 mm:</p>
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<p><img src="mesh-resolution-img/mesh-width-0125.png" alt="Mesh width 0.125 mm">
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Mesh width 0.125 mm</p>
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<p><img src="mesh-resolution-img/mesh-width-05.jpg" alt="Mesh width 0.5 mm">
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Mesh width 0.5 mm</p>
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<p><img src="mesh-resolution-img/mesh-width-1.png" alt="Mesh width 1 mm">
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Mesh width 1 mm</p>
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<h2 id="the-failure-mode-worth-knowing">The Failure Mode Worth Knowing</h2>
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<p><strong>A thin shell thinner than the mesh width can disappear entirely.</strong> The test case above has no
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thin shell, which is why its physical values are so insensitive; a part that does have one behaves
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differently, because the material the cutter should be meeting is not represented at all. Where
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the workpiece has a wall, web or floor thinner than the mesh width, the mesh must be finer than
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that feature before the run says anything about it.</p>
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<p>The related and much smaller effect is quantization ripple in the per-step ratios, which a finer
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mesh reduces — see <a class="xref" href="../milling-physics/machinability.html">Process Machinability</a>.</p>
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<h2 id="see-also">See Also</h2>
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<ul>
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<li><a href="cpu-usage.html">CPU Usage During Simulation</a> — which of the two cost drivers a given mesh width puts in the way</li>
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<li><a class="xref" href="../milling-physics/machinability.html">Process Machinability</a> — the mesh-quantization ripple in the availability ratios, and why it is an artifact rather than a signal</li>
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<li><a href="../../manual/setup/workpiece.html">Workpiece</a> — where the initial resolution is set, on the branch carrying the stock it applies to</li>
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</ul>
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