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<meta name="description" content="Render-thread ambient scope telling which items the current scene paints collision-red. Collision state is per-scenario and owned by the detecting equipment — never stored on the geometry, so one hosted by several topology entities carries no cross-scenario red — and it is application state, so it does not travel on the display base layer (Bind) either: the scene object that owns the state opens the scope around its subtree. using var _ = CollisionRedScope.Enter(equipment.IsCollisionRed); asmb.Display(bind, root, displayees);">
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<article data-uid="Hi.NcMech.Solids.CollisionRedScope">
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<h1 id="Hi_NcMech_Solids_CollisionRedScope" data-uid="Hi.NcMech.Solids.CollisionRedScope" class="text-break">
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Class CollisionRedScope
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.NcMech.html">NcMech</a>.<a class="xref" href="Hi.NcMech.Solids.html">Solids</a></dd></dl>
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<dl><dt>Assembly</dt><dd>HiMech.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Render-thread ambient scope telling <a class="xref" href="Hi.NcMech.Solids.Solid.html#Hi_NcMech_Solids_Solid_Display_Hi_Disp_Bind_">Display(Bind)</a> which items
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the current scene paints collision-red. Collision state is per-scenario and
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owned by the detecting equipment — never stored on the geometry, so one
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<a class="xref" href="Hi.NcMech.Solids.Solid.html">Solid</a> hosted by several topology entities carries no
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cross-scenario red — and it is application state, so it does not travel on
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the display base layer (<code>Bind</code>) either: the scene object that owns the
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state opens the scope around its subtree.</p>
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<pre><code class="lang-csharp">using var _ = CollisionRedScope.Enter(equipment.IsCollisionRed);
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asmb.Display(bind, root, displayees);</code></pre>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static class CollisionRedScope</code></pre>
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</div>
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<dl class="typelist inheritance">
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<dt>Inheritance</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
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<div><span class="xref">CollisionRedScope</span></div>
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</dd>
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</dl>
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<dl class="typelist inheritedMembers">
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<dt>Inherited Members</dt>
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<dd>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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</div>
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</dd></dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Hi_NcMech_Solids_CollisionRedScope_Enter_" data-uid="Hi.NcMech.Solids.CollisionRedScope.Enter*"></a>
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<h3 id="Hi_NcMech_Solids_CollisionRedScope_Enter_System_Func_System_Object_System_Boolean__" data-uid="Hi.NcMech.Solids.CollisionRedScope.Enter(System.Func{System.Object,System.Boolean})">
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Enter(Func<object, bool>)
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</h3>
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<div class="markdown level1 summary"><p>Opens a scope on the calling thread; dispose restores the previous one.
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<code class="paramref">isCollisionRed</code> may be null (an empty scope).</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static CollisionRedScope.Scope Enter(Func<object, bool> isCollisionRed)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>isCollisionRed</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.func-2">Func</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a>, <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>></dt>
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<dd><p>The scene's per-item collision query.</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.NcMech.Solids.CollisionRedScope.html">CollisionRedScope</a>.<a class="xref" href="Hi.NcMech.Solids.CollisionRedScope.Scope.html">Scope</a></dt>
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<dd><p>Token that restores the previous scope on dispose.</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Solids_CollisionRedScope_IsRed_" data-uid="Hi.NcMech.Solids.CollisionRedScope.IsRed*"></a>
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<h3 id="Hi_NcMech_Solids_CollisionRedScope_IsRed_System_Object_" data-uid="Hi.NcMech.Solids.CollisionRedScope.IsRed(System.Object)">
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IsRed(object)
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</h3>
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<div class="markdown level1 summary"><p>Whether the ambient scene flags <code class="paramref">item</code> collision-red.
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False outside any scope — a topology displayed without one (e.g. the
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authored setup face) never paints red.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool IsRed(object item)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>item</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></dt>
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<dd><p>A displayed item (typically a <a class="xref" href="Hi.NcMech.Solids.Solid.html">Solid</a>).</p>
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</dd>
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</dl>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd><p>true if the item is currently collision-red.</p>
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</dd>
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</dl>
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</article>
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