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<article data-uid="Cmd-Resolution">
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<h1 id="仿真解析度">仿真解析度</h1>
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<p>仿真解析度可分為<a href="../RuntimeGeom/index.html">程序幾何</a>的<strong>實體解析度</strong>、程序幾何的<strong>顯示解析度</strong>、<strong>加工運動解析度</strong>。</p>
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<h2 id="程序幾何實體解析度">程序幾何實體解析度</h2>
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<p><a class="xref" href="../../../../../api/Hi.MachiningProcs.RuntimeApi.html#Hi_MachiningProcs_RuntimeApi_MachiningResolution_mm">MachiningResolution_mm</a><small>(API)</small> 設定程序幾何實體解析度。</p>
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<div class="NOTE">
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<h5>Note</h5>
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<p><strong>指令格式</strong></p>
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<pre><code class="lang-csharp">MachiningResolution_mm = <實數>;
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</code></pre>
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</div>
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<div class="TIP">
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<h5>Tip</h5>
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<p><strong>指令範例</strong></p>
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<pre><code class="lang-csharp">MachiningResolution_mm = 0.125;
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</code></pre>
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</div>
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<p>工件網格由正立方體組成,工件實體解析度為最小工件網格立方體的寬度。</p>
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<p>網格立方體的寬度僅能為2的指數,包含 ..., 4, 2, 1, 0.5, 0.25, 0.125, ... 。如果設置的值不是2的指數,則系統會將其調整為2的指數。</p>
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<p>工件實體解析度越高,切削時計算量越大、仿真速度越慢。</p>
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<p>工件實體解析度每增加一倍,需要至多8倍的材料移除演算時間與RAM記憶體空間。</p>
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<h2 id="工件顯示暫存組態">工件顯示暫存組態</h2>
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<p><a class="xref" href="../../../../../api/Hi.MachiningProcs.RuntimeApi.html#Hi_MachiningProcs_RuntimeApi_DispCache_Mb">DispCache_Mb</a><small>(API)</small> 設定工件顯示暫存組態。</p>
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<div class="NOTE">
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<h5>Note</h5>
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<p><strong>指令格式</strong></p>
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<pre><code class="lang-csharp">DispCache_Mb = <實數(Mb)>;
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</code></pre>
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</div>
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<div class="TIP">
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<h5>Tip</h5>
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<p><strong>指令範例</strong></p>
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<pre><code class="lang-csharp">DispCache_Mb = 260;
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</code></pre>
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</div>
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<p>工件網格的顯示解析度由暫存空間的大小決定。</p>
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<p>顯示網格是基於實體網格,所以顯示網格不會小於實體網格。</p>
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<p>數值設置越大,顯示延遲越長,建議數值不超過1000Mb。</p>
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<h2 id="加工運動解析度">加工運動解析度</h2>
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<p><a id="MotionResolution"></a></p>
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<p><a class="xref" href="../../../../../api/Hi.MachiningProcs.RuntimeApi.html#Hi_MachiningProcs_RuntimeApi_MachiningMotionResolution">MachiningMotionResolution</a><small>(API)</small> 設定加工運動解析度,決定仿真的每步間隔。
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有以下項目可選擇,預設值為<strong>每刃進給</strong>。</p>
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<ul>
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<li><strong>每轉進給</strong>(Feed Per Cycle)
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一步為主軸一轉。</li>
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<li><strong>每刃進給</strong>(Feed Per Tooth)
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一步為刀刃一轉。</li>
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<li><strong>固定解析度</strong>(Fixed Resolution)
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固定解析度在仿真時採用<strong>掃掠</strong>,兩步間沒有殘丘。
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其中<strong>線性解析度</strong>(Linear Resolution)為兩步間最大直線距離;<strong>旋轉解析度</strong>(Rotary Resolution)為兩步間最大旋轉角度。</li>
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</ul>
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<div class="NOTE">
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<h5>Note</h5>
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<p><strong>指令格式</strong></p>
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<pre><code class="lang-csharp">MachiningMotionResolution = <運動解析度物件>;
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MachiningMotionResolution = FeedPerCycle;
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MachiningMotionResolution = FeedPerTooth;
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MachiningMotionResolution = FixedPace(<線性解析度(mm)>, <旋轉解析度(deg)>);
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</code></pre>
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</div>
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<div class="TIP">
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<h5>Tip</h5>
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<p><strong>指令範例</strong></p>
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<pre><code class="lang-csharp">MachiningMotionResolution = FeedPerCycle;
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MachiningMotionResolution = FixedPace(1, 15);
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</code></pre>
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</div>
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<h2 id="仿真效率">仿真效率</h2>
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<p>物理仿真採用平行處理,在大部分情況下不影響仿真速度,持續的高解析度大面積切削會出現暫時卡頓。</p>
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<p>與市面其他仿真軟件不同,HiNC的仿真使用體模型,刀具與工件接觸範圍越小,仿真速度越快。
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五軸切削仿真的速度會快於大面銑刀的仿真速度。</p>
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