605 lines
23 KiB
HTML
605 lines
23 KiB
HTML
<!DOCTYPE html>
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<title>Vec3dControl Component | HiAPI-C# 2025 </title>
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<article data-uid="">
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<h1 id="vec3dcontrol-component">Vec3dControl Component</h1>
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<p>Vec3dControl is a user control for <a class="xref" href="../../../../api/Hi.Geom.Vec3d.html">Vec3d</a> and display.</p>
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<h2 id="main-features">Main Features</h2>
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<ol>
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<li><p>Dual Input Modes</p>
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<ul>
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<li>Standard Mode: Input X, Y, Z components separately (formatted display with 4 significant digits)</li>
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<li>Text Mode: Input complete vector in text format (full precision, no information loss)</li>
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</ul>
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</li>
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<li><p>Vector Normalization</p>
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<ul>
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<li>Normalization button (optional)</li>
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<li>Button visibility controlled by <code>ShowNormalizeButton</code> property</li>
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</ul>
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</li>
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<li><p>Special Value Handling (Web)</p>
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<ul>
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<li>Supports Infinity, -Infinity, and NaN values</li>
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<li>Uses <a href="../numeric-io-utilities.html">Numeric Input/Output Utilities</a> for display and parsing</li>
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</ul>
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</li>
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</ol>
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<h2 id="refer-sample-code">Refer Sample Code</h2>
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<pre><code class="lang-csharp" name="SampleCode-xaml"><UserControl x:Class="HiNC_2025_win_desktop.Geom.Vec3dControl"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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mc:Ignorable="d"
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d:DesignHeight="30" d:DesignWidth="200">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="Auto"/>
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<ColumnDefinition Width="Auto"/>
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</Grid.ColumnDefinitions>
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<!-- Standard Mode Panel -->
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<StackPanel x:Name="StandardModePanel" Orientation="Horizontal" Grid.ColumnSpan="5">
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<TextBox x:Name="XTextBox" Width="60" Margin="0,0,2,0" TextChanged="XTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
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<TextBox x:Name="YTextBox" Width="60" Margin="0,0,2,0" TextChanged="YTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
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<TextBox x:Name="ZTextBox" Width="60" Margin="0,0,2,0" TextChanged="ZTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"/>
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<Button Content="{DynamicResource Vec3d_TextMode_Toggle}" Width="20" Click="TextModeToggle_Click" Margin="0,0,2,0" ToolTip="{DynamicResource Vec3d_TextMode_Tooltip}"/>
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<Button Content="{DynamicResource Vec3d_Normalize}" Width="20" Click="NormalizeButton_Click" Visibility="{Binding ShowNormalizeButton, Converter={StaticResource BooleanToVisibilityConverter}}" ToolTip="{DynamicResource Vec3d_Normalize_Tooltip}"/>
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</StackPanel>
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<!-- Text Mode Panel -->
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<StackPanel x:Name="TextModePanel" Orientation="Horizontal" Grid.ColumnSpan="5" Visibility="Collapsed">
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<TextBox x:Name="VectorTextBox" Width="180" Margin="0,0,2,0" TextChanged="VectorTextBox_TextChanged" IsReadOnly="{Binding IsReadOnly}"
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ToolTip="{DynamicResource Vec3d_TextMode_Format_Tooltip}"/>
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<Button Content="{DynamicResource Vec3d_StandardMode_Toggle}" Width="20" Click="StandardModeToggle_Click" Margin="0,0,2,0" ToolTip="{DynamicResource Vec3d_StandardMode_Tooltip}"/>
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<Button Content="{DynamicResource Vec3d_Normalize}" Width="20" Click="NormalizeButton_Click" Visibility="{Binding ShowNormalizeButton, Converter={StaticResource BooleanToVisibilityConverter}}" ToolTip="{DynamicResource Vec3d_Normalize_Tooltip}"/>
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</StackPanel>
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</Grid>
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</UserControl>
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</code></pre><pre><code class="lang-csharp" name="SampleCode-xaml.cs">using System;
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using System.Threading.Tasks;
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using System.Windows.Controls;
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using System.Windows;
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using Hi.Geom;
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using System.Text.RegularExpressions;
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using System.ComponentModel;
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using Hi.Common;
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using Hi.Common.Messages;
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namespace HiNC_2025_win_desktop.Geom
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{
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/// <summary>
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/// Vec3dControl.xaml 的交互逻辑
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/// </summary>
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public partial class Vec3dControl : UserControl, INotifyPropertyChanged
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{
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private bool _isUpdating = false;
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private Func<Vec3d> _getterFunc;
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private Func<Task> _updateByContentFunc;
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private bool _showNormalizeButton = false;
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private bool _isTextMode = false;
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private bool _isReadOnly = false;
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private static readonly Regex VectorRegex = new Regex(@"^\s*[\(\[\{]?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*[\)\]\}]?\s*$", RegexOptions.Compiled);
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private static readonly Regex MatrixRegex = new Regex(@"\{(?:\s*\{?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*\}?\s*,){3}\s*\{?\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*,\s*(-?\d*\.?\d+)\s*\}?\s*\}", RegexOptions.Compiled);
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public event PropertyChangedEventHandler PropertyChanged;
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public string ControlId { get; set; } = Guid.NewGuid().ToString();
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public Func<Vec3d> GetterFunc
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{
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get => _getterFunc;
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set
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{
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_getterFunc = value;
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UpdateUI();
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}
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}
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public Func<Task> UpdateByContentFunc
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{
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get => _updateByContentFunc;
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set => _updateByContentFunc = value;
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}
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public bool ShowNormalizeButton
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{
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get => _showNormalizeButton;
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set
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{
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if (_showNormalizeButton != value)
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{
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_showNormalizeButton = value;
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OnPropertyChanged(nameof(ShowNormalizeButton));
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}
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}
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}
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public bool IsTextMode
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{
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get => _isTextMode;
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set
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{
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if (_isTextMode != value)
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{
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_isTextMode = value;
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UpdateModeVisibility();
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OnPropertyChanged(nameof(IsTextMode));
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}
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}
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}
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public bool IsReadOnly
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{
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get => _isReadOnly;
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set
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{
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if (_isReadOnly != value)
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{
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_isReadOnly = value;
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OnPropertyChanged(nameof(IsReadOnly));
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}
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}
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}
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protected void OnPropertyChanged(string propertyName)
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{
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
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}
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public Vec3dControl()
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{
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InitializeComponent();
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DataContext = this;
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}
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private void UpdateModeVisibility()
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{
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if (IsTextMode)
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{
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StandardModePanel.Visibility = Visibility.Collapsed;
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TextModePanel.Visibility = Visibility.Visible;
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UpdateVectorTextFromXYZ();
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}
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else
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{
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StandardModePanel.Visibility = Visibility.Visible;
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TextModePanel.Visibility = Visibility.Collapsed;
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}
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}
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private void UpdateVectorTextFromXYZ()
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{
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if (_isUpdating) return;
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if (double.TryParse(XTextBox.Text, out double x) &&
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double.TryParse(YTextBox.Text, out double y) &&
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double.TryParse(ZTextBox.Text, out double z))
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{
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VectorTextBox.Text = $"{x},{y},{z}";
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}
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}
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private void TextModeToggle_Click(object sender, RoutedEventArgs e)
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{
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IsTextMode = true;
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}
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private void StandardModeToggle_Click(object sender, RoutedEventArgs e)
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{
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IsTextMode = false;
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}
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private async void NormalizeButton_Click(object sender, RoutedEventArgs e)
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{
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if (_isUpdating || _getterFunc == null || IsReadOnly)
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return;
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try
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{
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_isUpdating = true;
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var vec = _getterFunc();
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if (vec != null)
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{
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vec.Normalize();
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XTextBox.Text = vec.X.ToString("F3");
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YTextBox.Text = vec.Y.ToString("F3");
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ZTextBox.Text = vec.Z.ToString("F3");
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if (IsTextMode)
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{
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VectorTextBox.Text = $"{vec.X:F3},{vec.Y:F3},{vec.Z:F3}";
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}
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if(_updateByContentFunc != null)
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await _updateByContentFunc();
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}
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}
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catch (Exception ex)
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{
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MessageHost.ReportError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
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ex.ShowException(this);
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}
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finally
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{
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_isUpdating = false;
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}
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}
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public void UpdateUI()
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{
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if (_isUpdating || _getterFunc == null)
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return;
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try
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{
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_isUpdating = true;
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var vec = _getterFunc();
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if (vec != null)
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{
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XTextBox.Text = vec.X.ToString("F3");
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YTextBox.Text = vec.Y.ToString("F3");
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ZTextBox.Text = vec.Z.ToString("F3");
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if (IsTextMode)
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{
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VectorTextBox.Text = $"{vec.X},{vec.Y},{vec.Z}";
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}
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}
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else
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{
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XTextBox.Text = "";
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YTextBox.Text = "";
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ZTextBox.Text = "";
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VectorTextBox.Text = "";
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}
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}
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finally
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{
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_isUpdating = false;
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}
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}
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private async void XTextBox_TextChanged(object sender, TextChangedEventArgs e)
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{
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await HandleTextChanged();
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}
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private async void YTextBox_TextChanged(object sender, TextChangedEventArgs e)
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{
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await HandleTextChanged();
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}
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private async void ZTextBox_TextChanged(object sender, TextChangedEventArgs e)
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{
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await HandleTextChanged();
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}
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private async void VectorTextBox_TextChanged(object sender, TextChangedEventArgs e)
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{
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if (_isUpdating || _getterFunc == null || IsReadOnly)
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return;
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try
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{
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string text = VectorTextBox.Text.Trim();
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// 如果文本为空或太短,不做处理
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if (string.IsNullOrWhiteSpace(text) || text.Length < 3)
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return;
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_isUpdating = true;
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// 尝试解析为向量格式
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if (TryParseVector(text, out double x, out double y, out double z))
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{
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await UpdateVectorValues(x, y, z);
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}
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// 尝试解析为变换矩阵格式(仅提取位移分量)
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else if (TryParseTransformMatrix(text, out double tx, out double ty, out double tz))
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{
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await UpdateVectorValues(tx, ty, tz);
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}
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// 尝试作为单值解析每个字段(宽松模式)
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else if (TryParseLooseVector(text, out double lx, out double ly, out double lz))
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{
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await UpdateVectorValues(lx, ly, lz);
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}
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}
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catch (Exception ex)
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{
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MessageHost.ReportError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
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ex.ShowException(this);
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}
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finally
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{
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_isUpdating = false;
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}
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}
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private bool TryParseVector(string text, out double x, out double y, out double z)
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{
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x = y = z = 0;
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// 使用正则表达式匹配向量格式
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Match match = VectorRegex.Match(text);
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if (match.Success && match.Groups.Count >= 4)
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{
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if (double.TryParse(match.Groups[1].Value, out x) &&
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double.TryParse(match.Groups[2].Value, out y) &&
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double.TryParse(match.Groups[3].Value, out z))
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{
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return true;
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}
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}
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return false;
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}
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private bool TryParseTransformMatrix(string text, out double tx, out double ty, out double tz)
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{
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tx = ty = tz = 0;
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// 移除所有换行和多余空格,便于匹配
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text = Regex.Replace(text, @"\s+", " ");
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// 尝试匹配变换矩阵格式
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Match match = MatrixRegex.Match(text);
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if (match.Success && match.Groups.Count >= 8)
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{
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// 变换矩阵的第4列通常是位移分量
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if (double.TryParse(match.Groups[4].Value, out tx) &&
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double.TryParse(match.Groups[8].Value, out ty) &&
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double.TryParse(match.Groups[12].Value, out tz))
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{
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return true;
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}
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}
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// 尝试匹配更宽松的变换矩阵表示(例如从界面复制的数据)
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var numbers = Regex.Matches(text, @"(-?\d*\.?\d+)");
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if (numbers.Count >= 16)
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{
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// 假设这是一个4x4矩阵,提取位移分量(第4、8、12个数字)
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if (double.TryParse(numbers[3].Value, out tx) &&
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double.TryParse(numbers[7].Value, out ty) &&
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double.TryParse(numbers[11].Value, out tz))
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{
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return true;
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}
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}
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return false;
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}
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private bool TryParseLooseVector(string text, out double x, out double y, out double z)
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{
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x = y = z = 0;
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// 移除所有非数字和小数点以外的字符,然后按空白分割
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string cleanText = Regex.Replace(text, @"[^\d\.\-\s,;]+", " ");
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string[] parts = Regex.Split(cleanText, @"[\s,;]+");
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// 尝试从分割后的部分获取三个数字
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var numbers = new System.Collections.Generic.List<double>();
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foreach (var part in parts)
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{
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if (!string.IsNullOrWhiteSpace(part) && double.TryParse(part, out double value))
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{
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numbers.Add(value);
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if (numbers.Count >= 3) break; // 最多取3个数字
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}
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}
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// 如果获取到了三个数字,就认为解析成功
|
||
if (numbers.Count >= 3)
|
||
{
|
||
x = numbers[0];
|
||
y = numbers[1];
|
||
z = numbers[2];
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
private async Task UpdateVectorValues(double x, double y, double z)
|
||
{
|
||
XTextBox.Text = x.ToString("F3");
|
||
YTextBox.Text = y.ToString("F3");
|
||
ZTextBox.Text = z.ToString("F3");
|
||
|
||
var vec = _getterFunc?.Invoke();
|
||
if (vec != null)
|
||
{
|
||
vec.X = x;
|
||
vec.Y = y;
|
||
vec.Z = z;
|
||
|
||
if (_updateByContentFunc != null)
|
||
{
|
||
await _updateByContentFunc();
|
||
}
|
||
}
|
||
}
|
||
|
||
private async Task HandleTextChanged()
|
||
{
|
||
if (_isUpdating || _getterFunc == null || IsReadOnly)
|
||
return;
|
||
|
||
try
|
||
{
|
||
_isUpdating = true;
|
||
|
||
// 尝试解析每个文本框的值
|
||
bool allValid = true;
|
||
|
||
allValid &= double.TryParse(XTextBox.Text, out double x);
|
||
allValid &= double.TryParse(YTextBox.Text, out double y);
|
||
allValid &= double.TryParse(ZTextBox.Text, out double z);
|
||
|
||
if (allValid)
|
||
{
|
||
if (IsTextMode)
|
||
{
|
||
VectorTextBox.Text = $"{x},{y},{z}";
|
||
}
|
||
|
||
var vec = _getterFunc();
|
||
if (vec != null)
|
||
{
|
||
vec.X = x;
|
||
vec.Y = y;
|
||
vec.Z = z;
|
||
|
||
if(_updateByContentFunc != null)
|
||
await _updateByContentFunc();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// 如果有无效输入,不进行更新但也不显示错误
|
||
// 这允许用户在输入过程中有不完整的状态
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
// 记录异常但不中断用户操作
|
||
MessageHost.ReportError(string.Format(Application.Current.FindResource("Vec3d_Update_Error").ToString(), ex.Message));
|
||
ex.ShowException(this);
|
||
}
|
||
finally
|
||
{
|
||
_isUpdating = false;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
</code></pre><h2 id="source-code-path">Source Code Path</h2>
|
||
<p>See <a href="../../index.html">this page</a> for git repository.</p>
|
||
<h3 id="wpf-application-source-code-path">WPF Application Source Code Path</h3>
|
||
<ul>
|
||
<li>Geom/Vec3dControl</li>
|
||
</ul>
|
||
<h3 id="web-service-application-source-code-path">Web Service Application Source Code Path</h3>
|
||
<ul>
|
||
<li>wwwroot/widget/vec3d-control.js</li>
|
||
<li>Widget/Vec3dHub.cs</li>
|
||
</ul>
|
||
|
||
</article>
|
||
|
||
<div class="contribution d-print-none">
|
||
</div>
|
||
|
||
<div class="next-article d-print-none border-top" id="nextArticle"></div>
|
||
|
||
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|
||
|
||
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|
||
<nav id="affix"></nav>
|
||
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|
||
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||
|
||
<div class="container-xxl search-results" id="search-results"></div>
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||
|
||
<footer class="border-top text-secondary">
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||
<div class="container-xxl">
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||
<div class="flex-fill">
|
||
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||
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|
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|
||
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|
||
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|
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