1046 lines
26 KiB
HTML
1046 lines
26 KiB
HTML
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<article data-uid="Hi.Common.EnumerablePlayer">
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<h1 id="Hi_Common_EnumerablePlayer" data-uid="Hi.Common.EnumerablePlayer" class="text-break">
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Class EnumerablePlayer
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</h1>
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<div class="facts text-secondary">
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<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Common.html">Common</a></dd></dl>
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<dl><dt>Assembly</dt><dd>HiGeom.dll</dd></dl>
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</div>
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<div class="markdown summary"><p>Run enumerable with <a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_Pause">Pause()</a>, <a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_Resume">Resume()</a> and etc. functions.</p>
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</div>
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class EnumerablePlayer : IDisposable</code></pre>
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</div>
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<dl class="typelist inheritance">
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<dt>Inheritance</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
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<div><span class="xref">EnumerablePlayer</span></div>
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</dd>
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</dl>
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<dl class="typelist implements">
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<dt>Implements</dt>
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<dd>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
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</dd>
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</dl>
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<dl class="typelist inheritedMembers">
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<dt>Inherited Members</dt>
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<dd>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
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</div>
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<div>
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<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
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</div>
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</dd></dl>
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<dl class="typelist extensionMethods">
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<dt>Extension Methods</dt>
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<dd>
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<div>
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<a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate<TSelf>(TSelf, params object[])</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke<TSrc>(TSrc, Action<TSrc>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke<TSrc, TDst>(TSrc, Func<TSrc, TDst>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
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</div>
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</dd></dl>
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<h2 class="section" id="constructors">Constructors
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</h2>
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<a id="Hi_Common_EnumerablePlayer__ctor_" data-uid="Hi.Common.EnumerablePlayer.#ctor*"></a>
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<h3 id="Hi_Common_EnumerablePlayer__ctor" data-uid="Hi.Common.EnumerablePlayer.#ctor">
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EnumerablePlayer()
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</h3>
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<div class="markdown level1 summary"><p>Ctor.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public EnumerablePlayer()</code></pre>
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</div>
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<h2 class="section" id="properties">Properties
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</h2>
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<a id="Hi_Common_EnumerablePlayer_Actions_" data-uid="Hi.Common.EnumerablePlayer.Actions*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_Actions" data-uid="Hi.Common.EnumerablePlayer.Actions">
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Actions
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</h3>
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<div class="markdown level1 summary"><p>Collection of actions to be executed by the player.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public IEnumerable<Action> Actions { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action">Action</a>></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_ExceptionAction_" data-uid="Hi.Common.EnumerablePlayer.ExceptionAction*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_ExceptionAction" data-uid="Hi.Common.EnumerablePlayer.ExceptionAction">
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ExceptionAction
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</h3>
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<div class="markdown level1 summary"><p>Action to handle exceptions that occur during execution.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Action<Exception> ExceptionAction { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.exception">Exception</a>></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_IsFinished_" data-uid="Hi.Common.EnumerablePlayer.IsFinished*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_IsFinished" data-uid="Hi.Common.EnumerablePlayer.IsFinished">
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IsFinished
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</h3>
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<div class="markdown level1 summary"><p>Is the process finished from <a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_Start">Start()</a>.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool IsFinished { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_IsLocked_" data-uid="Hi.Common.EnumerablePlayer.IsLocked*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_IsLocked" data-uid="Hi.Common.EnumerablePlayer.IsLocked">
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IsLocked
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</h3>
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<div class="markdown level1 summary"><p>Is started but not finished.
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<a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_IsLocked">IsLocked</a> keeps true even if <a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_Pause">Pause()</a> is called.
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The property is true if a task started and the task has not yet finished.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool IsLocked { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_IsRunning_" data-uid="Hi.Common.EnumerablePlayer.IsRunning*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_IsRunning" data-uid="Hi.Common.EnumerablePlayer.IsRunning">
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IsRunning
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</h3>
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<div class="markdown level1 summary"><p>Is running. Not paused either finished.
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The property is true if a task started and the task has not yet finished and <a class="xref" href="Hi.Common.EnumerablePlayer.html#Hi_Common_EnumerablePlayer_Pause">Pause()</a> is not called.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_ResettingSemaphore_" data-uid="Hi.Common.EnumerablePlayer.ResettingSemaphore*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_ResettingSemaphore" data-uid="Hi.Common.EnumerablePlayer.ResettingSemaphore">
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ResettingSemaphore
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</h3>
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<div class="markdown level1 summary"><p>internal use.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public SemaphoreSlim ResettingSemaphore { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.semaphoreslim">SemaphoreSlim</a></dt>
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<dd></dd>
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</dl>
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<h2 class="section" id="methods">Methods
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</h2>
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<a id="Hi_Common_EnumerablePlayer_BreakAsync_" data-uid="Hi.Common.EnumerablePlayer.BreakAsync*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_BreakAsync" data-uid="Hi.Common.EnumerablePlayer.BreakAsync">
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BreakAsync()
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</h3>
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<div class="markdown level1 summary"><p>Breaks the current execution asynchronously.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Task BreakAsync()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></dt>
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<dd><p>A task representing the asynchronous operation.</p>
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</dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_Dispose_" data-uid="Hi.Common.EnumerablePlayer.Dispose*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_Dispose" data-uid="Hi.Common.EnumerablePlayer.Dispose">
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Dispose()
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</h3>
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<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
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</div>
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<a id="Hi_Common_EnumerablePlayer_Dispose_" data-uid="Hi.Common.EnumerablePlayer.Dispose*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_Dispose_System_Boolean_" data-uid="Hi.Common.EnumerablePlayer.Dispose(System.Boolean)">
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Dispose(bool)
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
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</div>
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<h4 class="section">Parameters</h4>
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<dl class="parameters">
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<dt><code>disposing</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_Common_EnumerablePlayer_Pause_" data-uid="Hi.Common.EnumerablePlayer.Pause*"></a>
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<h3 id="Hi_Common_EnumerablePlayer_Pause" data-uid="Hi.Common.EnumerablePlayer.Pause">
|
|
Pause()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Pauses the execution of actions.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void Pause()</code></pre>
|
|
</div>
|
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|
|
<a id="Hi_Common_EnumerablePlayer_Reset_" data-uid="Hi.Common.EnumerablePlayer.Reset*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_Reset" data-uid="Hi.Common.EnumerablePlayer.Reset">
|
|
Reset()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Resets the player synchronously.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void Reset()</code></pre>
|
|
</div>
|
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|
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|
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<a id="Hi_Common_EnumerablePlayer_ResetAsync_" data-uid="Hi.Common.EnumerablePlayer.ResetAsync*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_ResetAsync" data-uid="Hi.Common.EnumerablePlayer.ResetAsync">
|
|
ResetAsync()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Asynchronously resets the player.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public Task ResetAsync()</code></pre>
|
|
</div>
|
|
|
|
|
|
<h4 class="section">Returns</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></dt>
|
|
<dd><p>A task representing the asynchronous operation.</p>
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_Resume_" data-uid="Hi.Common.EnumerablePlayer.Resume*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_Resume" data-uid="Hi.Common.EnumerablePlayer.Resume">
|
|
Resume()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Resume the process.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void Resume()</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_RunToOneActionEnd_" data-uid="Hi.Common.EnumerablePlayer.RunToOneActionEnd*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_RunToOneActionEnd" data-uid="Hi.Common.EnumerablePlayer.RunToOneActionEnd">
|
|
RunToOneActionEnd()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Runs the player until one action completes.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void RunToOneActionEnd()</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_Start_" data-uid="Hi.Common.EnumerablePlayer.Start*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_Start" data-uid="Hi.Common.EnumerablePlayer.Start">
|
|
Start()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Start the process.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public Task Start()</code></pre>
|
|
</div>
|
|
|
|
|
|
<h4 class="section">Returns</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_Terminate_" data-uid="Hi.Common.EnumerablePlayer.Terminate*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_Terminate" data-uid="Hi.Common.EnumerablePlayer.Terminate">
|
|
Terminate()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Terminates the execution of actions synchronously.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void Terminate()</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_TerminateAsync_" data-uid="Hi.Common.EnumerablePlayer.TerminateAsync*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_TerminateAsync" data-uid="Hi.Common.EnumerablePlayer.TerminateAsync">
|
|
TerminateAsync()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Terminates the execution of actions asynchronously.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public Task TerminateAsync()</code></pre>
|
|
</div>
|
|
|
|
|
|
<h4 class="section">Returns</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></dt>
|
|
<dd><p>A task representing the asynchronous operation.</p>
|
|
</dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<a id="Hi_Common_EnumerablePlayer_WaitPlayingTask_" data-uid="Hi.Common.EnumerablePlayer.WaitPlayingTask*"></a>
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_WaitPlayingTask" data-uid="Hi.Common.EnumerablePlayer.WaitPlayingTask">
|
|
WaitPlayingTask()
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Wait playing to an end.
|
|
Wait <span class="xref">Hi.Common.EnumerablePlayer.PlayingTask</span>.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public void WaitPlayingTask()</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 class="section" id="events">Events
|
|
</h2>
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_EndedEvent" data-uid="Hi.Common.EnumerablePlayer.EndedEvent">
|
|
EndedEvent
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when the player ends.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Action EndedEvent</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action">Action</a></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_IsLockedEventHandler" data-uid="Hi.Common.EnumerablePlayer.IsLockedEventHandler">
|
|
IsLockedEventHandler
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when the lock state changes.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Action<bool> IsLockedEventHandler</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_IsRunningChangedEvent" data-uid="Hi.Common.EnumerablePlayer.IsRunningChangedEvent">
|
|
IsRunningChangedEvent
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when the running state changes.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Action<bool> IsRunningChangedEvent</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action-1">Action</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a>></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_OnCallingTerminate" data-uid="Hi.Common.EnumerablePlayer.OnCallingTerminate">
|
|
OnCallingTerminate
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when termination is being called.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event EventHandler OnCallingTerminate</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.eventhandler">EventHandler</a></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_OnFinished" data-uid="Hi.Common.EnumerablePlayer.OnFinished">
|
|
OnFinished
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when the player has finished playing all actions</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event EventHandler OnFinished</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.eventhandler">EventHandler</a></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_ResetedEvent" data-uid="Hi.Common.EnumerablePlayer.ResetedEvent">
|
|
ResetedEvent
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered after the player has been reset.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Func<Task> ResetedEvent</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.func-1">Func</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a>></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_ResetingEvent" data-uid="Hi.Common.EnumerablePlayer.ResetingEvent">
|
|
ResetingEvent
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered before resetting the player.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Func<Task> ResetingEvent</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.func-1">Func</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a>></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Hi_Common_EnumerablePlayer_StartingEvent" data-uid="Hi.Common.EnumerablePlayer.StartingEvent">
|
|
StartingEvent
|
|
|
|
</h3>
|
|
|
|
<div class="markdown level1 summary"><p>Event triggered when the player starts.</p>
|
|
</div>
|
|
<div class="markdown level1 conceptual"></div>
|
|
|
|
<div class="codewrapper">
|
|
<pre><code class="lang-csharp hljs">public event Action StartingEvent</code></pre>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h4 class="section">Event Type</h4>
|
|
<dl class="parameters">
|
|
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.action">Action</a></dt>
|
|
<dd></dd>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</article>
|
|
|
|
<div class="contribution d-print-none">
|
|
</div>
|
|
|
|
|
|
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|
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