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<title>Technique | HiAPI-C# 2025 </title>
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<article data-uid="Technique-Index">
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<h1 id="technique">Technique</h1>
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<p>The durable knowledge behind HiNC: the milling physics the simulation implements, what the
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machine and the workstation can actually deliver, how a measured quantity gets into the model,
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and how the NC optimizer decides a feed rate. GUI-neutral by design — this is the layer that
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stays true when a screen moves.</p>
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<p>Ordered by how far the subject sits from the cutting edge: what happens at the edge first, then
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what the equipment around it can supply, then what is measured, then what is rewritten — and last
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the API surfaces an application is built on: scripting, rendering, and the mechanism topology.</p>
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<ul>
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<li><a href="milling-physics/index.html">Milling Physics</a> — The frames the numbers live in, the criteria that decide whether a cut survives, tool wear, and the cutter-side levers that move both</li>
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<li><a href="machine-capability/index.html">Machine Capability</a> — Spindle boundary curves and thermal envelope, controller behaviour, CAM-side drift, and the simulating workstation's own throughput ceiling</li>
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<li><a href="measurement/index.html">Measurement</a> — How a real cutter angle and a real cutting force get from the bench into the model</li>
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<li><a href="nc-optimization/index.html">NC Optimization</a> — What the optimizer targets, what limits each step, and why corner feed rates come out low</li>
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<li><a href="simulation-performance/index.html">Simulation Performance</a> — What the simulation itself costs to run, and what a coarser mesh gives up</li>
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<li><a href="validation/index.html">Validation</a> — What has been checked against measurement, how closely it agreed, and where the agreement stops</li>
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<li><a href="scripting/index.html">Scripting</a> — The C# command surface a session is driven from, the step objects a run produces, and the message stream it reports through</li>
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<li><a href="rendering/index.html">Rendering</a> — Hosting the display engine in a UI framework, producing what it draws, and deciding the colour a machining step comes out with</li>
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<li><a href="mechanism/index.html">Mechanism</a> — The kinematic topology a machine is assembled from, the transform matrices that move it, and drawing an assembly through its anchors</li>
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<li><a href="nc-dialects/index.html">NC Dialects</a> — The interpreter that turns a controller program into motion, and the brand-by-brand support matrix</li>
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<li><a href="api-foundations/index.html">API Foundations</a> — The packages, the shape of a first program, and the geometry, messaging and serialization services everything else assumes</li>
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</ul>
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<h2 id="see-also">See Also</h2>
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<ul>
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<li><a href="../manual/index.html">Manual</a> — how to do it in the app, chapter by chapter</li>
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<li><a href="../manual/setup/index.html">Setup</a> — the equipment settings these models stand behind</li>
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<li><a href="../workflows/index.html">Workflows</a> — end-to-end task guides</li>
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<li><a href="../api/Hi.Machining.html">API Reference</a> — the generated C# reference</li>
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</ul>
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<span> Copyright © 2025 <a href='https://superhightech.com.tw'>Tech Coordinate</a>. All rights reserved. <a href='https://superhightech.com.tw'>超級高科技股份有限公司</a> © 2025 版權所有 </span>
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