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<title>Class CircularMotionSyntax | HiAPI-C# 2025 </title>
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<meta name="description" content="Writes motion for circular commands (ISO G02/G03). Detects motion mode from , reads I/J/K center offsets or R radius from , computes arc center in program coordinates, and writes a one-shot (form + arc params) plus a modal (Term). G02/G03 mode is modal (Group 01) — persists across blocks via . Arc parameters (I/J/K/R) are per-block and must be present in every arc block. Must be placed before in the syntax chain. Both share the Group 01 motion slot; whichever writes a first claims it.">
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<article data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax">
<h1 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax" class="text-break">
Class CircularMotionSyntax
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.NcParsers.html">NcParsers</a>.<a class="xref" href="Hi.NcParsers.LogicSyntaxs.html">LogicSyntaxs</a></dd></dl>
<dl><dt>Assembly</dt><dd>HiMech.dll</dd></dl>
</div>
<div class="markdown summary"><p>Writes <a class="xref" href="Hi.NcParsers.Keywords.Generic.MotionForm.html#Hi_NcParsers_Keywords_Generic_MotionForm_McArc">McArc</a> motion for circular commands
(ISO G02/G03).
Detects motion mode from <a class="xref" href="Hi.NcParsers.Keywords.IFlagsDef.html#Hi_NcParsers_Keywords_IFlagsDef_Flags">Flags</a>, reads
I/J/K center offsets or R radius from <a class="xref" href="Hi.NcParsers.Keywords.IParsingDef.html#Hi_NcParsers_Keywords_IParsingDef_Parsing">Parsing</a>,
computes arc center in program coordinates, and writes a one-shot
<a class="xref" href="Hi.NcParsers.Keywords.MotionEvent.html">MotionEvent</a> (form + arc params) plus a modal
<a class="xref" href="Hi.NcParsers.Keywords.MotionState.html">MotionState</a> (Term).</p>
<p>
G02/G03 mode is modal (Group 01) — persists across blocks via
<a class="xref" href="Hi.NcParsers.Keywords.MotionState.html#Hi_NcParsers_Keywords_MotionState_Term">Term</a>. Arc parameters (I/J/K/R) are
per-block and must be present in every arc block.
</p>
<p>
Must be placed before <a class="xref" href="Hi.NcParsers.LogicSyntaxs.LinearMotionSyntax.html">LinearMotionSyntax</a> in the
syntax chain. Both share the Group 01 motion slot; whichever
writes a <a class="xref" href="Hi.NcParsers.Keywords.MotionEvent.html">MotionEvent</a> first claims it.
</p>
</div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class CircularMotionSyntax : ISituNcSyntax, INcSyntax, IMakeXmlSource</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">CircularMotionSyntax</span></div>
</dd>
</dl>
<dl class="typelist implements">
<dt>Implements</dt>
<dd>
<div><a class="xref" href="Hi.NcParsers.Syntaxs.ISituNcSyntax.html">ISituNcSyntax</a></div>
<div><a class="xref" href="Hi.NcParsers.Syntaxs.INcSyntax.html">INcSyntax</a></div>
<div><a class="xref" href="Hi.Common.XmlUtils.IMakeXmlSource.html">IMakeXmlSource</a></div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<dl class="typelist extensionMethods">
<dt>Extension Methods</dt>
<dd>
<div>
<a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate&lt;TSelf&gt;(TSelf, params object[])</a>
</div>
<div>
<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke&lt;TSrc&gt;(TSrc, Action&lt;TSrc&gt;)</a>
</div>
<div>
<a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke&lt;TSrc, TDst&gt;(TSrc, Func&lt;TSrc, TDst&gt;)</a>
</div>
<div>
<a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
</div>
<div>
<a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
</div>
<div>
<a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
</div>
<div>
<a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
</div>
</dd></dl>
<h2 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_examples">Examples</h2>
<p>All cases below have the current block's <code>ProgramXyz</code> already
set (as a prior <a class="xref" href="Hi.NcParsers.LogicSyntaxs.ProgramXyzSyntax.html">ProgramXyzSyntax</a> would have produced)
and run with no <code>#Previous:</code>, so <code>GetLastProgramXyz</code>
returns <code>Vec3d.Zero</code>. The G17 XY plane is implicit
(no <code>PlaneSelect</code> section means <code>PlaneNormalDir = 2</code>).</p>
<p>
G02 with I/J — quarter arc from <code>(0,0,0)</code> to <code>(10,0,0)</code>
around <code>(5,0,0)</code>; I=5 J=0 are incremental offsets from start
to center. The <code>G02</code> flag is consumed (<code>Parsing</code> removed
once empty); <code>MotionState</code> + <code>MotionEvent</code> are written:
</p>
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"], "I": 5, "J": 0 },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 },
"MotionState": { "Term": "G02" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 5, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": false,
"AdditionalCircleNum": 0
}
}</code></pre>
Modal carry of G02: no motion flag on the current block but a
<code>#Previous:</code> <code>MotionState.Term = "G02"</code> tells us we are
still in circular mode. I/J on the current block describe the arc
the same way:
#Previous:
<pre><code class="lang-csharp">{ "MotionState": { "Term": "G02" } }</code></pre>
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "I": 5, "J": 0 },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 },
"MotionState": { "Term": "G02" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 5, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": false,
"AdditionalCircleNum": 0
}
}</code></pre>
No I/J/K/R on the block — the per-block arc data is missing, so
the syntax bails out early; the <code>G02</code> flag stays in
<code>Parsing.Flags</code> for some other syntax to act on (or to surface
as residue if no one does):
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"] },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"] },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
R-format degenerate (chord = 2R, semicircle): start <code>(0,0,0)</code>
→ end <code>(10,0,0)</code>, R=5. <code>perpDistSq</code> resolves to 0 so the
computed center collapses to the chord midpoint <code>(5,0,0)</code>; no
sqrt drift on this branch:
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"], "R": 5 },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 },
"MotionState": { "Term": "G02" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 5, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": false,
"AdditionalCircleNum": 0
}
}</code></pre>
R-format non-trivial: G02 90° arc from <code>(0,0,0)</code> to
<code>(10,10,0)</code> with R=10. The center comes from the cross-product
+ sqrt + normalize path inside <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">ResolveCenterFromR(Vec3d, Vec3d, int, bool, double)</a>,
but for this particular axis-aligned chord the rounding errors
cancel and the center lands at exactly <code>(10, 0, 0)</code> — i.e.
no ULP drift here, in contrast to e.g.
<a class="xref" href="Hi.NcParsers.LogicSyntaxs.McAbcCyclicPathSyntax.html">McAbcCyclicPathSyntax</a>'s rad/deg round-trip:
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"], "R": 10 },
"ProgramXyz": { "X": 10, "Y": 10, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 10, "Y": 10, "Z": 0 },
"MotionState": { "Term": "G02" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 10, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": false,
"AdditionalCircleNum": 0
}
}</code></pre>
G03 CCW with I/J — same geometry as case 0 (start <code>(0,0,0)</code>,
end <code>(10,0,0)</code>, I=5 J=0 → center <code>(5,0,0)</code>) but the G03
flag flips <code>IsCcw</code> to <code>true</code>. Direction is the only
differentiating output; arc-center math is unchanged:
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G03"], "I": 5, "J": 0 },
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 10, "Y": 0, "Z": 0 },
"MotionState": { "Term": "G03" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 5, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": true,
"AdditionalCircleNum": 0
}
}</code></pre>
Full circle G02 — start == end (both <code>(0,0,0)</code>), I=5 J=0
places center off-start at <code>(5,0,0)</code>. The
<code>isFullCircle</code> guard (chord length &lt; 1e-6 and
center-to-start &gt; 1e-6) flips <code>AdditionalCircleNum</code> to 1
so a downstream motion semantic knows to draw the closed loop:
#BeforeBuild:
<pre><code class="lang-csharp">{
"Parsing": { "Flags": ["G02"], "I": 5, "J": 0 },
"ProgramXyz": { "X": 0, "Y": 0, "Z": 0 }
}</code></pre>
#AfterBuild:
<pre><code class="lang-csharp">{
"ProgramXyz": { "X": 0, "Y": 0, "Z": 0 },
"MotionState": { "Term": "G02" },
"MotionEvent": {
"Form": "McArc",
"ArcCenter": { "X": 5, "Y": 0, "Z": 0 },
"PlaneNormalDir": 2,
"IsCcw": false,
"AdditionalCircleNum": 1
}
}</code></pre>
<h2 class="section" id="constructors">Constructors
</h2>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax__ctor_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.#ctor*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax__ctor" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.#ctor">
CircularMotionSyntax()
</h3>
<div class="markdown level1 summary"><p>Initializes a new instance with default settings.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CircularMotionSyntax()</code></pre>
</div>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax__ctor_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.#ctor*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax__ctor_System_Xml_Linq_XElement_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.#ctor(System.Xml.Linq.XElement)">
CircularMotionSyntax(XElement)
</h3>
<div class="markdown level1 summary"><p>Initializes a new instance by deserializing from the given XML element.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public CircularMotionSyntax(XElement src)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>src</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.xml.linq.xelement">XElement</a></dt>
<dd><p>Source XML element.</p>
</dd>
</dl>
<h2 class="section" id="properties">Properties
</h2>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_Name_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.Name*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_Name" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.Name">
Name
</h3>
<div class="markdown level1 summary"><p>Syntax kind name (typically the concrete type name).</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public string Name { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_XName_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.XName*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_XName" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.XName">
XName
</h3>
<div class="markdown level1 summary"><p>XML element name used to register this syntax with <a class="xref" href="Hi.Common.XmlUtils.XFactory.html">XFactory</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static string XName { get; }</code></pre>
</div>
<h4 class="section">Property Value</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd></dd>
</dl>
<h2 class="section" id="methods">Methods
</h2>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_Build_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.Build*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_Build_Hi_Common_Collections_LazyLinkedListNode_Hi_NcParsers_Syntaxs_SyntaxPiece__System_Collections_Generic_List_Hi_NcParsers_Dependencys_INcDependency__Hi_NcParsers_NcDiagnosticProgress_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.Build(Hi.Common.Collections.LazyLinkedListNode{Hi.NcParsers.Syntaxs.SyntaxPiece},System.Collections.Generic.List{Hi.NcParsers.Dependencys.INcDependency},Hi.NcParsers.NcDiagnosticProgress)">
Build(LazyLinkedListNode&lt;SyntaxPiece&gt;, List&lt;INcDependency&gt;, NcDiagnosticProgress)
</h3>
<div class="markdown level1 summary"><p>Build syntax arrangement into the
<code class="paramref">syntaxPieceNode</code> in-place.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Build(LazyLinkedListNode&lt;SyntaxPiece&gt; syntaxPieceNode, List&lt;INcDependency&gt; ncDependencyList, NcDiagnosticProgress ncDiagnosticProgress)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>syntaxPieceNode</code> <a class="xref" href="Hi.Common.Collections.LazyLinkedListNode-1.html">LazyLinkedListNode</a>&lt;<a class="xref" href="Hi.NcParsers.Syntaxs.SyntaxPiece.html">SyntaxPiece</a>&gt;</dt>
<dd></dd>
<dt><code>ncDependencyList</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1">List</a>&lt;<a class="xref" href="Hi.NcParsers.Dependencys.INcDependency.html">INcDependency</a>&gt;</dt>
<dd></dd>
<dt><code>ncDiagnosticProgress</code> <a class="xref" href="Hi.NcParsers.NcDiagnosticProgress.html">NcDiagnosticProgress</a></dt>
<dd></dd>
</dl>
<a id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_MakeXmlSource_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.MakeXmlSource*"></a>
<h3 id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_MakeXmlSource_System_String_System_String_System_Boolean_" data-uid="Hi.NcParsers.LogicSyntaxs.CircularMotionSyntax.MakeXmlSource(System.String,System.String,System.Boolean)">
MakeXmlSource(string, string, bool)
</h3>
<div class="markdown level1 summary"><p>Creates an XML representation of the object.
This method may also generate additional resources such as related files.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>baseDirectory</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd><p>The base directory for resolving relative paths</p>
</dd>
<dt><code>relFile</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
<dd><p>The relative file path for the XML source</p>
</dd>
<dt><code>exhibitionOnly</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
<dd><p>if true, the extended file creation is suppressed.</p>
</dd>
</dl>
<h4 class="section">Returns</h4>
<dl class="parameters">
<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.xml.linq.xelement">XElement</a></dt>
<dd><p>An XML element representing the object's state</p>
</dd>
</dl>
<h4 class="section" id="Hi_NcParsers_LogicSyntaxs_CircularMotionSyntax_MakeXmlSource_System_String_System_String_System_Boolean__remarks">Remarks</h4>
<div class="markdown level1 remarks"><p>For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
The <code class="paramref">baseDirectory</code> is typically the folder at the nearest configuration file folder.
Since the folder can be moving with the configuration file.</p>
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