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<article data-uid="Hi.Geom.Topo">
<h1 id="Hi_Geom_Topo" data-uid="Hi.Geom.Topo" class="text-break">Namespace Hi.Geom.Topo</h1>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
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<h3 id="classes">
Classes
</h3>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoLine3Hfr.html">TopoLine3Hfr</a></dt>
<dd><p>Topological 3D line (directed edge) with <a class="xref" href="Hi.Geom.Fraction-1.html">Fraction&lt;decimal&gt;</a> coordinates.
Maintains connectivity to adjacent reversed line and owning triangle.
Corresponds to C++ <code>topo_line3_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoLine3StockHfr.html">TopoLine3StockHfr</a></dt>
<dd><p>Stock (pool) of topological lines with deduplication based on endpoint identity.
Corresponds to C++ <code>topo_line3_stock_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoPoint3Hfr.html">TopoPoint3Hfr</a></dt>
<dd><p>Topological 3D point with <a class="xref" href="Hi.Geom.Fraction-1.html">Fraction&lt;decimal&gt;</a> coordinates.
Maintains connectivity to adjacent lines and triangles.
Corresponds to C++ <code>topo_point3_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoPoint3StockHfr.html">TopoPoint3StockHfr</a></dt>
<dd><p>Stock (pool) of topological points with deduplication based on fraction coordinates.
Corresponds to C++ <code>topo_point3_stock_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoStl3Hfr.html">TopoStl3Hfr</a></dt>
<dd><p>Pure C# topological STL (triangle mesh) with <a class="xref" href="Hi.Geom.Fraction-1.html">Fraction&lt;decimal&gt;</a> coordinates.
Hfr: High-Precision (decimal) FRaction.
Provides unlimited-precision exact arithmetic for geometric computations
without relying on native (C++) interop.
Corresponds to C++ <code>topo_stl3_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoStl3HfrFlatDisplayee.html">TopoStl3HfrFlatDisplayee</a></dt>
<dd><p>Flat-shaded displayee for <a class="xref" href="Hi.Geom.Topo.TopoStl3Hfr.html">TopoStl3Hfr</a>.
Renders flat triangle faces (one normal per triangle) and all unique edge lines.
Corresponds to C++ <code>TopoStl3::_flatDraw</code> + all-lines draw.</p>
</dd>
</dl>
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<dt><a class="xref" href="Hi.Geom.Topo.TopoStl3HfrSmoothDisplayee.html">TopoStl3HfrSmoothDisplayee</a></dt>
<dd><p>Smooth-shaded displayee for <a class="xref" href="Hi.Geom.Topo.TopoStl3Hfr.html">TopoStl3Hfr</a>.
Renders smooth faces (per-vertex averaged normals) and sharp edges only.
All rendering-related cached data (adjacent cos², smooth normals) is stored
in this class via dictionaries, keeping the source <a class="xref" href="Hi.Geom.Topo.TopoStl3Hfr.html">TopoStl3Hfr</a> clean.
Corresponds to C++ <code>TopoStl3::_smoothDraw</code> + <code>_edgeDraw</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoTri3Hfr.html">TopoTri3Hfr</a></dt>
<dd><p>Topological 3D triangle with <a class="xref" href="Hi.Geom.Fraction-1.html">Fraction&lt;decimal&gt;</a> coordinates.
Maintains connectivity to points and lines.
Corresponds to C++ <code>topo_tri3_t</code>.</p>
</dd>
</dl>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.TopoTri3StockHfr.html">TopoTri3StockHfr</a></dt>
<dd><p>Stock (pool) of topological triangles.
Corresponds to C++ <code>topo_tri3_stock_t</code>.</p>
</dd>
</dl>
<h3 id="structs">
Structs
</h3>
<dl class="jumplist">
<dt><a class="xref" href="Hi.Geom.Topo.Vec3Hfr.html">Vec3Hfr</a></dt>
<dd><p>3D vector with <a class="xref" href="Hi.Geom.Fraction-1.html">Fraction&lt;decimal&gt;</a> elements.
Provides unlimited-precision exact arithmetic for geometric computations.
Corresponds to C++ <code>vec3&lt;wfr_t&gt;</code>.</p>
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