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2026-09-11 03:46:11 +08:00
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@@ -207,10 +207,10 @@ counts sit below it and follow what you type.</p>
<p><strong>Nothing is checked while you type.</strong> The text is stored exactly as written, and a mistake in it
surfaces when the mission plays it — in <strong>NC Diagnostics</strong>, see
<a href="when-something-goes-wrong.html">When Something Goes Wrong</a>.</p>
<p>The demo mission's short hand-written pass, at <code>/execution?tree=execution/mission/4</code>. The title
<p>The demo mission's short hand-written pass, at <code>/execution?tree=execution/mission/5</code>. The title
above the editor is what the row brackets, and the line and character counts below it are the whole
of the feedback this editor gives.</p>
<p><img src="playing-a-program-img/nc-code.en.png" alt="The NC Code command panel: a Title field reading Face check above a monospace text area holding a short NC program, with line and character counts and the Trim Blank Lines and Clear buttons below it"></p>
<p><img src="playing-a-program-img/nc-code.en.png" alt="The NC Code command panel: a Title field reading Inline finishing pass above a monospace text area holding a short NC program, with line and character counts and the Trim Blank Lines and Clear buttons below it"></p>
<h2 id="after-it-has-played">After it has played</h2>
<p>Every program a session read appears under the <strong>Program</strong> branch, with the passes that went over it
and the marks the run left on each line. That is where you see what happened to a line, as opposed