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<article data-uid="">
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<h1 id="mission-panel">Mission Panel</h1>
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<p>The <code>Mission Panel</code> manages NC program loading, editing, and preparation for simulation in the geometry-only HiNC application.</p>
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<h2 id="panel-layout">Panel Layout</h2>
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<ul>
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<li><p>Left side: <code>NC Program Management Panel</code></p>
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<ul>
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<li><code>Program Files Section</code>
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<ul>
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<li><code>Load NC File</code> button</li>
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<li><code>New NC File</code> button</li>
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<li>List view of loaded NC programs</li>
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<li><code>Remove</code> button (to remove selected program)</li>
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</ul>
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</li>
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<li><code>Program Properties Section</code>
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<ul>
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<li>File name and path display</li>
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<li>Program description input field</li>
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<li>Program size and line count display</li>
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</ul>
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</li>
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<li><code>Program Association Section</code>
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<ul>
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<li>Tool mapping controls:
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<ul>
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<li>Dropdown to select T-code</li>
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<li>Dropdown to select corresponding tool from Tool House</li>
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<li><code>Apply Mapping</code> button</li>
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</ul>
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</li>
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<li>Work offset mapping controls:
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<ul>
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<li>Dropdown to select work offset code (G54, G55, etc.)</li>
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<li>X, Y, Z offset value inputs</li>
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<li><code>Apply Offset</code> button</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li><p>Right side: <code>NC Program Editor/Viewer</code></p>
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<ul>
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<li>Syntax-highlighted G-code editor</li>
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<li>Line numbers</li>
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<li><code>Save</code> button</li>
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<li><code>Validate</code> button</li>
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<li>Validation results display area</li>
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<li><code>Show Toolpath Preview</code> toggle button</li>
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</ul>
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</li>
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<li><p>Bottom: <code>Toolpath Preview Panel</code> (shown when preview is toggled on)</p>
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<ul>
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<li>3D view of the toolpath</li>
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<li>Color-coded display based on operation type or feed rate</li>
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<li>Basic camera controls</li>
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</ul>
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</li>
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</ul>
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<h2 id="behavior">Behavior</h2>
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<h3 id="loading-nc-program-files">Loading NC Program Files</h3>
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<p>When the user clicks the <code>Load NC File</code> button:</p>
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<ol>
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<li>Open a file selection dialog showing NC files (*.nc, *.cnc, *.ngc, etc.)</li>
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<li>After selection, validate the file format</li>
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<li>Add the file to the list of NC programs</li>
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<li>Display the file in the editor/viewer</li>
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<li>Update program properties display</li>
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</ol>
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<pre><code class="lang-csharp">// Example code
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public void LoadNCFile(string filePath)
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{
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if (File.Exists(filePath))
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{
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// Read and validate NC file
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string programContent = File.ReadAllText(filePath);
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// Create a new program object
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NCProgram program = new NCProgram
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{
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FilePath = filePath,
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FileName = Path.GetFileName(filePath),
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Content = programContent,
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LineCount = programContent.Split('\n').Length,
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FileSize = new FileInfo(filePath).Length
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};
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// Add to the project's mission
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machiningProject.MachiningMission.Programs.Add(program);
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// Update the NC program list view
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UpdateProgramListView();
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// Select the newly added program
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SelectProgram(program);
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// Display the program in the editor
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LoadProgramIntoEditor(program);
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}
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}
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</code></pre>
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<h3 id="creating-a-new-nc-program">Creating a New NC Program</h3>
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<p>When the user clicks the <code>New NC File</code> button:</p>
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<ol>
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<li>Create a new empty NC program object</li>
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<li>Add it to the list of programs</li>
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<li>Load it into the editor with minimal template content</li>
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<li>Allow the user to start editing</li>
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</ol>
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<pre><code class="lang-csharp">public void CreateNewNCProgram()
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{
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// Create a basic template for a new NC program
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string templateContent = "%\nO0001\n(NEW PROGRAM)\n\nG90 G40 G17\nG21 (MM)\n\n(PROGRAM BODY)\n\nM30\n%";
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// Create a new program object
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NCProgram program = new NCProgram
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{
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FileName = "NewProgram.nc",
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Content = templateContent,
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LineCount = templateContent.Split('\n').Length,
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IsNew = true
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};
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// Add to the project's mission
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machiningProject.MachiningMission.Programs.Add(program);
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// Update the NC program list view
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UpdateProgramListView();
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// Select the newly added program
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SelectProgram(program);
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// Display the program in the editor
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LoadProgramIntoEditor(program);
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}
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</code></pre>
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<h3 id="tool-mapping">Tool Mapping</h3>
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<p>When the user sets up a tool mapping and clicks <code>Apply Mapping</code>:</p>
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<ol>
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<li>Extract the T-code from the selected dropdown</li>
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<li>Get the corresponding tool from the Tool House based on the selection</li>
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<li>Add or update the mapping in the mission's tool map</li>
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<li>Update the display to show the active mapping</li>
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</ol>
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<pre><code class="lang-csharp">public void ApplyToolMapping(string tCodeStr, int toolHousePosition)
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{
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if (int.TryParse(tCodeStr.Substring(1), out int tCode))
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{
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// Get the tool from the tool house
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var tool = machiningProject.MachiningToolHouse[toolHousePosition];
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if (tool != null)
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{
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// Update or add the mapping
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machiningProject.MachiningMission.ToolMap[tCode] = toolHousePosition;
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// Update the display
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UpdateToolMappingDisplay();
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}
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}
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}
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</code></pre>
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<h3 id="work-offset-mapping">Work Offset Mapping</h3>
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<p>When the user sets up a work offset and clicks <code>Apply Offset</code>:</p>
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<ol>
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<li>Extract the offset code (G54, G55, etc.)</li>
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<li>Create a vector from the X, Y, Z input values</li>
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<li>Add or update the offset in the mission's work offset map</li>
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<li>Update the display to show the active offset</li>
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</ol>
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<pre><code class="lang-csharp">public void ApplyWorkOffset(string offsetCode, double x, double y, double z)
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{
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// Create the offset vector
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Vec3d offset = new Vec3d(x, y, z);
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// Update or add the mapping
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machiningProject.MachiningMission.WorkOffsetMap[offsetCode] = offset;
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// Update the display
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UpdateWorkOffsetDisplay();
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}
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</code></pre>
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<h3 id="validating-nc-program">Validating NC Program</h3>
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<p>When the user clicks the <code>Validate</code> button:</p>
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<ol>
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<li>Parse the current program content in the editor</li>
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<li>Check for syntax errors</li>
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<li>Verify tool references against the tool map</li>
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<li>Check for unsupported G/M codes</li>
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<li>Display validation results in the results area</li>
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</ol>
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<pre><code class="lang-csharp">public void ValidateProgram()
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{
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// Get the current content from the editor
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string programContent = GetEditorContent();
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// Create a validator
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NCProgramValidator validator = new NCProgramValidator(machiningProject);
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// Perform validation
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ValidationResult result = validator.Validate(programContent);
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// Display results
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ClearValidationResultsDisplay();
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if (result.IsValid)
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{
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DisplayValidationSuccess("Program validation successful.");
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}
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else
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{
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foreach (var error in result.Errors)
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{
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DisplayValidationError(error);
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}
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}
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}
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</code></pre>
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<h3 id="displaying-toolpath-preview">Displaying Toolpath Preview</h3>
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<p>When the user toggles the <code>Show Toolpath Preview</code>:</p>
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<ol>
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<li>If toggled on:
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a. Parse the NC program
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b. Generate a toolpath using the geometry-only simulation engine
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c. Render the toolpath in the preview panel
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d. Show the preview panel</li>
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<li>If toggled off:
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a. Hide the preview panel</li>
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</ol>
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<pre><code class="lang-csharp">public void ToggleToolpathPreview(bool showPreview)
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{
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if (showPreview)
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{
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// Get the current program
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NCProgram program = GetSelectedProgram();
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// Generate toolpath (simplified for geometry-only)
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Toolpath toolpath = ToolpathGenerator.GenerateFromNCProgram(
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program.Content,
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machiningProject.MachiningMission.ToolMap,
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machiningProject.MachiningMission.WorkOffsetMap,
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machiningProject.MachiningEquipment);
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// Render the toolpath
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RenderToolpathPreview(toolpath);
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// Show the preview panel
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toolpathPreviewPanel.Visibility = Visibility.Visible;
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}
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else
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{
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// Hide the preview panel
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toolpathPreviewPanel.Visibility = Visibility.Collapsed;
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}
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}
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</code></pre>
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<h3 id="data-structure">Data Structure</h3>
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<p>The panel operates primarily on the <code>MachiningMission</code> of the <code>MachiningProject</code>:</p>
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<pre><code class="lang-csharp">public class MachiningMission
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{
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public List<NCProgram> Programs { get; set; } = new List<NCProgram>();
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public Dictionary<int, int> ToolMap { get; set; } = new Dictionary<int, int>();
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public Dictionary<string, Vec3d> WorkOffsetMap { get; set; } = new Dictionary<string, Vec3d>();
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// Other mission-related properties
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}
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public class NCProgram
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{
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public string FilePath { get; set; }
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public string FileName { get; set; }
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public string Content { get; set; }
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public long FileSize { get; set; }
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public int LineCount { get; set; }
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public bool IsNew { get; set; }
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public string Description { get; set; }
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// Other program-related properties
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}
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</code></pre>
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<h2 id="integration-with-main-application">Integration with Main Application</h2>
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<p>The <code>Mission Panel</code> is activated when the user selects the <code>Mission</code> item in the <code>Navigation Menu</code>. It accesses and modifies the <code>MachiningMission</code> component of the current <code>MachiningProject</code> instance.</p>
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<p>When changes are made in this panel, the following notifications should be sent:</p>
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<ol>
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<li><code>ProgramListChanged</code> - When programs are added or removed</li>
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<li><code>ProgramContentChanged</code> - When program content is edited</li>
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<li><code>ToolMapChanged</code> - When tool mappings are updated</li>
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<li><code>WorkOffsetMapChanged</code> - When work offsets are updated</li>
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</ol>
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<p>These notifications allow other components (particularly the Player panel) to update their behavior accordingly when preparing for or executing the simulation.</p>
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