tune
This commit is contained in:
@@ -102,7 +102,7 @@ Class Fixture
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<div class="markdown conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public class Fixture : IGetSolid, IMakeXmlSource, IDisplayee, IExpandToBox3d, IGetRootAnchor, IDisposable, IAnchoredCollidableLeaf, IAnchoredCollidableNode, IAnchoredCollidableBased, ICollidable</code></pre>
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<pre><code class="lang-csharp hljs">public class Fixture : IGetSolid, IMakeXmlSource, IDisplayee, IExpandToBox3d, IGetAnchoredDisplayeeList, IGetAsmb, IGetAnchor, IGetTopoIndex, IDisposable, IAnchoredCollidableLeaf, IAnchoredCollidableNode, IAnchoredCollidableBased, ICollidable</code></pre>
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</div>
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@@ -123,7 +123,10 @@ Class Fixture
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<div><a class="xref" href="Hi.Common.XmlUtils.IMakeXmlSource.html">IMakeXmlSource</a></div>
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<div><a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a></div>
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<div><a class="xref" href="Hi.Geom.IExpandToBox3d.html">IExpandToBox3d</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetRootAnchor.html">IGetRootAnchor</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetAnchoredDisplayeeList.html">IGetAnchoredDisplayeeList</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetAsmb.html">IGetAsmb</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetAnchor.html">IGetAnchor</a></div>
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<div><a class="xref" href="Hi.Mech.Topo.IGetTopoIndex.html">IGetTopoIndex</a></div>
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<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
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<div><a class="xref" href="Hi.Collision.IAnchoredCollidableLeaf.html">IAnchoredCollidableLeaf</a></div>
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<div><a class="xref" href="Hi.Collision.IAnchoredCollidableNode.html">IAnchoredCollidableNode</a></div>
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@@ -165,6 +168,15 @@ Class Fixture
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<div>
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<a class="xref" href="Hi.Collision.CollisionUtil.html#Hi_Collision_CollisionUtil_Detect_Hi_Collision_ICollidable_Hi_Collision_ICollidable_Hi_Geom_Mat4d_System_Double_System_Int32_">CollisionUtil.Detect(ICollidable, ICollidable, Mat4d, double, int)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Disp.DispUtil.html#Hi_Disp_DispUtil_Display_Hi_Disp_IDisplayee_Hi_Disp_Bind_Hi_Geom_Mat4d_">DispUtil.Display(IDisplayee, Bind, Mat4d)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Mech.Topo.TopoUtil.html#Hi_Mech_Topo_TopoUtil_Display_Hi_Mech_Topo_IGetAnchor_Hi_Disp_Bind_System_Collections_Generic_Dictionary_Hi_Mech_Topo_Anchor_Hi_Geom_Mat4d__">TopoUtil.Display(IGetAnchor, Bind, Dictionary<Anchor, Mat4d>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Mech.Topo.TopoUtil.html#Hi_Mech_Topo_TopoUtil_ExpandToBox3d_Hi_Mech_Topo_IGetAnchor_Hi_Geom_Box3d_System_Collections_Generic_Dictionary_Hi_Mech_Topo_Anchor_Hi_Geom_Mat4d__">TopoUtil.ExpandToBox3d(IGetAnchor, Box3d, Dictionary<Anchor, Mat4d>)</a>
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</div>
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<div>
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<a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate<TSelf>(TSelf, params object[])</a>
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</div>
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@@ -430,6 +442,163 @@ Delegate by <a class="xref" href="Hi.NcMech.Fixtures.Fixture.html#Hi_NcMech_Fixt
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<a id="Hi_NcMech_Fixtures_Fixture_GeomAnchor_" data-uid="Hi.NcMech.Fixtures.Fixture.GeomAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GeomAnchor" data-uid="Hi.NcMech.Fixtures.Fixture.GeomAnchor">
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GeomAnchor
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Anchor GeomAnchor { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Anchor.html">Anchor</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GeomToTableBranch_" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToTableBranch*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GeomToTableBranch" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToTableBranch">
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GeomToTableBranch
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Branch GeomToTableBranch { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Branch.html">Branch</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GeomToTableTransformer_" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToTableTransformer*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GeomToTableTransformer" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToTableTransformer">
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GeomToTableTransformer
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</h3>
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<div class="markdown level1 summary"><p>Transformer from Geometry origin to table (machine tool side) origin.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public ITransformer GeomToTableTransformer { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.ITransformer.html">ITransformer</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GeomToWorkpieceBranch_" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToWorkpieceBranch*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GeomToWorkpieceBranch" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToWorkpieceBranch">
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GeomToWorkpieceBranch
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</h3>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Branch GeomToWorkpieceBranch { get; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Branch.html">Branch</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GeomToWorkpieceTransformer_" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToWorkpieceTransformer*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GeomToWorkpieceTransformer" data-uid="Hi.NcMech.Fixtures.Fixture.GeomToWorkpieceTransformer">
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GeomToWorkpieceTransformer
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</h3>
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<div class="markdown level1 summary"><p>Transformer from Geometry origin to workpiece origin.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public ITransformer GeomToWorkpieceTransformer { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.ITransformer.html">ITransformer</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_Solid_" data-uid="Hi.NcMech.Fixtures.Fixture.Solid*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_Solid" data-uid="Hi.NcMech.Fixtures.Fixture.Solid">
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@@ -496,19 +665,18 @@ Solid anchor.</p>
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<a id="Hi_NcMech_Fixtures_Fixture_TableToWorkpieceBranch_" data-uid="Hi.NcMech.Fixtures.Fixture.TableToWorkpieceBranch*"></a>
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<a id="Hi_NcMech_Fixtures_Fixture_ThemeColor_" data-uid="Hi.NcMech.Fixtures.Fixture.ThemeColor*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_TableToWorkpieceBranch" data-uid="Hi.NcMech.Fixtures.Fixture.TableToWorkpieceBranch">
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TableToWorkpieceBranch
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<h3 id="Hi_NcMech_Fixtures_Fixture_ThemeColor" data-uid="Hi.NcMech.Fixtures.Fixture.ThemeColor">
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ThemeColor
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</h3>
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<div class="markdown level1 summary"><p>Gets the branch connecting the table to the workpiece.</p>
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</div>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Branch TableToWorkpieceBranch { get; }</code></pre>
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<pre><code class="lang-csharp hljs">public static Vec3d ThemeColor { get; }</code></pre>
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</div>
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@@ -517,39 +685,7 @@ Solid anchor.</p>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Branch.html">Branch</a></dt>
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<dd></dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_TableToWorkpieceTransformer_" data-uid="Hi.NcMech.Fixtures.Fixture.TableToWorkpieceTransformer*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_TableToWorkpieceTransformer" data-uid="Hi.NcMech.Fixtures.Fixture.TableToWorkpieceTransformer">
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TableToWorkpieceTransformer
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</h3>
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<div class="markdown level1 summary"><p>Transformer from fixture origin to workpiece origin.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public ITransformer TableToWorkpieceTransformer { get; set; }</code></pre>
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</div>
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<h4 class="section">Property Value</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.ITransformer.html">ITransformer</a></dt>
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<dt><a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd></dd>
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</dl>
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@@ -749,6 +885,39 @@ This function is usually used to compute the bounding box of elements.</p>
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<a id="Hi_NcMech_Fixtures_Fixture_GetAnchor_" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetAnchor" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchor">
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GetAnchor()
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</h3>
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<div class="markdown level1 summary"><p>Get key anchor. (i.e. root anchor)</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Anchor GetAnchor()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Anchor.html">Anchor</a></dt>
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<dd><p>key anchor</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GetAnchoredCollidableNode_" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchoredCollidableNode*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetAnchoredCollidableNode" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchoredCollidableNode">
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@@ -782,6 +951,72 @@ This function is usually used to compute the bounding box of elements.</p>
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<a id="Hi_NcMech_Fixtures_Fixture_GetAnchoredDisplayeeList_" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchoredDisplayeeList*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetAnchoredDisplayeeList" data-uid="Hi.NcMech.Fixtures.Fixture.GetAnchoredDisplayeeList">
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GetAnchoredDisplayeeList()
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</h3>
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<div class="markdown level1 summary"><p>Gets a list of anchored displayable objects.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public List<IAnchoredDisplayee> GetAnchoredDisplayeeList()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
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<dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1">List</a><<a class="xref" href="Hi.Mech.Topo.IAnchoredDisplayee.html">IAnchoredDisplayee</a>></dt>
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<dd><p>A list of <a class="xref" href="Hi.Mech.Topo.IAnchoredDisplayee.html">IAnchoredDisplayee</a> objects</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GetAsmb_" data-uid="Hi.NcMech.Fixtures.Fixture.GetAsmb*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetAsmb" data-uid="Hi.NcMech.Fixtures.Fixture.GetAsmb">
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GetAsmb()
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</h3>
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<div class="markdown level1 summary"><p>Gets the key asmb.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Asmb GetAsmb()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
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<dl class="parameters">
|
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<dt><a class="xref" href="Hi.Mech.Topo.Asmb.html">Asmb</a></dt>
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<dd><p>The key asmb.</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GetCollidableAnchor_" data-uid="Hi.NcMech.Fixtures.Fixture.GetCollidableAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetCollidableAnchor" data-uid="Hi.NcMech.Fixtures.Fixture.GetCollidableAnchor">
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@@ -848,39 +1083,6 @@ This function is usually used to compute the bounding box of elements.</p>
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<a id="Hi_NcMech_Fixtures_Fixture_GetRootAnchor_" data-uid="Hi.NcMech.Fixtures.Fixture.GetRootAnchor*"></a>
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetRootAnchor" data-uid="Hi.NcMech.Fixtures.Fixture.GetRootAnchor">
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GetRootAnchor()
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</h3>
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<div class="markdown level1 summary"><p>Get root anchor.</p>
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</div>
|
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<div class="markdown level1 conceptual"></div>
|
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<div class="codewrapper">
|
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<pre><code class="lang-csharp hljs">public Anchor GetRootAnchor()</code></pre>
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</div>
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<h4 class="section">Returns</h4>
|
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<dl class="parameters">
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<dt><a class="xref" href="Hi.Mech.Topo.Anchor.html">Anchor</a></dt>
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<dd><p>root anchor.</p>
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</dd>
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</dl>
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<a id="Hi_NcMech_Fixtures_Fixture_GetSolid_" data-uid="Hi.NcMech.Fixtures.Fixture.GetSolid*"></a>
|
||||
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<h3 id="Hi_NcMech_Fixtures_Fixture_GetSolid" data-uid="Hi.NcMech.Fixtures.Fixture.GetSolid">
|
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@@ -916,8 +1118,8 @@ This function is usually used to compute the bounding box of elements.</p>
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<a id="Hi_NcMech_Fixtures_Fixture_MakeXmlSource_" data-uid="Hi.NcMech.Fixtures.Fixture.MakeXmlSource*"></a>
|
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<h3 id="Hi_NcMech_Fixtures_Fixture_MakeXmlSource_System_String_System_String_" data-uid="Hi.NcMech.Fixtures.Fixture.MakeXmlSource(System.String,System.String)">
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MakeXmlSource(string, string)
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<h3 id="Hi_NcMech_Fixtures_Fixture_MakeXmlSource_System_String_System_String_System_Boolean_" data-uid="Hi.NcMech.Fixtures.Fixture.MakeXmlSource(System.String,System.String,System.Boolean)">
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||||
MakeXmlSource(string, string, bool)
|
||||
|
||||
</h3>
|
||||
|
||||
@@ -927,7 +1129,7 @@ This method may also generate additional resources such as related files.</p>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public XElement MakeXmlSource(string baseDirectory, string relFile)</code></pre>
|
||||
<pre><code class="lang-csharp hljs">public XElement MakeXmlSource(string baseDirectory, string relFile, bool exhibitionOnly)</code></pre>
|
||||
</div>
|
||||
|
||||
<h4 class="section">Parameters</h4>
|
||||
@@ -937,6 +1139,9 @@ This method may also generate additional resources such as related files.</p>
|
||||
</dd>
|
||||
<dt><code>relFile</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
|
||||
<dd><p>The relative file path for the XML source</p>
|
||||
</dd>
|
||||
<dt><code>exhibitionOnly</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
|
||||
<dd><p>if true, the extended file creation is suppressed.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@@ -953,14 +1158,19 @@ This method may also generate additional resources such as related files.</p>
|
||||
|
||||
|
||||
|
||||
<h4 class="section" id="Hi_NcMech_Fixtures_Fixture_MakeXmlSource_System_String_System_String_System_Boolean__remarks">Remarks</h4>
|
||||
<div class="markdown level1 remarks"><p>For the demand of easy moving source folder (especially project folder) without configuration file path corruption, the relative file path is applied.
|
||||
The <code class="paramref">baseDirectory</code> is typically the folder at the nearest configuration file folder.
|
||||
Since the folder can be moving with the configuration file.</p>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
<a id="Hi_NcMech_Fixtures_Fixture_SetWorkpieceTransformationToTopCenter_" data-uid="Hi.NcMech.Fixtures.Fixture.SetWorkpieceTransformationToTopCenter*"></a>
|
||||
<a id="Hi_NcMech_Fixtures_Fixture_SetWorkpieceTransformationToGeomTopCenter_" data-uid="Hi.NcMech.Fixtures.Fixture.SetWorkpieceTransformationToGeomTopCenter*"></a>
|
||||
|
||||
<h3 id="Hi_NcMech_Fixtures_Fixture_SetWorkpieceTransformationToTopCenter" data-uid="Hi.NcMech.Fixtures.Fixture.SetWorkpieceTransformationToTopCenter">
|
||||
SetWorkpieceTransformationToTopCenter()
|
||||
<h3 id="Hi_NcMech_Fixtures_Fixture_SetWorkpieceTransformationToGeomTopCenter" data-uid="Hi.NcMech.Fixtures.Fixture.SetWorkpieceTransformationToGeomTopCenter">
|
||||
SetWorkpieceTransformationToGeomTopCenter()
|
||||
|
||||
</h3>
|
||||
|
||||
@@ -969,7 +1179,7 @@ This method may also generate additional resources such as related files.</p>
|
||||
<div class="markdown level1 conceptual"></div>
|
||||
|
||||
<div class="codewrapper">
|
||||
<pre><code class="lang-csharp hljs">public void SetWorkpieceTransformationToTopCenter()</code></pre>
|
||||
<pre><code class="lang-csharp hljs">public void SetWorkpieceTransformationToGeomTopCenter()</code></pre>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user