fix cubetree init crash.
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@@ -130,7 +130,7 @@ The data contains in a <a class="xref" href="Hi.Geom.Box3d.html">Box3d</a> is <a
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</dl>
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<dl class="jumplist">
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<dt><a class="xref" href="Hi.Geom.Cylindroid.html">Cylindroid</a></dt>
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<dd><p>Geometry of Cylindroid.</p>
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<dd><p>3d Geometry of Cylindroid.</p>
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</dd>
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</dl>
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<dl class="jumplist">
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@@ -251,11 +251,6 @@ This class combines a transformer with a target geometry to produce transformed
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<dt><a class="xref" href="Hi.Geom.Tri3dUtil.html">Tri3dUtil</a></dt>
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<dd><p>Utility of <a class="xref" href="Hi.Geom.Tri3d.html">Tri3d</a>.
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Include generator of triangles from points.</p>
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</dd>
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</dl>
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<dl class="jumplist">
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<dt><a class="xref" href="Hi.Geom.UnnullableDVec3d.html">UnnullableDVec3d</a></dt>
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<dd><p>For Unnullable IO for <a class="xref" href="Hi.Geom.DVec3d.html">DVec3d</a>.</p>
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</dd>
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</dl>
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<dl class="jumplist">
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@@ -271,6 +266,14 @@ Include generator of triangles from points.</p>
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<dl class="jumplist">
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<dt><a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
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<dd><p>Basic 3D point (or vector).</p>
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</dd>
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</dl>
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<h3 id="structs">
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Structs
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</h3>
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<dl class="jumplist">
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<dt><a class="xref" href="Hi.Geom.Fraction-1.html">Fraction<TEva></a></dt>
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<dd><p>Pure C# unlimited precision fraction.</p>
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</dd>
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</dl>
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<h3 id="interfaces">
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@@ -346,7 +349,8 @@ Enums
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</dl>
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<dl class="jumplist">
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<dt><a class="xref" href="Hi.Geom.FractionStatus.html">FractionStatus</a></dt>
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<dd><p>Status flags for <a class="xref" href="Hi.Geom.NativeFraction.html">NativeFraction</a>.</p>
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<dd><p>Status flags for Fraction and <a class="xref" href="Hi.Geom.NativeFraction.html">NativeFraction</a>.
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Corresponds to IS_PACKED_MASK and IS_EVALUATED_MASK in C++ fraction_base_t.</p>
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</dd>
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</dl>
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<dl class="jumplist">
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