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@@ -94,7 +94,7 @@ preference. <code>Run</code> assigns the command's option object onto the sessio
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<code>sessionShell.NcOptOption = NcOptOption</code> — so the settings take effect at the point the entry sits
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in the list. Everything played below it optimizes under them, and a second NC Optimization Config
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further down the list re-points them mid-mission.</p>
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<p>The command carries no title on either client. Its row and its tree label always read
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<p>The command carries no title. Its row and its tree label always read
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<code>NC Optimization Config</code>: <code>GetCommandTitle</code> returns that fixed name and takes nothing from the user.</p>
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<h2 id="where-it-renders">Where It Renders</h2>
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<p>The web client has one editor component for this command and mounts it once per tree node, each
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@@ -126,7 +126,6 @@ command — a disabled command is skipped during play and stays fully editable.<
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<li>Enable Depth Splition CheckBox
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<ul>
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<li>The model is <a class="xref" href="../../../api/Hi.NcOpt.NcOptOption.html#Hi_NcOpt_NcOptOption_EnableDepthSplition">EnableDepthSplition</a>.</li>
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<li>The desktop client labels the same switch “Enable Depth Splitting”.</li>
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</ul>
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</li>
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<li>Enable Interpolation CheckBox
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@@ -327,11 +326,6 @@ feed per tooth or preferred force survives a project save and reload.</p>
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</tr>
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</tbody>
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</table>
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<h2 id="the-two-clients">The Two Clients</h2>
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<p>The desktop client edits the same command in one scrolling panel of six group boxes, and it names 17
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of the model's options — the four enable switches, the two distances, the three feedrates,
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acceleration and jerk, Preferred Force with the two spindle safety factors, and the three
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compensation switches.</p>
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<p>The web client edits five more, and that is the whole difference between the two editors: Min Feed
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Per Tooth, Max Feed Per Tooth and Feedrate Assignment Ratio in the Feedrate section, and Yielding
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Safety Factor and Thermal Yield Safety Factor in Force & Safety.</p>
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