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<p>This guide provides detailed implementation information for creating your own <code>RenderingCanvas</code> using the <a class="xref" href="../../../../../api/Hi.Disp.DispEngine.html">DispEngine</a>. By understanding these implementation details, you can customize the rendering component for specific application needs or create implementations for other UI frameworks.</p>
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<div class="NOTE">
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<h5>Note</h5>
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<p><strong>For Windows Applications</strong>: If you are developing for Windows systems, it is recommended to directly use the existing <code>RenderingCanvas</code> implementations in the <code>Hi.WinForm</code> or <code>Hi.Wpf</code> packages, rather than creating your own. These implementations are fully tested, optimized, and maintained.</p>
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<p><strong>For Windows Applications</strong>: If you are developing for Windows systems, it is recommended to directly use the existing <code>RenderingCanvas</code> implementations in the <code>Hi.WinForm</code> or <code>Hi.WpfPlus</code> packages, rather than creating your own. These implementations are fully tested, optimized, and maintained.</p>
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<p>The implementation details provided in this document are primarily for educational purposes or for developers who need to port RenderingCanvas to other platforms/frameworks.</p>
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</div>
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<h2 id="basic-dispengine-usage">Basic DispEngine Usage</h2>
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