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deploy webservice static-file routing for docsite folder URLs, per-instance step-cache db, and constant-height panel title bars.
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@@ -6,7 +6,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="title" content="Class TopoStl3HfrSmoothDisplayee | HiAPI-C# 2025 ">
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<meta name="description" content="Smooth-shaded displayee for . Renders smooth faces (per-vertex averaged normals) and sharp edges only. All rendering-related cached data (adjacent cos², smooth normals) is stored in this class via dictionaries, keeping the source clean. Corresponds to C++ TopoStl3::_smoothDraw + _edgeDraw.">
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<meta name="description" content="Smooth-shaded displayee for . Renders smooth faces (per-vertex averaged normals) and sharp edges only. All rendering-related cached data (adjacent cos², smooth normals) is stored in this class via dictionaries, keeping the source clean. Corresponds to C++ topo_stl3::_smoothDraw + _edgeDraw.">
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<link rel="icon" href="../img/HiAPI.favicon.ico">
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<link rel="stylesheet" href="../public/docfx.min.css">
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<link rel="stylesheet" href="../public/main.css">
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@@ -101,7 +101,7 @@ Class TopoStl3HfrSmoothDisplayee
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Renders smooth faces (per-vertex averaged normals) and sharp edges only.
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All rendering-related cached data (adjacent cos², smooth normals) is stored
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in this class via dictionaries, keeping the source <a class="xref" href="Hi.Geom.Topo.TopoStl3Hfr.html">TopoStl3Hfr</a> clean.
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Corresponds to C++ <code>TopoStl3::_smoothDraw</code> + <code>_edgeDraw</code>.</p>
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Corresponds to C++ <code>topo_stl3::_smoothDraw</code> + <code>_edgeDraw</code>.</p>
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</div>
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<div class="markdown conceptual"></div>
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@@ -406,7 +406,7 @@ Call this after modifying the source topology or changing <a class="xref" href="
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</h3>
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<div class="markdown level1 summary"><p>Displays the smooth-shaded topological STL: sharp edges in black + smooth-shaded faces.
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Corresponds to C++ <code>TopoStl3::Render</code>.</p>
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Corresponds to C++ <code>topo_stl3::Render</code>.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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