Archived
deploy.
This commit is contained in:
@@ -92,10 +92,14 @@ what plays is exactly what the list says — including which entries are ticked
|
||||
<h2 id="where-it-is">Where it is</h2>
|
||||
<p>The Execution page at <code>/execution</code>, <strong>Mission</strong> branch of the Control Tree; <code>/mission</code> lands on the
|
||||
same place. This is the page the application opens on.</p>
|
||||
<p>The branch root is the list editor: it is where the list is assembled and rearranged. A command's
|
||||
own settings are edited one level in, on that command's node.</p>
|
||||
<p>The list is assembled and rearranged on the tree rows themselves: the <strong>Mission</strong> row and every
|
||||
<strong>List</strong> row carry a <strong>+</strong> that adds a command, and every command row carries a drag handle in
|
||||
front of its label and its own move, duplicate and delete buttons. The <strong>Mission</strong> node's panel
|
||||
below the tree is informational — the command count and a hint naming those affordances. A
|
||||
command's own settings are edited one level in, on that command's node.</p>
|
||||
<h2 id="add-a-command">Add a command</h2>
|
||||
<p><strong>Add Command</strong> opens a search-first picker. Type to narrow it: the search matches a command's
|
||||
<p>The <strong>+</strong> pinned to the right edge of the <strong>Mission</strong> row, or of any <strong>List</strong> row, is <strong>Add
|
||||
Command</strong>; it opens a search-first picker. Type to narrow it: the search matches a command's
|
||||
display name, its internal kind key and the aliases it declares, and an alias matches both by its
|
||||
English key and by its word in the interface language. Arrow keys walk the results and
|
||||
<kbd>Enter</kbd> takes the highlighted one.</p>
|
||||
@@ -130,17 +134,25 @@ English key and by its word in the interface language. Arrow keys walk the resul
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>What you pick is appended to the <strong>end</strong> of the list you added it to, and the selection stays on the
|
||||
list rather than jumping into the new command. Nothing is pinned to a position: the order is
|
||||
entirely yours, and every command is placeable anywhere.</p>
|
||||
<p><strong>Add Command is disabled until a project is open.</strong> With nothing open the list reads <em>No project
|
||||
loaded</em>; with a project and an empty mission it reads <em>No commands yet</em> and names the button.</p>
|
||||
<p>What you pick lands in the list whose <strong>+</strong> you pressed, <strong>directly after the focused command</strong> when
|
||||
that command is an entry of the same list, and at the list's end otherwise. The focus is the
|
||||
selected command — or, while the selection sits on one of a command's child nodes, the command that
|
||||
owns it — or the command the last add created; and when a move, duplicate, delete or drag carries
|
||||
the selection to another row, the focus follows it there. So a run of adds lands in order below the
|
||||
focus, and the <strong>Mission</strong> row's <strong>+</strong> always adds at root level even while a command inside a
|
||||
group is selected. The new row is revealed in the tree, but the selection stays where it was rather
|
||||
than jumping into the new command. Nothing is pinned to a position: the order is entirely yours, and
|
||||
every command is placeable anywhere.</p>
|
||||
<p><strong>Add Command is disabled until a project is open.</strong> With nothing open the <strong>Mission</strong> panel reads
|
||||
<em>No project loaded. Open or create a project first.</em> With a project and an empty mission it reads
|
||||
<em>No commands yet</em> and names the button.</p>
|
||||
<p>The set on offer is served by the application rather than built into the interface, so a command
|
||||
kind can appear in this dialog before this manual has a page for it.</p>
|
||||
<p>The picker over the demo mission, at <code>/execution?tree=execution/mission</code> with <strong>Add Command</strong>
|
||||
pressed. The five category headings are the grouping in the table above, the search box at the top
|
||||
is what narrows them, and the first result is highlighted ready for <kbd>Enter</kbd>.</p>
|
||||
<p><img src="building-a-mission-img/add-command.en.png" alt="The Add Command dialog open over the Execution page: a Search commands box above thirteen entries under five headings — Setup with Machining Resolution, Machining Motion Resolution, Collision Detection, Pause on Failure and Physics; Program with Program File, NC Code and Script; Optimization with NC Optimization Config; Output with Post-Execution, Record Meshed Geometry and Export Meshed Geometry STL; and Flow with List"></p>
|
||||
<p>The picker over the demo mission, at <code>/execution?tree=execution/mission</code> with the <strong>Mission</strong>
|
||||
row's <strong>+</strong> pressed. The five category headings are the grouping in the table above, the search
|
||||
box at the top is what narrows them, and the first result is highlighted ready for
|
||||
<kbd>Enter</kbd>.</p>
|
||||
<p><img src="building-a-mission-img/add-command.en.png" alt="The Add Command dialog open over the Execution page, in front of the Control Tree whose Mission row carries a + at its right edge and whose transport buttons and green ready badge show above it: a Search commands box above thirteen entries, each with its kind icon, under five headings — Setup with Machining Resolution highlighted, Machining Motion Resolution, Collision Detection, Pause on Failure and Physics; Program with Program File, NC Code and Script; Optimization with NC Optimization Config; Output with Post-Execution, Record Meshed Geometry and Export Meshed Geometry STL; and Flow with List"></p>
|
||||
<h2 id="the-shape-to-start-from">The shape to start from</h2>
|
||||
<p>An empty list is legal, but it is not where a project should end up. A finished mission has the
|
||||
same shape whatever it machines: <strong>setup at the top, the program in the middle, the program held
|
||||
@@ -189,38 +201,61 @@ play; a box the kernel builds instantly, and caching it costs more than it saves
|
||||
<p><a href="a-mission-that-resumes.html">A Mission That Resumes</a> is this layout in full, with the reasoning and
|
||||
the measurements behind each row.</p>
|
||||
<h2 id="read-a-row">Read a row</h2>
|
||||
<p>Each row shows the command's kind followed by the detail that identifies it, in brackets. Where you
|
||||
can name a command that detail is the title you typed, so a row still says what it is after it has
|
||||
been named: <code>List [Roughing]</code>, <code>NC Code [Inline finishing pass]</code>. Where you cannot, the command brackets what
|
||||
it holds instead — <code>Program File [NC/circle.ptp]</code>, <code>Machining Resolution [1 mm]</code>,
|
||||
<code>Collision Detection [On]</code> — so a mission is readable without opening anything.</p>
|
||||
<p>Beside the label sit four buttons — <strong>up</strong>, <strong>down</strong>, <strong>duplicate</strong> and <strong>delete</strong>. Up and down are
|
||||
disabled at the ends of the list. Delete asks first, in a dialog naming the command. Duplicate is a
|
||||
deep copy: a group copies with everything inside it, and the copy lands directly after the original.</p>
|
||||
<p>Clicking a row anywhere but on a button selects that command's node and opens its editor.</p>
|
||||
<p>Each row shows the command's kind and, where one detail identifies the command, that detail after
|
||||
it in brackets. Where you can name a command that detail is the title you typed, so a row still says
|
||||
what it is after it has been named: <code>List [Roughing]</code>, <code>NC Code [Inline finishing pass]</code> — and
|
||||
while the title is empty the row is the bare kind, <code>NC Code</code> or <code>Script</code>. Where you cannot, the
|
||||
command brackets what it holds instead — <code>Program File [NC/circle.ptp]</code>,
|
||||
<code>Machining Resolution [1 mm]</code>, <code>Collision Detection [On]</code> — so a mission is readable without
|
||||
opening anything. Two kinds have no single detail to show and read as their kind alone:
|
||||
<code>NC Optimization Config</code> and <code>Post-Execution</code>, whose settings are the child nodes beneath the row
|
||||
rather than one value.</p>
|
||||
<p>Every command row carries four buttons — <strong>Move up</strong>, <strong>Move down</strong>, <strong>Duplicate</strong> and <strong>Delete</strong> —
|
||||
revealed while the pointer is over the row or while the row is selected, and always shown on a
|
||||
touch screen. Up and down are disabled at the ends of the list. Delete asks for confirmation, in a
|
||||
dialog naming the command. Duplicate is a deep copy: a group copies with everything inside it, and
|
||||
the copy lands directly after the original. The selection follows the operation when it sits on
|
||||
the acted-on row <strong>or anywhere beneath it</strong>: on an entry inside a group when you act on the group's
|
||||
row, or on a child node when you act on its command's row. It then lands on the acted-on row itself
|
||||
— the row at its new position, the copy, or the nearest survivor of a delete (the list itself, once
|
||||
it is empty) — so an editor you were in beneath that row is replaced by the row's own panel. Acting
|
||||
on a row the selection is neither on nor under leaves the selection, and the editor you are in,
|
||||
where they are.</p>
|
||||
<p>Before a row operation writes anything — for a delete, only after you have confirmed it — it
|
||||
settles whatever the open editor has not yet saved. If you cancel that prompt, the operation is
|
||||
dropped and a notice says so.</p>
|
||||
<p>Clicking a row anywhere but on its checkbox or a button selects that command and opens its editor
|
||||
below the tree.</p>
|
||||
<h2 id="tick-what-runs">Tick what runs</h2>
|
||||
<p><strong>The checkbox is on the tree item, not in the row, and it is the only thing that decides whether a
|
||||
command runs.</strong> Clearing it greys the row and the tree node; the editor stays open and fully
|
||||
editable. Clearing the box on a group greys the whole group, and the run skips the group together
|
||||
with everything nested inside it.</p>
|
||||
<p><strong>The checkbox at the front of a command row is the only thing that decides whether a command
|
||||
runs.</strong> Clearing it greys the row; the editor stays open and fully editable, with a note that the
|
||||
command is disabled. Clearing the box on a group greys the whole group, and the run skips the group
|
||||
together with everything nested inside it.</p>
|
||||
<p>Leaving a command in place with its box cleared is how you skip a step without losing its settings,
|
||||
which is what you want while you narrow down a problem.</p>
|
||||
<h2 id="group-with-a-list">Group with a list</h2>
|
||||
<p><strong>List</strong> is an ordinary command in the Flow category, and adding one grows a sub-tree: its children
|
||||
are its own entries, edited by the same list editor one level down. That nests to any depth, so a
|
||||
mission can be grouped by operation rather than left flat.</p>
|
||||
<p>A list carries an optional title, entered on its own node above the embedded editor. The row reads
|
||||
<code>List</code> while the title is empty and <code>List [title]</code> once it says something; a title of nothing but
|
||||
spaces counts as unset. The Mission root is the one list with no title field — it reads <strong>Mission</strong>.</p>
|
||||
are its own entries, rows with the same handle and buttons one level down, and its row carries its
|
||||
own <strong>+</strong>. That nests to any depth, so a mission can be grouped by operation rather than left flat.</p>
|
||||
<p>A list carries an optional title, and its node's panel holds that <em>Title (optional)</em> field alone —
|
||||
its entries are its rows in the tree — with, as on any command, the note that it is disabled above
|
||||
the field while its checkbox is cleared. The row reads <code>List</code> while the title is empty and
|
||||
<code>List [title]</code> once it says something; a title of nothing but spaces counts as unset. The Mission
|
||||
root is the one list with no title field — it reads <strong>Mission</strong>.</p>
|
||||
<p>The demo mission at <code>/execution?tree=execution/mission</code>: two groups and seven loose entries. The
|
||||
tree above shows <strong>List [Roughing]</strong> and <strong>List [Finishing]</strong> opened, with the two Program File
|
||||
entries inside each bracketing their files; the editor below shows the same nine root entries as
|
||||
rows. The greyed <strong>Program File</strong> and <strong>Post-Execution</strong> rows are entries left in place with their
|
||||
checkboxes cleared — part of the mission, and not run.</p>
|
||||
<p><img src="building-a-mission-img/grouped-mission.en.png" alt="The Mission branch of the Control Tree showing Machining Resolution 1 mm and Collision Detection On, then List Roughing expanded over Program File NC/circle.ptp and Program File NC/drill_slot.ptp, List Finishing expanded over Program File NC/side.ptp and Program File NC/slide.ptp, then Program File NC/circle.ptp, NC Code Inline finishing pass, a greyed Program File NC/slide-test-resolution-script.ptp with its checkbox cleared, NC Optimization Config and a greyed Post-Execution with its checkbox cleared; below it the list editor shows the same nine root entries under an Add Command button and a Commands badge reading 9, each row with up, down, duplicate and delete buttons, above the line reading that commands run top-down"></p>
|
||||
transport buttons and the <strong>ready</strong> badge sit at the top of the Control Tree; <strong>Mission</strong> is its
|
||||
first root, with <strong>List [Roughing]</strong> and <strong>List [Finishing]</strong> opened and the two Program File
|
||||
entries inside each bracketing their files, and the <strong>Mission</strong> row and both List rows carry a
|
||||
<strong>+</strong> at the right edge. The <strong>Program</strong> root sits collapsed beneath. The <strong>Mission</strong> panel below
|
||||
the tree reads <em>Commands 9</em> and the hint naming the row affordances. The greyed <strong>Program File</strong>
|
||||
and <strong>Post-Execution</strong> rows are entries left in place with their checkboxes cleared — part of the
|
||||
mission, and not run.</p>
|
||||
<p><img src="building-a-mission-img/grouped-mission.en.png" alt="The Control Tree on the Execution page: six transport buttons and a green ready badge above the tree; the Mission root row with a + at its right edge, then Machining Resolution 1 mm and Collision Detection On, List Roughing expanded over Program File NC/circle.ptp and Program File NC/drill_slot.ptp, List Finishing expanded over Program File NC/side.ptp and Program File NC/slide.ptp, both List rows with their own +, then Program File NC/circle.ptp, NC Code Inline finishing pass, a greyed Program File NC/slide-test-resolution-script.ptp with its checkbox cleared, NC Optimization Config with a collapsed expand arrow and a greyed Post-Execution with a collapsed expand arrow and its checkbox cleared, every command row with a checkbox and a drag handle before its label; a collapsed Program root below; under the tree the Mission panel reads Commands 9 and the hint that commands run top-down in the Control Tree, naming the + on the Mission or a List row, drag to reorder, the row's own move, duplicate and delete buttons, and the checkbox that enables or disables the command"></p>
|
||||
<h2 id="reorder-and-move-in-and-out">Reorder, and move in and out</h2>
|
||||
<p>Up and down move an entry within its own list and never change which list owns it. Dragging does
|
||||
more, and where you drop decides which:</p>
|
||||
<p>Up and down move an entry within its own list and never change which list owns it. Dragging a row
|
||||
does more — the handle in front of its label marks the row as draggable, but the whole row is the
|
||||
grip: a drag started on the handle, on the label or on the blank space beside them picks the row
|
||||
up — and where you drop decides which:</p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
@@ -230,27 +265,35 @@ more, and where you drop decides which:</p>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Another row</td>
|
||||
<td>Reorder within this list. A row splits at its midline into <em>before</em> and <em>after</em>.</td>
|
||||
<td>A command row</td>
|
||||
<td>Land <strong>before</strong> or <strong>after</strong> it — the row splits at its midline. In the same list that is a reorder; in another list, the entry moves there.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>The middle band of a <strong>List</strong> row</td>
|
||||
<td>Move the entry <strong>into</strong> that list. The row's outer quarters still reorder around it.</td>
|
||||
<td>Move the entry <strong>into</strong> that list, at its end. The row's outer quarters still land before or after it.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>The drop-out zone below a nested list's entries</td>
|
||||
<td>Move the entry <strong>out</strong>, landing directly after the list it came from.</td>
|
||||
<td>The <strong>Mission</strong> row</td>
|
||||
<td>Move the entry <strong>into</strong> the root list, at its end — the whole row is a landing.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>The drop-out zone belongs to a nested list's editor and appears only while a row inside it is being
|
||||
dragged. Moving a list into itself, or into one of its own groups, is refused.</p>
|
||||
<p>Dragging serves rearrangement only — dropping text or files on the list does nothing. To bring
|
||||
several programs in at once, use one Program File command's picker and select them together; see
|
||||
<p>While the drag is over a row, a line along the row's top or bottom edge marks <em>before</em> or <em>after</em>
|
||||
and a tinted row marks <em>into</em>. To take an entry out of a group, drop it on a row outside the group,
|
||||
or on the <strong>Mission</strong> row. Moving a list into itself, or into one of its own groups, is refused. A
|
||||
dragged command that was selected — or that held the selection somewhere beneath it, on one of its
|
||||
entries or child nodes — is selected where it lands; the selection on any other row stays on that
|
||||
row.</p>
|
||||
<p>Dragging serves rearrangement only. The tree accepts nothing but its own rows: text or a file
|
||||
dragged in from outside gets the browser's no-drop cursor over every row, and releasing it there
|
||||
hands the drop to the browser's own default rather than to the application — nothing is imported,
|
||||
and a browser typically opens a dropped file in the tab, leaving the page. To bring several
|
||||
programs in at once, use one Program File command's picker and select them together: the extra
|
||||
files become Program File commands directly after that one; see
|
||||
<a href="playing-a-program.html">Playing a Program</a>.</p>
|
||||
<h2 id="edit-one-command">Edit one command</h2>
|
||||
<p>Select a command's node. Its editor opens below a control bar carrying the same up, down, duplicate
|
||||
and delete operations the row has, and a note while the command is switched off.</p>
|
||||
<p>Select a command's row. Its editor opens in the panel below the tree — the editor alone, with a
|
||||
note while the command is switched off. Moving, duplicating and deleting stay on the row.</p>
|
||||
<p>A command with one job — Program File, NC Code, Script — puts its whole editor on that one node.
|
||||
A command with several cards spreads them: the general settings stay on the command node and each
|
||||
remaining card becomes a <strong>child node</strong> beneath it, so a long command is read by walking down the
|
||||
@@ -264,7 +307,7 @@ the child node's own checkbox. Which commands do that, and what each card holds,
|
||||
<li><a href="the-other-commands.html">The Other Commands</a> — what the rest of the command kinds are for</li>
|
||||
<li><a href="a-mission-that-resumes.html">A Mission That Resumes</a> — the shape a mission should start from, in full</li>
|
||||
<li><a href="running-a-simulation.html">Starting and Stepping</a> — the transport that plays the list built here</li>
|
||||
<li><a class="xref" href="../../anatomy/execution/mission/mission-root-panel.html">Mission Root Panel</a> — the component behind this branch: the list editor, the picker and the three drag landings</li>
|
||||
<li><a class="xref" href="../../anatomy/execution/mission/mission-root-panel.html">Mission Root Panel</a> — the node behind this branch: the row operations, the picker and the three drag landings</li>
|
||||
<li><a class="xref" href="../../anatomy/execution/mission/ListCommand-panel.html">List Command Panel</a> — the component behind a group: what nesting costs, and what a disabled list skips</li>
|
||||
</ul>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user