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@@ -140,7 +140,7 @@ mechanics.</p>
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<td>6</td>
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<td><strong>Program File</strong></td>
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<td>Program</td>
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<td>the stage</td>
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<td>the stage's program — one control file, whole</td>
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</tr>
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<tr>
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<td>7</td>
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@@ -158,16 +158,26 @@ mechanics.</p>
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</table>
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<p>Every entry keeps its own checkbox, so any of them can be switched off without being deleted and
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without its settings being lost.</p>
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<p><strong>A stage is rows 5–7 wrapped in a List command.</strong> List is the one command in the Flow category
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of Add Command; give it the stage's name and its row reads <code>List [Roughing]</code>, with the record,
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the Program File and the closing record as its rows one level down. The Setup rows stay loose
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above the first stage and Post-Execution loose below the last. The List row carries a checkbox of
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its own, and clearing it greys every row inside and skips the whole group — that checkbox is
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what the re-running section below turns on and off.
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<a href="building-a-mission.html#group-with-a-list">Group with a list</a> is how the group is made, titled
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and moved.</p>
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<h2 id="why-commands-rather-than-one-script">Why commands rather than one script</h2>
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<p>A script sets the same values, and that is the whole of its advantage. Against it:</p>
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<ul>
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<li><strong>A row states its value.</strong> <code>Machining Resolution [0.125 mm]</code>, <code>Physics [On]</code>,
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<code>Program File [NC/facing.ptp]</code> — the mission is legible without opening anything.</li>
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<li><strong>A checkbox replaces commenting-out.</strong> A commented line is invisible in the tree and survives
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into the saved project as text nobody reads. A cleared checkbox greys the row and says so.</li>
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into the saved project as text nobody reads. A cleared checkbox greys the row, and the command's
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editor below the tree says so.</li>
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<li><strong>The fields are typed.</strong> A resolution is a number field with a unit, not a line that has to
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compile.</li>
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<li><strong>The order is the run.</strong> Moving a setting above or below a program is a drag, not an edit.</li>
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<li><strong>The order is the run.</strong> Moving a setting above or below a program is a drag of its row in the
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Control Tree's <strong>Mission</strong> branch, not an edit.</li>
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</ul>
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<p>Leave in the Script only what no command covers, and title it for what it is.</p>
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<h2 id="resolution-before-the-first-record">Resolution before the first record</h2>
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@@ -216,18 +226,19 @@ writes the result.</li>
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<li><strong>Every run after.</strong> Entry 5 finds its file and nothing has played, so it <strong>reads</strong> — the stock is
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not re-meshed. The program plays, so by entry 7 something has played, and it <strong>writes</strong> the fresh
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result.</li>
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<li><strong>Re-running one stage.</strong> Clear the checkbox on the stages you do not want. The first record entry
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that is still ticked becomes the first thing to run, so it reads its cache, and the run picks up
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from there.</li>
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<li><strong>Re-running one stage.</strong> Clear the checkbox on the <strong>List</strong> row of each stage you do not want.
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The first record entry that is still ticked becomes the first thing to run, so it reads its
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cache, and the run picks up from there.</li>
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</ul>
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<p><strong>Clearing a stage clears everything in it, including its record.</strong> A stage is a checkbox around a
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list, and a cleared one is skipped whole — so in a chain where the cache a stage resumes from is the
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<em>previous</em> stage's end-of-stage record, clearing that previous stage removes the very entry that
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would have loaded it. The run then starts from the stock, quietly and without an error. Either leave
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the earlier stages ticked and clear only the Program File rows inside them, or clear them but keep
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the one stage whose end-of-stage record you are resuming from, with its own programs cleared. The
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rule is simply that <strong>the record you are resuming from has to be reachable</strong>: every checkbox above
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it stays ticked.</p>
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<p><strong>Clearing a stage clears everything in it, including its record.</strong> A stage is a List row with its
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entries beneath it; clear that row's checkbox and every entry inside greys with it and the group is
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skipped whole — so in a chain where the cache a stage resumes from is the <em>previous</em> stage's
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end-of-stage record, clearing that previous stage removes the very entry that would have loaded
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it. The run then starts from the stock, quietly and without an error. Either leave the earlier
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stages ticked and clear only the Program File rows inside them, or clear them but keep the one
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stage whose end-of-stage record you are resuming from, with its own programs cleared. The rule is
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simply that <strong>the record you are resuming from has to be reachable</strong>: every checkbox above it
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stays ticked.</p>
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<p>That last line is the point of the layout. The cost of getting back to the middle of a long job is
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one file read.</p>
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<h2 id="the-stage-0-cache-goes-stale-silently">The stage-0 cache goes stale, silently</h2>
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@@ -301,9 +312,10 @@ and costs the whole roughing run at the finishing price.</p>
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caching the <em>stock</em>: there the frozen mesh is what the run starts from, so the resolution really is
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stuck until the file is cleared.</p>
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<h2 id="one-record-per-stage">One record per stage</h2>
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<p>A mission with several Program File entries gets a record after each, plus the stage-0 record where
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that one earns its place. Name each file after the stage it ends, not after the program that wrote
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it, so the file that a stage <em>reads</em> is the one named for the stage before it.</p>
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<p>A mission with several stages — one List per stage, each with its Program File — gets a record
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after each, plus the stage-0 record where that one earns its place. Name each file after the
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stage it ends, not after the program that wrote it, so the file that a stage <em>reads</em> is the one
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named for the stage before it.</p>
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<p>Do not split one control file into several Program File entries to get finer stages. A program's
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modal state — units, plane, work offset, absolute or incremental — is established in its header and
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carried forward; cutting it in half hands the second half to a runner that never saw the header. The
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