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<title>Geometry, rendering and native stability | HiAPI-C# 2025 </title>
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<article data-uid="Release-Upgrading-GeometryRendering">
<h1 id="geometry-rendering-and-native-stability">Geometry, rendering and native stability</h1>
<ul>
<li><strong>Disposing a display or geometry object still in use no longer crashes the process.</strong> A client
disconnect, a meshed-geometry reset or an app shutdown could take the process down with an access
violation. <a class="xref" href="../../api/Hi.Disp.DispEngine.html">DispEngine</a> and <a class="xref" href="../../api/Hi.Cbtr.CubeTree.html">CubeTree</a> native calls are now gated against
a concurrent dispose, and disposals run serialized on a single background chain —
<a class="xref" href="../../api/Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_IsDisposed">IsDisposed</a> reports the state and
<a class="xref" href="../../api/Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_DisposeBackground_">DisposeBackground</a> enqueues a tree, or a collection of its attachments,
onto that chain.</li>
<li><strong>Large geometry no longer freezes the UI.</strong> <a class="xref" href="../../api/Hi.NcMech.Solids.Solid.html">Solid</a> builds its display
topology off-thread and draws a wire bounding box with a &ldquo;Loading&rdquo; mark until it is ready.</li>
<li><strong><a class="xref" href="../../api/Hi.CutterLocations.ClStrips.ClStrip.html">ClStrip</a> raises a <code>Cleared</code> event after <code>Clear</code></strong>, pairing with
the existing <code>PosAdded</code>.</li>
<li><strong>A P/Invoke correctness sweep</strong> reconciled the managed declarations against the real export table.
It fixed a non-existent export (<code>substraction_ExpandToBox3d</code>), two <code>void</code> natives declared as
struct returns (a garbage register read), two <code>ToString</code> marshals that made the CLR free foreign
memory, and a log-callback delegate nothing rooted against GC — native could call a dead thunk long
after the P/Invoke returned. These are the crashes a user reports as &ldquo;it crashes randomly&rdquo;.</li>
<li><strong>Milled step colours no longer go stale at random.</strong> Step colours are baked into the native cube-tree
attachment, but the refresh only flagged the strip while the display cache was freed immediately, so a
frame landing in that window rebuilt the cache from stale colours and nothing cleaned it again. The
service now cleans the cache once more after the re-stamp. A paired fix stops an empty strip display
window swallowing a pending recolor indefinitely.</li>
<li><strong>The dimension bar reads on any background.</strong> It was a single hard-coded near-black stroke left over
from the light-host era, invisible once the front end went dark. It is now drawn as a wider dark halo
under a white main stroke, with the halo pushed back whole depth steps rather than the white pass
nudged forward by half a depth LSB — which intermittently lost the depth test.</li>
<li><strong>New geometry API.</strong> <a class="xref" href="../../api/Hi.Geom.Topo.CarveStl.html">CarveStl</a> is the managed face of the native exact
triangle-CSG container. <a class="xref" href="../../api/Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_Add_">Add</a> is the boolean-union counterpart of <code>Substract</code>,
returning <a class="xref" href="../../api/Hi.Cbtr.UnmanagedAddition.html">UnmanagedAddition</a>, and <a class="xref" href="../../api/Hi.Machining.SweptableUtil.html#Hi_Machining_SweptableUtil_AddBySweepingVolume_">AddBySweepingVolume</a>
mirrors <code>RemoveBySweepingVolume</code> — the geometry-layer symmetric point for additive processes. There is
no deposition step in the machining runner yet, so this is a geometry-level API only.</li>
<li><strong><a class="xref" href="../../api/Hi.Milling.FluteContours.FreeformBottomContour.html">FreeformBottomContour</a></strong> is the user-editable point-list bottom
contour, mirroring the side contour with the key axis switched to radius.</li>
</ul>
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