merge frame part of DispUtil to DispFrameUtil.
This commit is contained in:
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688762ab70
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c1f3fefdc0
@ -11,464 +11,463 @@ using System.Collections.Generic;
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using Hi.Geom;
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using Microsoft.Win32; // Add this for SystemEvents
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namespace Hi.WpfPlus.Disp
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namespace Hi.WpfPlus.Disp;
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#region WPF Rendering Canvas
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/// <summary>
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/// Provides a WPF rendering canvas for 3D visualization of HiAPI components.
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/// Handles user interactions, rendering, and integration with the DispEngine system.
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/// </summary>
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/// <remarks>
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/// This canvas provides the core rendering capabilities for WPF applications using HiAPI.
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/// It manages mouse, keyboard, and touch events, and transforms them into appropriate
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/// actions in the 3D environment.
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/// </remarks>
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public class RenderingCanvas : UserControl, IDisposable
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{
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#region WPF Rendering Canvas
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/// <summary>
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/// Provides a WPF rendering canvas for 3D visualization of HiAPI components.
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/// Handles user interactions, rendering, and integration with the DispEngine system.
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/// </summary>
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/// <remarks>
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/// This canvas provides the core rendering capabilities for WPF applications using HiAPI.
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/// It manages mouse, keyboard, and touch events, and transforms them into appropriate
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/// actions in the 3D environment.
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/// </remarks>
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public class RenderingCanvas : UserControl, IDisposable
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{
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#region Core_Properties
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/// <summary>
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/// The DispEngine instance that handles rendering and user interactions
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/// </summary>
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public DispEngine DispEngine { get; } = new DispEngine();
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/// <summary>
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/// Internal container for rendering content
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/// </summary>
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private UserControl DisplayerPane { get; }
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/// <summary>
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/// Dictionary to store touch point information
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/// </summary>
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private Dictionary<int, Point> TouchingPointsMap { get; } = new Dictionary<int, Point>();
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/// <summary>
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/// Dictionary to store previous positions of touch points
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/// </summary>
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private Dictionary<int, Point> PreviousTouchingPointsMap { get; } = new Dictionary<int, Point>();
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#endregion
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#region Power_Management
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/// <summary>
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/// Handles system power mode changes
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/// </summary>
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private void InitializePowerManagement()
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{
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SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
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}
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#region Core_Properties
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/// <summary>
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/// The DispEngine instance that handles rendering and user interactions
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/// </summary>
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public DispEngine DispEngine { get; } = new DispEngine();
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/// <summary>
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/// Handles power mode change events
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/// </summary>
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private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
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{
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switch (e.Mode)
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{
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case PowerModes.Suspend:
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DispEngine.IsVisible = false;
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break;
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case PowerModes.Resume:
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DispEngine.IsVisible = IsVisible;
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break;
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}
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}
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#endregion
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#region Initialization
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/// <summary>
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/// Initializes a new instance of the RenderingCanvas
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/// </summary>
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public RenderingCanvas()
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{
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DispEngine.BackgroundColor = new Vec3d(0.1, 0.1, 0.5);
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DispEngine.BackgroundOpacity = 0.1;
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/// <summary>
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/// Internal container for rendering content
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/// </summary>
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private UserControl DisplayerPane { get; }
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// Configure the main control properties
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HorizontalAlignment = HorizontalAlignment.Stretch;
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VerticalAlignment = VerticalAlignment.Stretch;
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Focusable = true;
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KeyboardNavigation.SetDirectionalNavigation(this, KeyboardNavigationMode.Cycle);
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DataContextChanged += CanvasDataContextChanged;
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/// <summary>
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/// Dictionary to store touch point information
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/// </summary>
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private Dictionary<int, Point> TouchingPointsMap { get; } = new Dictionary<int, Point>();
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// Create and configure the display pane
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DisplayerPane = new UserControl();
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DisplayerPane.HorizontalAlignment = HorizontalAlignment.Stretch;
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DisplayerPane.VerticalAlignment = VerticalAlignment.Stretch;
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DisplayerPane.Focusable = true;
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DisplayerPane.IsTabStop = true;
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/// <summary>
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/// Dictionary to store previous positions of touch points
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/// </summary>
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private Dictionary<int, Point> PreviousTouchingPointsMap { get; } = new Dictionary<int, Point>();
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#endregion
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// Connect event handlers for user input and window events
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DisplayerPane.SizeChanged += RenderingCanvas_SizeChanged;
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DisplayerPane.MouseMove += RenderingCanvas_MouseMove;
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DisplayerPane.MouseDown += RenderingCanvas_MouseDown;
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DisplayerPane.MouseUp += RenderingCanvas_MouseUp;
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DisplayerPane.MouseWheel += RenderingCanvas_MouseWheel;
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DisplayerPane.KeyDown += RenderingCanvas_KeyDown;
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DisplayerPane.KeyUp += RenderingCanvas_KeyUp;
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DisplayerPane.Loaded += RenderingCanvas_Loaded;
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DisplayerPane.Unloaded += RenderingCanvas_Unloaded;
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DisplayerPane.IsVisibleChanged += DisplayerPane_IsVisibleChanged;
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#region Power_Management
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/// <summary>
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/// Handles system power mode changes
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/// </summary>
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private void InitializePowerManagement()
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{
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SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
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}
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// Add touch event handlers
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DisplayerPane.TouchDown += RenderingCanvas_TouchDown;
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DisplayerPane.TouchMove += RenderingCanvas_TouchMove;
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DisplayerPane.TouchUp += RenderingCanvas_TouchUp;
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// Enable touch support
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this.IsManipulationEnabled = true;
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/// <summary>
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/// Handles power mode change events
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/// </summary>
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private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
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{
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switch (e.Mode)
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{
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case PowerModes.Suspend:
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DispEngine.IsVisible = false;
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break;
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case PowerModes.Resume:
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DispEngine.IsVisible = IsVisible;
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break;
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}
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}
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#endregion
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// Initialize power management
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InitializePowerManagement();
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#region Initialization
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/// <summary>
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/// Initializes a new instance of the RenderingCanvas
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/// </summary>
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public RenderingCanvas()
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{
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DispEngine.BackgroundColor = new Vec3d(0.1, 0.1, 0.5);
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DispEngine.BackgroundOpacity = 0.1;
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// Add the display pane to this control's content
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Content = DisplayerPane;
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}
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#endregion
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#region Touch_Events
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/// <summary>
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/// Handles the touch down event
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/// </summary>
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private void RenderingCanvas_TouchDown(object sender, TouchEventArgs e)
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{
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// Add touch point to dictionary
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Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
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DispEngine.TouchDown(e.TouchDevice.Id,
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(int)touchPoint.X, (int)touchPoint.Y);
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// Configure the main control properties
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HorizontalAlignment = HorizontalAlignment.Stretch;
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VerticalAlignment = VerticalAlignment.Stretch;
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Focusable = true;
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KeyboardNavigation.SetDirectionalNavigation(this, KeyboardNavigationMode.Cycle);
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DataContextChanged += CanvasDataContextChanged;
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// Ensure control gets focus
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DisplayerPane.Focus();
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e.TouchDevice.Capture(DisplayerPane);
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e.Handled = true;
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}
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/// <summary>
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/// Handles the touch move event
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/// </summary>
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private void RenderingCanvas_TouchMove(object sender, TouchEventArgs e)
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{
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Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
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DispEngine.TouchMove(e.TouchDevice.Id,
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(int)touchPoint.X, (int)touchPoint.Y);
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e.Handled = true;
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}
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/// <summary>
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/// Handles the touch up event
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/// </summary>
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private void RenderingCanvas_TouchUp(object sender, TouchEventArgs e)
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{
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DispEngine.TouchUp(e.TouchDevice.Id);
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e.Handled = true;
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}
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#endregion
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#region Window_Events
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/// <summary>
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/// Handles window state changes (maximize, minimize, etc.)
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/// </summary>
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private unsafe void RenderingCanvas_StateChanged(object sender, EventArgs e)
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{
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switch ((sender as Window).WindowState)
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{
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case WindowState.Maximized:
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DispEngine.IsVisible = true;
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break;
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case WindowState.Minimized:
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DispEngine.IsVisible = false;
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break;
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case WindowState.Normal:
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DispEngine.IsVisible = true;
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break;
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}
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}
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// Create and configure the display pane
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DisplayerPane = new UserControl();
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DisplayerPane.HorizontalAlignment = HorizontalAlignment.Stretch;
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DisplayerPane.VerticalAlignment = VerticalAlignment.Stretch;
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DisplayerPane.Focusable = true;
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DisplayerPane.IsTabStop = true;
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/// <summary>
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/// Handles data context changes
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/// </summary>
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private unsafe void CanvasDataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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DispEngine pre = e.OldValue as DispEngine;
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DispEngine cur = e.NewValue as DispEngine;
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// Connect event handlers for user input and window events
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DisplayerPane.SizeChanged += RenderingCanvas_SizeChanged;
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DisplayerPane.MouseMove += RenderingCanvas_MouseMove;
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DisplayerPane.MouseDown += RenderingCanvas_MouseDown;
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DisplayerPane.MouseUp += RenderingCanvas_MouseUp;
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DisplayerPane.MouseWheel += RenderingCanvas_MouseWheel;
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DisplayerPane.KeyDown += RenderingCanvas_KeyDown;
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DisplayerPane.KeyUp += RenderingCanvas_KeyUp;
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DisplayerPane.Loaded += RenderingCanvas_Loaded;
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DisplayerPane.Unloaded += RenderingCanvas_Unloaded;
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DisplayerPane.IsVisibleChanged += DisplayerPane_IsVisibleChanged;
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//child's binding event is triggered after IsVisible event and Load event.
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if (pre != null) //this section will never occur if the datacontext not set twice.
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{
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pre.Terminate();
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pre.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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}
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if (cur != null)
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{
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cur.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
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cur.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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// Add touch event handlers
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DisplayerPane.TouchDown += RenderingCanvas_TouchDown;
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DisplayerPane.TouchMove += RenderingCanvas_TouchMove;
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DisplayerPane.TouchUp += RenderingCanvas_TouchUp;
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cur.IsVisible = IsVisible;
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}
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}
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/// <summary>
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/// Reference to the current window containing this control
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/// </summary>
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private Window currentWindow;
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/// <summary>
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/// Gets or sets the current window, connecting or disconnecting state change events
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/// </summary>
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Window CurrentWindow
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{
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get => currentWindow; set
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{
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if (currentWindow != null)
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currentWindow.StateChanged -= RenderingCanvas_StateChanged;
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currentWindow = value;
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if (currentWindow != null)
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currentWindow.StateChanged += RenderingCanvas_StateChanged;
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}
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}
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/// <summary>
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/// Handles the loaded event
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/// </summary>
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private unsafe void RenderingCanvas_Loaded(object sender, RoutedEventArgs e)
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{
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// Get the window containing this control
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CurrentWindow = Window.GetWindow(this);
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// Set up DispEngine rendering
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DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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DispEngine.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
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DispEngine.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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DispEngine.IsVisible = IsVisible;
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}
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/// <summary>
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/// Handles the unloaded event
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/// </summary>
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private unsafe void RenderingCanvas_Unloaded(object sender, RoutedEventArgs e)
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{
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DispEngine.IsVisible = IsVisible;
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DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
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CurrentWindow = null;
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}
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#endregion
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// Enable touch support
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this.IsManipulationEnabled = true;
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#region DispEngine_Rendering
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/// <summary>
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/// Handles the buffer swapped event from DispEngine
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/// </summary>
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private unsafe void RenderingCanvas_BufferSwapped(byte* data, int w, int h)
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{
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if (data == null)
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return;
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// Initialize power management
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InitializePowerManagement();
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Span<byte> bgra = new Span<byte>(data, w * h * 4);
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// Add the display pane to this control's content
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Content = DisplayerPane;
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}
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#endregion
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// Copy pixel data from DispEngine
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int n = w * h * 4;
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byte[] arr = new byte[n];
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for (int i = 0; i < n; i++)
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arr[i] = data[i];
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// Update UI on the UI thread
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DisplayerPane.Dispatcher.InvokeAsync(() =>
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{
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BitmapSource bitmap = BitmapSource.Create(w, h, 1, 1, PixelFormats.Bgra32, null, arr, w * 4);
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DisplayerPane.Background = new ImageBrush(bitmap);
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});
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}
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/// <summary>
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/// Handles the size changed event
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/// </summary>
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private void RenderingCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
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{
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// Notify DispEngine of size changes
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DispEngine.Resize((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
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}
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/// <summary>
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/// Handles visibility changes
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/// </summary>
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private unsafe void DisplayerPane_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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// Update visibility state in DispEngine
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DispEngine.IsVisible = IsVisible;
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}
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#endregion
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#region Keyboard_Events
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/// <summary>
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/// Convert WPF Key to W3C KeyboardEvent.key string.
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/// </summary>
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static string WpfKeyToW3C(Key key) => key switch
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{
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Key.Home => "Home",
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Key.End => "End",
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Key.PageUp => "PageUp",
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Key.PageDown => "PageDown",
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Key.Left => "ArrowLeft",
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Key.Right => "ArrowRight",
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Key.Up => "ArrowUp",
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Key.Down => "ArrowDown",
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Key.LeftShift or Key.RightShift => "Shift",
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Key.LeftCtrl or Key.RightCtrl => "Control",
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Key.LeftAlt or Key.RightAlt => "Alt",
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Key.Return => "Enter",
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Key.Escape => "Escape",
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Key.Back => "Backspace",
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Key.Tab => "Tab",
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Key.Delete => "Delete",
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Key.Insert => "Insert",
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Key.Space => " ",
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Key.F1 => "F1",
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Key.F2 => "F2",
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Key.F3 => "F3",
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Key.F4 => "F4",
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Key.F5 => "F5",
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Key.F6 => "F6",
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Key.F7 => "F7",
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Key.F8 => "F8",
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Key.F9 => "F9",
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Key.F10 => "F10",
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Key.F11 => "F11",
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Key.F12 => "F12",
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>= Key.A and <= Key.Z => ((char)('a' + (key - Key.A))).ToString(),
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>= Key.D0 and <= Key.D9 => ((char)('0' + (key - Key.D0))).ToString(),
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_ => "Unidentified"
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};
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#region Touch_Events
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/// <summary>
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/// Handles the touch down event
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/// </summary>
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private void RenderingCanvas_TouchDown(object sender, TouchEventArgs e)
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{
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// Add touch point to dictionary
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Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
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DispEngine.TouchDown(e.TouchDevice.Id,
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(int)touchPoint.X, (int)touchPoint.Y);
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/// <summary>
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/// Handles the key up event
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/// </summary>
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private void RenderingCanvas_KeyUp(object sender, KeyEventArgs e)
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{
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DispEngine.KeyUp(WpfKeyToW3C(e.Key));
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}
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/// <summary>
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/// Handles the key down event
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/// </summary>
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private void RenderingCanvas_KeyDown(object sender, KeyEventArgs e)
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{
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string key = WpfKeyToW3C(e.Key);
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DispEngine.KeyDown(key);
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// Ensure control gets focus
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DisplayerPane.Focus();
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e.TouchDevice.Capture(DisplayerPane);
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DispEngine.KeyDownTransform(key, new key_table__transform_view_by_key_pressing_t()
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{
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HOME = "Home",
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PAGE_UP = "PageUp",
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PAGE_DOWN = "PageDown",
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F1 = "F1",
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F2 = "F2",
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F3 = "F3",
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F4 = "F4",
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SHIFT = "Shift",
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ARROW_LEFT = "ArrowLeft",
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ARROW_RIGHT = "ArrowRight",
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ARROW_DOWN = "ArrowDown",
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ARROW_UP = "ArrowUp"
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});
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}
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#endregion
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#region Mouse_Events
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/// <summary>
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/// Helper method to get mouse button mask
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/// </summary>
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internal static HiMouseButtonMask GetMouseButtonMask(MouseDevice device)
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{
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HiMouseButtonMask mouseButtonMask = 0;
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mouseButtonMask.SetLeftPressed(device.LeftButton == MouseButtonState.Pressed);
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mouseButtonMask.SetMiddlePressed(device.MiddleButton == MouseButtonState.Pressed);
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mouseButtonMask.SetRightPressed(device.RightButton == MouseButtonState.Pressed);
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mouseButtonMask.SetXButton1Pressed(device.XButton1 == MouseButtonState.Pressed);
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mouseButtonMask.SetXButton2Pressed(device.XButton2 == MouseButtonState.Pressed);
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return mouseButtonMask;
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}
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e.Handled = true;
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}
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/// <summary>
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/// Handles the mouse wheel event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
|
||||
{
|
||||
// Handle mouse wheel for zoom operations
|
||||
DispEngine.MouseWheel(0, e.Delta / 120);
|
||||
DispEngine.MouseWheelTransform(0, e.Delta / 120);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse up event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
// Handle mouse button release
|
||||
DispEngine.MouseButtonUp((long)e.ChangedButton);
|
||||
(sender as UIElement)?.ReleaseMouseCapture();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse down event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
// Handle mouse button press
|
||||
DispEngine.MouseButtonDown((long)e.ChangedButton);
|
||||
DisplayerPane.Focus();
|
||||
(sender as UIElement)?.CaptureMouse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse move event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
// Update mouse position and handle drag transforms
|
||||
Point p = e.GetPosition(DisplayerPane);
|
||||
DispEngine.MouseMove((int)p.X, (int)p.Y);
|
||||
DispEngine.MouseDragTransform((int)p.X, (int)p.Y,
|
||||
new mouse_button_table__transform_view_by_mouse_drag_t()
|
||||
{
|
||||
LEFT_BUTTON = (long)MouseButton.Left,
|
||||
RIGHT_BUTTON = (long)MouseButton.Right
|
||||
});
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Cleanup
|
||||
/// <summary>
|
||||
/// Flag to track disposed state
|
||||
/// </summary>
|
||||
private bool disposedValue;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes managed resources
|
||||
/// </summary>
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// Unsubscribe from power events
|
||||
SystemEvents.PowerModeChanged -= SystemEvents_PowerModeChanged;
|
||||
|
||||
// Dispose the DispEngine to free resources
|
||||
DispEngine.Dispose();
|
||||
}
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Public dispose method to free resources
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// Handles the touch move event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_TouchMove(object sender, TouchEventArgs e)
|
||||
{
|
||||
Point touchPoint = e.GetTouchPoint(DisplayerPane).Position;
|
||||
DispEngine.TouchMove(e.TouchDevice.Id,
|
||||
(int)touchPoint.X, (int)touchPoint.Y);
|
||||
e.Handled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the touch up event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_TouchUp(object sender, TouchEventArgs e)
|
||||
{
|
||||
DispEngine.TouchUp(e.TouchDevice.Id);
|
||||
e.Handled = true;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Window_Events
|
||||
/// <summary>
|
||||
/// Handles window state changes (maximize, minimize, etc.)
|
||||
/// </summary>
|
||||
private unsafe void RenderingCanvas_StateChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch ((sender as Window).WindowState)
|
||||
{
|
||||
case WindowState.Maximized:
|
||||
DispEngine.IsVisible = true;
|
||||
break;
|
||||
case WindowState.Minimized:
|
||||
DispEngine.IsVisible = false;
|
||||
break;
|
||||
case WindowState.Normal:
|
||||
DispEngine.IsVisible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles data context changes
|
||||
/// </summary>
|
||||
private unsafe void CanvasDataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
|
||||
{
|
||||
DispEngine pre = e.OldValue as DispEngine;
|
||||
DispEngine cur = e.NewValue as DispEngine;
|
||||
|
||||
//child's binding event is triggered after IsVisible event and Load event.
|
||||
if (pre != null) //this section will never occur if the datacontext not set twice.
|
||||
{
|
||||
pre.Terminate();
|
||||
pre.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
|
||||
}
|
||||
if (cur != null)
|
||||
{
|
||||
cur.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
|
||||
cur.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
|
||||
|
||||
cur.IsVisible = IsVisible;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the current window containing this control
|
||||
/// </summary>
|
||||
private Window currentWindow;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current window, connecting or disconnecting state change events
|
||||
/// </summary>
|
||||
Window CurrentWindow
|
||||
{
|
||||
get => currentWindow; set
|
||||
{
|
||||
if (currentWindow != null)
|
||||
currentWindow.StateChanged -= RenderingCanvas_StateChanged;
|
||||
currentWindow = value;
|
||||
if (currentWindow != null)
|
||||
currentWindow.StateChanged += RenderingCanvas_StateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the loaded event
|
||||
/// </summary>
|
||||
private unsafe void RenderingCanvas_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// Get the window containing this control
|
||||
CurrentWindow = Window.GetWindow(this);
|
||||
|
||||
// Set up DispEngine rendering
|
||||
DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
|
||||
DispEngine.ImageRequestAfterBufferSwapped += RenderingCanvas_BufferSwapped;
|
||||
DispEngine.Start((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
|
||||
DispEngine.IsVisible = IsVisible;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the unloaded event
|
||||
/// </summary>
|
||||
private unsafe void RenderingCanvas_Unloaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
DispEngine.IsVisible = IsVisible;
|
||||
DispEngine.ImageRequestAfterBufferSwapped -= RenderingCanvas_BufferSwapped;
|
||||
CurrentWindow = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DispEngine_Rendering
|
||||
/// <summary>
|
||||
/// Handles the buffer swapped event from DispEngine
|
||||
/// </summary>
|
||||
private unsafe void RenderingCanvas_BufferSwapped(byte* data, int w, int h)
|
||||
{
|
||||
if (data == null)
|
||||
return;
|
||||
|
||||
Span<byte> bgra = new Span<byte>(data, w * h * 4);
|
||||
|
||||
// Copy pixel data from DispEngine
|
||||
int n = w * h * 4;
|
||||
byte[] arr = new byte[n];
|
||||
for (int i = 0; i < n; i++)
|
||||
arr[i] = data[i];
|
||||
|
||||
// Update UI on the UI thread
|
||||
DisplayerPane.Dispatcher.InvokeAsync(() =>
|
||||
{
|
||||
BitmapSource bitmap = BitmapSource.Create(w, h, 1, 1, PixelFormats.Bgra32, null, arr, w * 4);
|
||||
DisplayerPane.Background = new ImageBrush(bitmap);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the size changed event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
|
||||
{
|
||||
// Notify DispEngine of size changes
|
||||
DispEngine.Resize((int)DisplayerPane.RenderSize.Width, (int)DisplayerPane.RenderSize.Height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles visibility changes
|
||||
/// </summary>
|
||||
private unsafe void DisplayerPane_IsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
|
||||
{
|
||||
// Update visibility state in DispEngine
|
||||
DispEngine.IsVisible = IsVisible;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Keyboard_Events
|
||||
/// <summary>
|
||||
/// Convert WPF Key to W3C KeyboardEvent.key string.
|
||||
/// </summary>
|
||||
static string WpfKeyToW3C(Key key) => key switch
|
||||
{
|
||||
Key.Home => "Home",
|
||||
Key.End => "End",
|
||||
Key.PageUp => "PageUp",
|
||||
Key.PageDown => "PageDown",
|
||||
Key.Left => "ArrowLeft",
|
||||
Key.Right => "ArrowRight",
|
||||
Key.Up => "ArrowUp",
|
||||
Key.Down => "ArrowDown",
|
||||
Key.LeftShift or Key.RightShift => "Shift",
|
||||
Key.LeftCtrl or Key.RightCtrl => "Control",
|
||||
Key.LeftAlt or Key.RightAlt => "Alt",
|
||||
Key.Return => "Enter",
|
||||
Key.Escape => "Escape",
|
||||
Key.Back => "Backspace",
|
||||
Key.Tab => "Tab",
|
||||
Key.Delete => "Delete",
|
||||
Key.Insert => "Insert",
|
||||
Key.Space => " ",
|
||||
Key.F1 => "F1",
|
||||
Key.F2 => "F2",
|
||||
Key.F3 => "F3",
|
||||
Key.F4 => "F4",
|
||||
Key.F5 => "F5",
|
||||
Key.F6 => "F6",
|
||||
Key.F7 => "F7",
|
||||
Key.F8 => "F8",
|
||||
Key.F9 => "F9",
|
||||
Key.F10 => "F10",
|
||||
Key.F11 => "F11",
|
||||
Key.F12 => "F12",
|
||||
>= Key.A and <= Key.Z => ((char)('a' + (key - Key.A))).ToString(),
|
||||
>= Key.D0 and <= Key.D9 => ((char)('0' + (key - Key.D0))).ToString(),
|
||||
_ => "Unidentified"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Handles the key up event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_KeyUp(object sender, KeyEventArgs e)
|
||||
{
|
||||
DispEngine.KeyUp(WpfKeyToW3C(e.Key));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the key down event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
string key = WpfKeyToW3C(e.Key);
|
||||
DispEngine.KeyDown(key);
|
||||
|
||||
DispEngine.KeyDownTransform(key, new key_table__transform_view_by_key_pressing_t()
|
||||
{
|
||||
HOME = "Home",
|
||||
PAGE_UP = "PageUp",
|
||||
PAGE_DOWN = "PageDown",
|
||||
F1 = "F1",
|
||||
F2 = "F2",
|
||||
F3 = "F3",
|
||||
F4 = "F4",
|
||||
SHIFT = "Shift",
|
||||
ARROW_LEFT = "ArrowLeft",
|
||||
ARROW_RIGHT = "ArrowRight",
|
||||
ARROW_DOWN = "ArrowDown",
|
||||
ARROW_UP = "ArrowUp"
|
||||
});
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Mouse_Events
|
||||
/// <summary>
|
||||
/// Helper method to get mouse button mask
|
||||
/// </summary>
|
||||
internal static HiMouseButtonMask GetMouseButtonMask(MouseDevice device)
|
||||
{
|
||||
HiMouseButtonMask mouseButtonMask = 0;
|
||||
mouseButtonMask.SetLeftPressed(device.LeftButton == MouseButtonState.Pressed);
|
||||
mouseButtonMask.SetMiddlePressed(device.MiddleButton == MouseButtonState.Pressed);
|
||||
mouseButtonMask.SetRightPressed(device.RightButton == MouseButtonState.Pressed);
|
||||
mouseButtonMask.SetXButton1Pressed(device.XButton1 == MouseButtonState.Pressed);
|
||||
mouseButtonMask.SetXButton2Pressed(device.XButton2 == MouseButtonState.Pressed);
|
||||
return mouseButtonMask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse wheel event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
|
||||
{
|
||||
// Handle mouse wheel for zoom operations
|
||||
DispEngine.MouseWheel(0, e.Delta / 120);
|
||||
DispEngine.MouseWheelTransform(0, e.Delta / 120);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse up event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
// Handle mouse button release
|
||||
DispEngine.MouseButtonUp((long)e.ChangedButton);
|
||||
(sender as UIElement)?.ReleaseMouseCapture();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse down event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
// Handle mouse button press
|
||||
DispEngine.MouseButtonDown((long)e.ChangedButton);
|
||||
DisplayerPane.Focus();
|
||||
(sender as UIElement)?.CaptureMouse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the mouse move event
|
||||
/// </summary>
|
||||
private void RenderingCanvas_MouseMove(object sender, MouseEventArgs e)
|
||||
{
|
||||
// Update mouse position and handle drag transforms
|
||||
Point p = e.GetPosition(DisplayerPane);
|
||||
DispEngine.MouseMove((int)p.X, (int)p.Y);
|
||||
DispEngine.MouseDragTransform((int)p.X, (int)p.Y,
|
||||
new mouse_button_table__transform_view_by_mouse_drag_t()
|
||||
{
|
||||
LEFT_BUTTON = (long)MouseButton.Left,
|
||||
RIGHT_BUTTON = (long)MouseButton.Right
|
||||
});
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Cleanup
|
||||
/// <summary>
|
||||
/// Flag to track disposed state
|
||||
/// </summary>
|
||||
private bool disposedValue;
|
||||
|
||||
/// <summary>
|
||||
/// Disposes managed resources
|
||||
/// </summary>
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// Unsubscribe from power events
|
||||
SystemEvents.PowerModeChanged -= SystemEvents_PowerModeChanged;
|
||||
|
||||
// Dispose the DispEngine to free resources
|
||||
DispEngine.Dispose();
|
||||
}
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Public dispose method to free resources
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
@ -3,53 +3,52 @@ using System;
|
||||
using System.Windows;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace Hi.WpfPlus.Disp
|
||||
{
|
||||
/// <summary>
|
||||
/// Window for 3D rendering.
|
||||
/// </summary>
|
||||
public class RenderingWindow : Window, IGetDispEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the rendering canvas control used for displaying 3D content.
|
||||
/// </summary>
|
||||
public RenderingCanvas RenderingCanvas => Content as RenderingCanvas;
|
||||
namespace Hi.WpfPlus.Disp;
|
||||
|
||||
/// <summary>
|
||||
/// Ctor.
|
||||
/// </summary>
|
||||
public RenderingWindow()
|
||||
{
|
||||
Title = nameof(RenderingWindow);
|
||||
Height = 450;
|
||||
Width = 800;
|
||||
StateChanged += RenderingWind_StateChanged;
|
||||
Content = new RenderingCanvas()
|
||||
{
|
||||
BorderThickness = new Thickness(1),
|
||||
BorderBrush = Brushes.Black
|
||||
};
|
||||
}
|
||||
private void RenderingWind_StateChanged(object sender, EventArgs e)
|
||||
{
|
||||
RenderingCanvas.DispEngine.IsVisible = WindowState != WindowState.Minimized;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public DispEngine GetDispEngine() => RenderingCanvas.DispEngine;
|
||||
/// <summary>
|
||||
/// Gets or sets the current displayable 3D object.
|
||||
/// When setting a new displayee, the view will be reset to home position if no previous displayee was set.
|
||||
/// </summary>
|
||||
public IDisplayee Displayee
|
||||
{
|
||||
get => GetDispEngine().Displayee;
|
||||
set
|
||||
{
|
||||
var preDisplayee = GetDispEngine().Displayee;
|
||||
GetDispEngine().Displayee = value;
|
||||
if (preDisplayee == null)
|
||||
RenderingCanvas.DispEngine.SetViewToHomeView();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Window for 3D rendering.
|
||||
/// </summary>
|
||||
public class RenderingWindow : Window, IGetDispEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the rendering canvas control used for displaying 3D content.
|
||||
/// </summary>
|
||||
public RenderingCanvas RenderingCanvas => Content as RenderingCanvas;
|
||||
|
||||
/// <summary>
|
||||
/// Ctor.
|
||||
/// </summary>
|
||||
public RenderingWindow()
|
||||
{
|
||||
Title = nameof(RenderingWindow);
|
||||
Height = 450;
|
||||
Width = 800;
|
||||
StateChanged += RenderingWind_StateChanged;
|
||||
Content = new RenderingCanvas()
|
||||
{
|
||||
BorderThickness = new Thickness(1),
|
||||
BorderBrush = Brushes.Black
|
||||
};
|
||||
}
|
||||
private void RenderingWind_StateChanged(object sender, EventArgs e)
|
||||
{
|
||||
RenderingCanvas.DispEngine.IsVisible = WindowState != WindowState.Minimized;
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
public DispEngine GetDispEngine() => RenderingCanvas.DispEngine;
|
||||
/// <summary>
|
||||
/// Gets or sets the current displayable 3D object.
|
||||
/// When setting a new displayee, the view will be reset to home position if no previous displayee was set.
|
||||
/// </summary>
|
||||
public IDisplayee Displayee
|
||||
{
|
||||
get => GetDispEngine().Displayee;
|
||||
set
|
||||
{
|
||||
var preDisplayee = GetDispEngine().Displayee;
|
||||
GetDispEngine().Displayee = value;
|
||||
if (preDisplayee == null)
|
||||
RenderingCanvas.DispEngine.SetViewToHomeView();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
60
Disp/WpfDisp.cs
Normal file
60
Disp/WpfDisp.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using Google.Protobuf.WellKnownTypes;
|
||||
using Hi.Disp;
|
||||
using Hi.Geom;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Windows;
|
||||
|
||||
namespace Hi.WpfPlus.Disp;
|
||||
|
||||
/// <summary>
|
||||
/// Registers WPF as the display framework for <see cref="DispFrameUtil"/>,
|
||||
/// supporting multiple windows identified by key.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Usage pattern: call <see cref="DispFrameUtil.Call"/> to queue display content,
|
||||
/// then call <see cref="Run"/> to start the WPF application and show windows.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Each unique key creates a separate <see cref="RenderingWindow"/>.
|
||||
/// Calling <see cref="DispFrameUtil.Call"/> with the same key updates the existing window.
|
||||
/// </para>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// // Queue display content (before or after Run)
|
||||
/// DispFrameUtil.CallDispFrame("Window1", displayee1);
|
||||
/// DispFrameUtil.CallDispFrame("Window2", displayee2);
|
||||
/// // Start the WPF application (blocks until all windows are closed)
|
||||
/// DispFrameWpf.Run();
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// </remarks>
|
||||
public static class WpfDisp
|
||||
{
|
||||
static readonly ConcurrentDictionary<string, RenderingWindow> KeyToWindowDictionary = new();
|
||||
|
||||
static WpfDisp()
|
||||
{
|
||||
DispFrameUtil.UpdateByDispEngineConfigFunc = ApplyConfig;
|
||||
}
|
||||
public static void Init() { }
|
||||
|
||||
static void ApplyConfig(string key, DispEngineConfig config)
|
||||
{
|
||||
if (!KeyToWindowDictionary.TryGetValue(key, out var window))
|
||||
{
|
||||
window = new RenderingWindow() { Title = key };
|
||||
window.Closed += (s, e) => KeyToWindowDictionary.TryRemove(key, out _);
|
||||
KeyToWindowDictionary[key] = window;
|
||||
window.Show();
|
||||
}
|
||||
|
||||
var dispEngine = window.GetDispEngine();
|
||||
if (config.Displayee != null)
|
||||
dispEngine.Displayee = config.Displayee;
|
||||
if (config.SketchView == null)
|
||||
config.SketchView = config.Displayee?.GetBox3d()?.FrontView;
|
||||
if (config.SketchView != null)
|
||||
dispEngine.SketchView = config.SketchView;
|
||||
}
|
||||
}
|
||||
Loading…
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Reference in New Issue
Block a user