merge frame part of DispUtil to DispFrameUtil.
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+47
-48
@@ -3,53 +3,52 @@ using System;
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using System.Windows;
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using System.Windows.Media;
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namespace Hi.WpfPlus.Disp
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{
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/// <summary>
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/// Window for 3D rendering.
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/// </summary>
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public class RenderingWindow : Window, IGetDispEngine
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{
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/// <summary>
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/// Gets the rendering canvas control used for displaying 3D content.
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/// </summary>
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public RenderingCanvas RenderingCanvas => Content as RenderingCanvas;
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namespace Hi.WpfPlus.Disp;
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/// <summary>
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/// Ctor.
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/// </summary>
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public RenderingWindow()
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{
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Title = nameof(RenderingWindow);
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Height = 450;
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Width = 800;
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StateChanged += RenderingWind_StateChanged;
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Content = new RenderingCanvas()
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{
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BorderThickness = new Thickness(1),
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BorderBrush = Brushes.Black
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};
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}
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private void RenderingWind_StateChanged(object sender, EventArgs e)
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{
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RenderingCanvas.DispEngine.IsVisible = WindowState != WindowState.Minimized;
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}
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/// <inheritdoc/>
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public DispEngine GetDispEngine() => RenderingCanvas.DispEngine;
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/// <summary>
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/// Gets or sets the current displayable 3D object.
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/// When setting a new displayee, the view will be reset to home position if no previous displayee was set.
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/// </summary>
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public IDisplayee Displayee
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{
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get => GetDispEngine().Displayee;
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set
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{
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var preDisplayee = GetDispEngine().Displayee;
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GetDispEngine().Displayee = value;
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if (preDisplayee == null)
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RenderingCanvas.DispEngine.SetViewToHomeView();
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}
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}
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}
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/// <summary>
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/// Window for 3D rendering.
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/// </summary>
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public class RenderingWindow : Window, IGetDispEngine
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{
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/// <summary>
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/// Gets the rendering canvas control used for displaying 3D content.
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/// </summary>
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public RenderingCanvas RenderingCanvas => Content as RenderingCanvas;
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/// <summary>
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/// Ctor.
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/// </summary>
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public RenderingWindow()
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{
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Title = nameof(RenderingWindow);
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Height = 450;
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Width = 800;
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StateChanged += RenderingWind_StateChanged;
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Content = new RenderingCanvas()
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{
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BorderThickness = new Thickness(1),
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BorderBrush = Brushes.Black
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};
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}
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private void RenderingWind_StateChanged(object sender, EventArgs e)
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{
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RenderingCanvas.DispEngine.IsVisible = WindowState != WindowState.Minimized;
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}
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/// <inheritdoc/>
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public DispEngine GetDispEngine() => RenderingCanvas.DispEngine;
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/// <summary>
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/// Gets or sets the current displayable 3D object.
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/// When setting a new displayee, the view will be reset to home position if no previous displayee was set.
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/// </summary>
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public IDisplayee Displayee
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{
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get => GetDispEngine().Displayee;
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set
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{
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var preDisplayee = GetDispEngine().Displayee;
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GetDispEngine().Displayee = value;
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if (preDisplayee == null)
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RenderingCanvas.DispEngine.SetViewToHomeView();
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}
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}
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}
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