Files
Hi.Sample.Webapi/wwwroot/demo-plain-inline.html
T
2025-07-23 15:21:17 +08:00

766 lines
28 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>UJoin HiNC Demo</title>
<style>
* {
box-sizing: border-box;
}
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
background-color: #f0f0f0;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}
.container {
width: 95%;
height: 95vh;
max-width: 1400px;
background-color: white;
border-radius: 8px;
box-shadow: 0 2px 10px rgba(0,0,0,0.1);
overflow: hidden;
display: flex;
flex-direction: column;
}
.header {
background-color: #2196F3;
color: white;
padding: 20px;
text-align: center;
}
.status {
background-color: #e8f5e9;
padding: 10px;
margin: 10px;
border-radius: 4px;
font-size: 14px;
}
.status.connected {
background-color: #c8e6c9;
color: #2e7d32;
}
.status.error {
background-color: #ffcdd2;
color: #c62828;
}
.controls {
padding: 20px;
background-color: #f5f5f5;
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.controls button {
padding: 10px 20px;
border: none;
border-radius: 4px;
background-color: #2196F3;
color: white;
cursor: pointer;
font-size: 14px;
transition: background-color 0.3s;
}
.controls button:hover {
background-color: #1976D2;
}
.controls button:disabled {
background-color: #ccc;
cursor: not-allowed;
}
.view-controls {
padding: 10px 20px;
background-color: #e3f2fd;
display: flex;
gap: 5px;
flex-wrap: wrap;
}
.view-controls button {
padding: 8px 16px;
border: 1px solid #2196F3;
border-radius: 4px;
background-color: white;
color: #2196F3;
cursor: pointer;
font-size: 13px;
transition: all 0.3s;
}
.view-controls button:hover {
background-color: #2196F3;
color: white;
}
.canvas-container {
position: relative;
width: 100%;
flex: 1;
min-height: 400px;
background-color: #f8f8f8;
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
box-sizing: border-box;
overflow: hidden; /* 防止滾動條 */
}
#renderCanvas {
width: calc(100% - 20px); /* 減去 padding */
height: calc(100% - 20px); /* 減去 padding */
display: block;
cursor: grab;
border: 2px solid #666;
outline: none;
transition: border-color 0.3s, box-shadow 0.3s;
box-sizing: border-box;
background-color: white; /* 確保有背景色 */
}
#renderCanvas:focus {
border-color: #4CAF50;
box-shadow: 0 0 8px rgba(76, 175, 80, 0.4);
}
#renderCanvas:active {
cursor: grabbing;
}
.log-container {
padding: 20px;
background-color: #f5f5f5;
height: 200px;
overflow-y: auto;
font-family: monospace;
font-size: 12px;
flex-shrink: 0;
}
.log-entry {
margin: 2px 0;
padding: 2px 5px;
}
.log-entry.info {
color: #1976D2;
}
.log-entry.error {
color: #c62828;
background-color: #ffebee;
}
.log-entry.warning {
color: #f57c00;
}
.log-entry.debug {
color: #666;
font-style: italic;
}
</style>
</head>
<body>
<div class="container">
<h1>HiNC WebAPI 渲染畫布示例</h1>
<div style="padding: 10px; background-color: #fff3cd; color: #856404; border: 1px solid #ffeaa7; border-radius: 4px; margin: 10px;">
<strong>提示:</strong>點擊畫布以啟用鍵盤控制。畫布獲得焦點時邊框會變成綠色。
<br><strong>鍵盤控制:</strong>F1-F4切換視圖,方向鍵旋轉視圖,PageUp/PageDown縮放,Home重置視圖
<br><strong>觸控手勢:</strong>單指拖動平移,雙指捏合縮放,雙指旋轉,三指上下滑動縮放
</div>
<div class="view-controls">
<button onclick="setView('front')">前視圖</button>
<button onclick="setView('back')">後視圖</button>
<button onclick="setView('left')">左視圖</button>
<button onclick="setView('right')">右視圖</button>
<button onclick="setView('top')">頂視圖</button>
<button onclick="setView('bottom')">底視圖</button>
<button onclick="setView('isometric')">等角視圖</button>
<button onclick="setView('home')">主視圖</button>
</div>
<div class="canvas-container">
<canvas id="renderCanvas" tabindex="0"></canvas>
</div>
<div class="log-container" id="logContainer"></div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/microsoft-signalr/8.0.0/signalr.min.js"></script>
<script>
let connection = null;
let sessionId = null;
let canvas = null;
let canvasInitialized = false;
let compressionSupported = false;
let isFirefox = false;
// 頁面加載時自動連接
window.addEventListener('load', async () => {
canvas = document.getElementById('renderCanvas');
compressionSupported = typeof DecompressionStream !== 'undefined';
isFirefox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1;
console.log('頁面加載完成,開始連接服務器...');
await connect();
});
// 頁面卸載時斷開連接
window.addEventListener('beforeunload', () => {
if (connection && connection.state === signalR.HubConnectionState.Connected) {
connection.stop();
}
});
// 處理頁面可見性變化
document.addEventListener('visibilitychange', async () => {
console.log(`頁面可見性變化: ${document.visibilityState}`);
if (connection && connection.state === signalR.HubConnectionState.Connected) {
try {
await connection.invoke("HandleVisibilityChange", document.visibilityState);
console.log(`已通知服務器可見性狀態: ${document.visibilityState}`);
} catch (err) {
console.error("處理可見性變化失敗:", err);
}
}
});
async function connect() {
try {
connection = new signalR.HubConnectionBuilder()
.withUrl("/renderingHub")
.configureLogging(signalR.LogLevel.Information)
.build();
// 設置消息處理器
connection.on("ImageUpdate", handleImageUpdate);
connection.on("CanvasInitialized", (id) => {
sessionId = id;
canvasInitialized = true;
console.log("畫布初始化完成,會話ID:", sessionId);
// 自動載入測試物件
loadTestObjects();
});
// 連接到服務器
await connection.start();
console.log("已連接到服務器");
// 初始化畫布
const rect = canvas.getBoundingClientRect();
const width = Math.floor(rect.width);
const height = Math.floor(rect.height);
console.log(`初始化畫布 - 寬度: ${width}, 高度: ${height}`);
// 設置畫布的實際像素大小
canvas.width = width;
canvas.height = height;
if (width <= 0 || height <= 0) {
console.error("畫布大小無效,延遲初始化...");
setTimeout(async () => {
const newRect = canvas.getBoundingClientRect();
const newWidth = Math.floor(newRect.width);
const newHeight = Math.floor(newRect.height);
console.log(`重新嘗試初始化畫布 - 寬度: ${newWidth}, 高度: ${newHeight}`);
canvas.width = newWidth;
canvas.height = newHeight;
await connection.invoke("InitializeCanvas", newWidth, newHeight);
}, 100);
return;
}
await connection.invoke("InitializeCanvas", width, height);
// 設置事件處理
setupMouseEvents();
setupKeyboardEvents();
setupTouchEvents();
// 監聽窗口大小變化
window.addEventListener('resize', handleWindowResize);
} catch (err) {
console.error("連接失敗:", err);
setTimeout(() => connect(), 5000); // 5秒後重試
}
}
// 斷開連接
async function disconnect() {
console.log('===== 開始斷開連接 =====');
if (connection) {
try {
console.log('正在停止 SignalR 連接...');
await connection.stop();
console.log('✓ SignalR 連接已停止');
updateStatus('未連接', false);
sessionId = null;
console.log('清除 Canvas...');
ctx.clearRect(0, 0, canvas.width, canvas.height);
console.log('✓ Canvas 已清除');
window.frameCount = 0;
console.log('===== 斷開連接完成 =====');
} catch (err) {
console.error('斷開連接失敗: ' + err);
}
} else {
console.warn('沒有活動的連接');
}
}
// 載入測試對象
async function loadTestObjects() {
console.log('開始載入測試對象');
if (!sessionId) {
console.warn('尚未連接到服務器,無法載入測試對象');
return;
}
try {
const url = `/api/rendering/test-objects/${sessionId}`;
const response = await fetch(url, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
}
});
if (response.ok) {
console.log('測試對象載入成功');
} else {
const errorText = await response.text();
console.error(`載入測試對象失敗: ${response.status} - ${errorText}`);
}
} catch (err) {
console.error('載入測試對象時出錯:', err);
}
}
// 設置視圖
async function setView(viewType) {
console.log(`===== 切換視圖: ${viewType} =====`);
if (connection && connection.state === 'Connected') {
try {
console.log(`正在調用 SetView('${viewType}')...`);
await connection.invoke('SetView', viewType);
console.log(`✓ 視圖已成功切換到: ${viewType}`);
} catch (err) {
console.error(`切換視圖失敗: ${err}`);
console.error('錯誤詳情: ' + JSON.stringify(err));
}
} else {
console.warn(`無法切換視圖: 連接狀態為 ${connection ? connection.state : 'null'}`);
}
}
// 渲染幀
function renderFrame(rgba, width, height) {
try {
// 檢查參數
if (!rgba || !width || !height) {
console.error(`無效的渲染參數 - rgba: ${rgba ? 'exists' : 'null'}, width: ${width}, height: ${height}`);
return;
}
// 檢查數據長度
const expectedLength = width * height * 4;
if (rgba.length !== expectedLength) {
console.error(`數據長度不匹配 - 預期: ${expectedLength}, 實際: ${rgba.length}`);
return;
}
// 確保 rgba 是正確的類型
let uint8Array;
if (rgba instanceof Uint8ClampedArray) {
uint8Array = rgba;
} else if (rgba instanceof Array || rgba instanceof Uint8Array) {
uint8Array = new Uint8ClampedArray(rgba);
} else {
console.error(`未知的數據類型: ${typeof rgba}`);
return;
}
const imageData = new ImageData(uint8Array, width, height);
ctx.putImageData(imageData, 0, 0);
// 不記錄每一幀,避免日誌過多
// log('info', '幀已渲染');
} catch (err) {
console.error('渲染錯誤: ' + err.message);
console.error('詳細錯誤:', err);
}
}
async function handleImageUpdate(compressedData, originalLength, width, height) {
try {
console.log(`收到圖像更新 - 寬度: ${width}, 高度: ${height}, 原始長度: ${originalLength}, 壓縮數據類型: ${typeof compressedData}`);
let imageData;
if (compressionSupported) {
// 解壓縮數據
const decompressed = await decompressData(compressedData, originalLength);
imageData = new Uint8ClampedArray(decompressed);
} else {
// 不支持壓縮,直接使用數據
imageData = new Uint8ClampedArray(compressedData);
}
console.log(`圖像數據準備就緒,長度: ${imageData.length}`);
// 創建 ImageData 對象並繪製到畫布
const ctx = canvas.getContext('2d');
const imgData = new ImageData(imageData, width, height);
ctx.putImageData(imgData, 0, 0);
console.log('圖像已繪製到畫布');
} catch (err) {
console.error("處理圖像更新時出錯:", err);
}
}
async function decompressData(compressedData, originalLength) {
try {
let bytes;
// 檢查輸入類型
if (compressedData instanceof Uint8Array) {
bytes = compressedData;
} else if (compressedData instanceof ArrayBuffer) {
bytes = new Uint8Array(compressedData);
} else if (typeof compressedData === 'string') {
// 如果是 Base64 字符串,轉換為 Uint8Array
const binaryString = atob(compressedData);
bytes = new Uint8Array(binaryString.length);
for (let i = 0; i < binaryString.length; i++) {
bytes[i] = binaryString.charCodeAt(i);
}
} else {
console.error("未知的壓縮數據類型:", typeof compressedData);
throw new Error("未知的壓縮數據類型");
}
// 使用 DecompressionStream 解壓縮
const stream = new ReadableStream({
start(controller) {
controller.enqueue(bytes);
controller.close();
}
});
const decompressedStream = stream.pipeThrough(new DecompressionStream('gzip'));
const reader = decompressedStream.getReader();
const chunks = [];
while (true) {
const { done, value } = await reader.read();
if (done) break;
chunks.push(value);
}
// 合併所有塊
const totalLength = chunks.reduce((acc, chunk) => acc + chunk.length, 0);
const result = new Uint8Array(totalLength);
let offset = 0;
for (const chunk of chunks) {
result.set(chunk, offset);
offset += chunk.length;
}
return result;
} catch (err) {
console.error("解壓縮失敗:", err);
throw err;
}
}
function setupMouseEvents() {
let isMouseDown = false;
let lastX = 0;
let lastY = 0;
let mouseButton = 0;
canvas.addEventListener('mousedown', async (e) => {
if (!canvasInitialized) return;
isMouseDown = true;
mouseButton = e.button;
const rect = canvas.getBoundingClientRect();
lastX = e.clientX - rect.left;
lastY = e.clientY - rect.top;
try {
await connection.invoke("HandleMouseDown", lastX, lastY, e.button);
} catch (err) {
console.error("鼠標按下處理失敗:", err);
}
});
canvas.addEventListener('mousemove', async (e) => {
if (!canvasInitialized) return;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// 計算 buttonMask
const buttonMask = isMouseDown ? (1 << mouseButton) : 0;
try {
await connection.invoke("HandleMouseMove", x, y, buttonMask);
} catch (err) {
console.error("鼠標移動處理失敗:", err);
}
lastX = x;
lastY = y;
});
canvas.addEventListener('mouseup', async (e) => {
if (!canvasInitialized) return;
isMouseDown = false;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
try {
await connection.invoke("HandleMouseUp", x, y, e.button);
} catch (err) {
console.error("鼠標釋放處理失敗:", err);
}
});
canvas.addEventListener('wheel', async (e) => {
if (!canvasInitialized) return;
e.preventDefault();
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
// 根據瀏覽器類型調整滾輪縮放因子
const browserBrand = isFirefox ? 'firefox' : 'chrome';
try {
await connection.invoke("HandleMouseWheel", x, y, e.deltaX, e.deltaY, browserBrand);
} catch (err) {
console.error("鼠標滾輪處理失敗:", err);
}
});
// 防止右鍵菜單
canvas.addEventListener('contextmenu', (e) => {
e.preventDefault();
});
}
function setupKeyboardEvents() {
// Canvas 焦點管理
canvas.addEventListener('click', () => {
console.log('Canvas clicked, focusing...');
canvas.focus();
});
canvas.addEventListener('focus', () => {
console.log('Canvas focused');
canvas.style.borderColor = '#28a745';
});
canvas.addEventListener('blur', () => {
console.log('Canvas lost focus');
canvas.style.borderColor = '#dee2e6';
});
// 鍵盤事件
canvas.addEventListener('keydown', async (e) => {
console.log(`鍵盤按下: key=${e.key}, code=${e.code}, ctrl=${e.ctrlKey}, shift=${e.shiftKey}, alt=${e.altKey}`);
if (!canvasInitialized) {
console.warn('Canvas 尚未初始化,忽略鍵盤事件');
return;
}
// 防止瀏覽器默認行為(如 F5 刷新頁面)
e.preventDefault();
try {
await connection.invoke("HandleKeyDown", e.key, e.code, e.ctrlKey, e.shiftKey, e.altKey);
console.log('鍵盤按下事件已發送到服務器');
} catch (err) {
console.error("鍵盤按下處理失敗:", err);
}
});
canvas.addEventListener('keyup', async (e) => {
console.log(`鍵盤釋放: key=${e.key}, code=${e.code}`);
if (!canvasInitialized) {
console.warn('Canvas 尚未初始化,忽略鍵盤事件');
return;
}
e.preventDefault();
try {
await connection.invoke("HandleKeyUp", e.key, e.code, e.ctrlKey, e.shiftKey, e.altKey);
console.log('鍵盤釋放事件已發送到服務器');
} catch (err) {
console.error("鍵盤釋放處理失敗:", err);
}
});
}
function setupTouchEvents() {
canvas.addEventListener('touchstart', async (e) => {
if (!canvasInitialized) return;
e.preventDefault();
// 處理所有觸控點,支援多點觸控
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
const rect = canvas.getBoundingClientRect();
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
try {
await connection.invoke("HandleTouchDown", touch.identifier, x, y);
console.log(`觸控開始 [${touch.identifier}]: (${x}, ${y})`);
} catch (err) {
console.error("觸摸開始處理失敗:", err);
}
}
});
canvas.addEventListener('touchmove', async (e) => {
if (!canvasInitialized) return;
e.preventDefault();
// 處理所有移動的觸控點,支援捏合縮放和旋轉手勢
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
const rect = canvas.getBoundingClientRect();
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
try {
await connection.invoke("HandleTouchMove", touch.identifier, x, y);
} catch (err) {
console.error("觸摸移動處理失敗:", err);
}
}
// 顯示當前觸控點數量(用於調試)
if (e.touches.length >= 2) {
console.log(`多點觸控中 - 觸控點數量: ${e.touches.length}`);
}
});
canvas.addEventListener('touchend', async (e) => {
if (!canvasInitialized) return;
e.preventDefault();
// 處理所有結束的觸控點
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
try {
await connection.invoke("HandleTouchUp", touch.identifier);
console.log(`觸控結束 [${touch.identifier}]`);
} catch (err) {
console.error("觸摸結束處理失敗:", err);
}
}
});
// 添加觸控取消事件處理
canvas.addEventListener('touchcancel', async (e) => {
if (!canvasInitialized) return;
e.preventDefault();
// 處理所有取消的觸控點
for (let i = 0; i < e.changedTouches.length; i++) {
const touch = e.changedTouches[i];
try {
await connection.invoke("HandleTouchUp", touch.identifier);
console.log(`觸控取消 [${touch.identifier}]`);
} catch (err) {
console.error("觸摸取消處理失敗:", err);
}
}
});
}
let resizeTimeout = null;
async function handleWindowResize() {
// 使用防抖來避免頻繁調整
if (resizeTimeout) {
clearTimeout(resizeTimeout);
}
resizeTimeout = setTimeout(async () => {
const rect = canvas.getBoundingClientRect();
const width = Math.floor(rect.width);
const height = Math.floor(rect.height);
console.log(`調整畫布大小: ${width}x${height}`);
// 保存當前畫布內容
const ctx = canvas.getContext('2d');
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
// 更新畫布大小
canvas.width = width;
canvas.height = height;
// 嘗試恢復畫布內容(如果大小相容)
try {
if (imageData.width > 0 && imageData.height > 0) {
ctx.putImageData(imageData, 0, 0);
}
} catch (e) {
console.warn('無法恢復畫布內容,等待服務器重繪');
}
if (connection && connection.state === signalR.HubConnectionState.Connected) {
try {
// 通知服務器調整大小並重新渲染
await connection.invoke("HandleResize", width, height);
console.log('已通知服務器調整大小');
} catch (err) {
console.error("調整大小失敗:", err);
}
}
}, 300); // 300ms 防抖延遲
}
</script>
</body>
</html>